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Messages - Ozy_Llewellyn

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General Discussion / A few thoughts...
« on: September 06, 2007, 07:44:17 am »
I was actually going to post this as a follow up post somewhere, but I've seemed to have misplaced the original post, or the poster never posted.

I've gone through four edits of this to make it as not-negative as possible with still saying what I want to say.....I know it can possibly get people to think Im an even worse person than they do now

But I'm going to post this anyway....


I'm going to give a few of my thoughts as a caster.

Frankly, perhaps its something some discussion on tactics can help me with:

I feel useless as a party member in a strictly non RP sense and have for a while.


 First of all, some people have different ideas of balance than others. Some believe that balance is having the casters able to do some things , the fighters another, the healers another etc. Others thing its more "Well Casters dominated the show so long, lets completley flip the tables." The second one isn't balance. I suppose, in some weird way there's a type of balance to it, but its not balance within server spirit (I think, my judge of server spirit has been entirely skewed lately).

As a caster I've noticed the following things. I will not even  take the time out to say it was only for this update, because it wasn't. One major problem. No, the problem isn't that quest NPCs can do things that normal PCs couldn't ever try despite never ever having their names uttered in common place. No its not the fact that everyone from the smallest pesant to grandest king has true sight. Its not even the Mind, True Sight, and Death Immunities on every monster, though that does play into the fact.

Its their saves...

Evocation has never. never worked unless you've taken an epic focus in it and then you get lucky once and a while.

Everything has such a high reflex save that evocation is no longer useful. Unless you're casting Issacs Missle storm...and what fun is spamming one spell over and over?

Well it was like this before...so thats what people did: Hand, Issac, Weird, Wail, hand Issac Weird Wail

It was kind of boring, but it worked. and it worked in the party's favor...

And then , the added, but completley understood Mind, and Death immunities and True Sight were added to the mix..

Which, would've been fine. TOTALLY understandable. Casting the same three spells over and over is kind of cheap....but mix that with the fact that evocation still doesn't work...

and it turns into a bit of a problem. Casters effectively come buff monkies who sit down during the middle of fights or maybe throw a mass haste , displace, or hey, issac's missle here and there.

Or maybe I'm just completley bad at combat as others in Layonara have told me and Im missing something I as an individual could be doing better.

Maybe, and to tell you the truth, most probably the problem is with bioware: There just arent enough spells in general to make it interesting

Any suggestions?

I have to honestly admit that I don't know what I'm asking for here. I realize I complain a lot. I realise Im saying on the one hand, being able to cast the same five spells is boring, and on the other not being able to cast any is worse. I  know some would beleive that if I have no solutions I should just crawl off my soap box and shut up. Sadly I am cursed or blessed with the ability to make people know how I feel. One day , as everyone says,its going to get me in serious trouble. Maybe that day is today maybe its already come.

I've recently sent a post to L telling him why I was still here: So Ill tell you bits and peices of it.

This stuff Ive mentioned doesn't want to make me stop playing, because its not what I play for in the first place, but its a big part of playing.

So long as quests are thoughtful and creative (and so long as they fit my character if Im going to be there), and so long as I have friends both IC and OOC to rp with, You're stuck with me unless you see it fit to make it otherwise :) I like you guys.

That is all.
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2
Just for Fun / World Leader Application: Squishy
« on: August 31, 2007, 07:41:02 pm »
New World Leader Application: Squishy
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  [FONT="]Name: [/FONT][FONT="]“Squishy” Kuala’shtus Mela’fulumus[/FONT]
  [FONT="]Translation:[/FONT][FONT="] Deep Eye of Immanent Doom; a common beholder name[/FONT]
  [FONT="]Original Submission:[/FONT][FONT="] See Rhynn’s CDQ[/FONT]
  [FONT="]Character Development Threads:[/FONT][FONT="] Squishy has no hands and therefore can not write. Occasionally he has been known to use telekinetic power to balance a pencil, or dictate to Rhynn, Saru, or the Lim Lim. However thus far, nothing has occurred, because two of the three can not write, and Rhynn either thinks its cute and hugs him or at times, obliges to which excerpts such as the following occur.[/FONT]
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  Floobar Kelleboots Oggitama Rhynnykins Kelleboots Oggar Gloofo Floog Flog Ohhhbarbarbarbarbarbar Kelleboots
  [FONT="] [/FONT]
  [FONT="] [/FONT]
  [SIZE=13]Story[/SIZE]

   
  [FONT="]          [/FONT][FONT="]Squishy began his life, as a below average beholderkin, at the bottom rung in the treacherous hives of the beholder; after all someone must be at the bottom. This was, unfortunately Squishy’s lot in life. Yet in the face, of upmost despair, everyone must have hope. [/FONT]
  [FONT="]            And so, within this normally mild and timid eyeball, after years of abuse by his larger, smarter and simply stronger kin, something finally broke. He went spare. The madness that he embraced was not of the ‘froth at the mouth’ every day manor. It was, instead of religious hysteria.  This was unfortunate. He began to rave and rant about a time of great pain, followed by the promised one, who would lead all beholderkin to a time of equality and power where they would take control of great soaves of the surface lands. [/FONT]
  [FONT="]            As with any society, especially in the highly xenophobic clans of the beholder, anyone whom decides to go against common convention, especially based off religion, would soon find themselves either banished or killed. [/FONT]
  [FONT="]            And so, before either of those two things could happen, Squishy begun his long flights into the deepening darks of the underworld. Being at this point at best, only mildly connected to the commonly accepted reality of the sane it is unknown how long Squishy wandered the tunnels, jibbering out his prophetic visions of a better tomorrow.  However his wanderings in the deep would take him once again into what he knows as the time of pain.[/FONT]
  [FONT="]            He would stumble across Deep dwarf slavers, who found him both harmless and hilariously amusing, something to throw around, punt with a stick and in general make even more miserable. [/FONT]
  [FONT="]They would loose their favorite ball quite swiftly when it fled directly into the hands of a group of half orc slavers during a pitched melee in a dispute about wages. This would continue Squishy’s time of pain, the orcs thought that the Deep Dwarves had the right idea, and proceeded to use this small eyeball as their favorite throwing object. [/FONT]
  [FONT="]All the blows to his head must have continued to deteriorate what little sanity he may have had. As he began to rave to himself more and more about the time of pain soon being over and the Great One leading him to his destiny, some strange luck occurred. This came within a years time.[/FONT]
  [FONT="]            When the half orc seriously underestimated one of their latest torturing victims. Having witnessed her cast such miracles as ‘crawling out of her own form’ , defeating the Wicked Ones, and helping release him from The Time of Pain, he began his new life, as the first and only prophet of his idol of worship: Rhynnykins[/FONT]
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  [FONT="]It is still assumed that he has suffered one too many blows to the head, and now spends his days , wandering while following her and raving about the beginning of his new order dedicated to the greatness of the one who rescued him from the time of pain, and her offspring, which he views, as a sacred child, or mayhaps just a follower.[/FONT]
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  [FONT="]            [/FONT]
 
[FONT="]Accomplishments[/FONT]
 
[FONT="] [/FONT]
 [FONT="]The Slaying Of The Primal Water Elemental [/FONT][/B][FONT="]– It was a dark return to the underworld and squishy was determined to locate a beholder clan and bring them the great news of his religion and its growth although he still wasn’t certain about all the details.  However determined, the Squishy was taken aback to see the one that brought him from the Time of Pain into the Time of Whatever This Time Is Now (once again it is stressed that he has not quite figured out what he is doing) being attacked by a giant moving wall of water. Which he promptly attacked with all his small globular might. It was apparently enough.[/FONT]
  [FONT="] [/FONT]
  [FONT="]The squishy is worthy of World leader not just because of his ability to slay such things as a primal water elemental; that would be powergaming. He is also worthy because of his ability to befriend and successfully travel with noteworthy heroes; and accomplishment few creatures as supposedly ‘evil’ as he , could ever dream of doing.[/FONT]
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  [FONT="]Furthermore, he would like to take a moment to explain in his own words, how he has repeatedly assured the success of all adventures and quest that succeeded in his presence. [/FONT]
  [FONT="] [/FONT]
  [FONT="]            Kelleboots Floogy Mormormor Veneleotu Gabby Bops Angula Baldor Kelleboots Kelleboots Bimbo Kelleboots Rhynnykins AVENTUR FLOOG![/FONT]
 
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[FONT="]Future Development As World Leader[/FONT]
 
[FONT="] [/FONT]
 [FONT="]            It is not entirely certain of what Squishy’s true goals may be. This is because they have changed on average once every half hour for the past years. However, it can be considered the overall goal of the Squishy to unite the beholderkin under his new beliefs. If successful, he will indeed unite them, underneath the concepts of equality for all eyeball kin, under the teachings and examples of the one idol….As soon as he figures out exactly what these teachings are.[/FONT]






[SIZE=10]now be certain to double check which forum you're looking at[/SIZE]
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3
General Discussion / The Easy Guide to PC Suicide, by Eight-Bit
« on: August 23, 2007, 12:45:58 am »
I've noticed this is a subject that most people just don't get. I usually like to keep quiet and make the occassional snide comment here and there, but every so often I like to add something useful to the community I so dearly tolerate.


Murder is a lot of fun! Murdering yourself is when it gets tricky. With the help of this guide, your imagination, a tasteful post on the Character Development Forum, and a post in the character deletion thread you can be fresh on your way to being remembered vaguely and referenced obscurely, or god willing you'll never be mentioned at all.

Step One: The Big Choice

This is a toughy and one that shouldn't be made in the heat of the moment. A character that kills themselves surely can come back from the wonderous magic of the Bind Stones. How a character commits "suicide", which is hereby understood as self-termination and not following a massive group of poorly-equipped idjits to Firesteep to die at the first bridge, is by my definition a total lack of the will to live and a self-applied method of death. You are pratically giving up your spirit to the Soul Mother and taking your own life, by your own free-will. It's a purely boolean situation, and like real life, this ain't a round trip.

So there's a few questions you need to ask yourself. Important questions! They are, but not limited to:

- Do I want to do this?

- Am I going to regret this? (A little bit of regret is all right. But don't do it if you're going to stress about it!)

- Is there a good reason for this or do I just want attention?

- Am I bored with this character?

- Am I willing to accept that I will never play this character again?

- Am I aware that this means I'll have to start over?

- Are my alt-characters worth developing?

Step Two: How the heck do you tie a noose anyway?

Now that you've asked the though questions you need to wonder how you're going to go about doing it. I've always been partial to characters jumping off of things and making a horrible mess. They leave that moment for the poetic "last thoughts to go through head, before head and thoughts are smeared over Port Hempstead" goodness that I quite enjoy.

"And, alas, I shall miss my Mitsy the most. Mitsy."

SPLAT!

There are several ways to go about it, and I'll give a few prompts because I'm a nice guy and I've had a few:

- Having a witness in game. This allows for two great situations, which include, being seen doing it, and doing it in game. This way people can know and the word can spread on its own. It also allows for only the people who care to know.

- Going out on your own. Why not just swan-dive off Ozy's roof into the shark infested waters that are his backyard? Sure, this is pretty much the most awesome thing ever, and it leaves the actual details out of it. Perfect for your loner characters. If I can't get my CD key to work (long story), Yu is doing this for sure.

- Keeping it a forum issue. This usually amounts to the best result, as there is 100% control in that of the user and no swanky jerks casting Hold Person on you while you're carving up your wrist like a hot thanksgiving bird. You can add the most detail, and depending on the perspective in which you write your character development thread, you can add a lot of feeling, thoughts, and motivation. This is my preferred method, despite how awesome being eaten by sharks is.

The Third and Final Step: Getting it all stamped and legal.

The third step happens to be the easiest as well. Just follow the instructions in the Character Deletion sticky and you're done!

Hooray!

You've just committed digital suicide!
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4
[SIZE=13] I am going to try and set the "standard" for the two starting locations so that we are all on the same page when it comes to RP'ing the cities and the citizens and tolerance levels in each of the cities.
 
 Port Hempstead:
 This town leans towards "good" and by that I mean the commoners, peasants, merchants, and nobles in this city accept what would be considered "normal" in day-to-day life. They would not knowingly accept (or tolerate) creatures (or shape shifted creatures) in their town such as large cats, bear, trolls, and all of those. They would chase these things out of town or quite possibly kill them and/or imprison the humanoid ones. The guards are firm in their conviction carrying out the law set down by the nobles and carried out by the law of keeping the day-to-day life of living "normal". They do not tolerate evil in the city and if one is known to be evil they will be arrested and/or chased out of the city. If one is caught doing an unlawful or evil act they will be sent to prison and will stand trial and face the consequences of their action(s). Keep in mind that there are some evil aligned (by race for instance) heroes that are indeed now known to be good and are treated as such and even treated as heroes in some cases.
 
 //Do not shape shift in this town unless you wish to pay the penalty, and that penality can and will change over time and due to circumstances. Do not bring in your wildlife pets in to this town. Do not come in to this town if you are evil or have performed evil acts that is documented and/or known, you will pay the price eventually.
 
 Fort Vehl:
 This town leans towards "evil" and by that I mean that the rules are relaxed when it comes to creatures in town, evil humanoids, shape shifting in to animals or even trolls and such. But they do have a limit, they will not tolerate abuse to citizens or defiling (in any way) the city or the nobles or law in charge and in some cases the merchants. Peasants do not rank high on their list but commoners have a slightly better standing. They allow a little more flexiability (within reason) of the evil races and in some cases evil acts within the city walls. The punishment put down by the law and nobles in this town is quite often brutal and in many cases the consequences are death or public spectacle plus a long prison term.
 
 //Evil characters, those that like to drag their pets in to towns, and shapeshifting sorts can travel this town but even the guards and nobles in this town have their patience and their tolerance levels so keep that in mind. If you want to perform your "evil" or shapeshift theatrics this is the town to do it in, but be prepared to face the consequence if it gets out of hand. I.E. use common sense and always remember that the nobility have a city (a large city) to run and they will only allow so much. Please don't whine if you go over the line and the guards come after you. And be aware that the penalties in this town are quite often brutal. In some cases the "good" may be chased out of this town though that is not overly likely, but I can see it happening from time to time so keep that in mind.
 
 Final Comment:
 These are the two starting cities folks. Make sure you are in the proper city when RP'ing. Do not get carried away, there is always a line that should not be crossed, that line is different for each town. The cities are large and the nobility will keep things under control, or at least under control in the way that they feel it should be. If you get crazy or do silly things be prepared to pay the consequences of your actions. Keep in mind that there are 10's of thousands of peasants, commoners, merchants, and nobles in each of the cities and you can not see them due to engine limitations, but they are there and the nobles and the law will protect them against anything and anybody (including "heroes").
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