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Messages - Shiokara

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1
General Discussion / Re: For a friend...
« on: November 20, 2012, 09:38:21 pm »
Parabéns. Feliz aniversário, Hellblazer!

2
General Discussion / Re: For those of us up and down the eastern seaboard
« on: November 14, 2012, 10:22:31 pm »
Nothing on the 10-day from the Weather Channel. Thanksgiving looks clear.

3
General Discussion / Re: Because it's your birthday on the east coast...
« on: November 08, 2012, 06:04:24 pm »
'Oy, 'appy berthday t'ye!

4
Layonara Server / Re: Version 3.31 is online!
« on: November 05, 2012, 12:28:28 am »
From a former Druid, I really like the implications of the new shifting epic feats. I feel like the epic Manifestations open up new possibilities particularly for Deep Race (Gnome, Dwarf, etc.) that want to RP an underrepresented faction of the Oak. Makes perfect sense for Beryl/Sulterio worshippers--after all, one should be multi-faceted/hone the body and mind to adamantine perfection.

5
Layonara Server / Re: Version 3.31 is online!
« on: November 04, 2012, 09:38:18 pm »
Quote from: Dorganath


Anyone who has a kite shield (or one of the other deprecated types) will not see a change, and there should be no problem in keeping them, customizing them, etc.



If you have one of the types that was removed and you ox it, will it be transformed into the new version?

6
General Discussion / Re: For those of us up and down the eastern seaboard
« on: November 04, 2012, 08:45:21 pm »
Hey, all. Checking in now. Just got Internet about an hour ago--got power back Thursday. Everything in the fridge spoiled, NJ has some Mad-Max-esque or wartime-ration gas provisions established, and my both my girlfriend's and brother's residences are still without power, but they're safe and with family. All quiet on the Eastern front--at least until the Nor'easter gets here.

7
General Discussion / Re: For those of us up and down the eastern seaboard
« on: October 29, 2012, 05:15:53 pm »
It's pretty wild here in NJ right now, Andrew. Thanks for the tips. :D

8
Layonara Server / Re: Promotional Badges
« on: August 25, 2012, 08:03:24 am »
Lemme test tha mettle'a tha gud ol' Battle Father's badge!
Cannae seem ta git moine ta werk. :\\
Oi got it now, but only boiy usin' tha shert'and. Mebbe 'cuz Oi'm so shert, HAR!

9
Ask A Gamemaster / Re: Vorax Alignment
« on: August 15, 2012, 10:06:45 pm »
Oy! 'Oo s'ed we The Father'o Battle ain' nay any respec' fer tha laws? Now Oi may be a Nokkadrumbaer, meanin' we live ou'ssoide Brenuth taxes an' tha loike, but Oi'm still a Nokkadrumbaer, meanin' Oi'm part'a ma fam'ly loike. An' Oi moight go mad a bit in a foight, but 'aht's only 'cause Oi been trained inna tradition of an Axe Idiot ba gud ol' Grenna Rockbasher 'erself!

10
Ask A Gamemaster / Re: stat abilities versus skills and saves
« on: August 14, 2012, 01:59:33 am »
Quote from: davidhoff
You can always shoot the GM


You monster!

Seriously, though, I think you have some fair points even if I would disagree with them. We might build our characters with a certain group role or ability in mind, but I do not think it is fair to expect a certain outcome from a given situation.

If I were a DM and someone asked me to do a CDQ for their super bashy warrior, I'd probably try to design a scenario in which their hands are tied (metaphorically) or brute strength is not the best outcome. An invitation to court perhaps, or something involving a Lawful Evil villain of sorts. Anyway, that's waaay off topic.

You raised a great point, though, and I want to turn it back as a question: Does the community think it is fair for a player to have an expectation given a particular action?

My own response, in short, is that it happens all the time, but it is not necessarily fair.

11
General Discussion / Re: Community Building
« on: August 13, 2012, 08:15:52 pm »
Please try to keep this thread (relatively) clean for suggestions and responses to those suggestions. Try not to worry so much about syntax and commentary that is capable of starting an argument.

That said, a larger character limit helps new players indirectly by giving them a player base that they can relate to (relatively) equally--player alts.

I wonder, though, if that is enough? For example, if we just get an extra character slot, make the new character, and level it up outside of doing so with new players, then not much will change. It would be similarly silly if Shiff and I made new characters and then duo'd most of the time. That's not forming new relationships--it's just rerolling.

It might be nice (though not mandatory) for mentors to keep one character slot open/reserved for a lowbie character if the new player wishes to have a more equalized grouping experience.

//Also, sorry to the CA's as I think I've been one of those who Dorg mentioned below. Love you guys!

12
General Discussion / Re: Community Building
« on: August 13, 2012, 06:05:02 pm »
Quote from: Guardian 452
The whole ungrouped method to me at least wreaks of an exploit... a way to get around a system or rules. Ive had people offer to assist me in this manor already and I've declined. Maybe its just me who sees it this way.


No doubt it's an exploit, but at this stage in the game, and since we're talking about new players and how to retain them, we might as well get everything we can out on the table.

Honestly, I'm not terribly concerned about upholding ethics related to the mechanics of NWN. The mechanics of NWN are outdated--if the workarounds help foster roleplay and retain players, I'll throw them out the window.

13
Ask A Gamemaster / Re: stat abilities versus skills and saves
« on: August 13, 2012, 06:01:49 pm »
Going to repost this since replies are open again:

Players have gotten sour at DMs since the dawn of Greyhawk. If the original grievance is settled, can we just move on and take things on a personal, case-by-case basis as they should be?

All this back and forth--yeesh.

Players: Don't roll play. If you do, then you are taking your dice and your life in your own hands.

DMs: Thank you for volunteering. Please try to read our minds next time.
_________________

Note: The above is meant to be read in a lighthearted way. Sarcasm is common here on the East coast, but it doesn't come across text so well.

If the call that has risen around this issue is an attempt to come up with some type of comprehensive system of basic actions and checks, then I'm wholly uninterested. Issues of questing should just be handled on a personal, case-by-case basis. It's not like they arise all that often, and quite frankly I'm not interested in having a list I can review to police DM dice checks.

14
General Discussion / Re: Community Building
« on: August 13, 2012, 05:56:11 pm »
Quote from: Guardian 452
If the XP kill is adjusted that is... otherwise its just an RP thing between a high level and the lowbie. Don't get me wrong RP is awesome... but again RP only goes so far to "advancing" a character.


This is not wholly true. Veterans can escort lowbie players even if they aren't grouped--nothing in Layonara is instanced. In fact, the lowbie has to drop party any time he needs to accept/complete quests anyway. Clerics/Sorcs/Bards/Rangers/Paladins/Druids/Wizards--heck any caster class has some buff that can help a lowbie solo those pesky sewer rats. This can all be RPed as training. Then, at a preset level, you could ask if that player wants to go through the rites to become a member of the escorts. This will serve as a community-based tutorial on guilds and will also increase the number of escorts and such.

It could also server as a tutorial for CDQs if the player wanted (wholly optional) to have CDQ support for joining the escorts.

I would suggest proposing this group as a charter, too, so there is some in-game lore for the escorts. Escorts should also agree on a symbol that marks them as such in-game that must be worn at all times. A certain standard to be held when not helping someone, or a certain pattern on a cloak.

The escort forum should also suggest good pairings based upon character classes. Finally, if an escort and player should not get along, then the escort has to be swapped out. And this should be documented via private tells or a request for change of escort thread.

15
General Discussion / Re: Community Building
« on: August 13, 2012, 02:20:40 pm »
Wanted to respond to Willhoff's #1 with respect to Dorg's post. Willhoff, this mentoring program could be your baby. You don't really need much DM support for it. All you'd need is a group of like-minded individuals and a forum thread or section (I recommend section).

One thread would be for a list of the members and player requests, which could be cleared out over time. You could even have specialists if certain of your members wanted to focus more on explaining mechanics versus roleplay or non-mechanic progression.

As far as DM support goes, you might not need more than a few references to your thread. Like add a line that says, "Now that you're approved, you could go get a mentor to be your Obi Wan in this land!" after character approval.

16
General Discussion / Re: Community Building
« on: August 11, 2012, 04:21:04 pm »
Going to throw a card in for the increased xp rates / lowered xp cap suggestion. It might not help for attracting new RPers, but it will help with player retention despite its being a mechanical tweak.

Here are my RP-related arguments for why this mechanical change would help hold onto players longer.

First, the player would feel more prepared to venture into new territories. Layonara is a large world with a rich lore, but a newer player won't be able to see the areas tied to that lore. One of my favorite things to do on Agmundr is to go around Mistone/Dregar exploring, and that exploration allows me to show areas to other players during RP. I also had a great RP experience with an impromptu during one of these trips. It was when there were blockades set up around Prantz. A GM seized control of one of the guards and started questioning Andrew. As I walked back from one of my exploration trips, I spotted them and I had to vouch for "William's" existence as a performer. Good stuff.

Second, the player will have an easier time catching up to more experienced players. One of the common gripes of new players seems to be that they feel insignificant in a world of epics. It doesn't help that some quests lines are sometimes leveled at 10+ or 15+. If lower players do attend these quests, then they are really just along for the ride. This helps RP by getting players to those suggested level caps, which allows players to add to their CDT's, form relationships with other players, and become more personally engaged in the world.

The level caps used to not be so insurmountable because a player could attend (provided he or she had the time) three or four quests a week and pick up a decent chunk of experience. The current level caps seem like a mechanic left over from a Layo that no longer exists.

I have a question. Is there any chance we can recruit people from other diminishing roleplaying communities? It might be worth doing some research, but there has to be some Rhy'din-esque community that's hurting right now. They would likely not be bothered by the graphical limitations.

17
General Discussion / Re: Community Building
« on: August 11, 2012, 01:42:20 am »
Quote from: Guardian 452
And he certainly has not been the only one in this thread with a "do this, do that" structure... yet he's the one getting fired back at.


The "do this, do that" structure isn't the issue. It is very easy to read the latest series of posts and see why things are getting defensive. Let's deconstruct a few responses into the base argument.

Drosk's first post can be summarized as, "This thread is pointless." Already that should raise some flags. I know if I were a forum mod, I'd be watching this thread real close with the lock key at this point.

Then there was a response that could essentially be summarized as, "Let me explain why this is not pointless."

Drosk replies with, "My X number of years experience allows me to tell you what you're doing wrong and why this is pointless if it continues like this."

Response was met with, "No doubt things could be better, but you're kind of being an arse."

The team did ask for community input, it's true. What they didn't ask for was a project manager or taskmaster. This thread is for suggestions regarding the in-game client, not for the way the game as a whole is developed. They didn't ask for the gaming equivalent of Gordon Ramsey. I suggest any such advice (if it is welcomed) would be best handled through personal tells rather than airing such dirty laundry in front of the players.

18
Quests Ideas and Discussion / Re: Points of Interest idea
« on: August 09, 2012, 10:55:40 am »
Would it be possible to introduce the player to introduce the player OOCly to the PoI mechanic in that beginning tutorial zone, and then to reinforce that mechanic in the world by having a clue to only one flag?

Does everyone agree that this should be Krandor's tower? It's the closest to the starting point (even if it's not the lowest xp).
I'm guessing the PoI system hasn't been updated since Hlint was the starting point because the Silkwood Witch's hut is worth significantly less, though risk level seems just about the same.

19
Ask A Gamemaster / Re: stat abilities versus skills and saves
« on: August 09, 2012, 10:38:59 am »
If the call that has risen around this issue is an attempt to come up with some type of comprehensive system of basic actions and checks, then I'm wholly uninterested. Issues of questing should just be handled on a personal, case-by-case basis. It's not like they arise all that often, and quite frankly I'm not interested in having a list I can review to police DM dice checks.

20
Ask A Gamemaster / Re: stat abilities versus skills and saves
« on: August 09, 2012, 10:30:39 am »
Players have gotten sour at DMs since the dawn of Greyhawk. If the original grievance is settled, can we just move on and take things on a personal, case-by-case basis as they should be?

All this back and forth--yeesh.

Players: Don't roll play. If you do, then you are taking your dice and your life in your own hands.

DMs: Thank you for volunteering. Please try to read our minds next time.
_________________
Note: The above is meant to be read in a lighthearted way. Sarcasm is common here on the East coast, but it doesn't come across text so well.

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anything