The World of Layonara  Forums

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Warchild214

Pages: [1] 2 3 4
1
The Silver Buckle / Bake Sale and Fundraiser for Kuhl
« on: May 27, 2011, 06:27:32 am »
[SIZE=18]Posters go up all over Alindor and various lands inns and taverns announcing an event at the Silver Buckle. [/SIZE][SIZE=18]
[/SIZE]
The following users thanked this post: Warchild214

2
Rumour Has It / The End of Hlint's Quarantine
« on: May 19, 2011, 02:02:39 am »
Each person stepped through the portal within the tower, it's magic slipping them from one continent to another at the behest of the taller man in blue. First the halfling lass, then the heavily covered person and finally the man in blue arrived in the wilds. The terrain was a bit choppy and even crag-like in some places marking their location somewhere near the town of Fort Llast. Once a home to one of them, another picked up on their location through other senses and the third recognized much of the sounds that gave a general placement.

 They followed their collective knowledge to find the road. It was quite a bit farther off than he intended, but it was easily reached. Their, not uncalled for, paranoia kept them quiet and moving quickly. It was with a fair amount of relief that they rendezvoused with the awaiting guard from Llast. There was brief discussion about arrangements and concerns about the road ahead. With some assistance from the man and the volunteering guard, the small and covered individual mounted a shared horse. The guard wrapped one arm protectively around her waist though not with any overt familiarity, letting his hand rest on the pommel of his saddle and join the other hand on the reigns.
 
 Along with a scout from the small group of guard, the halfling moved out along the side of the road, scouting in advance of the moving horses. The deep blue coat (for indeed that was what one noticed first) filtered into the horses on foot, his expression somewhat grim. He stretched his senses outward to 'feel' for anything that may give them advanced warning of attack. So too did the woman ahorse, her focus already dwindling somewhat from their long walk. She slouched forward, grateful for the support of the horse beneath her. At some point in the walk, she settled into this steed's gait, different from her own horse's movements but similar all the same.
 

 ********
 

 The halfing slipped down the side of the road in the tall grasses quickly. Every so often she paused, stilling herself in every way and listening. Though the risk was great her small frame was at her command. Her breathing stilled and her heart slowed leaving only the surrounding sounds of nature around her. Though some might laugh at such a notion, the halfling could literally hear the bugs burrowing in the ground just below her feet and the fluttering wings of a bird twenty paces of the tall folk off. Her eyes remained open but she did not bother turning her head for a few moments as she took it all in.
 

 ********
 

 The guard knew this road well, he'd grown up in this area and made more than a few trips between the two Trelanian towns. That those worthless bits of refuge were potentially stalking his road made him angry. He was too disciplined to let it dull his wit or attention however. He took his service to Queen and Country seriously, likely more seriously than some. If he bothered to think about it, he might have realized that this was why he was assigned to this mission.
 
 He paused and crouched low in the grasses, peering around above the grasses, then through them, then down at ground, his mind picking out every detail that he came across looking for signs of passage. He lingered here, taking the opportunity to be extra certain the way was clear until a glance backward told him the riders were close enough for him to move forward again. Grimly he darted forward again, slipping through the grasses with little displacement.
 

 ********
 

 The unit pushed this way, not galloping ahead, but making a fast walk toward Hlint with their sensitive and important delivery. It was within sight of Hlint's smoke plumes that the scouts the smaller scout caught the sound of leathered wings on the breeze. She gave a whistle she knew the Trelanian troops used to signal over distances and pelted back to the main group. He was only a few steps behind her at first but her speed left him far behind quickly. She insinuated herself up to the lead guard's horse and spoke quietly, alerting him to the danger. A few moments later, the other scout returned looking worried and already preparing his bow. The double riding guard quickly began to secure his passenger to his horse, brooking no argument from her. He quietly shushed her and told her that if he fell she was to stay on his horse, that he would guard her to his last breath as much as the other soldiers around her. No stranger to battle herself, she bit down on her words and nodded. Instead she turned her attention to her spellweaving, granting as many as she could her protections.
 
 Behind her the man in the blue coat drew in the Al'Noth around him then around her, their forms shimmering and then winking out of sight. He moved then to offer additional protections to their guards, including the halfling woman, giving her the extra advantage of mage sight as well. The halfling placed herself near the double riding horse and scanned the terrain for the first signs of their assailants. The rest of the group began to spread out on the road a bit. Picking up on the tension of their riders, the horses began to shudder their coats and flick their tails, though the remained firmly in place. Their ears pointed forward than to the side at times, listening for what danger their riders sensed. Eventually, it came on wings. Two at first, winged lizard men with terrifying quickness. They screamed their attack, perhaps attempting to spook the horses and break their formation. Despite the effort the trained horses stood their ground, awaiting commands from their riders. In a moment that is known by many fighters to be both too long and too short, the battle begins. When the drach creatures are within range, bows let loose. Most of the shots go wide of the agile creatures. What connects seems to scatter uselessly off of their hide and armors. Bows are thrown to the ground and the sound of blades sliding against scabbards with a hiss telegraphs to all the guards ready weapon.
 
 Soon the moment of slow build is passed and the first spell is loosed, a force of magic snatching one of the fliers out of the air and dropping him on the ground. Glowing missiles begin to fly free toward the downed beast while the small halfling bats the second one away from the horse and riders with a scary quickness. The riders swing only when the second creature comes into range, not breaking form for now. Another volley of missiles streaks forward from the mages and the first creature seems downed. The second screams in rage and dives into snatch at the mounted mage though only gets a bit of steel for his trouble.
 
 “The rest approach!” the halfling woman calls out in a surprisingly loud voice, her ears picking up the sound of stomping feet. With in moments the battle is in a fever pitch. Screams both animal and human a like fill the air, echoing hollowly over clangs of metal on metal. The horses reared and struck at their foes, swords swung through the air, missiles, magical and not, flew through the air in both directions. The skirmish lasted a mere ten minutes, but the change in the world is clear as the victors stood panting over the bodies of the fallen, living and not.

The taller of the two scouts makes his way through the enemies, both granting mercy and protecting their flanks in small movements. The other scout makes her way granting mercies with bindings and salves for those on her own side. The mounted mage remains so, but the man who had sworn himself and his steed to protect her lay on the ground a distance off, tossed there by the flying assailant. Another guard held the rains of the steed and soothed him, refusing to allow the woman to dismount or take the steed to the rider.


 “It isn't safe for you to go miss,” he told her firmly if regretfully, “We will see to them as soon as possible. For now you stay on this horse and we ride like the Pits open up to swallow us whole.” Tearfully the woman nodded in acceptance but her eyes lingered on the man who she'd known only for a half a day.

 Soon the remaining members of the group mounted up, the man in the blue coat refusing the newly freed mount. As well, the smallest scout refused her mount, much to the incredulous reaction of the offering guard. After a moment he just shrugged, remembering the glimpses of her he'd caught in battle. The man in blue shimmered and winked from sight once again, then the halfling scout did as well. Both nodded to each other as he brought mage sight to her eyes again. The rest laid themselves down low against the necks of their horses and kicked them into movement. The steeds jumped to, more than happy to pelt off and away from the scent of blood and death. They alternated full gallop and fast walks the rest of the way, the blue mage and the halfling scout managing, somehow, to keep pace with them, though known mostly by the few check ins they gave every little while after a round of scouting.
 
 Soon the wooden palisade of Hlint sprouted from the horizon. Not long after they were at Hlint, and the group split at the base camp outside of the town's walls. Within moments the precious cure was delivered to Elohanna's arms for delivery on the other side of the walls. She vanished within the walls after a long look at the those on the outside and a brief nod of thanks to those who watched her move in. A red headed woman lead the man in blue and the small scout away to properly tend their injuries.
 
 A hoot of excitement whipped through the base camp as the news spread. There was a Cure.
The following users thanked this post: Warchild214

3
Rumour Has It / Rumblings and fire
« on: May 18, 2011, 11:07:17 am »
While the war grinds on on Belinara throwing the entire continent into chaos the mountains of Molten Isle rumble and start to spew forth dark ash into the sky even more so than usual creating a thick cloud that is slowly moved westwards by the northern wind currents. Huge jagged streaks of lightning that are common place over the many active volcano's of the island ripple across the skies in the dust cloud that is forming and before long long trails of fiery balls of rock start to spew forth from several of the main peaks some of them reaching the far out on the waters around the island.

Before long the dust clouds from the isle drift over the coasts of Boyer covering the beachs, villages and lands with a fine layer of ash and soot.




So too within the Orsgaunt mountains, from two of the tallest peaks, one of which lies close to the Fort of Last Hope there is a deep rumbling. Just after Connor departs from the fort after having summoned the creatures that attacked the enemy seige engines defenders in the fort hear loud cracking sounds from the mountains and scouts report a number of avalanches and dark smoke and ash rising from at least two of the peaks. Soon a think sprinking of ash and soot begins to drift down over the fort and the battles being fought within creating yet more worries for the defenders.


In the south within the Splintered mountains more rumblings occur and again here one of the peaks throws soot and ash high into the air that drifts over Belinara soon reaching Sundance and covering the lands in soot and ash.

So too those near Mount Thul feel a trembling in the earth and notice that on the eastern side of Mount Thul a fine trail of ash and soot starts to rise into the sky.
The following users thanked this post: Warchild214

4
The Dragon Storm Campaign / Finale Event #3
« on: May 16, 2011, 11:09:13 am »
Hello again folks.

There is a third event running IG during the Finale, though somewhat sooner. I will be running it either Thursday the 19th or Friday the 20th. I am not certain of my schedule just yet.

Few details so people can plan. First, this will revolve around the Hlint story. Second, it will be geared towards lower leveled participants, though there is nothing stopping those who are of higher level from participating. Thirdly, despite the lower level-ish nature and the distance from the other two Finale's it is no less important from the overall events and outcomes. If you are lower level, or perhaps newer to the Plot as a whole, this is a great opportunity to get involved.

Finally, for those who will be missing out on the Finale's all together due to timing, I have an opportunity for you folks to participate, so please get with me via PM.

~row
The following users thanked this post: Warchild214

5
Just for Fun / What a natural 20 should be
« on: May 05, 2011, 12:15:24 pm »
Just found this on a random forum post.

-Roll to climb
-20
-"You launch yourself up with such incredible force that you end up in the stratosphere, roll for falling damage."

-Roll to hide
-20
-"You can't find yourself anymore. Make another character"

-Roll to Pickpocket
-20
-"You now hold the man's heart. He dies and the guards are aware you just murdered someone."

-Roll to use a rope to tie up a prisoner
-20
-"It can never be removed by any means. You're a horrible person for doing this to someone. When the prisoner dies, the rope continues to bind their soul, resulting in some kind of freaky incorporeal undead that hates you."

-Roll escape artist check
-20
-"You find yourself in the astral plane."

-Roll to bluff guard that you're taking over his shift
-20
-"You've convinced yourself. You spend the rest of your life as a guard."
The following users thanked this post: Warchild214

6
General Discussion / Alabama Distruction
« on: April 28, 2011, 02:19:24 pm »
As some may know Alabama was hit with serious storms and tornados. Our town was hit by 3 tornado's. We are without all utilities for the next 3-5 days. No power, cable , phone or cell. I had to drive over an hour into TN for gas and cell service. We have had several deaths and they are still searching. Please keep these families as well as others in your thoughts and prayers.

Mooneyes/Angela
The following users thanked this post: Warchild214

7
General Discussion / Big thanks to Dezza
« on: April 26, 2011, 02:47:31 pm »
I know when the plot quest concludes that we will all stand up a applaud Dezza for his works. I want to stand up in the middle of the chaos and say that the job he is currently doing is nothing short of amazing. He seems tireless in this effort. Dezza not only creates engaging write ups but he incorporates the endless stream of PC actions into every write up, which tells me he is also reading and replying to what must be a mountain of PMs. One of the great things that Dezza is doing with these write up is in how he portrays each PC so true to how they are played.

My deepest thanks go out to you Dezza for your work, creativity, and the energy you are putting into this effort.
The following users thanked this post: Warchild214

8
General Discussion / Happy Easter!
« on: April 23, 2011, 08:15:15 pm »
God, I can't believe I'm the first to say this but Happy Easter everyone.  Other than Tanman over in NZ beating us by 2 hours, us Ozzies wake up first to the world.
My son's already found 20+ eggs in the garden and eaten half of them.  My daughter also got her first taste of Easter, knocking down a couple as well.  I'm living on vapours after midnight mass but how can anyone feel down on such a great day.  Plus it's a cracking Autumn day here, wall to wall blue sky.

I hope you all get to share the fun safely, with family and friends.

Hooroo,
Polak
The following users thanked this post: Warchild214

9
The Silver Buckle / Kin Singin' Night
« on: April 22, 2011, 08:55:45 pm »
[SIZE=24]The Silver Buckle would like to present:[/SIZE][/I]


Kin Night, in honor of those who so diligently renovated the Silver Buckle and those who have been among its loyal patrons.

Dwarven songs are encouraged!  Anyone wishing to perform will be given the opportunity!  

Set aside the stress of war and loss for one night, and remember why it is we do this.

.......................................................

Stacked below the flyer is a selection of lyrics, some by Andrew Reid and some well-known popular songs for the dwarf who does not write his or her own, to try their hand at performing.


"Onward"
(in dwarven, translated to common)

Urrzhazht, urrzhazht, urrzhazht rurzh / Lazhzi' waurhk' kur ponururto kazkath! / Urrzhazht, urrzhazht, ur'h ponaztath az rhnurzh / Kur 'azhgathk k'al k'aah waazkath!

Urrzhazht, pohurk'ahth, urrzhazht kur / Urrzia lurha arkur k'a pohaazzi'! / Urrzhazht pohurk'ahth, ponururt zhann wanurzh / Kann hat zha thkazar k'a poaazzi'!

Urrzhazht zh'ana k'a pourtaath thkazzig / Ziazhgark rhazolark wahurl k'aah pourra! / Urrzhazht rhhaththark k'a azkkazzig / 'rkan zha haazzi' k'aah k'hurra!

Urrzhazht, pohurk'ahth, zi'aawa az'aazt / K'a poazkkna tharkth ur'h ponururt! / Urrzhazht, pohurk'ahth, zinaazga 'ath 'aazt / Azrt naazga ak ar k'a l't!


Onward, onward, onward now / March forth to bloody gates! / Onward, onward, our blades a plow / To harvest them their fates!

Onward, brothers, onward go / Once more into the breach! / Onward brothers, blood will flow / Till red we stain the beach!

Onward while the bodies stack / Carving payment from their bone! / Onward pressing the attack / Until we reach their throne!

Onward, brothers, chief ahead / The battle sings our blood! / Onward, brothers, cleave his head / And leave it in the mud!


"Dwarven Army Marching Song"

Drink drink drink drink

Drank drank drank drank

Drunk drunk drunk drunk....

I was drunk last night
I was drunk the night before,
And I'm gonna get drunk tonight
Like I never been drunk before

For when I'm drunk
I'm as happy as can be
For I am a member
Of the Dwarven Army

And the Dwarven Army
Is the best family
The best of family
That ever you did see

With the highland dwarves
And the lowland dwarves
And the underground dwarves
And those other  dwarves!

Sing Glorious!
Victorious!
One keg of beer for the all of us!
Sing glory be that there are no more of us
For one of us can drink it all alone!

Pass the beer, pass the beer, to the rear of the line!


"Bring on the Beer"

Some of us come here to make with the merry / And some of us laugh with fermented glee; / Some of us flirt with the maids quite contrary / And some of us come here to drink ourselves free

So bring
On
The beer
The ale, the wine and good cheer
Bring out the sloe gin and let's get to dancin' for the sauce can be takin' the blame

Some of us sit here to drown out a sorrow  / And some of us sit here with no place to sleep;  / Some of us sit here till dawn brings the morrow / And some of us salt our drinks while we weep

But bring
On
The beer
The ale, the wine and good cheer
Bring out the whiskey and let's get to frisky cause we'll be hanged for a fool all the same

Whether here for our woes.....
Or to sip in repose.....
We'll get drunk from our head to our toes...soooo....

Bring
On
The beer!


"Me Beer and Tobacco"

Well it's all for me grog, me jolly jolly grog / It's all for me beer and tobacco / For I spent all me tin with the lassies drinking gin / Far across the western ocean I must wander

Where are me boots, me noggin', noggin' boots? / They're all gone for beer and tobacco / The heels are worn out and the toes are kicked about / And the soles are looking out for better weather

I'm sick in the head and I haven't been to bed / Since first I came ashore with me plunder / For I spent all me dough on the lassies movin' slow / Far across the Western Ocean I must wander

Where is me shirt, my noggin', noggin' shirt? / It's all gone for beer and tobacco / The collar is all worn, and the sleeves they are all torn / And the tail is looking out for better weather

Where is me bed, me noggin' noggin bed / It's all gone for beer and tobacco / Well I lent it my wench, and now the sheets are drenched / And the springs are looking out for better weather

Where is me wench, me noggin' noggin' wench / She's all gone for beer and tobacco / Her (clap) is all worn out and her (clap) is knocked about / And her (clap) is looking out for better weather

Well it's all for me grog, me jolly jolly grog / It's all for me beer and tobacco / I spent all me loot in a house of ill repute / And I think I'll have to go back there tomorrow!

"The Pig"

One evening last October, when I was far from sober / And dragging home a load with manly pride / My feet began to stutter and I fell down in the gutter / And a pig came up and parked right by my side

Then I mumbled, "It's fair weather when good comrades get together" / Till a lady passing by was heard to say, / "You can tell a man that boozes by the playmates that he chooses" / Then the pig got up and slowly walked away

I began to scratch the gravel, on my all fours I did travel / I rambled down the road the best I could / When I awoke next morning, just as the day was dawning / I was in a hog pen away out in the woods

Then the hogs began to grumble, I started and I stumbled / I fell right in their midst and there I lay / Then one by one they started, till all the herd departed / Yes, every hog got up and walked away

Now lately I've been thinking that I will quit my drinking / I'm going to leave off whiskey, beer and grog / For there's no consolation, but only aggravation / When you can't even find friends with a hog
The following users thanked this post: Warchild214

10
The Dragon Storm Campaign / Rofirein & Toran
« on: April 18, 2011, 08:01:12 pm »
// As PC's leave Fort of last Hope to help the incoming vital wagon train...

In the Cathedral of Westerngate and almost simultaneously in the Citadel of Toran in Huanjyn arguably the two most powerful religious figures in the world address packed congregations. The contents of their speeches imply some measure of discussion between the two men in a secret capacity.

The Golden Voice of Rofirein, Barvanth Hirumun III and the Auscultare of Toran, Loran Kor both speak plainly to their audiences of the threat the Cult poses against the world.

In their speeches they declare that any god loving faithful should try and assist the war in whatever capacity they can manage.

In Huanjyn the Auscultare declares that any and all able bodied servants of Toran in the city, barring those necessary to maintain the good working order of the Citadel and city will form contingents of soldiers that will travel to Hilm and join in the efforts there to face the threat Molvaren poses.

In Westerngate the Holy Voice declares much the same, except here the Dominus of Dragonsong who attended the session stood in unison with the Golden Voice declaring that several more divisions of the Dragonsong elite will join the Rofireinites in their march to glory in Hilm.


In both cities after the sudden declarations hundreds of merchants and trading companies have begun vying for a chance to aid the forces going to Hilm with ships, supplies and whatever else was necessary. The sense of community spirit in both locations burgeoned by the inspiration of its religious and national leaders.

Within days thousands of Soldiers, knights, archers, mages, clerics and assorted support staff are piling onto hastily formed fleets of various crafts. Anything and everything that can float is fielded in order to get the armies to Hilm as fast as possible.
The following users thanked this post: Warchild214

11
General Discussion / A kettle of strange brew... Event
« on: April 04, 2011, 09:20:40 am »
I'm carrying on from an impromptu event with the hospital. All are invited. The event will be some time between April 11 - 15 EDT evenings. It is open to all levels and more of an investigation then anything else.

If you are interested give me a time that works for you during that week. I'll be setting the event up in the calendar later this week.

Master
The following users thanked this post: Warchild214

12
General Discussion / Mithral Golem Loose in Dalanthar
« on: March 30, 2011, 08:00:49 pm »
Apparently somebody brought a Mithral Golem into Dalanthar which is now locked in an epic battle with an invulnerable shopkeep at the Thunder Peaks Transition.  Please do not lure monsters to town when spooked, people!  Going to need a clean-up on Aisle 3 before some unsuspecting character loses a soul strand trying to exit town.
The following users thanked this post: Warchild214

13
General Discussion / Happy Birthday ShadowLeaf!!!!
« on: March 26, 2011, 11:08:46 pm »
[SIZE=48]Happy Birthday to an absolutely Amazing friend. I hope you have a wonderful birthday! [/SIZE]
The following users thanked this post: Warchild214

14
Layonara Server / Version 3.30.3 is online!
« on: March 16, 2011, 10:11:48 pm »
[SIZE=32]Version 3.30.3 is online![/SIZE]

As I posted earlier today, this update requires everyone to download an updated HAK file.  Download the new file here, and expand it into your "hak" subfolder

Changes/fixes:
  • Removed Gaseous Form creature from Gloom Woods Castle spawns
  • Rename Outskirts of Fort Gorge to Outskirts of Fort of Last Hope
  • Rename the guard in the Fort of Last Hope appropriately
  • Enable wandering of cat in 150 Krandor
  • Added reflected scabbards as neck models
  • Fix lighting in 224 Haft Lake
  • Re-tie 224 Haft Lake to Dalanthar
  • Tweak house door activation scripts slightly
  • Pawn shops in Port Hempstead, Fort Vehl, Center and Hlint now come with level restrictions. Characters over a given level will not be able to use those pawn shops.
  • Slight placeable tweak in Port Hempstead
  • Closed an exploit involving ranged weapons and weapon enhancements (see here for details)
Thanks this time go to Script Wrecked and orth.

Enjoy!
The following users thanked this post: Warchild214

15
Hello again folks,

We are reworking our server structure over the rest of the week to prepare for the coming excitement of the plot quests and to cut some costs.  One of our development repository and team collaboration servers (silkwood) is being transitioned to run on the same server as our forums and lore server (garent).  We don't expect this to cause any change in the performance you see from these sites but it will mean some occasional downtime for the forums and lore as we add some additional web server capabilities.

Once this transition is complete and silkwood goes offline we will be using the cost savings to temporarily support a second server for NWN to run quests when needed. Hat tip to Dorganath for offering to pay for the difference to support the windows server for this and for the idea in general.  To support this capability there will need to be a time for us to temporarily take down the nwn servers to properly mirror the database and the character files over both servers. We'll try to perform this late at night/early morning when things are quiet. Exact date and time is not known but I will follow up in this thread when we decide upon those details. We estimate it will occur some time in the next week.

Feel free to ask any questions should you have them.

-orth
The following users thanked this post: Warchild214

16
Layonara Server / Update coming tonight
« on: March 16, 2011, 08:47:03 am »
Hey all,

I have a small update ready to load in tonight. Unfortunately it does require a HAK update, so I thought I'd give you all the link now so you can prepare.

http://nwn.layonara.com/downloads/files/layo_ctrlv3r11.rar

As usual, this goes in your "hak" subfolder under your NWN installation. You can download and extract this at any time. It will not interfere with your ability to play before the update, and it is required for the new version.
The following users thanked this post: Warchild214

17
Just for Fun / Guitar of Awesome!
« on: March 16, 2011, 12:27:39 am »
Acoustic Guitar Solo of Awesome

The artist uses a fade/echo hook up to achieve the effect, but it sounds very cool.  I like it!
The following users thanked this post: Warchild214

18
General Discussion / Krandor Hospital Stewards
« on: March 11, 2011, 09:23:51 pm »
We have an event - all Krandor Hospital Stewards welcome.

lookin at you, Ysgraine, Rocky, etc.
The following users thanked this post: Warchild214

19
Layonara Server / Version 3.30.2 is online!
« on: February 14, 2011, 12:20:35 am »
[SIZE=32]Version 3.30.2 is online![/SIZE]

This one took longer than expected for the sole reason of me not being able to get to things as quickly as I'd have liked.  My apologies to those who have been waiting on some of this.

There are no downloads required for this one.

Changes:
  • Minor fix to 121 Leringard Arms
  • Functional kitchen added to 137 Twin Dragons Inn
  • Full remodel for 165 The Silver Buckle
  • Cat added to 150 Krandor
  • Kelin's Inn in Krandor now under new management
  • Furniture set up in room used for the Blackford War Council, for convenience
  • Rename Fort Gorge back to Fort of Last Hope.  Just pretend it was always called Fort of Last Hope.
  • Changes to Fort Vehl to reflect Coalition GCDQ outcome
  • GM Placeable Objects (signs, etc) will change their examined descriptions now along with their usual mode of operation.
  • Fancy Fountain housing placeable will give water now like the Fresh Water Keg does
  • Adjustment to a CNR area (no, I'm not telling which)
  • A few area changes due to plot reasons. You'll know them when you see them.
  • A couple GM-only things I'm not mentioning here
Fixes:
  • East gate in Hlint now properly auto-closes
  • Fixed activation of one of the powers of Alandric's WLDQ reward
  • Fixed offset ground tiles in Port Hempstead, Crimson Eagles Memorial
  • Adjusted PvP settings for Port Hempstead
  • Pickpockets in Lor should no longer affect invisible or G. Sanc'ed PCs
That's it!  Thanks to Alatriel, RollinsCat and whomever else may have contributed to this but about whom I've forgotten.  

Enjoy!
The following users thanked this post: Warchild214

20
After a meeting at Blackford, Andrew and Vrebel head immediately to Alindor.  Andrew sends three letters, one each to Shadowleaf, Rodlin Serim, and Enzo Reynolt.

//request to have an ig meeting with the Wolfswood Rangers to include at minimum Shadowleaf, Vrebel, and Andrew, with Enzo and Rodlin if they can be there.  Purpose is to solicit archers and most importantly scouts for current and future actions against the Cult and its allies.  Leaf is sending letter to the current head of the WRC (to come).

miltonyorkcastle has indicated he's willing to run it.
The following users thanked this post: Warchild214

Pages: [1] 2 3 4