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Introduce Yourself / Prince of Darkness returns...« on: August 11, 2024, 03:57:38 pm »
Hey guys thought id make a quick post - as also been chatting on forums. Ancient OG player here , Nathan Birche also known as the Prince of Darkness ...for making bad look good
THe game and name had such an impact on me i forever became knoiwn as PoD in real life, even have a tattoo of the name. Dude behind the PoD is Graham . Me and my friends, Doogz, Callum, Scott found Layonara and loved it. Expanding on from Baldurs gate 1 and 2, Icewind dale, NWN we looked for something permanent. We would LAN these games most of the time in university where we all met. Being 20 something odd at the time. Also Doogz and I being in IT industry, we did a lot of the early coding as well. Doogz more heaviltiy, Callum and I more on the DM side. I am told...some of our code comments still in there Anyway, sadly i would probably blame WoW and the time difference for our departure. Being in UNI lifestyle, playing late and joining our American friends was very easy. But times changed as they do and we were unable to keep up with the time we wanted to give the world, so fell apart. Still some of the best memories i have. 20 years later and nostalgic. Found some old notes from Layonara and went searching again. Covid changed the world and i work from home, so finding flexible time to join again at later hours definitely possible. The funny thing is i remember barely how to play, from simple controls to using NWN EE, to our crafting. So i truly dont have to work hard to do the memory lost roleplaying... And so happy to start again and learn from scratch, but please dont be disappointed as I am quite as intimidating now in game as i used to be... PoD The following users thanked this post: willhoff
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Rumour Has It / Re: For travellers of lands afar« on: June 26, 2024, 05:13:30 am »
Bron acquired heavy chests of goods for Vanovar and with Hank and Tipsy, fought their way through the fiery foes to deliver the goods. More than his beard was threatened by the potent flames in the long and arduous battle!
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Development Journals and Discussion / Re: Sophia: Light Tome translation« on: June 25, 2024, 10:50:54 am »FIRE IN THE BLOOD “Mistress” a timid voice calls from outside the chamber doors “Mistress, an envoy is at the doors for you” Sophia emits a low growl and reaches her hand up to rub her temples in frustration. “Who ?” she calls back as her dominant hand flexes a slender braided short whip letting its crack rent the air. A startled yip emits from the hall and she grins at the effect “I do not know Mistress but the message he carries looks important” a shaky voice replies. “I will be up shortly, show them to the receiving room and for Xeen's sake keep them out of the common room.” Sophia answers as she walks over to a small cubicle of marble set into the corner of the room. She peels off the red leather trousers and jacket she was wearing and sets them aside as she pulls a lever to let a torrent of warmed water sluice over her bared body. A silent figure hands her a soft length of absorbent cloth to dry herself then just a silently. Sophia dons the fresh clothes handed to her and she strides for the door. With a backward glance she makes a series of gestures and mutters an arcane phrase. A masculine scream fills the air as she releases her spell on the man chained in the room. “I'll be back to deal with you later” She strides down the hall, her heels tapping out her gait on the cobbles as she she makes her way up a sturdy stone staircase and pushes a thick oak door open. On the other side is a plushly decorated hall that opens into a foyer flanked with a grand staircase to a second story. Off the foyer are a couple other passages. One can catch the sounds of laughter and music coming from one direction while Sophia heads in the opposite. She enters a room decked in dark mahogany panels and one large thick paned window streaming in mid day light. The glass is not fully translucent but once can see through it enough to tell it overlooks a garden and outdoor pool of some sort. There is a heavy desk at one side and two comfortable looking arm chairs flank a stone fireplace set into the wall. Various curiosities full the room. Vases, flowers, taxidermy animals and shelves with some arcane appearing artifacts as well as some nautical decor. In all a very elegant eclectic room. A dark skinned man in the livery of a messenger nods as she enters. He is standing next to the fire. “You are stonebound?” he asks “Who makes such an inquiry” She counters “I have a message for any stonebound from Dsen Ravorinin. He offers 1000 true to meet with him” he replies and places a card on the mantle of the fireplace. He bows his head in a show of respect and strides out of the room. When the envoy leaves,Sophia walks over to the mantle where the card is placed. She fixes her concentration on the card and incants a phrase softly. The card glows blue briefly to show it is not enchanted. She then picks up the card , then takes it to her desk where she sits and with a neat deliberate stroke, marks the information in a book on her desk. Once again her face bears the look of concentration for a minute before she takes quill in hand , bows her head and writes on some documents on her desk A short time later, a man appears at the threshold of the room's door. He's tall and strongly built. His sandy brown hair is lit with lighter blond highlights and the brown tone of his skin belies his outdoor lifestyle. “You summoned me Mistress?” He asks , still leaning in the door frame. “Driss, come in” she gestures to the chair in front of her desk. Driss strides into the room and seats himself in the chair , leaning back with casual grace. Sophia leans her elbows on the desk, chin in her hands. “Tell me what you know of the Sederan Abt and the son of the Jnaar , Dsen. “Well Mistress, the Abt are as skilled at navigating the shifting sands of the desert as sailor are the water of the seas. They are constantly in motion, never staying in one place for long and they are split in family groups, some of those families very very large.” He makes a gesture asking permission to stand. Sophia nods and he gets up from his chair and makes his way behind hers. Strong hands grip her shoulders and knead the muscles of her shoulder and neck. He continues as he works on the tension in her neck. About two dozen members of the Abt form the Sand Sea Synod and very powerful. The Jnaar answer to them and only with their approval can he act. Dsen I believe is his third son and has command over their warriors. He is more than a figure head and believe he is known to be a very good warrior. He is not however in line to take the throne. His second eldest brother I think has been named the next Jnaar. The eldest being skipped over because he is hotheaded, impulsive and I think none too bright. Dsen has many sisters, some of them quite lovely. But none are you Mistress Sophia” He places small kisses along the side of her neck. She reaches her arm back to trap his head there. “What is there of value in the kingdom?”she asks as she runs her fingers along the nape of his hair at his neck. Between kisses he replies. The kingdom relies heavily on trade as its deserts grow little except in the northeast where there is plenty of arable land. As you know they are rich in minerals and especially silver ore. There are magic artefacts in the treasury from the foundation of the city but a humble horseman such as myself would not know what they are. Of course there is the usual trapping of wealth, gold, gems, fine cloths.” He punctuates each of those with a nibble on her neck. Sophia loosens her hold on his head and stands to face him. He stills as if on command as she pulls the fine linen shirt tails from his leather breeches and moves her hands up his muscled abdomen and chest. “Why does a humble horseman know these things about the Sedarans, hmm” she murmurs as she unlaces the ties of his shirt so she can nip at the firm smooth skin beneath. “You know very well Mistress, that I was apprenticed to care for the zreass” He replies as he in turn slips his hands under her blouse to feel the warmth of her back, a finger tracing the length of her spine. “Apprentice, is that what they called it. Tell me of the zreass” She murmurs contently They are the wind of the desert Mistress” Driss replies. “Bred to be fast and light as they fly across the sands with a warrior on their back. They are fearless and bold yet they have a fragile beauty about them. They can find water where there seems to be none. They can withstand the heat of the sands without difficulty. They are a proud and noble animal” “Would they blend well with my stock here, and would they withstand the voyage to get here?” she asks, raising her head to look at him. “There were several taken by raiders when I was Mistress. We shared the belly of the ship for many days before Silas and his crew liberated us. They did well on the voyage. Silas I believe sold them further down the coast though, not wanting the animals on his crossing. There were none in the holding pens when you purchased me from Silas.” Driss replies Sophia slips her hands out from under his shirt and steps back. She grabs the jacket she had discarded when she entered the room. “We have some work to do Driss, we can play later. Maybe I'll let you play with my new toy below if things go well.” She motion for Driss to join her as she leaves the room and can be heard asking him “What do you think a Sederian prince wants to meet with to discuss on not even his own continent, let alone kingdom” Maria, I arrived in a wooded clearing. In the distance the walls of Arnax could be seen towering above the trees and the call of seabirds can still be heard. I appear to have been the first to arrive at the designated meeting place. Finding a vantage point where I can observe the road and all that come and go, I settle in a comfortable spot, take a swig from my canteen and wait. I surround myself in a hazy bubble of magic that blocks me from the prying eyes of others unless they, like I possess magical enhancement to their sight. I do not have to wait long. A lithe elven woman appears in the clearing. She too looks around and not seeing anyone settles herself a distance from me. A short time later two red bearded dwarves amble into the clearing. Both are armed to the teeth as dwarves are wont to do but with them comes the distinct odour of hogs. I wrinkle my nose and resist the urge to cause a magical wind to blow the stench away, but thankfully Katia sees fit to change the direction herself and I am spared the barnyard smells. The dwarves amicably chat with the elf, which is odd behaviour for both races but they must be stone bound like I and thus act differently than common folk. Finally the arrival of another older dwarf confirms that these people are indeed stone bound. I recognize the new dwarf as someone I have travelled with in the past; Gorm of the mighty raging temper. Not long after the final dwarf arrives, a cloaked figure makes his way close to where I have perched myself. I watch the figure and recognize the similarities in dress to the envoy; only these clothes are much finer and well made even if they show the fatigue of use. A swarthy skinned man with scars drops his hood and introduces himself as Dsen Ravorinin, third son of the Jnaar and commander of the military forces. I hold her words as he spins a tale of almost unbelievable proportion. Somehow an army of tens of thousands of fire creatures has appeared seemingly out of nowhere in the desert and appear to be on a direct path to the standing city of Audria. Nothing is mentioned of the Camel City or the Abt. The prince has failed to garner any useful intelligence on the force, he knows nothing of their purpose or even why the standing city has been targeted. He makes an appeal to those gathered that he needs their help in delaying the forces until allies can be put in place to repel an attack on the standing city. He does not mention the state of any of the other cities and he makes what he feels is a generous offer to the group of compensation for their efforts. I ask why the meeting is outside Arnax and not in Audria itself. Dsen insinuates that this is more convenient and quicker for sailing to the Audria aboard his vessel. After a period of chatter, most of it inane, they do in fact move to a vessel docked in Arnax harbour and set sail for the port of Audria. The lithe woman is called Lia and has some training it seems in the way of the al’noth as well as with a blade. The dwarves are known to Gorm and are called Gumbo and Vanderfall. It is one called Gumbo that smells like a swine. Once aboard the vessel and underway I spread all the maps and geographical information that Dsen provides on a large work table to peruse with Gorm. Toran’s testicles The information is woefully incomplete and does not match my comprehension of the desert that I have spent many days mining and exploring over the years. It would seem the commander is withholding information either on purpose or out of ignorance. He does not seem an ignorant man so he must serve some other purpose. The Abt perhaps have a hand in this? It seems Lil has made her way onto the ship but no Glitch accompanies her. Pity but at least Lil is here to hopefully provide reason or at least some fun. Things are rarely dull around Lil. Dsen’s looking for ways to slow the host. He has eliminated and discounted the use of geographic features as bottlenecks and kill zones. No illusions to disguise deep crevasses to lead them into, like those that exist in the northeastern part of the kingdom. In an area rife with caves It is difficult to believe the geography can’t be exploited. Turning the giants, bandits and other denizens of the desert against the invaders was discounted. I guess diplomacy isn’t the strong suit of this population. What did they decide? I say they because at this turn in events I withdrew. Traps, hundreds and hundreds of traps and sound devices distributed in the path of the invasion. Traps that would at best slow the march and perhaps cause a smattering of casualties relative to their overall numbers.. Confusion would be temporary at best. If an entity has the means and might to assemble such a horde then can it be assumed that a few hundred to a thousand traps is going to put them off their game for long? It is almost as if Dsen doesn’t want large casualties, as if he wants to be seen as doing something but without actually doing anything effective. He claims it would be too difficult to evacuate and abandon the city. A culture of nomads making a stand over bricks and mud. What am I missing here? He has given no reason for the attack. He doesn’t seem like a stupid man. Playing his cards that close? He’s hiding something. I play along, even to Lil whom I like to confuse the others by occasionally calling her Archer. I scribe some scrolls to allow this other mage to transform herself into a dragon so she can better assist in placing the traps. Would you believe the so called magic users of Audria had not even explored for a change in the al’noth to signal the invasion’s beginning? I take Wev with me as we went to the front lines where the traps would be. I told him to hide in the shadow of the dunes until I called for him. Dsen told me I could scout but then gave me next to no time to do so. Again a strike that he is either incompetent or hiding something. The column of invaders stretched for miles? How the hells was I supposed to scout that while wards waned on those left behind. A dragon polymorph spell is not infinite. All I was able to do was confirm the creatures were of fire. All manner of creatures but I did not see any like Wev or those fire creatures I can call to. I was not able to penetrate into the depths of the lines in the limited time I had. As it stood, I barely survived the battle that ensued when the lines were disrupted. There was no talk of captives or interrogation. In the end the ruse worked as they intended. It confused, it caused some casualties, it disrupted but didn’t seem to do any major damage. No information on who these creatures were, where they came from or what they were targeting Sedera or Audria was obtained. Other Allied forces were able to reach the city in time to provide for its protection and prevent it from being taken so now the citizens of Audria must endure a siege without any information as to why and by who holds them captive. The harbour is at this time still open so is it truly a siege ? A bombardment yes. A major inconvenience , yes but I’m not sure one could call it a true siege. Of Wev? The evening we returned to the city, once I got the sand washed off of me and a passable glass of wine. (This city really has some of the most disgusting wines.) I reached out to him through our connection and watched as he snuck behind the lines. This is an army like I have never seen before. No representation of creatures from this reality that I could see aside from human slaves. I’m not certain how committed the soldiers of this army are to their cause whatever the duck it might be. I have sketched a representation of the insignia Wev found one one of the carcasses. Does it mean anything to you? Could you have one of the more senior clerics have a look to see if it means anything to them. I showed it to one of my summons and they identified it as coming from a pit race of slavers and conquers. I’m not risking a conversation with a balor yet so if you could confirm anything please send a raven in return or message through the temple here in the city. Inform my stables I hope to have the cargo we discussed and let the estate know I may need to purchase a few dozen farm slaves of good quality but I can’t give them numbers just yet. The following users thanked this post: willhoff
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Rumour Has It / Re: For travellers of lands afar: Fire in the Blood« on: June 09, 2024, 11:56:47 am »
Sederen sandseers and allied mages were seen meeting with known and suspected stonebound. Officials around the world suspect it has to do with recruitment to fend off desert invaders. How many stonebound agreed to join the Sederens is unknown.
What is known is that an army of fiery beings has currently laid siege to Audira, and surrounds the city. Reports indicate the army consists of fire giants, fire elementals, beings that "walk" on fire instead of with legs, and other strange, deadly creatures. No demands have yet been made by this invading army, but the defenses of Audira are tested daily by the invaders. The Sederens discovered this invading army weeks before it arrived at Audira. The origin of the "flamewalkers," as they are now being called, is unknown, but from all reports simply appeared in the middle of the Great Desert and began heading toward Audira. The Jnaar sent diplomats to meet with the flamewalkers' forces, but the flamewalkers slew all the messengers and diplomats. Bracing for war, Sedera reached out to its allies for military support. Trelania, Brelin, and the Boyers (including a contingent of dwarves from the Runic Anvil), all spared some forces to aid Audira. Despite not being official allies, Rael also sent forces to aid Audira, much like during the conflict with the Green Dragon Cult out of Kuhl. While not providing official aid, Succession allowed mercenary forces to join the allied forces in defending Audira. All the aid, however, was projected to arrive after the flamewalker army arrived at the Sederen capitol. Dsen Ravorninin, the third son of the Jnaar and one of Sedera's military commanders, was tasked with finding a way to delay the invading army long enough for allied forces to arrive to fortify Audira. It's said that he lead a force of mercenaries that included a handful of veteran stonebound in multiple hit-and-run strikes against the flamewalkers. Using some manner of traps combined with magic that caused the sand around the flamewalker army to be disrupted on such a scale as to bury portions of the army, Commander Dsen was able to delay the forward progress of the flamewalkers long enough for allied reinforcements to arrive, preventing the feared loss of Audira to the flamewalkers. The Jnaar has commended the efforts of Dsen and the special forces he lead on what was expected to be a suicide mission. The war, however, has just begun, so there is no time for celebration. So far, there is a stalemate between Sedera and the attacking flamewalkers. If the Jnaar doesn't find a way to defeat the invaders, it may be the end of Sedera, nevermind the threat these invaders may pose to surrounding kingdoms. /// PCs participating in the Fire in the Blood quest series, please use this thread to add extra RP, list PC actions, etc. Also, I have formed a chat in Discord for direct RP between PCs. /// The following users thanked this post: willhoff
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Development Journals and Discussion / Re: A New Beginning - Lia Di'Makiir« on: May 30, 2024, 10:41:30 pm »A Dance of Friendship and Aspiration After a hard day's work at the Saddlebag, Lia sits at her desk, her gaze fixed on a flask containing a peculiar liquid. Snapping out of her trance, she pulls out her bound journal and begins to write. Ah, how the tides of time ebb and flow, weaving new faces into the intricate tapestry of my life. In these recent moons, I have had the luxury of spending time with three intriguing souls whose company I find surprisingly delightful. First among these is Charlee, a warrior of remarkable prowess. Despite her self-deprecating remarks about her simplicity, she reveals herself to be clever and capable. Her strength and prowess are matched only by her refreshing candor. In combat, her movements are a dance, each strike a graceful step that I find both mesmerizing and instructive. While I may never match her raw strength, I study her fluidity and rhythm to refine my own skill with the sword. Our partnership has become something I look forward to, not only for her companionship but because, as a duo, she challenges me, pushing me to elevate my abilities and adapt to new strategies. Then, there is the inseparable duo – Hank and Tipsy Oak. While Hank’s unwavering faith constrains his full potential, it makes him predictable and comforting to be around. True power must stem from oneself, not from an entity that demands unwavering loyalty and often much sacrifice—a lesson I learned long ago. Still, he is very kind and helpful, traits I believe are genuine to the individual and not necessarily because their god demands it. Tipsy Oak seems to be a closed book of sorts, but he has a good sense of humor that keeps me engaged. I once inquired why he chose such a peculiar name, to which he responded with nothing more than a roll of his eyes. One day, I hope to extract that story from him; I deserve as much after being grandiosely dubbed "Ghoul Face" by the pair. Our conversations, often light-hearted and filled with jests, sometimes take a turn towards the bizarre, such as the story that cropped up while hunting for the pirate keys and our speculations that the Captain is a lich and perhaps the lass his—lover? This conversation, of course, is never to be repeated, but we can never seem to help ourselves. Despite the enjoyment I derive from all their company, I remain wary of forging close bonds. I still bear the scars of past betrayals that serve as a stark reminder of the treachery that often lies beneath a facade of camaraderie. Thus, I tread cautiously, masking my true ambitions and, I admit, arrogance behind a veneer of geniality and charm. My yearning desire for revenge is confined to these pages, for in a world where only the appearance of goodness is rewarded, revealing my darker inclinations could prove fatal. I navigate this treacherous landscape with prudence, allowing only these pages to glimpse the full spectrum of my inner world. Speaking of ambitions, I recently realized the need to diversify my skills. Returning to my roots as an enchantress, I have been employing spells of manipulation, yet I recognize the necessity of mastering non-magical approaches to influence if I am to secure a noble title. Additionally, my lack of expertise in illusions has become a glaring weakness. This shortcoming must be addressed, for the art of illusion is a potent tool that I can no longer afford to neglect. Circumventing this deficiency will require careful planning and diligent study, but in what, I know not. In the end, my journey is one of constant evolution and adaptation. With each new encounter and challenge, I refine my abilities and expand my repertoire. The friendships I cultivate, though genuine, are tempered by the lessons of the past. It is my own wits and wisdom that shall guide me to the greatness I am destined to achieve. Time unfurls like an intricate tapestry, inviting me to seize every opportunity and weave my destiny into a glorious tale. The world shall soon bear witness to the magnificent rise of my name. The following users thanked this post: willhoff
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Calendar Events / Quest: Fire in the Blood« on: May 26, 2024, 10:20:21 pm »Quote Strange snakelike beings with the bodies and arms of men have been sighted around Dregar. They leave scorched earth in their wake. Start Time: 5pm CST/CDT; 6pm EST/EDT Starting Location: Arnax Outskirts (the next area after the Arnax city area) Level Range: All levels welcome and can contribute. However, be aware that combat will range from manageable for levels below 15 to difficult for levels over 30. The following users thanked this post: willhoff
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General Discussion / Re: Sorry for absence« on: May 15, 2024, 10:50:12 pm »
You're gona get better soon!!! Praying for you Storm!
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General Discussion / Sorry for absence« on: May 15, 2024, 07:46:50 pm »
I wanted to apologize for my sudden disappearance. I have now been in the hospital for 3 weeks dealing with cancer issues. I hope to be back soon.
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Ask A Gamemaster / Re: Help, Mime cleric stuck in balcony.« on: April 09, 2024, 06:59:27 pm »
Thanks to willhoff for the save! I just now saw this post, like two days later, heh.
@55060hacker, don't hesitate to ping me or another GM on Discord when you get stuck IG. We may or may not be able to pop in game right at that second, but I'll certainly hop on as soon as I can. I'm on Discord pretty much all the time thanks to the phone app, but I only remember to check the forums every few days, heh. The following users thanked this post: willhoff
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Just for Fun / funny« on: April 07, 2024, 10:11:02 pm »
Alec in trouble..
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Trade and Market Hall / Re: orc basher shop« on: March 30, 2024, 08:50:57 pm »
As Contracted by Jeb, Charlee delivers the following resources to the guild hall
50 Branches of Mahogany 74 Lumps of Coal 72 Raw Quartz Crystals Greater Archers Belt and Vestment of Faith traded with 22,700 coins paid. The following users thanked this post: willhoff
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Character Submissions / Re: Character Submission - Monk« on: March 26, 2024, 10:24:57 pm »
as a side note you should know that i get we all have lives. i appreciate the staff and never have a problem waiting for replies. you all give your time freely and i think we all say thank you for that.
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Trade and Market Hall / Re: Trade Board at Center« on: February 27, 2024, 12:22:22 pm »
Bron posts a crudely writen notice:
I, Bron of Cailomel and Crimson Company, seek a Greater Swordsman Belt. If you have one for sale, leave a note for me at Cailomel's or at the Crimson Company Guildhouse in Haven. And, posting for a friend who is still learning the trade tongue: Isbjorn is offering sand and clay at 40 True each. Leave a note for me and I'll let him know. He's a stout old barefooted dwarf with very tanned skin and white hair, dressed in bear fur, named Isbjorn. The following users thanked this post: willhoff
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Trade and Market Hall / Re: Trade Board at Center« on: February 13, 2024, 08:06:47 pm »Seeking 50 quartz crystals - freshly mined, unwashed, not bought from a store. 50 True paid for each. Drop off in the "Barter 1" chest in the hall of the Crimson Company Guildhouse. 186 Haven ~Bron (notice is taken down) The following users thanked this post: willhoff
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Roleplaying / Re: Rebuilding the village of Vale« on: February 07, 2024, 10:30:17 am »
/// donation chests emptied and totals updated ///
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Character Submissions / Re: Character Submission - Monk« on: January 17, 2024, 02:18:15 pm »
Hello StormChaser,
this submission is currently under review by the team and we will give you a proper response ASAP! The reason why this submission is under review and needs some time for discussion within the team, are the current rules regarding exotic race submissions. Currently, exotic races (such as Dark Elves, Orcs, Goblins, Brownies etc.) are restricted by limited time availability for applications (see https://wiki.layonara.com/wiki/NWN_Character_Submission_Questionnaire). As soon as we completed the review, we will take a deep dive into your submission. Thank you for your understanding! Cheers Lily The following users thanked this post: willhoff
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Character Submissions / Re: Permission to to add Fighter class : Katrien Hommell« on: January 17, 2024, 02:03:08 pm »
After review, this is approved.
Just a reminder that you need at least five levels of the Fighter class (which you indicated you plan to take six levels, so we're good there), and the precedent is to take the first five levels of Fighter consecutively. See you in game! The following users thanked this post: willhoff
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General Discussion / Re: Adventure's Club Outing« on: January 14, 2024, 11:43:15 am »
Happening in 30 min. What shall it be? Exploring the unknown? Lizardmen leader's head? Suicide mission for the shadow paw leader? Grandfather's ashes? Bugbears or giants on Alindor? How about Trolls or killing the Zamin? So many choices
If this is not a good time slot, please suggest another. I really want to make this work for everybody The following users thanked this post: willhoff
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General Discussion / Adventure's Club Outing« on: January 03, 2024, 08:49:38 pm »
Meet by the fire in Center and we'll decide where the adventure goes depending on the skills of the party assembled
12 (noon) EST 9am (PST) 5pm GMT Preferred characters level 16 and under but having a very skilled guide (Uber Epics) would be nice too A chance to get to know some of the lower characters and give them a chance to do stuff while not solo This is a player driven event though a GM may poke there head(s) in and make it more interesting if they want to. Want to include as many as possible that are interested, so if this time does not work - suggest another or post your name and timezone and we can see what compromises we can come up with The following users thanked this post: willhoff
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Calendar Events / Adventure's Club Outing« on: January 03, 2024, 08:47:07 pm »
Meet by the fire in Center and we'll decide where the adventure goes depending on the skills of the party assembled
12 (noon) EST 9am (PST) 5pm GMT Preferred characters level 16 and under but having a very skilled guide ( Uber Epics) would be nice too A chance to get to know some of the lower characters and give them a chance to do stuff while not solo This is a player driven event though a GM may poke there head(s) in and make it more interesting if they want to. The following users thanked this post: willhoff
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