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Messages - RollinsCat

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1
The Silver Buckle / Re: Footsteps
« on: June 12, 2018, 12:05:14 am »
*Griff bursts in the front doors atop his faithful but muddy Warpony.  The sweaty and frothing pony sneezes a sizable pile of something on the fine wood floors.  Griff eyes the telportal briefly "Ah good Singer got it work'n again...maybe they got some cold ales around tee!"*
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2
General Discussion / Why I don't log in (I will be tonight!)
« on: September 02, 2016, 07:49:55 pm »
Hey Team,I was just about to log on, I have lots of freetime tonight, and I realized why I don't routinly  anymore. The whole introduction thing that hides characters names when trying to send a tell upon logging in. I don't play much anymore but sometimes I have a hour or two where I can jump on. But... when I get on I can't see which character is which to send a tell and get into a group and have some fun in my limited time. Sending random tells to "someone" is no fun.Let me tell you there is nothing more frusterating than looking at the server status page and seeing folks I know and logging in only having to hunt them down in tell after tell to the wrong person.It makes joining the game and getting going a sloooow process, and with my very limited playtime I simply dont log in due to the fact that I know I'm going to waste my play time sending tells to the wrong people. (not to mention that I dont think the list is static, the "someones" on  the list move around with relogs...)Anyhow, I'm going to log in, and pester the "Someones" til maybe I get a party.Thank ya for reading, I mean no disrespect, but just wanted to bring up a major block to folks trying to get an hour or two once in a while in game.
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3
General Discussion / Announcing New GM
« on: February 29, 2016, 11:05:35 am »
Hello everyone!We wanted to make this overdue announcement to welcome Teo to the GM Team. He's been working pretty diligently over the last month to learn the tools and processes. We know some of you have gotten the chance to experience and/or train him as a GM. Hopefully everyone is enjoying the process.Anyway, please everyone greet the latest addition to the GM team and start getting ready for the ensuing trauma!Thanks for stepping up to help the community out Teo!~row (on behalf of the GM team)
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4
Implemented Ideas / Community Alternate Timeline
« on: May 04, 2017, 07:30:50 pm »
vgn's fancy new time converter (tweaked for timeline matching) here!This is a WIP - italicized years are placeholders to remind me of when stuff happened. 4/6 added placeholders for Center, Mean Streets and Tides of Ire 7/26 added references to events related to Hardragh's and Rodlin's WLDQs 8/19 added Plague referenceOn that note, I am having some trouble with the Dragon Storm timeline, in that there were so many events and contributions that I am not sure they all belong on a main timeline, but am not sure of the best way to condense yet to hit the events (especially the shock and awe ones) without getting bogged down in detail. I'd like the result of everyone's efforts to be known and accessible ... ! So I'm not ignoring it... hehe. It could probably also use some time editing to reflect intentions vs RL realities - at the moment these are straight conversions of RL dates.If something is there that you feel should not be widely known, feel free to say so BUT I will say that I used only public posts and information distributed by open-knowledge types (like the Aragenites at Bydell).Besides some DS specifics, among other events still intended but not yet straightened out are those surrounding the famine and the Destroyer's Curse arc. On a completely unrelated note, if anyone could donate to me either the logs for or the names of all participants in the DS finales, Salvation of Hurix, and any other post-Dragoncalled major conflicts, I'd appreciate it. I shelved a long ago started OOC project for lack of names, hehe.

1420
After many years of darkness and twilight, the sun can be seen in the sky again, and the Dark Ages end.
A disturbance in the Al'Noth was repaired by Lucindites and a party of adventures deep in Alindor's Wolfswood forest. Within weeks of the repair King Briant of Erilyn makes a royal appearance with his court of Barons and Baronesses in Fort of Kings. It is the first time the royal court of Erilyn has been seen together in over 200 years and sparks a period of growth and stability for not only Erilyn but Alindor. The influence of Shindaleria also increases in Alindor at this time.

1421(5)
  • Strange sightings on Alindor. The rumour goes that a group of adventurers entered the Mountains of Madness and were the first to enter the shroud, that marks the border to Milara's domain and covers the entire area, for several years. Little is known of what actually transpired in there, but fact is that several eye witnesses from nearby settlements reported of changes in the 'dome of night'. Investigators concluded that a ritual was conducted within the dome that revealed itself in the shape of a black snake or whirlwind reaching all the way to the heavens. The result of said ritual has been a thickening of the web that forms the 'Dome of Night' above the Mountains of Madness - just as if darkness descended.
  • In this year, the very last recorded cross-species birth occurred. After this, no halfbreed children were born, and those who were halfbreeds themselves (half-elves, half-orcs, and other creatures of mixed blood) gradually discovered that they were utterly unable to conceive/bear children.
1422(9)
  • Slave uprising in the Deep almost succeeds before Rael's forces from above and below are able to crush the Deep gnomes and their leaders. Several prominent Beryl clergy were lost, weakening Her influence in the Deep. Rael strengthened his hold in Dregar and in the Deep.
  • The Wolfswood Rangers wage a fierce but quiet war against venemous spiders bred by a servant of Ca'duz. Rumors leak out of the wood, however, of increased spider activity - spiders the size of hunting mastiffs running across the surface of Lake Freis, spiders the size of ponies attacking cows. Healers of every stripe are recruited into Erilyn forces.
1423(33)
  • Rumors whisper of shadows attacking in the night near Mariner's Hold. The city undergoes a period of martial law that turns a fairly common practice of checking travelers at city gates into something more than merely cursory. All ships are searched before unloading, and those arriving on foot are not merely nodded through the gates with a cursory glance at traveling papers but stopped and searched, as well. Those out after dark are no longer merely the objects of suspicion but escorted out or beaten, even imprisoned, at the slightest sign of resistance.
  • A large tidal wave washes a third of the city of Mariner's Hold into the ocean. The cause of the wave is never verified but rumors both of divine and arcane nature persist. Next to fellow realms on Alindor, Lord Rael the Benevolent also aids the peoples of Mariners Hold and Sagewald as does a large contingency of the adventuring public.
  • It is whispered that an artifact has been stolen from Fisterion.
  • A great white dragon attacks the city of Leringard, destroys its harbor and kills hundreds of citizens. Lord Rael the Benevolent sends aid to its people, as do many adventurers. Realms on Mistone also provide various means of aid.
  • The town of Tammil in Belinara has a change of rule. There is fighting in the streets of Tulam, and its residents had to flee into the forest.
  • Y'ogoldrania, the Golden Emerald, is stirred from her slumber on Voltrex.*
1424
  • Approximately one year after a group of adventurers was invited to Voltrex to observe the discussing of two opposing proposals, the Aesmil Isim voted for the rebuilding of the legendary city of Ovdear and the relocation of the Aesmil Isim to the future site. The proposal to dissolve the Aesmil Isim did not receive enough votes. (1432 - Used to be placed before prior entry, with "one year later" wording - moved to be one year later)
  • Hitherto unconfirmed rumors of dragon half-breeds on Belinara may have a grain of truth in them as adventurers explore the troubled Kuhl Kingdom. The Cult is now also sometimes referred to as the Dragon Stealers. Later this year, the rumors from Belinara speak of civil war, the remnants of Bloodstone's forces returning in strength, dragons in the sky, creatures ascending from the Deep, fire falling like rain from the sky. (1435, 1436)
  • Hilm Protectorate makes a public call for aid to adventurers, independent knights, and every warrior wielding sword or magic. Two months later, the capital city of Kuhl, Westgate, falls to the Dragon Stealers, aided by a massive dragon now known as Ractrafieroz. Fortunately, Queen Alise Langovale of Kuhl is saved by adventurers.
  • A Goblin, Gnome and human alliance west of Fort Wayfare has been detected and its interest in Fort Wayfare and lost relics in the area noted. (1436)
  • A 'Lord Reaver' in service to Admiral Red Bear of Hurm is credited for the unified crushing of the Silver Crescent Slavers' coordinated raids to conquer and enslave key locations in Trelania, Boyer, Liwich, and Co'rys.
1425
  • Kuhl has all but fallen, and it is discovered that the realm of Nesar is negotiating with the Dragon Stealers - peace in exchange for the use of their fleet. Some say they are preparing a fleet to sail to Mistone.
  • A group of adventurers meets with the dragon Shadrixkayl, who provides the means to locate an item of power.

1426 The artifact is returned to Fisterion rather than Shadrixkayl.
1428 Hurix saved after 5day siege yay
1430 Something stirs in the Almoran. Western Mistone is devastated by massive tsunamis responsible for the loss of thousands of lives. Leringard turns aside most of the force, and several druids are lost in the sheltering of Krandor, but Port Hempstead is hit hard by the first wave. Several unprotected hamlets on the coast are lost completely. Desperate calls for aid lead to united efforts to block or divert the worst of the storms in major locations, but the dead pile so high in Karst that plague rules all and the dead rise. Infections spread as far as Palden Lake.
1431 Enormous display of power over the Almoran; lightning in the skies and fire on the waters.
1433 The once-abandoned region of Brelin known as Center gains momentum in its shift from a huddle of tents occupied by refugees from the tsunamis, to a trading crossroads with a proper inn and craftsman facilities when portal exit points are redirected there from Fort Wayfare.
1434 Trelania fights Cult forces within its own borders. There are reports of Myr'Drach attacks on western trade routes, and sightings of some blue and silver dragon devouring travelers. People flock to major cities as the forces of various factions both religious and political mobilize and work to eliminate the new threats. Hilm warns Kuhl of war. Moraken's Tower is under siege, and a massive, corrupted bronze and black colored dragon falls on those that seek to break it.Though the siege is broken by one group and a direct attack on Hlint repelled by another, the defenders take heavy losses compared to the size of the Cult forces, whose dead were burned. Before the deaths can even be tallied, however, disease spreads. Hlint is quarantined, its containment managed by the Sisters of Rebirth.
1436 A strike force attacks the hidden Cult base at Stormcry Hollows; other plot finales. The Sovereign Siphe Principality is formed, carved from Hilm (literally in some cases) with the aid of the dragon Ractrafieroz one hundred miles in all directions of what is now known as Fieroz City.
1437
  • Several volcanoes around the world fill the skies with soot and ash, sparking fears in affected locations of a return to the Dark Times. Eruptions are attributed to the servants of Pyrtechon who claim responsibility and hail it as an omen of the Destroyer's coming.
  • Voltrex declares a state of emergency and closes its borders once more, following a historic sitting of the Aesmil Isim that reaches Isim Eliwanilae, or a unanimous accord. Trade vessels already en route return to their ports of call reporting that elven ships of war had intercepted them - and that the entire northern region of the continent is practically under siege from the eruptions and lightning storms.
  • Various DS aftermath settling
1438
  • The dragon Snowtooth  attacks fleets belonging to Mist's followers, and their buildings in Leringard. Some in the city wish them gone to avoid the wrath of the dragon.
  • Hardragh supplants Yashilla  as Tide of the North.
1439 Another season of what should be re-birth is under a darkened cloud. Fewer newborns are entering the world. Hens are laying eggs that are not fertilized. Babies born fall prey to illness or predators. Seeds planted are failing to germinate and those that do grow poorly. Unrest grows.
1440 An expedition led by Storold Doesscha is thought lost for good, taking some of the world's most powerful with it - the Diet of Lor and her partner among them.
1441 The grisly destruction of villages Vale and Clover in the Forest of Fog.
1443 The lost expedition returns, supposedly from the Pits of Strife. Tremors rock the area surrounding the known entrance to the Great Rift. Lightning and other displays of power play from multi-hued clouds as magic returned to long-dead caverns.
1451
  • Mean Streets, the Revenant takedown
  • Over the course of three months, the very heavens shift. The constellations thought to represent the deities Shindaleria, Dorand, Lucinda, Goran and the Couple move to circle a space that becomes occupied by Aragen's Book. Travel by sea is affected, and some react to the change with fear and predictions of the end times. After a time, however, the new becomes the normal.
1452 The Liquid Death, Rael locked down
1454
  • Giantess' Supremacy shifts in the skies to stand near the group of seven constellations, near to Prunilla and Deliar. Soon after, Toran's Light moves near Dorand's position in the group.
  • Troops comprised of Toranites, Voraxains, and scouts from the Wolfswood Rangers move from Bloody Gate along with a company of mercenaries and adventurers.
1456 The stars do not so much shift as they are once more observed in the positions they were known to occupy prior the shifts of a few years prior.
1457 An invading army of gnolls swarms out of the Ire Mountains. Several farms and small settlements are sacked. The motive for such an attack is unclear -- many would argue that none is needed, as gnolls are vicious creatures. Other rumors claim the gnolls fled something worse, and the world just got in the way.
1459 The Wasting Death returns to Liwich.
1471 (Current Year)
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5
General Discussion / Questy Questy QUESTY TIME!
« on: December 27, 2015, 08:42:49 am »
Computer is now back up and running and all the CD keys look good!  What time in the week around 8pm-11pm EST is good for return quest of the post holidays Brewmaster!
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6
General Discussion / Need some help with Layonara's history as a game.
« on: December 03, 2015, 10:50:29 am »
Heya guys.  Some (if not all of you) may know that I've been working on a blog lately, talking about writing, gaming, and other fun things.  With Leanthar's permission, I am going to be writing a piece on Layonara, and since I came to the party later than some, I am wondering if the old timers could fill me in on some of the game world's history.  I'm mostly fuzzy on how Layo started, how it ended up on NWN, and the people involved (or their username).  I'm also curious about what the future holds, since I haven't heard about the next gen project in quiet a while.  Any information would be helpful.  I will post the link when I finish writing the article.  Thanks in advance.  :)
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7
General Discussion / Taking a Short Break
« on: November 24, 2015, 11:49:33 am »
I just wanted to touch bases with my Layo family... Due to some RL work and personal things I'm taking a short break until January 1st. I may still be in the forums between now and then, and will continue working through the current CDQ I have going, but in-game quests will have to resume in the new year. Thanks for your support and understanding guys and gals... I will be back. :-)-Rave
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8
General Discussion / Haunting Quest Monday
« on: October 25, 2015, 06:30:18 pm »
Hey folks.  I'm pushing this one up to Monday the 26th, 8pm EST as my sleeping schedule is a bit wonky right now.  Will also try to have another similar spooky quest later on this week in honor of Halloween!
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9
Rumour Has It / Taverns of the world
« on: October 17, 2015, 08:55:18 am »
"The Silver Buckle ! a fine place to start. " Arfur concludes as he props himself at the bar and makes ready for a suitable stay. "The sort of place my many talents might be appreciated." He apends a notice behind the bar. Naturally the artwork is of a suitable standard the inks and paper well chosen. He explains to the bar staff "I will make use of the time while I wait for my many business ventures to come good in the fullness of time...at least thats what I think he said....another ale please." The notice reads.In 1454 a drunken quartet was sent to work by an Uncle who did not understand them. These men promptly escaped from endlessly scribing scrolls to the Layonarian Ale-houses. Today - still wanted by the Uncle - they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them... Maybe you can hire the D Team ! /currently Arfur Dumas only will make himself available Sunday evening GMT 10 pm onwards..if he likes your tale you may have his assistance.
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10
Rumour Has It / Face Off?
« on: October 16, 2015, 01:31:00 am »
There is a scream in the night... not an unusual event in the warren of dirty side streets in the slums of Fort Vehl, but soon there is more commotion. A thug comes out of an alley scratching his head and looking confused. He motions to a couple of other dirt bags on the corner and says "Never thought I'd hear meself say this... but, go get the constables. This is bad for business.”A couple of hours later two constables are loading a body into a cart. The canvas wrap falls back from the upper torso and there is a gasp from the nearby crowd as the light from a gas lamp shines onto a body with no face. The head looks like a smooth skin wrapped egg…as if someone took a magical eraser and wiped everything clean.Rumors begin to spread. Some say disease, some say an unknown boogeyman is prowling Vehl. Nobody has any real answers though.
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11
Just for Fun / Daniel is accosted by ruffians in the bad streets of Vehl.
« on: October 01, 2015, 01:38:59 pm »
It looked bad, some twenty street thugs had him cornered behind the Harpy.  Daniel drew his sword and put his back to the outer stone wall looking for the guards, of course,  they never were around when you needed one, eyeing the bravest five as they too drew and moved closer. "Put down your arms now and walk away and you will not receive the rewards promised by the Gods ." He said grimly, hefting his giant shield up to block most of his left side.The lead ruffian laughed, "That's why we're here, Rofie." he said snidely spitting at Daniel's feet.  "We want those double fortune points."  
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12
Rumour Has It / Deja vu?
« on: October 01, 2015, 12:35:20 am »
Connor looks up from the book he was reading and lays it on the long couch resting in front of his fireplace. His eyes seem to be looking into the distance, unfocused and unblinking, looking at something only he can see. He senses a familiar presence walking into Layonara through a portal that opens and closes within seconds… a very powerful Pit Creature named Dalianavera. She is somewhere in the vicinity of Center.-------Close to midnight in an outlying section of Center, white lines of pure Al’Noth spider web out from a point on the ground. There is a sharp shockwave and thunderclap, then a well formed and apportioned female in green scale armor appears in a crouched position with her right hand on the ground. A long barbed tail swings back and forth, small bat-like wings peek out of her cloak, and small horns protrude through her raven colored hair. Nobody sees her as she quickly disappears into the darkness and shadows. She knew she had to move fast… the one who walked the planes in this world would know she was here.-------Vincent was fast asleep after a long night of drinking and boasting at the Bullseye. Like most nights he was haunted by dreams of the Pit Creature. His body still felt the ache of her touch... and his heart of her absence. He tossed and turned… sweating. He dreamed that she was caressing his skin, breathing whispered words into his ear. He suddenly sat up in bed, jerked awake by some premonition of something amiss. In his dark room he could see white curtains illuminated by moonlight and fluttering in a light breeze. The window was wide open. He was sure it was closed and locked when he went to bed. For some reason his back was now very sore… as if he had pulled several muscles. He tells himself he was probably sleeping at a bad angle and quickly forgets it. He hears a short thunderclap in the distance and thinks it strange, as the night sky is clear and full of stars.-------Connor notes that the portal opens and closes again near Center not long after the first event. He cannot sense anything further after this.
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13
Rumour Has It / Anomaly in the Al’Noth - Near Vale
« on: September 29, 2015, 11:37:08 am »
Continued from  Anomaly in the Al’Noth - Falls ForestAs Lola paces the perimeter, she is sickened by the absences of her gift. She cannot sense anything. The irregular throbbing and pulsing of the anomaly quickens her heartbeat. Although she is pretty sure it is just her imagination, she feels as if there is some type of vacuum sucking the Al’Noth from everything. The nearby plant life even looks less vibrant, dull almost. As she walks around a tree and the anomaly is out of sight for a few seconds, things become… *Dramatic pause* interesting.There is a deafening crack of lightning and thunder, and as she peeks around the tree shards of wood fly in all directions as dozens of lightning bolts emit from the disturbance in all directions. Trees are ripped in half by the energy. A wave of salty water erupts from the core of the pulsating field accompanied by a strong gust of wind as it suddenly expands and winks out of existence with an abrupt sucking sound. Lola is nearly swept away by this sudden flash flood, but manages to grab a small sapling and haul herself partway up its shaking trunk. A few minutes later the waters have subsided and a large armored fish with sharp teeth, a species never before seen on Layonara flops helplessly on the now muddy forest floor. She can feel a rush of Al’Noth back into the void as her gift returns. She shakes her head in astonishment at the event and spits out some salt water. She thought she glimpsed a ropelike extension from the disturbance just as it disappeared. She cannot be sure though.
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14
Layonara Server / Plot News - September 26th 2015
« on: September 26, 2015, 03:47:44 pm »
Hello Everyone!The GM Team just wanted to touch base with you regarding Plot progressing and the like. While we are not completely done tying off the previous plot, we are already hard at work on the next one. We would like to see it started November sometime but at this time we do not have a schedule in place. We're mostly writing to let you know that something is in the works though, there are hints and shadows already happening IG.Holding the anticipation over your heads.....~GM Team~
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15
General Discussion / Check the Calendar!
« on: September 20, 2015, 12:53:45 am »
TWO Brewmaster quests this week!  Egads!
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16
Everyone, this is just a quick notice!GM Tanman is running an event tonight. He is one of our time zone challenged GM's due to location in the real world in relation to the majority of the player base. Although I cannot make it myself due to spending my alotted Layo time in quest earlier today (Wife Enforced)... I want to take this opportunity to reach out to all of you and personally urge you to take a little time out of your busy RL, if you have it available, to take part. He is talented and you will not be disappointed.The more GM's we can keep active and engaged, the more there is for all of you to experience in this beautiful role-playing world. We are making an attempt to put many more events on the calendar, and player involvement is the largest motivator for us on the GM side of things. We need you as much as you need us! :-)-Rave
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17
Trade and Market Hall / Angel's Guild: Apothecary Corner!
« on: March 24, 2015, 09:56:07 pm »

We've covered your body! 

We've put weapons in your hand! 

We've penned magical scrolls, just for you! 

Now, let us inside! 

The Angel's Guild proudly announces the opening of the Apothecary Corner! Located at the Guild Shop in Port Hempstead Fields! 

 

**Please note that potions and kits are Trues only, no barter or Angel's credit to be used.**

 

Healing Kits:  (Please note that kits are sold by Single / Stack of 10 / Stack of 50)

Light Healing Kit- 2tr  / 28tr / 140tr

Moderate Healing Kit- 33tr / 330tr / 1,655tr

Serious Healing Kit- 133tr / 1,325tr / 6,625tr

Critical Healing Kit- 200tr / 2,000tr / 10,000tr

 

Healing Potions:  (Please note that potions are sold by Single / Stack of 10 / Stack of 50 except for Heal Potions, which are sold Single/ Stack of 10)

Light Healing Potion- 5tr / 55tr / 285tr

Moderate Healing Potion- 42tr / 430tr / 2,150tr

Serious Healing Potion- 165tr / 1,650tr / 8,250tr

Critical Healing Potion- 400tr / 4,000tr / 20,000tr

Heal Potion- 1,000tr / 10,000tr

 

Attribute Potions:

Bulls Strength Potion- 200tr

Cats Grace Potion- 200tr

Eagles Splendor Potion- 200tr

Owls Wisdom Potion- 200tr

Fox Cunning Potion- 200tr

Bears Endurance Potion- 200tr

 

Other Potions: 

Invisibility Potion- 600tr

Speed Potion- 600tr

Antidote Potion- 500tr

Lesser Restoration Potion- 500tr

Clarity Potion- 600tr

Barkskin Potion- 500tr

Death Armor Potion- 500tr

Lore Potion- 500tr

 

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18
Layonara Server / Version 3.50 is coming!
« on: March 05, 2015, 05:43:40 pm »

Version 3.50 is coming!

Could be tonight, most likely tomorrow night. The server is going to be down for a couple hours as I will need to sync the vaults and do the db conversion. The server is going to be moved to a new IP Address. The DNS for xora.layonara.com will work after it propagates around the internet but in the meantime you will need the new IP Address. I will give that out in a followup post.
 
You will need to update the control hak and the tlk, I'm just making sure there aren't any last minute additions to them after some final testing before I make them available. They're small files though the both of them. I will give links to these files in a followup post as well.
 
Very important note for the next update:
 
The linux NWN server is case sensitive when it comes to your Bioware name. You must use the same upper/lowercase characters for your Bioware login that you did when you created your first character on Layonara. You can't login as Orth for example when you created your first character as orth. If you do you'll see no characters in your vault.
 
If you're unsure the exact case sensitivity you used for your first character and you see an empty vault, Dorg or I can let you know the proper case sensitivity.
 
Fixes:
  • AoE Improvements for Storm of Vengeance, Web, Grease, Stonehold
  • Fix some of the Goblin creation logic for player Goblins
  • Fix Harpies producing TMIs
  • Acacea's Irrestible Dance should not work on those immune to mind spells
  • Removed Greater Sanctuary from creatures
  • Properly close all colour tags on items/placeables/scrolls so the colour doesn't bleed
  • Quill System "undo" command was fixed
  • GMs no longer "suffer" cold, heh, also cleaned up a lot of their logic to ignore hunger/thirst/cold
  • Make quill system persistent across resets
  • Fixed some weirdness with the house key dialog showing that you didn't have the right key even though you did
  • Rebalancing Mistone Deep areas
Storage System Fixes and Updates:
  • The crates will never eat your gold, all gold will always be accounted for and returned after resets. If you deposit a stack with more than 50,000 gold pieces it will be split upon the next server reset.
  • Weirdness with stacks is no longer an issue. Stacks are added and removed and logged appropriately with number in the stacks. Players may notice if they remove a stack from a crate it will not merge with a stack they already have when they first receive it. They can stack it right after they remove it though once it's in their inventory.
  • Sometimes the server would think you were too far from a crate when on horseback to do the right thing, doesn't happen any more. You probably shouldn't be managing crates on horseback, but I prefered not having weird things happen if you were
  • Bank crates now show their contents and transaction log per character upon examine
  • Crate and chest appearances can be changed using =c setapp CrateName to # where CrateName is the name of your crate and the # is a value anywhere between 1 and 21. Players must leave and return to the area to see the change though!
  • No more bank chest in use bugs!
Additions:
  • Dynamic Name System - Read Here
  • Random NPC Quest System - Read Here
  • Added ability to remove Charles Dawson's Book if you don't want it, use =c noneed chuckdbook
  • Use nwnx SetCurrentHitPoints to change PCs HP when logging in instead of the old way that did magical damage
  • Added journal entries for using voice activated emotes, sounds and actions
  • Updated Mountains of Madness and surrounding areas
  • You can store unidentified items on your ox now
  • System checks for banned players before they can even login.
  • System checks for players attempting to play from same IP and same Client Port and disallows
  • Players can set their character's description any time they want. Title any parchment "My Description" then write on it and use =c setmydesc and your player's description will change to what's on the parchment.
  • GMs can rename areas.
  • Introduction to area tracking logic for PC diversification system coming in a future update
  • GMs can now create transitions wherever they want. Whether its a "hole" showing up in the middle of Center or a doorway that leads to a Quest Area, they can plop them down on the fly.
  • Use PlayAnimation instead of ActionOpenDoor for player housing as it's quicker and doesn't need to wait for a queue, also made the door stay open a bit longer.
  • Player's bic file and portrait are now stored on the db for nicer integration with the web site
  • Updated the portal FX
Performance Improvements:
  • Remove old unused scripts and resources
  • Clean up OnActivate script to be faster
  • Login is much faster polling the db a lot less when first coming into the world, you should notice the difference.  Also removed a two functions that were rerunning through every step of the login process (17 times!)
  • All strings have been replaced with string references, this improves bandwidth and performance. Think about it this way, when you're in a party of 6 people whenever a PC would damage a Forest Giant Feller of a Broken Glade Clan the server would have to tell each client the name which is 43 bytes of data (43 characters in his name) to 6 players. Now it just tells the players to look up string reference for example, 16774043 from the layonara TLK which is 4 bytes of data. Multiply this by many names and many activities happening and you can see how this improves things.
  • The new server's CPU has been isolated so it's completely dedicated to nwn
  • The DB has been vastly reworked and improved in performance and integrity. Before many queries to the DB would look up things based upon your Bioware name and Character name. All players are assigned an ID and it's this ID that is used throughout the code now.
  • Use new nwnx GetSystemTime() to get epoch instead of polling the db for UNIX_TIMESTAMP(now())
  • Removed some unneeded heartbeats
  • OnSpawn is faster for creatures as the checks for loot drops have been made more efficient.
  • OnAcquireItem is faster for creatures, makes spawning quicker too
  • Improved performance so houses being opened won't lag the server
  • General improvements in areas where logic should be ignored for GMs
  • Move some unused areas out of the module for now
  • Creatures don't use up their buffs on module load
  • Logic to give the WL their quest items no longer needed as they've all been handed out
 
It feels like we did more, can't wait to get in and play! Thanks to Dorg, rowana and Alatriel for a hand here and there.
-orth
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19
Sand = 40 trues eachGlass = 97 trues eachUntil this notice is withdrawn, the Angels Guild will allow 40 trues in barter for each bag of sand provided, and 97 trues in barter for each ingot of glass.  Materials may be deposited in the 4 chests against the west wall of the Angels Guild store in Hempstead Fields, or in the 4 chests just inside the door of the public part of the Angels guild hall in Port Hempstead.
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20
Layonara Server / Coming Soon! Dynamic Names
« on: February 08, 2015, 05:57:10 pm »
I wanted to give the community a heads up on the new system that will hopefully be arriving in the next update. We are going to be introducing dynamic names to the world. What are dynamic names? Well now whenever you don't know a character all you will see above them or when they talk and other events is "Someone". It will be up the characters to introduce themselves to others or for your character to dub that character with a name.Associated commands will be:
  • =c intro
  • =c introparty
  • =c introarea
  • =c dub
To introduce yourself to an individual you use =c intro Plen for example. This will find the closest PC to your PC and introduce yourselves as that name to them. This will then change it so the other character sees Plen instead of Someone. =c introparty The Bird Lord for example would do the same thing but for all characters in your party. The same for =c introarea Feathers for example but it will work on any players in the immediate vicinity. If you would prefer to see someone's name as something else, you can forego their introduction and use =c dub instead. This works on the closest PC to your PC. For example, Connor could be near Plenarius and do =c dub Werechicken. If you have someone dubbed, from that point onward any time the player introduces themselves, it will ignore the introduction and use what you have dubbed them as.This will be a bit confusing at first when everyone is "Someone" but it should gradually get all worked out. You don't have to RP the introduction or dubbing of a PC who your PC knows well enough, just run the command(s). (Though feel free to RP it if you want!)Certain parts of the game world will still use your real name. For example the looter notification shows a Floating Message above the player to anyone that's nearby and can't be personalized on a per player basis. Storage logs on crates will still use the original name. There will be other cases we discover too, some will be fixed, some may not be able to be fixed.We hope this will help encourage the RP aspect of ones true name being held secret if they wish it that way. Also characters can use aliases to some if they so desire. Sometimes we're even confused/forgetful if one of our characters has met another yet, so this should help too. GMs always see your real name of course, but they too can dub you something else if they prefer.  (i.e. =c dub Victim #5) *gm grin*If you have any further ideas or just questions or comments, fire away. This isn't a set in stone update if players aren't thrilled about the idea but we think it will be a really fun addition.-orth
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