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Messages - Drizzlin

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1
Introduce Yourself / Returning Player
« on: January 06, 2014, 03:40:22 am »
Hi Folks!Having graduated last year and being employed for a year or so at Thomson Reuters hasn't been too kind on my schedule until recently wherein I have more free time on my hands. I just reinstalled NWN on my notebook and I look forward to roleplaying with each and everyone of you guys. Game on!Regards,Geloooo 
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2
Introduce Yourself / Back from the nether
« on: November 05, 2013, 07:56:47 pm »
Hey all, I haven't been here for years, something like 2007 at least.  I am thinking about d/ling the game game again and starting a character over again.  Nice to see the community is still here and having good times!
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3
Layonara Server / Version 3.30.9 is online!
« on: June 12, 2012, 09:43:03 pm »
[SIZE=24]Version 3.30.9 is online![/SIZE]

 Hello all, this one has been a little long in coming, but better late than never.
 
As mentioned a few weeks ago, there are updated HAK and TLK file required for this update.
 
 Fixes:
  • Fixed damage calculation for     Darkfire/Flame Weapon where arcane PrCs come into play.
  • Fixed the drop for the Lord of     Le'tennodin to be more in line with server balance.
  • Tileset fix to battlements on     Bydell Castle and other locations that use that same tileset.
  • Fixed Alexei Petrovickiy's deity     and subrace
  • Tileset edge fix in “+City/Rural     Builder Base” tileset, specifically for Windjammer Bay
  • Tileset edge fix in “Rural”     tileset, specifically for Hlint Outskirts East
  • Tileset edge fix in “Mirkwood     Swamps” tileset, specifically for Battlehelm Moors
  • Fixed missing PrC constant
New stuff:
  • Ni'Haer's     WLDQ reward (!)
Not much new this time that most people will notice, but stay tuned.  There's likely to be some new in the next one.
 
 Thanks this time to Script Wrecked (who did most of it) as well as everyone who made suggestions or bug reports.
 
 Enjoy!
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4
Ask A Gamemaster / Back (from being gone)
« on: June 10, 2011, 10:32:36 am »
I've been away for work since last week Thursday, and I've got quite a few PMs. There's probably some forum posts too :)

So, I'm playing catchup, if you sent me something, or are asking me something and I haven't replied by Sunday, poke me :)
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5
Layonara Server / Now Taking Gamemaster Applications!!
« on: June 10, 2011, 03:19:01 am »
Hello Layonara Community!
 
 It has come around to that time again, where we look around for interested individuals to help grow the Layonaran experience for the community as a whole. If you are interested in giving back to the community that has provided you with countless hours of entertainment, this is one way to make that happen! Below are listed the qualifications, the required duties and the list of questions that we'll need answered so that we can evaluate if you are a good match for the world. Please take some time to consider all of these if you are interested in becoming a Gamemaster for Layonara.
 
Quote
Gamemaster Qualifications:
 
You qualify for GM application if you meet the following:
 
• If you have been a community member in good standing for at least four (4) months
• If you can work well on a team but can also take independent initiative
• If you act responsibly both individually and within teams
• If you understand both the rules and the spirit of the server
• If you enforce the spirit and rules of the server when necessary
• If you communicate well in text in an online environment.
• If you can commit to perform GM Duties as either a part time or full time GM
Quote
Gamemaster Duties:

 You will need to be able to commit to ALL the following:
  •   Commit to the Author-Publisher Agreement. This means the rights to what you write, run as a quest or otherwise provide in your time as GM belongs to Layonara. You will be required to sign off on this and supply the document to Layonara. This is required to protect Layonara Studios and all of our community members.
  • Run impromptus, CDQs and quests, reward RP, assist players in game, or otherwise be active in game with your GM avatar (Part time: 1 hour/week ; Full time: 2 hours/week)
  •   Properly research and include world lore for events that require it. This can require that certain kinds of quests be written up and approved by head team members (such as EdtheKet and Leanthar) prior to running them.
  •   Communicate any long term absences from the world to the team, ahead of time if possible. “Long term absences” is defined as more than two weeks consecutive where you will not be able to reached for any reason. (We certainly understand that emergencies happen and for our enlisted members, you don't always get that opportunity. In case of the latter, please make us aware in your application that this is a possibility.)
  •  Write up quests after they are completed with detailed information for tracking.
  • Check the forums regularly for GM specific content. (Part time: at least 2 times/week ; Full time: at least 5 times/week)
  •  Spend at least 2 hours per month working to help the team and community on IRC or forums (e.g. Character approvals, disputes and grievances, answering questions, moderating forums or IRC, providing other assistance to GMs or Players).
  • Participate in GM team discussions (these are largely forum based). Examples include discussion of changes to policy, weighing in on World Leader eligibility, and communicating various issues to the staff as a whole.
  • Keep appropriate records of character profiling, player interactions, etc.
  • Communicate with individual players who may need help understanding the rules or spirit of the server.
Application Questions
(please answer in a response in this thread)
1. How long have you been a member of Layonara?  (The minimum is four (4) months of active time in the community.)

2. Are you applying as a part time or full time quest GM?

3. Why do you want to be a GM team member in Layonara?

4. Please describe any GM experience, including any NWN GMing experience. GMing experience, digitally or PnP style is not a prerequisite for a GM position!

5. Please read carefully through the GM team duties and qualifications, if you have not already. This community has always supported the ethic of 'real life comes first' but we will need to know, realistically, if your real life can support your interest and commitment to the world. Please describe, either Layonaran or real life, responsibilities that may conflict with your Gamemaster commitments. Membership to other teams such as LORE or Character Approvals are examples of Layonaran commitments.

6. Please submit an example quest in a PM (addressed to EdtheKet, Rowana and Dorganath). Your quest should be a brief outline of the set up and expected important events during your quest. Please include a few foreseeable side paths players might take and your intentions for working with players on those initiatives. This should be a quest you could run if you are accepted as a GM, though it is by no means required. Your sample quest summary should be between 300 and 500 words in length. Summaries less than 300 or more than 500 words will not be considered and you will be asked to submit again with the proper word length. Applicants without a quest submitted to the Team by the deadline will not be considered during this pass.

The applications will close on June 30th, 2011, Midnight Eastern Daylight Time. All qualified applicants will be contacted for an interview by July 5th, 2011. Interviews will take place either in game or via IRC. Interviews must be final by July 20th, 2011, in order to offer invites to new GMs in a timely manner.  
 
 We look forward to hearing from you all!
 
 The GM Team
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6
Layonara Server / Version 3.30.3 is online!
« on: March 16, 2011, 10:11:48 pm »
[SIZE=32]Version 3.30.3 is online![/SIZE]

As I posted earlier today, this update requires everyone to download an updated HAK file.  Download the new file here, and expand it into your "hak" subfolder

Changes/fixes:
  • Removed Gaseous Form creature from Gloom Woods Castle spawns
  • Rename Outskirts of Fort Gorge to Outskirts of Fort of Last Hope
  • Rename the guard in the Fort of Last Hope appropriately
  • Enable wandering of cat in 150 Krandor
  • Added reflected scabbards as neck models
  • Fix lighting in 224 Haft Lake
  • Re-tie 224 Haft Lake to Dalanthar
  • Tweak house door activation scripts slightly
  • Pawn shops in Port Hempstead, Fort Vehl, Center and Hlint now come with level restrictions. Characters over a given level will not be able to use those pawn shops.
  • Slight placeable tweak in Port Hempstead
  • Closed an exploit involving ranged weapons and weapon enhancements (see here for details)
Thanks this time go to Script Wrecked and orth.

Enjoy!
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7
General Discussion / A Fond Farewell
« on: January 08, 2011, 11:39:05 am »
Hi everyone,

I have to say ... it's been a great run! That said, this post is to let the community know that I have just stepped down as a GM. The decision to retire was actually some months in the making, but I stayed on a little longer to make sure my work with Center rolled out smoothly, and to finish off my last commitments to CDQ requests.

Time. If only we all could have enough! But with my university days over and my full time job becoming more full time by the day, I know in my heart that I don't have the time for the responsibilities of GMing anymore, and it is time to step aside.

My deepest thanks to the community. You are what makes GMing here worth the time we give up. So thanks, for your commitment and passion to the world, for your creativity on quests and during every day roleplay, and for all the support you give the GMs as we try our best to weave stories for you, puppeteer a dozen NPCs at once, and keep the monsters on a short enough leash that you can at least try to solve the world's problems in a non-combative fashion. Mine were always a little unruly, and apologies to whoever they took a swipe at accidentally during a quest. I do seem to recall a few strand refunds during my tenure ... ;-)

I can say with honesty, it has been my sincerest pleasure to eavesdrop on all your RP conversations, snoop through your character's backpacks and leave the occasional surprise, bash you on the head with the XP wand from time to time, and torture your characters through development quests!

Hope you enjoyed it as much as I did.

~Carillon
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8
Layonara Server / A note on future updates
« on: November 06, 2010, 12:41:47 pm »
Hello Layonara Community,

I just wanted to let you all know that I'm trying something different with the way I've done updates.  To put it briefly, I'm going to try doing smaller, more frequent updates.  Some of them may also be "stealth" updates, meaning that I may not announce them at all.  Others may be quick-fix updates, such as those I have done since 3.30 has gone online.

So what does this mean?

Well, I'm not making any guarantees, but simple changes and quick fixes will hopefully find their way into play more quickly. Also, I'm hoping to keep better pace with plot-relevant changes as well as possibly add some unexpected variability into the world. Such things may not be frequent, as it is still subject to my rather full schedule. However, this is my intent, and I wanted to let you, the community, to know what is going on, so that when you go on your "usual" and find bugbears instead of ogres, for example, you will know why.

We'll see how it goes, I guess!
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9
Layonara Server / Version 3.30 is online!
« on: October 27, 2010, 08:02:36 pm »
[SIZE=32]Version 3.30 is online![/SIZE]

 

 This version is a pretty significant update in some ways, and it also requires new HAK files.  Please note that I've restructured the “control” HAK file into two files: a “ctrl” HAK and a “res” HAK for size and management reasons. You will need to download both of these files as well as the latest TLK file in order to enter the game.


[SIZE=-1]http://nwn.layonara.com/downloads/files/layo_resv3r1.rar (HAK)
        http://nwn.layonara.com/downloads/files/layo_ctrlv3r10.rar (HAK)
        http://nwn.layonara.com/downloads/files/layonara_v24.rar (TLK)
[/SIZE]

(NOTE: the All-in-One HAK has not yet been updated)



 This update contains some initiatives that we've been working on in one sense or the other for several months, and in some cases nearly a year,, and in particular one far reaching initiative that we hope will improve several long-running ills. I'll mention more on this later, but this one in particular is the result of a collaboration between the GM Team as a whole based on feedback and comments from the community.
 

 For expediency, I want to quickly thank the entire GM Team, the Plot Team, the Project Team and the community for their various contributions, and specifically, I want to thank (in no particular order) Script Wrecked, Alatriel, Rowana, Eorendil, Pankoki, Carillon Guardian-452 and mixafix for their more direct contributions and for saving me a load of time.


And now, onto the meat:
 

 Announcing: Center, Brelin Kingdom, Mistone[INDENT][SIZE=16]Once a town of its own right prior to the Dark Ages, the region of land  once known as Center has seen a resurgence in recent years.  The resettling began with refugees fleeing the destruction and uncertainty brought by the tsunamis that struck the west coast of Mistone. While initially little more than a tent city, Center started to become a crossroads in its own right. Its location along the strategic road between Fort Wayfare and points south helped it to become more than just a transient safe shelter for the displaced. Enterprising merchants set up their tents and wagons, finding the trade and commerce worthwhile.  [/SIZE]
[SIZE=16]
[/SIZE]

[SIZE=16]As has often been the story of other towns, an inn was built to serve not only those who ended up staying for a long term but also those traveling along the road. The merchant presence likewise became a fixture, drawing not only a banking presence but also facilities for skilled tradesmen. Merchants migrated away from Fort Wayfare, though this wasn't long lamented by residents, who on the whole felt some relief at having less traffic (and fewer “undesirables” lingering around their town. In keeping with this sentiment, Fort Wayfare petitioned Spellgard to “do something about that portal” in the middle of town.  Spellgard agreed, and a team led by Connor Garvill shifted the portal's exit to Center.  With the added traffic through every means, Center began to truly thrive and become a hub of activity of all sorts.   [/SIZE]
[SIZE=16]
[/SIZE]

[SIZE=16]While still essentially a transient settlement, as it doesn't qualify as a town yet, Center has grown beyond the simpleness of its rebirth into a place worthy of note.[/SIZE]
[/INDENT] To address one of the biggest problems with v3, Layonara once more has a single starting area: Center.  Located south of Fort Wayfare and north of Port Hempstead fields, Center and its surrounding areas represent a complete low-level experience for all new characters.  Its status as an unincorporated settlement (at best) makes it open to all races, even those banned from cities and towns throughout the civilized world.  That is not to say that they're welcomed by all, but there is either tolerance or numbness in those who might be considered residents.
 

 Besides the land mass that is Center, the surrounding areas have been remapped somewhat.  Existing areas have been changed and new areas have been added.  
 

 And of course, there are benches.
 

 Along with this, there is a new entry area, which should help introduce new players to the Dragon Storm campaign.
 

 As with many things, it is better seen than described, so please, stop by and have a look.  We're eager to hear your feedback.  As well, why not submit a new character and experience it through new eyes.
 

And since it is such a big thing, it's worthy of special note that Carillon and Pankoki worked quite hard and diligently to bring the Team's vision and plans for Center to life. It is no small feat they accomplished.



 -------------------------------------------------------------------


With all that said, let's get onto the list...



 

 [SIZE=16]Center:[/SIZE]
 The Center project involves 15 new areas created in or around Center, creating a new hub for the server and completely changing the experience of a first level character entering the game world. Some examples of changes relating to the hub that will help the new character:  
  • New starting     point; characters no longer appear in Port Hempstead or Fort Vehl
  •     West housing portal destination changed from Fort Wayfare to Center
  •     Smaller “Hlint-like” area with benches, facilitating players     meeting up
  •     Safe rest campsite for hanging out
  •     Temple and healer available in the area
  •     New basic craft hall in the area, with merchants available
  •     Conveniently located barn and ox merchant
  •     Low level quests located in the city areas
  •     Message board in craft hall, directing new players to other low     level quests
  •     Low level CNR and spawns placed in areas around Center, allowing new     characters to adventure more easily and safely
  •     Convenient and central bindstone, so older players hanging out can     keep an eye out for newer players and help them reach their graves
  •     New inn with full crafting kitchen, meeting room, and large stage     for player functions and quests
  •     New CNR locations, fishing spots, spawns and creatures in new areas     surrounding Center
  •     10 new scripted quests added. (Most are low level and integrated     into Center, but a few are suitable for more experienced characters)
  •     New Prunillan temple added to West server, in Center
  •     Some merchants and quest NPCs moved from other urban areas to     Center, to facilitate player gathering and usefulness of area
  •     Barn moved to Center from Port Hempstead Fields
[SIZE=16]
[/SIZE]
 [SIZE=16]Other New stuff:[/SIZE]
  • New low-level     undead area tucked away south of Center (go looking for it)
  • New module     entry area on West, replacing The Eye of the Storm area with     something that introduces the plot better. (Note: Characters do not     walk this path in an IC sense. It is more to introduce the player to     the plot and the world's setting.  The information is IC, but the     path is not.)
  • New CNR and     adventuring areas added off of Lake Splendor (you have to look for     them though)
  • Krandor     Hospital guild hall has been added to Krandor [SIZE=10](1)[/SIZE]
  • Dwarven Army     guild has been added to Bloody Gate [SIZE=10](1)[/SIZE]
  • The Coalition     guild hall has been added to the Dapplegreen Tower [SIZE=10](1)[/SIZE]
  • Meeting Room     added to Bydell Castle as a place to learn about and discuss the     Dragon Storm Plot [SIZE=10](2)[/SIZE]
  • “Magic     Mouth” system added.  There are two instances in the Bydell Castle     Meeting Room, and others elsewhere (with more planned).  You'll know     it when you see it.
  • WLDQ Reward     for Daniella Stormhaven [SIZE=10](3)[/SIZE]
  • WLDQ Reward     for Jaelle Thornwood [SIZE=10](3,4)[/SIZE]
  • WLDQ Reward     for Lance Stargazer [SIZE=10](3,4)[/SIZE]
  • WLDQ Reward     for Alandric Vensk [SIZE=10](3)[/SIZE]
  • New poison     type available for crafting: Hallow Wraith Spider poison (causes     chance of spell failure) [SIZE=10](5)[/SIZE]
  • Knight PrC     now available (formerly Purple Dragon Knight) [SIZE=10](5)[/SIZE]
  • System to add     a subrace bias to merchants. This is an initial implementation and     may well change over time. Right now, it's only in effect in     Trelania, and if your character is one of those against whom the     merchants are biased, you'll know what I mean. (Note: This was     requested and done due to semi-recent in-game events and player     actions, so you only have yourselves to blame...and if you think I'm     talking about you, you're probably right. *winks*)
  • Added area     between Lor and Castle Mask to illustrate the distance between them     and the benevolent presence of Raelian forces.
[SIZE=16]Changed stuff:[/SIZE]
  • A few changes made to the Red     Light caverns due to CDQ outcome
  • Rearrangement of some low-end CNR     resourced due to Center and Red Lights
  • Re-tie and remodel of 250 Prantz     to Hurm
  • Re-tie of 260 Prantz to Nith
  • Add mastiff to 117 Fort Llast
  • Remodel of Leringard Arms (121     Leringard)
  • Remodel of 125 Leringard
  • Adjusted/Rebalanced Ice Marches     areas, in part due to quest outcomes
  • Mistone Alliance Scout PrC changed     to Agent of the Realm PrC [SIZE=10](5,6)[/SIZE]
  • Show a few signs of life in the     Hallowlight Forest
  • Add Master Weapon Crafter's Anvil     in Mariner's Hold advanced crafting hall
  • Add Lesser Jewelers Benches to     Creedo and Fort Vehl craft halls
  • Adjust location of trash barrel in     Port Hempstead Hall of Reconstruction
  • Remove Systrian from Hlint
  • Adjust Hlint to follow server PvP     settings rather than being a no-PvP area
  • Add/extend some server logging
  • Add reflections of scabbard/neck     armor customizing options
  • Update/add areas in Kuhl kingdom     to reflect state of campaign plot [SIZE=10](7)[/SIZE]
  • Rename Storan to Shade of Storan     to reflect WLDQ outcome
  • Remove non-functional “metalic”     enchanting bowls from the Lookout Tower
  • Remove (illegal!) scribing and     infusing stations from Prantz craft hall
  • Rename Grannoch temple NPC for     lore reasons
  • Move Temple of Shidaleria from     Lan's Port to Fort of Kings for lore reasons
  • Remove/replace all non-human NPCs     from the Lan's Port Fisherman's Tankard for lore reasons
  • Improve emergency portal in West     and Central entry areas
  •     Merchant Interiors of Fort Vehl, Leringard and Fort Llast have been     updated and made more efficient and user-friendly
  •     Inn in Fort Wayfare downsized and made cozier and more efficient
  •     New roads to Dapplegreen, Port Hempstead, and surrounding areas     created, following Layonara maps more closely
  •     Dark Peaks of the Watcher area outside Fort Wayfare updated and     connected to new cave system
  •     GM Area NPCs set to the Neutral To All faction by default
  •     Some quest areas have been updated and refreshed
  •     Lengthen the amount of time that passes before a permed character is     whisked away by the cut-scene
[SIZE=16]Fixed stuff:[/SIZE]
  • Fix area     tagging in Silkwood Spider Cave
  • Adjust     terrain in The Grand Mountains to attempt to work around tileset     weirdness
  • Adjust     terrain in the Thunder Peaks to attempt to work around tileset     weirdness
  • Place correct     Mithril Golem in the Great Rift: Asunder
  • Fixed     (hopefully!) furniture loading problems for a certain range of     houses on Dregar
  • Fix Citadel     of Toran Enchanting Holy Pool
  • Add missing     Enchanting Holy Pool to Temple of Grannoch on Mistone
  • Close     potentially confusing race condition related to striking a rock of     ore right after a nugget has been broken off
  • Fix Implosion
  • Fix “Point     of Influence” markers related to Arkolio's WLDQ reward
  • Fix     activation and other problems related to Arkolio's WLDQ reward
  • Fix Stort     Pawn Shop
  • Rename     Charles Dawson so that he is from the correct town name
  • Remove buggy     vulnerabilities from certain Plot-specific creatures
  • Remove a     status flag reporting in the combat window when casting Power Word,     Kill
  • Marent's     quest now returns bandages
  • Horses     recovered by the horse merchant should now have their names restored     as well
  • Fix spelling     of name for Cailomel guild hall area
  • Add missing     safe rest areas
  • Journal     entries updated, removing any lasting V3 name change problems and     updating outdated entries (e.g. Haven Mine ogre problem)
  • Fixed     descriptions on statues in Lor due to incorrect references
  • Tweaked     portal code for hopefully better resilience.
[SIZE=16]Notes:[/SIZE][LIST=1]
  • [SIZE=10]New     guild halls are for purchase by their respective guild leaders only.     Anyone else who purchases any of these buildings may forfeit the     purchase price of the hall[/SIZE]
  •     [SIZE=10]The Bydell Castle Meeting Room     is deity-neutral, so paladins of certain deities need not worry     about violating their oaths[/SIZE]
  • [SIZE=10]Please     work with the GM who ran your WLDQ to obtain any material/item     rewards that may accompany this reward[/SIZE]
  • [SIZE=10]These     reward include a custom “skin”, which will be applied on login.      For best results, wait until     resting is possible, rest, log out and log back in the first time     you log in after the update.[/SIZE]
  • [SIZE=10]Details     will be up on LORE shortly[/SIZE]
  • [SIZE=10]Any     current characters with Mistone Alliance Scout levels should contact     the GM team about the options for a partial rebuild.[/SIZE]
  • [SIZE=10]Representations     of the state of Kuhl Kingdom disrupt the route typically taken to     Hilm Castle and The Great Forest (and points beyond).  Taking the     “usual” route will become significantly more dangerous. As well,     there are multiple warnings to this effect in-game, both IC and OOC.      Understand that characters caught adventuring in these areas are     subject to the full consequence that the GM Team can bring to bear,     as would be fitting for the current state of the Kuhl kingdom.  In     addition, the spawns in the Kuhl areas may be overwhelming and     completely unfair.  This is by design, and no Soul Strand losses     will be reimbursed due to the “unbalanced spawn” clause for any     losses in these areas. However, since the GM Team does not wish to     hinder the fun of players by restricting travel to points that could     previously only be reached through the Kuhl kingdom (in a mechanical     sense), an alternate route has been provided.[/SIZE]
So there it is!  As I said above, we're looking forward to everyone's feedback on Center.  It represents many hours of work and collaboration, but it may not yet be as good as it can be.  Let us hear your thoughts if there is anything that you feel is needed, missing or should be changed.
 

 Go forth and enjoy!
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10
Roleplaying / WL frustrated with options offered
« on: June 28, 2010, 10:11:21 am »
So now that I have played for quite a few years I have seen a rather strange tendency over the years. Seemingly the player get less and less influence on the world, the WLs(/epics) in particular.

Back in the day epics were really really epic, I mean they were the leaders of their churchs, almost avatars of their gods, dragons, you name it...

Now it is all about handing XP out to people who are doing a great job in the gameworld... Not that this is bad for anyone, however the change is...

I agree that there was some point in Layonara history where there were too huge a gap between what "normal players" and WL's could do. But right now no one can do anything which seems even more silly than someone can do something.

Maybe it is just me, but besides one event that took place a couple of years ago I have been unable to do -anything- what so ever to affect the gameworld. I mean really, it has even gone to the point where even if I don't do something things will happen anyway. So now playing is more like getting told, oh you know this thing will happen in the future, you don't have to do anything it will happen no matter what.

((What I have tried so far:

Contacting GMs
Involving other players
RPing IG
Answering IC forum posts))

Well alright, if that is the case why even play, because one of the reasons I really liked playing here was that every action has consequences.. Well that is cool, as long as you can actually do something that matters in the first place.

Instead I feel stuck in a place where GM's can make a character ten times stronger than mine and with a hundred times the options while having their morning coffee(At least it feels that way to me, I have no idea how NPCs are approved, but just the fact that Storold doesn't actually have a rank as such makes it very easy to make something better.). So all you are left with is following the arrows on the floor and kill the occasional monster in your way, or of course join the eternal grind towards having all upgrades on all your gear and watch your XP counter tick up towards infinity.
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11
The Dragon Storm Campaign / Plot quest on Friday
« on: May 17, 2010, 12:18:01 am »
Hi guys,

I hope you're having fun.

I have been afk for too long, but have finally gotten around to running a quest again. It is on the calendar for Friday:

http://forums.layonara.com/calendar.php?do=getinfo&e=16902&day=2010-5-21&c=3

Few details will be given at this stage, but feel free to come and see if it is something for your character. ;)

Cheers, Harlas
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12
Layonara Server / Version 3.21.7 is online
« on: April 10, 2010, 10:49:49 pm »
[SIZE=24]Version 3.21.7 is online![/SIZE]
 
This version requires the download of layo_controlv3r9.hak and layonara_v23.tlk.  If you have not downloaded and unpacked these files yet, please do so now.


"So what's in this one?" you ask?

New Content!
  • Backpack robe models now display properly
  • Three backpack models area now available as cloak customizations
  • Knight armor options reflected to apply to both arms
  • WLDQ reward for G'ork
  • WLDQ reward for Arkolio
Updated Areas!
  • The Leringard Arms returns!
  • The card emporium is once more available
  • Leringard Arms monument added to the Twin Dragons
  • Angels guild hall fixes and additional statues added
  • Remodeled 224 Haft Lake District
  • Remodeled 147 Krandor
  • Guild hall for Caliomel Goods and Wares added *
  • Spawns removed from in and around the Dapplegreen Abandoned Outpost
  • Fix spawn location near the Central -> West Deep crossing
  • Adjust location of Hurm ship captain
  • Fix door descriptions in Castle Mask outskirts to reflect correct location name
  • Fix bindstone name in Temple of Prunilla in Castle Mask
  • Fixed typo in Mariner's Hold monument description
  • Remove map pin in Sadinia for non-existent merchant hall
  • Key now dropped for door in Thunder Peaks - Frigid Ruins
  • New boss creature placed in Thunder Peaks - Frigid Ruins Cavern
  • Ingot recycler added to Runic Anvil Clanhome
  • Dragon statue in Fort Vehl temple of Rofirein adjusted
  • Add pawn shop to Stort
Other Fixes!
  • Fixed damage calculation on Sunbeam
  • Fixed numerous other typos
  • Archery targets and combat dummies should be more durable now
  • Adjusted XP messages to not display when crafting under death effects to remove any confusion about whether or not XP is gained (it's not)
  • Temple store in Prantz now uses the correct merchant profile
[SIZE=10]* This guild hall is for purchase by the intended Guild leader only. Only this character should purchase the property.  Anyone else may end up forfeiting the cost.[/SIZE]

Significant
thanks go to Script Wrecked for his many contributions and Alatriel for her on-going remodeling work.

Enjoy!
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13
General Discussion / The End of a Warrior
« on: April 05, 2010, 12:38:12 pm »
*Ty tombs home with Trenton's body and quickly brings it to the Hospital desperately seeking aid...but there is none to give*

A warrior's death was fitting, his life in the service of the mighty Vorax.  He lived to fight evil and he lived to teach others to be strong.  Hopefully his memory will be lasting, his contribution to the safety of good citizens across Layonara remembered.  

His victory cry "Feel the Axe of Vorax!" should be written on his gravestone and his fellow warriors in arms should be honored to continue the good work, to fight the good fight.

//I've had a blast playing Trenton and I feel lucky to have had the chance to play him as long as I did.  Thanks again to the team for instituting the Graceful Plea system that allowed him to come back from his first permanent death.  Thank you to all those who enjoyed Trenton's company and who made it so much fun for me to play with you.  Your roleplay is superb and you all make Layonara the exceptional experience that it is.
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14
CNR Suggestions/Discussion / Gem/Wand/Staff of Dispelling
« on: April 04, 2010, 08:15:32 pm »
I've thought about this for a while, and finally decided that it was worth posting as a suggestion - new infusing recipes for gems, wands, and staves to do with Dispel Magic.

Reasoning:
These would be useful tools (in all three incarnations) on quests and against enemy spellcasters.  Often enough (on quests I've been on and quests I've run, at least) Dispel Magic is employed as a panacea against nasty enchantments.

Moreover, because Dispel Magic includes six base classes among those who can cast it, it would be a widely accessible recipe in the infusing ladder.

With that said, the proposed items (see attachment):
  • Gem of Dispel Magic
    What it says on the box - same as all the other gems thus created, but usable by the six classes which can create it.
    Recipe:
    • Three (3) prepared spells of Dispel Magic
    • One (1) Fine Alexandrite

  • Crafted Wand of Dispel Magic
    As with most wands, ten (10) uses of Dispel Magic, but usable by anyone (made as a magic countermeasure for the concerned and discerning adventurer.)
    Recipe:
    • Four (4) Gems of Dispel Magic
    • Three (3) prepared spells of Dispel Magic
    • Two (2) Enchanted Aventurines
    • One (1) Shaft of Oak

  • Staff of Negation
    A bit more of a powerhouse, designed as a potent tool against enemy enchantments.
    • Dispel Magic 2/day
    • Greater Dispelling 1/day
    • Moraken's Disjunction, 5 uses.

    Recipe:
    • Eight [noparse](8)[/noparse] Gems of Dispel Magic
    • Three (3) prepared spells of Greater Dispelling
    • Three (3) Enchanted Diamonds
    • Two (2) Shafts of Mahogany
    • Five (5) Ingots of Silver
    • Two (2) Crystal Rod IVs

(I realize that the last one is a bit out of the reach of Paladins, but come on, they've got enough bonuses already. ;) )

The nwscript code for insertion into the recipe database is provided here, though some changes will have to be made (and strings filled in) for Layo's code:
Code: [Select]
//string sKeyToRecipe; // Probably already defined.

string sMenuInfusingLesser3Gems = "This should be the tag for the submenu Infusing Lesser Table -> Level 3 Spell Gems";
string sMenuInfusingLesser3Wands = "This should be as above, but for wands.";
string sMenuInfusingAverageMisc = "This should be for the Infusing Average Table -> Miscellaneous.";

// Gem of Dispelling
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingLesser3Gems, "Gem of Dispel Magic", "DS_DISPELLINGGEM", 1);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemFine013", 1);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_DISPEL_MAGIC);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 6);
CnrRecipeSetRecipeXP(sKeyToRecipe, 110, 110);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);

// Wand of Dispelling
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingLesser3Wands, "Crafed Wand of Dispelling", "DS_DISPELWAND", 1);
CnrRecipeAddComponent(sKeyToRecipe, "DS_DISPELLINGGEM", 4);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_DISPEL_MAGIC);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemEnchant014", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrShaftOak", 1);
CnrRecipeSetRecipeLevel(sKeyToRecipe, 8);
CnrRecipeSetRecipeXP(sKeyToRecipe, 150, 150);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);

// Staff of Negation
sKeyToRecipe = CnrRecipeCreateRecipe(sMenuInfusingAverageMisc, "Staff of Negation", "DS_DISPELSTAFF", 1);
CnrRecipeAddComponent(sKeyToRecipe, "DS_DISPELLINGGEM", 8);
CnrRecipeAddComponent(sKeyToRecipe, "CNR_RECIPE_SPELL", 3, SPELL_GREATER_DISPELLING);
CnrRecipeAddComponent(sKeyToRecipe, "cnrGemEnchant005", 3);
CnrRecipeAddComponent(sKeyToRecipe, "cnrShaftMahog", 2);
CnrRecipeAddComponent(sKeyToRecipe, "cnrIngotSilv", 5);
CnrRecipeAddComponent(sKeyToRecipe, "cnrcrystalrod4", 2");
CnrRecipeSetRecipeLevel(sKeyToRecipe, 16);
CnrRecipeSetRecipeXP(sKeyToRecipe, 450, 450);
CnrRecipeSetRecipeAbilityPercentages(sKeyToRecipe, 0, 0, 0, 40, 40, 20);


Comments, concerns, support or opposition, all welcome. :)
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15
General Discussion / A call to all you malevolent beings!
« on: March 24, 2010, 08:28:10 am »

[SIZE=13]
Tis the night - the night
Of the grave's delight,
And the warlocks are at their play;
Ye think that without
The wild winds shout,
But no, it is they - it is they.
[/I]

THE FIRST EVER EVIL CHARACTER CONVENTION!
[/B]

[INDENT]Come and see some of the maligned and depraved souls that walk Layonara! Paladins will vomit and shriek in terror at the sight of such a gathering! Little animals will flee as their footsteps shake the very foundations of the earth! As for those that have yet to meet the other charming evil characters, feel free to join us and indulge in our delightful company!

Now that my self-imposed Layonara hiatus has ended, perhaps it's time we organize something. Why should the others have all the fun? Perhaps it's time we tip the scales and bump back! Maybe we should organize something according to our timezones? Your input would be very much appreciated and as such please post your timezones that way we can find some common ground. Perhaps if we can schedule a group assembly, we can make this a weekly event, if time permits.

Those that can tolerate our presence will be allowed to join so long as no conflict arises. Don't worry, we don't bite, well maybe except for that one in the lower left part of the image, to the right of the pretty little girl. Oh, and maybe even the second female Dark Elf at the top row, next to the handsome male. This is open to all levels, races, and alignments, just take note of the repercussions. Do join us! [/INDENT][/SIZE][/FONT]
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16
Greetings all.

From the depths of darkness and despair comes a word document to consider.  Please find it attached for your consideration.

Many thanks.

Polak76
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17
General Discussion / You Will Be Missed
« on: March 16, 2010, 08:09:54 pm »
Jonathan Selmek aka Daren Valhaikor aka poohbear383340 died this morning in a fatal car crash.  

He was a great roleplayer and really knew how to throw you a curve. His characters were well known and quite diverse from each other.

You will be sorely missed.
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18
Rumour Has It / Wren leaves word....
« on: March 13, 2010, 07:04:36 pm »
Wren leaves word around Hilm and Mirtrix on where he can be found if anyone comes looking for him. He also leaves a message that they had best wear swords on their sides and have another in their hands.
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19
The Dragon Storm Campaign / // Update!
« on: March 09, 2010, 06:32:45 am »
Hi guys,

As some of you may have noticed, I haven't been around much for some time. The reason for this is that I am relocating to Mumbai in India together with my family. My company offered me an exciting position in our Mumbai office and we have decided to take them up on the offer.

I just arrived here a little more than a week ago and am currently coming up and running on the job as well as finding an apartment and getting to know the place (whoa - its a lot different from Denmark!). I've started out solo, until I have a place for us, and am going back to fetch my family in April.

Yesterday I moved into an apartment that has a 256Kbit/sec connection, so needless to say I am somewhat restricted internet-wise. Nevertheless I intend to try to get online sooner or later and hopefully I can at least play a little.
Plot-wise this means that I will continue the mini-series that I started - and hopefully soon. I will give you a heads up on that as soon as I've found out whether I can GM or not with my current internet connection.

I hope that Steel and his homies are currently recruiting for the next quest episode... they better be! ;)

Over and out for now. I'll keep you updated.

Cheers, Harlas
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20
General Discussion / Stepping Down from GM'ing
« on: February 27, 2010, 12:45:15 am »
Well folks, it has come that time for me to step down from being a GM. Thanks to L and the team for allowing me the opportunity to be a part of the team.

I have been on this server for over five years now and GM'ed for the last year or so of it between deployments. It was definitely interesting to see how the server operated behind the curtain.

I appreciate all the fun that I had while serving the server. I enjoyed my time helping players, running impromptu quests (my favorite by far), and bringing the world alive by possessing NPCs (especially animals), changing spawns, and keeping players on their toes. There are truly fantastic RP'ers in our community and it is constant. There is almost always someone RPing in some form or fashion all of the time. There are different styles and different levels, thank you for the education from that side of the field.

Thanks again,
twidget
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