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Just for Fun / When you fail your climbing check...« on: December 12, 2012, 11:11:48 pm »
Snow and ice make China's Mount Hua pilgrimage especially dangerous
The pictures from this hermit's pilgrimmage remind me of the Deadman's Pass obstacle course. The following users thanked this post: Filuviel
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Just for Fun / When Quest-Givers get Greedy!« on: July 27, 2011, 04:26:34 pm »
When I read this, I suddenly got the image in my head of Ragrian swimming through a sea of necklaces like Scrooge McDuck.
The following users thanked this post: Filuviel
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Just for Fun / Praise for Dorg« on: November 06, 2009, 07:49:37 pm »
Dorganath, our friendly administrator, can always be found
hard at work in these forums. Dorg works independently, without wasting valuable time resorting to pettiness. Dorg never thinks twice about assisting fellow forum members, and he always finishes given projects on time. Often he takes extended measures to complete his promises, sometimes skipping healthy breaks. Dorg is a dedicated individual who has absolutely no vanity in spite of his high accomplishments and profound knowledge in his field. I firmly believe that Dorg can be classed as a high-calibre contributor, the type that cannot be dispensed with. Consequently, I truly recommend that Dorg be promoted to Supreme Leader of Layonara, and a proposal will be executed as soon as possible. The following users thanked this post: Filuviel
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General Discussion / Just another player.« on: August 26, 2009, 11:22:23 am »
Wasn't going to make a public post about this because I didn't think it was really that necessary, but I guess I should make people aware that I have stepped down from the GM team and will no longer be running any quests etc.
I will still be here as a player, as much as I can spare the time for, but sadly it's best I step down as I can't dedicate the time I used to be able to writing/running quests, it has been a lot of fun and a big thanks to the team for letting me a part of it. Makashi. The following users thanked this post: Filuviel
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Layonara Server / Version 3.21.3 is online« on: June 10, 2009, 05:46:37 pm »
Version 3.21.3 is online!
** I added this in response to feedback that people thought places to get Bebilith Silk didn't exist in-game. The original location for Spinning Bebiliths is still where it's always been for the last couple of years is still there. It is perhaps not the most traveled or explored place, though in my opinion, that's kind of a shame. The only clue I'll give is that they exist in an “old” set of areas that used to be home to something very large before it was killed in the last campaign. Both the old location and the new one I've added are actually rather conveniently located to prominent cities. So put on your explorer's caps and go some place you've never been! Thanks go to orth, Chongo and Script Wrecked for their contributions, as well as Alatriel and Nehetsrev for their remodel submissions. The following users thanked this post: Filuviel
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Layonara Server / Updated World Policies -- Effective 23-April-2009« on: April 23, 2009, 09:38:06 pm »
[SIZE=13]Layonara is a world built for entertainment and community. Years of diligent volunteer effort on the part of the Layonara team has generated extensive and engaging environments, compelling and unique game dynamics, a vibrant and supportive community, and a universe overfull with history.[/SIZE][SIZE=13]
[/SIZE][SIZE=13] To maintain Layonara's entertainment factor and sense of community we strive to: [/SIZE]
We urge everyone to read the updated policies in this thread. Should you have any questions, please don't hesitate to ask them in our "Ask a Gamemaster" forum.[/SIZE] [SIZE=13] - The Layonara GM Team ---------------------------------------------------------------------------- NOTE: The policies below represent that which has been updated. It is our goal to merge these into LORE so that there is consistent information both on the forums and in LORE. This process will take a few weeks likely, so please bear with us through a brief period of inconsistency. These policies will also be cross-posted in the applicable section of the forums for convenience. The policies given below are best segregated into three main categories: [/SIZE]
And now, without further ceremony... [SIZE=24]Behavioral policies:[/SIZE][/B][/COLOR] Area level restrictions – Effective immediately, we are lifting all area level requirements. This means that there will no longer be any level-based stipulations regarding where a character may travel. After much internal review, the GM Team feels that most, if not all, places in the game world effectively enforce their own sort of level restrictions, both in difficulty and degree of reward, and it is not beneficial to the Community or the GM Team to police or enforce such limits artificially. The following is a guideline for what each area is designed for danger wise, so that players may knowingly choose their destinations.[LIST=1]
Party level spread – Effective immediately, we are rescinding all previous statements regarding the level split between the highest- and lowest- level character within a party or grouping. The GM Team feels this particular rule has been misunderstood, misinterpreted and misapplied at all levels of the Community including by members of our own GM Team. As a result, it has been damaging to roleplay, it has caused animosity between the Community and the GM Team and has made people feel like criminals just because they associate with a character more than 10 levels different. Special note on the lifting of area and party level restrictions – While we are effectively removing all restrictions regarding character levels, we are hoping to encourage better grouping, better roleplay, a greater sense of adventure and an environment where roleplay is not unduly bounded by out-of-character issues such as level and arbitrary lines on a map. Having said that, the GM Team maintains a single request that can be summed up briefly as:[INDENT]“Don't drag, and don't kite.” [/INDENT]It is possible for a low-level character in a group of higher-level characters to contribute in some form, whether by flinging spells, tossing potions, firing arrows or any number of other contributing things, even if they're not terribly effective. The important part is that they attempt to contribute. Similarly, a high-level character can escort a group of lower-level characters without doing all the work for them. So, in this spirit, we ask for the Community to respect this and to keep these things in mind when going out and about. We're not going to break up a party on Dregar that contains a 5th level character just for that fact alone, nor will we go on hunts when we see a wide party level spread. However, if we see little or no roleplay among the party, if we see non-contributing lower-level characters or we see a high-level character being the primary application of force among a group of otherwise lower-level characters, we may request a modification to the party's behavior. If the behavior persists, we reserve the right to disband the party. We want everyone to have fun, to adventure and explore, and we no longer feel it appropriate to keep these restrictions in place. We ask only that the Community enjoy this expanded freedom and request that it be used responsibly. Muling – Another often misunderstood rule is that of muling. Our official definition of muling, effective immediately, is: “Muling is when you have items (in the bank, in your inventory, in your house, etc. that you have earned or fairly traded for), and then you give those items to a newly created character of your own for free. This also applies to having a character you control gather CNR or other items for another character you control. It is fine to RP a 'sales person' or whatever you may want to call it but from this point forward please do not let that 'other person' be another character under your control." To put more plainly, it is muling to give items, gold or any other assets from one character under your direct control to another, whether you have multiple Bioware accounts or not. You, as a player, are the common factor between them, and giving one character an advantage that another has earned is not something we tolerate. If you must transfer goods between two characters under your control, then do so through a third-party and conduct the exchange like a business transaction, meaning exchange goods or coins in trade. This applies as much to unassociated characters as it does to characters who are directly related (i.e. parent/child relationships). We believe all characters deserve to accumulate equipment and wealth in line with their own accomplishments, and it is unfair to the rest of our Community if some take it upon themselves to give benefits to one of their characters by the work of another. We ask everyone to respect this philosophy for the good of everyone in the Community. Looping and Camping – Looping is defined as going through the same few areas in a short period of time in order to keep continually harvesting CNR, reaping XP and loot from killing the creatures there, etc., and then repeating this sort of thing over and over in a given span of time. Camping is defined as staying effectively in one place, typically one single area, usually for the purpose of waiting for CNR to respawn so your character can harvest another full load, and then waiting again for the next respawn cycle over and over again. Another form of camping is to enter an area, kill the creatures and/or harvest the CNR available, then log out for a time, log back on and repeat the process. We ask the community to limit any looping behavior through a small number of areas to 60 minutes. We ask the community to limit any camping behavior in a single area to 30 minutes. In the case of logging in, harvesting and logging out, we ask that you simply do not do this more than 3 times in a row. The GM Team understands that not everyone has a lot of play time. Sometimes there is only a small amount of time to log in, take care of a few things and then log back out, and we do not wish for people with limited time to feel like criminals. However, we also believe that players should exercise some degree of self-restraint when doing such things. While we will not be actively policing for camping and looping behavior, if we observe such in excess of the stated guidelines, we reserve the right to intervene and inform the party that they have pushed the boundaries of what we would like to see. Unless taken to the extreme, the GM Team will not be applying in-character or out-of-character punishments to any groups caught looping or camping in excess, however we may remove the group from the situation if our requests are not respected. In Summary At no point will there be in-character consequences to the breaking any of these rules; no effects, no spawning of creatures, no going to jail or being tersely corrected by NPCs. There will only be out-of-character actions, which can range from simple warnings to banning, the latter being the most severe of course and only at the extreme abuse of the rules. Please do not associate in-character consequences to out-of-character actions as they are completely separate. iIn-character choices will generate in-character consequences and likewise for out-of-character choices. [SIZE=24]Character Submission and Approvals Policies:[/SIZE][/B][/COLOR] First and most important to the community: by submitting a character, whether or not it is approved, you agree to adhere to all the rules of this server both in game and out. If you have not, by this point, read the rules of the server, it is recommended that you do so now (please follow this link). Name – All names of character submissions must be the original creation of the submitting applicant. They can not be copyrighted names from a game, book, television show, movie or any other medium not covered in this list, nor can they be names belonging to existing characters in Layonara. Race – There are numerous races on Layonara. Not all are available as player races, but there are many options in game at this time. Only the sub races Wemic, Brownie, Ghostwise Halfling, Sea Elf, Dark Elf and Goblin will require additional justification for choosing this race in the biographies. When you chose one of these races, please take into account that the review may take an extended period of time. Due to lore reasons, Tiefling and Aasimar will no longer be an option for new character submissions. For the same reason, no half races (Half elf, Half orc, Half giant, Half ogre) can be born after the year 1421. You can find the current year here. The following races must start out with an alignment of CN, TN, NE, or LE: Dark Elf, Half Orc, Half Giant, Half Ogre, Orc, Goblin, and Deep Dwarf. There is one exception to this; a cleric character that follows Az'atta (regardless of race) may start out with a good alignment. (see further down for more information on alignments in general.) Please see the racial LORE pages for further information. Age – When selecting the age of your character please keep in mind that many age at different rates and some races naturally mature slower as a result. As well, each race has a minimum starting age since we do not allow child player characters. Classes – The mechanical classes of Layonara have several wide interpretations and some have very specific needs. Most standard character classes do not require anything in the way of justifying the choice of class over some other in the character submission. As such, a detailed justification for a particular class is an optional thing, and we will not overly scrutinize them, excepting for very obvious glaring issues (I.E. a submission where a sorcerer studies his magic rather then innately acquires it or a level one fighter is taking on whole mobs of orcs on his own, etc). Clerics and paladins however, must give their stated commitments in their biographies and we would still like them to make clear in their biographies their respect for their deity's dogma and/or organization. Druids also have their own submission requirements, and we would like to have any druid players read the druid information page. Additionally, applications asking for dual classes are not expected to include more then what a single class of the same would require. Resubmissions to add a second or third class after initial approval (excepting druid, paladin, cleric or monk) need only be a resubmitted biography with a few additional lines explaining the IC reasoning. Resubmission to add druid, paladin, cleric or monk (especially if the starting class was monk or druid to begin with and a character is returning to this class) hold the same requirements and stipulations as above with potential extra requirements (such as CDQ, CDT or other need). If you have a character with multiple classes, you must have 5 levels minimum in each class before level 20 (e.g. You cannot have a level 3 rogue, level 17 fighter, you need at least 5 rogue) Monk, Paladin and Druid classes have restricted multi-classing. Policy on Applications for Additional Class and/or PrC past level 20 –Characters approved for an additional class beyond what was established prior to level twenty-one (21) must take five (5) levels or more consecutively upon initiating levels in the new class. This rule reflects what should be inherent of all applications for a new class. By pursuing a new class, the player is pursuing a new avenue for character growth. This growth should be reflected by an investment in the new class beyond a simple label. Taking one level in a new class and then going back to the initial class(es) shows a limited drive to pursue the path for which you were approved. Once five (5) consecutive levels in the new class have been taken, you are free to level as you find appropriate, provided there are no multi-classing restrictions for the new class. Alignment – Most alignments are unrestricted and will not require special support with in the biography to be approved so long as there are no glaring conflicts.(For example, a Neutral Good rogue who mugs and robs travelers indiscriminately to make a living.) Chaotic Neutral remains a special alignment, and the submitting player must have had an active character in the world for four (4) months prior to the submission of the Chaotic Neutral character. There is no minimum level requirement for this active character. You do need to submit, in your own words, an acknowledgment stating your acceptance of the rules of the server and giving a statement acknowledging that Chaotic Neutral is not carte blanch act randomly, expecting to be free of penalty. In the game and in our community, actions have consequences, and if you are not willing to accept the consequences, do not make those actions. Evil too is special and with the heavier requirements. Lawful Evil and Neutral Evil require an active character for at least nine (9) months. There is no minimum level requirement for this active character. As with Chaotic Neutral, on the character submission the player is required to state in their own words that they accept the rules of the server. As well they must state that they accept that the alignment of Evil may put them at odds with the majority of the player community as well as the NPCs they interact with, and that they accept the consequences to their actions. Chaotic Evil is not available to player characters on Layonara, and if a character's alignment shifts to Chaotic Evil territory the character becomes property of the GM team and is no longer playable. The actual approval of these alignments lays ultimately with the GM team, based upon appropriate roleplay of previous alignments. The team holds this to protect the community as a whole and not to target any particular members of it. Realize that by choosing these alignments the review time is longer than for standard characters, as input from the GM team will be sought. Deity – Deities are an active, if indirectly so, power upon Layonara. When a character passes from the world the deity may choose to call their souls to their domain. Some classes require a deity choice but most do not. Do not choose a deity to enter in the deity field unless your character is truly devout as it will bring consequences (both good and bad) to your character. If you do select a deity for your character please use common sense where dogma and your character's worship is concerned and if there is an extreme case, such as a dwarf worshiping Lucinda, make certain the details are touched on in the biography. A final note on deities: The GM team will enforce the accurate portrayal of a character who is devout. If they are caught doing something their deity disapproves of, there may be consequences. These include, but are not limited to, helping the enemy of your deity, doing something strictly against the dogma of your deity, and furthering the goals of an unfriendly or enemy deity. General Biography details and lore – The primary focus of biographies is RP and lore. Despite the above leniencies, lore will still be strictly adhered to and possible conflicts with lore will receive the most scrutiny. In the case of reapplications for alignment shifts, secondary classes, etc, an RP justification will be requested as always, but a few lines should suffice (as long as they are explanatory). When applying using your own format, please link all pertinent information along with your request. Optional questionnaires will be posted for use for both original submissions and reapplications to simplify the process for the player. Character backgrounds can comprise pretty much of whatever you wish but should cover the following:
Languages – Available Ears: Elven, Halfling, Dwarven, Dark Elf, Gnomish, Thieves' Cant, Wemic, Animal, Brownie, Underwater, Sign Language, Orc, Goblin, Draconic and Florane (T'oleflor). Everything except Draconic and Florane are available on initial submission with some additional support in the biography. Races receive their specific ear on creation. Dark elves receive both the elf and Dark Elf ear. Sea Elves get the elf and underwater ear. Druids and rangers start with the animal ear, while rogues start with the ability to use thieves' cant. Certain clerics may also begin with the animal ear depending on domain. Half elves will be able to understand the elven language but the biography and intelligence must support the ability to speak it. These default ears do not count against your bonus languages. Languages may also be learned in game from other players. They cannot be learned from familiars or NPCs, and after creation, your character journal must reflect the learning of the language to have it approved. Approval after initial creation involves submitting a request and a link to your character journal as well as the support testimony of your tutors. In any situation, except for automatic languages and where specified to be outside of the norm, all applicants wanting additional languages need to make certain they have the appropriate intelligence to support the request. The maximum number of additional languages to be requested on submission is two (2). The maximum number of non-racial/non-class languages that a character can learn is equal to the character's base Intelligence (INT) modifier. For example, an elven Druid would automatically receive the elven and animal “ears” when the character first signs into the world. With an INT score of 12 (+1 modifier), the character may learn one additional language, if desired. This language may be granted on the initial approval or learned over time in-game. Restarts/Rebuilds/Relevels – The definition of a restart, for the purposes of this server, is: starting one's character completely over from scratch without any benefit of the previous incarnation's inventory, coin or experience. That is to say you start over from level one with nothing. In addition we will require you to post for a deletion of the old incarnation and create the new version with a slightly different name. Add an extra space, perhaps change one or two of the letters or some other minor change. If the change is not made the database will think it is the same character and will not allow for static quests to be completed, among other issues. It is further recommended that any variation of name be noted in your original character submission thread. Sometimes it happens that we find ourselves not liking how our character has turned out, mechanically speaking, for a wide variety of reasons. Level five (5) and below seems to be the most common areas where this occurs. To that end, all level five and below characters will be granted one (1) free restart when requested in the Character Submissions forums. Between the levels six (6) and ten (10) the Character Approvals team will still consider the merits and problems with a restart at that point and grant or deny based on the result on their findings. After level ten (10), or if a denial after level six (6), a character may use one of their Graceful Pleas for a restart. Once a Graceful Plea is used, it cannot be rescinded and anything needing changed (re-name, re-description, etc) after this restart will count in their normal capacities as if it was the original character. This means whatever Graceful Pleas and freebies previously used will count against the restarted character. The character restart does not refresh the count. Please go slow and pay attention to the details as when recreating the character. A restart does not clear the loss of Soul Strands (see: Soul Strands and the Layonara Death System) and they must be reapplied for once the new character is made. Please post for this action in the Grievance Forum. A rebuild is when a character is allowed to restart and then gain all of their experience, items and equipment. This is only granted for an extensive reason, such as a CDQ or quest that results in the deity change of a cleric or something of that magnitude, or when the development team makes mechanical changes to classes that require such action. They are extremely rare and require the support of at least one GM in the capacity of GM not player witness. A relevel is when one level is removed and given again. This is only granted for reasons such as accidental clicks, misunderstood feats or spells and the like. This falls under the jurisdiction of grievances requests and must be dealt in that forum with the guidelines stated in that policy. Prestige Class (PrC) resubmissions – PrC submissions are changing as follows:
Organizations and Ranks – With all of the above stated there are two very important points to keep in mind. Firstly, just because a player is a Toranite Undead Hunter, it does not automatically mean they are in the order of the Shining Hand. If a character desires to be part of an organization likely a Character Development Quest (or CDQ) or other GM acknowledgment is necessary. Either submit this with the matching class/PrC request or submit for a CDQ to attempt to join the desired organization. Some organizations have very specific procedures and requirements to join (such as the well established Knights of the Wyrm) and can be handled as a group function or as a personal CDQ. Secondly, most level one characters start out as the lowest level above 'student' in any organization they might be a part of. For instance, most starting clerics will begin in their acolyte phase (where applicable). This does not afford them any special treatment beyond being a priest of their faith. If a player wishes to advance in rank within their church, or any other organization it is squarely on the shoulders of the player to initiate CDQs to attain this goal. At present there are certainly some complications, lore availability wise, with knowing what to ask for, but any GM has access to the information and the player need only ask to find out what steps are needed or what general possibilities are available to them. It should be noted that character level is not related to rank in a church. Character Development Quest Rules –[LIST=1]
One last note: While you wait for your character to be reviewed, perhaps you might look around the forums at some of the in-character threads and more at our Layonara Online Reference Encyclopedia (also called LORE, but should not be confused with 'lore'. Tricky aren't we?) Looking forward to seeing you in game! [SIZE=24][SIZE=13]Please note that as of this date, all previous policies for this forum are no longer valid. The relevant threads will be removed shortly to avoid confusion.[/SIZE] Dispute, Grievance and Requests for Reimbursement Policies:[/SIZE] Graceful Pleas – For some months the team has pondered various options for dealing with the inequalities that the current grievance system suffers. Along with several other polices, this particular aspect was given much thought. The issues and potential for abuse are too numerous for an open return system, yet the current restrictive system created a sense of unfairness and inequity within the community. What follows is a compromise added to the system to grant leniency without making the system as a whole too cumbersome to support. Effective immediately, all players have the right to three (3) “Graceful Pleas” for each character. These Graceful Pleas can be used for a “no fault” return or reimbursement. Graceful Pleas can be used for things such as (but not limited to):
For players wishing to restore a permed character, please read the section below titled: Special note regarding the loss of a character's final Soul Strand. In the event that a player commits a bannable offense, all Graceful Pleas for all characters are subject to forfeit. A Graceful Plea may not be used to reverse a banning decision. Soul Strand and XP Loss– Effective immediately, there are only three scenarios for Soul Strand and XP reimbursement:[LIST=1]
[/INDENT]Special note regarding the loss of a character's final Soul Strand – When a character loses his or her final Soul Strand, the player will be given a one-time choice to request a reconsideration of this final death, given that the above criteria have not already been enacted for the event in question. There does not need to be any special reason, justification or evidence at all for this request. The only requirement is that it comes after the loss of a character's final Soul Strand and the player still has at least one (1) Graceful Plea left for this character. The player will be given a choice between one of the following:[LIST=1]
For the purposes of this contingency, if items are to be sacrificed as part of returning a permed character to life, an item will qualify to be counted if it is:
The exchanges made with either of these options are permanent, and cannot be re-gained through use of a Graceful Plea. The option of this choice will only be available once over the lifetime of any given character. If a character who takes one of these options loses his/her final Soul Strand again, this option will not be available. While it is possible that the XP loss could drop a World Leader (WL) character below the minimum level for WL eligibility, exercising this option will not result in the loss of WL status already gained. If the character's WLDQ is in-progress, the GM Team will evaluate whether or not to continue the WLDQ or wait until the character has regained sufficient XP to qualify. However, the approval to attempt a WLDQ will not be rescinded as a result of exercising this option. The concept behind this idea is to give players that “one last chance” while preserving the concepts of permanency and the gravity of death. If a Graceful Plea is used to restore a character that has permed before the advent of this policy, the character will only have two (2) Graceful Pleas remaining. In addition, we will impose some RP restrictions upon such a case:
Wills – Over the last couple of years, the prevalence of character wills, distributable upon the final death of a character, have become more popular and unfortunately more complex, intricate and difficult to adjudicate. There have been several in relatively recent history that have become very time-consuming for the Team to decide upon and handle. As a result, we have decided it is necessary to set some realistic limits on what can be included and distributed by a character's will. [LIST=1]
Item reimbursement – Unless caused by a GM error or a bug (as defined above under the Soul Strand policy), all item reimbursements will fall under the policy regarding Graceful Pleas. As previously stated, a Graceful Plea may not be used to get back an item sacrificed to return a permanently dead character to life. Experience Point (XP) reimbursement – Unless caused by a GM error, a bug, disconnection/crash or unexpected jump (as defined above under the Soul Strand policy), all XP reimbursements will fall under the policy regarding Graceful Pleas. As previously stated, a Graceful Plea may not be used to get back any XP sacrificed to return a permanently dead character to life. Gold (GP) reimbursement – Unless caused by a GM error or a bug (as defined above under the Soul Strand policy), all GP reimbursements will fall under the policy regarding Graceful Pleas. Bannings – [SIZE=13]GMs and World Leaders are able to temporarily ban a player in-game, pending a full review by the GM Team. Such bannings will not be dispensed lightly, and the burden of proof will fall heavily upon the individual doing the banning. As part of the process, a temporarily banned player may state his/her case here. However, we will require that all arguments, both supporting and refuting the banning, come supplied with ample evidence, in the form of chat logs, screen shots (if available) and witness testimony. Decisions on the reversals of bannings will be made based on presented evidence, testimony and information gathered by the GM Team from in-game observation and server logs. If a banning becomes permanent, the player will be banned from the forums as well, and the only recourse is by contacting Leanthar directly. Historically, very few permanent bannings have been reversed. To help assuage any fears that may come from this new capability, if a GM or World Leader temporarily bans a player for a reason that is reversed and if it happens in a blatant or abusive way, then that GM or World Leader will be reprimanded and perhaps lose their status as a GM or World Leader. Every temporary banning will be logged, and the GM or World Leader who bans someone bears an urgent responsibility to provide the evidence and justification behind the banning action to the GM team shortly after the banning takes place. Banning is something that we take very seriously here, and as such it requires a lot of responsibility and proof. As such, bannings, temporary or otherwise, will not be dispensed lightly.[/SIZE] [SIZE=13]Graceful Pleas may not be used to dispute or overturn a banning. [/SIZE] [SIZE=13]Character Rebuild/Relevel –[/SIZE] [SIZE=13]Rebuilds and Restarts fall under the jurisdiction of character approvals and must be submitted in that forum for consideration with accordance to the listed policy.[/SIZE] [SIZE=13]Relevel requests due to an honest misclick will only be granted within 48 hours of the level being taken AND if less than 10% of the XP needed for the next level has been earned. [/SIZE] [SIZE=13]If you find yourself outside of the normal limits for such a request, you may still make the same request with a Graceful Plea by providing the same justification and reasoning.[/SIZE] [SIZE=13]Character edits –[/SIZE] [SIZE=13]This is not so much a new policy but a codification of precedent so that it is clear to the community. Character edits cover a rather broad set of tasks, including:[/SIZE]
[SIZE=13]Name changes – Changes to a character's name requires the character file to be edited as well as about a dozen database updates, and only a small handful of staff are able to perform such changes. As such, we will permit only one (1) “free” name change for a character without a strong RP reason (i.e. marriage, quest outcome, etc.). This allows one to fix an oversight or error during character creation or to reflect the course of RP. Outside of these guidelines, a name change is still possible by using a Graceful Plea.[/SIZE] [SIZE=13]Description changes – Changes to a character's in-game description requires the character file to be edited, and only a small handful of staff are able to perform such changes. As such, we will permit only one (1) “free” description change for a character without a strong RP reason (i.e. marriage, quest outcome, etc.). This allows one to fix an oversight or error during character creation or to reflect the course of RP. Outside of these guidelines, a description change is still possible by using a Graceful Plea.[/SIZE] [SIZE=13]Appearance changes – Changes to a character's in-game appearance, such as a change in tattoo, skin or hair coloring or a change in head model can be affected in-game by any GM. As long as these requests remain reasonable and are not requested on a whim, we are content to allow players to request these changes from any available GM directly. Please note that wings and tails as permanent character appearance traits will not be approved or given unless as a result of a WLDQ.[/SIZE] [SIZE=13]Portrait changes – Changes to a character's in-game portrait can be handled easily in-game by any GM. Please request all such portrait changes directly from any available GM. When requesting a portrait change, please have the name of the portrait file handy. We cannot set portraits with a description (i.e. “The one with the blonde girl in plate armor”). Unless you have the portrait's file name, we cannot set your portrait.[/SIZE] [SIZE=13]Housing and furniture transfers –[/SIZE] [SIZE=13]This is not so much a new policy but a codification of precedent so that it is clear to the community. Characters may transfer houses and/or furniture to another character provided both parties are in agreement with the terms of transfer and can state as much as part of the request. However, a character cannot transfer a house or its contents to another character under the control of the same player. This would be muling. [/SIZE] [SIZE=13]In the case of absentee home owners the new policy stands as this: Absentee house and furniture transfer requests will only be granted if the owner has not logged into the game or forums for six (6) months and cannot be contacted/doesn't answer by most viable means. The requesting party must have some sort of legitimate claim to the property such as marriage or co-investment. Rental contracts are not considered legitimate proof.[/SIZE] [SIZE=13]Properties of banned players are considered immediately forfeit and only in cases of marriage will the properties be passed on to another player. [/SIZE] [SIZE=13]----------------------------------------------------------------------------[/SIZE] For convenience, I'm including the link to an "Ask a Gamemaster" thread here for asking questions and discussing these new policies. The following users thanked this post: Filuviel
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Layonara Server / Donations & The Future of NWN« on: October 01, 2008, 11:36:47 pm »
Hello again,
I've received a couple queries to the status of donations which I wanted to address with the upcoming changes to the servers. Essentially what we've always hoped for in terms of donations was enough to offset the costs to host NWN. That was five servers and their bandwidth. At its peak, Leanthar was paying over $500 a month for these servers. Over the summer it was closer to $300, but the charges were going to be over $1000 a month with the new billing structure. An impossible price. The donations always helped and each of us was always afraid of the potential of Leanthar just really not being able to cut it any more. I lost sleep when he told me of the new pricing and the inevitability of the downtime. In the end Leanthar and I both had many reasons for finding every way possible to keep NWN going. Despite the financial weight which could be better spent, the occasional stress, the time lost better spent on future development, we really want NWN to keep serving our world. There are a lot of people who help right now, the developers, the gamemasters, the character approvers, the lore team, the writers, the mmo team who have all helped us in the direction we seek and to continue to serve Layonara as a magnificent world realized in the form of a video game. To not bridge the time from now until the release of the mmo with a video game entity of Layonara would in our minds have been a disservice to everyone who helps out. Then there's the rest of the community, those who have been here for long times and those of you who have just fallen in love with Layonara. Despite the very limited amount of rotten apples in the orchard, we really enjoy hearing about the great times you've had. Your creative outlets both in game and in the forums. Your community spirit and support. It is also no secret, we are hoping each of you will see NWN to the other side, and give us a chance in our future generation. Having even a fairly small starting community will be a boon to attracting more folks. Especially those very well versed in roleplay and its potential for enjoyment. And I certainly know the benefits in terms of seeking beta testers with technical aptitude. I truly hope we can carry this weight that NWN can sometimes be across the bridge. There are still concerns beyond the financial strain. The most important being time dealing with the inevitable issues that serving the world brings up. Finally on a personal note, where would I be without having some Plenarius time? I'm not ready to just write him off in a story, I want to play it out where it all started. So we have taken quite a downsize, we've lost 7 servers, 5 for NWN which will be combined into 2 in Montreal. 1 for DB and fileshare, and 1 to run West and Central. We'll probably have to do without a Quest server unless we can run a third module on the one server, which Dorganath and I doubt. We also lost 2 of our development servers. All of our hosting, 5 servers, is now in Montreal. 4 of these are paid by OneST8, one of them is piggy backed with some of our (him and I) other personal pages. The 5th one we're getting tomorrow/Friday will be paid by me. The tasks the 2 development servers from San Jose handled are now squeezed into the 3 remaining servers in Montreal. We have assurances from EdTheKet, Dorganath and Thak that they can help the financial strain if necessary. So here's the deal, if you want to keep helping out to say thanks for fronting the cost of the bandwidth and server for NWN, keep donating. With that said, the truth is that we will continue to eat the costs ourselves regardless if you donate or not as the servers will be used for our future whether they host NWN or not. NWN Layonara is in good hands for now, but be willing to accept its inevitable departure, hopefully with fair warning. If you want to say thanks to Leanthar for all he's paid in the past until now then donate. (Expenses incurred are over $20,000, that is minus all past donations.) If you want to help OneST8 and I foot the bill, hey thanks... donate. (Average monthly bill for the two NWN servers will be $200) If you're excited about our future and wish to help us in that regard, donations are welcome. To recap, you owe us nothing but continuing to enjoy the world, or if you have the time, continuing to volunteer as you can and hopefully you will give us a chance with the future generation of Layonara. If for whatever reason you just can't donate. It's cool, don't feel bad, we'll do our best to stay alive. Alas, all good things eventually come to an end, but we're pretty confident we'll have a phoenix rising from the ashes. Hope to see you there to witness it! -James The following users thanked this post: Filuviel
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Just for Fun / CG Gnomish Inventor-Bard, Anyone?« on: September 18, 2008, 03:34:01 pm »
Ran across this strange yet talented individual, who produces wind instruments from vegetables. Cant wait to see what he can do with a turnip!
YouTube - How To Make A Carrot Ocarina YouTube - Introduction of handmade vegetable musical instruments YouTube - Carrot ocarina - London Brid?e is Falling Down YouTube - Ostrich Egg Ocarina : March of bee YouTube - A Carrot Ocarina Trio:Lightly Row YouTube - Radish Slide Whistle-My Grandfather's Clock YouTube - Mini Pumpkin Ocarina:Klaviersonate Nr.11 A-dur K.331 Anybody who has this much time and dedication, and insanity in his life to accomplish these feats seriously needs to get a daytime kids show. Crossclass teaching music, cooking and nutrition. The following users thanked this post: Filuviel
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Layonara Server / Can't Connect Today/Last Night (or laggy)« on: August 30, 2008, 10:45:59 am »
There are a few people reporting that they could not connect to the server last night and a few are still reporting that for today. I have also seen reports of the server being laggy.
A few things. 1) The company hosting the servers had problems yesterday with their core router. They sent me an email at 5:59pm stating they would be doing emergency repairs on their core router at 6pm. Sadly I did not check my emails until early this morning so I did not know this was happening and could not give you any updates. Sorry about that. 2) It seems that their emergency maintenance took quite a long time (at least 30 minutes) but the servers are up now. 3) I have restarted the world servers so the lag should be cleared. I don't know why they would be laggy due to the down time that the company caused but perhaps they did, I rebooted them just to be safe. This should cure the overly laggy issue (see #4 below though). 4) I don't know what is going on with the some of you not being able to connect to the servers via gamespy or via direct connect. I am able to direct connect just fine (just did a few minutes ago). Currently there are 17 players online (after the server reboot). I am thinking that perhaps the company did something that is causing DNS to update across the internet (though our server IPs remain the same--so perhaps something on their router). If this is the case it will take a while for the information to propagate to the world (no more than 72 hours and probably less than 24 hours--of which it has been at least 12 now)....if this is the problem. I am not sure how else to help here other than to suggest waiting. Sorry for the inconvience. The following users thanked this post: Filuviel
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Just for Fun / An oldie but a goodie« on: August 08, 2008, 06:35:01 am »
A MESSAGE FROM THE QUEEN
To the citizens of the United States of America from Her Sovereign Majesty Queen Elizabeth II. In light of your failure in recent years to nominate a suitable President of the USA and thus to govern yourselves, we hereby give notice of the revocation of your independence, effective immediately. Her Sovereign Majesty Queen Elizabeth II will resume monarchical duties over all states, commonwealths, and territories (except Kansas, which she does not fancy). Your new Prime Minister, Gordon Brown, will appoint a Governor for America without the need for further elections. Congress and the Senate will be disbanded. A questionnaire may be circulated next year to determine whether any of you noticed. To aid in the transition to a British Crown Dependency, the following rules are introduced with immediate effect (You should look up 'revocation' in the Oxford English Dictionary): 1. Then look up aluminium, and check the pronunciation guide. You will be amazed at just how wrongly you have been pronouncing it. 2. The letter 'U' will be reinstated in words such as 'colour', 'favour', 'labour' and 'neighbour.' Likewise, you will learn to spell 'doughnut' without skipping half the letters, and the suffix '-ize' will be replaced by the suffix '-ise'. Generally, you will be expected to raise your vocabulary to acceptable levels. (Look up 'vocabulary'). 3. Using the same twenty-seven words interspersed with filler noises such as 'like' and 'you know' is an unacceptable and inefficient form of communication. There is no such thing as US English. We will let Microsoft know on your behalf. The Microsoft spell-checker will be adjusted to take into account the reinstated letter 'u' and the elimination of -ize. 4. July 4th will no longer be celebrated as a holiday. 5. You will learn to resolve personal issues without using guns, lawyers, or therapists. The fact that you need so many lawyers and therapists shows that you're not quite ready to be independent. Guns should only be used for shooting grouse. If you can't sort things out without suing someone or speaking to a therapist then you're not ready to shoot grouse. 6. Therefore, you will no longer be allowed to own or carry anything more dangerous than a vegetable peeler. Although a permit will be required if you wish to carry a vegetable peeler in public. 7. All intersections will be replaced with roundabouts, and you will start driving on the left side of the road with immediate effect. At the same time, you will go metric with immediate effect and without the benefit of conversion tables. Both roundabouts and metrication will help you understand the British sense of humour. 8. The Former USA will adopt UK prices on petrol (which you have been calling gasoline) of roughly $10/US gallon. Get used to it. 9. You will learn to make real chips. Those things you call French fries are not real chips, and those things you insist on calling potato chips are properly called crisps. Real chips are thick cut, fried in animal fat, and dressed not with catsup but with vinegar. 10. The cold tasteless stuff you insist on calling beer is not actually beer at all. Henceforth, only proper British Bitter will be referred to as beer, and European brews of known and accepted provenance will be referred to as Lager. Australian beer is also acceptable as they are pound for pound the greatest sporting Nation on earth and it can only be due to the beer. They are also part of the British Commonwealth - see what it did for them. American brands will be referred to as Near-Frozen Gnat's Urine, so that all can be sold without risk of further confusion. 11. Hollywood will be required occasionally to cast English actors as good guys. Hollywood will also be required to cast English actors to play English characters. Watching Andie MacDowell attempt English dialogue in Four Weddings and a Funeral was an experience we care not to experience ever again. 12. You will cease playing American football. There is only one kind of proper football; you call it soccer. Those of you brave enough will, in time, be allowed to play rugby (which has some similarities to American football, but does not involve stopping for a rest every twenty seconds or wearing full Kevlar body Armour like a bunch of nancies). Don't try Rugby - the South Africans, Kiwis and Aussies will thrash you, like they regularly thrash us. 13. Further, you will stop playing baseball. It is not reasonable to host an event called the World Series for a game which is not played outside of America. Since only 2.1% of you are aware there is a world beyond your borders, your error is understandable. You will learn cricket, and we will let you face the Aussies first to take the sting out of their deliveries. 14. An internal revenue agent (i.e. tax collector) from Her Majesty's Government will be with you shortly to ensure the acquisition of all monies due (backdated to 1776). 15. Daily Tea Time begins promptly at 4 pm with proper cups, with saucers, and never mugs, with high quality biscuits (cookies) and cakes; plus strawberries (with cream) when in season. God Save the Queen! The following users thanked this post: Filuviel
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Server Rules / Dead Magic areas« on: June 13, 2008, 08:54:56 pm »
This question has seemed to come up quite a bit lately, both within the community and the GM Team. As such, it seems appropriate to clarify things for everyone so that there is no confusion.
First, let's define what, exactly, a Dead Magic area is. Dead Magic Dead magic area is an area where there is no Al'Noth so you cannot cast anything. Also anything that requires activation by magic, or magic to maintain itself would not work, because there is no Al'Noth to support it. So, the casting of spells, use of scrolls, activation of wands and other things that produce magical effects and any other sort of action that requires or calls upon the Al'Noth to activate, function or maintain simply do not work in dead magic, nor will they continue to work when entering such an area. However, there are some things, items and spells, which, while magical in nature, are not affected by dead magic. For example, spells cast on weapons and armor prior to entering a dead magic area bring about physical changes and/or energize the objects such that they do not require the Al'Noth to sustain them but rather sustain themselves for as long as their energy holds out. The same can be said for summons. A creature that is called to the caster will remain for a set amount of time. Entering an area of dead magic does not banish the creature. Other examples are items such as jewelry and other worn items that enhance stats and skills as well as enhanced/enchanted weapons. Again, while magical in nature, their energy comes from within, not without. As such, the effects these kinds of items do not get removed when entering an area of dead magic. Everything else should be considered to not function at all in dead magic areas. This includes supernatural abilities and feats that come as a result of class and/or subrace bonuses and which are linked to the Al'Noth in some way. While this is not necessarily a comprehensive list, things such as Darkness, Divine Might, Divine Shield, Epic spells, Bless Weapon, Holy Sword, Deafening Clang, and Blade Thirst are examples of abilities that should not function in places of dead magic. To this list I also add the arrow-enhancing abilities of Arcane Archers and the weapon-enhancing abilities of Spellswords. They are very dependent on the Al'Noth and simply do not function at all without its presence. One item-based example that I wish to point out is Ioun Stones. While possessing a power of their own to a degree, their energy to remain in the air around the user and impart their benefits comes from the Al'Noth. As such, Ioun Stones would not work within dead magic zones. Any such active stones would fall from the air upon entering. I'm sure this will raise a few questions as well as a disagreement or two based on what can be observed in-game, so I will continue. Mechanics vs. RP Bioware, whether by design or oversight, has left us some mechanics which are often difficult to work around. On the same token, they have also left us some rather nice things, which make other things possible. Among the most relevant to this topic is the spell hook system. This nifty little system gets called at the beginning spells and spell-like abilities and lets us have things like dead and wild magic. However, and this is more often true for our custom content, not all such things are properly "hooked" for dead and wild magic. This unfortunately may leave some instances where something may appear to work mechanically even though the RP of it all says otherwise. There are a wide range of things we can adjust and easily manipulate, but there are also some things which are needlessly difficult. Of the things I've listed above (and which will also be listed below for ease of reference), some can be corrected easily enough, while others cannot. Regardless of whether they are possible to use in a dead magic situation (i.e. the mechanics permit it), in these cases, the RP limitations and denials shall take precedence. At the moment, we're aware of several abilities that should not function in dead magic but do. Whether these will be fixed and the timing thereof are not known at this time. It is currently a matter of available time and resources versus the benefit gained. So we ask for a bit of common sense in the decision as to whether or not something should work or be used in dead magic. The Bottom Line: Now that the GM Team's position on this matter has hopefully been explained, here's a list of things which are and are not permissible in dead magic areas. Note that this list may not be comprehensive and that we may add to it or change it as new cases are found or as our opinion shifts on the matter. - Allowed - The following are permitted uses of magic and magical items, effects and abilities in relation to dead magic zones. These things are not considered exploitive and are in fact considered acceptable.
- Not Allowed - The following are not permitted uses of magic and magical items, effects and abilities in relation to dead magic zones. Even if mechanically permitted to do so, the cases below are prohibited, and players should not knowingly engage in such practices.
[/INDENT]The basic gist here is that any ability or item that requires the Al'Noth to activate or maintain cannot be used within a dead magic zone. The GM Team hopes that this clears up the various questions, for GMs and players alike, on the subject of dead magic and what should or should not be allowed. Especially in the "Not Allowed" list, there are probably a list of things that are not explicitly stated but which still fall into the category. Again, we ask that players apply common sense to these things and err on the side of caution, or at least ask about a particular case if it is unclear. The following users thanked this post: Filuviel
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Character Submissions / Evil Character Bio Descriptions« on: April 23, 2007, 11:22:39 am »
I am surprised I am having to type this but after five years of doing this I suppose I shouldn't be suprised.
I want everybody to keep in mind the server and the community when they are submitting an evil aligned character. This is a family server and as such young adults and in some cases children may be reading these submissions. There is no reason to get graphic or gruesome on the submissions, none at all. There are multiple ways to get around the "need" of writing graphic details in a character submission, just use your head and a little common sense and you will figure out a way. I do not want to see the graphic descirptions in submissions any more, they are unacceptable. If we continue to see them evil aligned character will once again be removed from the world. Thank you. The following users thanked this post: Filuviel
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Roleplaying / Emote your heart out!!« on: March 19, 2007, 07:44:41 pm »[SIZE=18]Tired of trying to type in battle? Tired of repeating your introduction to the umpteenth person? I have the solution right here![/SIZE] Those of you that have travelled with my PCs were probably thinking to yourself, "That fellow can type up a storm!" While I can do that, I've added to my repetoire by taking advantage of this nifty software: AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText. This free bit of software allows you to write rather complicated hotkeys and macros. The nice thing is that it can intercept the keystrokes before they reach your game. Take my paladin of Vorax, Wanark. He had a dozen or more short blessings that he'd say (some in dwarven) when just prior to casting bless or equipping his waraxe. Then he had longer blessings that even included him kneeling. Finally, he had the entire Vorax paladin credo he'd use when he visited the temple. All of these I had assigned to hotkeys outside the game. Brings a tear to your eye, doesn't it? Beautiful. I'll give an example from my current PC that you can use to build your own set. (Careful of line wrapping if you cut&paste into your own file.) [INDENT][SIZE=16] ;; ------------------------------------------ ;; A utility routine to say something ;; [/SIZE][SIZE=16]Say(s) { global prefix SendInput {Enter} Sleep 250 IfInString, s, /tp SendInput {Raw}%s% else SendInput {Raw}%prefix%%s% SendInput {Enter} } ;; ------------------------------------------ ;; This will send yourself a tell with some help ;; ::/o help:: SendInput {Raw}/tp "Pen N Popper" name, description, wearing, ^f Send {Enter} return ;; ------------------------------------------- ;; Give your name ;; ::/o name:: SendInput {Raw}rolan tennesen... *bows* sellsword in the employ of the freelancers Send {Enter} return ;; ------------------------------------------ ;; A random color emote of walking along ;; ^g:: Random, num, 1, 5 if ( num == 1 ) Say("*hurries along at an uneven pace, pausing now and then to catch breath*") else if ( num == 2 ) Say("*moves along at a steady pace*") else if ( num == 3 ) Say("*hurries along, gaze taking in his surroundings*") else if ( num == 4 ) Say("*marches along with quick strides, sounding a bit out of breath*") else if ( num == 5 ) Say("*moves at a deliberate pace*") Sleep 100 SendInput {LControl} return[/SIZE] [/INDENT]I save this to a file called "rolan.ahk" and then run it. Ingame, when I hit Ctrl-g a random description of walking will be sent. When I type in /o description the verbose description of Rolan is output. You can see that this can have as much flavor as you can think of. It is especially handy during battle when all I have to do is type Ctrl-f for a fight emote. (I even have it setup to fill in which weapon he is using to the emotes are correct.) Good luck! The following users thanked this post: Filuviel
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