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Messages - Polak76

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1
General Discussion / End of an Era
« on: January 02, 2013, 12:57:42 pm »
For many of you this will come as no surprise, my absences of late  saying far more than words.  I wanted though to remove doubts and make  it official.
 
When I joined way back, Layonara was a different place with a different  vibe but like all things it has evolved over the years. People and  places change and sometimes relationships grow apart.  Its hard to admit  when something no longer works and that apart is far better than  together.
Layonara was a salvation in my life in a time when I needed an escape  from my reality.  Now Layonara only serves mostly as a catalyst of angst  and that's not the way it is supposed to be.
 
So from here forward I am stepping down as an active game master and  administrator.  I will still be around in the background as part of the  team for Lore consultations and I still have some quest loose ends to  tie up or move to other game masters.  I am not leaving all together as I  will be turning my concentration to the art of the MMO and writing.
 
Sincerely
  Minerva
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2
Just for Fun / Happy Australia Day!!!
« on: January 26, 2012, 12:00:03 am »
YOU KNOW YOU'RE AUSTRALIAN IF:
 * You believe that stubbies can be either drunk or worn.
 * You're liable to burst out laughing whenever you hear of Americans "rooting" for something.
 * You pronounce Melbourne as 'Mel-bin'.
 * You believe the 'L' in the word 'Australia' is optional.
 * You can translate: 'Dazza and Shazza played Acca Dacca on the way to Maccas.'
 * You believe it makes perfect sense for a nation to decorate its highways with large fibreglass bananas, prawns and sheep.
 * You think 'Woolloomooloo' is a perfectly reasonable name for a place.
 * You're secretly proud of our killer wildlife.
 * You believe it makes sense for a country to have a $1 coin that's twice as big as its $2 coin.
 * You understand that 'Wagga Wagga' can be abbreviated to 'Wagga' but 'Woy Woy' can't be called 'Woy'.
 * You believe that cooked-down axle grease makes a good breakfast spread. You've also squeezed it through Vita Wheats to make little Vegemite worms.
 * You believe all famous Kiwis are actually Australian, until they stuff up, at which point they again become Kiwis.
 * Beetroot with your Hamburger... Of course.
 * You know that certain words must, by law, be shouted out during any rendition of the Angels' song 'Am I Ever Gonna See Your Face Again' And "Living next door to Alice".
 * You believe that the confectionery known as the Wagon Wheel has become smaller with every passing year.
 * You believe that the more you shorten someone's name the more you like them.
 * Whatever your linguistic skills, you find yourself able to order takeaway fluently in every Asian language.
 * You understand that 'excuse me' can sound rude, While 'scuse me' is always polite.
 * You know what it's like to swallow a fly, on occasion via your nose.
 * You know it's not summer until the steering wheel is too hot to handle and a seat belt buckle becomes a pretty good branding iron.
 * Your biggest family argument over the summer concerned the rules for beach cricket.
 * You shake your head in horror when companies try to market what they call 'Anzac cookies'.
 * You still think of Kylie as 'that girl off Neighbours'.
 * When working on a bar, you understand male customers will feel the need to offer an excuse whenever they order low-alcohol beer.
 * You know how to abbreviate every word, all of which usually end in -o: arvo, combo, garbo, kero, metho, milko, muso, rego, servo, smoko, speedo, righto, goodo etc.
 * You know that there is a universal place called "woop woop" located in the middle of nowhere...no matter where you actually are.
 * You know that none of us actually drink Fosters beer, because it tastes like . But we let the world think we do. Because we can.
 * You have, at some time in your life, slept with Aeroguard on in the summer. Maybe even as perfume.
 * You've only ever used the words - tops, ripper, sick, mad, rad, sweet - to mean good. And then you place 'bloody' in front of it when you REALLY mean it.
 * You know that the barbecue is a political arena; the person holding the tongs is always the boss and usually a man. And the women make the Salad.
 * You say 'no worries' quite often, whether you realise it or not.
 * You understand what no wucking furries means.
 * You've drank your tea/coffee/milo through a Tim Tam.
 * You own a Bond's chesty. In several different colours.
 * You know that roo meat tastes pretty good, But not as good as barra. Or a meat pie.
 * You know that some people pronounce Australia like "Straya" and that's ok.
 * And you will forward this list to other Australians, here and overseas, realising that only they will understand!!!
 Have a ripper Australia Day everyone :)
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3
General Discussion / Early Merry Christmas
« on: December 21, 2011, 02:46:01 pm »
Traveling out of town this year, will be back next Monday; to all who I will miss in game and out, Merry Christmas and may your holidays be full of friends, family, laughter, fruitcake, and rum-besotted eggnog.

Happy holidays all!
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4
The Dragon Storm Campaign / Dragon Storm - post mortem - questions
« on: June 14, 2011, 02:33:00 pm »
Hello everyone,

We're planning to do a so-called a post-mortem.

In short, it means we'll allow you to ask a questions about the recent campaign.

We'll then have a look at them and decide which ones we can/will and which ones we cannot/will not answer.

We will of course not answer all questions, especially not if those answers would give away something of a yet-to-be completed story arc or loose end. Or if they tie in to other things we've got cooking.

But we thought it might be nice if we give you the opportunity to ask these kinds of questions. Do try to keep them specific though, we don't want to answer with pages of text :)

Please post your post mortem questions in this thread. If you want to discuss this idea, please go here.

Thanks!
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5
General Discussion / A Dark Cloud Looms over Layonara
« on: May 31, 2011, 08:22:05 pm »
As Polak76 turns a year older! Happy Birthday and enjoy your special day! May Alandric's enemies rise up from the dead in honor of your special day. :)
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6
The Dragon Storm Campaign / As the dust settles....
« on: May 21, 2011, 11:05:12 am »
Despite enormous distances, rumors seem to have a way of moving from the battlefields to he ears of commoners worldwide.  Each bit of news seemed to be bad as location after location fell to the forces of the Cult, most recently, and perhaps ominously, the Fort of Last Hope.  The one shining spot in all this seemed to be the oft-troubled town of Hlint, which was finally released from its quarantine with word that the Cult-made plague inflicted upon them had been cured and a seige by the Cult had been repelled.

But what of the army massing on Hilm Castle, the last refuge of free people in the Hilm Protectorate and rumors that Molvaren himself had been personally leading them in their seige?  This too seems to have gone well, according to the latest reports.  Molvaren is said to have abandoned his army at a crucial point and Hilm Castle was successfully defended.

More questions remain...questions which seem to have no answer yet. The biggest among them seems to be:

"Are we still at war?"




[SIZE=10](( More to come...))[/SIZE]
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7
The Dragon Storm Campaign / Finale Event #3
« on: May 16, 2011, 11:09:13 am »
Hello again folks.

There is a third event running IG during the Finale, though somewhat sooner. I will be running it either Thursday the 19th or Friday the 20th. I am not certain of my schedule just yet.

Few details so people can plan. First, this will revolve around the Hlint story. Second, it will be geared towards lower leveled participants, though there is nothing stopping those who are of higher level from participating. Thirdly, despite the lower level-ish nature and the distance from the other two Finale's it is no less important from the overall events and outcomes. If you are lower level, or perhaps newer to the Plot as a whole, this is a great opportunity to get involved.

Finally, for those who will be missing out on the Finale's all together due to timing, I have an opportunity for you folks to participate, so please get with me via PM.

~row
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8
Layonara Server / Version 3.30.4 is online!
« on: May 10, 2011, 10:36:40 pm »
[SIZE=32]Version 3.30.4 is online![/SIZE]
 
NOTE: There is a new HAK file for this update.  Download it here.
 
Changes/fixes:
  • Slight tweaks to Brech Mountain cave
  • Adjust Awakened spawn appearances to better match lore
  • Fix description on Xeen statue in Katherian to properly reflect lore
  • Better destruction of furniture inside player housing when the house is sold
  • Fix a furniture duplication error under specific circumstances in multi-area player houses
  • Update Angel's guild hall to add a new statue
  • Fix laggy display cases in Angel's guild hall (hopefully)
  • Mist added to Warrior Falls to reflect quest outcome
  • Fix silk quests in Center
  • Fix price coding on some West Blackford houses
  • Fix (hopefully) inconsistent issue where combat dummy appears as a music stand
  • Fixes to the Silver Buckle Inn
  • NPC changes in Kelin's Inn in Krandor
Assist credits go to Alatriel and thanks go to those who reported bugs.

Enjoy!
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9
The Dragon Storm Campaign / Plot Finale --- May 21
« on: May 10, 2011, 03:05:21 am »
Hi folks,

Please mark the date 2011-05-21 in your calendars. This is the date that we are currently planning as being the day where the finale quests will take off in the Dragonstorm campaign - for good or for worse. ;)

The planning is still being finalized, but at this stage we are planning for 2 quests on 2 different servers (Hilm Castle and Stormcry Hollows). There will be a third quest, but it may be taking place at another date.

More information will be upcoming shortly. In the meantime you better start planning!

Kind regards, the Plot GM Team
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10
Ask A Gamemaster / Monstrous Submissions
« on: May 07, 2011, 11:01:47 am »
Back in May 2010, a hold was placed on monstrous submissions "temporarily, until the team catches up on submissions".  All of the submissions from May 2010 seem to have been completed.  Any ETA on bringing them back?  We're at the one year anniversary.

Monstrous submissions require little extra effort to approve than any other approval.  If anything, they require even less effort, since they can say that they "came from some tribe in the woods" instead of "he came from this city at this time, check the Lore, and this event was happening there, check the lore, and so and so was the queen of this land, check the lore, and he learned elven from his fathers friend, and dwarven from his mothers uncle...".  This is much more complex than say "Tog came from the woods, he learned the way of the warriors and talks with grunts, like most orcs do".

What I also find strange is that highly complicated races like Dark elves, each of which must detail their test, how they passed, their reasoning for leaving the underdark, how they cope with being topside in an alien world, etc. are fine, but a goblin who was raised in a tribe in the woods is more complex.  The suspension does not extend to wemics or fish elves, which are very monstrous and complex in their own right.

This is not to knock the submission/approval staff.  They have a tough and thankless job, very thankless.  The stress levels of dealing with all these hurdles can be frustrating.  But when regular submissions begin to take almost a month to approve, monstrous submissions have been denied for more than half a year, and we have massive blow-outs like what happened with Silvanne, and about 1/4 of the new players who submit a new character just wander off during the process and never return, then decidedly there is a problem.

We need more staff!  Maybe the time is right for a recruitment drive to bolster numbers on that front.  We need to lower the bar!  When I first got here, maybe 6-7 years ago, I admit the bar was too low.  Right around 2005-2006 it was raised to an appropriate level, I think.  But every year since then, we have demanded more and more from our players just to start playing.  It has gotten to the point where three grown men in their 30s have to meet 3x a week for over 3 weeks to brainstorm, rough draft, edit, etc. trying to find the secret codewords just to get a battle-rager approved in less than a month.  This is a family server, children are supposed to be able to play here.  How is a kid going to make a submission without tons of outside help?  Will children have the maturity to be told "no no no no" every time they want to try to play a new game?  We've had a grown man in his 30s snap and rage-quit over this system.  

Take a look around at the server numbers.  It's basically the same 10-20 people at peek hours, with 0-4 on any time less than weekend quest prime time.  Now you might say that this is simply because the game is old, then how come other servers far less incredible than ours that shall remain nameless are hitting 40-50/64 consistently?  I will tell you why, because in order to play a game, it has become work.  In order to alleviate stress, we fret and agonize about nitpicking little things in the bios.  I write awesome bios, so I don't have to deal with most of thise stress.  Luckily I can get my non-monstrous, mundane characters approved in say, 2-3 weeks.  I still think we can do better than that.

I love this server.  It has built many fond memories over the course of over 7 years.  Please, we have to stop starving it of new players in the name of law and order and meticulous structure.  I know I make this post every year, and every year now the problem has gotten worse and worse.  I do not fault the current submission team, but rather I commend them for lasting as long as they have and working as hard as they do.  But in the end, it's equally unfair to them as it is to the players to have the bar set so high.  

In short, we could use two things.  1) a staff recruitment drive among our tiny numbers to help speed things along. and 2) to lower this bar so that people less perfect and well-written than myself can pass the very 1st step.  We also need to lift the ban on monstrous races, because it isn't the problem that they are so complex, but rather WE are being too nitpicky with the mundane races as it is.  If every submission takes weeks and weeks, then a goblin or orc is not the problem, the system as it is working now is the source of the trouble.

I commend the team currently working hard to keep this awesome world running.  Just you're working too hard over a basic process that gets harder and harder.  The higher you set the bar, the more work you make for yourselves, and the harder your job will be.  I'd rather have lots of approvals green-lighted quicker and see you people in game, playing, than making an unpaid career doing paperwork 20 hours a week.  I would rather meet lots of new players new to RP in the world than a tiny handful of seasoned veterans that survived the overly difficult obstacle course it takes to get here.  We need more staff, we need more players.  More players mean more veterans that become staff, so don't turn away the players.

You incredible people work too hard as it is. ;)
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11
General Discussion / Alabama Distruction
« on: April 28, 2011, 02:19:24 pm »
As some may know Alabama was hit with serious storms and tornados. Our town was hit by 3 tornado's. We are without all utilities for the next 3-5 days. No power, cable , phone or cell. I had to drive over an hour into TN for gas and cell service. We have had several deaths and they are still searching. Please keep these families as well as others in your thoughts and prayers.

Mooneyes/Angela
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12
General Discussion / Big thanks to Dezza
« on: April 26, 2011, 02:47:31 pm »
I know when the plot quest concludes that we will all stand up a applaud Dezza for his works. I want to stand up in the middle of the chaos and say that the job he is currently doing is nothing short of amazing. He seems tireless in this effort. Dezza not only creates engaging write ups but he incorporates the endless stream of PC actions into every write up, which tells me he is also reading and replying to what must be a mountain of PMs. One of the great things that Dezza is doing with these write up is in how he portrays each PC so true to how they are played.

My deepest thanks go out to you Dezza for your work, creativity, and the energy you are putting into this effort.
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13
The Dragon Storm Campaign / Nesar-Kuhl
« on: April 25, 2011, 07:21:58 pm »
// 2 days after Razeriem and Hardragh capture Prim

"Go ahead and find out why our *curse* army is not moving" The Mad Doctor raged while seated on a wagon in the column of soldiers marching towards Vilsna. The combined Nesar armies had crossed into Kuhl and had made fairly good time along the main road from Nith to Vilsna over the last few days.

Alandric had graciously allowed General Zan Rimous to take his armies first since they would have to branch off to skirt around Vilsna and head to Amaria leaving Alandrics forces clear to assault the large town of Vilsna. But now, not even halfway to Vilnsa the long columns had slowed and now stopped with no word from the General as to why. Alandric was in a foul mood anyway and this just added fuel to the fire.

One Eye rode his tall black warhorse along the lines where tired soldiers took the moment to sit down or rest from the toiling march. Men and women flinched away from the sight of him as he thundered past.

Eventually he reached the forward units and the Generals party.

"The Doctor wants to know whats going on General, he is not pleased with this delay."

The General turned his mount to look at the large Raven then averted his gaze.

"We have Cult soldiers ahead, they have formed defensive lines across the road and into the rought terrain on either side. I've sent out scouts to assess how many lie in our path."

The Raven's horse shifted under him as he spoke, "You have soldiers, send them in and you will soon find out how many Cultists lie ahead."

The General licked his lips nervously and angry mutters could be heard from several of those in his party.

"Of course that will reveal those immediately before us but it would be a waste of life and will most likely not tell us if the enemy has other surprises for us further back that we cannot see."

"It is not a waste of life, those that fall can be used again."

More angry mutters and the general developed a sheen of sweat upon his brow.

"Yes, yes of course, how foolish of me to forget that. It is indeed lucky for us that the Doctor is present that we have the benefit of such powerful magics. I humbly ask for one more hour for my scouts to return, if they do not then I shall do as you request."

Jehorum's horse shuffled back and forth and he seemed to consider the words.

"Very well, one hour then you assault their positions," a pause, "and you will personally lead the assault." He wheeled his mount around and raced back down the lines leaving the General and his staff angry and afraid at the same time.

An hour later, as ordered General Zan Rimous led his army into the enemy positions on the road to Vilsna, and lived to talk about it later although many of his men didnt.

They reached the barricades and threw themselves onto them trying to breach them and drive a hole in their ranks to send cavalry in and around them to cut them off. They managed to do so before a small group of four Myr'drachs appeared and cut into their ranks decimating them within minutes. By this stage Alandrics forces had reached a position where they could watch the battle.

He ordered them to hold their positions and even chuckled a few times at the scene of carnage before him. Eventually however he signalled to Adder, Gimli and Eyebite to lead their Corathite soldiers into the fray.

"Clear this mess up for the general will you, otherwise we'll be here all day."

Hours later the armies had formed up and were marching past the broken enemy lines. Dozens of small trees had been cut into posts and staked up around the area and numerous cult bodies hung from them for the crows to feed on.

Alandric glanced behind him as they moved forward once again and commented to Jehorum who road his horse beside the wagon.

"Good days work One-Eye, the enemy are all dead of fled and our army swells with soldiers more biddable and less fickle than before."

Jehorum grunted in agreement and glanced behind the wagon where dozens of undead Cult and Nesar soldiers shuffled along behind them. Around them dozens of Corathite priests kept them in line and moving forward. Behind them a wide space had opened up between the undead and the first groups of Nesar infantry. Fear in their eyes as they stared at the horror that walked before them, some of them had been friends the day before, some enemies, and now they were undead.

The march to Vilsna continued.
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14
The Dragon Storm Campaign / Rofirein & Toran
« on: April 18, 2011, 08:01:12 pm »
// As PC's leave Fort of last Hope to help the incoming vital wagon train...

In the Cathedral of Westerngate and almost simultaneously in the Citadel of Toran in Huanjyn arguably the two most powerful religious figures in the world address packed congregations. The contents of their speeches imply some measure of discussion between the two men in a secret capacity.

The Golden Voice of Rofirein, Barvanth Hirumun III and the Auscultare of Toran, Loran Kor both speak plainly to their audiences of the threat the Cult poses against the world.

In their speeches they declare that any god loving faithful should try and assist the war in whatever capacity they can manage.

In Huanjyn the Auscultare declares that any and all able bodied servants of Toran in the city, barring those necessary to maintain the good working order of the Citadel and city will form contingents of soldiers that will travel to Hilm and join in the efforts there to face the threat Molvaren poses.

In Westerngate the Holy Voice declares much the same, except here the Dominus of Dragonsong who attended the session stood in unison with the Golden Voice declaring that several more divisions of the Dragonsong elite will join the Rofireinites in their march to glory in Hilm.


In both cities after the sudden declarations hundreds of merchants and trading companies have begun vying for a chance to aid the forces going to Hilm with ships, supplies and whatever else was necessary. The sense of community spirit in both locations burgeoned by the inspiration of its religious and national leaders.

Within days thousands of Soldiers, knights, archers, mages, clerics and assorted support staff are piling onto hastily formed fleets of various crafts. Anything and everything that can float is fielded in order to get the armies to Hilm as fast as possible.
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15
The Dragon Storm Campaign / Arnax
« on: April 16, 2011, 10:48:44 pm »
Queen Maillard and her entourage are examining the newly repaired docks after the battles months before to liberate the Corathite Temple in the city when a messenger races up to them, prostrating himself on the ground and holding aloft a sealed envelope.

A guard grabs the message and cracks the seal inspecting the contents breifly before passing it to her.

Her face frowns as she reads it then reddens in anger. her voice explodes loudly for all to hear nearby.

"How Dare they! The Self-serving Fools!." She turns to the Captain of her Guard.

"To the Temple, Immediately. I must speak with the Sanctis urgently. This cannot be, the Black Wizards have gone too far this time, we must act."

The entourage about face quickly and hurry to keep pace with the angry monarch as she storms towards the Corathite Temple.
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16
Rumour Has It / Looking at Milara's Borders
« on: April 09, 2011, 05:33:36 pm »
Adder makes his way from Bloody Gate towards the Mountains of Madness. He also asks discreet questions prior to leaving bloody Gate to glean any available rumors.  His goal is merely to look for changes in the status quo, which has remained pretty much unchanged since the expiration of the treaty. He moves with caution, staying well off any maintained roads or pathways, but close enough to avoid the pitfalls and dangers of the general wilderness, which he detests to a large degree. Any sign of giants prompts extra caution, and the trip slows down considerably. Full compliments of invisibility and greater sanctuary spells are maintained for this trip.

With all of the epic battles being waged in the war with Khul, it is implausible to Adder that a necromancer of Milara's power and resources would pass up an opportunity to improve the position of his kingdom while the focus of the entire world is elsewhere. Adder is eager to see if there are developments that can be seized and taken advantage of to further the goals of his Dark Lord, Corath.

Although Adder frequents many locations close to the borders of Milara's kingdom, he does not cross over into his lands too often. Occasionally if the odds of significant information are high, he will. Milara's power is immense and well known. Although Adder has had direct contact with him in the past, he does not relish being in that position again.  Border guard posts will be looked at to determine if there are changes in troop deployments or strengths. He will be looking for increased or suspicious traffic to and from the mountain roads leading toward the fortress of Milara's Throne. Anything out of the ordinary will be scrutinized.
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17
Rumour Has It / Mortuary Work, Attn: Dezza
« on: April 09, 2011, 01:02:01 am »
Stygian was looking for a foothold in Fort Vehl to use as a launching point for operations in service to the Dark Lord. It seemed a logical step to ply a trade that would give him access to raw materials and victims who would never be missed or mourned. He headed to one of the local mortuaries, 'Goude & Partner, Morticians and Burial Services, intent on submitting an application for employment.

Upon entering the front office and asking for an application a bored and sullen attendant placed a parchment in front of him, with a number of questions on it. "I assume you can read?" He looked at Stygian blankly. "Fill this out and bring it back when you're done."
Stygian took the offered form, laid it on the counter, and pulled out a writing instrument and began filling out the form.

1/ What is your full name and what city, nation were you born in?
Stygian Achnuman. Born in the city of Arnax, Kingdom of Nesar.

2/ How deep must a body be buried to prevent the earth sinking in during the putrefaction and bone stripping phase of decomposition?
This question can have several answers. If the body is contained inside a stone casket or coffin the burial depth is sufficient at 36 inches, as the rigid surface of the container will keep any earth sinking event from occurring.

Most jurisdictions require a depth of 6 feet for burial of linen clad bodies and wooden caskets, which is sufficient to both prevent earth sinking during the putrefaction and bone stripping phase of decomposition... and to provide sufficient weight on top of the body or container to prevent movement in the case of undeath taking hold.

Also, earth composition should be considered. Loose loamy soils and aggregate materials are more susceptible to settling, thus may require greater depth then heavy clays.

3/ Have you worked with dead bodies before? If so where and why?
Yes. I worked for five years as an apprentice mortician to a Nester Bondalavalin in Arnax. I also worked as an assistant to a Reedlin Stirelin in Arnax for another 6 years.

4/ Do you have any references? If so, please provide at least two.
Nester Bondalavalin -- Deceased. Plague was cause of death.

Needlin Stirelin -- Deceased. Taken by the Temple of Corath.

I am also proficient in standard burial, embalming, mummification, and cremation. In short, I can probably answer any question you have or demonstrate any procedure required. And yes, I can read very well.

5/ Do you have a particular faith you ascribe to?
None.

6/ Do you have a fetish about the dead?
No fetish. Necrophilia is disgusting, if that is what you're getting at...

When complete, he pushed it across the counter and stared at the clerk with the same blank look he had received from him earlier and waited....

The attendant looked at Stygian several times after reading the form, then excused himself and hurriedly headed into the back of the office through a single door. Moments later he returned with a tall, lanky man in a dark embroidered suit. He approached the desk with Stygian's application in hand and looked at him for several minutes. When he spoke, it is with a slow drawl and soft demeanor.

"You have some experience then, you are fortunate. My last mortician tried to rob a corpse he was supposed to bury two weeks ago. The father of the woman who died caught him and killed him with his own spade. I too knew Needlin in Arnax, he was very skilled." Without letting you speak further he continued.

"I will give you a three month trial. You start tomorrow. I am Vilhelm Goude, your new master."

Stygian worked diligently in his new position, ever conscious that he was under the scrutiny of a master of the craft. Many months passed, and those months turned to years. From time to time the occasional street urchin, addict, or beggar would disappear, never to be heard from or seen again. Although he often had to leave on "personal business" for short periods, he always returned to provide services for his employer and delve deeper into the knowledge and practices of the mortician. He was hoping that soon he would be in a position to be declared a Journeyman mortician and licensed to practice in some of the smaller outlying towns and villages....
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18
General Discussion / A Darker Cloud
« on: April 08, 2011, 11:46:00 pm »
A dark cloud looms above Belinara as Ni'haer waits patiently to spread fear and terror to its population of lesser races.

Since I enjoyed the little Aussie trip we had a few days ago, I figured I'd schedule one right after my WLDQ. Different alignments and races will come into play which should make for some amusing role play as always. This trip isn't necessarily limited to high level areas on Belinara so we can go wherever we decide.

This event is open to everyone, i.e. all levels, races, alignments. Just be mindful of the consequences.

As for the timing, the WLDQ will probably end in 3 hours or so, I won't be placing a definite time on the calendar event since the WLDQ might take longer or end sooner than expected.

Ni'haer will be waiting in Arnax to meet with you all and from there we decide and begin our journey. Mind you, this occurs prior to the incursions on key cities like Arnax, Nith, and Fort Miritrix to avoid any mishaps. But please be mindful that we will be deep within the dragon's lair since we're straying near the borders of the Green Dragon Cult.

So unsheathe your swords and sharpen your tongues! Prepare to be put under a Dark Elven lash! :)

Event Stub on the Calendar: http://forums.layonara.com/calendar.php?do=getinfo&day=2011-4-10&e=17892&c=2
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19
The Dragon Storm Campaign / Nesar
« on: April 06, 2011, 06:16:29 am »
Within days of a Black Wizard showing up in Blackford Castle to make an offer to the War Council an unsanctioned action has taken place.

Before the War Council had even finished making their determinations over whether they would accept the Wizards offer a group of adventurers had taken it upon themselves to act.

Upon reaching Nith the adventurers found a state of chaos. Soldiers and mercenaries ruled the inns and taverns, the local inhabitants hiding in their homes, many afraid to leave them in case they were set upon by thugs or riffraff or undisciplined soldiers.

The Drach Tesak ruled the night eliminating any they felt were a threat to their armies impending invasion. A whole city on the brink of destabilisation, ready to capitulate to the armies of the Cult as soon as they arrive.

Into this mess came a band of hardy folks, used to the rigours of danger and death. With the help of one of the few remaining figures of authority in the town, the head of the Peasant army or the Nesar Field Regiment as they were referred to, Master Kerrin of Balin dale. The adventurers began their search for the Drach Tesak in the city.

Several strikes from the Tesak on the Adventurers at night took their toll but the Tesak fared the worst of it. Tenacious as adventurers are known to be they pushed and pushed eventually finding Cult sympathisers in the town who were giving the Tesak access to the city through tidal tunnels created by the river and the ocean. These men declared a pox on adventures and Faith worship seeing the Cult as a viable alternative to both.

Persistant as ants the adventurers descended into the tunnels facing not only the sneaky underhanded strike and run tactics of the Drach Tesak but their nefarious traps and attempts to flood tunnels the adventurers entered as they themselves fled.

Lives were lost on both sides but the determination of the adventurers coupled with their considerable firepower in strength of steel and Al'noth forced the Tesak to abandon the tunnels and return to their own forces.

Within hours of the adventurers returning from a farm a day out of the city where the Tesak were gaining access to the underground tunnels four men in black robes appeared in the centre of the city.

They summoned all the Black Ravens in the city and surrounds and new orders were issued. The Ravens then set about driving the soldiers and mercenaries out of the city and back to their mobilisation areas. more than a few soldiers lost their lives to the violent agression of the Ravens in carrying out their orders.

Meanwhile in the city a meeting was called by the four Black Robed men of any and all hidden in the city who held any position of authority.

Whether they have enough time to rebuild what the Tesak pulled down only time will tell.
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Introduce Yourself / Hey I'm Back Again Again(Maybe for a third time)
« on: March 31, 2011, 07:29:28 pm »
Anyway that is not the point.  I will now actually play Layonara and not play for a month leave for 6 months and come back(repeat).  Anyhow lately I have been writing in school about Orcs, Elves, and you guessed it, your favorite disgruntled elf CASTOOOOOOOOOOORRRRRRRRRRR GOOOOOOODDDDSHOOOOT! *applause*  Anyhow Im here to stay.  Oh and please help me do this.
*Castor will not sell anything
*Castor will not cheat you
*Castor will not be an incompetent salesman due to the person behind the keyboard's shoret attention span
Signed
         Me*_*
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