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Messages - Nyralotep
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« on: September 29, 2019, 11:54:57 am »
You can now search or browse through all CNR Recipes on the wiki.
Thanks for the report, I confirmed this with another member of the nwnx community and they were able to replicate it and they've developed a fix for it which will be in the next update.
This was related to improved invis and greater sanctuary.
« on: September 09, 2019, 12:08:46 pm »
Make store bought tools break more often than craftables tools, got it.
Hey there, nice to meet you all
Typically play Wizards or Spellsword-types as I gravitate toward magical melee combat.
Fan of Paladin/Blackguards normally as well.
Hope to enjoy playing with you all.
I stumbled back to the Layonara website today just to see if there was any life still around on the website. I was pleasantly surprised to find the community, although reduced, still alive. I was looking at my registration date, almost 15 years ago. Wow! Perhaps one-day the Dark Priestess will walk the world of Layonara again. Best wishes!
« on: July 09, 2019, 10:40:58 pm »
Thanks, Orth! Very interesting.
So, currently, we are valuing certain things at 75% of the "lens" price.
Does anyone feel that is too high?
Or that it may be worth it to create our own simplified system?
Were pleased to announce we've selected Tobias to help us out with some GM duties. He's shown a strong ability to coordinate player events, helped me out with many things in the transfer to EE, contributed to module development and has experience with the DM client and DMing on Layonara. Tobias will start out getting re-acquainted with the tools doing some small flavour and impromptu things then we hope he will soon be able to start contributing to quests. Please welcome him back!
Greetings!We're going to hold a bonus event next weekend starting sometime on Friday, November 29, 2013 and ending sometime late on Sunday, December 1, 2013.During this time combat kill XP will be 50% higher and everyone will earn Fortune at twice the normal rate. On top of this, XP or Fortune handed out by GMs for quests and/or RP will likewise be doubled.I know this is short notice, and I know it is a holiday weekend for the US, and so we are not setting any expectations for our GMs to have events planned during this time. In fact, we are encouraging them to take advantage of the bonus period by playing their characters.If you miss out on this one, don't worry! We'll be having at 1-2 more before the end of the year.Enjoy!
Thanks osxmallard for a great First quest!
I just wanted to say thank you for your awesome work and for trying multiple times to become a GM. Now we know what we were missing, and we're not missing out anymore! Right on! You handled the two groups splitting up superbly!
This quest I think was a lesson in the unexpected. Thank you for not trying to cover up the fact that it happened or calling REDO. Sometimes the best and funniest endings can come out of innocent mistakes So thanks for rolling with it!
Additionally, thanks to Shiff for being a good leader and scheduling the bit before hand, and thanks for everyone who showed up for it.
And thanks to Timulty and Sallaron for being witty and making me laugh.
Remember that thread about how you can pick a guy RPing a female character? Why has there never been one done for the reverse? If you don't want to get caught out as a girl playing a guy (for whatever reason), follow these simple rules.
Rules for girls playing male PCs:
#1: Under no circumstances should you RP two men sharing an umbrella (unless at an arena gladiatorial match and your pies or hotdogs are getting wet and then strictly for the eating period only).
#2: Never ever RP your male character crying unless under the following circumstances:
a. When a heroic dog dies to save its master.
b. There is no b.
#3: Unless he murdered someone in your character's family, you must bail a friend out of Fort Vehl jail within 12 hours.
#4: Moaning about the type of ale another character has just given you for free is forbidden. However, complain at will if the temperature is unsuitable.
#5: No male PC should ever be required to buy a birthday or wedding present for another male character. In fact, even remembering your character's male friends birthday or wedding should probably be avoided.
#6: On a hack and slash trip across Dregar, the strongest bladder determines pit stops, not the weakest.
#7: Only in situations of complete moral and/or physical peril are you allowed to RP kicking another male downstairs.
#8: Even if you roll a natural 20 on the spot check, if another male PC's fly is down, that's his problem, you didn't see anything.
#9: A male in the company of an attractive, suggestively dressed female PC must remain sober enough to fight.
#10: If you compliment another male PC on his six-pack, you'd better be talking about his choice of ale.
#11: Never join a female PC in discussing another male PC (only exception is if she's withholding amore pending your response).
#12: Never talk to another male character in a inn's bathroom, an almost imperceptible nod is all the conversation you need.
#13: It is acceptable for you to ride a female character's horse. It is not acceptable however for her to ride yours.
// End of Pseudonym's RP lesson for today.
New World Leader Application: Squishy[FONT="] [/FONT]
[FONT="]Name: [/FONT][FONT="]“Squishy” Kuala’shtus Mela’fulumus[/FONT]
[FONT="]Translation:[/FONT][FONT="] Deep Eye of Immanent Doom; a common beholder name[/FONT]
[FONT="]Original Submission:[/FONT][FONT="] See Rhynn’s CDQ[/FONT]
[FONT="]Character Development Threads:[/FONT][FONT="] Squishy has no hands and therefore can not write. Occasionally he has been known to use telekinetic power to balance a pencil, or dictate to Rhynn, Saru, or the Lim Lim. However thus far, nothing has occurred, because two of the three can not write, and Rhynn either thinks its cute and hugs him or at times, obliges to which excerpts such as the following occur.[/FONT]
Floobar Kelleboots Oggitama Rhynnykins Kelleboots Oggar Gloofo Floog Flog Ohhhbarbarbarbarbarbar Kelleboots
[FONT="] [/FONT][FONT="]Squishy began his life, as a below average beholderkin, at the bottom rung in the treacherous hives of the beholder; after all someone must be at the bottom. This was, unfortunately Squishy’s lot in life. Yet in the face, of upmost despair, everyone must have hope. [/FONT]
[FONT="] And so, within this normally mild and timid eyeball, after years of abuse by his larger, smarter and simply stronger kin, something finally broke. He went spare. The madness that he embraced was not of the ‘froth at the mouth’ every day manor. It was, instead of religious hysteria. This was unfortunate. He began to rave and rant about a time of great pain, followed by the promised one, who would lead all beholderkin to a time of equality and power where they would take control of great soaves of the surface lands. [/FONT]
[FONT="] As with any society, especially in the highly xenophobic clans of the beholder, anyone whom decides to go against common convention, especially based off religion, would soon find themselves either banished or killed. [/FONT]
[FONT="] And so, before either of those two things could happen, Squishy begun his long flights into the deepening darks of the underworld. Being at this point at best, only mildly connected to the commonly accepted reality of the sane it is unknown how long Squishy wandered the tunnels, jibbering out his prophetic visions of a better tomorrow. However his wanderings in the deep would take him once again into what he knows as the time of pain.[/FONT]
[FONT="] He would stumble across Deep dwarf slavers, who found him both harmless and hilariously amusing, something to throw around, punt with a stick and in general make even more miserable. [/FONT]
[FONT="]They would loose their favorite ball quite swiftly when it fled directly into the hands of a group of half orc slavers during a pitched melee in a dispute about wages. This would continue Squishy’s time of pain, the orcs thought that the Deep Dwarves had the right idea, and proceeded to use this small eyeball as their favorite throwing object. [/FONT]
[FONT="]All the blows to his head must have continued to deteriorate what little sanity he may have had. As he began to rave to himself more and more about the time of pain soon being over and the Great One leading him to his destiny, some strange luck occurred. This came within a years time.[/FONT]
[FONT="] When the half orc seriously underestimated one of their latest torturing victims. Having witnessed her cast such miracles as ‘crawling out of her own form’ , defeating the Wicked Ones, and helping release him from The Time of Pain, he began his new life, as the first and only prophet of his idol of worship: Rhynnykins[/FONT]
[FONT="]It is still assumed that he has suffered one too many blows to the head, and now spends his days , wandering while following her and raving about the beginning of his new order dedicated to the greatness of the one who rescued him from the time of pain, and her offspring, which he views, as a sacred child, or mayhaps just a follower.[/FONT]
[FONT="]The Slaying Of The Primal Water Elemental [/FONT][/B][FONT="]– It was a dark return to the underworld and squishy was determined to locate a beholder clan and bring them the great news of his religion and its growth although he still wasn’t certain about all the details. However determined, the Squishy was taken aback to see the one that brought him from the Time of Pain into the Time of Whatever This Time Is Now (once again it is stressed that he has not quite figured out what he is doing) being attacked by a giant moving wall of water. Which he promptly attacked with all his small globular might. It was apparently enough.[/FONT]
[FONT="]The squishy is worthy of World leader not just because of his ability to slay such things as a primal water elemental; that would be powergaming. He is also worthy because of his ability to befriend and successfully travel with noteworthy heroes; and accomplishment few creatures as supposedly ‘evil’ as he , could ever dream of doing.[/FONT]
[FONT="]Furthermore, he would like to take a moment to explain in his own words, how he has repeatedly assured the success of all adventures and quest that succeeded in his presence. [/FONT]
[FONT="] Kelleboots Floogy Mormormor Veneleotu Gabby Bops Angula Baldor Kelleboots Kelleboots Bimbo Kelleboots Rhynnykins AVENTUR FLOOG![/FONT]
[FONT="]Future Development As World Leader[/FONT]
[FONT="] It is not entirely certain of what Squishy’s true goals may be. This is because they have changed on average once every half hour for the past years. However, it can be considered the overall goal of the Squishy to unite the beholderkin under his new beliefs. If successful, he will indeed unite them, underneath the concepts of equality for all eyeball kin, under the teachings and examples of the one idol….As soon as he figures out exactly what these teachings are.[/FONT]
[SIZE=10]now be certain to double check which forum you're looking at[/SIZE]
Yeah, this seems like a weird thing to post on Layonara, I feel like I’m three seconds away from saying “Roll Greed on Green unless you need it then take it, and pass on all special Bind on Pickup Blues so we can discuss who needs it most”. Funnily enough, that’s really close to what I want to say:
1)Designate one looter: Since NWN Has no way of making loot go right into the bag of a master looter, or in a round robin fashion, its probably best to just designate one person to do it, and hope they are good at math and have a lot of weight reduction bags and/or can carry a lot.
2) Don’t Leave the Looter Behind: They are doing a service to YOU , the rest of the party, and therefore it’s not really nice to leave them behind. They could have a really bad directional sense, get ambushed by a spawn, or simply loose out on the XP The rest of the party receives while going forward. It won’t slow you down that much to wait for the looter.
3) Save Discussing Loot for the End: And pay attention to the task(s) at hand
4) Need Before Greed: When rolling, if someone or more than one person needs the item more than you do, I think it is only fair to let them roll for it. Of course, it may not be in your character’s nature but sometimes this can impend on the fun of others. If no one needs it , feel free to roll for it.
5) Do Not Roll To Sell!: Don’t roll on an item just to sell it unless no one , even in the slightest, needs it or could put it to better use. It does a disservice to the rest of the party to just turn around and sell something someone else was going to use. If you do plan on selling it if no one needed the item, make your intentions clear and discuss it with your party. Sometimes its only right for the gold from the sale to be divided and sometimes its just the luck of the role..
PS: Refer to:
LORE: Handling of Loot
~That’s really All I had to say. Thanks.
...well, a thread was here recently closed before I was able to answer it and it was not my plan start to flame or a discussion.
I just wanted to say:
"Good job!" All GM's I met were kind and creative. Everytime I met one I had fun and a good time!
I normaly send a tell after that like thanks for your time you invest here to make this world for the players even more enjoyable.
Now I wanted to put this in a place where every GM can read it.
Thanks you do a good job. A good job for free and I wanted to thank you for doing this for the players. Just that you know there are players that appreciate this.
Thanks for reading
« on: July 28, 2007, 01:32:31 pm »
Due to the withdrawal of permission to use certain written texts, we were forced to rewrite history for the kingdom of Rael, its ruler Broegar and several other links to it (like all other kingdoms on Dregar).
This has caused a delay in handbook release.
In the Lore/History section, you will find a new history of Prantz.
Major changes are:
1) The new ruler is known only as Lord Rael, it was him who lead the army that conquered Prantz.
2) a different form of government there, as well as a changed set of laws.
3) religion is still outlawed, except for the worship of Sulterio
I do want to point out that things like the battle for Prantz, the proclamation of the laws, and the recent agreement with the Rofirein church did happen, it’s just different NPCs and an overhaul of text because of the withdrawal of permission.
We will put an updated version of Prantz in game with the next update.
I would like to thank Honora for her time invested in this rewrite (and the other ones), she continues to amaze me with her creativity. Thank you.
If there are any questions related to the change above, please post them here and Honora or myself will try to answer (Honora knows Rael better than I do, hehe).
Thank you for your understanding, follow this link for the text.
I hope you folks find this constructive.
I'm getting a little weary of the blind pokes from the wings. And it's towards one thing in particular: That roleplay has depreciated on this server. I don't care who's saying it or whether they have more or less experience on this server then I do, I'm just a bit weary of that sentiment.
Now, I haven't been here as long as a few of you, but I've been playing NWN since it came out and Layo for the majority of it. Here's what I've noticed of what goes on in any module:
- There are new players
- There are old players
- There are plenty of players in the middle
- There are young people
- There are old people
- There are those suffering from college omniscience
- There are snotty people
- There are brown-nosers
- There are anti-establishment ranters
- There are quiet people
- There are nice people
- There are people that rp more then adventure
- There are people that adventure more then rp
- There are people that think adventure can not be rp
- There are anti-progressionists or those edging towards it
- There are powermongers or those edging towards it
- There are people who play 10 hours a day
- There are people who play 1 hour a week
- There are people who get along
- There are people who don't get along
There are people you end up loving, likewise there are those that rub you like rough grain sandpaper.
There are all sorts of personalities and people and varying tenures and maturities that have been on Layonara at any given point in its online existance. Same goes for every other server. These roles and this variety has never changed in it's overall percentages from what I've seen, it's always a true mixed bag.
Likewise, there are the all too common sentiments always bouncing around:
- We don't roleplay enough
- We are too harsh on rules
- The cliques are unbearable
- There isn't enough community
- Things aren't balanced
- Devs need to be more open
- Devs need to use more discretion
- XXX gets preferential treatment
- XXX shouldn't be where they are
- XXX dev(s) are out to get me
- And of course: Us versus them, in any of it's myriad forms
- And finally: Times have changed for the worse
If I spent more then 5 minutes hatching this I'm sure I could list a hundred more, all bouncing back and forth against each other in the ongoing pendulums of opinion and emotion. The same themes passing by, generation after generation of players and devs alike. It's the last one that usually makes me chuckle, but as of late is growing tiresome on my ears.
"Times have changed for the worse". I've heard this many times, and it comes in generation-based waves usually. The thing that always irks me is not so much the ignorance or self-righteous tone it usually takes, but the contradiction it typically puts on their grievance. Whatever their issue, most often depreciation of roleplay or playerbase, they usually voice this before or during their departure from the server, which is usually just proving themselves quitters who never quite got it. And here's why.
Generations come and go. They attain server lore, they participate in events changing the server. On a server like Layonara where there is so much player impact, the server shapes itself around them. Usually it's a particular era of players, people that became their own little adventuring company during those times. They become the center of roleplay focus, not based so much on their *ability* in roleplay, but by the fact that they are so engrained in things and happenings on the server. And in these little era's coming and going, there seem to be a few trends.
Many head towards development for the server since they've helped shaped it during their era. Some get sucked into development so far that they don't re-emerge. Slowly the adventuring companies of 'old' wither, "this dev doesn't log onto play enough, this guy got bored and left, this guy started playing another game, we can't do anything without the people who don't play as much anymore," etc etc... while there's still a core group struggling to hold on. Some adapt, some leave. And I honestly can't forgive the excuses of 'the server has changed for the worse' before departure.
The correct response has luckily happened for the majority, and can be summed up as:
What did XXX player do when his favorite RP and adventuring buddies left or moved onto pure development? He picked up new players, gave them a chance, brought in new generations of server shapers, and continued to have fun.
Generations come and go. Eras of lore come and go. It is not an easy thing. It is not easy to find your favorite individuals moving on. But get off the high horse, roleplay is not depreciating, the server is not changing for the worse. The excuse of roleplay caliber is age old inaccuracy. If you simply let new people in they find their ground, probably at the same pace you did.
People saying this have just lost their immediate reminders of identity. There are always going to be the different types of players coming and going; good, bad, experienced or inexperienced. There is always going to be the same percentages of those types of players coming in. These sentiments are a pretty simple matter, you think the community has lost it's sense but it's you that has lost your sense of community.
Community is always going to be changing. To be a long standing player on any server, you need to accept this. Community is bigger then just one generation, just look at the progression of Layonara.
Now, in all of this I will make one concession. A significant chunk of the Bloodstone era generation, the people that shaped a lot of the lore we have grown to know... they are gone. Some left around or immediately after the fall of Bloodstone, Reventage for example. Some have just recently not so much left, but have moved into development of the new Layonara, Rhizome or Orth for example. They log in now and then, but not like it used to be. And hey, I get it. It's a downer, those are the people I really miss adventuring with. And they do hold a lot of the server lore for their eras of gameplay that we currently regard as Layonara history. Our personal sense of lore has definitely hit a struggling point due to this change. And yes, it's a downer.
And in this concession I will say that we could in fact use some change, that some of the "let-down" complainers may have some footing, however poor their delivery. Plot quests need to be reinvigorated, perhaps redelegated to bring forth new and motivated blood. Generations of players need to be fostered through a server-wide cause. Once it was Bloodstone, the mainstay of plotlines to maintain that community gathering point. I will conceed this, that things could be worked on in this sense to bring forth some cause. There are so so many players just waiting in the wings, waiting to find some cause to get back in there. For some it's the update. Fair enough, I can't say I can criticize that heh. For others it's apparently roleplay, and the simple solution to that folks is to just log in and try it. But yeah, I'll go with it, we could use some plotline cause, so however misguided this roleplay sentiment may be, I can somewhat see an issue in it all.
But the community is still there. The caliber is the same as it's always been and there are a lot more individuals waiting in the wings to surprise you with their roleplay. It's not like the people sticking with NWN after all this time are the click-happy powermongers looking for more. More graphics, more monsters, more killing! No, it's the people looking for community. To any of you calling out the depreciation of roleplay, wake up. Find your sense of community instead of needing the last generation of players to hold your hand through it. Honestly, step it up. Instead of floating on the outskirts proving yourselves not of the caliber you preach... step it up. Talk to the new player, the younger generation, do what the generation we hold in such high regard did before us and continue to help the Layonara community find new roots.
Some days you read the forums and you get a bit discouraged right?
This person not happy about this, this person not happy about that. One gets tempted to leave the forums pages well alone and just play the game. I get enough negativity at work, I don't need to get it in my play as well. I'll just remove forums.layonara.com from my bookmarks, I think i'll just enjoy the game for what it is ...
Which prompts my question to myself, Why do I still visit the forums every single day?
I love knowing the player behind the character. I love knowing the names of DMOE's kids. I love knowing how different Polak is in RL to how his character is in game. I love knowing that Dorg, despite every reason to have lost it during his long reign as dispute handler, retains a great sense of humour. I honestly care about people's wellbeing here, Interia, Solarina ... I hope Nibor is okay. Maybe he's run off with Minnie Driver? How do I know we share an unrequited love for Minnie? The PM system in these forums. I like knowing that LordCove and I could be friends in RL, Sall's sense of humour and flawed nobility has to come from somewhere.
I love reading each and every one of lonnarin's posts, no matter what the subject. The guy is irrefutably a legend. I cannot wait to see Darkstorme's and jrizz's and Acacea's perspectives on new submissions. I love a submission where the player has invested the time and thought. I love Lynnjuniper's CDT for Rhynn, Fatherchaos' for Durthak, Scriptwrecked's for Vlanin, Dezza's for Leisa, too many to name. I love writing in mine. I purposely write provocative Trade Hall advertisements because I enjoy reading the responses OOC as much as I write them that way for any IC reason. I think it's great that Filatus and I agree on so much in these forums and yet our characters are on the verge of PvP every time they meet in game. I voraciously digest any discussion on RPing alignments and attributes. I was more educated by a forum discussion on global warming that took place on a thread here a little while ago than my accumulated knowedge on this subject from any other media. I love reading posts written in dwarven accents.
I think Honora is one of Layo's greatest assets. Everything she writes, I enjoy reading, and believe me, I know it ain't easy to write this stuff. Much harder than it seems. I put my hand up maybe 6 months ago to write some stuff and in that time have maybe generated 10 pages? This woman is amazing. I cannot wait for the handbooks. Which leads me on to her hubby, every post he writes I feel like clicking on the thanks button.
The owners/administrators, Orth, OneST8, Thak, the big L. They all have a bigger capacity for copping ungratefulness on the chin with a smile than I do. Thanks to you.
I love being involved in the various faith forums. I play one Corathite ne'er-do-well and, amusingly, one less well known Aeridinite priest. I enjoy questions of faith interpretation for both of these from people that have invested a lot of thought on the matter. I admire and respect Ed for holding and organising this huge store of lore in that head of his.
The Just for Fun thread. A little bit of flippancy never hurt.
Why do I still visit the forums every single day?
Maybe you have some of your own reasons, these are some of mine. Focus on the positive!
Hello, Welcome or 'Hellas’ as I use to say... I thought it is about time to introduce myself here. Yes I know some were asking me to introduce myself so well I have no other choice. Before they start poking me again, please let me go on. I wonder why they want some details about me though as there is little interesting about me, really... *eyes the people behind him, sighs slightly and goes on* . As far as I know I always had a fable for fantasy, started by books over movies and now I ended up in front of my comp playing mostly RPGs. So what are my hobbies? Well I guess you always figured one out. I spend most of my time playing Layo (oh wonder) or some other games like Morrowind or Valkyrie Profile, whereas I don’t even possess a PS2 but the game is just great, better than FF imo. If I am not around at my comp there are most likely three other possibilities where to find me. I am either playing PnP with my friends, currently DMing two groups which is a lot of fun and usually makes my day. Also is a source of inspiration for my character on Layo or for my quests. So if I am not around for PnP you can find me in the Gym or outside playing either Volleyball or Beach-Volleyball, depending on the weather of course. No I won’t mention that I already played Volleyball outside while it was raining and thunderstorm was coming closer. I am both, player as well as coach. Yeah you got it right, I am a coach as well, believe it or not. Currently I am coaching a youth-team and they are only a few years younger than I am. As for my own team I am playing for we were kinda successful last season as we won in our league. So when I am not around I am usually found relaxing on the coach or either in front of my computer watching a nice anime. Yes I know I am an anime addict and I don’t regret it. I am used to that my friends call me either Freak or Otaku, heh, so no worries, I’ll live! Besides that I can be found reading, drawing, hanging out with friends or listening to music as well. Music’s mostly metal or classical music like Wagner. Even though I am German I never attended to his “Der Ring des Nibelungen” but I really should as it sounds interesting and already got some good feedback about it. So what else do I have to do in my spare time? At the moment not much as I just finished school and am on my summer break right now. August 1st starts my life again with a job. It has something to do with computers and I will work at an university. I never figured out how my job is called in English but in German it is called “Fachinformatiker – Fachrichtung Systemintegration”. Now something about Layo itself. I joined February 6th 2005, the day of my mother’s birthday so I will never forget about this date. So who am I? Well I am the player behind Dorena, Valaria and even Liasanya. As a GM you might know me as Valkyrie, Flame Haze, Lenneth or even Innocence. Yes I know, some even call her INNYYYYYYYY! So well, these are the basics about me. Hmm picture of me? I doubt there is anyone existing, at least not a good one. But feel free to figure out how I look from this thread. *winks* Anyway, I will see you around then *he bows slightly in front of the audience and slowly fades away from sight.*
« on: February 29, 2016, 10:56:23 am »
LORE Messaging should be functional. Please be advised that you only get messages when considered in a Natural, Above Ground setting. In some cases some of the newer areas may not be flagged appropriately, but for the most part they are. Read more about the messaging system if you do not know about it, here: http://forums.layonara.com/layonara-server/101114-send-messages-players-game-through-lore.html The Parchment Folder system is back online as well. Since we upgraded the nwn database to the same encoding as our web sites, this may solve some of the weirdness with the parchment injection, but this is not a certainty. Hopefully the combination of the web and the in game system will help alleviate any bugs. We will not focus much development on the system, hopefully it will satisfy some of the needs. Read more about the parchment folder system if you do not know about it, here: http://forums.layonara.com/layonara-server/101371-parchment-folder-lore-system-usage.html We still need to update the character updater, so newer characters may not show up on LORE until this is done. -o
[SIZE=16]I've always found pictures to be a good snare for you unfortunate readers.[/SIZE]
[SIZE=16]I've been on three servers where they announced plans to at some point end their module progress. What I've found is a typical response from the playerbase, including myself. Interest in progression of your own character lessens, and the sudden reminder of the server mortality usually hits me for about a two week depression.[/SIZE]
[SIZE=16]There's a lot of major differences here however. First, the timeline put on NWN is of our own making. The new medium for Layonara is a massive effort very good people are working on. But it is going to take time since it is such a massive effort. And it's not two months, or six months... it's a long time. I hope the team working on it doesn't mind me saying that. NWN truly is in the hands of the players here. And this brings me to the second major difference. Layonara is continuing. The campaign and histories are continuing. The histories your characters are creating and helping to build are continuing. Characters of your own making are going into the very written history of Layonara. Look around. We *are* Layonara. This is not a plug pulled.[/SIZE]
[SIZE=16]What is going to keep us going is simply the continuation of motivation. Any way you slice it you're playing Layonara, be it this generation or the next. Had you found out that v3 would've been a character wipe, would you have fled? How many of us have started new characters since that discussion and found them in late stages of their life, engrained in the server, fulfilled. A lot of us I'd say. This is absolutely the same thing. I mean, Ketil is barely over a year old. I think of the time I've had playing him, and sure I want more, but that was a really really good year I've had with him. The same opportunity is in front of each of your characters right now. People just tend to get down when they see some finality to a character, it's something we don't like to admit as being possible. But we're talking about a *long* time here. Get over that sense of impending closure and realize it's not changing the game for you whatsoever.[/SIZE]
[SIZE=16]We play here for the community and that is what we must retain. Levels, progression, everything tangible to a single character ends up falling back on your interest in the community when it's said and done. When you've seen it all, when you have no more surprises around the corner, it is the surprise from a trusted and dynamic community that you will find your interest has been in this whole time.[/SIZE]
[SIZE=16]I know what the pessimists will pick out of the big announcement post, as they like whispering it in my ear now and then. Timelines, character closure, last update... things of that nature. [/SIZE]
[SIZE=16]So let me shed some light on some realities on the update side of it that you haven't been able to see yet. For you players playing here in the years of 2004-2006, think of the updates you witnessed. The new scenery, it wasn't all that major. Mind you, a lot was going on, the game was being refined, scripting was allowing greater diversity and variation of gameplay, on the whole the NWN engine was being perfected for Layonara. Then came the V3 announcement. The initial update for V3 is what you have seen so far. It seemed like a significant change for some, the pessimists did their pessimism thing and probably complained about rangers or barbarians or bards *winks*. Some were blown away by the change in appearance. Most were merely excited about the newfound source of motivation.[/SIZE]
[SIZE=16]I usually stick to that middle crowd, complaining. That said, this "final" update, this conclusion to the major push for V3 of NWN, it's been worked on for several months. Several months where wives, husbands, coworkers or bosses of those working on it narrowed their eyes at the bags under eyes or the far away looks. I know for a fact that my wife is plotting a detailed sabotage of the server machines, bioware, Leanthar's house, and the developer of our computer to top it off. It's a big update that took a lot of work.[/SIZE]
[SIZE=16]This update is more substantial then what you're used to. It's quite likely the most substantial percentage change of material in NWN Layo to this point. And that's what I'm mostly going to be talking about here.[/SIZE]
[SIZE=16]Updates come and go, and with version changes they hit surges. We didn't hit all the changes proposed for the V3 vision. That's clear to everyone. Kingdoms, farming, etc.... they never hit home. But updates also hit lulls. Lulls where there's not a ton to do. I can say with confidence that in the grand scheme of what V3 was realized as, this is the typical final stroke before the standard lull. We've made the important stuff hit home, we've made the core of V3 hit home. So to hit the stuff we should be concentrating on...[/SIZE]
[SIZE=18]The Scope of the Final V3 Update[/SIZE][/U][/B]
[SIZE=16]What's new, what's different, and why should I be excited? Well Leanthar detailed the percentage changes on the servers. Bear in mind that this is a massive amount when compared to other updates you've seen. I don't want to go into the unknowns and mysteries that are in there waiting, it ruins most of the fun, but I can detail what they mean for you as players.[/SIZE]
[SIZE=16]Belinara and Dregar[/SIZE]
[SIZE=16]These have been merged. I actually view this as a plus because communication and grouping will be on the rise. Green tells or not, being a server apart limits grouping, and I'm glad to see the merge. More importantly, you are looking at huge rebuilds and added material. The first time you travel to Arnax you are going to immediately be hit with the changes with some impressiveness. Travelling north, you will be lost. It's a good thing. Dregar has likewise seen some major changes, I'm not going to tell you much about them. I can just say that the adventure is going to be new, exciting, and if you thought the new Firesteep was something... you ain' seen anything yet.[/SIZE]
[SIZE=16]Obviously new material is great, but a lot more has been done. Traffic has been funneled in ways that will pool people for roleplay and roleplay adventure. Thematic environments have been added, those places that naturally attract people for myriad reasons, and promote that magnet for roleplay.[/SIZE]
[SIZE=16]A few ambassadors for lore that we have all grown accustomed to listening to over the years have been made aware of the specific histories and themes of some of these grand new schemes on Dregar and Belinara. Look to them, you know who they are. Follow them to the new focal points for roleplay and adventure, prepare for the new adventures, and better yet the new campfires and places we'll come to know and love and gather at.[/SIZE]
[SIZE=16]The New Balance[/SIZE]
[SIZE=16]The balance of the world has not shifted in any wild manner. What has been done is the empowering of particular classes that until now have been left wondering why they are so unable to deal with the world around them. It's not a matter of changing a class, or limiting another. It's a matter of creating environments that foster certain character types that may have been limited before. Where and how? You'll figure that out quite fast I'm guessing. To what scale are we talking here? A massive scale. I'm fully aware of the woes of melees, the fact that a party of one class can do all while the party of all another class can do naught. You'll see role reversals in this regard, without taking anything away from a certain class. But it will be a new and dynamic set of environments that will let all characters have their shining moments instead of being left in the dark on all occasions. Additionally, a slight shift in magic level will be realized. It's not profound, since anything profound would be a true mistake. But some class characteristics have met with limitations given magic levels, and the bar has been slightly raised. Be patient, meet the adventure head on, and look forward to a big smile here and there. Even you rangers. I am very proud of what people have come together to achieve on this front, and all I can say is that I'll see you all at the crossroads.[/SIZE]
[SIZE=16]Epic Themes and Adventures[/SIZE]
[SIZE=16]Creating themes for epic characters has always been a problem, everywhere in NWN, whatever roleplay-based server you might be on. There seem to be only two speeds in epic adventure and challenge: 1) Everyone in your group dies ultra fast, or 2) Everything you're fighting dies ultra fast. NWN is what it is and it's hard to combat the tempo of adventure in epic levels. Roleplay is limited due to the tempo of epic grouping. [/SIZE]
[SIZE=16]But there are themes, hidden themes here and there, that will bring new dynamic to epic adventure. Thought process, lore, decision making, the demands of what roleplay servers should be. It's the best possible that people can do with NWN and I'll say that in full confidence. Look forward to those massively epic adventures, and enjoy the new style of play. That said, good luck finding them.[/SIZE]
[SIZE=16]Oh, and additionally, the bar has been raised all you epics. Every CR abounds, finally. Have fun, and don't be hasty or the soul mother will steal your company from the rest of us.[/SIZE]
[SIZE=16]Leanthar's courtesy in informing the community of plans in motion that will not be seen by us for a long time I deem a gesture of faith in the playerbase here. Our server here is made by the motivation of the playerbase and the higher standard of gameplay that continues to grow. Realize that Layonara is here to continue, in two ways. In one, NWN will keep going for some time to come, Leanthar was just gracious enough to share the full picture of things. A long time! Don't get down because the doc just told you that people typically don't live past 100. Appreciate your time and the people you're sharing it with. And in the other way, Layonara persists. It has blown through the roof of being held by a single game engine, and the histories we have all come to be a part of look as though they will continue far beyond the lifespan of a single engine. And this is something we should all be grateful for.[/SIZE]
[SIZE=16]I'll see you at the crossroads soon. There's a lot of new adventure for us to enjoy. Oh, that's right, and it's coming in the next few days.[/SIZE]
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