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Messages - Nehetsrev

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1
NWN Ideas, Suggestions, Requests / WL character quests
« on: January 17, 2013, 05:31:56 pm »
In game currently there are still a few remnants of quest RP instigators from previous WL's. The first one that springs to my mind is near Vale when you are told to seek out Plenarius for the whole story.

The idea was that when you found Plenarius and asked him to tell the story he would use the WL xp wand and give that player a reward for doing so.

It never really took off but I think it is a really great way to bring attention to those characters that took the extra effort to go the extra mile to really make something of their characters in a world sense. I know people might say well my character makes an impact too and I didnt do a WL but there are only a few WL's and its a huge effort I think we can use and recognise.

I am proposing those NPC's are tweaked so that we have a starter NPC in a location that tells the player they have to seek out such and such to hear their story. Then they have to travel somewhere that is specific to the WL and find the NPC version of that WL in game that gives them a dialogue about their story and gives them a token. The PC then returns to the original NPC to present the token and earns a XP bonus.

I think it's a great way to keep some of these WL's and their stories alive in the world!

We already have their summaries in their forum we can tweak to suit.
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2
The Silver Buckle / Hungry
« on: November 29, 2012, 11:27:44 pm »
Daylight seeps under his door and he's not slept at all.  A night of writing letters to any food vendor he knows, to Denock Wisefoot of Wisefoot Trading, to White Mouth Harbor, to Bydell...anywhere he might find a source of sustenance.  The fishermen he'll deal with in the...oh, yes.  Well.  In a half an hour, probably.

Despite his depression, despite the music that he feels unable to make, he is hopeful.  They've come, his Bucklers; Charlie and Kat, Rook and Melody, the Captain, Vell, even Keela and SehKy have thrown their hands into the effort.  And his wife, trying so very hard to help him, and this once completely unable.  He aches for her.  A healer who cannot heal, even as he is the cause of her pain.

It doesn't change anything to know that.  No music he makes will ever come close.  He is a fraud, and he's passed up perfection in favor of his moral compass.  He can look at himself in the mirror.  He just doesn't want to.

Enough.  There is too much to be done to indulge in another round of pity-me.  That hundred thousand dollars he didn't spend is about to be put to use, for he's certain the fishermen will not part with their catch cheaply these days.  He and Minu are handling that as they are well-known on the docks.  Melody and Kat have agreed to go to the merchant's quarter and take note of the vendors, what they're selling, and to ask about what farms are still farming and what farms are failing and who's already left.  Keela and SehKy are going to spend some time in the poorest parts of town learning what the people really need, what they really want, so the soup kitchen does what it needs to do and not what he thinks it needs to do.  Vell has agreed...well, that's not quite right, he's been voluntold to figure out how to mushroom farm.  They grow fairly quickly, after all, and he can cook the pits out of a mushroom.  Good protein, excellent flavor...Melody's idea to rent the warehouse and use it to grow the mushrooms until they have a food supply is brilliant as well.  Another ripple of hope, not a wave but he feels it.  He has good friends.  It is a blessing.

Argali has proposed some locations to put farms that are not targets for the dark elves or the pit moths, one of which she's visiting - Bear Island.  If farms there can be protected from bugbears, they're certainly out of the way enough to not attract attention.

One last letter to write and it isn't long.  He seals it with a read wax clef.  Instead of her name, he sketches her on the envelope - the curved ears, the flowing hair, the luscious figure draped strategically in green...alright, perhaps it's a bit much detail, and perhaps he's spending too long getting those details just right.  He's tired and making mistakes that have to be re-drawn.  That's his story and he's sticking to it.

And...there.  A black bear by her side, and it's done.  He prays a moment that she'll answer, and she'll know.  He's prepared to bankroll a lot of testing to bring those farms back.  It all depends on knowing how.

For the hundredth time he picks up a cigar, then puts it down. Lola is in here, curled in his red chair and fast asleep.  Minu does not like him smoking around the child; she begs for a puff too often.  So long as she's in here he cannot indulge and his teeth are starting to itch from want.  Which means time for Miss Lola the night owl to be taken to bed and for him to get started on his day.

Night owl.  That's a good name for her.  His little night owl...
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3
NWN Ideas, Suggestions, Requests / XP for rogue/skills?
« on: November 27, 2012, 03:17:49 am »
Not sure if this a viable option for layo.

Ive seen it done elsewhere where a rogue that unlocks a door or chest or that removes a set trap gains a small xp reward for performing a successful action.

The xp reward is based on the difference between the rogue level and the DC of what they were attempting. Negative returns indicate DC level of XP.

So a level 5 rogue opening a door with a DC of 15 gets 150xp while a level 40 rogue opening the same door gets base xp because the level vs DC returns a negative value. Xp= 15xp.

Another example;
level 5 rogue opens a DC 18 door XP= 18-5 = 13x18 = 234xp
Level 15 rogue opens a DC 18 door XP= 18-15 = 3x18 = 54xp
Level 20 rogue opens a DC 18 door XP= 18-20 = negative value = 18xp

You could do this for all classes using open doors/disable traps and possibly several other checks as well if you wanted to use it and expand it to other scenarios?
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4
General Discussion / The time has come...
« on: November 11, 2012, 10:06:39 pm »
Greetings Layonara Community,
 
 It is with mixed feelings that I announce my retirement from the develoment of NWN-based Layonara after doing this for seven years and some change.  This is a move I have planned for some time (and almost did several times), and which has been needed for some time, but I am only just now making it a reality.  My development focus is now shifting completely to the MMO effort and Layonara's long-term future.
 
To keep NWN Layonara going in a development sense, I now officially pass the torch to the capable hands of Script Wrecked, who will now be responsible for all future fixes and updates.
 
 I know you've all heard this plenty of times, but...this is not a “good-bye” letter. I am still very committed to and invested in Layonara and its long-term future. I still like to play here even (when the stars align properly), GM here and participate in this community. I do not see these things changing.  My presence will remain, but my fingerprints will no longer be on the updates.
 
 There's not a lot more to say here, so join with me in congratulating Script Wrecked on his new position.
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5
General Discussion / Heads up: Razorback Questers
« on: November 08, 2012, 01:22:19 am »
Those "plague victims" were stock mobs that I didn't intend to shift. Please doublecheck your current alignment against your lore-page entries and make certain that your alignment is where it should be and was prior to the quest. The noblemen vs plague victims part was a scene from the psyche of the gnome, and not real plague victims, so they shouldnt have been shifting the party alignment. I hope I fixed everybody when we had the wrap up. Let us know if I missed anybody and we will get things back to moral normal. And please, don't remain silent if you simply WANTED to be more evil. For alignment shifts, we need actual RP, not opportunistic mechanic mistakes at work.

My apologies for the alignment strangeness that night.  Hopefully we have it all fixed up and back to normal.  Tune in next week for the grand finale!
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6
Layonara Server / Version 3.31 is online!
« on: November 03, 2012, 10:38:22 pm »
[SIZE=24]Version 3.31 is online![/SIZE]

 I'm going to start this one out by thanking all the people who contributed first, because without them, this update would be a lot smaller...and a lot less cool.  So in no particular order, I'd like to give my personal thanks so Alatriel, Guardian 452, Script Wrecked, Honora, Xaltotun and mixafix for their specific contributions and/or initiatives. Specific contributions will be detailed below.  Similar thanks go to the members of the Project Team and GM Team who contributed to various efforts with input and perspective.  Lastly, a fair amount of this content comes from the community as a whole.  While some things may not seem like direct requests and suggestions, the original motivations for some come from the community at-large, so thanks go to you all for bringing forth your ideas, even if we've managed to twist them from their original forms.
 
As I mentioned within the last few days, there is an updated HAK and TLK file required for this update. If you haven't downloaded them yet, please do so now.

 [SIZE=16]Fixes:[/SIZE]
  • Fix Find Traps skill bonus     calculation
  • Fix heal kit static drop in Swamp     of Sorrows cave to be the correct version
  • Fix spelling and grammar issues on     discarded papers in Tomb of the Emerald Skull
[SIZE=16]Area updates:[/SIZE]
  • Updated –     Hallowlight Forest (A path! A path!) {1}
  • Updated –     Fieroz City, formerly Fort of Last Hope (now matches the description     in established lore) {2}
  • New – Siphe     Castle (interior) {2}
  • Updated –     Partial Great Forest facelift (adjusted spawns, new layouts and a     new cave...somewhere)
  • Updated –     Silkwood Spider Cave (adjusted spawns for density)
  • Updated –     Leringard, main city and docks (now more closely matches approved     description) {2}
  • New –     Leringard undercity (Yep! New mid-level adventuring areas with a     progressive difficulty) {2}
  • Edge tile fix     in a quest area {3}
  • Some extra     CNR scattered around in a few places
  • Added trash     barrel to Center
  • Vale and     Clover reflect recent attacks and destruction
  • Magic     returned to the Great Rift following several CDQs by Storold and     crew
  • Change start     point in Center to be away from the portal
  • More grouped     under another heading (below)
[SIZE=16]Armor Crafting updates:[/SIZE]
 There are some pretty significant changes to Armor Crafting, specifically for the metal armors, helmets and shields. This project was spearheaded by Guardian 452 and ultimately most of the heavy lifting was done by him, but it was definitely a group effort with significant input coming from members of the Project and GM Teams. In terms of specifics...
  • Metal helmets     reduced to one type per metal. Since each helmet variant differed     only in appearance, they were wasting valuable palette space.      Helmets can be customized to any of the other appearances. Recipes     are likewise reduced to one helmet type per metal.
  • Metal shields     reduced to one type per metal and size factor (small, large and     tower) for the same reasons as the helmets.  Recipes are likewise     reduced as above.
  • Redundant     Platinum Chain Shirt removed from palette
  • Added a     craftable breastplate for each metal type as a step between     chainmail and splint mail
  • Added     Platinum and Cobalt shields
  • Completely     reworked the properties of all armors across all metals.  Armors,     helmets and shields are designed to complement each other and work     as a set.  There is a more consistent progression between armor     types within each metal and upward through the metal types. If     anyone wishes to take advantage of the new properties, old metal     armors can be “oxed”. Anyone wishing to keep the old properties     may do so.
  • Tower shield     recipe ingot requirements reduced by 1
Specifications on the new armors, shields and helmets will be posted elsewhere.  They would make this post far too long.
 
[SIZE=16]Thrown Weapons:[/SIZE]
  • Weight     and cost significantly     reduced on throwing     axes
  • Crafting     yield increased on throwing axes
  • Stack size     for throwing axes increased to 100
  • Elemental     rods can now be applied to throwing axes, darts and shuriken
[SIZE=16]Loot!!![/SIZE]
  • Loot drops     updated with over 100 fresh items lovingly designed and created by     the Layonara Project Team.  These items replace a similar set of     100+ unique items you've all come to know and love over the last few     years. Special thanks to Guardian 452 for taking the time to create     the final items.
[SIZE=16]Shifter PrC forms:[/SIZE]
 A while back, we disallowed two Epic Shifter feats from being used due to some serious lore violations with the forms. Particularly, these were the Construct Shape and the Undead Shape feats.  It doesn't take much imagination to understand why constructs and undead are somewhat the antithesis of Layonara's Druids as we have represented them in lore.  Anyway, at the motivation of Xaltotun and mixafix, we started an effort to replace these forms with something more compliant with lore.  While the end result differs quite a bit from their initial proposal, proper credit is due to them for getting the ball rolling.  
 
The Undead Shape feat is now Nature Entity Shape, and the Construct Shape feat is now Manifestation Shape.
  • Nature Entity     Shape – The Shifter can take the form of one of three nature     entities: Nature's Warrior, Nature's Vengeance and Nature's Wrath.      These forms have new properties associated with them that are around     the same power level as the undead forms but more appropriate for     the forms that are represented.
  • Manifestation     Shape – The Shifter can take the form of one of three     manifestations: Obsidian Manifestion, Hematite Manifestation and     Diamond Manifestation.  These forms are basically re-skinned and     renamed, but mechanically the same as the Construct Shape forms.
For any who are curious, a “manifestation” is a concept from our MMO work that is formed around an entity out of whatever natural materials that are available, thereby giving the formless entity a form.
 
Full details for these feats will be available on LORE shortly.
 [SIZE=16]
General Game Features:[/SIZE]  
  • Ship captain     conversations updated to be a little more descriptive about their     destinations {4}
  • New     customization system.  This is actually a system GMs have had for a     while but which was never adapted for player use. It's easier to     use, better organized, allows cloning of appearances (subject to     racial/gender/type limitations), has easier-to-use coloring and is     always successful. That's right, there's no more DCs for modifying     equipment and no more wasting potentially hundreds or thousands in     True for all those failed checks.  A small fee still applies, but     it's far more reasonable. Thanks to Script Wrecked for adapting the     system for player use.
  • Updated math     for the Save vs. Soul Mother. *listens for the sound of jaws hitting     the floor* The new progression goes like this:
    • Levels 1-3:         Automatic success – no chance of Soul Strand loss
    • Levels 4-20:         DC = level / 2
    • Levels 21+:         DC = 10 + ((level – 20) / 4)
    [/LIST]In other words, below level 20 (and above level 3), the chance of losing a soul strand from dying increases by 1% for every two (2) levels.  Above level 20, the chance of losing a soul strand from dying increases by 1% for every four (4) levels. At level 40, that chance sits at 15%. {5}
    •     New system – AutoXP.  This system allows a new mechanism for GMs     to reward good RP. Rather than a single hit with a fixed amount,     this system will grant a small amount of XP, based on the     character's level, at regular intervals over a period of time as     long as the character is logged in, not idle and not in combat. {6}
    Low-level/New player experience:
    •     Adjustments to Center crypts and undercity spawns to be more     friendly to a solo, low-level adventurer
    •     Dirty Claw Kobold spawns tweaked
    •     Adjusted combat XP curves to give a boost to characters through     level 12. Formerly, this curve flattened out at level 3.
    •     Moved a Point of Interest to make it easier for the new player as an     introduction to the system
    •     New characters get more True to spend
    • Adjusted     combat XP calculation for parties to reduce or eliminate the XP     reduction when a character is below the average party level,     especially by larger margins. This actually affects everyone, not     just low-level characters, but the effect will be more profound for     this group.
    As an important comment, any items removed from the palette have been converted to dynamic items, so if they are put onto an ox, they will not be destroyed.
     
     I'll be making a few more posts related to this update soon, but until then feel free to ask questions that come to mind.
     
     Notes:
     [SIZE=10]{1} Primary credit to Guardian 452[/SIZE]
     [SIZE=10]{2} Primary credit to Alatriel[/SIZE]
     [SIZE=10]{3} Primary credit to Script Wrecked[/SIZE]
     [SIZE=10]{4} Primary credit to Honora[/SIZE]
     [SIZE=10]{5} Please note, this reduction in the Save vs. Soul Mother DC is a purely OOC change. Please do not RP or acknowledge any sort of change in this mechanic in any in-character way. There is not IC reason for it.  There's no greater purpose or mysterious shift in the Cosmos, nor have your characters become “stronger” somehow or the Soul Mother gotten “weaker” or “less hungry”.  This is simply me adjusting the curve, as we have done in the past.[/SIZE]
    [SIZE=10][SIZE=10]{6} This system is completely at t[SIZE=10]he discretion of the GMs, and they may[SIZE=10] enable or disable it for any character at any time for any reason. It is not an entitlement, it is a reward. Please treat it as such[/SIZE][/SIZE][/SIZE].
    [/SIZE]


     Enjoy!
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    7
    The Dragon Storm Campaign / As the dust settles...
    « on: November 02, 2012, 08:09:14 pm »
    For many years now the realm of Belinara has been beset by enemies, an almost constant barrage of chaos and disharmony. But, as the dust settles from the latest engagements a relative calm appears. Perhaps it is more the case that the populations of those nations directly affected have had their full of uncertainty, of blood and of war, or perhaps its because there are few left willing to fight, or even simpler, the resources no longer remain and those nations need time to lick their wounds and recover.

    Whatever the reason, once the dragon wars are declared over Hilm begins the long and arduous task of rebuilding their shattered nation. In the north the lands ruined by Molvarens vast horde from the Cult invasion are slowly but surely reclaimed and resown, vast sections of the city outside Castle Hilm are slowly rebuilt, new trade lines re-opened.

    Around Briardusk Hilm establishes an active training camp, the goal to show Molvaren across the border in Kuhl that the hilmites have not forgotten their original mandate, to oust Molvaren completely and restore Queen Langovale to the throne, a goal however that seems more fleeting with each passing day as Molvaren shuts Kuhl down almost completely to any outside influences while he slowly and quietly regains his strength. So to the Raelites remain on land given to them outside Briardusk, by the Hilmite authorities for their service during the war and in protecting Briardusk from Molvaren during the Dragon War. They slowly build a settlement and keep to themselves mainly but their presence, over five thousand of them also gives cause for Hilm and Molvaren to consider them carefully.

    In the south, for years to come the Hilmite forces based in Sundance will be flushing out remnants of the Orsgaunt Horde from the civilised centres of the landscape and driving them back to the mountains or hunting them down. Their predations will cause the south to rebuild slowly and often face difficuties but, pending any further incidents they will recover and begin to work towards their former levels of conditions before Molvaren tore the nation apart.

    In the Siphe Principality, tensions between Lord Alexander and the fledgling nation will remain a primary source of concern that may in time be eased with the relationship that seems to have developed between the former Kuhl General and now Sovereign Lord of the Siphe Principality, Jaedon Siphe and the Commander of the Toranite armies of Belinara and Chamion of Toran's Divine Will, Daniella Stormhaven. Many hope there can be a reconciling so that all can work towards a common goal, time will tell. Certainly the actions of Sir Lance Stargazer, Commander of Hilms Armies and Second in command of Hilm behind Lord Alexander have shown that he is more moderate in his tolerance of Sovereign Lord Siphe and is trying to bring both parties to an agreement of mutual tolerance as well.

    And as the dust settles over the Roughlands, all evidence of Shadrixkayl's forces fade away but there are times when travellers, adventurers or hardy merchants are crossing regions of the landscape and an odd mist will arise threateningly and forebodingly before once again dissipating as if in warning of a time to come.

    Above the Orsgaunt mountains to the north east of the Principality, the lands now claimed by the Dread Red Dragon Ractrafiorez there is nothing heard of the great dragon. It was not present for the final battles against Shadrixkayl, nor seen any time thereafter. Rumours began that the dragon, severely wounded after the battle in the Cult war against the Drach Ori occupiers of Briardusk had finally succumbed to the injury and returned to his lair high and deep within the Orsgaunt mountains to rest and recuperate. Certainly any seeking the dragons treasure were met with fierce fire giants, far more powerful and deadly that any previously known to inhabit the dangerous peaks. These giants called themselves Ractrafiorens, servants of Ractrafiorez.

    Slowly, surely those soldiers of other nations stationed in Hilm following the end of the war with the Cult returned to their lands around the world to welcomes of varying degrees. The famine that had hit the world following the Cult wars had faded to some degree but not entirely gone away, many did not know if it was truly gone or simply held at bay for the moment.


    Many nations around the world still had their own domestic troubles to deal with;

    Boyer on Dreger is struggling to recover after infiltration by Pyrtechonite cultists and a deadly plague that decimated whole villages.

    Taur'en on Alindor was struggling to come to terms with its own internal upheavals.

    The Golden Alliance on Dreger was suffering badly from the predations of criminal elements undermining the safety and stability of the lose alliance of cities.

    Sederra on Dreger continued to struggle to rebuild their shattered nation from the debris left over from the Cult wars.

    Succession on Dreger has fallen into stagnation and the nations economy barely struggles to tick over. If not for the support from Rael there are fears the nation might dissolve into civil war in the not too distant future.

    Rumours from the distant Elven nation of Voltrex indicate they are struggling with a dark elven incursion in their lands and the attacks of a heretofore unknown black dragon.




    But it is not all doom and gloom, some nations have rebounded strongly after the Cult wars and while Belinara was still emrboiled in dragon trouble they had managed to slowly pull themselves together.

    Erilyn continued to go from strength to strength, their power growing on Alindor.

    The nations within Corsain and Tilmar have built in strength and power in their region.

    The nations on Mistone have recovered well since the war and each nation is stable and growing again.

    Liwich on Dreger, with the greatly diminished threat of the Silver Crescent has established strong trading ties to many nations and is once again becoming a hub of sea trade for the world.

    And of course Rael continues to do what Rael does and slowly but surely tendrils of influence reach out touching other nations.
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    8
    Layonara Server / Update coming soon -- Important Information
    « on: October 06, 2012, 09:08:06 pm »
    Hey all,

    There's an update coming soon, and for this one you'll need two new files. You can download and extract them now so that you're prepared when the update actually hits. As usual, they are not yet linked on the Downloads page. Here are the direct links:

    HAK: http://nwn.layonara.com/downloads/files/layo_ctrlv3r15.rar
    TLK: http://nwn.layonara.com/downloads/files/layonara_v26.rar

    The second thing I want to note is that I'm going to have to do some maintenance and additional steps at the same time, so the servers will be down for longer than usual while I take care of all of it.  I'll mention this again as the update is finalized, and I'll post a planned schedule for the update so everyone can plan accordingly.
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    9
    As the title says, such a tool would be great to have.
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    10
    General Discussion / Out until October
    « on: September 19, 2012, 10:14:38 am »
    Sorry folks, RL is kicking hard and if the heavier work schedule wasn't bad enough, I'm scrambling to move into a new place by the end of the month.  As my current roommate is moving to another city at the last minute, I need to find someplace affordable and fast.  For better or for worse, this should be resolved by October 1st.  Apologies to leave you hanging on the quest series.  For now I frantically pack boxes and compare rental rates.
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    11
    Just for Fun / Baby Wizard Conjures Cats!
    « on: September 18, 2012, 11:27:50 am »
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    12
    General Discussion / Katherian Quest
    « on: August 20, 2012, 03:58:33 pm »
    Anyone interested in a quest line to take place in Katherian.  It would be easier treaded by non-good alignments, but open to whomever.  Its focus would be on political espionage, cloak and dagger, power and prestige type pursuits.

    It would likely be a bi-weekly quest line, with as much taking place between sessions as during them.  In fact the session at some point may wait until prompting by character actions.

    I imagine it would involve 1-4 groups of PC's working together or in opposition to some degree in the same city of politics.   Each attempting to makes gains for themselves and their 'faction'

    So the question is, who is interested in such a quest line and has a character appropriate for such pursuits?  Feel free to also mention when you'd most favor the quest line run, weekdays/weekends  EST morning/afternoon/evening?

    Thanks for reading
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    13
    Roleplaying / Social Media: CDT "Featurettes"
    « on: July 20, 2012, 01:20:10 pm »
    Hello all,

    Seeking feedback from the community about an idea. I am interested in posting links to -public- CDT threads from social media sites that feature RP in it's various forms. CDT threads are creations of your content despite being on Layonara's site and I don't want to post something out there and assume that the public nature means that it's alright. *gestures vaguely*

    So I'd like to hear feedback from you folks if there's any interest in this kind of thing. Some points to cover.

    1- The same permissions would be required for viewing, no alteration would be made for this.

    2- Issues of favoritism please be left behind. I/we recognize that there's all kinds of different types of RP and the focus is more about featuring that diversity rather than any sort of rewarding for any perceived quality.

    3- Metagaming - if we begin this featurette process and those that give us permission to repost find that they might be having issues of metagaming among the every day RP, just like any other incident of such issues, we would have you bring those concerns to the GM team so that we can moderate as necessary. Sometimes it is metagaming, and sometimes it isn't. Just sorting through that with mediation eases a lot of unnecessary (and usually unintentional) stress.

    4- If we move forward with this, we'd post once or twice a week, and only from a list of peoples who elected to share in this way. This is an experiment and we'll only pursue it if it sees mutually beneficial for everyone to have a little community share (and maybe a little breath of Layo during working hours? Anyone need that extra fix? Heh). If it becomes problematic for volunteers, you'd also be welcome to change your mind and remove yourself from the list of permissions.

    5 - If we move forward with this I am also looking at sharing similarly from the Poetic shares and Galleries, just from the list of those who give us permission to do so.

    There's some other things but I'd like to hear you guys before I delve into this too much! So what are your thoughts?

    Thanks in advance,

    ~row
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    14
    Rumour Has It / Mariner's Hold Voted Best Well Water in the Realms!
    « on: July 12, 2012, 12:10:57 am »
    In a world where aquifers grow mold and mad alchemists poison well with reckless abandon, it is good news to hear that Mariner's Hold tops the world in drinkable well water.  Residents attest that as of late the well water of this fair city has improved tenfold with an extra sparkle and zing to the taste.  Many gnomes claim this to be a result of mineral deposits within the aquifers, while Councilman Grue applauds the efforts of the local Aqueduct Maintenance Task Force (AMTF) for their vigilance and duty. Some residents have even claimed restorative powers while alchemists flock to the area to fill their tonics with this most splendid drink.  So said the local farmer Quintus Ogden, "My bunions, it done cured by bunions.  I swears it.  Two bottles a day keep your bunions at bay!"

    In other news, Azattan and Aeridenite protestors clash with townguards today, debating the conditions of the local "Sanitarium", the criminal rehabillitation project put together by the local council.  Activists declare the ediface to be a "Tower of Torment" and residents living nearby complain of being kept up at night from strange screams from the building, located in the outskirts.  All messengers sent to the Sanitarium have yet to report back, and adventurers sent to investigate have been nonresponsive.  Overzealous protestor miiitant groups are suspected.

    The Seas to the north of Hurm are abuzz today with reports of "Sea Monsters" and "Sailors turned to fishlords" today, according to many mariners interviewed.  "I saw it, the eyes of Evil.  Peered into the depths I did, the maelstrom came in a wave of tentacles.  My mind burned as it roared, me mateys dragged below the sea."  and "The eyes, the hate filled eyes...".  These poor men, rescued from floating debris my merchant ships are under close observation.  Enchantment is suspected, and foul play.

    A Ship of the Line of the Prantz Armada has gone missing this month, somewhere in the vicinity of Lost Pirate territory.  Prantz officials are offering a 5000 true reward for any information that may prove useful in the safe return the lost ship and its crew.  Captain Slate of the Prantz Armada is a decorated figure for his efforts in pirate hunting in the deep seas, well beyond the safe territory sailed by most merchant vessels.  Says one merchant of the House of Gromor, "That man is a hero.  The lengths he has gone to keeping our routes open put money in my pocket and food in my childrens' bellies."
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    15
    Just for Fun / A PSA from Self-Confidence Otter
    « on: July 07, 2012, 07:19:00 pm »
    Be Excellent to one another!

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    16
    General Discussion / High Tides Postponed!!!
    « on: June 20, 2012, 06:25:31 pm »
    So sorry folks!  Tried logging in today after work and something seems royally off with my texture files.  My bottom row is blank with white boxes, and long stretches of the tilesets are blotted out gray or black, with very heavy chopping.  I tried reinstalling all of added hak content and rolling back my video card drivers, but to no avail.  Going to have to re-install the whole game.  We all know how long that takes...  So it seems I must postpone tonight's session.  Again my apologies.  Once I get this fixed we'll reschudeul for the earliest time possible.  Been far too long since the last session!

    -Brewmaster
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    17
    Layonara Server / Housing sweep -- One Week Warning -- Everyone Read
    « on: June 19, 2012, 12:13:07 am »
    OK, after much delay (and some forgetfulness), I've gone ahead and done my own sweep of housing. This is a pretty simple sweep, based solely on activity level. To be specific, if the owner of a house has not logged in within the last 12 months, I have added that house to the following list:

    On West:
    101|102|104|113|115
    118|120|127|130|133
    [strike]136[/strike]|139|142|144|[strike]145[/strike]
    [strike]146[/strike]|157|159|172|176
    179|183|186|188|
    [/table]On Central:
    203|209|211|213|218
    219|221|227|230|232
    235|236|237|238|239
    240|242|
    [strike]246[/strike]|251|253
    259|261|262|264|
    [/table]Check these lists carefully.  If you still maintain access to one of these houses, you will need to either make arrangements to buy the house, present a solid reason for a transfer or vacate any possessions you wish to keep that may reside within.  Otherwise, the homes will be released back to the market starting in about a week.

    For any homes that should not be released, post below with the following:

    Address:
    Character Name:
    Proposed action:
    Justification:

    For clarity, this is not for people to start bidding or making a case for houses.  This is an avenue for people with an existing legitimate claim to a particular house to assert that for consideration. For example, if the house was owned by your character's spouse but the player has left or the spouse has permed, this would constitute a legitimate claim.  There are other possibilities, of course, and they will be evaluated on a case-by-case.  

    If you are just trying to get in line to buy a house, I will not entertain any such requests here.  Anyone without some reasonable claim can attempt to purchase a house through the in-game process.

    When these houses do go back on the market, please have some consideration for other players before snatching up houses simply for more guild/personal storage, and please observe the "one house per character" request, in letter and spirit (i.e. a pair of spouses don't need a pair of houses). Give everyone a shot at the beneficial opportunities that player housing offers.
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    18
    Rumour Has It / For the Stranded...
    « on: May 31, 2012, 12:29:38 am »
    Your nightmares grow every night you spend on this island.  You dream of sailing.  Across the ocean you travel.  You gaze upon the stars above, peacefully.  And then the ship beneath you pitches.  Young men and sailors pitch overboard as tentacles rise from the depths.  Seizing those they drag below, you watch them drown and become dead.  And then their eyes open with green light.  Calling out to your ship's mates, allies and friends, you are haunted with dead, drowned faces with eyes of green light.  You feel yourself drowning, grasp your throat and you are awakened.  Your ally stands above you, knowing in their eyes the same dream.  The most terrifying aspect of these nightmares are that you all share the same dream.

    You grow to despise this island, and pray every night you may soon leave it.  Even in the waking hours you find yourselves with throbbing headaches and snappish towards one another.  Something in the darkness calls.
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    19
    Layonara Server / Update coming soon -- new files needed
    « on: May 28, 2012, 12:50:49 pm »
    Hello all,

    There's an update coming soon, and there will be new files required for this one. In particular, a HAK and TLK update.

    The links to these new files are:

    TLK: http://nwn.layonara.com/downloads/files/layonara_v25.rar
    HAK: http://nwn.layonara.com/downloads/files/layo_ctrlv3r14.rar

    You can download and extract these files now. They will not affect your ability to continue playing before the update.
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    20
    Just for Fun / Bards, have a read
    « on: May 26, 2012, 04:37:21 pm »
    The Resonance is not so far-fetched:  Music and the Brain
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    anything