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Messages - Leanthar

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1
Important Layonara Announcements / A new craft! Runesmithing
« on: July 15, 2019, 05:44:59 pm »
For those who didn't catch it in the ChangeLog or hear about it in game there is a new craft called Runesmithing.

For more information, see the wiki page https://wiki.layonara.com/wiki/Runesmithing
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2
Layonara Server / Please welcome Tobias to the GM Team!
« on: June 24, 2019, 05:34:21 pm »
Were pleased to announce we've selected Tobias to help us out with some GM duties. He's shown a strong ability to coordinate player events, helped me out with many things in the transfer to EE, contributed to module development and has experience with the DM client and DMing on Layonara. Tobias will start out getting re-acquainted with the tools doing some small flavour and impromptu things then we hope he will soon be able to start contributing to quests. Please welcome him back!
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3
Introduce Yourself / Greetings folks, hope to see you in game :)
« on: June 24, 2019, 12:01:58 pm »
Hail one and all.

Im 32 year old guy from Finland. I was introduced to roleplaying at age of 10 and been in love with it ever since.
It started out with Warhammer Fantasy Roleplaying Game, and Dungeons and Dragons games. I did quick trips to
couple other fantasy settings and even to cyberpunk ones too. I was pretty casual player in a way that I didnt look
out for huge amount of lore to back my stories etc, though recently its been growing interest for me.

Roleplay that is interesting for me is mostly intriquing stories and goofy stuff. I do enjoy serious roleplay too but
often I try to cheer it up a bit. Bought Neverwinter Nights when it was released and been playing it ever since, taking couple year hiatus at one point though. My chars are usually weak mechanically. But I will try to make up for it with other stuff, eather with talkativeness or skill vice. My forte is playing evil characters though every aligment is possible.  Dont be afraid to treat my chars any way you want. I dont take stuff personally, ofcoarse it would be preferred that out of character
we could chat nice stuff if our characters are not getting along.

-Best regards JollyJumper
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4
Just a friendly note that NWN:EE is on sale for 60% off at GOG. https://www.gog.com/game/neverwinter_nights_enhanced_edition_pack
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5
General Discussion / NWPAD Details! (New Players Look Here!)
« on: August 31, 2017, 02:06:03 pm »


Hello to the World!


Welcome to Layonara’s Neverwinter Nights Player Appreciation Days (NWPAD) event! We’re so glad you’ve stopped by to check us out!

Layonara has a long and rich history, as we have been up and going nearly since NWN went live! We are a quiet little community these days but we’re happy to have you here! If you are here to collect the token, you’ll find it not far from the spawn point for new characters. We do hope you’ll stay and check us out!

Some important details if you hang out with us:

First, we have our own set of custom HAKs. These can be downloaded here: (http://layonara.com/nwn/nwn-downloads). There is also a custom TLK file available from the same page. This needs to be placed in the “tlk” folder within your NWN installation. Instructions on where to place these files are located on the same page.

Second, we will only be running our events until the 16th of July, at 7am Pacific/9am Central/10am Eastern/3pm BST/10pm China Standard Time/(July 17th)12amAEST.

Also, we are normally password-guarded to help keep our immersion intact, as we are a Roleplay server. We’ve suspended our usual level of immersion for the event, because there is A LOT of lore to read over and we’d rather you just jump in and hang out with us, to be completely honest! If you like us, do feel free to read up and stick around! What does our suspension mean? Here’s the breakdown:

 

  • We usually require character applications before you can play. However…

    • You don’t have to apply during the NWPAD period.

    • If you want to stay, we will ask that you create a forum account and notify us (or apply) within 30 days of the event’s closure that you intend to do so. Otherwise your character will be purged to help keep our data managed.

    • If you need any help our really awesome community is happy to help. Please just get in touch in one of the various ways to ask:

      • Post on the forums (you’ll have to register to do that, sorry!)

      • Pop in to our IRC server. You can jump in here, no registration needed, just a web browser. It may look empty but don’t worry! We have a bot that feeds your text into our Discord server.

      • You can get to us via Discord by request! Register with us on the forums and let us know your interest and we’ll drop you an invite!

  • Our usual RP standards are put on pause for this event. We still request that you have a character personality in mind (even if it’s just a mirror of your own!) and engage with everyone in character (IC). Some of you, we’re sure, are pros at this. Just in case of new folks or people unfamiliar with Roleplay, we’re ready to help out. Our forums have a wealth of information on RP but our players are happy to help as well. Just mark your messages in game with a // to let us know your messages are out of character (OOC). Regulars here might send you tells with helpful information on where to find stuff on our website as it’s pretty big. We’re just really excited for you to be here and would love for you to stick around and learn more.

  • MOST IMPORTANTLY! Even though our RP and Character Applications are suspended for the duration of the event, we ask that you follow the other rules of our server. You can find them here. We have young children that play here from time to time and your language should reflect that at all times! No cussing and no adult content. We don’t want to be killjoys but we support our minors and their guardians who hang out here. (You might say we’re a little bit protective of them, as a lot of us here are parents, grandparents, aunties and uncles.)

    • If YOU have any problems, please contact our GM staff ASAP. We are trying to guard against any troubles with our temporary password but we’ve had some crazy stuff sneak in before even with password protect.

    • If you need to contact us, you can ask for help by posting on the forums, via IRC, or certainly also our Discord Server. Additionally you can send Dorganath, myself(Rowana) or Acacea via private message (PM) if you need to reach someone privately for some reason. The three of us usually get a notification when we get a PM. If the issue is urgent, a PM including the three of us is best to make sure one of us can get back to you as soon as possible.

Thanks for reading all of this! Our temporary password for play is: nwpad

Looking forward to seeing you on the server!!

~The Team at Layonara

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6
Layonara Server / Neverwinter Nights Player Appreciation Event
« on: August 31, 2017, 02:06:40 pm »


Greetings all!Now that the dates are final for the Neverwinter Nights Player Appreciation Days (hereafter NWPAD), we are planning the server’s participation as well! Yay!The event itself runs from July 10th to July 25th. We encourage you guys to go check out the other participating servers. They have some neat little prizes and things you can do (for funsies of course!). I believe there’s going to be some postings (probably linked to from here) to tell you about all the places you can go.

Layonara will be hosting a 7-ish day event during that time period when folks from other places can come check us out. This is how that’s going to work:

  • We’re going to open up the server with a temporary password that is open to the public. (Sorry to anyone using auto dialers!)

  • No character applications will be necessary for the duration of our event. This includes you guys! If you want to just do some kinda fun thing for a couple of days, please feel free.

  • While no applications are necessary, we will purge the characters created in this time frame UNLESS, you a) state the intentions to apply in the character apps or b) apply in the character apps within 30 days of the closure of our event. For those only stating intentions, it needs to be done in 30 days, barring some special circumstances, in which case, PLEASE let us know ASAP.

  • There will be a post specific to the server explorers who might come check us out posted on the forums with the rules of engagement for our portion of the event. Please, please help new folks find that post so that they understand what is happening. Most of them will have found it for the password but we don’t want anyone who plays here to lose their character that they might want to keep and stick around for a while if they don’t see the details.

  • During this period, we will be having a non-canon period. This means, the RP that happens in this time frame doesn’t necessarily count. It frees the new folks from having to read up on lore, it frees you guys of having to worry about how to ICly react when someone introduces themselves as an apprentice of Drizzt/Elminster/Powerpuff Girls/A Rat Named Splinter etc. Just roll with it, though you’re welcome to offer lore information (in the form of where to go read up if they are interested, not the corrective/possibly finger wagging kind of way) via tell if you like. We’ll put out a few more details on this when we make the open post. It is pretty much like it sounds, though please still plan on using IC dialogs and // for OOC stuff.

  • LASTLY! There will be a funsie little collection item that we will be providing. It’s going to be located in the starting area, and you are welcome to grab one if you are participating in the event between servers etc. It’s part of an overall collection that goes between all the servers participating in the NWPAD event.

 

We are going to try to run some non-canon events during this time. Right now that’s not nailed down due to the time frame not having been sorted out until just recently. We would also love it if people would coordinate their own player events and post them on the calendar so folks can plan when they might want to jump in and play here. If you can hurry and get them on the calendar we will link to them on our post to the public when that goes up!

We hope everyone has fun! If you have any helpful suggestions for the event or questions about our part in it, please feel free to post below!

Thanks!

~row

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7
Rumour Has It / Swampy Rumors and Ill situations...
« on: July 13, 2016, 12:06:34 am »
An opened letter is brought to the Regent of Hurm and delivered with trembling fingers. The Regent’s aging features twist in annoyance at the interruption. He snatches the letter off of the tray and glares at the servant then turns to read the note. His eyes trace over the words, then reads over a second time as his face turns red. He crumbles the note in his hand and throws it at the servant.

“GET ME MY GENERAL!” He rages at the servant, who only too happily flees the room.
----------------------------The Council in Leringard is brought to into regular session at their “secret” location. Business is conducted as usual, though they address a recent letter. C1: “Well I for one don’t believe it. Surely it’s a joke...”C2: “I do not believe we can take such warnings as a joke, Sir.”C1: “*Laughs* But it is a joke, is it not?”C3: “I concur, I can’t believe anyone could be serious about such a warning. The Black Plague indeed.”C4: “Gentlemen, I believe that we should give an ear to such a warning. No action is necessary until proof is given, but what harm is a little preparedness?”C1: “Is that your mystical wisdom, witch?” C2: “Now that’s uncalled for. Besides, her words are wise, regardless of your opinion of her Goddess.”C1: “*snorts lightly*”C3: “Perhaps we shall adjourn and take this information under advisement.”

-------------------------------------
Reus is brought a stack of letters and reports and goes through them one at a time. At one he pauses and sighs heavily. He goes over the wording a few times and then sets the letter down. “Wonderful,” he mutters to himself, “As if this city isn’t blighted enough.”
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8
Ancients Legacy / More upheavals "up there"
« on: July 09, 2015, 08:36:18 am »
Though somewhat known for its variability, the group of stars known as Giantess' Supremacy has made a rather unsuspected change. Unlike other movements in the skies quite some time ago, the constellation representing Grannoch in the heavens simply appeared in a new location come nightfall. The original hexagonally-shaped conjunction that formed several years ago remains intact, but Grannoch's constellation now joins them, taking up position outside the grouping and situated near to those pertaining to Prunilla and Deliar. And while too the colors of Giantess' Supremacy are known to shift with the seasons, the individual stars are now observed to be yellow, blue, white or red, with no two observers seeming to agree on which of the fifteen stars in the grouping shine with a given color.
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9
Introduce Yourself / Hello!
« on: June 27, 2015, 06:16:47 pm »
Hi everyone!

Thought I would introduce myself. I'm Edd and I've been a long time fan of Neverwinter Nights. I've played it on and off over the years and just came across Layonara online. I'm fairly new to roleplaying and hope you guys would be patient with me as I'm learning the ropes. I'm trying to get a few of my mates interested in playing Layonara online so we can play together. It's a shame it's not more of a popular server! The impression I get here is a high quality and fun server, the crafting system sounds fun too! I'm going to have a think about my character and what sort of story and background s/he should have. Plus, I'll do some reading around the lore and look at some of the maps to try and get them to fit in somehow. 

So, Hi everyone! It's nice to meet you all! 

Edd
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10
Forum Discussion / Forums/Web Site Moving
« on: April 11, 2015, 03:14:32 pm »
Good afternoon folks,Just giving you the heads up that I'll be moving the forums to another server some time this weekend. I will have to take down the old server temporarily for about a half hour or so to transfer the latest db over to the new server. Once this is done the web site will be running concurrently on the old server and the new server while the DNS propagates over. If your DNS is slow to update then you will probably see a bit of a performance loss as you connect to the old web server which is interacting with the db on the new server.The new web server is faster and you'll notice a speed increase while browsing the site and forums. To summarize, you don't have to do anything, but you may experience some latency until your ISP recognizes the DNS change. At the most this should be 48 hours but in general folks should be fine very shortly afterwards.-orth
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11
Layonara Server / Version 3.54 is online!
« on: March 21, 2015, 01:14:42 am »

Version 3.54 is online!

A lot of performance improvements under the hood that probably wouldn't excite you much and a few new goodies.

Fixes:

  • Complete reworking of rest logic. No more double messages, nicer coloured feedback. Interrupted rests now only require player level/5 minutes before another rest. So a Level 15 would only have to wait 3 minutes. Any interrupted rests now reset the player's HP to what it was before resting. DMs can now drop a safe rest tent anywhere with =c makeplc dm_safe_rest

  • Fixed the spell tracking system to be much more efficient. Also spells should cast a fractionally quicker time

  • If a player is bound to a no longer existing bindstone then set it to Center

  • North Point Craft Hall stairs should no longer get players stuck

  • Fixed an issue with the Wildflower Heaven token.

  • Crafting Top 10 now shows active players in last 90 days in the top 10 not just those that have recently crafted (and gained crafting XP).

  • Server status now keeps a better track of players logged in instead of a lag before they're off it should be fairly immediate (well within the 1 minute refresh)

Additions:

    [li]

    Updated Cave of the Snake on Dregar[/li][li]

    New Spellbook Saving/Restore System, type =c sb or read this.[/li][/list]

Other updates:

  • Significant reworking of the database. I'd get into the nitty gritty but I doubt many people would be interested.

  • Move some variables from the database to the Gem of Rememberance

  • More performance improvements in many areas, crafting, death, logging in

Also thank Guardian-452 for the update area, hopefully more to come!

-orth

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12
Layonara Server / Coming Soon! Saved Spellbooks
« on: March 15, 2015, 10:22:16 pm »
Are you tired of constantly rearranging your spellbook depending on where you're heading or who you're with? Well I'm please to introduce a new system that saves your spellbooks to the db which you can restore at any time.Here's how it works:Get your spellbook all prepared and then use the =c sb save command and specify a name for your spellbook, for example =c sb save defaultNow say for example Plen is going to craft a bunch of raise dead scrolls so he replaces all his spells at Level 5 and Level 9 with Raise Dead (he uses Quickened Raise Dead spells so he can craft more at once). Once he's done he can restore his spellbook with =c sb restore default and all the spells he had set up before are replaced once again. Note: When using this system all spells are restored as used up, so it's best to do this right before resting.Now Plen realizes that it would make sense to actually set up a spellbook for crafting Raise Dead scrolls, so before I craft my scrolls I'll set up a spellbook for that with =c sb save craftraisedead that way before he crafts Raise Dead scrolls again he can just use =c sb restore craftraisedeadNext time Plen is out with a group of people he may want to save his spellbook once it's all set up, he may have many depending on how many people are with him or perhaps his planned role (healing/defensive/offensive). So he might do =c sb save partyof5 once he's all prepared, then he can restore that again later in the future when he's with close to or the same sized party.Other associated commands:
  • =c sb list will list all your spellbooks
  • =c sb describe bookname will show all the spells (and their metamagic if applicable) for each level in that book
  • =c sb delete bookname will remove a spellbook entry
  • =c sb replace bookname will overwrite the current entry for that book with your current spells
The system takes the first class that is a caster class with a spellbook (Cleric, Druid, Paladin, Ranger, Wizard) when using the =c sb save command. If you have more than one casting class with a spellbook then you must use one of the following commands:
  • =c sb savecleric
  • =c sb savedruid
  • =c sb savepaladin
  • =c sb saveranger
  • =c sb savewizard
So for example if you had a Wizard/Druid character (Wizard being your first class), if you used =c sb save default for example then it would save your wizard's spellbook under the name default. Then you would have to use =c sb savedruid defaultdruid for the druid's spellbook. Note, all spellbook names must be different per character, even if they're for different spellcasting classes.If for some reason you have more spells memorized in a spellbook then you have slots available for restoring (maybe you were wearing more modifying jewelry when you saved) then it will just fail to populate those missing slots but everything else will work.If you just type out =c sb[/b] you will be told all the available commands.I hope you enjoy this new feature, it should be coming with the next update which won't be too long away. I'm also working on a similar system for Quickbars too. Not sure if that will be ready in the same update or will be in one down the road. 
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13
Layonara Server / Version 3.53 is online!
« on: March 08, 2015, 03:08:11 pm »

Version 3.53 is online!

Just a few tweaks and additions here and there.

Fixes:

  • Fixed Leringard Arms not having the onenter script defined

  • Fixed two of the Deep areas having the same tag

  • Fixed house key reporting as useless when they weren't really

  • Make sure the player list gets updated after dubbing and when new players login

  • Clean up the logic for when encounters are exhausted to hopefully help the issue where encounters would respawn soon after they were all defeated.

Additions:

    [li]

    Added a new furniture item Easel. The Easel can be written upon for signs for shops or notifications to players entering your home or perhaps innkeepers with notices. Deeds available at the furniture merchants. They're around 200 gold.[/li][/list]

Other updates:

  • Moved tracking of hunger/thirst and cold from the db to the gem of rememberance

  • Removed some more unused scripts related to an ox system from 2003

  • More DB improvements specifically related to merchant discounts and temple donations

  • Removed hard coded easel from Angels guild so they can use the furniture item.

  • Removed a quill warning which was no longer applicable since SetName was added by Bioware.

 

-orth

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14
Layonara Server / Version 3.52 is online!
« on: March 05, 2015, 10:33:03 am »

Version 3.52 is online!

Was going to do this tonight but the server was empty and despite not being able to get in game until later I've faith in my changes! (Read: everything's going to be broken) Couple of tweaks and bug fixes as the dust settles on the big update.

Fixes:

  • Fixed the player list showing Someone even after introduced

  • Delvers should not have been destroying weapons in the Mistone Deep

  • Fixed CNR skins not being created on occasion

  • Restored Pawn Shop to Fort Miritix

  • Added mangled titanium as a biproduct to failed arrowheads

  • Fixed a bug that was creating more RNQs than 6.

Additions:

    [li]

    If an RNQ NPC is awaiting a yes/no answer and the player says neither (or she doesn't understand) then re ask the question[/li][/list]

    [li]

    Cleaned up a bit of the verbiage used for languages. [/li][li]

    Make sure GMs always see translated versions of language usage[/li][/list]

    Other updates:

    • More performance improvements, removed some unneeded scripts and reworked some persistent storage

    • No longer store the Layonara Date/Time on the db, instead we convert on the fly. 

    • Limit the storage log to only show the last 50 additions/removals. If more is needed for whatever reason let me know but it's a significant toll on the system.

    • The furniture system would loop through 40 times trying to add 5 new pieces of furniture, instead stop the loop at the count of furniture they have instead of the MAX 200. Bit of a performance increase.

     

    -orth

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15
Layonara Server / Version 3.51 is online!
« on: March 01, 2015, 04:42:46 pm »

Version 3.51 is online!

This was a quick fix I updated with yesterday (and a hotfix on Friday) that I didn't get the chance to summarize the small details out.

Fixes:

  • Fixed a bug that had CNR loading really slow.

  • Fixed a bug with messages through the web site to characters not functioning

  • Fixed a critical bug with inserting containers into crates/chests

  • Allow for the new adventuring kits to be stored in banks or furniture

  • A couple RNQ (Random NPC Quest) tweaks and performance improvements

Additions:

    [li]

    Consecrate symbol no longer destroys the old amulet and creates a copy of the properties on the ugly yellow thing. It simply updates the tag properly and changes the name to include (Consecrated)[/li][/list]

    [li]

    Created a new journal book called A Book of Fixes and moved some of the actions to there.[/li][li]

    Introduced a fix to the ultravision, true seeing and darkness bug where after it wears off you couldn't see any players any more. This was only corrected with a relog before but now you can just use =c fixuvbug[/li][li]

    The old emote wand used to be used to save a ton of variables related to spell casting but those vars were moved to the gem of rememberance. A new function replaces the wand with a clean one if they have one.[/li][/list]

    Other updates:

    • More db performance improvements

    • Integrated new incremental backup system with no noticeable impact on the NWN server

     

    -orth

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16
Layonara Server / The NWN server is going to be moved again
« on: February 26, 2015, 09:12:38 am »
Hello all,As you know we've been running our server for the past 2 months on a new host and while for the most part it has been acceptable there have been issues with random "blue screen of deaths" killing the entire server as well as intermittent lag spikes. While trying to debug these I started considering another server where I could get an equally good deal and came across one that was Linux though. I wondered to myself how difficult and how capable our current world would be to run on Linux especially with our NWNX plugins. So I tested it locally and fixed a few bugs here and there and things seemed okay. At that point I wondered if there were any new NWNX plugins for Linux that I could tap into to help the world. This is when I really got excited and started greatly considering we'd move from Windows to Linux. There are  many plugins that are now available that can enhance our world.This is how and why I was able to introduce the Dynamic Names system.  Some of the other plugins give us functionality for many other ideas we've always been limited by the capabilities of what Bioware gave us. Not only that, there are performance improvements that these plugins provide to help the world run smoother and faster with less lag.I hope you understand that this move shouldn't be much of a blip on the radar and should hopefully lead to a smoother world with some exciting new features coming as well.Here's a taste of some of these new features:
  • GMs can now create transitions wherever they want. Whether its a "hole" showing up in the middle of Center or a doorway that leads to a Quest Area, they can plop them down on the fly.
  • Players can set their character's description any time they want. Title any parchment "My Description" then write on it and use =c setmydesc and your player's description will change to what's on the parchment.
  • The login process is faster. Some of the checks have been moved to not even allow players in the world instead of booting them after the login. Other processes that only need to be done once a reset are now doing so.
  • Dynamic never ending NPC quests.  If a pawn broker over hears you talking about something, you might want to listen to what he has to say. "Speaking of trading, Firg Knucklebar in Fort Llast was looking for some help with making a run to Dregar." (More on this to come!)
  • You can now ox unidentified items.
  • GMs can rename areas.
  • Increasing fortune for diversifying your exploration with groups, the more the merrier.  The more unique areas you visit the higher the rewards become! (more on that soon too)
  • Improved performance on NPC creature spawn/loot
  • Complete restructure of a lot of the database, much cleaner and faster
I was originally planning to get this entire move and update done this weekend but it may be delayed a few days as I want to get some thorough testing in plus (!!) the missus has been extremely patient with me this past fortnight as I've coded away so I'd like to reward her tomorrow. Some of these features may not make the first update after the move but the framework is laid out and the coding is started.I'll keep you all posted as things progress.All the best,orth
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17
Layonara Server / Coming Soon! Dynamic Names
« on: February 08, 2015, 05:57:10 pm »
I wanted to give the community a heads up on the new system that will hopefully be arriving in the next update. We are going to be introducing dynamic names to the world. What are dynamic names? Well now whenever you don't know a character all you will see above them or when they talk and other events is "Someone". It will be up the characters to introduce themselves to others or for your character to dub that character with a name.Associated commands will be:
  • =c intro
  • =c introparty
  • =c introarea
  • =c dub
To introduce yourself to an individual you use =c intro Plen for example. This will find the closest PC to your PC and introduce yourselves as that name to them. This will then change it so the other character sees Plen instead of Someone. =c introparty The Bird Lord for example would do the same thing but for all characters in your party. The same for =c introarea Feathers for example but it will work on any players in the immediate vicinity. If you would prefer to see someone's name as something else, you can forego their introduction and use =c dub instead. This works on the closest PC to your PC. For example, Connor could be near Plenarius and do =c dub Werechicken. If you have someone dubbed, from that point onward any time the player introduces themselves, it will ignore the introduction and use what you have dubbed them as.This will be a bit confusing at first when everyone is "Someone" but it should gradually get all worked out. You don't have to RP the introduction or dubbing of a PC who your PC knows well enough, just run the command(s). (Though feel free to RP it if you want!)Certain parts of the game world will still use your real name. For example the looter notification shows a Floating Message above the player to anyone that's nearby and can't be personalized on a per player basis. Storage logs on crates will still use the original name. There will be other cases we discover too, some will be fixed, some may not be able to be fixed.We hope this will help encourage the RP aspect of ones true name being held secret if they wish it that way. Also characters can use aliases to some if they so desire. Sometimes we're even confused/forgetful if one of our characters has met another yet, so this should help too. GMs always see your real name of course, but they too can dub you something else if they prefer.  (i.e. =c dub Victim #5) *gm grin*If you have any further ideas or just questions or comments, fire away. This isn't a set in stone update if players aren't thrilled about the idea but we think it will be a really fun addition.-orth
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18
Layonara Server / Version 3.40.2 is online!
« on: January 24, 2015, 12:25:34 pm »

Version 3.40.2 is online!

No new downloads required for this one. Just a few tweaks and nice to haves added here and there but a significant set of new areas added by Dorganath as well! 

Fixes:

  • Glyph of Warding was never working well, fixed that.

  • Fixed silver/titanium enhancements to apply piercing damage bonus for slashing weapons. You can fix existing slashing weapons by wielding the weapon and typing: =c fixracialslashing

  • Cleaned up some high lag areas due to way too many spawns which didn't present more of a challenge

  • Fixed an issue with Captain Trent's conversation in Port Hempstead referring to an older quest

Additions:

    [li]

    Unused undroppable items can be removed by the player with =c noneed . For example =c noneed emotewand. Type =c noneed on its own to get a list of items you can have removed[/li][li]

    Added some brewer's yeast and empty bottles to the Great Spikes outpost. [/li][/list]

    [li]

    More bosses now give XP[/li][li]

    Over 35 new areas added. Explore to discover. [/li][/list]

    Other updates:

    • General module cleanup of old unused files.

     

    -orth

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19
Layonara Server / Sending Bird Messages from the Web Site Is Back!
« on: January 08, 2015, 03:57:54 pm »
For those of you who have associated characters through the web interface, you can now send bird messages to players in game. The system is a bit simplistic to start but it serves its purpose.Simply click on the On Neverwinter Nights menu at the top and select Send Bird Message. You'll then be presented with a dropdown list of all your associated characters and also autocomplete text boxes for each character you wish to send your message to. Each message costs 25 True per recipient. There's nothing quite like receiving a bird message so I encourage you to use the system to send messages to friends in game! If you need any help with anything associated with the system or linking your web account with your NWN Characters feel free to ask. 
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20
Layonara Server / Version 3.31.3 is Online!
« on: August 10, 2014, 08:38:24 pm »

Version 3.31.3 is online!

This is primarily a minor bug-fix with a couple of area updates, so it's pretty small and limited. Even so, it bears documentation. As mentioned earlier, there is an updated TLK file required for this update. Download layonara_v28.tlk (contained in layonara_v28.rar) here: http://layonara.com/nwn/nwn-downloads

Fixes:

  • Unit Flag of Might no longer gives a boost to Charisma, due to it's rapidly negative effect on Charisma-based casters. All other bonuses remain intact.

  • Fixed a minor (and potentially exploitable) bug in Fortune

  • Fixed a build error in one of our custom loot drops

  • Exceptional Amulet of Eagle's Splendour III should now cast the spell as designed. Existing amulets of this type will need to be replaced or oxed.

  • Reset the in-game time epoch

Area updates:

  • Haven mines are now blocked off due to quest outcomes. Worry not...something will take its place, but not just yet.

  • Remove crypt placeables in 259 Prantz, Haft Lake District, by request.

Other updates:

Regarding the adjustments for Champion, all that has happened in this update are name and text changes, removing nearly every reference to Champion or Unholy Champion of a given deity and referencing solely “Divine Champion” or “Unholy Champion”. The custom Champion classes that we created have been renamed in such a way to a) encourage player action and b) discourage taking those classes on level-up between now and the next update.

Any players with characters that have Champion levels for some deity other than Toran or Corath must contact a GM to be de-leveled/re-leveled in order to remove all “Champion of X” (or “Unholy Champion of X”) levels so that they can be replaced with “Divine Champion” (or “Unholy Champion”) levels. Please do this as soon as possible. If anyone still has levels in the non-standard classes by the time version 3.31.4 is released, these characters may be considered illegal by the game server.

Enjoy!

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