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Messages - Jilseponie Wyndon

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1
Also it will be helpful for you if you can get on discord bc more folks there to respond to questions and quicker response time
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2
Layonara Server / Version 3.58 is online!
« on: May 31, 2015, 01:05:41 pm »

Version 3.58 is online!

Just a couple of bug fixes and an area update.

Fixes:

  • Fixed an issue with the quickbar deletion and replacing not working

  • Fixed an issue with the spellbook saving system not saving clerical domain spells properly

  • Fixed an issue with some spider cocoons not respawning

Additions:

    [li]

    Area update[/li][/list]

-orth

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3
Layonara Server / Coming Soon! Enhanced Mapping
« on: April 05, 2015, 09:23:35 pm »
Another fun feature coming to the next update includes some nice enhancements to the minimap system. 

Map Pins

Let's start off first with the map pins. All map pins will now be persistent, they will save over server resets and be there for you forever. Included with the map pins update is the ability to set, list, delete and rename the map pins via commands. This can save you some time if you want to custom macro a command like =c map set Path to Fort Miritix for example and then use that key many times as you travel. The commands associated with map pins are:
  • =c map set Pin Name - This will set a map pin at your current location with the name you designate.
  • =c map list - This will show a numerical list of map pins for the current area.
  • =c map delete # - This will delete the map pin with the number you define (as revealed in the =c map list)
  • =c map rename # Pin Name - This will rename the map pin for the numbered pin for that area (as revealed in =c map list)
  • =c map save - Saves all of your map pins.
Note: You will not see map pin updates until you re-enter the area when using the commands as opposed to using the regular NWN map pinning UI. A bit more on this later.The system automatically saves your map pins when you log out but if you wish to be entirely sure you can use the =c map save command as well.

Area Mapping

The second feature is an ability to map out an area which exposes the entire black area for good. To perform this, you purchase a Magical Map Book from the Magical Vendors. Proceed to use it, then travel around in the area and you'll be notified about your mapping progress. The length of time it takes to map the area takes many things into account such as your Intelligence, your Wisdom, your Lore, your Gather Information, your Ranger levels, the size of the area, the time of day, whether it's above ground and whether it's an interior area. The minimum time it will take is 3 minutes and the maximum is 10 minutes.Just because you may be able to run around the area quickly and expose all the "black" on the minimap won't expedite the procedure. Mapping progress pauses when you rest, engage in combat or if you remain in the same general vicinity. Mapping progress is cancelled if you die or change areas.Once you complete your mapping the entire map will be exposed. After a server reset if you wish for the areas you have mapped to automatically be revealed to you then use =c toggle automap and then when you enter an area you have had mapped the minimap will be exposed.If you prefer to not automatically have the maps revealed to you but would rather expose them on an area by area basis then use =c map reveal in an area where you wish the map to be revealed.

Map Sharing

Once you have an area mapped out you can share your information about the area with other players using =c map share Plen (use their dynamic name) for example. Map sharing reveals the entire area to the other player as well as copying your map pins over to the map for the person you are sharing with. The player must re-enter the area to see the updated map pins.Note: To facilitate some of the commands that I've been introducing that require you to re-enter an area I've created a command that will portal you to a very small area then back to the location you were standing. Use =c  refresharea if you wish to use this instead of manually leaving the area and coming back.This update should be out some time this week.-orth
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4
General Discussion / Welcome back!
« on: February 29, 2016, 10:54:39 am »

It's been a little while! For some of us this has been the longest we've been separated from the Layo website for a very long time! We hope everyone got by alright in the mean time with our limited forms of communication.

For those of you just getting the details of what happened and why we were out so long here's the event in a nutshell: A few weeks ago the hard drive that housed all the data for the website, IRC and a few other aspects of Layonara suffered a critical failure. Evaluation of the drive later revealed that the drive suffered physical damage to the drive itself, and the failure wasn't just a matter of corruption or some other kind of software malfunction, as we're probably used to seeing. When this kind of thing happens, it becomes very difficult to retrieve any data. To compound matters, because the site was still being adjusted, off-server backups were not up to where they needed to be.

A poll/pledge was taken via social media from the community as a whole, as to whether or not we should attempt to have the drive rebuilt and the data retrieval attempted, given the steep expense associated with such an effort. This was met with a pretty resounding 'meh'; the community seemed willing to help if the cause was important, but since the data lost was mostly in forum posts, no one seemed particularly anxious about getting that data back. This is an absolutely fine decision and as such we have rebuilt the site from our last save point.

As an aside, it was asked earlier on via social media, whether or not any MMO data/work had been lost as well. We just want to reassure everyone that all of the MMO data that was stored on the same server was actually well backed up and none has been lost. This repository has since been restored. The NWN servers and all their data were unaffected. The bulk of the loss was suffered by the community in posts and our frequently used services. Several months of posts were lost, but in truth, it could have been much worse.

The latest backup seems to have brought us forward to early March (though the back up is listed with an April date for us). This means there will be a lot of necessary reworking on our parts as well as yours. We want to note a few things for you to keep in mind that will help us all get back to normalcy as soon as possible. First of all, there are a lot of tweaks done to the site previously that need re-doing, and as such you may see some slower load times, slower responses all together and things of this nature. Not all functions may be fully operational, and some things that existed before the crash may be missing. All of this really will be a process of adjusting will probably happen over many months (just like our original switch-overs from previous versions of our website) until we feel like it's as good as it can get. The immediate difference was noticed last time by the community when we moved over, so we wanted to point that out now to remind folks that this part will take some time.

As mentioned above, we have some other features that were lost or crippled in the data loss. The most noticeable of this is likely to be the NWN character imports though we are hoping to restore them in the near future. Right now we can't make any promises or give an estimated time frame, but we -are- hoping that the replacement coding will be finished soon. Everyone is working very hard in their available time to get things back to what we have become used to as 'the basics', and so that we can start moving forward into progress once again!

Another really notable issue is the loss of character applications/approvals during the time covered by the lost data. As was mentioned before, we're not going to rescind the approval of these characters but we need them resubmitted as soon as possible. We'll try to push those applications through as fast as possible so that it's no longer a concern for anyone. If you're unsure if youre character(s) might be affected, please do a quick search of the approved characters and see if your character is listed there with an approval. We will also be getting a list from the database to contact people directly but anyone who can get the process started sooner would be greatly appreciated. Please note somewhere in the top of your biography that you are re-approving when you submit! More information will be available on this topic in a later post but here is no need to wait if you happen to have a copy of the application saved and ready to post up.

So onto the other side of all that happened...

We did move our hosting services of the website server, which splits the website and NWN servers to two different places. IceDragonDuvessa was able to help us negotiate a great price on a dedicated server where she works with good services, data redundancy and online backups to protect us from a future catastrophic loss as we just experienced. As well, we've developed a better plan for the leadership team side of things to further protect us from potential losses, which we hope will mitigate the complications from any future event as much as possible.

For those of you who used the IRC service, it is back on-line as well. Everyone who has access to special, team-related channels will have to re-register their nicknames, as the IRC server had to be rebuilt from scratch. Remember that the command for registering is: /msg NickServ REGISTER <password> <email> (changing the relevant details). Here is the basic information you'll need to get reset up if you need it. It probably goes without saying you should not share your password if you do not wish to share your handle.

Anyone with needs for permissions in special channels (Ex. GMs) will need to register their handle before permissions can be granted. Once you have registered please /query Dorganath and let him know who you are (if necessary). You will need to do this for your alternate handle if you need for that handle to also have permissions to restricted or private channels (such as a log in from a work address). People who do not need permissions are not required to have their handles registered, though you are more than welcome to lock them down via registration.

Two really important notes! First, if you have your log in to Layonara's IRC channel set to auto log in, and you auto-log into permissioned channels before you have necessary permission, the server will ban you from those channels and Dorganath will have to release you from ban before the invite to special channels can happen. This will not stop you from registering nor logging into the main NWN channel, but keep in mind the process may take a few minutes depending on what Dorganath is doing at the moment. Secondly, make sure that when you initiate a query to him to handle permissions and/or ban problems, that you have a good amount of time available to wait, just in case! If people log in and ask for permissions and log out before response is made, we can't help you.

In other news, related to our return to the website: We'd like to make sure that you have had a chance to read our thread on the new Fortune System found here. This goes over in detail what the system does, how it works and some up coming additions we have planned for it's use. Additionally there is an FAQ going up for this system soon so please feel free to ask questions over there so we might build a better guide in the long run.

One more thing: We should all thank Dorganath, Orth and OneSt8 for the tremendous amount of work over the last few weeks getting all of this organzied and ready to go! They are still hard at it making everything work like we've come to expect (for good or ill) and a lot of kudos are deserved.

As always, if you have questions please reply here. Otherwise, welcome back once again and get comfortable!

~row

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5
Layonara Server / The Fortune System
« on: November 06, 2013, 11:06:03 pm »
Greetings all,A short time ago, we announced the Fortune system, which at the time was described only as a system to accumulate points that can be used for various things simply by being in-game and active. Today, I am going to describe exactly what Fortune is and how it can benefit you.At the simplest level, Fortune is essentially like XP, only more flexible in what one may do with it. The system is also very similar to AutoXP, except that Fortune does not have to be activated by a GM, and it doesn't expire. That's right, the Fortune system is always running.To give credit, the original concept came from long-time player and former GM stormspirit. Once the concept took root in my head, I worked out the details and initial state with Rowana and added the system to the modules. She's since been instrumental in testing and refining the system.

How does it work?

As long as a character is logged in and active, that character will earn some small amount of Fortune every few minutes. This Fortune adds up, and eventually a character will earn a whole point. Once this happens, that point can be spent or saved. There is no requirement to spend Fortune points. In fact, some may wish to save it up for special reasons, which I will detail later. Fortune points are stored on each character and saved to the database. There's very little to it than that. Characters will continue to accumulate XP through all the normal methods, but they will also accumulate Fortune at the same time.There is one thing of key importance that must be stressed. Fortune is NOT an in-character thing in any way. Just like XP is an OOC mechanic with in-game benefits. Just like you do not talk about XP in an IC sense, neither should you talk about Fortune in an IC sense. If you need any guidance on this, please ask. Do not discuss Fortune in any in-character way.One way to think of it is a representation of a character's "social capital", their influence, reknown or reputation, though in some other ways it is also just a way for us to reward and thank you for spending time in-game.  Despite Fortune being earned simply by being in-game, as you'll read below, the Fortune rewards for more RP-focused activities are greater, and so there are some significant RP ways to spend one's accumulated Fortune.

Keeping track

Since Fortune is a custom system and will not show up on any character sheet in-game, we've made it easy to check one's Fortune at any time. Simply type the following in the chat bar:

=c pointsThis will report to you how many whole points of Fortune your current character possesses. Also, anytime a character earns a whole point of Fortune, this will be shown as a system message, and that character's current total will also be displayed. This message will not be seen frequently. Instead, during each interval, a more generic and non-specific message will be shown:

Your Fortune has increased slightly.This means your character has earned some fractional amount of Fortune. This update message can be disabled by using the following toggle command:

=c toggle points_feedbackFor those who really need to get a microscopic view of their current Fortune levels, there is another command to show a more exact total:

=c points exactEveryone who already had a character at the time that this system was put into place will start out with a starting pool of five (5) Fortune points. Existing characters belonging to GMs start out with a pool of fifteen (15) Fortune points. World Leader characters start out with a pool of twenty-five (25) Fortune points. New characters will start out with one (1) Fortune point.

Gaining Fortune

As stated above, simply being actively in-game will allow a character to gain Fortune at a slow but consistent rate. However, there are other ways to earn Fortune.GMs can give out Fortune points in the same way they give out XP right now. In fact, the tool is set to give out Fortune in the same sort of amounts, except rather than giving out whole or fractional hours worth of XP, they can now give out whole or fractional points of Fortune instead.GMs may give out Fortune instead of quest XP. This choice will be primarily up to the GM, though requests for one or the other by players will be considered.Also, effective immediately, GMs will give out 1 Fortune point simply for showing up to a quest, even if the GM cannot ultimately take everyone who shows up. (Note: If people begin to abuse this, we will be forced to reevaluate this policy. Please don't make us do this.)Lastly, the World Leader XP wand has been modified to give out either XP or Fortune.One Fortune point granted by GMs and WLs is effectively equivalent to 1 hour of RP or Quest XP.For transparency, World Leader characters will accumulate Fortune at a faster rate. However, they will receive the same number of Fortune points when awarded by a GM for quest or RP rewards.Fortune earned by a character is for that character alone. One may not share Fortune with another character on the same account, nor can a player pool all the Fortune from all characters held by that player. There are only a few cases where pooling of Fortune will be allowed at all (more below), but it will not be allowed to pool the Fortune points of characters belonging to the same player.

Spending Fortune

While the idea of earning points just for playing is probably interesting in itself, it's worth talking about the sorts of things on which these points can be spent. Note that once a point is spent, that character's Fortune is reduced accordingly. Of course, the points can be earned again, but in this way Fortune is also like a sort of currency...a resource to be used and managed.The things upon which one may spend Fortune fit into one of four key categories:
  • Direct Exchange – Fortune points can be converted into either XP or GP (True) using a set exchange rate. This can be done in-game at any time by issuing the command

    =c exchange

    A dialog box will pop up, giving you the options for exchange and displaying the rate of exchange. At present, one Fortune point may be exchanged for 1000 True or the equivalent of 1 hour of quest XP. Since quest XP is dependent upon character level, the number of XP given for one Fortune point will vary depending on character level. However, the amount given will always be appropriate and meaningful for a character of any level.

    Please note: These numbers are subject to change, and we may adjust them up or down for balancing reasons, bonus events and other reasons. If you notice different (positive, non-zero) numbers than I have described here, it is not a bug; it is an adjustment
  • Quest Benefit – At each GM's discretion, Fortune points can be exchanged to affect outcomes in quest situations. The currently-supported possibilities for this are:
    • “Changing luck” – re-roll failed or poor die rolls. This only applies to manual die rolls (i.e. skill checks, attribute checks, saving throws) and not to automatic mechanical rolls for things like combat, damage and the like (unless these are manually performed for RPed situations). It should be noted that the Save vs. Soul Mother rolls can never be re-rolled using this option. Ever. (cost: 1 Fortune Point per re-roll)[/li]
    • Greasing the wheels” or “Calling in favors” – You're an adventurer. You're famous, or perhaps infamous, but your name is recognized. Your deeds are remembered. Maybe you have friends you didn't know about. Maybe you have pull and influence beyond the usual just because of your name. Or perhaps your guild has helped people indirectly that you never realized or your reputation in a city's underbelly is worth a favor. Whatever form your fame takes, you might as well be able to take advantage. Naturally, this is not an automatic success, and what is attempted has to make some sort of RP sense. A Toranite is not likely to get favors from a group of Corathites, nor is someone with a less savory reputation likely to get much goodwill among honest shop-owners. Note that networks and influence earned by CDQs and WLDQs can still be used without spending Fortune, but going beyond established parameters can be an option using Fortune. (cost: 1-2 Fortune per use at the GM's discretion) [/li]
    • “Minor heroics” – Effectively, this is equivalent to “taking 20” at times when taking 20 is not supported by the rules or the situation. To make sure everyone understands the term, “taking 20” refers to an automatic roll of 20 when performing a task that has a skill check involved in situations where there is plenty of time and a lack of urgency, such that the character can take the time and caution to succeed and succeed well. Yet sometimes, the survival and/or success of a party may absolutely depend on being able to pick a lock, analyze a magical ward or any number of things without the luxury of time and under various levels of duress. This is opening a complex lock at the last possible second, disarming a magical trap through a moment of extreme clarity and concentration or other similar sorts of outcomes. Basically, it's an opportunity to ensure success when it's sorely needed. (cost: 1-2 Fortune per use at the GM's discretion)[/li]
    [/li]

Again, these options are solely at the discretion of the GM(s) running the quest. There is not guarantee these options will be available, nor is there any guarantee of complete success. Always work with the GM when desiring to spend Fortune in this way. Note also that GMs will deduct Fortune on the spot when it is used in this way.

Also, it's important to note that there is a limit to the number of times a single character can utilize Fortune like this during a single quest. While the GM running the quest will have final say on this limit, we will generally limit these uses to three (3) times, in any combination, during a given quest episode/event.

  • Projects – Want to set up a monument, shrine or some other sort of addition to the game, whether physically represented or not? Or maybe you just want to undertake a massive remodeling of an existing structure. Whatever special project you have in mind, you may be able to spend some Fortune to make that happen. This typically follows in the vein of “pulling some strings”, but can also take the form of drumming up donations and investors in lieu of a pure outlaying of True and piles of harvested/crafted resources. Below are the initial ways Fortune can be used for projects and how much it will cost. As with other aspects of Fortune, this may change over time, but if it does, we'll be certain to update and notify everyone.
    • Remodels – Fortune points can provide a discount based on how much players want to spend in each aspect (base cost, area-expansion, tileset change, permanent placeables, exterior changes, etc.) of a remodel, with each point of Fortune spent giving a 10% discount in a single aspect of the remodeling cost.

    • Relocations/reties – Fortune points can provide a 10% reduction in the list of materials needed for every point spent. Obviously, this applies more to materials needed in larger quantities than those in smaller quantities; there is no 10% of a single Gnomish Lens, for example. To put this another way, spending 10 Fortune would eliminate the need for gathering and/or crafting all the necessary materials for the relocation.

    • Monuments – Each fortune point will provide a 20% discount on the monetary cost of each monument individually. This applies to things like custom statues placed in guild halls and stone markers placed somewhere to denote or commemorate something or someone. Bear in mind, these sorts of monuments are relatively modest, not a gigantic colossus of ego. Also, in the case of outdoor monuments, it may be necessary to obtain permission from the land-owner, pay an additional fee/tax/tribute, which would be covered separately but which could also be discounted by Fortune at a similar rate.

    • Other buildings – Buildings in this category would be physically in-game but not necessarily usable in any mechanical sense (i.e. no accessible interior, no house-type furniture, etc.). For the monetary costs associated with constructing these buildings, each point of Fortune will reduce the cost by 5,000 True. If there is an additional material cost associated with the construction of this building, each point of Fortune will reduce the material needs by 10%.

    • Intangibles – Buildings, structures and other constructs that are not represented in-game but which were established in an RP sense through CDQs and which may have some form of cost associated with them fall into this category. This would cover things like orphanages, “underground” markets, trade networks, or things of this ilk, where players have to invest in their creation. The cost in Fortune for such things, should players wish to spend it, will be based on the number of CDQs that the GM estimates will be required to complete the goal. If the number of CDQs increases due to player actions (or inactions!), the Fortune cost will increase as well, however, the Fortune cost will never go below the original estimate. The baseline Fortune cost in this case is 5 points per CDQ required to accomplish the end result.

    • What else??? – Try as we may, we will never be able to conceive of all possibilities that our player base may want to try to accomplish and how they may want to put Fortune toward such efforts. To that end, we'll have to handle these sorts of things on a case-by-case basis at first while we try to establish some sort of guidelines. Chances are good that it will be some kind of hybrid of the options given above.
      Up to four characters will be allowed to pool their Fortune together for any given project. Characters pooling their Fortune for such a purpose should be associated with the project in some way. There is no set limit as to how much Fortune one character may spend on any single project, assuming the character has Fortune to spend.

      In some situations, there may be a world-level effort that requires some level of contribution from characters to bring about a certain end. In such cases, there is no limit on how many characters can contribute, but again they should be associated with the effort already.

  • Graceful Pleas – Yes, I said it. You will be able to spend Fortune to buy a Graceful Plea, even if you have used all three for a given character. The cost is high, and rightly so. At present, it will cost 100 Fortune to gain one Graceful Plea. At this level, we estimate a player can make a dedicated effort with a single character and earn enough Fortune within about 6 months. This assumes a certain number of hours per week, of course. If the player attends quests during that time, the time to earn enough points may be shorter, as the rate of earning Fortune on quests is faster than the always-on trickle of Fortune points.
As you can see, there are some very quick and simple benefits to Fortune, but there can also be some very significant benefits to saving one's Fortune points for a greater purpose. The choice is yours to make.

What are the numbers?

The Fortune systems is based on time and a certain number of points given out per hour of playing, divided up into smaller intervals to allow people to benefit regardless of how long they can spend in-game at any given time. We have factors we can bring into play to increase or decrease this rate or even shut it off completely.At this time, we are not inclined to discuss the exact numbers. We may never be, in fact. We may tweak and adjust the numbers over time as seems appropriate. We may find cause to change the rates because we feel they're too fast or too slow. We may have bonus events, announced and unannounced.We also don't want people to game or exploit the system. We don't want people scrutinizing their time spent in-game and figuring out how maximize their Fortune and little else. As such, we are keeping the inner workings of this system private for the foreseeable future. That said, there are certain rates and numbers which are public and visible:
  • Fortune points given by GMs or WLs are equivalent to 1 hour of quest or RP XP in terms of the magnitude of the reward, and it scales with the character's current level.
  • Fortune points exchanged for XP are equivalent to 1 hour of quest or RP XP. This is directly parallel to the above point, which again scales with the character's current level.
  • Fortune points can be exchanged for GP (True) at a rate of 1 Fortune Point for 1000GP/True
  • Fortune points can be exchanged for a Graceful Plea at the rate of 100 Fortune points for 1 Graceful Plea
These numbers are still subject to change, but we feel they are pretty solid and simple. If we were to make any long-term adjustments, we would instead change the rate of accumulation rather than these exchange rates, so that the system remains simple and there are no mental gymnastics required to conceptualize how much reward one can get for a given number of Fortune points.So that is the system in summary.  As mentioned above, we'll update this with more details as we work them out. If there are any questions regarding what has already been worked out, please feel free to ask.  We'll also be creating and updating a FAQ for this system, so that all the important details of the system can be easily found and understood.Enjoy!
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6
Layonara Server / And the award goes to...
« on: February 26, 2013, 09:57:48 am »
Well, this has taken me longer than expected to put up the winners of the first ever GM awards due to various reasons, but here we go, in case you've forgotten.

*** The Popular One ***
Chosen by the community
Winner: Dezza
Reward: 1 level of XP

*** Sovereign of the Nerds ***
Chosen by the GM Team
Winner: miltonyorkcastle
Reward: 1 level of XP

*** Best in Quest ***
Awarded for most quests during the Bonus XP event
Winner: Dezza, 3 quests
Reward: 15 hours of XP (5h/quest)

*** Most Generous ***
Most uses of RP XP wand during Bonus XP event
Winner: Alatriel, used 14 times on 62 characters
Reward: 14 hours of XP (1h/use)

*** Lingering Rewards ***
Awarded for the most uses of AutoXP during Bonus XP event
Winner: Lance Stargazer, used 16 times
Reward: AutoXP at Level 3 for 23 days (1 RL week + 1RL day/use)
And of course, one level of XP goes to all GMs on top of any rewards that may be given above...With an important exception.One of our GMs, who wishes to remain anonymous, has decided to forfeit the reward earned and instead give it back to the community.  As a result, every recently-active character will be granted AutoXP for a period of two RL weeks.  This will start soon (once I get it set up). Keep a watch!

Thanks to everyone who voted and participated.

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7
Rumour Has It / Alindor in trouble... as it was not enough
« on: January 31, 2013, 05:57:45 pm »
*The news spreads fast on the continent of Alindor, the situation has been hard on the west of Alindor with Tau'ren and Sagewald on the last years, subtle tensions and careful movements that show distrust beetwen the kingdoms yet .. Some weeks ago things started to get more hot.*

*On the areas near Fort Angle in the far part of the borderlines, the small village of Green Flowers in the Tau'ren land was razed to ashes in some hours, There was no surivors that could tell the horrors that were lived that night as every men, woman and boy was killed and everysingle building burned, the remote area that this village was set made it hard for the guard to actually be able to do anything in time, Still some people of the Legion of Everlasting Gyard  , the honorary mercenary company that the king Thomas Bydell has employed to help him on this situation sent people to do a research on what happened, even if there was nothing conclusive about the attack, it was found that the attackers came from the direction northwest, by the closest crossing point with the Sagewald kingdom, nothing more was found on the area...*

*There has been no reaction or acknolwedgement from part of the Sagewaldian kingdom, of course extra offially those being asked deny that they had any involvement with the attack *
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8
Guilds and Councils / Attention: Guilds and Organizations
« on: January 28, 2013, 04:17:25 pm »
Want to create an icon for your organization to be displayed as a badge for members under their profile?

The icon must be 32x32px and preferably having a black background unless the entire image takes up the 32x32 in which case the background is irrelevant. Please reply and attach the image in this thread.

Here's an example shot of some of my "badges" on the new system.




Also please note you no longer need to apply for membership to specific deity based forums or the druid one. The system will automatically know you have a character who follows that deity (provided your deity is correctly entered upon creation or a GM has set your deity).
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9
Hello!

Firstly, Layonara's servers will be renewed again for a year. Yay! So you can rest easy that as long as there are volunteers to keep the cogs greased the world will continue to run.

Secondly, there are about to be some significant changes to the sites. Every Layonara site and feature has been rolled into one all new site. That includes LORE, the forums, the gallery, the calendar, the character pages, the personal messages, the downloads, the devlog etc.

Let me say the new site is awesome. I can't begin to describe how many features exist. I think players will love the ability to tag anything with your character and then your character's page aggregates all this information. Whether it's a forum topic, a gallery image, maybe quest participation each "node" can be associated with as many characters as you wish.

Here's a current screenshot of the front page to give you an idea of the look and feel of the site.



Anyway, it's getting pretty darn close to being ready so I hope you share in my excitement for its new launch. I'm sure some of you will be a bit concerned with transitioning to a new system but we've tried to keep every single feature that exists already into the new site.

I'll be happy to answer any questions about the new site and we'll go through a period of adjustment I'm sure but moving forward to have the entire codebase in one place is a real benefit to everyone's end.

Also as you may already know, the servers are being paid for their annual renewal again and every dollar you can help to donate will ease my expenses. I've included the links to donate once again for your convenience.

Donate to Layonara in AUD

Donate to Layonara in CAD

Donate to Layonara in EUR

Donate to Layonara in USD

Thank you,
James
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10
The Silver Buckle / Haute in the City: A Silver Buckle Event
« on: January 02, 2013, 04:03:21 pm »
[SIZE=18]Fashion is ephemeral, dangerous and unfair. It is a language that creates itself in clothes to interpret reality.[/SIZE]




Andrew Reid hosts a fashion show at the Silver Buckle.  Come model your finest couture.  Judging will be done on the outfit, not the body underneath it.  Audience invited to vote for their favorites in three categories.  One judge still wanted.

Create in cloth, leather or metal.  Mix media.  The possibilities are endless.

Awards in the amount 2000 True for best female (judged), best male (judged), audience favorite (female), audience favorite (male), and Best of Show.

Winning outfits may be purchased with barter credit (with agreement of designer) by the Angels Guild, to be sold as exclusive original designs in our Port Hempstead Fields shop.


No dark elves.  Orc and goblin bloods by recognition only*.  Giant kin okay.




//This is an ideal way for a newer character to make some quick coin and (possibly, no promises) get their rp xp switch turned on.  The new loom is fun.  Get a cheap outfit and play.  Create, invent, reinvent new combinations of what you already own.  Improvise.  Become more creative.  Not because you have to, but because you want to.  Evolution is the secret for the next step.

*Characters known and accepted by Andrew, Jetta, Elohanna, or by petition from a Silver Buckle renter.
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11
General Discussion / End of an Era
« on: January 02, 2013, 12:57:42 pm »
For many of you this will come as no surprise, my absences of late  saying far more than words.  I wanted though to remove doubts and make  it official.
 
When I joined way back, Layonara was a different place with a different  vibe but like all things it has evolved over the years. People and  places change and sometimes relationships grow apart.  Its hard to admit  when something no longer works and that apart is far better than  together.
Layonara was a salvation in my life in a time when I needed an escape  from my reality.  Now Layonara only serves mostly as a catalyst of angst  and that's not the way it is supposed to be.
 
So from here forward I am stepping down as an active game master and  administrator.  I will still be around in the background as part of the  team for Lore consultations and I still have some quest loose ends to  tie up or move to other game masters.  I am not leaving all together as I  will be turning my concentration to the art of the MMO and writing.
 
Sincerely
  Minerva
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12
General Discussion / Season's Greetings to Layonara
« on: December 24, 2012, 09:55:58 pm »
Happy Holidays everyone! I hope you guys have a great one! :)
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13
General Discussion / chest stuck open
« on: December 18, 2012, 03:18:45 am »
Not sure how I did it. escaped out of inventory and chest windows and chest stuck open in the angels guild store. It is the Belts chest. it didn't happen when i took a belt but later when i went back to conform the price again.
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14
Layonara Server / Bonus XP Week....ish
« on: December 17, 2012, 11:34:38 pm »
Do I have your attention?  *grins*

It's time again for one of our famous bonus XP events.  Here's the details:
  • Begins on Saturday, December 22, 2012 *
  • 50% more XP from combat
  • 100% more XP from GM-led quests/events, RP rewards and Auto XP
  • Ends on Tuesday, January 1, 2013 *
[SIZE=10]* Start and end times will depend on when I get to it[/SIZE]


Bear in mind it is the holidays, and GM availability will be subject to other obligations first, but I've gotten assurances from at least some of our GMs for scheduled and impromptu events and the like.  



Rewards for RP are rated higher than combat, so remember to make time for it.  There have been several new characters lately from new and old players alike, so hopefully there will be some good opportunities for all.  Old faces are always good as well, of course. Make something happen!
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15
Rumour Has It / Spikes and Frost
« on: November 30, 2012, 01:55:36 pm »
*Görmungard is once again organizing a journey to honor the Battle Father and to cull down more nefarious creatures, to plunder their riches and to acclaim glory*
*This time he wishes to go to the Great Spikes region north of Krashin*

Link to Calendar
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16
Just for Fun / Screeching Keepers of the Broken Branch, anyone?
« on: November 14, 2012, 08:54:33 am »
Birds with arms - Riemurasia
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17
Rumour Has It / An island off-shore of Belinara
« on: November 14, 2012, 05:16:40 am »
"Aye, last toime we took down some demons an' the like! Was good fun, until Ellis fell, but we 'ad eh scroll to bring her back, loike."
"Now oi want ter assault some brigands foirst, then we be sailin' their boat to an Glitterin' Island off-shore west o' Belinara 'n' take down kenku 'n' some dark cultists! Good fun!"

"Will be glory, riches 'n' action!"

"... Foine, ye can 'ave some brandy *sighs*"

Calendar event
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18
General Discussion / The time has come...
« on: November 11, 2012, 10:06:39 pm »
Greetings Layonara Community,
 
 It is with mixed feelings that I announce my retirement from the develoment of NWN-based Layonara after doing this for seven years and some change.  This is a move I have planned for some time (and almost did several times), and which has been needed for some time, but I am only just now making it a reality.  My development focus is now shifting completely to the MMO effort and Layonara's long-term future.
 
To keep NWN Layonara going in a development sense, I now officially pass the torch to the capable hands of Script Wrecked, who will now be responsible for all future fixes and updates.
 
 I know you've all heard this plenty of times, but...this is not a “good-bye” letter. I am still very committed to and invested in Layonara and its long-term future. I still like to play here even (when the stars align properly), GM here and participate in this community. I do not see these things changing.  My presence will remain, but my fingerprints will no longer be on the updates.
 
 There's not a lot more to say here, so join with me in congratulating Script Wrecked on his new position.
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19
The Dragon Storm Campaign / As the dust settles...
« on: November 02, 2012, 08:09:14 pm »
For many years now the realm of Belinara has been beset by enemies, an almost constant barrage of chaos and disharmony. But, as the dust settles from the latest engagements a relative calm appears. Perhaps it is more the case that the populations of those nations directly affected have had their full of uncertainty, of blood and of war, or perhaps its because there are few left willing to fight, or even simpler, the resources no longer remain and those nations need time to lick their wounds and recover.

Whatever the reason, once the dragon wars are declared over Hilm begins the long and arduous task of rebuilding their shattered nation. In the north the lands ruined by Molvarens vast horde from the Cult invasion are slowly but surely reclaimed and resown, vast sections of the city outside Castle Hilm are slowly rebuilt, new trade lines re-opened.

Around Briardusk Hilm establishes an active training camp, the goal to show Molvaren across the border in Kuhl that the hilmites have not forgotten their original mandate, to oust Molvaren completely and restore Queen Langovale to the throne, a goal however that seems more fleeting with each passing day as Molvaren shuts Kuhl down almost completely to any outside influences while he slowly and quietly regains his strength. So to the Raelites remain on land given to them outside Briardusk, by the Hilmite authorities for their service during the war and in protecting Briardusk from Molvaren during the Dragon War. They slowly build a settlement and keep to themselves mainly but their presence, over five thousand of them also gives cause for Hilm and Molvaren to consider them carefully.

In the south, for years to come the Hilmite forces based in Sundance will be flushing out remnants of the Orsgaunt Horde from the civilised centres of the landscape and driving them back to the mountains or hunting them down. Their predations will cause the south to rebuild slowly and often face difficuties but, pending any further incidents they will recover and begin to work towards their former levels of conditions before Molvaren tore the nation apart.

In the Siphe Principality, tensions between Lord Alexander and the fledgling nation will remain a primary source of concern that may in time be eased with the relationship that seems to have developed between the former Kuhl General and now Sovereign Lord of the Siphe Principality, Jaedon Siphe and the Commander of the Toranite armies of Belinara and Chamion of Toran's Divine Will, Daniella Stormhaven. Many hope there can be a reconciling so that all can work towards a common goal, time will tell. Certainly the actions of Sir Lance Stargazer, Commander of Hilms Armies and Second in command of Hilm behind Lord Alexander have shown that he is more moderate in his tolerance of Sovereign Lord Siphe and is trying to bring both parties to an agreement of mutual tolerance as well.

And as the dust settles over the Roughlands, all evidence of Shadrixkayl's forces fade away but there are times when travellers, adventurers or hardy merchants are crossing regions of the landscape and an odd mist will arise threateningly and forebodingly before once again dissipating as if in warning of a time to come.

Above the Orsgaunt mountains to the north east of the Principality, the lands now claimed by the Dread Red Dragon Ractrafiorez there is nothing heard of the great dragon. It was not present for the final battles against Shadrixkayl, nor seen any time thereafter. Rumours began that the dragon, severely wounded after the battle in the Cult war against the Drach Ori occupiers of Briardusk had finally succumbed to the injury and returned to his lair high and deep within the Orsgaunt mountains to rest and recuperate. Certainly any seeking the dragons treasure were met with fierce fire giants, far more powerful and deadly that any previously known to inhabit the dangerous peaks. These giants called themselves Ractrafiorens, servants of Ractrafiorez.

Slowly, surely those soldiers of other nations stationed in Hilm following the end of the war with the Cult returned to their lands around the world to welcomes of varying degrees. The famine that had hit the world following the Cult wars had faded to some degree but not entirely gone away, many did not know if it was truly gone or simply held at bay for the moment.


Many nations around the world still had their own domestic troubles to deal with;

Boyer on Dreger is struggling to recover after infiltration by Pyrtechonite cultists and a deadly plague that decimated whole villages.

Taur'en on Alindor was struggling to come to terms with its own internal upheavals.

The Golden Alliance on Dreger was suffering badly from the predations of criminal elements undermining the safety and stability of the lose alliance of cities.

Sederra on Dreger continued to struggle to rebuild their shattered nation from the debris left over from the Cult wars.

Succession on Dreger has fallen into stagnation and the nations economy barely struggles to tick over. If not for the support from Rael there are fears the nation might dissolve into civil war in the not too distant future.

Rumours from the distant Elven nation of Voltrex indicate they are struggling with a dark elven incursion in their lands and the attacks of a heretofore unknown black dragon.




But it is not all doom and gloom, some nations have rebounded strongly after the Cult wars and while Belinara was still emrboiled in dragon trouble they had managed to slowly pull themselves together.

Erilyn continued to go from strength to strength, their power growing on Alindor.

The nations within Corsain and Tilmar have built in strength and power in their region.

The nations on Mistone have recovered well since the war and each nation is stable and growing again.

Liwich on Dreger, with the greatly diminished threat of the Silver Crescent has established strong trading ties to many nations and is once again becoming a hub of sea trade for the world.

And of course Rael continues to do what Rael does and slowly but surely tendrils of influence reach out touching other nations.
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20
General Discussion / Reminder about Chests
« on: October 22, 2012, 08:08:27 am »
Placeable containers such as chests and pantries must be opened and closed carefully. If one sticks open and the server resets, all items within will be lost!

If you should open a chest in any store and be unable to close it, please notify the owner at once.
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