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Messages - LightlyFrosted

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NWN Ideas, Suggestions, Requests / Enabling Co-op on Magical Disturbances
« on: January 17, 2010, 06:35:13 pm »
At the moment, the mechanical system for magical disturbances left by GMs is for solo attempts only. I do not really understand the purpose in the current implementation, because the DCs are so slim as to be pointless for anyone but Storold.

It's not actually the difficulty that I disagree with, though. I think that it should be difficult-to-impossible for anyone but Storold to repair such disturbances... alone. On GM quest after GM quest we have tackled them in groups and circles - some people have spent a lot of time trying to research and participate in them. Now it is just a mechanical system only one person can help with.

Maybe it could use the main person's* concentration score, and do some division with present party member caster levels and/or SC.

Like I said... it's not the DCs that are the problem, it's the fact that the system assumes anyone would ever try such things alone, which they never have. Did no one repair these before Storold? No... it just took a lot more of them, which itself makes him stand out more than making him the one person in the church that is actually doing anything in the very cause they are utterly devoted to carrying out. More than that, he could be leading little bands of mages that can participate in ritual mendings instead of just having to watch.

I just don't like everyone else being forced out solely by mechanics, nor Storold himself being reduced to a lone magical Roomba.

[SIZE=10]*The character having the dialogue[/SIZE]
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2
Just for Fun / Euthanasia
« on: May 22, 2008, 08:12:08 pm »
Last night my son and I were sitting in the study and I said to him,

"I never want to live in a vegetative state, dependent on some machine and fluids from a bottle to keep me alive. That would be no quality of life at all,
If that ever happens, just pull the plug."
 
...

...

...

...

...

...

So he got up, unplugged the computer, and threw out my coke.
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3
Just for Fun / More RP tips from Pseudonym
« on: September 12, 2007, 10:28:38 pm »
Finding it hard to capture that quintessential compassion and grace that encompasses what it means to play an Aeridinite Priest?? Someone who is guided by love and compassion at all times, someone who turns the other cheek, someone who can always be relied on for a kind word and a gentle smile ...

Instead of saying, "You don't have a ******* clue, do you?"
perhaps try, "I think you could do with more guidance from the Lifebringer."

Instead of saying, "She's a ******* power-crazy, loot-grabbing *****."
perhaps try, "She sure is an aggressive go-getter."

Instead of saying, "**** off"
perhaps try, "I'm certain that isn't feasible."

Instead of saying, "Well, ***** me with a dire mace."
perhaps try, "Really?"

Instead of saying, "Tell someone who gives a ****"
perhaps try, "Perhaps you should check with the High Priest"

Instead of saying, "Not my ******* problem."
perhaps try, "I wasn't involved in that quest."

Instead of saying, "What the ****?"
perhaps try, "That's interesting."

Instead of saying, "Why the **** didn't you tell me that yesterday?"
perhaps try, "It will be tight, but by the grace of my Lord, I'll try to schedule it in."
   
Instead of saying, "He's got his head up his ****"
perhaps try, "He's not familiar with the issues."

Instead of saying, "Oi! ********"
perhaps try, "Excuse me, sir?"

Just doing my bit to improve RP on Layo.
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4
General Discussion / Pride
« on: June 23, 2007, 11:47:44 pm »
Probably a somewhat controversial subject, so I'll just keep this simple.

It's around that time.

[SIZE=16]Happy Pride Week!!

[/SIZE]
[SIZE=16][SIZE=13]:)

[SIZE=10]Even if you're not celebrating, even if you disagree with the whole notion... No bashing, please. Ciao.[/SIZE]
[/SIZE]
[/SIZE]
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5
General Discussion / Confessions of an RPer
« on: April 03, 2007, 02:07:07 pm »
I have made (too) many posts over the past months regarding tring to find a balance between gaining XP and levels versus RP. My stubborn disbelief of reality has caused me to continue this fruitless endeavor.  Slowly, though, it is dawning on me that I am simply a freshwater fish swimming in the salty ocean.  Other similar fish have either expired or adapted.

While Layonara is not an RP server, but an RP Action server, I always stood firmly that RP came first. I began to see, though, that there was no progression available purely through RP.  One attained levels by adventuring.  Levels, being the core mechanic of NWN, determined ones place in Layonara:  WLs must be 20th level to even apply, horses are not acquired until mid-teen levels, large chests and housing portals cannot be placed at low levels, the advanced crafting hall is 10th level to even enter.  All these things point out quite clearly that levels are the path we players must toe.  Gaining XP through adventure is not "a necessary evil," as I often told myself, but the actual goal of the world.  We are rewarded not for RP, but our success as adventurers.

I stubbornly refused to believe that this was the case.  Surely committed RP and stellar devotion to cause and character would yield similar reward.  Slowly, though, I digressed from my personal standards of "RP always" and interspersed it with combat runs through areas:  Traversing up and down Haven for no other purpose than to gain XP.  Racing across Dregar behind higher levels or with large groups.  Worst of all, loitering in empty Pranzis for hours because I was afraid as soon as I went West for some RP, a party would show up on central and I'd miss the XP.

Is any of this bad? No, not at all. Layonara dictates that our PCs be adventurers more often than commoners. It is always our own choice, of course, to pick between a long RP session as a newsletter writer versus a rogue archer.  Depending on the degree to which you believe that "RP is its own reward," your balance will be different.  Personally, in a level based world like Layonara I continually find myself struggling to find this balance.

Why?  I don't find mindless XP gathering at all immersive.  I like combat tactics, ambushes, campfires, and ale.  I also like feeling successful and that, for me on Layonara, means gaining levels.  There is no other career path.  Making a successful brownie newsletter writer was a challenge and rewarding in itself, but only up to a point.  No amount of fame or RL time will let a 9th level PC become a WL, own a horse, or get better at a Gather Information skill.

I have taken breaks from Layonara in the past, not long ones to be sure.  I enjoy the server aspects tremendously here:  The courteous staff, LORE and letter systems, parchment and quest chests, forums and gallery, and the nonsensical chatter on IRC.  Not to mention the time invested here getting to know those systems and the personalities of the world.  It's unlikely that I'll completely give up trying to find what I'm looking for here.  Would I leave if I found a server more in line with my playing style? Yes.  Do I really think that will happen? No.  Are you stuck with me? Looks that way.

I'm a guest in this salty pond so I ought stop trying to take out the flavor and just enjoy the taste.
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6
General Discussion / An Etiquette Manual for Junior Adventurers?
« on: March 21, 2007, 12:11:35 pm »
Hi, all!
 
In my few months on Layonara, I have found many valuable pieces of advice on what I'll call 'good player etiquette' buried inside forum threads that are on other topics entirely. For example, I just learned this morning that crafting levels are meant by the game designers not to be rushed through, in a thread entitled "Resting in Haven." This is information I wish I had known at the very start of my time here, as I now worry that my PC showed 'bad taste' in spending so much time doing her very-enjoyable potion making.
 
Would anyone mind if I sorted through the forums over the next few days and tried to put together the various words of advice on good player etiquette given by dms and designers with the goal of producing a small 'etiquette manual'  for new players?  I would be very happy to post my gleanings in this thread first, to gather comments and/or additional input, and then make a small, quickly-viewed document that new players could be pointed to, perhaps at the end of their approval process.  
 
Please note: this is not meant in any way to be a guide to the lands, resources or quests of Layonara, just an introduction to the general expectations that the game designers and gms of this server have for 'good behavior' on the part of players.  My hope is that some of the mishaps and mistakes made by us novices could be avoided if we knew more about the community's unwritten traditions.  And if such a thing already exists and I have just not found it, please forgive me (and point me in the right direction).
 
Kirbiana
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