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Messages - Deacon

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Due to a recent request in the Corath forums, we re-discussed the opening up of the Unholy Champion PrC for player characters.

The Unholy Champions of Corath and Pyrtechon have an alignment requirement of CE, making them effectively unavailable for players.
This requirements is not coded.

Therefore, we decided that the Unholy Champion of Corath PrC and the Unholy Champin of Pyrtechon PrC can also be taken by characters of NE alignment (who meet all the other prerequisites of course).

In addition, followers of Baraeon Ca'Duz will also be allowed to take the Unholy Champion of Corath PrC, this because Baraeon followers use the short sword, just like Corathites do. We will not create a separate PrC package for these Baraeon Ca'duz champions, but while they take the Unholy Champion of Corath PrC they would be Unholy Champions of Baraeon Ca'duz.


- Taking these PrCs requires the same difficulty/character submission approval process as the Champion PrC (i.e. one or more CDQs).
- There can be more than one per deity (just like for Champions)
- If your char hasn't got the NE alignment yet, you would first need a CDQ to reach NE before you can go down the road to the Unholy Champion CDQ(s)

If there are any other questions, please post here.
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2
Roleplaying / IC effecting OOC... and Vice Versa
« on: September 18, 2008, 03:34:08 am »
Some people support football ( or Soccer if I have to use it) or baseball.
Some collect stamps or stick little wodden ships in big glass bottles.
Others play Online Games.
With either of the above, you are bound to get some kind of emotional attachment to your chosen preference. I personally recall seeing my brother sob like a little girl when England failed to qualify for the European cup.
It's really not that much different here.

Some of us invest a lot of time in the character's we've created here, and as it is a Roleplay world, there's no telling what could happen to your creation when you log in. Some of it could be good, some of it could be bad.
Some of it will make us laugh... and yet some of it may... just may, make us curse.

Events ingame may occur against your character, or situations may arise you really did not want to but have no control over. Tensions may rise, and you may find yourself angry, agitated or annoyed.
That is fine. And it's to be expected considering what we put into some of our characters, or how things can occur ingame.

Some of the things Im hinting at are things like:

 Deity relations - " I will not travel with this person. Leave now... or we will "make" you leave!"  ... at which point someone finds themselves kicked from a group.
Sure... it may have been RP'd fairly enough and had RP reasons to be done, but that doesn't stop the player who now finds himself alone from being mildly miffed about the whole situation.

PvP - This can vary. But often enough I've seen is when two characters dont mesh well and it comes to blows. RP'd is fine... but it usually results in said people no longer travelling with each other, refusing or being unable to join groups because their opponent is traveling in said group.
Again, fine reasons and good RP. But it still may result in one person being left out of a circle or group they were accustomed to traveling in, or once again, find themselves all alone.

Broken Relations - A change in the routine. Your IG partner may dump you... or people you used to travel and RP with frequently suddenly no longer seem to be around, or are busy doing other things. One thing with the above to remember is.... simply because you may be dating/married to a certain person Ingame, or have the most fun RPing with a certain person, does not mean you need to go to and be with that same person everytime they log in.


There are likely more I cant think of, but the above tend to leave Player's with negative feelings. That "can" be understandable and unavoidable, since RP is Roleplaying out the Good and Bad times of your Character's life.
But the important thing is to ensure that that same negativity doesn't affect you and flow back into the game.
If your angry because a certain RP situation caused X or Y to happen, caused that evil Corath to kill your character in less than two rounds, or because your InGame love ran off with the Tailor from Hempstead, and you know it's affected you, it's perhaps time to log-off, roll back your chair and remember this is a game.

We're all here to enjoy a game. If this game no longer becomes fun and annoys us... it's time to sit back and take a break, get some perspective.
And those spending their few spare hours coming here to enjoy this game, shouldn't need to deal with any form of negativity we push out because an InGame situation didn't go the way we wanted it to.

Hmm.... I've rambled quite a lot.
Basically, all I'm saying in my long-winded way is, dont let IC things effect your OOC mood... and thus let your OOC mood effect your IC mood... and so on and so forth.
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3
Layonara Server / Module update coming soon!
« on: February 26, 2008, 08:00:12 pm »
That's right, you've heard me talk about it for months, and now, it's almost ready.  This update will require that you download some new files before you'll be able to get in-game:

layo_controlV3r3.hak  - Download and unpack this RAR file into your /hak subfolder under NWN

layonara_v20.tlk - Download and unpack this RAR file into your /tlk subfolder under NWN

Or download them from the Downloads page.

You can download and install these now without disturbing your game play.

I'm not going to say exactly when the update will happen, but it will be soon.
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4
General Discussion / Thanks and good wishes to Aragon
« on: February 25, 2008, 04:53:07 pm »
I'm not sure if Aragon made it a point of leaving in relative peace, but last night he came online to IRC to bid adieu to some of the team members until September as he ships out to serve his country.

If it were his intentions to simply fade away without any fanfare then I apologize to him, but I felt a showing of community support was deserved and could not let it pass.

Thank you very much for your efforts and hard work for the community and the future of Layonara Aragon and get back safely, we're going to be needing you again.

If you wish to share your well wishes of a safe and speedy return and thoughts for him, please do so without turning this into any sort of political debate.

Get home safe Chuck!

-orth
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5
Roleplaying / Evil
« on: January 31, 2008, 08:58:40 am »
The word means many things, most of all what primarily every player on the servers fight against. Yes there are the small duos and trios who keep in their small groups plotting and trying to thwart the greater good,but many who are attempting to be the very minority,perhaps dont see what it really is.

Evil doesnt have to do with dressing in black and having a sinister voiceset, and covering yourself in skulls.
By the way those are the first ways you will be found out and in the end ripped apart by the goodies.

Evil on Layo for PC's is subtle, it isnt a planned shift to evil alignment worshipping Corath.Odds are you wont be approved for the shift unless you learn the subtlties that lie within the world we have all come to love so much.

Now, this is coming from actual knowing not guessing:
   When your Evil the following will occur:
1- Clerics will know, as their god/goddess will tell them
   This means if you die in combat, unless there is a reason beyond all     matters of them being sick, whether you travel with them or not, you will be dead for a long time, Thats right no raise, no rez, and if on a DM quest, alot of laying on the floor begining to decompose.

2- Palladins will know, if the clerics havent already told them
    Something about being a Holy Warrior for a god gives them a slight insight
(not to mention severe internal pains if they wander too close-thanks Ro)

3- To survive you need to think so far outside the box, you will find it hard to be devout, to whatever god/goddess you have chosen.
   See evil means one primary thing in all aspects, they will give up prey, or coin, or divine love, for their own selfish hide, after all you cant formulate the downfall for your gods wishes if your dead now can you.

Evil on Layo is subtle. Yes im saying it again. And for those who are new it will be hard to think why or how it has to be subtle. Just because you worship an evil god/goddess, doesnt mean you are the anti-thesis of the land.

You have to earn your place, and that means you have to live long enough , to gain skill and power enough to be able to walk through the city gates and your very presense causes doom and gloom, not with any action, but with reaction from those around you.

If you try to be despicable and known when your character is starting out, chances are you will be found out rather quickly, and if you dont have a little group to run about with, you will spend alot of alone time.

One of the most evil characters I ever met, he was simply sick and deranged, but you know something, noone would want to take him outside for a fight cause you dont know what an evil person is capable of,(and yes thats you Czukay).But if you found him in full armor in the caves and he happen to be killing the same giants you were, you would bring him with you for simple survival.
You know hes foul, sick, twisted, and eats pieces of meat stuck to the spines on his armor, but he can fight and ,though he might not do so directly, save your collective behinds.

Evil can be many things, and those who learn how to be discreet and not show their whole hand at the table on the first bet, are the ones who will be around to win the pot.


Evil and Evil intend-tend-tobes

You have to think far ahead,outside the box, and lay your plans and have contingency plans within those plans.
Always have plans with plans, or you will find yourself surrounded by those who have discovered who you are, and you wont have the strength to stand against those who would put you under the stones and not think twice of ridding yet another Evil from the land.
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6
General Discussion / How to PvP - The Mechanics vs. RP
« on: March 30, 2007, 02:17:28 pm »
I have a new goblin PC and have been putting him in situations where other PCs can have the freedom of how to deal with him.  So far it's been great fun and I hope the other players are enjoying the encounters as well.

I have had some questions about how to handle the mechanics of the PvP widget and thought I'd share my learnings here.

If you are in a party and someone uses the PvP widget on you or anyone else in the party, you will all receive a message:[INDENT]The Party: So-and-so, is requesting to PvP with your party.
[/INDENT]Only the leader of a party can accept a PvP challenge.  This can be troublesome if everyone doesn't understand this, especially if the leader is in another area and completely unaware of the situation.  The best suggestion is that prior to using the PvP widget you send a tell to the person you are targetting to see if they are in a party or leader of it.  This is so that they can accept or decline themselves.

Now, once the first PC has used their PvP widget on you, you or your group need to accept the challenge.  When the appropriate person uses their widget to accept, the following message is displayed to the entire party:[INDENT]Your party leader has accepted a PvP challenge from So-and-so. Leave party within 60 seconds if you do not wish to participate.

Please set So-and-so, to Hostile in your Player List window.
[/INDENT]Leaving the party is not a requirement in terms of game mechanics.  However, you should declare your intention to join in by setting the opponents to hostile.  It would be very bad form to stand at the edge in friendly mode only to jump in later.  You are either in or out.

Now, don't fight yet!  There will be a message after 60 seconds signalling when to begin.[INDENT]Your PvP session has now begun. You are allowed to PvP for up to 15 minutes, or until you die.
[/INDENT]When you see that, that is when you are back in-character.  I say in-character because between the acceptance and the signal to start, there should be absolutely no in-character activities!  You should treat the game as paused for you and your opponents.[INDENT][LIST=1]
  • Do not rest!
  • Do not buff you and your comrades!
  • Do not move to more strategic location!
  • Do not swap in and out armor and gear!
  • Do not summon anything!
  • Do get yourself ready mentally for some fun and excitement!
[/INDENT]It is important to remember that PvP can be very nerve racking for many.  A lot of us likely don't have much experience with this and we find our hearts racing and palms sweaty on the mouse.  Don't worry!  You'll be fine no matter the outcome.

What happens if you get killed?  When you die, there is no roll against the Soul Mother if you used the PvP widget!  (Note that there is currently a bug such that if a summon kills you, you will still roll for a loss of a soul strand.  Don't panic if this happens, just make a posting on the forums in the Disputes & Grievances.)  When you respawn, a gravestone is left for you and you are sent back to your bindstone to reflect.

After time has expired, you will see a message:[INDENT]Your PvP session has ended. Please set everyone back to Neutral or Friend in your Player List window. You will not be able to participate in PvP for 60 minutes.
[/INDENT]Now comes the tricky part:  You must handle this event ICly.  How would your PC react to being beaten?  Did you know the PC's name ICly?  Would you even recognize them again?

Let's back up a bit and look at the RP that must necessarily surround all of this.  Of course prior to using the PvP widget you and the other PC are going to be talking back and forth, posturing and such.  

[INDENT]You, a paladin of always-right, see a drow minding his own business squarely in the middle of the path on a rainy day. (#1)  You, not wishing to muddy your old green boots by walking off the path, tell him to step aside.  The drow simply laughs at you and puts hands on hips. (#2)  You draw your sword and tell him that only does he need to leave the path, but head all the way back to whatever hole he crawled out of.  The drow casts a defensive spell upon himself and pulls out his own blade. (#3)  The paladin then laughs and the two embrace and exchange flowers since everyone knows there are no evil drow outside of the underdark. (At this point, the observers should all use their PvP widgets on the paladin and drow.)
[/INDENT]In the scenario above, there are three numbered places where the PvP widget would make sense to use.  Perhaps #1 is a bit early.  The second point is a good spot since while the widget is entirely OOC, it does serve the purpose of notifying everyone of how serious the situation can become.  Point #3 will probably be the most common since it is the point just before the actual clash of battle.  My points about no resting, etc. during the 60 second wait period above are most applicable to this point.  

Remember too, just because the PvP widget has been used, doesn't mean that it has to result in combat.  It's also not bad to mix in some RP during the combat itself.  Some PvP practice in the arena with your comrades will help you get a better feel for what is possible and the flow of PC vs. PC compared to PC vs. monster.

I hope this helps make your PvP scenarios run a bit smoother.
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7
Roleplaying / Emote your heart out!!
« on: March 19, 2007, 07:44:41 pm »
[SIZE=18]Tired of trying to type in battle?  Tired of repeating your introduction to the umpteenth person?  I have the solution right here![/SIZE]

Those of you that have travelled with my PCs were probably thinking to yourself, "That fellow can type up a storm!"  While I can do that, I've added to my repetoire by taking advantage of this nifty software:  AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText.

This free bit of software allows you to write rather complicated hotkeys and macros.  The nice thing is that it can intercept the keystrokes before they reach your game.

Take my paladin of Vorax, Wanark.  He had a dozen or more short blessings that he'd say (some in dwarven) when just prior to casting bless or equipping his waraxe.  Then he had longer blessings that even included him kneeling.  Finally, he had the entire Vorax paladin credo he'd use when he visited the temple.  All of these I had assigned to hotkeys outside the game.  Brings a tear to your eye, doesn't it?  Beautiful.

I'll give an example from my current PC that you can use to build your own set.  (Careful of line wrapping if you cut&paste into your own file.)
[INDENT][SIZE=16]
;; ------------------------------------------
;; A utility routine to say something
;;
[/SIZE]
[SIZE=16]Say(s)
{
    global prefix

    SendInput {Enter}
    Sleep 250
    IfInString, s, /tp
    SendInput {Raw}%s%
    else
    SendInput {Raw}%prefix%%s%
    SendInput {Enter}
}

;; ------------------------------------------
;; This will send yourself a tell with some help
;;
::/o help::
    SendInput {Raw}/tp "Pen N Popper" name, description, wearing, ^f
    Send {Enter}
return

;; -------------------------------------------
;; Give your name
;;
::/o name::
    SendInput {Raw}rolan tennesen... *bows* sellsword in the employ of the freelancers
    Send {Enter}
return


;; ------------------------------------------
;; A random color emote of walking along
;;
^g::
    Random, num, 1, 5
    if ( num == 1 )
    Say("*hurries along at an uneven pace, pausing now and then to catch breath*")
    else if ( num == 2 )
    Say("*moves along at a steady pace*")
    else if ( num == 3 )
             Say("*hurries along, gaze taking in his surroundings*")
    else if ( num == 4 )
             Say("*marches along with quick strides, sounding a bit out of breath*")
    else if ( num == 5 )
             Say("*moves at a deliberate pace*")

    Sleep 100
    SendInput {LControl}
return[/SIZE]

[/INDENT]I save this to a file called "rolan.ahk" and then run it.  Ingame, when I hit Ctrl-g a random description of walking will be sent.  When I type in /o description the verbose description of Rolan is output.

You can see that this can have as much flavor as you can think of.  It is especially handy during battle when all I have to do is type Ctrl-f for a fight emote.  (I even have it setup to fill in which weapon he is using to the emotes are correct.)

Good luck!
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8
Roleplaying / Roleplay and adventuring
« on: March 19, 2007, 01:32:24 am »
I felt the need to express a few points in relation to RP on this server.

Yes this server is RP driven but this does not mean that RP has to involve players spending hours on end sitting in Port Hempstead and chatting. If you have time to do this there is no problems whatsoever with that but what my concern is that a few people have been made to feel as if they are not good RP'ers because they "dont" do that.

While this is a fantasy world the reality is that people behind these chars have wide and varied lives in the Real World. This can mean they have an hour each day to play or a few hours a week or a block every other day of a few hours to play or they can play all the time with little or no concern.

With such a mix people we need to know that if someone gets on with less time than others and simply wants to organise a group and go and 'adventure' then don't misjudge them for that.

I think strong RP'ers show their true values when they are in a group situation and are travelling the world, exploring places and eviscerating nasty beasties AND maintaining strong RP.

The Paladin that holds the enemy at bay so a wounded comrade can fall back to the cleric waiting to tend them.

The Bard singing for their comrades to fight well in battle and cursing the enemy as they roar and shriek.

The rogue who taunts their comrades urging them onto greater feats of daring then laughs at their angry or good natured retorts.

The Aeridinite and the Rofireinite who debate the use of force in bringing order to a region as they battle their way through a horde of undead.

The Katian druid and the Mistite Cleric arguing what is the greater force, nature that could cover the world given time and reclaim it or the cyclone that tears the trees from the ground and casts them away like twigs.

The party that turns glares and harsh words on the sorcerer who nearly blew them all to bits with a mistimed fireball.

RP can take place ANYWHERE while you are doing ANYTHING!

Please remember anytime you are standing somewhere having a merry old RP and someone is getting a group together to go and explore....they may not be 'just another hack n slash group'.

On the other side of the coin what I dont like to see is groups such as this go out and not engage in ANY RP at all....thats just bad form.

So..if you want to get a group together in short order, go and explore and investigate this great server we have...go ahead..and enjoy it...and RP it!!!!

And if you want to hang around a place and RP then do that too! Either way works for me!
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9
General Discussion / souls stones
« on: March 12, 2007, 07:12:25 pm »
Hello All,

I frequently travel with a cleric...  and I have been watching her repeatedly raise people who do not carry soul stones.  Please find the nearest temple, buy one, imprint it and put it in your backpack... (better yet get two or three).  I don't know if some players know this or not but each raise of a person without a souls stone costs a PC 5000 XP, at least the one yesterday did...  thats a lot of XP down the drain when all the person had to do was buy a 150 True rock.

Not trying to rant here, maybe some of the newer players don't know about the soul stones and the costs a Cleric must pay to raise the dead.

We don't want upset clerics do we?  I know I don't.

Thanks!
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