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Messages - SquareKnot

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General Discussion / LORE Messaging and Parchment Folder Usage Returns
« on: February 29, 2016, 10:56:23 am »
LORE Messaging should be functional. Please be advised that you only get messages when considered in a Natural, Above Ground setting. In some cases some of the newer areas may not be flagged appropriately, but for the most part they are. Read more about the messaging system if you do not know about it, here: http://forums.layonara.com/layonara-server/101114-send-messages-players-game-through-lore.html The Parchment Folder system is back online as well. Since we upgraded the nwn database to the same encoding as our web sites, this may solve some of the weirdness with the parchment injection, but this is not a certainty. Hopefully the combination of the web and the in game system will help alleviate any bugs. We will not focus much development on the system, hopefully it will satisfy some of the needs. Read more about the parchment folder system if you do not know about it, here: http://forums.layonara.com/layonara-server/101371-parchment-folder-lore-system-usage.html We still need to update the character updater, so newer characters may not show up on LORE until this is done. -o
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General Discussion / The Final Stroke of V3
« on: June 05, 2007, 12:00:53 am »
[SIZE=16][/SIZE]
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 [SIZE=16]I've always found pictures to be a good snare for you unfortunate readers.[/SIZE]
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 [SIZE=16]I've been on three servers where they announced plans to at some point end their module progress. What I've found is a typical response from the playerbase, including myself. Interest in progression of your own character lessens, and the sudden reminder of the server mortality usually hits me for about a two week depression.[/SIZE]
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 [SIZE=16]There's a lot of major differences here however. First, the timeline put on NWN is of our own making. The new medium for Layonara is a massive effort very good people are working on. But it is going to take time since it is such a massive effort. And it's not two months, or six months... it's a long time. I hope the team working on it doesn't mind me saying that. NWN truly is in the hands of the players here. And this brings me to the second major difference. Layonara is continuing. The campaign and histories are continuing. The histories your characters are creating and helping to build are continuing. Characters of your own making are going into the very written history of Layonara. Look around. We *are* Layonara. This is not a plug pulled.[/SIZE]
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 [SIZE=16]What is going to keep us going is simply the continuation of motivation. Any way you slice it you're playing Layonara, be it this generation or the next. Had you found out that v3 would've been a character wipe, would you have fled? How many of us have started new characters since that discussion and found them in late stages of their life, engrained in the server, fulfilled. A lot of us I'd say. This is absolutely the same thing. I mean, Ketil is barely over a year old. I think of the time I've had playing him, and sure I want more, but that was a really really good year I've had with him. The same opportunity is in front of each of your characters right now. People just tend to get down when they see some finality to a character, it's something we don't like to admit as being possible. But we're talking about a *long* time here. Get over that sense of impending closure and realize it's not changing the game for you whatsoever.[/SIZE]
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 [SIZE=16]We play here for the community and that is what we must retain. Levels, progression, everything tangible to a single character ends up falling back on your interest in the community when it's said and done. When you've seen it all, when you have no more surprises around the corner, it is the surprise from a trusted and dynamic community that you will find your interest has been in this whole time.[/SIZE]
 
 [SIZE=16]I know what the pessimists will pick out of the big announcement post, as they like whispering it in my ear now and then. Timelines, character closure, last update... things of that nature. [/SIZE]
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 [SIZE=16]So let me shed some light on some realities on the update side of it that you haven't been able to see yet. For you players playing here in the years of 2004-2006, think of the updates you witnessed. The new scenery, it wasn't all that major. Mind you, a lot was going on, the game was being refined, scripting was allowing greater diversity and variation of gameplay, on the whole the NWN engine was being perfected for Layonara. Then came the V3 announcement. The initial update for V3 is what you have seen so far. It seemed like a significant change for some, the pessimists did their pessimism thing and probably complained about rangers or barbarians or bards *winks*. Some were blown away by the change in appearance. Most were merely excited about the newfound source of motivation.[/SIZE]
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 [SIZE=16]I usually stick to that middle crowd, complaining. That said, this "final" update, this conclusion to the major push for V3 of NWN, it's been worked on for several months. Several months where wives, husbands, coworkers or bosses of those working on it narrowed their eyes at the bags under eyes or the far away looks. I know for a fact that my wife is plotting a detailed sabotage of the server machines, bioware, Leanthar's house, and the developer of our computer to top it off. It's a big update that took a lot of work.[/SIZE]
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 [SIZE=16]This update is more substantial then what you're used to. It's quite likely the most substantial percentage change of material in NWN Layo to this point. And that's what I'm mostly going to be talking about here.[/SIZE]
 
 [SIZE=16]Updates come and go, and with version changes they hit surges. We didn't hit all the changes proposed for the V3 vision. That's clear to everyone. Kingdoms, farming, etc.... they never hit home. But updates also hit lulls. Lulls where there's not a ton to do. I can say with confidence that in the grand scheme of what V3 was realized as, this is the typical final stroke before the standard lull. We've made the important stuff hit home, we've made the core of V3 hit home. So to hit the stuff we should be concentrating on...[/SIZE]
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 [SIZE=18]The Scope of the Final V3 Update[/SIZE][/U][/B]
 
 [SIZE=16]What's new, what's different, and why should I be excited? Well Leanthar detailed the percentage changes on the servers. Bear in mind that this is a massive amount when compared to other updates you've seen. I don't want to go into the unknowns and mysteries that are in there waiting, it ruins most of the fun, but I can detail what they mean for you as players.[/SIZE]
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 [SIZE=16]Belinara and Dregar[/SIZE]
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 [SIZE=16]These have been merged. I actually view this as a plus because communication and grouping will be on the rise. Green tells or not, being a server apart limits grouping, and I'm glad to see the merge. More importantly, you are looking at huge rebuilds and added material. The first time you travel to Arnax you are going to immediately be hit with the changes with some impressiveness. Travelling north, you will be lost. It's a good thing. Dregar has likewise seen some major changes, I'm not going to tell you much about them. I can just say that the adventure is going to be new, exciting, and if you thought the new Firesteep was something... you ain' seen anything yet.[/SIZE]
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 [SIZE=16]Obviously new material is great, but a lot more has been done. Traffic has been funneled in ways that will pool people for roleplay and roleplay adventure. Thematic environments have been added, those places that naturally attract people for myriad reasons, and promote that magnet for roleplay.[/SIZE]
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 [SIZE=16]A few ambassadors for lore that we have all grown accustomed to listening to over the years have been made aware of the specific histories and themes of some of these grand new schemes on Dregar and Belinara. Look to them, you know who they are. Follow them to the new focal points for roleplay and adventure, prepare for the new adventures, and better yet the new campfires and places we'll come to know and love and gather at.[/SIZE]
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 [SIZE=16]The New Balance[/SIZE]
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 [SIZE=16]The balance of the world has not shifted in any wild manner. What has been done is the empowering of particular classes that until now have been left wondering why they are so unable to deal with the world around them. It's not a matter of changing a class, or limiting another. It's a matter of creating environments that foster certain character types that may have been limited before. Where and how? You'll figure that out quite fast I'm guessing. To what scale are we talking here? A massive scale. I'm fully aware of the woes of melees, the fact that a party of one class can do all while the party of all another class can do naught. You'll see role reversals in this regard, without taking anything away from a certain class. But it will be a new and dynamic set of environments that will let all characters have their shining moments instead of being left in the dark on all occasions. Additionally, a slight shift in magic level will be realized. It's not profound, since anything profound would be a true mistake. But some class characteristics have met with limitations given magic levels, and the bar has been slightly raised. Be patient, meet the adventure head on, and look forward to a big smile here and there. Even you rangers. I am very proud of what people have come together to achieve on this front, and all I can say is that I'll see you all at the crossroads.[/SIZE]
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 [SIZE=16]Epic Themes and Adventures[/SIZE]
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 [SIZE=16]Creating themes for epic characters has always been a problem, everywhere in NWN, whatever roleplay-based server you might be on. There seem to be only two speeds in epic adventure and challenge: 1) Everyone in your group dies ultra fast, or 2) Everything you're fighting dies ultra fast. NWN is what it is and it's hard to combat the tempo of adventure in epic levels. Roleplay is limited due to the tempo of epic grouping. [/SIZE]
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 [SIZE=16]But there are themes, hidden themes here and there, that will bring new dynamic to epic adventure. Thought process, lore, decision making, the demands of what roleplay servers should be. It's the best possible that people can do with NWN and I'll say that in full confidence. Look forward to those massively epic adventures, and enjoy the new style of play. That said, good luck finding them.[/SIZE]
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 [SIZE=16]Oh, and additionally, the bar has been raised all you epics. Every CR abounds, finally. Have fun, and don't be hasty or the soul mother will steal your company from the rest of us.[/SIZE]
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 [SIZE=16]Leanthar's courtesy in informing the community of plans in motion that will not be seen by us for a long time I deem a gesture of faith in the playerbase here. Our server here is made by the motivation of the playerbase and the higher standard of gameplay that continues to grow. Realize that Layonara is here to continue, in two ways. In one, NWN will keep going for some time to come, Leanthar was just gracious enough to share the full picture of things. A long time! Don't get down because the doc just told you that people typically don't live past 100. Appreciate your time and the people you're sharing it with. And in the other way, Layonara persists. It has blown through the roof of being held by a single game engine, and the histories we have all come to be a part of look as though they will continue far beyond the lifespan of a single engine. And this is something we should all be grateful for.[/SIZE]
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 [SIZE=16]I'll see you at the crossroads soon. There's a lot of new adventure for us to enjoy. Oh, that's right, and it's coming in the next few days.[/SIZE]
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 ;)
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Roleplaying / Holy Pools and Deity Relations
« on: May 31, 2007, 02:36:22 am »
Hello all! I just wanted to drop this friendly reminder (and notification to some who may not be aware).

When creating Holy waters, please consider what holy pool you use carefully. The rule of thumb is using only pools that are friendly or better (friendly, ally or the actual character's temple). When using a temple not of your own faith, please look at the prospective god/ess' pool and make sure they are also of friendly or better relation to your own, elsewise they will most likely toss out your PC for desecrating their holy pool. For ease of usage, at the bottom of all deity descriptions there is a listing of status from the perspective of that deity, and they are linked so that you can check the other side of that coin as well.

Thanks and have fun RPing!
~row
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4
General Discussion / A Request for Consistency
« on: May 13, 2007, 08:55:58 pm »
First of all I want to state primarily that I mean no harm by this post. I am simply stating my opinion, which you are free to agree or disagree with at your digression. Just please, do not chastise me for having the opinion that I do, because it is unlikely to change in that manor. If you disagree by all means discuss.

            The reason for this post, finally being posted comes up with another recent one on Shadowdancers and what they are and are not allowed to accomplish in accordance with the way they are done in standard D&D. The second thing I want to state is I have little ground knowledge of D&D Besides what I learned while studying third sources to better my rp and understanding of Layonara.

 For just over a year I’ve been rping here and most of that time I’d like to think of myself as very active in quests spanning most if not all of the GM team. During this time I’ve seen many things done by players, and attempted many things my self. Most of these things needed GM support to happen. They were not hard coded into the NWN mechanics and therefore were made to happen by GM intervention at best and purely rped at 'worse’.

            During this time, I’ve seen spells and abilities that classes should , by D&D rules possess done, and others turned down by GMs. For example, Dream speaking, Gaes/Quest, etc. are different in Layonara then they are in D&D.

 A Recent post by Dorg stated that D&D Rules are not technically Layonara rules. Just because it’s a class standard or a spell standard in D&D does not mean it is in Layonara.

 That’s fine.

 What is less fine is when a character can do something on one quest only to find that the exact same thing is impossible or not to be done in Layonara by the decision of another GM on another quest.

 So , humbly, my request is a bit of consistency, and perhaps some ground rules. The playerbase doesn’t, as far as I know, realize its limits. Some of them believe their limits are what NWN gives them and that’s not nessecearily true. Conversely some believe D&D 3.5 rules spells abilities etc are their limits, and that’s not always correct either.

 So I ask for perhaps some ground rules. “This this and this” can be done “this this and this” can’t, that would remain static for quests from one GM to the next.

 I realize what I’m asking would take the GM team, or atleast Leanthar, EdtheKet, etc.  to sit down and that’s extra time that lots of people do not possess. I also realize this just sets Even more rules and regulations to a game that is ruled and regulated enough. I just think it would be beneficial to the player base to know what they can and can not do, so that they are 1) Confident in their actions on quests and off 2) Do not feel slighted when their characters are told they cannot do something on one quest that worked perfectly fine on another and 3) Know the limits of their characters power.

 Thank you for listening, and considering. I hope this did not come off as insulting as it was not my intention.

 Feel free to discuss.

With Respect,
Jessica
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General Discussion / Why Do You Play on Layonara?
« on: May 11, 2007, 01:25:41 am »
[SIZE=16]Maybe you play on Layonara because you love the unknown...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or perhaps the adventure draws you in...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Maybe you're looking for peace and quiet...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or perhaps just a pleasant place to call home....[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or simply a place to meet some friends...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Perhaps you enjoy the majesty of civilization...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or maybe just the majesty the lands offer...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Maybe you love the thrill of great battles...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or just maybe... a glutton for punishment?....[/SIZE][/U][/B]
 
 
 
 
 [SIZE=16]Whatever the case may be... one thing is clear.  Layonara is the world for all imaginations, and it is on us to live those dreams.[/SIZE]
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 [SIZE=16]V3.  Still on the rise....[/SIZE]
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Implemented Ideas / Bard skill points boost.
« on: April 14, 2007, 01:31:19 am »
Bards are supposedly THE jacks-of-all-trades. Moreso than rogue, even - after all, what are bards but a bit of rogue with a bit of sorc with a dash of healing, right?

They definitely have the class skills to show it.

Appraise, Bluff, Concentration, Listen, Lore, Perform, Persuade, Pick Pocket, Spellcraft, Taunt, Tumble, Use Magic Device, plus the three standard Craft skills, one of which is Gather Information in Layo. Did I forget anything? Doesn't matter...clearly they have many. Jacks of all trades!

But they only have 4 skill points + INT modifier. Woo... less than rangers, even.

It's been suggested several times that this be bumped up to the 3.5 version of 6 skill points and I've not seen it meet any resistance... It's a tiny 2da edit and requires no rebuilds for existing characters - they just wouldn't have the benefit of the extra points. Is it possible that this could be considered again?
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7
General Discussion / Confessions of an RPer
« on: April 03, 2007, 02:07:07 pm »
I have made (too) many posts over the past months regarding tring to find a balance between gaining XP and levels versus RP. My stubborn disbelief of reality has caused me to continue this fruitless endeavor.  Slowly, though, it is dawning on me that I am simply a freshwater fish swimming in the salty ocean.  Other similar fish have either expired or adapted.

While Layonara is not an RP server, but an RP Action server, I always stood firmly that RP came first. I began to see, though, that there was no progression available purely through RP.  One attained levels by adventuring.  Levels, being the core mechanic of NWN, determined ones place in Layonara:  WLs must be 20th level to even apply, horses are not acquired until mid-teen levels, large chests and housing portals cannot be placed at low levels, the advanced crafting hall is 10th level to even enter.  All these things point out quite clearly that levels are the path we players must toe.  Gaining XP through adventure is not "a necessary evil," as I often told myself, but the actual goal of the world.  We are rewarded not for RP, but our success as adventurers.

I stubbornly refused to believe that this was the case.  Surely committed RP and stellar devotion to cause and character would yield similar reward.  Slowly, though, I digressed from my personal standards of "RP always" and interspersed it with combat runs through areas:  Traversing up and down Haven for no other purpose than to gain XP.  Racing across Dregar behind higher levels or with large groups.  Worst of all, loitering in empty Pranzis for hours because I was afraid as soon as I went West for some RP, a party would show up on central and I'd miss the XP.

Is any of this bad? No, not at all. Layonara dictates that our PCs be adventurers more often than commoners. It is always our own choice, of course, to pick between a long RP session as a newsletter writer versus a rogue archer.  Depending on the degree to which you believe that "RP is its own reward," your balance will be different.  Personally, in a level based world like Layonara I continually find myself struggling to find this balance.

Why?  I don't find mindless XP gathering at all immersive.  I like combat tactics, ambushes, campfires, and ale.  I also like feeling successful and that, for me on Layonara, means gaining levels.  There is no other career path.  Making a successful brownie newsletter writer was a challenge and rewarding in itself, but only up to a point.  No amount of fame or RL time will let a 9th level PC become a WL, own a horse, or get better at a Gather Information skill.

I have taken breaks from Layonara in the past, not long ones to be sure.  I enjoy the server aspects tremendously here:  The courteous staff, LORE and letter systems, parchment and quest chests, forums and gallery, and the nonsensical chatter on IRC.  Not to mention the time invested here getting to know those systems and the personalities of the world.  It's unlikely that I'll completely give up trying to find what I'm looking for here.  Would I leave if I found a server more in line with my playing style? Yes.  Do I really think that will happen? No.  Are you stuck with me? Looks that way.

I'm a guest in this salty pond so I ought stop trying to take out the flavor and just enjoy the taste.
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