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Introduce Yourself -- Game Masters / Lonnarin/Brewmaster Bob
« on: September 13, 2013, 10:21:20 pm »
GM Name: Brewmaster Forum Name: lonnarin (with an L) Bioware Name: karma_virus Time Zone: EST Availability: 7pm-11pm EST Weekdays, 10am-11pm Weekends About myself: Howdy Folks! Good to be back in action. Currently getting my bearings here, relearning how to slip back into the groove of things from the other end of the table and learning how to use all these nifty new wands and GM tools. In another week or two I'm hoping to bring back the age of the impromptus, as well as light up that calendar with a quest or two on a regular basis. I'm currently part-time, thanks to working full time, but hopefully as I become more used to the scheduling and tasks, perhaps that role may grow as well. About myself, I have been playing various RPGs in computer form since I was a wee tyke back in 1986, and D&D in pen and paper form since around 1994 onward. GMing tabletop D&D for about as long as well, and Shadowrun since about year 2000. I have played on this server since October 2004, making me semi-ancient. Not quite a Lich compared to some, but more than a whelp. My GMing style is typically less hack n slash and more social-based, though there will be plenty of both, no doubt. I try to be very malleable about how my players approach things, as there are never simply one path to take to achieve a goal. If an enemy seems too strong, try to outwit or hoodwink them, perhaps even befriend them. If a task seems too daunting, try to find a way around it. I am very open to attempting other solutions, so never feel that there is only one way to achieve your goals on my quests. Moral ambiguity is just as treasured to me as ethical extremism, there is no right or wrong way to act, as long as it falls within the server rules. I may be a bit more forthcoming with alignment adjustments than many of you may be used to, but please, never feel that these are a punishment by any means! Good people can have bad days at times, and even the most despicable of villains may feel a twang of mercy or pity once in awhile. If at any time you feel slighted by any alignment changes, please let me know! The GMs are not all knowing, telepathic bastions of omniscience, so the more input we get from you about your intentions or ambitions, the easier we can understand your own perspective of how you see your character's thought process. Also, if you are leaning towards an alignment goal, please let me know that as well and I'll try to work with you on my quests and impromptus. While it is important to play the alignment a character is approved for upon creation, it is just as much so that all of us understand that character development and enjoyment must take precedence over stagnation. That is not to say that I want to see any of you LG paladins out there suddenly slay a baby out of the blue and shout "wooot, unholy champion here I come!" because that would be a strange case to make. But if you want that neutral character to make a few steps towards the path you see your character taking, by all means send me a tell and I will offer my feedback on how they have been performing thus far and some ideas on how to accomplish this at a reasonable pace I mention these alignment note specifically because far too often I see people take the alignment adjustment as a devastating thing, or the lack thereof as a stifling speedbump in their development. Roleplay, breathe, adapt, adjust, live & learn! It's those conflicted, complex and interesting characters that make it all worthwhile. For you "action" gamers out there who are drawn to this server for its utterly awesome area design and game balance, know this; I do not consider "action" to be a dirty word on RP servers! I myself have played rather bloodthirsty and overly excitable gems in my past & present (Earl & Kurn come to mind) and by no means is Action exclusive from RP or visa versa. Some advice on filling that roll? Know your one-liners! Live the role! Your character enjoys running around and killing 200 orcs before down every day before breakfast? Have them talk it up! Be boastful, act obsessed with the idea. Those kinds of character might draw some strange glances from the folks who prefer chatting in town and discussing more interpersonal matters, but ultimately this server is here for all of us, many different character types and gaming styles. Think about how your actions fit your character's psyche and play on it. I only ask that you not camp in the same area over and over, particularly for CNR items. Try to spread out a little, test your limits and find allies to take along with you to try new areas outside of your "sweet spot" for challenge vs. XP. Exploration over grinding, what's the point of hitting lvl 20 in a month when you've only seen 1/10 of what the world has to offer? On the note subject of camping, please be respectful to others and those who run this server. This means not sticking to the same area for more than half an hour, resting, waiting for the respawn, rinsing, repeating. Instead, try adding some variety, branching out to a north path here for quick break, doubling back and trying a different form of CNR, THEN returning. It gets really boring for the other players who have to sit through long smoke breaks, 20 minute bios, staying in the same area and fighting the same circuit over and over. Also, please don't be afraid to ask me to spice things up a little if you grow bored on your trips, and likewise, to tell me if you have limited playtime and would rather spend it gathering CNR and crafting vs. having an impromptu. I totally understand the limited playtime that many of us have, and I don't want anybody ever to feel that I am derailing them from their planned schedules! Feedback is a two-way street, so I'll give you a heads up if I see you in an area too long well before any "stern warnings" or reports. The GMs are not here to punish, but to enhance the gameplay. Never assume that any spawn is there to deter you or drive you out! That is not the purpose of a spawn, but rather to add to to excitement and stem the monotony of clockwork repetition. Above all else, we GMs are also players of this world. There is no Us. vs. Them here. If you ever have an issue with any of us for any reason, please let us know via PM or tells immediately. If you feel that talking with any of us has reached a dead end or you feel uncomfortable with it, we can mediate any issues out with a meeting facilitated by Dorg, Ed, Rowanna or Leanthar, or any other GM on the team for that matter. Don't ever take things too personally, if you need to log to cool off a bit we understand. Above all, rumors, bad blood and interpersonal conflict are not worth the effort. This is a game, and games are meant to be fun. If at any time it ceases being fun for you for any reason, let us know so that we can make amends as amicably as possible. Rules for my Quests: -Please announce aloud what rolls you wish to make and send me a tell on the GM channel before you make them. Many times there will be so much chatter that they can get lost in the shuffle! We appreciate a good hearty heads-up so that we can have the NPCs react properly to your actions. -If you see my avatar appear, please hold action! It either means I need to brief you on something that has occurred OOC, or fix some great blunder on my part to prevent somebody from dying horribly. Or that there's an emergency that you need to be aware of. -I do not mind looting of gold at all on my quests. For items too, within reason. Please notify me immediately if you notice something drop that shouldn't be there, and hold onto any iffy items that might need approval for the end of a quest. Try to use common sense and not grab anything way too high level. Don't try to hide it if you find an emerald in a 10th lvl goblin cave either; between the pickup item script and our mystical GM powers we usually will know. -Please try to be respectful to you fellow players and give them a chance to speak on quests, no matter their level. And don't feel shy when you're a tiny lvl 2 on a quest of Epics to speak up and take charge! Remember the tale of the Fellowship of the Ring, where the godling wizard, the human nobles and the gruff burly dwarves all shouted and argued over the meek little hobbit on his first adventure ever? Who was it who wound op driving that tale most? Level, class and self-importance is all irrelevant compared to the will to RP, get involved and make a difference. -If you feel upset with another player over the actions of their character, take a deep breath, cool down a little and send tells about the issue with them first before getting angry. If through the tells the issue is not resolved or you feel like they are being disrespectful of you as a player, please notify us. Don't let this bad blood broil within you. Don't go to the rumor mill. Deal with the issues at the source of the interpersonal conflict and find a mediator if need be. I know this from experience! -Please keep the OOC chatter to a minimum on the party channels. This does not include however, personal emergencies, afk announcements or needing to hash something out. If at all possible however, try to keep OOC in regular "talk" mode when addressing multiple people who are present. The OOC chatter is distracting to players and GMs alike. -If the challenge rating feels too high, please let me know! I'll try to keep the mass deaths to a minimum and will adjust the situations if need be. Unless of course you're trying to do something unreasonable, then I may remind you to try a different approach. -Don't let the game interfere with your RL duties as a human being! Don't miss any work that you can get fired over, pay attention to you kids, don't be afraid to drop a quest and leave early if a baby is being fussy or your kitchen is on fire. *study for your finals* It's just a game, and no game is worth sacrificing your life over. -an in the words of Bill & Ted, "Be excellent to eachother"
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2
General Discussion / Dagda
« on: November 28, 2010, 08:58:41 pm »
...didn't want to spam your thread but I wanted to say going to miss you as a gm. your quests were well thought out and full of good twists, and the Jed stuff was great.  I'm sorry we didn't get to finish that.  You're a great gm and I enjoyed everything you threw at us.

Hope life gives you back to us soon!
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3
Layonara Server / Version 3.30 is online!
« on: October 27, 2010, 08:02:36 pm »
[SIZE=32]Version 3.30 is online![/SIZE]

 

 This version is a pretty significant update in some ways, and it also requires new HAK files.  Please note that I've restructured the “control” HAK file into two files: a “ctrl” HAK and a “res” HAK for size and management reasons. You will need to download both of these files as well as the latest TLK file in order to enter the game.


[SIZE=-1]http://nwn.layonara.com/downloads/files/layo_resv3r1.rar (HAK)
        http://nwn.layonara.com/downloads/files/layo_ctrlv3r10.rar (HAK)
        http://nwn.layonara.com/downloads/files/layonara_v24.rar (TLK)
[/SIZE]

(NOTE: the All-in-One HAK has not yet been updated)



 This update contains some initiatives that we've been working on in one sense or the other for several months, and in some cases nearly a year,, and in particular one far reaching initiative that we hope will improve several long-running ills. I'll mention more on this later, but this one in particular is the result of a collaboration between the GM Team as a whole based on feedback and comments from the community.
 

 For expediency, I want to quickly thank the entire GM Team, the Plot Team, the Project Team and the community for their various contributions, and specifically, I want to thank (in no particular order) Script Wrecked, Alatriel, Rowana, Eorendil, Pankoki, Carillon Guardian-452 and mixafix for their more direct contributions and for saving me a load of time.


And now, onto the meat:
 

 Announcing: Center, Brelin Kingdom, Mistone[INDENT][SIZE=16]Once a town of its own right prior to the Dark Ages, the region of land  once known as Center has seen a resurgence in recent years.  The resettling began with refugees fleeing the destruction and uncertainty brought by the tsunamis that struck the west coast of Mistone. While initially little more than a tent city, Center started to become a crossroads in its own right. Its location along the strategic road between Fort Wayfare and points south helped it to become more than just a transient safe shelter for the displaced. Enterprising merchants set up their tents and wagons, finding the trade and commerce worthwhile.  [/SIZE]
[SIZE=16]
[/SIZE]

[SIZE=16]As has often been the story of other towns, an inn was built to serve not only those who ended up staying for a long term but also those traveling along the road. The merchant presence likewise became a fixture, drawing not only a banking presence but also facilities for skilled tradesmen. Merchants migrated away from Fort Wayfare, though this wasn't long lamented by residents, who on the whole felt some relief at having less traffic (and fewer “undesirables” lingering around their town. In keeping with this sentiment, Fort Wayfare petitioned Spellgard to “do something about that portal” in the middle of town.  Spellgard agreed, and a team led by Connor Garvill shifted the portal's exit to Center.  With the added traffic through every means, Center began to truly thrive and become a hub of activity of all sorts.   [/SIZE]
[SIZE=16]
[/SIZE]

[SIZE=16]While still essentially a transient settlement, as it doesn't qualify as a town yet, Center has grown beyond the simpleness of its rebirth into a place worthy of note.[/SIZE]
[/INDENT] To address one of the biggest problems with v3, Layonara once more has a single starting area: Center.  Located south of Fort Wayfare and north of Port Hempstead fields, Center and its surrounding areas represent a complete low-level experience for all new characters.  Its status as an unincorporated settlement (at best) makes it open to all races, even those banned from cities and towns throughout the civilized world.  That is not to say that they're welcomed by all, but there is either tolerance or numbness in those who might be considered residents.
 

 Besides the land mass that is Center, the surrounding areas have been remapped somewhat.  Existing areas have been changed and new areas have been added.  
 

 And of course, there are benches.
 

 Along with this, there is a new entry area, which should help introduce new players to the Dragon Storm campaign.
 

 As with many things, it is better seen than described, so please, stop by and have a look.  We're eager to hear your feedback.  As well, why not submit a new character and experience it through new eyes.
 

And since it is such a big thing, it's worthy of special note that Carillon and Pankoki worked quite hard and diligently to bring the Team's vision and plans for Center to life. It is no small feat they accomplished.



 -------------------------------------------------------------------


With all that said, let's get onto the list...



 

 [SIZE=16]Center:[/SIZE]
 The Center project involves 15 new areas created in or around Center, creating a new hub for the server and completely changing the experience of a first level character entering the game world. Some examples of changes relating to the hub that will help the new character:  
  • New starting     point; characters no longer appear in Port Hempstead or Fort Vehl
  •     West housing portal destination changed from Fort Wayfare to Center
  •     Smaller “Hlint-like” area with benches, facilitating players     meeting up
  •     Safe rest campsite for hanging out
  •     Temple and healer available in the area
  •     New basic craft hall in the area, with merchants available
  •     Conveniently located barn and ox merchant
  •     Low level quests located in the city areas
  •     Message board in craft hall, directing new players to other low     level quests
  •     Low level CNR and spawns placed in areas around Center, allowing new     characters to adventure more easily and safely
  •     Convenient and central bindstone, so older players hanging out can     keep an eye out for newer players and help them reach their graves
  •     New inn with full crafting kitchen, meeting room, and large stage     for player functions and quests
  •     New CNR locations, fishing spots, spawns and creatures in new areas     surrounding Center
  •     10 new scripted quests added. (Most are low level and integrated     into Center, but a few are suitable for more experienced characters)
  •     New Prunillan temple added to West server, in Center
  •     Some merchants and quest NPCs moved from other urban areas to     Center, to facilitate player gathering and usefulness of area
  •     Barn moved to Center from Port Hempstead Fields
[SIZE=16]
[/SIZE]
 [SIZE=16]Other New stuff:[/SIZE]
  • New low-level     undead area tucked away south of Center (go looking for it)
  • New module     entry area on West, replacing The Eye of the Storm area with     something that introduces the plot better. (Note: Characters do not     walk this path in an IC sense. It is more to introduce the player to     the plot and the world's setting.  The information is IC, but the     path is not.)
  • New CNR and     adventuring areas added off of Lake Splendor (you have to look for     them though)
  • Krandor     Hospital guild hall has been added to Krandor [SIZE=10](1)[/SIZE]
  • Dwarven Army     guild has been added to Bloody Gate [SIZE=10](1)[/SIZE]
  • The Coalition     guild hall has been added to the Dapplegreen Tower [SIZE=10](1)[/SIZE]
  • Meeting Room     added to Bydell Castle as a place to learn about and discuss the     Dragon Storm Plot [SIZE=10](2)[/SIZE]
  • “Magic     Mouth” system added.  There are two instances in the Bydell Castle     Meeting Room, and others elsewhere (with more planned).  You'll know     it when you see it.
  • WLDQ Reward     for Daniella Stormhaven [SIZE=10](3)[/SIZE]
  • WLDQ Reward     for Jaelle Thornwood [SIZE=10](3,4)[/SIZE]
  • WLDQ Reward     for Lance Stargazer [SIZE=10](3,4)[/SIZE]
  • WLDQ Reward     for Alandric Vensk [SIZE=10](3)[/SIZE]
  • New poison     type available for crafting: Hallow Wraith Spider poison (causes     chance of spell failure) [SIZE=10](5)[/SIZE]
  • Knight PrC     now available (formerly Purple Dragon Knight) [SIZE=10](5)[/SIZE]
  • System to add     a subrace bias to merchants. This is an initial implementation and     may well change over time. Right now, it's only in effect in     Trelania, and if your character is one of those against whom the     merchants are biased, you'll know what I mean. (Note: This was     requested and done due to semi-recent in-game events and player     actions, so you only have yourselves to blame...and if you think I'm     talking about you, you're probably right. *winks*)
  • Added area     between Lor and Castle Mask to illustrate the distance between them     and the benevolent presence of Raelian forces.
[SIZE=16]Changed stuff:[/SIZE]
  • A few changes made to the Red     Light caverns due to CDQ outcome
  • Rearrangement of some low-end CNR     resourced due to Center and Red Lights
  • Re-tie and remodel of 250 Prantz     to Hurm
  • Re-tie of 260 Prantz to Nith
  • Add mastiff to 117 Fort Llast
  • Remodel of Leringard Arms (121     Leringard)
  • Remodel of 125 Leringard
  • Adjusted/Rebalanced Ice Marches     areas, in part due to quest outcomes
  • Mistone Alliance Scout PrC changed     to Agent of the Realm PrC [SIZE=10](5,6)[/SIZE]
  • Show a few signs of life in the     Hallowlight Forest
  • Add Master Weapon Crafter's Anvil     in Mariner's Hold advanced crafting hall
  • Add Lesser Jewelers Benches to     Creedo and Fort Vehl craft halls
  • Adjust location of trash barrel in     Port Hempstead Hall of Reconstruction
  • Remove Systrian from Hlint
  • Adjust Hlint to follow server PvP     settings rather than being a no-PvP area
  • Add/extend some server logging
  • Add reflections of scabbard/neck     armor customizing options
  • Update/add areas in Kuhl kingdom     to reflect state of campaign plot [SIZE=10](7)[/SIZE]
  • Rename Storan to Shade of Storan     to reflect WLDQ outcome
  • Remove non-functional “metalic”     enchanting bowls from the Lookout Tower
  • Remove (illegal!) scribing and     infusing stations from Prantz craft hall
  • Rename Grannoch temple NPC for     lore reasons
  • Move Temple of Shidaleria from     Lan's Port to Fort of Kings for lore reasons
  • Remove/replace all non-human NPCs     from the Lan's Port Fisherman's Tankard for lore reasons
  • Improve emergency portal in West     and Central entry areas
  •     Merchant Interiors of Fort Vehl, Leringard and Fort Llast have been     updated and made more efficient and user-friendly
  •     Inn in Fort Wayfare downsized and made cozier and more efficient
  •     New roads to Dapplegreen, Port Hempstead, and surrounding areas     created, following Layonara maps more closely
  •     Dark Peaks of the Watcher area outside Fort Wayfare updated and     connected to new cave system
  •     GM Area NPCs set to the Neutral To All faction by default
  •     Some quest areas have been updated and refreshed
  •     Lengthen the amount of time that passes before a permed character is     whisked away by the cut-scene
[SIZE=16]Fixed stuff:[/SIZE]
  • Fix area     tagging in Silkwood Spider Cave
  • Adjust     terrain in The Grand Mountains to attempt to work around tileset     weirdness
  • Adjust     terrain in the Thunder Peaks to attempt to work around tileset     weirdness
  • Place correct     Mithril Golem in the Great Rift: Asunder
  • Fixed     (hopefully!) furniture loading problems for a certain range of     houses on Dregar
  • Fix Citadel     of Toran Enchanting Holy Pool
  • Add missing     Enchanting Holy Pool to Temple of Grannoch on Mistone
  • Close     potentially confusing race condition related to striking a rock of     ore right after a nugget has been broken off
  • Fix Implosion
  • Fix “Point     of Influence” markers related to Arkolio's WLDQ reward
  • Fix     activation and other problems related to Arkolio's WLDQ reward
  • Fix Stort     Pawn Shop
  • Rename     Charles Dawson so that he is from the correct town name
  • Remove buggy     vulnerabilities from certain Plot-specific creatures
  • Remove a     status flag reporting in the combat window when casting Power Word,     Kill
  • Marent's     quest now returns bandages
  • Horses     recovered by the horse merchant should now have their names restored     as well
  • Fix spelling     of name for Cailomel guild hall area
  • Add missing     safe rest areas
  • Journal     entries updated, removing any lasting V3 name change problems and     updating outdated entries (e.g. Haven Mine ogre problem)
  • Fixed     descriptions on statues in Lor due to incorrect references
  • Tweaked     portal code for hopefully better resilience.
[SIZE=16]Notes:[/SIZE][LIST=1]
  • [SIZE=10]New     guild halls are for purchase by their respective guild leaders only.     Anyone else who purchases any of these buildings may forfeit the     purchase price of the hall[/SIZE]
  •     [SIZE=10]The Bydell Castle Meeting Room     is deity-neutral, so paladins of certain deities need not worry     about violating their oaths[/SIZE]
  • [SIZE=10]Please     work with the GM who ran your WLDQ to obtain any material/item     rewards that may accompany this reward[/SIZE]
  • [SIZE=10]These     reward include a custom “skin”, which will be applied on login.      For best results, wait until     resting is possible, rest, log out and log back in the first time     you log in after the update.[/SIZE]
  • [SIZE=10]Details     will be up on LORE shortly[/SIZE]
  • [SIZE=10]Any     current characters with Mistone Alliance Scout levels should contact     the GM team about the options for a partial rebuild.[/SIZE]
  • [SIZE=10]Representations     of the state of Kuhl Kingdom disrupt the route typically taken to     Hilm Castle and The Great Forest (and points beyond).  Taking the     “usual” route will become significantly more dangerous. As well,     there are multiple warnings to this effect in-game, both IC and OOC.      Understand that characters caught adventuring in these areas are     subject to the full consequence that the GM Team can bring to bear,     as would be fitting for the current state of the Kuhl kingdom.  In     addition, the spawns in the Kuhl areas may be overwhelming and     completely unfair.  This is by design, and no Soul Strand losses     will be reimbursed due to the “unbalanced spawn” clause for any     losses in these areas. However, since the GM Team does not wish to     hinder the fun of players by restricting travel to points that could     previously only be reached through the Kuhl kingdom (in a mechanical     sense), an alternate route has been provided.[/SIZE]
So there it is!  As I said above, we're looking forward to everyone's feedback on Center.  It represents many hours of work and collaboration, but it may not yet be as good as it can be.  Let us hear your thoughts if there is anything that you feel is needed, missing or should be changed.
 

 Go forth and enjoy!
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4
After the meeting with Jed, Andrew continues to collect the drawings.  Each drawing contains a picture of the dagger currently being held by Caerwyn.



He arranges them in something like chronological order as they were drawn, the best he can remember.



...what looks to be a winged female holding a small boy in one hand and in the other a knife or dagger.  The drawing is done in charcoal, and many things blend together or have been smudged over.



There are drops coming from the boy's head in the drawing, which might have been meant to depict blood or tears.



...depicting a crudely drawn skull with a dagger piercing the empty left eye socket.  In the background are what appears to be dismembered limbs.



...a charcoal sketch that is heavily shaded around the edges leaving a circle in the middle.  Within the circle looks to be drawn numerous trees and another circle just barely clearing their tops.



Within the circle above the treetops, is what appears to be a dagger piercing it.  It looks as if the "artist" had intended for it to seem as if the dagger was being held by those who are viewing the drawing, extending out through the first circle and into the second.



...another drawing obviously drawn by a child.  In this crude sketch a group of ten people are huddled together.  Some are quite clearly children and there are three taller figures.  It looks as if the taller figures might be trying to protect the smaller ones.  Their hands are raised in a defensive manner, while standing in front of the smaller figures.



On either side of the group is a hulking blob of a creature.  It hasn't any defined shape, except large, round, and taller than any of those in the group of ten.  The creatures have gaping maws with pointed teeth.  In the center of the sketch at the top is a dagger.  It appears to be hovering over the group of ten...or held by an unseen figure.



...after the child's first cry since being rescued, the drawings continue as Andrew and now Emwonk work with him.  One in particular stands out as it doesn't involve the dagger in a menacing or disturbing scene.  But, rather crudely drawn birds taking flight, flowers blooming and growing through a skull, the dagger broken or bent hanging limply from the left eye socket.



Andrew continues to use art as therapy for the child, going deeper into his use of bardic magic than ever before to offer the child a sense of stability or a lifeline against shock and pain; Emwonk works on teaching Jed substitutive communication to help Jed dissociate from the trauma he's experienced and be able to communicate more of the details.



//so we have a dagger of Much Evil and an emotionally shredded but otherwise healthy child.  We have some things in the pictures that can be looked into - the bat-winged woman is a creature similar to Faith (ask Daniel), the kind of creature the blobs are can be identified, the dagger itself needs to be researched and a way to destroy it found.  who wants to do what and what other suggestions are there?



Currently this follow-up includes Breanna, Daniel, Emwonk, Lana, Caerwyn and Andrew.  it is time bubbled to around six years ago and is follow-up to the From One quest.  if you wish to be involved, contact thedagda.
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5
General Discussion / Thank you
« on: August 25, 2010, 05:59:16 pm »
Thank you to DM Dagda for getting the chopsticks out of my characters hair when it loaded in with a wrong head on my first log in
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6
Rumour Has It / In Memorandum: Hedessa Tanario and Benjamin Poetr
« on: June 07, 2010, 01:56:27 pm »
For the Angel's Guild.  Made public at the suggestions of Daniel Benjamin Poetr.

Written by Andrew Reid for and with consultation from Hedessa Tanario.  This was to have been produced at the Angel's celebration.  With Hedessa's passing, it is dedicated to her, and Ben, and the rest of the Angels.


Angel's Guild Members (in order of appearance):

Andrew - Narrator
Alazira -- Self
Layl -- Self
Alatriel -- Self
Kyle -- Self
Ferrit -- Self
Kyle -- Playing Ben
Ben -- Playing Hedessa
Alatriel -- Playing Ferrit
Amgine -- Playing Layl
Layl -- Playing Elohanna
Ferrit -- Playing Jako

Customers (in order of appearance):

Hedessa -- Tailoring Customer
Daniel -- Instrument Customer
Alazira -- Infusing Customer
Elohanna -- Scribing Customer
Tod -- Metals Customer


Narrator: Behind the scenes at the Angel Guild Play...

Alazira: So now what do we do.

Layl: I don't know. He's always late. ALWAYS.

Alatriel: We could dress Kyle up. You humans all look alike anyway.

Alazira: I like it. *looks at Kyle*

Layl: Fine, dress Kyle up. *looks at Kyle*

Alatriel: *looks at Kyle*

Kyle: No. No way. Not going to happen...

Alatriel: Why the hells not?

Kyle: His pants always chafe!

Alatrial: *looks at Kyle, blinking*

Alzira: *looks at Kyle, blinking*

Layl: *looks at Kyle, blinking*

Kyle: *blushes*

Ferrit: Shh! Just put on the clothes or I'll make you play Essa.

Kyle: Yes dear.


Narrator: The scene opens in the new shop. Ben is tidying the counter top.

Kyle: *in Ben's too-tight pants and shirt* Well, here we are, in the new shop, ready for business. *polishes the counter with a crooked grin, glancing at the front door from time to time*

Kyle: Yup. The place looks great. Anytime now. *continues to polish*

Narrator: Time passes...

Kyle: Blast. We need a hook. HEDESSA!

Ben: *sashays out, swaying his hips* Yes, Benji? *twirls a lock of his hair*

Kyle: Can you go out and drum up someone business? You know, use your *finger quotes* people skills? *goes back to polishing the countertop and fussing with the inventory chests*

Ben: *bats his eyes and in a husky voice* Of course, handsome. *sashays outside the shop, then swiftly tacks up a sign that says "FREE BEER INSIDE".* All done!

Kyle: Um...*watches "Essa" sway past with some concern*

Hedessa: *takes a look at the sign* Oh, free beer! *walks inside*

Kyle: *gruffly* Hey, lady. Welcome to the Angels Guild Adventurer Outfitters, how can I help you?

Hedessa: Dwarven Stout, please. In a frosted glass. A BIG frosted glass!

Kyle: This is the Angels Guild, not a bar.

Hedessa: But the sign said --

Kyle: What sign? This isn't a bar!

Hedessa: *patiently* The one outside, with FREE BEER in big block letters?

Kyle: ESSA!

Ben: *high pitched giggle from the back room*

Hedessa: So, no beer?

Kyle: *sighs* No ma'am.

Hedessa: And you do what, here, again?

Kyle: We are the Angels Guild Adventurer Outfitters -- we outfit all your advent...

Hedessa: *waves an impatient hand* Yes, Yes. I could use a new dress then.

Kyle: That we can help you with. FERRIT!

Alatrial: *sneaks up behind Ben, appearing suddenly* Yes?

Kyle: AGH! Don't DO that!

Alatrial: *smiles*

Kyle: The lady wants a new dress.

Alatrial: Of course. This way. *they exit to back room*

Kyle: *moves to take down the beer sign*

Daniel: *walks in* Ah, my good man! A mug of beer and quickly, I'm parched!

Kyle: We're not a bar. This is the Adventure Outfitters --

Daniel: But the sign --

Kyle: *grits his teeth through his crooked grin* We are a crafting guild. Ignore the sign. Please.

Daniel: Ah. Pity.

Kyle: Is there something else I can help you with?

Daniel: A glass of Black Hills Chablis, perhaps?

Kyle: *forces his crooked grin* We're not a bar...

Daniel: Well...do you make guitars?

Kyle: *turns abruptly and bellows* LAYL!

Amgine: *bounces out with a wink* Yes, Ben?

Kyle: The man wants an instrument.

Amgine: Oh, fun! Come on sugar, let's get you strung up...

Daniel: I like the sound of that! *winks at the audience and goes into the back room with Amgine*

Kyle: *moves to take down the sign again*

Alazira: *strides in* A dwarven stout, and make it snappy!

Kyle: *smacks his forehead* We are not a bar. This is the Angels Guild, Adventure -

Alazira: Tower Malt?

Kyle: Not. A. Bar.

Alazira: Silver Buckle Gin, then! *bright smile*

Kyle: We are NOT A BAR. I don't serve alcohol here! No beer! *getting upset*

Alazira: No beer?

Kyle: No beer.

Alazira: I'll just have some Xeenite wine then.

Kyle: BLAST IT! *begins to babble to himself*

Alazira: And a raise dead scroll.

Kyle: *pivots and bellows* ELLY!

Layl: *moves out with gentle grace* Yes, Ben?

Kyle: The lady wants a raise dead scroll.

Layl: *a sunny smile* That will take a little while...would you care for a glass of wine while you wait?

Alazira: *shoots a smug look at "Ben"* Don't mind if I do! *follows "Elly" into the back room*

Kyle: *moves to take down the sign yet again*

Elohanna: *barges in, all hustle* Hey, hello, wow, it's hot out there.

Kyle: Yes it is. *moves toward door*

Elohanna: Hey, hey, my beer?

Kyle: No beer. Adventuring gear. We outfit Adventurers. WE. DO. NOT. SERVE. BEER.

Elohanna: Ohh. How about a wand then? I can stir my beer with it!

Kyle: *bellows* ESSA!

Ben: *sways out* Yes, Benji?

Kyle: *glares at her* A rod for the lady.

Ben: Isn't that your job, sugar? *giggles and takes Elly into the back room*

Kyle: *dives for the door, and trips over Tod*

Tod: Ah, excuse me, I'd like a --

Kyle: WE HAVE NO FREE BEER! NO STOUT, NO ALE, NO BEER! Nothing but adventuring gear! No liquor! No wine! No booze of any kind! WE'RE THE ANGELS GUILD! NOT A BAR! *panting, face red*

Tod: Um. I wanted some armor?

Kyle: *standing, embarassed* Oh, well, then. JAKO!

Ferrit: *comes out silent, and waits*

Tod: Here, it's all on this order. *hands over a piece of paper*

Ferrit: *takes the paper and starts to leave*

Tod: Oh, and a short sword! *hands over a piece of paper*

Kyle: JAKO!

Ferrit: *returns and takes the paper, then turns to leave*

Tod: Oh, oh! And I have some platinum that needs smelting to ingots! *hands over a clearly heavy box*

Kyle: JAKO!

Ferrit: *returns and takes the box, turns, then hesitates*

Tod: Let's see...*pats his vest, then shakes his head*

Ferrit: *hesitates one moment more, then starts to leave*

Tod: Oh! *snaps his fingers and pulls another scrap from a vest pocket* And some good healing potions --

Kyle: JAKO!

Ferrit: *turns around again, fists full of paper and box under his arm, and walks, very slowly and deliberately back to Kyle. Reaches out slowly, takes the paper from his hand in a quick snapping motion, returns his hand slowly, tucks the paper with the others, then waits, drumming his fingers*

Tod: That's all! *bright smile*

Ferrit: *waits, fingers drumming*

Tod: Really. That's all.

Ferrit: *eyes him suspiciously for a moment*

Tod: *another bright smile*

Ferrit: *turns to leave*

Tod: Oh, wait -- what's this? *takes out a piece of paper*

Ferrit: *turns ever so slowly*

Tod: Ah, just an old grocery list. Don't suppose you can help a fellow with apples and cheese, can you? *smiles*

Ferrit: *rolls his eyes, turns on one heel and marches out*

Kyle: We'll get it done. Oh -- would you take down that sign by the door on your way out?

Tod: Be happy to! *leaves, grabbing the sign as he goes, then walks back in* Hey -- says here free beer? *takes out a mug and slaps it on the counter*

Kyle: *begins to weep*

*curtain close*

Narrator: Just another day of business at the Angels Guild, Adventure Outfitters...
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7
General Discussion / Death of a *coughs* Maiden
« on: June 06, 2010, 03:28:52 pm »
*Durgen casually enters the tavern keeping his eye on the corners of the place as he usually does for signs that this may not be safest place to drink.

Picking a dead leaf out of his beard, he takes a seat at a table near the door.  As the not-so-pretty barmaid starts to near his table, he overhears two young, muscled looking fellows talking about a scantly dressed woman who called herself a Xeenite priestess.  After drinking round for round with these two louts, she stated she had her fill with them and was going to look for some real men to party with.  With a long kiss for each of them she sauntered out of the tavern and set a course for The Rolling Hills.

The next morning her body had been found, laying at a very awkward angle.  It appeared she had run into a band of madmen that roam around those parts.

"What was her name again?"
 The second replied, "It was Hedessa.  Man could she drink.  And those legs...."  The fellow just shook his head with a grin before changing to a somber look.

"Huh?" says Durgen.  The barmaid, not so patiently repeats "I said are ya just gonna sit there or do you want something to drink?"

"I be 'avin an ale" he says absently.  Then quickly states  "Naw, oi'll be 'avin one of dem Xeenite wines if ye 'ave somethin loike dat."  The barmaid looks at the dwarf curiously.  "I'll go find out."

After a fashion, the barmaid returns.  "Apparently some woman drank nearly everything we had.  I have this" she says as she sets a glass down "but I think it has turned."

Minutes pass after the barmaid leaves the table, the dwarf sniffs the glass and wrinkles his nose.  
"Well Essa, ye always be a pain in me rear.  Naw ya got me drinkin' dis nasty stuff."

"What kin oi say, ye loiked ta 'ave fun, party ta wee hours in da mornin' with sailors, an use dat whip of yers ta beat both enemy an' social acquaintance, from whot oi 'ere, in ta submission.  And, durn it, ye tended ta git da best of me in our verbal barbs.  Oi guess oi'm jus sorry oi could nah be der when ye died.  Ye must 'ave found fellas dat loiked ta party a bit too rough."

"All oi kin say naw is dat oi got da last word in", he pauses, "but dat do nah really feel loike a victory."  

Durgen raises his glass and to no one in particular says "to Hedessa Tanario, may ye be buried with a smile on yer face an' wine in yer flask."

Finishing the turned wine, the dwarf nearly chokes.  "By da gods, oi kin nah believe dis did nah get ya first."  He throws far too much true on the table and leaves out the front door.
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8
Layonara Server / Congratulations Gilshem Ironstone
« on: May 02, 2010, 02:50:08 pm »
I would like to let you all know that Gilshem Ironstone will be joining the Character Approvals Team. Prior to his leave taking from the world he had an interest in joining the team but real life prevented him from doing this in the end. However, he has returned to Layonara and we are pleased to offer him this position.
 
 He will soon be graciously donating some of his spare time to working on your applications and guiding them through the approval process. Please join me in thanking him for agreeing to donate this time and effort to making our world a better (and smoother running) place.  
 
 ~row
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9
Layonara Server / Version 3.21.7 is online
« on: April 10, 2010, 10:49:49 pm »
[SIZE=24]Version 3.21.7 is online![/SIZE]
 
This version requires the download of layo_controlv3r9.hak and layonara_v23.tlk.  If you have not downloaded and unpacked these files yet, please do so now.


"So what's in this one?" you ask?

New Content!
  • Backpack robe models now display properly
  • Three backpack models area now available as cloak customizations
  • Knight armor options reflected to apply to both arms
  • WLDQ reward for G'ork
  • WLDQ reward for Arkolio
Updated Areas!
  • The Leringard Arms returns!
  • The card emporium is once more available
  • Leringard Arms monument added to the Twin Dragons
  • Angels guild hall fixes and additional statues added
  • Remodeled 224 Haft Lake District
  • Remodeled 147 Krandor
  • Guild hall for Caliomel Goods and Wares added *
  • Spawns removed from in and around the Dapplegreen Abandoned Outpost
  • Fix spawn location near the Central -> West Deep crossing
  • Adjust location of Hurm ship captain
  • Fix door descriptions in Castle Mask outskirts to reflect correct location name
  • Fix bindstone name in Temple of Prunilla in Castle Mask
  • Fixed typo in Mariner's Hold monument description
  • Remove map pin in Sadinia for non-existent merchant hall
  • Key now dropped for door in Thunder Peaks - Frigid Ruins
  • New boss creature placed in Thunder Peaks - Frigid Ruins Cavern
  • Ingot recycler added to Runic Anvil Clanhome
  • Dragon statue in Fort Vehl temple of Rofirein adjusted
  • Add pawn shop to Stort
Other Fixes!
  • Fixed damage calculation on Sunbeam
  • Fixed numerous other typos
  • Archery targets and combat dummies should be more durable now
  • Adjusted XP messages to not display when crafting under death effects to remove any confusion about whether or not XP is gained (it's not)
  • Temple store in Prantz now uses the correct merchant profile
[SIZE=10]* This guild hall is for purchase by the intended Guild leader only. Only this character should purchase the property.  Anyone else may end up forfeiting the cost.[/SIZE]

Significant
thanks go to Script Wrecked for his many contributions and Alatriel for her on-going remodeling work.

Enjoy!
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10
General Discussion / The End of a Warrior
« on: April 05, 2010, 12:38:12 pm »
*Ty tombs home with Trenton's body and quickly brings it to the Hospital desperately seeking aid...but there is none to give*

A warrior's death was fitting, his life in the service of the mighty Vorax.  He lived to fight evil and he lived to teach others to be strong.  Hopefully his memory will be lasting, his contribution to the safety of good citizens across Layonara remembered.  

His victory cry "Feel the Axe of Vorax!" should be written on his gravestone and his fellow warriors in arms should be honored to continue the good work, to fight the good fight.

//I've had a blast playing Trenton and I feel lucky to have had the chance to play him as long as I did.  Thanks again to the team for instituting the Graceful Plea system that allowed him to come back from his first permanent death.  Thank you to all those who enjoyed Trenton's company and who made it so much fun for me to play with you.  Your roleplay is superb and you all make Layonara the exceptional experience that it is.
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11
Layonara Server / Update coming soon! New files required!
« on: April 01, 2010, 11:09:40 pm »
I can't say exactly when (as it all depends on what I decide to do about a couple of things) but sometime soon, there will be an update coming which will require everyone to download updated TLK and HAK files.

I've put them up on the server for download, so everyone can get a jump on the update. These new files will not interfere with anyone playing before the update, so you are welcome to download them and expand them into the proper folders:

Updated "control" HAK:
http://nwn.layonara.com/downloads/files/layo_controlv3r9.rar

Updated TLK file:
http://nwn.layonara.com/downloads/files/layonara_v23.rar

Happy Downloading!
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12
General Discussion / Stepping Down from GM'ing
« on: February 27, 2010, 12:45:15 am »
Well folks, it has come that time for me to step down from being a GM. Thanks to L and the team for allowing me the opportunity to be a part of the team.

I have been on this server for over five years now and GM'ed for the last year or so of it between deployments. It was definitely interesting to see how the server operated behind the curtain.

I appreciate all the fun that I had while serving the server. I enjoyed my time helping players, running impromptu quests (my favorite by far), and bringing the world alive by possessing NPCs (especially animals), changing spawns, and keeping players on their toes. There are truly fantastic RP'ers in our community and it is constant. There is almost always someone RPing in some form or fashion all of the time. There are different styles and different levels, thank you for the education from that side of the field.

Thanks again,
twidget
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13
Wild Surge Inn / Funeral Services
« on: February 17, 2010, 06:24:25 am »
[SIZE=18]The Angels' Guild has recently lost two members of our family. We, the Guild, have been very fortunate in our lives to have been exposed to many heroes, among those heroes Benjamin Poetr and Sonya Darsus would be included near the top. Both of these fine people have physically left this world for good, though they will live on in many hearts for many years to come.

Memorial services/Funeral services in memory of Ben and Sonya will be held in the meadow by the pond outside Port Hempstead on Threas, Oclar 5, 1461 (//Saturday, February 20, 2010 from 3:00-4:00pm EST).

Please come celebrate the lives of Ben and Sonya with us. Toast the good times and enjoy good food with good friends. Life is fleeting, but fun.  Everyone is welcome, and everyone is welcome to speak their mind, say a prayer, read something they wrote or whatever. If anybody has anything to say, or any last words for them, this is the place to say it.[/SIZE]
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14
Layonara Server / A note on world changing/altering quests
« on: February 06, 2010, 05:08:58 pm »
During one of the recent GM interviews a candidate wondered if all GMs were allowed to run world changing/altering quests.
This because he had heard that this was not true and that only a few can do this.

This is not correct. Any GM can run a world changing/altering quest. However, first they must want to do this themselves. If they don't want to run that kind of quest, that's perfectly fine.

Once they decide they can and want to run these types of quests, be it WLDQs, Main Plot Quests or series like Essrantor's Veil for example, they need to check their idea with me first.
I've got many pages of unreleased lore that they can then use, as well as several loose story arcs that still need running and could be incorporated into the the idea that the GM in question has. Or in case the GM has no ideas yet (usually not the case :) ) we can use these and brainstorm.

In addition, I've got a thread in the GM forums with about 6 quest series (with about a one sentence summary per series) that a GM can pick up and develop him/herself. Each of these series must have two or more alternate endings pre-defined before the series can start. These endings by the way, may not necessarily be good endings (e.g. Dark Ages!).

So it is entirely up to the GM to take the first step and wanting to run these kinds of things.

I just thought to clarify this to the community as a whole.
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15
General Discussion / Exciting!
« on: January 29, 2010, 12:52:27 pm »
It truly is exciting to see all the applications coming in for the positions of GM/LORE team. Why? Because it shows we still have folks that care about the community and want to see it grow and prosper. At least, I hope that's why you guys are applying :p. Seriously, though, I'm looking forward to mentoring and working with the "next generation."

And yeah, I still miss all you "old folks" who had to leave the team for one reason or another. We couldn't have done it without you.

So here's to the new and old, and the ugly trolls like me! *raises a bowl of cereal-sweetened milk*

Exciting!
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16
Layonara Server / Version 3.21.6 is online
« on: January 27, 2010, 05:52:52 pm »
[SIZE=24]Version 3.21.6 is online![/SIZE]
 
 
This is another small one, consisting mostly of quick fixes.
  • Tile fixes to recent remodel to 237 Haft Lake District
  • Angels Guild hall remodel
  • Fix facing directions on transitions into Prantz from adjacent areas
  • Fix descriptions on several beverages and other items to fix typos and lore issues
  • Fix typo in Marrent Aylomen's conversation
  • Fix seating in the Mithril Anvil
  • Horse speed selection works again
  • Staff in The Jhemina Inn in Sadinia no longer say "Unicorn"
  • Remove Stoneskin visual from Creekskipper's Defense
  • Adjust spawn points in a few Great Forest areas
  • Rename Near Fort Laer to Near Fort Rael
  • Some adjustments to the loot drop tables
  • Fix area tagging for 250 Prantz - Haft Lake District
  • Remove some too-happy music from the Deep
  • Area update for plot reasons
  • Fix some missing respawn timers
  • Adjustment of spawns in Sharawood
  • Rename West of Corax Lake to East of Corax Lake...because it is
  • Fix facing of Lor bank exit
  • Added some new plot-relevant creatures
There it is!  Thanks to those who supplied input to this, and also to Minerva for her plot areas and to Alatriel for her help with remodels.

There are no downloads required for this update.
 
Enjoy!
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17
Just for Fun / The Tree
« on: December 12, 2009, 07:30:01 pm »
Well we when out shoping for the best christmas tree we could find.  3 stores and 4 lots later.  (Just keep repeating I love my wife over and over in my head).  We finnaly found one.  Payed for it, throw it in the back of the truck and drove it home.  Did not by the stand for the tree. 1 there just to darn much, and 2 I own to many stands.  One of the stands I owen got to fit right?

Got it home followed the instruction telling me to cut 2 inchs off the bottom of the tree.  Pulled out the many base I own.  Looked at the base of the tree and then the tree bace holder.  Scrach my head, grab the biggest base I got.  Too small for the base of the truck of the tree.  Trim the brak down from the trunk.  Still to big....

Get back in to the truck drive back to the tree lot get a bigger base.  Ouch they charge more when you dont buy it with the tree.  Ask if it not to late to return the tree I bough from them earily.  Got Laughed at.  Drove home.  Go to put the base on and what do you know two of the tree branchs are in the way by 2 inchs to seat the tree in to the base.

I cut the two branchs off put the base on.  I stand the tree upright to tighten the eye bolts in to place to keep the tree up right in the base.  I figure out a problem.  The two branchs I trimed off, left two gapping holes in the tree now.  So I flip the tree back overcut some more off this tree.  It was a 8 foot tall tree before I started.  

A very long story, but I trimed some here and some there stood the tree up put it back down, trimed more.......

The tree is know ruffly 5 foot tall (Wife and kids not to happy about).  Give or take a few inchs.  No major holes in the tree (makes wife really happy).  But the new base I bough is now to big.  I used the first base I pulled out.  I will save the bigger base for next year.  (makes me and my pocket book very unhappy).  

Just though I would share this...  Maybe this will bring a smile to someone's face, and brighten there day..
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18
General Discussion / Just another player.
« on: August 26, 2009, 11:22:23 am »
Wasn't going to make a public post about this because I didn't think it was really that necessary, but I guess I should make people aware that I have stepped down from the GM team and will no longer be running any quests etc.

I will still be here as a player, as much as I can spare the time for, but sadly it's best I step down as I can't dedicate the time I used to be able to writing/running quests, it has been a lot of fun and a big thanks to the team for letting me a part of it.

Makashi.
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19
Layonara Server / Congratulations Ycleption
« on: July 27, 2009, 10:48:03 am »
As the world of Layonara continues to change, so to do our needs and methods. Something that has seen many changes over the years is the process of Character Approvals. While the policies, procedures and expectations have evolved, so too have our means of choosing who approves characters to play in this world. At first it was a position held only by GMs and only those who wished to take on the responsibility. At some point, we opened up the position to the greater community, and in that the application process also evolved over time. Having tried several methods thus far, we have decided to try yet another and directly approach a long-time member of the community for the purpose of having this individual join the Character Approver team, rather than open up a potentially lengthy application process to fill a rather immediate need.

Please join us in welcoming ycleption as Layonara's newest Character Approver. We believe ycleption's time, judgment, world experience and positive presence within the community will be an asset to the Character Approval team and, through this, the world as a whole.
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20
"I couldn't touch that buggered thing, Essa..ya saw me..nothin but air and a few dull clanks offa its boney hide!"  Benjamin exclaims over his third ale after they return from Whitehorn Forest.  "Had ta be the biggest deader dragon I've ever seen too!  An No..we won't be returnin ta them Broken Halls ever again, not iffn I got anythin ta say about it I won't..Now shut it and drink yer ale, I need ta go wash my trousers next.  Good thing they got a nice brown color, hides the stains well, it does. "
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