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Messages - Anamnesis

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1
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: October 12, 2022, 03:43:03 pm »
Master Everdale,

Your cobalt full plate armor has been crafted and is in the special orders chest at the Angels store.  You may return your cobalt half plate armor and add 750 coins, or pay half price for  the new armor with all components provided, which would be 7,250 trues.  Thank you very much for your business.
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2
Increased Fortune, XP and GP until Tuesday.

The Soul Mother is also taking the weekend off work.
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3
Even the Birdlord has some bills to pay and I am interested in helping out with some jewelling and enchanting work. Please post here if you require any services. My rates will be reasonable as I need the practice. I have a lot of experience with even the most advanced settings so fear not for your valuable resources.

-Plenarius
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4
Bug Reports / Re: chests not showing contents or activity
« on: July 09, 2019, 11:06:08 am »
Try erasing the description with ~~wipe and then adding removing an item to refresh the contents/activity.

With newly added stacking changes the engine is combining multiple stacks that were once in the container and that triggers the ondisturb. Those are the events with no name.
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5
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: June 30, 2019, 04:00:14 am »
Riven leaves a note for Elohanna at the Angels:

Elohanna, it was a pleasure to speak with you this morning and reconnect. I appreciate our mutual intention for Saddlebag and Angels to collaborate on keeping prices low and similar between the two shops. Let me know your recommendation for lowering the price of scrolls, and any other item or crafting resource, and Saddlebag will match your prices. On another topic, some years ago there was an auction in which I won a voucher for one lesser ability enhancement ring from your guild. Could I put that voucher towards a credit at your shop, rather than pick up a ring?
Sincerely,
~Riven
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6
Calendar Events / Vale revisited- Calendar Event
« on: June 26, 2019, 02:31:38 pm »
Jo Poetr and Fern Fiddlehead tried for years with friends to revitalize Vale after a devastating attack by unknown marauders left the village desolate.  After finding and receiving counsel from the Bird Lord himself, Jo and Fern both wish to return to Vale and reassess the natural state.  The Bird Lord's counsel was simple - Relocate any survivors to the nearby Fort Joy and leave Vale to nature.

//Anyone with an interest in a rediscovery tour of Vale.  Sunday Afternoon 1-3 pm central US time.  Meeting starts at Prantz Gate (Portal).
Druids welcome!  This starts in 20 min!
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7
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: May 27, 2019, 07:49:24 pm »
Eldoran left a message,

I used my 3144 T store credits plus 2576 T left in chest to buy one Fire resistance II , Total 5720 Trues.

Eldoran Aseph
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8
Amidst the evening's rain and thunder, a cart rolls up to the Saddlebag door. Two young men in light armor unload a few crates and chests from the cart, carrying them into the shop.

Tinpin, the fastidious and well-groomed halfling shopkeeper, spoke to the guards, "The chests go in the room in the back, on the right. And put the crates of honey from Riven down here. Thank you."

Tinpin carefully begins to restock the Honey chest with...
28 Honey jars

After carefully washing his hands, Tinpin sits down to read the letter that had accompanied the chests and honey.

"My Dear Friend Tinpin, I hope the honey shipment finds you well! I've almost completed the arrangements to be able to visit the shop more than the once-per-month I've been doing to check the books. In fact, I'm thinking of prying myself away from home (and Maggie) for one or two weeks of the month. Maybe it's time I show my face and connect with the community. Afterall, I retreated from the adventurous life to have a family. And they are all grown and flown the nest.So give my bedroom at the shop a good dusting! I'll be coming to visit soon, and staying longer than my usual short ledger visits."

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9
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: May 14, 2019, 04:34:57 pm »
Another note from Eldoran,

I purchased a lesser fire resistance at 3000 T

Left payment in chest,

Eldoran Aseph
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10
Trade and Market Hall / Re: Angels Guild--Adventure Outfitters
« on: May 12, 2019, 10:54:57 am »
A note left by Eldoran

I purchased a Adamantium Bastard sword left 6000 T - 10% in chest so 5400 T

I purchased a fire enchantment III left 7000 T - 10% in chest so 6300 T

Eldoran Aseph
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11
Trade and Market Hall / *A short halfling wearing
« on: June 14, 2015, 11:38:28 pm »

*A short halfling wearing green and brown leathers stops his inventory and hops up on a stool behind the counter*

Hi Ya! We take crafting stuff if ya want something specifically made and some other stuff as needed but I'm kinda new so I dunno what we need right now... Sorry. We might have records of some stuff going back pretty far but we might have lost some records at some point... *mumbles something about fires and gobblins* Um... I think Ferrit might better be able to answer your questions. Sorry again I'm still new in here. Let me go find her, I think she is in the back *points over his shoulder and hops off the stool and runs to the back*

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12
Layonara Server / Dragon Caution and Choices
« on: July 30, 2016, 02:16:24 pm »


Hello one and all,It has been made known to us IC and OOC that there are a number of people killing dragons of late. As many of you probably know, it’s being kind of chatted about IC and OOC, and likely (I’m guessing) there's a little stressing out because of a certain incident with the Black Plague and what that means for everyone involved.We can all appreciate the need for interaction and challenge, doing things that are a bit off-the-path, especially with the lack of quests on the calendars in the more recent times. However, I feel compelled to point out that killing dragons does not come without consequence. I know, fundamentally, you all know that. It is important for you to think very, very hard about that right now, about the balance of your fun time spent here and the “reality” of the IC events of the world.We (Dorganath and I) just recently got approved for the events that will be following the recent killing (but not permadeath) of The Black Plague. The events are beginning in full very soon. Those folks who were involved know something is coming as there was a GM with them pretty much every step of the way.There was not a GM involved with the killing of the others and we’re giving the people involved the option to walk that back and say it was just an OOC thing “for funsies”. If you do not choose this option, consequences will follow. We do NOT want to come off like we are targeting/persecuting people but the killing of dragons have ALWAYS brought to bear consequences, particularly since the defeat of Sinthar Bloodstone. (Remember, dragons have allies too, so retribution is not always a direct set of circumstances)If you as players want to take your characters to take on dragons for the fun of the challenge or even for the difficulty of the journey there, that's fine. Keep your high-fives on the forums and in tells or any other medium that is not IC. No consequences will occur, no grudges will be held. Have fun! However, if you want to keep that dragon-killing encounter in your IC tally sheet, particularly if you want to become known as (or just brag about being) a “dragon slayer”, be prepared. Bloodstone’s death wasn’t that long ago and all that he has wrought is still quite fresh on the minds of the long lived creatures. Wars have begun that way, and dragons really do not have a sense of humor.In some ways, this is very similar to some places we used to have in-game that were marked as plot areas. People were allowed to go in, look around even fight the things that existed there, but the two conditions were 1) nothing that happened there “counted” in any IC way, and 2) if you died and lost soul strands, it was all on you.If anyone wants suggestions on how to reconcile going to have some fun confronting dragons with what we're talking about above, or if there are questions about what we mean by this, just ask! It would not be our first choice to kick off the Second Dragon War, but if enough of you want to play in that sandbox we can certainly oblige.So, with all that in mind, knowing that we’re about to execute one set of consequences already (which cannot be averted), please make your choice so we can begin writing up any necessary pre-approval requests and get these balls rolling. Are you folks ready or even interested in the idea of having the very long lived and grudge-holding dragons as well as their varied allied supporters waging a war to defend themselves from the aggressive adventurers (and all the innocent folks who get in the way)?~row (with Dorg)
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13
Layonara Server / Version 3.50 is coming!
« on: March 05, 2015, 05:43:40 pm »

Version 3.50 is coming!

Could be tonight, most likely tomorrow night. The server is going to be down for a couple hours as I will need to sync the vaults and do the db conversion. The server is going to be moved to a new IP Address. The DNS for xora.layonara.com will work after it propagates around the internet but in the meantime you will need the new IP Address. I will give that out in a followup post.
 
You will need to update the control hak and the tlk, I'm just making sure there aren't any last minute additions to them after some final testing before I make them available. They're small files though the both of them. I will give links to these files in a followup post as well.
 
Very important note for the next update:
 
The linux NWN server is case sensitive when it comes to your Bioware name. You must use the same upper/lowercase characters for your Bioware login that you did when you created your first character on Layonara. You can't login as Orth for example when you created your first character as orth. If you do you'll see no characters in your vault.
 
If you're unsure the exact case sensitivity you used for your first character and you see an empty vault, Dorg or I can let you know the proper case sensitivity.
 
Fixes:
  • AoE Improvements for Storm of Vengeance, Web, Grease, Stonehold
  • Fix some of the Goblin creation logic for player Goblins
  • Fix Harpies producing TMIs
  • Acacea's Irrestible Dance should not work on those immune to mind spells
  • Removed Greater Sanctuary from creatures
  • Properly close all colour tags on items/placeables/scrolls so the colour doesn't bleed
  • Quill System "undo" command was fixed
  • GMs no longer "suffer" cold, heh, also cleaned up a lot of their logic to ignore hunger/thirst/cold
  • Make quill system persistent across resets
  • Fixed some weirdness with the house key dialog showing that you didn't have the right key even though you did
  • Rebalancing Mistone Deep areas
Storage System Fixes and Updates:
  • The crates will never eat your gold, all gold will always be accounted for and returned after resets. If you deposit a stack with more than 50,000 gold pieces it will be split upon the next server reset.
  • Weirdness with stacks is no longer an issue. Stacks are added and removed and logged appropriately with number in the stacks. Players may notice if they remove a stack from a crate it will not merge with a stack they already have when they first receive it. They can stack it right after they remove it though once it's in their inventory.
  • Sometimes the server would think you were too far from a crate when on horseback to do the right thing, doesn't happen any more. You probably shouldn't be managing crates on horseback, but I prefered not having weird things happen if you were
  • Bank crates now show their contents and transaction log per character upon examine
  • Crate and chest appearances can be changed using =c setapp CrateName to # where CrateName is the name of your crate and the # is a value anywhere between 1 and 21. Players must leave and return to the area to see the change though!
  • No more bank chest in use bugs!
Additions:
  • Dynamic Name System - Read Here
  • Random NPC Quest System - Read Here
  • Added ability to remove Charles Dawson's Book if you don't want it, use =c noneed chuckdbook
  • Use nwnx SetCurrentHitPoints to change PCs HP when logging in instead of the old way that did magical damage
  • Added journal entries for using voice activated emotes, sounds and actions
  • Updated Mountains of Madness and surrounding areas
  • You can store unidentified items on your ox now
  • System checks for banned players before they can even login.
  • System checks for players attempting to play from same IP and same Client Port and disallows
  • Players can set their character's description any time they want. Title any parchment "My Description" then write on it and use =c setmydesc and your player's description will change to what's on the parchment.
  • GMs can rename areas.
  • Introduction to area tracking logic for PC diversification system coming in a future update
  • GMs can now create transitions wherever they want. Whether its a "hole" showing up in the middle of Center or a doorway that leads to a Quest Area, they can plop them down on the fly.
  • Use PlayAnimation instead of ActionOpenDoor for player housing as it's quicker and doesn't need to wait for a queue, also made the door stay open a bit longer.
  • Player's bic file and portrait are now stored on the db for nicer integration with the web site
  • Updated the portal FX
Performance Improvements:
  • Remove old unused scripts and resources
  • Clean up OnActivate script to be faster
  • Login is much faster polling the db a lot less when first coming into the world, you should notice the difference.  Also removed a two functions that were rerunning through every step of the login process (17 times!)
  • All strings have been replaced with string references, this improves bandwidth and performance. Think about it this way, when you're in a party of 6 people whenever a PC would damage a Forest Giant Feller of a Broken Glade Clan the server would have to tell each client the name which is 43 bytes of data (43 characters in his name) to 6 players. Now it just tells the players to look up string reference for example, 16774043 from the layonara TLK which is 4 bytes of data. Multiply this by many names and many activities happening and you can see how this improves things.
  • The new server's CPU has been isolated so it's completely dedicated to nwn
  • The DB has been vastly reworked and improved in performance and integrity. Before many queries to the DB would look up things based upon your Bioware name and Character name. All players are assigned an ID and it's this ID that is used throughout the code now.
  • Use new nwnx GetSystemTime() to get epoch instead of polling the db for UNIX_TIMESTAMP(now())
  • Removed some unneeded heartbeats
  • OnSpawn is faster for creatures as the checks for loot drops have been made more efficient.
  • OnAcquireItem is faster for creatures, makes spawning quicker too
  • Improved performance so houses being opened won't lag the server
  • General improvements in areas where logic should be ignored for GMs
  • Move some unused areas out of the module for now
  • Creatures don't use up their buffs on module load
  • Logic to give the WL their quest items no longer needed as they've all been handed out
 
It feels like we did more, can't wait to get in and play! Thanks to Dorg, rowana and Alatriel for a hand here and there.
-orth
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14
Hello everyone,I am preparing a big update to clean a bunch of cruft up, make things speedier and merging both modules into one. There are a lot of advantages to merging the two modules into one from both the development side and for your enjoyment. Previous limitations to such a large module have new work arounds plus the limited community size and new hardware it is hopefully not a concern for overlagging the server. At the same time of doing this I've decided to reorganize the hak packs. There was over 11,000 (10%) resources in the haks that were duplicated either because the higher up one was a fix/update or just plain duplication error. Reorganizing them eliminates this duplication.This is going to mean everyone is going to have to download an entire new set of hak packs. I apologize for this but it's a rare occasion and hopefully you can handle a 950MB or so download these days. I know this is a bit of a frustration but I've also made a couple of fixes to things at the same time. The minimaps now work in the forest areas (Dapplegreen, Great Spikes - Ice areas, Blackford Outskirts etc) and I also fixed the minimaps in The Deep. The forest tileset has been updated to the final release as well. I've also added  a couple other things from the vault.If you want to get a head start on downloading the new hak packs you can do so and place the haks in your hak/ folder while waiting for the updated release.They can be downloaded here: http://e5bf79fd7133583b11df-dabb80c66fac67c5c4cbee545d8dd728.r44.cf1.rackcdn.com/haks/layo_allhaks.rarIt is possible that I may end up having to update 1 or 2 of these haks before the release of the module but it won't be as big a download. It may be discovered that the server just can't handle the modules being one and we realize the stress is too high with 1200 areas in one module and we'll have to revert to the old way and run two servers but the new hak structure will still be in place either way.I've no timetable on when we'll be moving over to this. First I need to get some guinea pigs to download the haks and help me test some things but it will probably be fairly soon.All the best over the holidays,orth
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15
Rumour Has It / Angels Guild - What the Heck?
« on: November 02, 2014, 01:40:07 pm »
As Ferrit turns the door knob on the Angels Guild building to go inside to reconcile books and take inventory, the knob detaches from the door when she pulls it. It appears the wood around the knob has rotted away and is flaking away in papery shreds.
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16
Ancients Legacy / Ships in the Night
« on: October 12, 2014, 10:49:35 pm »
When Shindaleria's stars first moved months ago, shipping traffic all across Layonara ground nearly to a complete halt. Between supersition inherent in many who make a living on the seas and the distruption of their usual navigation aids, most captains became unwilling to brave the open waters and cross the oceans between continents, opting instead to stick with costal runs if they even left port at all.  Only the most experienced captains...those who knew other ways of navigating besides relying upon the stars of the gods...would brave the high seas.  Fortunately for them, the need of their services grew quickly, as did the price merchants and traders were willing to pay to have their goods shipped over those distances. For those who adapted quickly, the last several months have been very profitable indeed.Yet this boon was relatively short-lived, as gradually captains and crews adapted to this new normal, slowly put aside their supersitions as ocean-going ships returned to port safe, sound and loaded with cargo from distant ports, and learned other ways to use the skies to find their way at night.  Now, a few months after the last of the star movements settled into place, there is almost no sign there was any impact at all.But for the new arrangment of the skies, life at sea has returned to normal.
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17
The Silver Buckle / Security Checks
« on: October 07, 2014, 07:35:33 pm »

After some time to get reacquainted with the Buckle staff, Tori asks for the tour. She takes a closer look at the additions to the inn, and marks silently the alternate means of egress she's informed of. She is plain faced and plain spoken, but does not need to be shown anything twice.

As the change in the heavens becomes more and more the topic of conversation, she glances to the gambling tables and asks to be kept apprised of any change in overall trends of luck, particularly of the professed Deliarites. She defers to Melody and Edward to treat with those getting out of hand with their opinions and pronouncements of doom, but notes those that affect the patrons and gain support rather than scorn.

Should the unlikely occur and her opinion is asked, she will shrug and remind that "some folk allays lookin' for reasons to drown, an' 'em what decidin' only trouble comin' get what they askin' for." She keeps to herself, but when prodded only says that the gods are always up to something or another, and people should take it as a favor that they've made any sign at all - and that the only disaster that is certain is the one that comes when people abandon their trades, fields, homes, families, because of the view that's changed while they're sleeping.

"Ain't nobody e'er payin' any mind to 'em folk beggin' coppers an' sleepin' off they drink 'til noon, 'til workin' sorts got somethin' to be afeared about. Try for copper charity an' folk kickin' you out the road. Start sellin' fear an' folk go linin' up to bury you in silver."

In the meantime, she requests a meeting in private with Miz Elly to discuss the specifics of the inn's wards.

((I will simply update this thread when Tori is working on something here, to avoid forum spam ;) )) 

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18
The Silver Buckle / ANNOUNCING: THE SILVER BUCKLE LORE CONTEST
« on: October 02, 2014, 08:52:59 pm »
Fliers are posted in numerous locations around Mistone and Alindor, and specific cities on Dregar. Not Prantz.

 

Announcing the Silver Buckle Lore Contest[/b]

A Bardic Event Open to All![/b]

 

Bring your clearest, cleverest mind! Points awarded for right answers, clever answers, answers that come from first-hand knowledge, and answers that make the participants laugh.[/b]

The Winner shall have a song written for them by Andrew Reid himself! [/b]

And maybe some coin, if the winner is kind of skint. Who knows. And there might be a runner-up. I'm making this up as I go along. Work with me.[/b]

This event shall be held two week's hence on Threas.[/b] //Thursday, October 16th, starting at 8:00 Eastern.

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19
Introduce Yourself / Hey I miss you guys...
« on: November 15, 2013, 02:04:36 am »
I am glad to see this server is still up and running. I am now a father of two! I had my son Nov 1st and I have a 2 year old daughter! This game use to be one of my best escapes from real life, and I enjoyed it.Now i have my kids and I never want to escape! I do however miss the crew here and the amazing times. Geo Hallaka. Daralith Del'Maraka Malkor of the Sea
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20
General Discussion / Welcome back!
« on: February 29, 2016, 10:54:39 am »

It's been a little while! For some of us this has been the longest we've been separated from the Layo website for a very long time! We hope everyone got by alright in the mean time with our limited forms of communication.

For those of you just getting the details of what happened and why we were out so long here's the event in a nutshell: A few weeks ago the hard drive that housed all the data for the website, IRC and a few other aspects of Layonara suffered a critical failure. Evaluation of the drive later revealed that the drive suffered physical damage to the drive itself, and the failure wasn't just a matter of corruption or some other kind of software malfunction, as we're probably used to seeing. When this kind of thing happens, it becomes very difficult to retrieve any data. To compound matters, because the site was still being adjusted, off-server backups were not up to where they needed to be.

A poll/pledge was taken via social media from the community as a whole, as to whether or not we should attempt to have the drive rebuilt and the data retrieval attempted, given the steep expense associated with such an effort. This was met with a pretty resounding 'meh'; the community seemed willing to help if the cause was important, but since the data lost was mostly in forum posts, no one seemed particularly anxious about getting that data back. This is an absolutely fine decision and as such we have rebuilt the site from our last save point.

As an aside, it was asked earlier on via social media, whether or not any MMO data/work had been lost as well. We just want to reassure everyone that all of the MMO data that was stored on the same server was actually well backed up and none has been lost. This repository has since been restored. The NWN servers and all their data were unaffected. The bulk of the loss was suffered by the community in posts and our frequently used services. Several months of posts were lost, but in truth, it could have been much worse.

The latest backup seems to have brought us forward to early March (though the back up is listed with an April date for us). This means there will be a lot of necessary reworking on our parts as well as yours. We want to note a few things for you to keep in mind that will help us all get back to normalcy as soon as possible. First of all, there are a lot of tweaks done to the site previously that need re-doing, and as such you may see some slower load times, slower responses all together and things of this nature. Not all functions may be fully operational, and some things that existed before the crash may be missing. All of this really will be a process of adjusting will probably happen over many months (just like our original switch-overs from previous versions of our website) until we feel like it's as good as it can get. The immediate difference was noticed last time by the community when we moved over, so we wanted to point that out now to remind folks that this part will take some time.

As mentioned above, we have some other features that were lost or crippled in the data loss. The most noticeable of this is likely to be the NWN character imports though we are hoping to restore them in the near future. Right now we can't make any promises or give an estimated time frame, but we -are- hoping that the replacement coding will be finished soon. Everyone is working very hard in their available time to get things back to what we have become used to as 'the basics', and so that we can start moving forward into progress once again!

Another really notable issue is the loss of character applications/approvals during the time covered by the lost data. As was mentioned before, we're not going to rescind the approval of these characters but we need them resubmitted as soon as possible. We'll try to push those applications through as fast as possible so that it's no longer a concern for anyone. If you're unsure if youre character(s) might be affected, please do a quick search of the approved characters and see if your character is listed there with an approval. We will also be getting a list from the database to contact people directly but anyone who can get the process started sooner would be greatly appreciated. Please note somewhere in the top of your biography that you are re-approving when you submit! More information will be available on this topic in a later post but here is no need to wait if you happen to have a copy of the application saved and ready to post up.

So onto the other side of all that happened...

We did move our hosting services of the website server, which splits the website and NWN servers to two different places. IceDragonDuvessa was able to help us negotiate a great price on a dedicated server where she works with good services, data redundancy and online backups to protect us from a future catastrophic loss as we just experienced. As well, we've developed a better plan for the leadership team side of things to further protect us from potential losses, which we hope will mitigate the complications from any future event as much as possible.

For those of you who used the IRC service, it is back on-line as well. Everyone who has access to special, team-related channels will have to re-register their nicknames, as the IRC server had to be rebuilt from scratch. Remember that the command for registering is: /msg NickServ REGISTER <password> <email> (changing the relevant details). Here is the basic information you'll need to get reset up if you need it. It probably goes without saying you should not share your password if you do not wish to share your handle.

Anyone with needs for permissions in special channels (Ex. GMs) will need to register their handle before permissions can be granted. Once you have registered please /query Dorganath and let him know who you are (if necessary). You will need to do this for your alternate handle if you need for that handle to also have permissions to restricted or private channels (such as a log in from a work address). People who do not need permissions are not required to have their handles registered, though you are more than welcome to lock them down via registration.

Two really important notes! First, if you have your log in to Layonara's IRC channel set to auto log in, and you auto-log into permissioned channels before you have necessary permission, the server will ban you from those channels and Dorganath will have to release you from ban before the invite to special channels can happen. This will not stop you from registering nor logging into the main NWN channel, but keep in mind the process may take a few minutes depending on what Dorganath is doing at the moment. Secondly, make sure that when you initiate a query to him to handle permissions and/or ban problems, that you have a good amount of time available to wait, just in case! If people log in and ask for permissions and log out before response is made, we can't help you.

In other news, related to our return to the website: We'd like to make sure that you have had a chance to read our thread on the new Fortune System found here. This goes over in detail what the system does, how it works and some up coming additions we have planned for it's use. Additionally there is an FAQ going up for this system soon so please feel free to ask questions over there so we might build a better guide in the long run.

One more thing: We should all thank Dorganath, Orth and OneSt8 for the tremendous amount of work over the last few weeks getting all of this organzied and ready to go! They are still hard at it making everything work like we've come to expect (for good or ill) and a lot of kudos are deserved.

As always, if you have questions please reply here. Otherwise, welcome back once again and get comfortable!

~row

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