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Trade and Market Hall / Re: SADDLEBAG PAWN SET PRICES (Please post here for transactions)« on: September 08, 2022, 07:38:21 pm »
// and all in the vicinity see smoke and flames billowing from the Saddlebag Pawn Shop, as Thhakuk's Flaming Greatsword ignites the old wood! //
NOT! The following users thanked this post: gilshem ironstone
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Important Layonara Announcements / Summer Is Winding Down, School is Starting, Labour Day Long Weekend Bonus Event!« on: August 30, 2019, 02:57:47 pm »
Increased Fortune, XP and GP until Tuesday.
The Soul Mother is also taking the weekend off work. The following users thanked this post: gilshem ironstone
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Layonara Server / NPC Quests« on: September 21, 2017, 05:22:10 am »
I posted in regards to this some time ago, but can't find the original to link to.Could we get the NPC Jobs/Quest system reset again?Of the six jobs usually in circulation, only 3 of them are now available.And of those three the jobs are Mithril and Yew requirements.Thanks.
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The Silver Buckle / Rare Auction« on: December 13, 2016, 04:41:14 pm »
News arrives to Sagewald of a rare auction occurring in Port Hempstead's future. The first notice to arrive at the Silver Buckle is elegantly penned on silk and reads:
Coveted treasures await your eyes! From peace to war, fortune to misfortune, their blood endures as it has over one thousand years. The Duke. Sons of Kieran. Scholars of antiquities have attempted to view the family holdings and were repeatedly rebuffed - until now. Announcing now, that not only is there to be an auction, but experts and scholars are invited to inspect the items before they change owners. Prized objects, never before revealed to recorders of history. The very blade with which Calum Elf-Friend struck down his elvish brother in the second century. Ebony figurines of creatures unknown, made from hardwoods now extinct on the peninsula. Reservations for exclusive access will not be arranged; all would-be buyers or inspectors will be expected at the auction. *a time and day far enough in the future to allow a great deal of travel time is here* The following users thanked this post: gilshem ironstone
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General Discussion / Leave of Absence« on: November 25, 2016, 05:29:20 pm »
Going to be unavailable until after New Year's. With the holiday season, work, a massive influx of RL and dealing with some mental health issues, I will be busy until at least then. Hold the fort while I'm gone.-Brewmaster
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Just for Fun / I Found ShadowTrek!« on: October 10, 2016, 03:04:00 am »
My old Star Trek Universe expansion pack, collection of rules systems, psionic abilities, races and ships designs I wrote up about 10 years ago for use with Shadowrun 3's Ruleset! One day during Spring Break in college I decided to lock myself in my room, binge watch every Star Trek episode known to man and use the ShadowRun core system for combat for a total campaign coversion to the Star Trek Universe. Took about 2 weeks! I used the Psionic handbook from 3E as the basis for the psionic traditions, Psychoportation, Telepathy, Psychometabolism, Clairsentience & Psychokinesis, with different stats dictating their usage, as sort of a "magic" system for the setting, which used Shadowrun style fatigue drain and power levels. I was really pleased with how Astral Projection had 6 different variants, one for each discipline to make an extra spin on the classic out of body experiences. Still can't find my master gear list though, and advanced rules on personal shield and armor systems as well as my advanced rules on ship combat, warp speed travel and other hot topics. Some additional races were also plucked from Deadlock 2 and the more obscure animated series/comics portion of Trek lore. (Q is not included as his role is always played by the DM!)When we played way back, the party commanded a Klingon Bird of Prey. Led by Az-Ptol and his team of Klingons with Skabot playing a Psychoportation gifted Gorn Engineer. He'd mostly hiss and slurp at the engines, beat them with a giant wrench and when they still didn't work, he'd grab them and channel Wesley Crusher/Traveller psionic powers to push them beyond Warp 8, sometimes glitching and getting them stranded in parallel realities. Good times!Consolidated it to one file and attached it for any interested Shadowrun players or folks who are interested in seeing what obsessive Trekkie GMs do in their spare time instead of running off to Miami Beach.
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Layonara Server / Plot News - September 26th 2015« on: September 26, 2015, 03:47:44 pm »
Hello Everyone!The GM Team just wanted to touch base with you regarding Plot progressing and the like. While we are not completely done tying off the previous plot, we are already hard at work on the next one. We would like to see it started November sometime but at this time we do not have a schedule in place. We're mostly writing to let you know that something is in the works though, there are hints and shadows already happening IG.Holding the anticipation over your heads.....~GM Team~
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Layonara Server / Version 3.58 is online!« on: May 31, 2015, 01:05:41 pm »Version 3.58 is online!Just a couple of bug fixes and an area update.Fixes:
Additions:
Area update[/li][/list] -orth The following users thanked this post: gilshem ironstone
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Layonara Server / Coming Soon! Enhanced Mapping« on: April 05, 2015, 09:23:35 pm »
Another fun feature coming to the next update includes some nice enhancements to the minimap system.
Map PinsLet's start off first with the map pins. All map pins will now be persistent, they will save over server resets and be there for you forever. Included with the map pins update is the ability to set, list, delete and rename the map pins via commands. This can save you some time if you want to custom macro a command like =c map set Path to Fort Miritix for example and then use that key many times as you travel. The commands associated with map pins are:
Area MappingThe second feature is an ability to map out an area which exposes the entire black area for good. To perform this, you purchase a Magical Map Book from the Magical Vendors. Proceed to use it, then travel around in the area and you'll be notified about your mapping progress. The length of time it takes to map the area takes many things into account such as your Intelligence, your Wisdom, your Lore, your Gather Information, your Ranger levels, the size of the area, the time of day, whether it's above ground and whether it's an interior area. The minimum time it will take is 3 minutes and the maximum is 10 minutes.Just because you may be able to run around the area quickly and expose all the "black" on the minimap won't expedite the procedure. Mapping progress pauses when you rest, engage in combat or if you remain in the same general vicinity. Mapping progress is cancelled if you die or change areas.Once you complete your mapping the entire map will be exposed. After a server reset if you wish for the areas you have mapped to automatically be revealed to you then use =c toggle automap and then when you enter an area you have had mapped the minimap will be exposed.If you prefer to not automatically have the maps revealed to you but would rather expose them on an area by area basis then use =c map reveal in an area where you wish the map to be revealed.Map SharingOnce you have an area mapped out you can share your information about the area with other players using =c map share Plen (use their dynamic name) for example. Map sharing reveals the entire area to the other player as well as copying your map pins over to the map for the person you are sharing with. The player must re-enter the area to see the updated map pins.Note: To facilitate some of the commands that I've been introducing that require you to re-enter an area I've created a command that will portal you to a very small area then back to the location you were standing. Use =c refresharea if you wish to use this instead of manually leaving the area and coming back.This update should be out some time this week.-orthThe following users thanked this post: gilshem ironstone
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Layonara Server / Coming Soon! Saved Quickbars« on: March 26, 2015, 08:43:26 pm »
As I mentioned in my post on the Spellbook save/restore system I have been working on the same sort of system for quickbars and it will be available in the next update. It works much like the spellbook system. The system does not differentiate each bar, all three bars are saved and restored as one set when using the commands.So for example Plen might have one of his bars typically used for buffing party members and himself. He can set it up then do =c qb save buffs then once he goes out to battle he can restore his offensive spell bar (that he set up earlier) with =c qb restore offensiveYou can even save the custom macros to switch to a different bar as a slot. So for example in my previous case I may make Ctrl-F1 on my buffs[/b] bar be a Custom Macro slot with the label Offensive and the command =c qb restore offensive[/b] then my Ctrl-F1 on my offensive[/b] bar to be labelled Buffs and the comand =c qb restore buffs[/b] This way I sort of have a quick toggle between the two.Perhaps your player has many items that they like to use but the bind of equipping/using/equipping what was there previously can use up a costly 3 slots. This shouldn't be a problem anymore. You can even create quickbars for varying types of equipment depending on where you're going.The commands are:
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Layonara Server / Coming Soon! Saved Spellbooks« on: March 15, 2015, 10:22:16 pm »
Are you tired of constantly rearranging your spellbook depending on where you're heading or who you're with? Well I'm please to introduce a new system that saves your spellbooks to the db which you can restore at any time.Here's how it works:Get your spellbook all prepared and then use the =c sb save command and specify a name for your spellbook, for example =c sb save defaultNow say for example Plen is going to craft a bunch of raise dead scrolls so he replaces all his spells at Level 5 and Level 9 with Raise Dead (he uses Quickened Raise Dead spells so he can craft more at once). Once he's done he can restore his spellbook with =c sb restore default and all the spells he had set up before are replaced once again. Note: When using this system all spells are restored as used up, so it's best to do this right before resting.Now Plen realizes that it would make sense to actually set up a spellbook for crafting Raise Dead scrolls, so before I craft my scrolls I'll set up a spellbook for that with =c sb save craftraisedead that way before he crafts Raise Dead scrolls again he can just use =c sb restore craftraisedeadNext time Plen is out with a group of people he may want to save his spellbook once it's all set up, he may have many depending on how many people are with him or perhaps his planned role (healing/defensive/offensive). So he might do =c sb save partyof5 once he's all prepared, then he can restore that again later in the future when he's with close to or the same sized party.Other associated commands:
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Layonara Server / Version 3.50 is coming!« on: March 05, 2015, 05:43:40 pm »Version 3.50 is coming!Could be tonight, most likely tomorrow night. The server is going to be down for a couple hours as I will need to sync the vaults and do the db conversion. The server is going to be moved to a new IP Address. The DNS for xora.layonara.com will work after it propagates around the internet but in the meantime you will need the new IP Address. I will give that out in a followup post. You will need to update the control hak and the tlk, I'm just making sure there aren't any last minute additions to them after some final testing before I make them available. They're small files though the both of them. I will give links to these files in a followup post as well. Very important note for the next update: The linux NWN server is case sensitive when it comes to your Bioware name. You must use the same upper/lowercase characters for your Bioware login that you did when you created your first character on Layonara. You can't login as Orth for example when you created your first character as orth. If you do you'll see no characters in your vault. If you're unsure the exact case sensitivity you used for your first character and you see an empty vault, Dorg or I can let you know the proper case sensitivity. Fixes:
Storage System Fixes and Updates:
Additions:
Performance Improvements:
It feels like we did more, can't wait to get in and play! Thanks to Dorg, rowana and Alatriel for a hand here and there. -orth
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Layonara Server / The NWN server is going to be moved again« on: February 26, 2015, 09:12:38 am »
Hello all,As you know we've been running our server for the past 2 months on a new host and while for the most part it has been acceptable there have been issues with random "blue screen of deaths" killing the entire server as well as intermittent lag spikes. While trying to debug these I started considering another server where I could get an equally good deal and came across one that was Linux though. I wondered to myself how difficult and how capable our current world would be to run on Linux especially with our NWNX plugins. So I tested it locally and fixed a few bugs here and there and things seemed okay. At that point I wondered if there were any new NWNX plugins for Linux that I could tap into to help the world. This is when I really got excited and started greatly considering we'd move from Windows to Linux. There are many plugins that are now available that can enhance our world.This is how and why I was able to introduce the Dynamic Names system. Some of the other plugins give us functionality for many other ideas we've always been limited by the capabilities of what Bioware gave us. Not only that, there are performance improvements that these plugins provide to help the world run smoother and faster with less lag.I hope you understand that this move shouldn't be much of a blip on the radar and should hopefully lead to a smoother world with some exciting new features coming as well.Here's a taste of some of these new features:
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Layonara Server / Coming Soon! Dynamic Names« on: February 08, 2015, 05:57:10 pm »
I wanted to give the community a heads up on the new system that will hopefully be arriving in the next update. We are going to be introducing dynamic names to the world. What are dynamic names? Well now whenever you don't know a character all you will see above them or when they talk and other events is "Someone". It will be up the characters to introduce themselves to others or for your character to dub that character with a name.Associated commands will be:
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The Silver Buckle / The Silver Buckle Presents: PIE!« on: February 14, 2015, 11:43:41 am »
This is cancelled.
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Ancients Legacy / All Across Mistone......« on: January 24, 2015, 01:11:27 am »Reports begin to stagger in across Mistone of small ground tremors. Being unusual in most places, officials are scratching their heads. None of the tremors have caused damage or injuries but as they continue (a minor quake or two every few hours somewhere on the continent) people begin to worry about what this might mean. The following users thanked this post: gilshem ironstone
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Leringard Arms Inn and Tavern / Dire Times at the Arms: A Battle in Two Parts« on: January 20, 2015, 01:19:56 pm »"C'mon, Chimes," said Toby as they walked back toward the door, leaving a very dead dark elf on the lawn. So to speak. Again. It was practically old times! "I'll buy you a drink." The following users thanked this post: gilshem ironstone
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Layonara Server / End of GM Break« on: September 10, 2014, 11:24:18 pm »
Greetings community!As all good things must come to an end, with this post we are bringing an end to the summer-long GM break. Along with this comes an end to the extended bonus period. XP/Fortune rates and GP drops have been reduced, and the Soul Mother is back on duty. Hopefully everyone enjoyed the extra goodies while they lasted.If it is any consolation, I have set a new “baseline” for some of these rates, mostly as an experiment. This baseline is, on average, higher than our previous baseline, though likely subject to change over time in announced and unannounced ways. In other words, I might make adjustments for balance reasons (generally unannounced) and I might have the occasional bonus weekend or experiment with other tweaks to our various rewards. These adjustments are not likely to take things below the “normal” rates that have been in place for years, but they may fluctuate without warning.Over the next months we will be conducting an experiment on what the new baseline for rates of various rewards on the server. We won't necessarily be announcing these and they will likely not stay steady over the time period of this experiment. Meaning sometimes you may log in and see a very noticeable difference but at other times, it may seem much closer to normal. The rates will not be adjusted downward from the current 'normal', so don't worry about that! Additionally, we may run some bonus weekends to do some more concentrated tests which we would really like it if the community would be able to help us out with that. (Besides, bonus weekends, right?) With only the rare exception, our GMs will be returning to running quests and events (though a few never actually stopped), and everyone is very much “on duty” once more.
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General Discussion / Howdy All!« on: August 30, 2014, 12:40:13 pm »
Dunno if anyone remembers, but I figured I'd check in and say hi, after being gone for so long. Life has been moving along, I finally got my first Fulltime job, I'll be starting it soon. It's exciting, I'll be working as a QA Software Dev. I'm also moving into an apartment finally, among other things. Unfortuatly, I won't be coming back to layo, but I do miss you guys! I wish you all the best! Link092
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Layonara Server / Version 3.31.3 is Online!« on: August 10, 2014, 08:38:24 pm »Version 3.31.3 is online!This is primarily a minor bug-fix with a couple of area updates, so it's pretty small and limited. Even so, it bears documentation. As mentioned earlier, there is an updated TLK file required for this update. Download layonara_v28.tlk (contained in layonara_v28.rar) here: http://layonara.com/nwn/nwn-downloads Fixes:
Area updates:
Other updates:
Regarding the adjustments for Champion, all that has happened in this update are name and text changes, removing nearly every reference to Champion or Unholy Champion of a given deity and referencing solely “Divine Champion” or “Unholy Champion”. The custom Champion classes that we created have been renamed in such a way to a) encourage player action and b) discourage taking those classes on level-up between now and the next update. Any players with characters that have Champion levels for some deity other than Toran or Corath must contact a GM to be de-leveled/re-leveled in order to remove all “Champion of X” (or “Unholy Champion of X”) levels so that they can be replaced with “Divine Champion” (or “Unholy Champion”) levels. Please do this as soon as possible. If anyone still has levels in the non-standard classes by the time version 3.31.4 is released, these characters may be considered illegal by the game server. Enjoy! The following users thanked this post: gilshem ironstone
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