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Messages - lonnarin
Going to be unavailable until after New Year's. With the holiday season, work, a massive influx of RL and dealing with some mental health issues, I will be busy until at least then. Hold the fort while I'm gone.-Brewmaster
My old Star Trek Universe expansion pack, collection of rules systems, psionic abilities, races and ships designs I wrote up about 10 years ago for use with Shadowrun 3's Ruleset! One day during Spring Break in college I decided to lock myself in my room, binge watch every Star Trek episode known to man and use the ShadowRun core system for combat for a total campaign coversion to the Star Trek Universe. Took about 2 weeks! I used the Psionic handbook from 3E as the basis for the psionic traditions, Psychoportation, Telepathy, Psychometabolism, Clairsentience & Psychokinesis, with different stats dictating their usage, as sort of a "magic" system for the setting, which used Shadowrun style fatigue drain and power levels. I was really pleased with how Astral Projection had 6 different variants, one for each discipline to make an extra spin on the classic out of body experiences. Still can't find my master gear list though, and advanced rules on personal shield and armor systems as well as my advanced rules on ship combat, warp speed travel and other hot topics. Some additional races were also plucked from Deadlock 2 and the more obscure animated series/comics portion of Trek lore. (Q is not included as his role is always played by the DM!)When we played way back, the party commanded a Klingon Bird of Prey. Led by Az-Ptol and his team of Klingons with Skabot playing a Psychoportation gifted Gorn Engineer. He'd mostly hiss and slurp at the engines, beat them with a giant wrench and when they still didn't work, he'd grab them and channel Wesley Crusher/Traveller psionic powers to push them beyond Warp 8, sometimes glitching and getting them stranded in parallel realities. Good times!Consolidated it to one file and attached it for any interested Shadowrun players or folks who are interested in seeing what obsessive Trekkie GMs do in their spare time instead of running off to Miami Beach.
Here's the deal, I got tomorrow and the next day off. Wednesday and Thursday. Been doing triple hours at the shop so this was an unexpected boon with a new hire! (and I thought I'd have to be covering hours for the one I just booted )So tomorrow night will be another wacky, zany, non cannon expose of Bremaster's Madness. A freeform quest where you do a sort of cullinary scavager hunt with unexpected obstacles with a mister Harakat Smok. The enigmatic mystical man of many wonderous pipeweeds. Alchemists and nature specialists might have a leg up on this one! As he seeks ingredients for the most soothing and special blends and some inspiration for new flavors! Halflings, alchemists and nature folks as well as pipeweed afficiandos may be especially interested in his reward, which comes in coin cosmic possibilities.I hope I can extend a thursday night possibility for my next totally cannon and awesomely hinted at series intro. Eyes in the Dark. As you may have noticed, many of the cats of Center are watching some of your actions with a strangely attuitive presence. A few of a certain legendary adventurer bloodlines also have been pestered by these forces. Some even have been stricken mad with hallucinations and portents of woes to come. The Eyes in the Dark are ever watching, and the claws rise up behind them, threshing at the very tendrils of sanity. When undeath quests are overdone to death, do not forget that He is also known as Baron Madness. *insane GM cackle*Those already involved or interested how many can hop in thursday the 22nd? The dawn of another 3-6 session Brewmaster series involving the True Madness of Corath?
By popular demand (well ok, Thoven PMing me to remind me to put this up) here's the file needed in your override directory to make a new character with a custom voice ala Grovel, Kurn, Gromak, Annie, etc. Bear in mind you only get the main voice options and not a lot of the ones like exploration or tasks, etc. Still fun to play with if you find one that fits your character concept pretty well!
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Howdy folks! With Rainstorff back in the mix after all these years, it's been excellent seeing some old blood show up. Decided to hop on Facebook and ye olde email inbox to find some other old timers and get them back in the game. So if any of you players out there still keep contact with some of the old faces that graced layo in the past, give them a holler and I'll get something whipped up on the GM side of things. In any case, welcome back Rainstorff! -Brewmaster
Looks like a few folks couldn't make it this week so the group decided to reschedule the quest. Posting here for you folks to get together and find a better time and date. I typically am available for questing 8pm-12am est any day but wednesday and thursday.
New job has finally stabilized. Unfortunately my new schedule has me waking up at 2:30am to get to work at 4am est. And there is a LOT of unforseen random overtime. Good for the bank account, hard on the sanity and availability. Looking at a new Layo Quest start time of about 4pm to 7pm EST, keeping it safe with a good buffer just in case they have me staying until 2-3 ish.The next one will be the trial for Bolga, everybody there was mostly available 8pm est. Checking to see how many people who worked on that series can make it for a 4pm est session on Wednesday, Thursday or Friday evevning. Possibly Saturday evening. Sunday is almost always crazy overtime and I am nearly psychotic after that shift, so lets avoid that day.
Want to run something between teusday-saturday this week. Wondering when the best day 8pm-11pm EST would be for you folks! Also, any theme requests? (other than killing Milara/a Broadway musical where Rael sings) Oh wait, I guess we could non-cannon that
Sadly only one person showed up tonight so we will have to reschedule the quest for tonight. The good news is that I still have everything set up and ready. 8pm-11pm est, what is the best day this week for you folks? I can run this as soon as tomorrow evening if we have the numbers!Free Pie.
In our infinite wisdom, we have decided to allot the entire world one extra hour to sleep in this morning. Sadly, the patch must be manually downloaded to your personal watches and alarm clocks, so set those dials back by one hour today! Please note that you may need to adjust the gamma levels in your video settings while driving to work for the next few months.
Hey folks. I'm pushing this one up to Monday the 26th, 8pm EST as my sleeping schedule is a bit wonky right now. Will also try to have another similar spooky quest later on this week in honor of Halloween!
Got quite a few tells saying that they wouldn't be able to make it today as it's Labor Day. Family obligations and such. So I'll be pushing it back a day for tomorrow on Tuesday 9/7/15 at 8pm EST. Sorry for the inconvenience for those looking for it tonight!
*Kurn sends copies of a letter to all those members involved in the final battle and previous installments*Well done and a hard fought battle! We sent that cowardly bugger running and thwarted his godhood in one fell swoop. We learned some very important things that day. One, that when we put our skills and abilities together, we can move mountains and shake the foundations of one of the most powerful men to walk the world of Layonara. Two, that he can bleed. And three, that he fears us. He fled and escaped despite his fine showing. But the battle is not over. While Milara still breathes, he will try his mad plans again. His Pet in ashes and his Triumph stolen from him, he is weaker than before. But he will rebuild.What now then? I say we prepare quickly and press forward. If he is ever to be stopped once and for all, we need to destroy him utterly and make for darned certain he finally breathes his last. And we should do so quickly before he musters enough forces to get his revenge; and believe me, for we thwarted his plans and he fears us, we are in more danger than ever before. Each of us is now marked by him and, unopposed, he WILL try to take us out before we take the fight to him. Death is certain, life is not.Having stood toe to toe with the bugger and landing a good volley of blows, I'd like to share with ye all what I have learned of his strengths and his weaknesses. Of course you know well his tactics and that of his dark elven henchmen... dispelling magic blasts quickly followed by death magics and swarms of undead using the same. Disjunction and greater dispelling appeared to be at work in the deaths sustained on our side leading up to the battle. Second most he appears to have a great love of the greatest evocation, Hellball. I noticed many of ye blasted with it, while I myself managed to evade most of its effects. This was in part to a combination of me quick feet and reflexes, evading the epicenter of the blasts to avoid the brunt of impact. That which was not dodged was warded by the constant effect of the resistanced placed on me amulet, rings and helm... greater resistances against each element on each piece of jewelry. What little remained of the hellballs he laid upon me were negligable. While not all of you are as quick to dodge such a blast, I highly be recommending investing in such protections on all of yer equipment, and boilstering the effects with means to help increase ye reflexes.In melee with him, though I hit him many many times, he withstood the brunt of the damage. He did not appear to have the skin of stone, so likely it was absorbed by some of his equipment or even perhaps supernatural abilities. As I glimpsed him up close, I witnessed me blades many times appearing to land as sure strikes only to pass through the image with a whoosh of air, indicating that he had some magic of the displacer beast at work, which could explain some of his purplish hue. Perhaps even a ghostly armor. I could have sword I had me truesight spell active, but it is possible that it had faded or been dispelled in the heat of battle. For those blows which hit him solidly, I noted the following. Despite many attempts to knock him over, he resisted them without fail, and despite his having much natural strength of his own. Though me blade easily swatted aside his meager and flimsy arms many times as he cast spells, the strikes to his legs did not fell him over. I can assume therefore that this ability is not through training or opposed strength, but rather some form of persistant immunity against attempts to take the feet from under him. Some magical items such as the dragonslayer sword or turtle shield have such effects, so I suspect something he wore has a similar ability.Also to note was that many blows which should have been cheap shots or devastating in nature, such as me patented gut-twister and cross the neck gashing combo, were dealt with only the basic severity of a regular blow. In this manner twas much like battling one of his many undead minions. Not many magical items that I have seen can do something of this nature, so the nature of Milara himself have been weighing heavily upon me mind. I be thinkin that he is not entirely mortal, or has at least enhanced his body and abilities into some supernatural form. Tis possible he be of undead necromantic material, or even a Pale Master, though I did not get a close enough look at his arms to determine if one of them had been grafted bone or not. More likely is that he either holds some magical items we do not typically have access to, or that he may have enhanced his form beyond the mortal coil of dark elves and into something of stronger ilk. Thus I consider his nature to be not that of standard dark elven, but of an abberational quality. His vital organs did not appear vulnerable, nor did well placed blows across the neck. I doubt that he breathes or feels pain as most mortal men. he also did not burn from the bite of me blades' magics.In any case, we have therefore learned tactics that will not win a battle with him. Backstabbing, knocking him over and anything but the heaviest and surest sighted blows will deflect right off him. He is however not that difficult to hit when compared to many heavily armored foes, and relies on his magical and supernatural resistances to sustaining damage itself. The question then, past nullifying the effects of his offense, is how to get past his defense. I'm thinking that any future battle with him should begin with a barrage of dispelling magics of the highest power to breach his defenses. While the disjunction and standard dispels might be problematic fer the frontline, perhaps the greater spell breaches designed to combat mages might be most useful. Beyond that, blade enhancements might need more power to them to break his skin more reliably. While Daniel's is formidable, I have felt some priests and mages cast even stronger ones, such as Sala Stonehill's blade blessings. Rather than attempt to knock him over, frontline fighters should utilize the strongest possible blows they can. I think had Grogmegor not been busy with Milara's Pet and Triumph and put his back into it, some devastating blows indeed could have breached the skin. And perhaps we should look outside the conventional elements, such as the thundering blast of a barbarian's strike, spells which mimic thunder or perhaps even acids. And of course, the smite of divine wrath might make the most powerful dent in his dark hide.This is all well and good to say how to strike at him from educated preparation, but also to prepare for his hoardes and tactics. He uses masses of undead as fodder reinforced by mages who tactfully dispell our wards and weaken us. For the final push, divine magics and displays of faith might be best served. Turning those bodaks to ash quickly and arching the mages with zinging shots to make them fumble their spellcasting. Breaching mages and routing the fodder to strike at them quickly with cheap shots and quick, brutal strikes. The fodder is nothing but a distraction with our wards intact. And with spells such as Stygian's massive undead slayer and Foresta and Daniel's massive healing circles they be dust in the breeze.I hope this letter serves to better prepare us when we face Milara in the future. And we WILL face him soon. Whether we take the battle to him while he is weakened, or allow him to sit back and lick his wound, grow in power and exact his revenge. Either we finish the job, or he will. There is no avoiding the battle to come.-Kurn Blackwater, stabber of would-be gods P.S.- I be also sending a copy of this to our gnomish friends who have dismantled the conduit. It is possible that his supernatural abilities stemmed from whatever rituals he performed to drain those poor sods in the cages appended to that machine. Perhaps in understanding the nature of what he was doing, we can unravel some mysteries as to how he was empowering himself in preparation for godhood.