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Messages - stragen

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1
Rumour Has It / On the Plains south of Prantz
« on: August 26, 2010, 12:01:29 am »
On the plains south of Prantz one can see a dark sea of pitched tents, horse picket lines, thousands of campfires and attendant servants that serve as the base for what is now well over fifteen thousand troops and is still building. The vast area now holds what is being termed 'The Southern Rael Army'.  Day after day wagonload after wagonload of goods and foodstuffs to provide for such a force arrives from villages and towns all over Rael. The people eager to help in such a grand endeavour.



Tales of fear continues to flood across the plains of dark attacks in the night by devilish Dark Elves, more and more are caught each day, one outside Rangley, one outside Sierra and still the stories come in. People in outlying lands have moved closer to the smaller walled villages in fear of the impending attacks. Nighttime becomes a time of fear for any honest family living in farmsteads across the nation.



From that mighty host on the plains south of Prantz there is finally movement nearly four weeks after Rangley was attacked.



Two units peel away from the host and form up on the road heading south towards Lor.  A 1500 strong detachment of Heavy Cavalry made up of human nobles and lords from in and around Prantz called the 'Iron Horse Legion', and a 500 strong Dwarven Guards Unit with All'ra support begin a march south.



Protected within their ranks is a combined group of nobles, both Human and Dwarven from Prantz. Together with their supply wagons and servants trailing behind them the force heads south.
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2
General Discussion / Screenie of Storam Hold battle
« on: June 29, 2010, 02:23:18 am »
//unfortunately, after getting the best seat in the house, I thought my screenshot button wasnt working and missed the best action scenes ever :( The only decent shot I got was this one... showing one of the black wizards opening fire with a weird (I think). Shortly after this appeared an army of Demons......
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3
Roleplaying / WL frustrated with options offered
« on: June 28, 2010, 10:11:21 am »
So now that I have played for quite a few years I have seen a rather strange tendency over the years. Seemingly the player get less and less influence on the world, the WLs(/epics) in particular.

Back in the day epics were really really epic, I mean they were the leaders of their churchs, almost avatars of their gods, dragons, you name it...

Now it is all about handing XP out to people who are doing a great job in the gameworld... Not that this is bad for anyone, however the change is...

I agree that there was some point in Layonara history where there were too huge a gap between what "normal players" and WL's could do. But right now no one can do anything which seems even more silly than someone can do something.

Maybe it is just me, but besides one event that took place a couple of years ago I have been unable to do -anything- what so ever to affect the gameworld. I mean really, it has even gone to the point where even if I don't do something things will happen anyway. So now playing is more like getting told, oh you know this thing will happen in the future, you don't have to do anything it will happen no matter what.

((What I have tried so far:

Contacting GMs
Involving other players
RPing IG
Answering IC forum posts))

Well alright, if that is the case why even play, because one of the reasons I really liked playing here was that every action has consequences.. Well that is cool, as long as you can actually do something that matters in the first place.

Instead I feel stuck in a place where GM's can make a character ten times stronger than mine and with a hundred times the options while having their morning coffee(At least it feels that way to me, I have no idea how NPCs are approved, but just the fact that Storold doesn't actually have a rank as such makes it very easy to make something better.). So all you are left with is following the arrows on the floor and kill the occasional monster in your way, or of course join the eternal grind towards having all upgrades on all your gear and watch your XP counter tick up towards infinity.
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4
Rumour Has It / Black Wizards seen on Mistone
« on: June 21, 2010, 04:35:49 am »
Speculation has arisen that passers by travelling on the road to Fort last have seen men in black robes gathered outside the ancient tomb of the lich Storan. A unit of Shining Hand members dispatched from Fort Last approached the site to find no evidence of such a sighting.
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5
General Discussion / Dear NWN
« on: June 20, 2010, 11:19:09 am »
Dear Neverwinter Nights,

I never actually finished your official campaign (any of them), and most of even my favorite modules were left off around 95% completion. No more than a handful of areas from the module project I started were ever done, even though building was the only reason I went PW surfing to begin with. I am a poor modeler and have not given you any shiny new toys like other people have over the years, as with my most valiant efforts I am generally just translating the work of others to work for us. I rarely finish stories, and my scripting in any language is akin to the tourist that greets natives with "the cat is black" and says his farewells as "the cheese is stinky".

I only dabbled with your sequel, and even when I poked my head into another PW I didn't speak with another soul. I bought that nice premium module that I heard was very good, but like other very good modules I only got halfway through it, along with that expansion. Expansions. I've found that the things I love most about your sequel are the models that got ripped from it and given to you. Enjoy!

I did not get you a card, because I hate cards, and also I don't care for wrapping paper, bows, and in general anyone bothering me, and also I am officially 2 days late. But I thought I would say it anyway.

Happy 8th Birthday, NWN!

Eight years later you are getting some of the best content since your release. Here are just a few examples of the continued labors of love on your behalf, to cheer you and make up for my own lack of contribution. I did not even count the last patch they labored on for you, and the premium modules that were cancelled but given to the community, or any of the older content that is still in the top ranks!

NWShader (Ignore them when they say adding bloom to NWN is like putting lipstick on a pig - they should have said gilding a lily. The possibilities cannot be measured!)
NWNCQ
NWN Enhanced
sixesthrice's pretty tilesets
CTP Babylon
CEP 2.3 (the new DM tools are crazy!)
Senemenelas' Underdark Tileset
KotoR Heads
SciFi Placeables
Worms Fantasy Interiors
Sen's Seasonal Workshop (remember when we were trying to make the seasons change dynamically with worms, NWN? That was silly. This is easy.)
Community Music Pack

Lastly, while I do not have anything of my own that is anything of note, and have not in general added to your lifespan with so much as a font, you must understand that with your kind I am a fickle creature. Drawn to shiny and ever dissatisfied with its empty reflection, I move on and on and on from "games," leaving a trail of open manuals and dusty boxes behind me, bouncing from latest and greatest back to Betrayal at Krondor, Mario, and King's Quest, and, more recently, Lemmings. Forget all the others. You are the only one I have been (semi-)faithful to, and with you are the only characters (singular) I've made that have lasted any significant length of time, even when we are called silly for still caring about a game nearing a decade-old and wanting to do good things for it. Did I say a decade? No, no, you are closer to 5 than 10. Forget all that.

So thank you for the toolset, and thank you for Acacea, and happy birthday!
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6
Rumour Has It / The Dragon Isles
« on: May 07, 2010, 10:20:01 am »
[SIZE=13]As the darkness enveloped the the Dragon Isles, a contingent of armed Dark Elves resurfaced forth from the depths of Enderal. A few local encampments are ransacked, and a wide assortment of beasts and creatures are captured, ranging from Satyrs to Lizardfolk. Those too weak for conscription or slavery are slain along with those that offer too much of a resistance. Any and all goods from the encampments are taken by the contingent along with the captured creatures as they disappeared into the heart of the swamps of Enderal. No humanoids settlements were attacked.


//Beware of the Dragon Isles and those that dwell underneath it! Just wanted to post this to start RP. :)[/SIZE]
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7
General Discussion / The End of a Warrior
« on: April 05, 2010, 12:38:12 pm »
*Ty tombs home with Trenton's body and quickly brings it to the Hospital desperately seeking aid...but there is none to give*

A warrior's death was fitting, his life in the service of the mighty Vorax.  He lived to fight evil and he lived to teach others to be strong.  Hopefully his memory will be lasting, his contribution to the safety of good citizens across Layonara remembered.  

His victory cry "Feel the Axe of Vorax!" should be written on his gravestone and his fellow warriors in arms should be honored to continue the good work, to fight the good fight.

//I've had a blast playing Trenton and I feel lucky to have had the chance to play him as long as I did.  Thanks again to the team for instituting the Graceful Plea system that allowed him to come back from his first permanent death.  Thank you to all those who enjoyed Trenton's company and who made it so much fun for me to play with you.  Your roleplay is superb and you all make Layonara the exceptional experience that it is.
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8
Rumour Has It / A Bardic Tour
« on: December 09, 2009, 02:31:13 pm »
*Playing a selection of his songs for beer money at various locations around Mistone, the Ilsarian singer Andrew Reid has been adding a few politically motivated songs for any of the populace who listen:

Pay the price to enter here
A city once deserving
No more laughter in these streets
The Brooding One we're serving

Sign right here, that's good, that's right
You're safe within our gaze
Watching, always watching you
An ear to every phrase

A law on who to worship
A law on how to speak
A law on how the law will work
A law to keep you weak

Under boot-heel of our lord
Your freedom sold for peace
Choice and action hung to dry
Like slaughtered golden geese

Bow your head at morn and night
Don't ask too many questions
Don't bring your gods both fair and just
Worship at our discretion

A law to keep out magic
A law to tax you dry
A law to strip your defenses
A law to keep you tied

Forgotten, now, who he once was?
General to a Bloodstone
Who tried to take the world by force
And carve his bloody throne?

A leopard doesn't change his spots
Nor dictator to a statesman
Keep this close to mind my friends
What came round can come again...


and


Whisper down the wind
The shining jewel of Dregar
Living as an open scar
But no one says a word

Whisper down the wind
Law at such a handsome price
Ruled by a heart of ice
But no one says a word

Whisper down the wind
Ghosts of living everywhere
Shuffling cross the tidy square
But no one says a word

Whisper down the wind
Another public banishing
Another quiet vanishing
But no one says a word

All the trappings of a life but choice and self-decision
All the peace a man could want so long as you obey
The memory of the disappeared is met with indecision
Don't speak too loud don't draw their eye least you to go away

Whisper down the wind
Obedience and haunting fear
Fate decided for you here
But no one says a word...


*His tour includes drinking establishments and free open-air concerts in Leringard, Port Hempstead, Brenuth (where he attempts a dwarven battle song in its native language as well), and Fort Vehl.  If asked why he's singing about the lord of Prantz, he will only say he's concerned people have forgotten who Rael was and what he's been doing over on Dregar.*
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9
Rumour Has It / The Tale of the Broken Arc
« on: June 03, 2008, 10:59:48 pm »

 
[SIZE=16]*A group of bards gather from around Layonara in the town of Dalanthar. A circle forms, a crowd behind, listening in awe as the sky glows red on the crumbling Horizon of the Thunder Peaks. An elf in subdued blue garb opens his mouth slowly as he stokes the fire before the crowds. His voice is melodic, composed, and suddenly as he speaks his plain garb seems to reveal the sparkling of perfectly placed hidden accents of rubies*[/SIZE]

 
[SIZE=16]Listen well friends, listen well enemies... for the fate of a king of kings hangs on those horizons.. and it is by both your hands that it crumbles. It began with the High Boyer, sensing the storms of the giant known as Essrantor Aldtorskel approaching too near to the cities of his domain. He sent word for adventurers, and adventurers they came. Dozens of the best known warriors of our time heeded the call, though they knew not what stood in their path. And for that path I'll start with the end, for the beginning of things never truly start with any other place then where we've just ended no?[/SIZE]

 
[SIZE=16]*He takes a deep breath as the skies darken all but his red-lit face over the fire*[/SIZE]

 
[SIZE=16]Four figures stood, a grey hued giant with a stone crown upon his head, a dwarf of fire and ore, an elf of bone and flame, and the mist of a spirit of an adventurer sacrificed. Ever fading, the ghostly adventurer stood. His name was Fenrir Thornaxe, and as the story tells, he was the blood birthright of Axela and Thorn Losthammer, of the dwarves of olden spirit in these peaks high above us. Fenrir stood, fading and distant, until the king spoke the words of release, and reborn his physical being was. Behind him the mists of the veiled lake swirled about in turmoil. The sounds of crashing echoed so loudly that the hair of the many heroes surrounding waved in the wind of the noise. A tower on the horizon of the lake crumbled, and the stone of the great Thunder Peaks fell around the scene. You see... Fenrir had led the assault on Essrantor Aldtorskel the Ether Giant known for his Arc Clan. And now he stood before his Thane by blood, redeemed of a treacherous past in kin. So how did a spirit thane, a dead lord, and a olden Giant come to redeem this dwarf before his allies amongst the falling skies of Thunder? That is a tale unlike any I have told dear listeners, and not since the days of Bloodstone's fall have will you witness such deeds so heroic.[/SIZE]

 
[SIZE=16]*The bard slaps his hands together over the fire, causing sparks to erupt in a swirling cloud of air over the fire* Thunder Struck! ...over the armies of three. One army to hold a pass, one army to perform the ritual, and one to storm the tower of storm itself. Their journey had been long, through deep drifts of snow, threats of falling into the wintery abysses around them, and venturing in the realm of spirit's minds of ages long past. It had begun with a battle on the outskirts of Essrantor's realm, at the foothills of the peaks. Clashing with an army of infinite horizon, the armies looked upon each other before they set off into the snows. They each knew their tasks, and they knew that'd they relied on the success of the other. Many would fall in their efforts, some would find the soul mother's grasp upon them. But the war was more important then any one adventurer, and it would be their friends who's lives would one day soon hang on the outcome of their efforts.[/SIZE]

 
[SIZE=16]The first party of adventurers would seek out wisdom of old. A hammer they sought and a ritual of times past which might break the seals of Storm Tower. The second party would set off for the ruins of Losthammer in the great chasm of bridges. They would need the knowledge of the dwarven spirits from whom Essrantor had stolen his secrets. The last group would split on itself many times. For many battles needed fighting, and many questions needed answers. To uncover enemies of the Arcs they would set themselves toward so that their fight would not be in vain with such an overwhelming army ahead. This last party knew that they would one day hold the key to defending the high passes so that others might succeed, and all would hinge on their success.[/SIZE]

 
[SIZE=16]The many warriors of many epic tales set off in a large group toward the ruins of the Losthammer Clan. They'd retrieved the knowledge of an ancient blood rite in which they might see the past of a kindred clan. So with the wisdom of the Runic Anvil they found themselves before the great chasm of Losthammer. The rune was drawn, the words spoken, and three dwarves of different clans spilled their blood upon the stone of Losthammer. The tale they tell is one of great wonder, for as the first drop hit, time stood still. The dwarf known as Grohin watched as his blood circled the rune, and time slowed around the group. They found themselves looking upon a scene of old, as the history of the clan reversed around them. The wars waged between the giants and dwarves upon the magnificent bridges, and they watched as the scenes unveiled themselves. A young giant, a young Essrantor, stealing the pages of the runic tome of Losthammer from scribes throughout the years. The war waging, the battles lost, their own magics and materials turned against them. The dwarf known as Fenrir Thornaxe watched as his kin fled in cowardice to save their only child, but only later would he find the truth of the scene being of his own blood. The final blood drop fell from the dwarf known as Kobal Bluntaxe, and in a grand room the group found itself, time still working it's way around their ethereal reality. [/SIZE]

 
[SIZE=16]*He stamps his foot on the ground in rhythm, stoking the fire with a stick to spray sparks around into the crowd* [/SIZE]

 
[SIZE=16]A Thane stood before 15 warriors and 3 lords. The walls around them thundered. The war was lost, the Thane of Losthammer now spoke of it. Behind them stood a book, the tome of so many secrets that Essrantor had now stolen. The group of heroes watched helplessly as the Thane spoke the final rites. An oath to the clan, an oath to Vorax, and they ran toward the tome in unison, a roar of dwarves echoing throughout the already deafening halls. One by one they perished, and their souls turned to fire. The oath was made you see... and they would forever defend their clanhome from the Arcs... for they had offered their spirits in a final and lasting defense. The dwarves died willingly so that they might fight forever, and the heroes now watched as their souls transformed into a lasting hatred of Essrantor.[/SIZE]

 
[SIZE=16]*He claps his hands over the fire and looks to the crowd dramatically* And suddenly they stood before a dwarf of ore and fire. A soul of burning fury, demanding that they explain their use of the blood rites on the Losthammer clanhome. For the king had sensed the blood of a Losthammer, the blood of a dwarf who's soul would honorably be a spirit fighting still for the clan. He grabbed Kobal at first, lifting him by his head off the ground to look in his eyes and touch the blood from his arm, then he grabbed Grohin. Both were cast aside, thrown across the great throne room, sliding with great speed into the stone walls, and left unconcious. Finally, the king grabbed Fenrir and roared with fury and confusion. How could a Losthammer bleed blood still![/SIZE]

 
[SIZE=16]That of course, is a question that needed answering. But the story was unravelling beyond the chasm with the other parties, and not until we understand their tales will we understand where Fenrir Thornaxe's fate lied.[/SIZE]

 
[SIZE=16]*The bard turns to an elderly human who steps forward with a book in hand. Without looking up he begins to read, a slow and steady elderly voice which seems to rattle with the vibrations of the winds around you.*[/SIZE]

 
[SIZE=16]A few notes have I, a few tales to be told. Many of you know me as Nus, and many stories have I heard to find the peices to this tale, this tale that ends with the fires in the peaks. Hear them.[/SIZE]

 
[SIZE=16]No sooner had a plea gone out for heroes to rally to the cause of Boyer when one by one, each with their own tale to tell on the why and how they were there they arrived; Argali, Jin, Ferrit, Grenna, and Arkolia.[/SIZE]

 
[SIZE=16]Though none had been there to hear the pleas on behalf of Boyer they came nonetheless having heard the call for aid second or third hand. Indeed it appears they had hoped to meet with others with first hand knowledge but none were there and time was pressing that much they knew. [/SIZE]

 
[SIZE=16]They petitioned Amoran IIyon, the elder sage of elven lore, for knowledge, certain that much of the lore of the rise of Assrantor could be found at Willows Weep. This information was not so easily obtained, Amoran seemed reluctant to have the group stir trouble, but soon realized the scale of events, he handed them a solitary scroll; a song, Elphonse's reposte. This it appears was the only surviving document, however it's very nature alluded to the existence of further hidden lore. [/SIZE]

 
[SIZE=16]First though it demanded in verse that three key words be found to gain the support of magic, nature, and healing. The would be heroes rightly assumed this was some test of resolve and character. The secrets were held among the faithful of Aeridin at North Point, the Druids of the Wilds and a shrine to Lucinda. Time prevented them gaining nature's word and this was later to prove a troubling loss.[/SIZE]

 
[SIZE=16]Solving some remaining verse they decamped to Thunder Bridge and quite out of tune I might add began singing the song...soon birds appeared and eventually a man who declared himself a wizard of the Higher Path, and duty bound to help the bearer of the scroll. He impassively revealed only that of which he was asked and then provided a way to a concealed crypt. Key words were spoken and they entered to find undead and nature's defences still intact. They fought them all without turning, without complaint, aware others needed there absolute effort. Two fell and were nearly lost forever and so when they found a runed hammer mentioned in the song they turned back, not certain they would survive if they remained. What lore lay beyond their grasp we may never find out....[/SIZE]

 
[SIZE=16]By magical portal they returned to an oak that marked the way and stood in a high mountain valley...[/SIZE]

 
[SIZE=16]*The elderly human coughs and takes a breath and flips to the next chapter* Counterpoint...[/SIZE]

 
[SIZE=16]Below an army of Boyer was spread across the valley intent on distracting Essrantor's forces. Serg a wizard with that army quickly joined the heroes on the mountain and explained the armies movements. Torn between helping the army which looked to be in trouble or taking the hammer to the lead groups. I am told it was with no small discussion that they decided thus; the hammer was to be taken to Kobal and the lead group bypassing the army, and another group poised to divert Essrantor at a fort ahead. Bypass they did, turning aside for none they climbed, caved and sneaked there way to the lead group, and made splendid time as to be mentioned in Boyer dispatches. However they did not leave Boyer's army to certain doom for Arkolia, one of there number alone turned back to warn them of hidden dangers.[/SIZE]

 
[SIZE=16]*He looks up, clearing his throat and catching eyes over the fire to be certain all listen* Boyer's Dispatches...[/SIZE]

 
[SIZE=16]From the shadows four figures arrive at Kobal's campsite high in the thunderpeaks. Two half-elves, one male and one female, a human in wizard robes, and a dwarf. As they enter the light they are revealed, the Mystic Jin Lun Lee, the Scout Ferrit, the Mage Serg, and the Defender of Vorax Argali. How they reached there through the lines of giants is certainly an epic story.[/SIZE]

 
[SIZE=16]"Greetings Kobal. The Grace of the Longstrider to you and your companions."[/SIZE]

 
[SIZE=16]Jin Lun Lee looks over the dwarves in the group. [/SIZE]

 
[SIZE=16]"Is that Master Grohin?"[/SIZE]

 
[SIZE=16]"Well here I have an artifact for you. Ragnor's Hammer. As well as this poem, by the bard Elphonse."[/SIZE]

 
[SIZE=16]"It is likely that this Hammer can be used to destroy the pillars of Essrantor's Veil and restore the use of the weave. The there are four rune on the hammer. The first three we have discovered: Heal-Aeridin, Magic-Lucinda, and Nature-Katia. The fourth rune we do not know and cannot read. Our best guess is that the forth rune is Craft-Dorand."[/SIZE]

 
[SIZE=16]Jin hands Kobal the hammer and note. He looks across to the tower.[/SIZE]

 
[SIZE=16]" You have in your hands an artifact of rune magic. May the Longstrider Guide your path that you may use it with wisdom."[/SIZE]

 
[SIZE=16]*The old man slams the book shut and nods to the crowd*[/SIZE]

 
[SIZE=16]The rest is a tale to be told, not now, but very soon.[/SIZE]

 
[SIZE=16]*The ruby-adorned bard leaps forth toward the crowd and begins to speak*[/SIZE]

 
[SIZE=16]Elsewhere, in the peaks high above the storms suddenly raged down on a band of adventurers set forth toward a different task! Seeking the kin of the Arcs they were, and they would soon indeed find them, for the cards of fate spelled doom for all, and that doom came in the form of falling snowflakes.[/SIZE]

 
[SIZE=16]*His fingers dramatically wiggle from above his head down and he gazes about the fire*[/SIZE]

 
[SIZE=16]The storm was relentless they say, burying the adventurers to their knees, then waists, then necks... and then the storm struck and they found themselves tumbling and turning and blowing with the winds and snows and Essrantor's rage in the form of storm itself![/SIZE]

 
[SIZE=16]*The bard tumbles and rolls about on the ground as he sees a few frightened children listening. He rolls around one of them, winking at each passing and turn of his eyes to the scared child until the young girl begins to giggle. He renews his tale and his eyes flash over the fire*[/SIZE]

 
[SIZE=16]They found themselves in the whitest of white lands of snow and ice. And buried around them they found giants! But not living were these giants, but rather stone! The adventurers devised a plan, and soon they found the means to revive one. Before long their stood the proud and intelligent Ether Giants, kings amongst all, rulers of the storms and skies... still furious at the betrayal of the Arcs in times past. One stood higher then the rest, a king of kings or lord of lords! [/SIZE]

 
[SIZE=16]*The bard skips to the side and gestures toward a gnome who steps forth with a parchment in hand, and he begins to read*[/SIZE]

 
[SIZE=16]The Ether. Here is my record of what the adventurers told.[/SIZE]

 
[SIZE=16]*The gnome takes a deep breath then begins*[/SIZE]

 
[SIZE=16]Helmuut looked down. The little people faced him, and his fellow giants surrounded him.[/SIZE]

 
[SIZE=16]"Sit, and I will grant both wishes." [/SIZE]

 
[SIZE=16]All complied. Helmuut, standing a head taller than even the tallest Ether, surveyed the crowd. [/SIZE]

 
[SIZE=16]"For what you have done," [/SIZE]

 
[SIZE=16]Now he looked directly at the humans and solitary elf staring up at him. [/SIZE]

 
[SIZE=16]"I will pledge myself to your cause. I have faced no other Arc as merciless and cunning as Essrantor. You will need all the help you can get, though I fear you may have brought us back only to have us march back to a swift demise. Now, as to the state in which you found us. I should begin with a small bit about the history between the Ether and the Arc. Though cousins by divine creation, we are not family. Enemies. Ours is a relationship built on an eternal feud. Of all giant-kind, none can compare to the cunning and wit of the Arc. None except the Ether."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Hemuut paused. He spread his arms, each one thick as a tree trunk. [/SIZE]

 
[SIZE=16]"We are all that remains of the Ether that settled the mountains you call the Thunder Peaks. The Arc's jealous hatred wittled us down into near extinction. And herein lies the distinct difference between the Ether and the Arc: We, the Ether, crave peace and learning. The Arc craves nothing but power. Though we were truly no threat to them, in the mind of the Arc we are an afront to their supremacy, not to be subjucated like all other creatures, but hunted, tortured, and killed. We fought back, of course, but we are admittedly not as skilled in killing. Such has never been the focus of the Ether. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"As I said, we are the last, were the last, and thus at the time I made a decision. Two pillars of thought supported this decision. The first is that we, as a people, were destined to die at the hands of the Arc, and we had no where else to go. The Arc followed the Ether to these peaks, and we had no reason to believe they would not chase us were we to leave. The second is that we believed the destructive nature of the Arc would eventually lead to their demise. Such is the natural way of things. We did not, however, anticipate the rise of Essrantor. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"I decided, and the Ether agreed, that we should go into hiding until such a time that the Arc had moved on or destroyed themselves. Knowing that if we yet lived, the Arc would find us, we chose to die, if but for a time. We turned ourselves into stone. Granite statues to outlive the ages, and buried ourselves in the mountain snow. Only one remained alive."[/SIZE]

 
[SIZE=16]Again, the great giant paused, this time bowing his head. A stillness settled over the gathered. Even the mountain winds hiss became a whisper. The moment passed, and Helmuut began anew. He spoke a name, loud and reverant and sad. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"Rorch. My son. A talented weaver of the Al'Noth. He would hide himself in magic and lie in wait until such a time that he might release us from our self-inflicted curse. You can imagine my surprise when it was not my son but an elf that restored me to flesh. But then you tell me what Essrantor has done. Severing the Al'Noth doomed Rorch. He had poor health for an Ether, a fact he made up for with his grasp on the Al'Noth. Had he tried, I suspect he would not have survived the trek down from the mountains without the use of the magic. He must have realized this, and chose instead to die near us, as you found him, a statue of ice instead of a statue of stone. My son, my loyal son, who can never be replaced. If we survive the attack on Essrantor, the Ether will take the proper time to mourn him, and I will open for him with my bare hands a proper grave in the mountain cliffs.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Helmuut squated down, yet even like this, only the tallest humans could look him in the eyes, those great orbs of green that pierced the adventurers Helmuut now faced, sincerity and determination flooding their senses.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"Rise, small ones, and face me. I have answered both requests. Now you must tell me everything you know of Essrantor and your fight with him, that I may devise something to help in the coming battles......."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The gnome bows and steps into the shadows as the ruby adorned bard takes a long drink of ale and presses on in his tale*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Meanwhile in the peaks other battles were being waged, other tasks brought to measure.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]In the thick mists of the valley fellow adventurers were vying in a political struggle for the allegiance of the large bandit village we of Dalanthar have come to despise. It was rumored that a relic of the runes was kept amongst the bandit lords, and that should it take blood, it must be retrieved for those above to succeed.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard scratches his head a moment and looks around*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]I did tell the tale of their goal and cause aye?[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*A man, wobbling drunk in the crowd yells "no!" and the bard jumps up on a boulder by the fire*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The pillars you see! They were to fell the pillars of antimagic. For with the pillars gone, so would the magic and domain of Essrantor, and the Boyer Kingdom safe from rogue lords of the peaks.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]So you see.... these rune were the peices of puzzle to break the many curses laid upon the pillars of storm tower, the pillars that once shot into the sky with antimagical energy so great the world has never again witnessed![/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The adventurers in the mists prevailed you see, and both rune and allies they secured.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*He jumps down from the boulder and hovers again over the fire, using it to illuminate his face dramatically for the audience*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Another group of the armies of adventurers had in these times found their way up Warrior's Ridge to seek council with the great glacier dragon of the peaks. Once a myth, the drake Iliarn was known to sleep on the mountainside, resting and creaking, covered in the ice of old as he slid down toward the lowlands below. This, of course, is partly false. For the Drake known as Iliarn is not the glacier, but he does indeed sleep within it's snows.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Within the halls of coldest ice and wind these adventurers delved in search of the drake. They had a task, to secure the last of the old allegiances... the great dragon spirit Granarock the Silver. They knew not how to call this spirit, nor if he would hear their request in aid against Essrantor. Nor even did they know if the ancient Iliarn would know the means to call his part-kin dragon of old, or if he would desire to aid them.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]You see... Iliarn has been known for some ages by adventurers.  Reclusive, impatient, unwilling to speak to the mortals of the lands below. Sliding beneath the ice and snow of the land he rests, avoiding all save for what he must eat. But the adventurers delved into his caverns, and called forth for his meeting.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard jumps forth and rattles a young boy's shoulders in vibration*[/SIZE]

 
[SIZE=16]The earth trembled! The ice of the cavern's ceiling crumbled... and suddenly! *He points behind the crowd to the distance* ... a sight rarely seen appeared on the horizon... something moving beneath the snows, through the ice... a large beast burrowing below toward them. *The bard claps his hands loudly* And suddenly the ice drake Iliarn shot forth from the snows below to stand before the adventurers.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Would he know of the means to call the olden Granarock... would he aid the adventurers... or would they be eaten in their insolence of entering his domain....[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]That is a tale you will soon find the end to...[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]But first we turn our eyes to the tombs below the ancient grove, and a runestone in Fenrir's hand.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The weeping widow kneeled, blue tears of magic everlasting dripping forth toward the puddles forever swirling below her. Wisps of written words swirled in the pools of tears, words that spoke of the sorrow of the Le'tennodins.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir stood with his group of adventurers before the two runestones of warding which blocked the entry into the Le'tennodin Catacombs. Their venture they knew was hopeless, for most of them knew of what lay beyond... the foes of undeath that even the bravest and capable of heroes knew to fear. Only three times before had adventurers dared brave the catacombs... and always would they turn in fear or carry the body of a friend away, their souls gone forever.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]He pulled the runestone from his pack, and held it to the stones before him. He knew not what to do, but he recited his willingness to succumb the magic of the Losthammer Rune. At once he doubled up, seizing on the floor in agony they say. He could not breath, he could do naught but writhe on the floor in pain. And soon he lay dead. The adventurers amongst his group were horrified, for the means to their salvation were to have laid in the magic of this rune and Fenrir's blood. Strange and old winds began to pass over his lifeless body, his skin and body began to wither away. And then he lay, but a skeleton on the ground.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard goes silent and leans back from the flames and into the shadows of the crowd, allowing silence to fall over them. Suddenly he springs forth from the other side of the crowd with a loud clap*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]It stirred! The bones of Fenrir stirred and rose, and he found his voice still within, his mind still within. He looked down at his hands of bone... even then they seemed to be still withering away, and a light aura incapsulating him. The group of adventurers were in shock, their dwarven friend now in the clutches of apparent undeath. Fenrir now passed beyond into the realm into Essrantor, his allies followed. The Keepers... the most dangerous of undead stood at the entrance beyond, their headless bodies seemingly staring at the adventurers as they approached.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir spoke, he spoke that he of the Losthammers had come to call on Le'tennodin's allegiance still. The hall fell silent for an uncomfortable time... then the echoes of voices in unison peirced through the silence.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"And how is it that a Losthammer defies the curse of the Ether abomination and enters these hallowed halls..."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir held the hammer of Cainforge Mountlus Losthammer and spoke, that he was the last of the Losthammers and he had come to call on the allies of old. The Keepers were distant, their minds almost an echo of reason... but they heard the ring of the hammer of old and told the party of their allowance to pass. But fear they should this group of the living... for the minds of the cursed below would not hear the voice of ally nor friend.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]And so the adventurers passed beyond into the darkness of the catacombs.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]What would happen to them you wonder? Aye, as I heard it from their mouths I wondered it as well. But the night has been long, and the many children of our fine audience show weakening gazes. Tomorrow we bards of the lands will assemble again, and tell the end to this tale of ages.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bards of the circle bow and smile to the applause around them, as the crowd withers into shadows under moonlight, candles lighting in windows of the town in succession as the crickets come out again to dominate the silent landscape of noise under the peaks of broken thunder.*[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]Thank you to Mixafix and Milty for their contributions thus far.  More to come with the rest of the tale.[/SIZE]
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10
Rumour Has It / Along the docks of Fort of Kings
« on: April 27, 2008, 10:20:24 pm »
"Old Man Cubbins says it's a dragon breathing smoke"

           "...Well I heard it's a million billion bats, and not a cloud at all"

"You're both wrong, it's actually..."

While the Erilynian children argued about matter they all knew was unknowable, one boy was quiet. Finally, he spoke up. "You're all wrong. I know, I heard some people talking at the inn." The group of urchins silenced, turning to hear what their normally quiet compatriot could offer. "There was an elf, she was dressed in a shiny black robe, and she was meeting with some people who were wearing swords and armor. I hid under the table by them and listened... she said she and some others people went there, she saw what was in the mountains, she saw what was making the cloud. And I know she was telling the truth, 'cuz she gave the people with armor maps she drew to the Mountains of Madness"

The other children gave him expectant looks. "Well?" One demanded, "What did she say she saw?

The boy flushed with the excitement of being the center of attention, a position he obviously was not used to. "She said she saw..." he paused dramatically "She said she saw Milara." The boy smiled at their looks of incredulity, and continued, trying to get it all out before somebody interrupted  him. "And there was some woman named Say-Leen or something, she said it was somebody's sister, a really important person. And a grey floaty thing that she didn't know what it was. She said there was a portal there, that some people let Lumbers out of... and that's what's making the cloud, the Lumbers live in a shadow place and the cloud is the shadow that got leaked out." He finished, trying to sound as though he actually knew what that meant and that he was actually sure that's what the elf said.

One of the girls snorted. "You're probably just making all of this up... I like Brandon's idea better."

The young Erilynian smiled, for the best surprise was to come. He reached into his pocket and pulled out a piece of vellum, a veritable treasure from these urchins' perspective, and carefully unrolled it.  "I... I think they knew I was there the whole time. One of the guys with a sword asked the elf to draw an extra map, and then after she had finished he reached down and gave it to me." He held the map  up where they could see it, but not get their fingers on his prize.

"What do the words on it say?" Another boy asked.

"How should I know? I can't read any more than you can," the boy replied.

They began arguing about whether the map was real or not, and continued until the sun went down and it was too dark to try and make out anything on the map, and the boy carefully rolled it up with enough care to rival any curator or archivist, and tucked it away....
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11
Hall of Heroes and Heroines / The End of an Era.
« on: February 24, 2008, 09:11:15 am »
* Kobal arrives at Leringard by boat. From there he travels south, ever south, until he reaches Brenuth and lastly visits King Ulgrid in his great halls. He travels slowly, visiting each hamlet, village and town along the way - taking his time.

To onlookers it seems much like a pilgrimmage in honour of somebody or something, for the dwarf is often seen with slumped shoulders, making a sad face.

-------------------------------

As he visits, Kobal relates a tale - a tale of epic proportions. At it's centre is another dwarf, the Warlord of Bloody Gate, Varka Cleaveson. The tale starts out when Varka set out to remove the upstart tyrant Gunderforn and reinstated the true King Rory Rockfist. Hereby he, alongside trusted friends, ensured peace and prosperity for the Bloody Gate for any years to come.
Never truly satisfied with his work and ever striving to live up to the legends of his ancestors, Varka strived to strengthen the Gate, so that it would ever be a safe haven to the people he loved. Therefore he worked hard to organize the defences and train new warriors to replace those who had perished in battle against Gunderforn and the troops of Milara sent to bolster his ranks within the city.

As this was accomplished, King Rockfist offered a last task to Varka - to seek and secure the 'Triqueta of Gates'. A relic of myths, the Triqueta was the symbol of the strength of the three gates into the city. Said to be made from the fusing together of the three keys originally made for deh three first gates into the Bloody Gate, the myth says that it was suspended over the King's throne as a warning that one of the King's sacred responsibilities was to tend to the gates of the city. This was because the three gates were the prime defence against any enemy that would seek to enter the Bloody Gate. A common saying in the Boody Gate goes: "The only way into the Gate is through the King".

An aspiring priest blessed with a vision from Vorax had recognized the truth of the myth and knew it's worth to the Bloody Gate. So he spoke to King Rockfist of his vision, who then sent for his most trusted and loyal warrior, Varka Cleaveson. Together with friends he set out to the depths below the mountains, seeking passages not used by dwarfkin for generations.

Following words of an ancient scroll that described how the King's nephew foolishly had stolen the Triqueta in a fit of rage and jealousy and fled into the lower dungeons, the party set out to reclaim what had been lost so many years ago.

Far below ground, within a hive of ghastly enemies the treacherous young dwarf was discovered along with the Triqueta. Cursed by Vorax for his deed, the dwarf had been turned to stone and the Triqueta wrapped in a magical field that protected it from the hands of the unworthy.
The cursed soul, however, had left something behind for those seeking to reclaim his prize. A scroll case held information that showed that he had regretted his deed and defended it until his end. It had been his final act to invoke a prayer to Vorax and ask him to protect what he had foolishly risked. So he was cursed and his soul tied to the Triqueta. It was discovered that to reclaim the Triqueta for the King and the Bloody Gate, another would have to take his burden. The price of past pride would need to be paid anew.

It was then that the warlord stepped forward and made his intentions known. He made his goodbyes to his friends that had fought at his side for so many years and had aided him in his quests for the Bloody Gate. Then, without blinking, Varka Cleaveson stepped forward and clasped the crystal that encased the Triqueta. He uttered a prayer to Vorax:

"The boundaries of time are come undone, I stand in the gateway between two worlds, Hear me through the veil that hides you from my sight, Help me through this day, Watch me. Shelter me. I am your child!"


These words were his last, for as they were uttered, the curse was released and Varka turned to stone. The Triqueta was freed and returned to hower in suspension above the King's throne, while the statue of Varka Cleaveson was carried back up to the Bloody Gate where it now adorns the throne room as a constant reminder of Varka's sacrifice to the people he loved.

This is his tale. *
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12
General Discussion / Leaving Layonara
« on: February 24, 2008, 08:33:49 am »
Hello people

As the title says, I am leaving Layonara. The reasons. Well where to begin and end.  
One of the major reason are I have got a new job and it is awesome. It is what I have been dreaming about for so long and now I finally have it. I got the contract and 1. of March I will begin.
It will be great but I will have to work hard and I am willing to do so but that has consequences. I have therefore decided to stop playing Layonara (among other things).

I would like to thank everyone that I have played with the last few years, the team, GM and Leanthar. It has been great.

A special thank goes to Dezza who ran my cdqs and to Milton for helping me with the biography of Varka (see halls of Heroes).

And a special thank goes to the group attending on my last cdq.

I wish everyone in here the best and keep the RP high on Layonara. Layonara is about the RP and there is no other online game that can match it.  


Cheers,
Thomas
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13
General Discussion / Why Do You Play on Layonara?
« on: May 11, 2007, 01:25:41 am »
[SIZE=16]Maybe you play on Layonara because you love the unknown...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or perhaps the adventure draws you in...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Maybe you're looking for peace and quiet...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or perhaps just a pleasant place to call home....[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or simply a place to meet some friends...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Perhaps you enjoy the majesty of civilization...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or maybe just the majesty the lands offer...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Maybe you love the thrill of great battles...[/SIZE][/U][/B]
 
 
 
 [SIZE=16]Or just maybe... a glutton for punishment?....[/SIZE][/U][/B]
 
 
 
 
 [SIZE=16]Whatever the case may be... one thing is clear.  Layonara is the world for all imaginations, and it is on us to live those dreams.[/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16]V3.  Still on the rise....[/SIZE]
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14
General Discussion / Plot - Dragon Storm: Suffering
« on: April 08, 2007, 11:13:25 pm »
Ladies and gentlemen, thank you and welcome. This is a two ‘part’ post this being the first part and only vaguely related to the second. As an effort to spread information and be fair to everyone I will be making ‘visible’ record of the Dragon Storm campaign. This first occurrence will be noted as you see it in the general discussion. However all future occurrences will land in the CDT I opened on Ozymandias. In the case of the later, this, past and future posts are meant to be read and used as a role play tool. The information I do not wish to be used I simply will not post.
You can decide for yourself how you come across this information. Perhaps you overheard things on the subject in the local tavern your character frequents, or you heard it off some bard trying to make a true. Whatever the reason consider it a valid tool to talk with others about.
The reason I am doing this in this manner is because I consider my previous method, in the Soul of a Lost Ancient a dismal failure. It was boring, reward less, and required many more hours doing nothing than I would like. Furthermore many people were left out as I had to sleep at some point, or work, or do other activities. So I am going to try this method where I spin a few rumors that might be heard in a public place. Then you the player, armed with even rudimentary knowledge can seek out those that participated. While for those of you that could only make part of a quest, either by real life or by group selection, are not left with the ‘left out’ feeling.
After all it is one thing to be expected to ask questions, it is another to not have any idea what to ask. So in that interest of fairness, in the interest of my sanity, and the interest of community spirit in the since of working together. I shall try and provide something you can work with in game.
Now enough of my gibbering lets get down to part two which you are really interested in.

In the last eleven years a certain sight can be found in most port towns. Entire villages with what belongings they could bring flocking there and boarding ships all to seek a life in ‘better lands’. Few find success in their endeavors but many will try to find a place to live a better life for their families. The stories are the same of crops failing and sickness running rampant, the gods having abandoned the people and horrific stories that Dragons have returned.
Roomers abound though of bandits and brigands growing more and more common. Some say they have turned from robbery to outright murder of their quarry robbing them of their scant goods and their lives. The roads no longer safe while the so called Heroes of Layonara live like royalty safe and sound from the horrors of the world.
Yet despite this it is still said, that perhaps the Heroes have not given up and that people here and there. Sometimes one, or sometimes just a single village are brought from the plight of the world. That certain parts of the world have become safer if only slightly because of their restoring of order. These instances seem few and far between in recent years. The world is suffering and so are the people that dwell within it.
In the Land of Kings the heroes made themselves known in the City of Twins; Lor. As people fled from the poverty and despair that had engulfed the north, the rich merchants demanded their due. A kings price to ship people away to a better land, yet the heroes stepped forward and paid it in true and one small group felt a time of reprieve.
There are reasons for everything, families are not torn asunder for no reason. A cult was rising and growing in this time of darkness. Armed, armored and wielding fearsome magic they displaced many and slaughtered others. They were called by many names, some cried that they were the black hand, others the iron hand, a few even said the hand of blood. Yet no mater what these individuals were called, they seemed to revel in the destruction and called themselves the hand.
Perhaps there are still heroes, maybe not as many as tales say. Some may be content to live in their homes as nobility while others suffer. Yet there may be some left willing to fight to protect those truly hurt by this time of darkness. In the Land of Kings those so called heroes gathered and moved to attack the brigands calling themselves the hand.
In the broken mountains the groups fought, heroes within desecrated valleys and caverns filled with decay and death. While this new cult of brigands channeled their twisted creations with joyous abandon. Willingly forfeiting their lives and accepting no chance to surrender. The battle raged and the earth moaned as twisted things fell returning to the earth with their passing.
Yet as the brigands were slain they called out that this was not the end. They were but a single digit of the full fury. Perhaps the heroes had brought the first blow to the bandits but it was certainly not the last. In the end the heroes were the ones to leave the twisted caverns and corrupted pass, yet questions yet many remained unanswered. Especially one that falls heavy on all minds, what does this group have to do with dragons that have returned?

All right an unexpected part three to this post. I think this tells you enough. I suppose we will just have to wait and see what unfolds and what each other have learned. Share information, spread it around, you never know when it will be important to remember. Anyway good luck I hope this post and this method prove more successful then the last method I used.
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15
Roleplaying / Emote your heart out!!
« on: March 19, 2007, 07:44:41 pm »
[SIZE=18]Tired of trying to type in battle?  Tired of repeating your introduction to the umpteenth person?  I have the solution right here![/SIZE]

Those of you that have travelled with my PCs were probably thinking to yourself, "That fellow can type up a storm!"  While I can do that, I've added to my repetoire by taking advantage of this nifty software:  AutoHotkey - Free Mouse and Keyboard Macro Program with Hotkeys and AutoText.

This free bit of software allows you to write rather complicated hotkeys and macros.  The nice thing is that it can intercept the keystrokes before they reach your game.

Take my paladin of Vorax, Wanark.  He had a dozen or more short blessings that he'd say (some in dwarven) when just prior to casting bless or equipping his waraxe.  Then he had longer blessings that even included him kneeling.  Finally, he had the entire Vorax paladin credo he'd use when he visited the temple.  All of these I had assigned to hotkeys outside the game.  Brings a tear to your eye, doesn't it?  Beautiful.

I'll give an example from my current PC that you can use to build your own set.  (Careful of line wrapping if you cut&paste into your own file.)
[INDENT][SIZE=16]
;; ------------------------------------------
;; A utility routine to say something
;;
[/SIZE]
[SIZE=16]Say(s)
{
    global prefix

    SendInput {Enter}
    Sleep 250
    IfInString, s, /tp
    SendInput {Raw}%s%
    else
    SendInput {Raw}%prefix%%s%
    SendInput {Enter}
}

;; ------------------------------------------
;; This will send yourself a tell with some help
;;
::/o help::
    SendInput {Raw}/tp "Pen N Popper" name, description, wearing, ^f
    Send {Enter}
return

;; -------------------------------------------
;; Give your name
;;
::/o name::
    SendInput {Raw}rolan tennesen... *bows* sellsword in the employ of the freelancers
    Send {Enter}
return


;; ------------------------------------------
;; A random color emote of walking along
;;
^g::
    Random, num, 1, 5
    if ( num == 1 )
    Say("*hurries along at an uneven pace, pausing now and then to catch breath*")
    else if ( num == 2 )
    Say("*moves along at a steady pace*")
    else if ( num == 3 )
             Say("*hurries along, gaze taking in his surroundings*")
    else if ( num == 4 )
             Say("*marches along with quick strides, sounding a bit out of breath*")
    else if ( num == 5 )
             Say("*moves at a deliberate pace*")

    Sleep 100
    SendInput {LControl}
return[/SIZE]

[/INDENT]I save this to a file called "rolan.ahk" and then run it.  Ingame, when I hit Ctrl-g a random description of walking will be sent.  When I type in /o description the verbose description of Rolan is output.

You can see that this can have as much flavor as you can think of.  It is especially handy during battle when all I have to do is type Ctrl-f for a fight emote.  (I even have it setup to fill in which weapon he is using to the emotes are correct.)

Good luck!
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16
Roleplaying / Roleplay and adventuring
« on: March 19, 2007, 01:32:24 am »
I felt the need to express a few points in relation to RP on this server.

Yes this server is RP driven but this does not mean that RP has to involve players spending hours on end sitting in Port Hempstead and chatting. If you have time to do this there is no problems whatsoever with that but what my concern is that a few people have been made to feel as if they are not good RP'ers because they "dont" do that.

While this is a fantasy world the reality is that people behind these chars have wide and varied lives in the Real World. This can mean they have an hour each day to play or a few hours a week or a block every other day of a few hours to play or they can play all the time with little or no concern.

With such a mix people we need to know that if someone gets on with less time than others and simply wants to organise a group and go and 'adventure' then don't misjudge them for that.

I think strong RP'ers show their true values when they are in a group situation and are travelling the world, exploring places and eviscerating nasty beasties AND maintaining strong RP.

The Paladin that holds the enemy at bay so a wounded comrade can fall back to the cleric waiting to tend them.

The Bard singing for their comrades to fight well in battle and cursing the enemy as they roar and shriek.

The rogue who taunts their comrades urging them onto greater feats of daring then laughs at their angry or good natured retorts.

The Aeridinite and the Rofireinite who debate the use of force in bringing order to a region as they battle their way through a horde of undead.

The Katian druid and the Mistite Cleric arguing what is the greater force, nature that could cover the world given time and reclaim it or the cyclone that tears the trees from the ground and casts them away like twigs.

The party that turns glares and harsh words on the sorcerer who nearly blew them all to bits with a mistimed fireball.

RP can take place ANYWHERE while you are doing ANYTHING!

Please remember anytime you are standing somewhere having a merry old RP and someone is getting a group together to go and explore....they may not be 'just another hack n slash group'.

On the other side of the coin what I dont like to see is groups such as this go out and not engage in ANY RP at all....thats just bad form.

So..if you want to get a group together in short order, go and explore and investigate this great server we have...go ahead..and enjoy it...and RP it!!!!

And if you want to hang around a place and RP then do that too! Either way works for me!
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