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Messages - Chongo

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1
General Discussion / Nostalgia Crawl Tonight?
« on: August 13, 2011, 06:57:51 pm »
For all those places we haven't been to in a long while and maybe even forgot?

Was wandering the desert today and completely forgot about an old area set that's a heck of a lot of fun (if it's still there).

It'd be neat meet in center maybe and try and think of those places you never actually think to go.

Center - 10 PM EST, Tonight, Levels 5-20ish?
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2
Development Journals and Discussion / Dusk's Litany: Haels Bryjun
« on: August 01, 2011, 04:30:58 pm »
He crept alongside the cavern walls, keeping in the middle of the pack of six he traveled with this day.  A rock brushed off his boot and tumbled towards a puddle nearby, the splash and ripple no more then a whisper - nevertheless belied by the frustration brewing in his expression.  His thoughts misdirected for a moment of useless anger...

[SIZE=10]Ain' ne'er been in worse a place dammit.  Caverns... *grunt* .... ain' no wind, ain' no way te figer if their comin' or goin'..  reckon I ain' even goin' te be right huntin' til them buggers are on top 'me.[/SIZE]

His mind calmed as Iri's hand shot up in pause.

[SIZE=10]Decent skill on that there missie.  Wit te match, save fer the wise part.  Reckon the wit's 'nough fer now.[/SIZE]

Crouching, he saw the goblins ahead.  His eyes darted between each, his mind directing them towards the armor's weight and gaps therein.  

[SIZE=10]Reckon they got some large ones in that there mix, couple bows te.  Ain' seein' the shamanfolk though.[/SIZE]

Iri disappeared around the corner ahead, Tori to the shadows behind.  A flash of his mum fogged his focus for a moment before his mind shrugged it aside.  He saw the tip of Tori's bolt out of the corner of his eye, before she was little more than shadow.

[SIZE=10]Now that there lass ain' without the wise... reckon she's righ' light on faith though.  Ain' much good will rollin' off that there tongue either.  Will got broken someplace I reckon.  Still... ain' without the wise.[/SIZE]

He crept forward to watch Iri's movement and gauge her plan... a grim grin playing on his lips as he thought of how rarely she seemed to tell the pack of her plan.  He saw a flicker of an arrowhead she had notched, but it was gone in a blink.

[SIZE=10]Right good in shadows that there missie.[/SIZE]

A clunk sounded as the Goranite's steaming arm apparently smashed up against the cavern's stone.  Haels looked towards the shadows between him and the goblins, trying to spot Iri again.  Nothing.  His eyes darted towards the goblins to catch any response to the sound.  Nothing.  He glanced back at the blue clothed man.

[SIZE=10]Goin' te need te take a whip on that lads hide if we git out of here.  Reckon I ain' met anyone with a head that wears shinin' blue like that when huntin'.  Danged fool... keeps makin' noise with that there contraption.  Ain' no good in puttin' bleedin' oversized metal on yer arms.  Goin' te git Iri killed like so.[/SIZE]

As he began to turn his gaze back to the goblins his right periphery caught the sight of Iri's arrow loose down the tunnel.  She sprinted back toward them.  A loud whisper sounded on Armand's lips and the Haels saw the illusion emerge.  He knew it somehow, from somewhere.  As his memory found it, Iri faded again into the shadows.  The memory overtook him in the longest of seconds before he loosed his first arrow from his own position.

***********************************************************************
Haels honey, come on and watch again, don't get frustrated now.

*Her hand wisped again as she brushed another stroke on the canvas.  The image of the strange cloud moved along with her hand, a whisper on her mouth as she painted the single stroke.  Her hand shimmered, the young boy squinted as he lost focus of her hand and arm for a split second, the image on the canvas still shifting behind where he should have seen her arm*

Are you watching dear?  Are you listening?
***********************************************************************
The old man couldn't remember the song, he loosed another arrow and took for a new position of cover, only remembering the sight of his mum.
***********************************************************************
Watch again Haels... if you listen to the song you'll feel what you see dear.

*Again, her hand brushed another stroke on the canvas.  The painting of the cloud once again shimmered and moved behind her hand and arm and shoulder.  Then it blurred altogether as his mum disappeared in full before his eyes.  The cloud stood still, the echo of her voice still in the air.  He felt her put her arms around him from behind in an embrace, he saw her arms appear and cross as they pulled him in tight and she whispered a gentle song into his ear*

***********************************************************************
The Goranite spoke aloud again and illusion once again poured from his hands.

The old man remembered the song.  And as he felt what he saw, he felt the veil of shadows around him, reaching about the cavern.

His first arrow met its mark.  A bit more left and it would've taken to the brain.  Hael's thoughts cursed as the beast now writhed on the floor, dying slowly instead of the death a better hunter would have granted.

[SIZE=10]One down there... dagnabit that one's onte me.... best git yerself a new shadow ole fella.[/SIZE]

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3
Just for Fun / Level 1 Fight Scene
« on: July 21, 2011, 12:38:29 am »
‪Worst Fight Scene Ever‬‏ - YouTube
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4
General Discussion / Hipshot Thought
« on: July 17, 2011, 02:43:42 am »
[SIZE=10]***post theme music* Sorry if you don't like bluegrass covers.  Lonn... you can put on some Celtic Frost or whatever it is you proud deviants listen to**[/SIZE]*

I'll admit I haven't given it more then 60 seconds thought.  Probably the problem with most my posts in the past.  That and I'll spend a half hour posting on a 60 second thought, instead of thinking for a half hour before writing.  I'll take the good with the bad on that one I suppose.  Anyhow.



Can you imagine how fun it'd be if everyone started a new character in two weeks and stuck with them as their primary?  Plot quests and everything?




I know its easy for me to say.  Back after two years, the few real roleplay attachments of PC's have left or died off, or moreso they're just not around much.  The best is dead.  No offense to the dudes I always played with... especially you Milty - I know Steel's sensitive to that sort of thing.

Logged on today... got luckier with emeralds then I ever have.  Seemed fun to do.  But yeah - didn't even see Storold sitting around to maybe have a chat that's pretty much like old senile guys playing chess at a park, complaining about politics from the last four decades.  Saw Ang and Alantha on, but there was a DM there so I figured I wouldn't interrupt.  They like their European thing and usually have a conversation that's tough to break into.  Tea, gravlax, and men playing field hockey... that sort of thing.  The sophistication usually cripples me.

Back on point... holy cow it was a lot of emeralds for three veins!  Even ran so long my daughter's naptime ran over and I had to scramble out of the deep knowing I was emotionally scarring her with abandonment.

Hold on... back on point - think about it.  What if two weeks from now every player logged in with a level 1 they could be in love with?  Excited about the character... and knowing everyone else was there.  It wasn't just a microgroup based off a mini-plotline that maybe everyone isn't 100% into rp'ing (which is great - don't get me wrong, I respect the efforts)... but every active player, not a theme group.

You can argue a million points, each of which have a lot of value... but there's not one of you that can say you don't get that itch with the server status when you see a bunch of folks your level.  And it's not in a two year old plotline you can't jump in or are afraid to join.  It's just folks in the same boat as you, in the same place as you.  It's a great server.  The graphics are horrible, the million and four overrides like to break people's computers so that you see stacked squirrels instead of gnomes... but it's all here.  The story is there.  The people are there.  We're just so spread out, and in our own stories, and usually not willing to start anew with the new within the mmo waiting around the difficult corner that we cling to the abandoned coffee houses of 24 timezones, viable level brackets, and character relationships.

Think about logging into Hlint, looking around, and seeing 15 people that you know are in the same boat as you on both ability... and story.  Think about that plot quest where you're not the one who's story backbone is a pelt quest you finished yesterday... standing next to Plen ---- and likewise not the 410 year old epic human who's trying to both enjoy what story and presence you've created while not drowning out the crowds you want so much to find common ground with around you.  It's hard for both sides.  Think about logging into that old Hlint.  Maybe it lasts three months, maybe it lasts a year before every old concern creeps back in... but it'd be a great time while it lasted... and it'd be better then 19 emeralds in one run, as lucky as they were.

But like I said.  Easy for me to say.

Still going to say it though.  It'd be a heck of a time.
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5
General Discussion / Howdy
« on: September 15, 2010, 01:49:12 am »
Everyone well?  I've been trollin' the site for a few weeks, and while listening to some old IWD tracks and couldn't help but say hey.
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6
General Discussion / Where I've Been
« on: April 09, 2010, 05:22:18 pm »
I just wanted to reach out to all the players that have been looking for the best roleplaying outlet available.  It is my duty as a human being.

Click Here
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7
General Discussion / For My 31st Birthday
« on: August 02, 2009, 01:45:27 pm »
I'm going to cut the cord for helping develop the NWN server further.

So, with a fresh new posting style, I'm going to keep this short and sweet.

I've had a brilliant time with a great number of you, even the ones I've gotten really into it with.  I always thought I'd make a farewell post with the list of everything I built here, because it would feel like some sort of reminder to everyone.  It's a bit silly though, as for years and years I've tried to legitimize my efforts to this community, and overly so.  I think it stems back to my embarrassing beginnings here... but I'm no pyschologist heh.  I enjoyed building most everything I built, and I'm very proud of how V3 turned out.  That's enough for me this time.

I will always support the MMO team's efforts, and I look forward to the new game.

There are a lot of reasons for leaving, and I'd explain them... but the folks I'd really want to understand probably already get it.

So best of luck, I'll still be around now and then, in game and on the forums, and Dorg, I'll try not to troll your posts on balance too much.

And with one last challenge... the toolset is easy to learn.  It just takes time if you're going to make something come out right.  Time learning all of the placeables and tile options so you know the brushes and colors to use.  But it's not technically hard.  I challenge one of you, anyone, to step it up and legitimize all of your scrutinizing comments on the way the server should or could be.  Make 10 areas to a new theme, send them to Dorg.  Someone, anyone, impress Layonara with something new for others to enjoy.  Even if you know it's ending someday, soon or not so soon, who knows... build it because you care for the server today.  Take up the torch, as I know there are some people who have wanted to prove me wrong on some things - and there's no bigger crux to it then this.  Everything else is just forum posts.

Take care all.

8
General Discussion / Honesty and Objectivity
« on: July 08, 2009, 11:10:16 pm »
Instead of responding to the sender, it sounds as though it would be best directed to everyone on the server.  This unfortunately degrades Milty's efforts of actually running something in a secretive IC fashion... but the reality is that if I'm actually to enjoy myself still on Layonara, this needs to be cleared up.  Otherwise, and I mean this very bluntly - the numerous individuals who seek to degrade someone's efforts, successes, and hours in game - by PM's, rumor spreading, and finding solace in the private exchange of assumptions... well, they continue to progress without actually doing anything in game.

The sender's very frank consolidation of the current questions is below.  I'll answer them in turn afterwards.

There are questions regarding the origin of these items.

There are questions regarding who gets the money and why.

This is where it goes downhill...

For those who know who is supplying the items, there are questions about the methods used to obtain them.

Based on already formed suspicions of how they were obtained, further questions speculate as to whether the GM is looking the other way just to appease you (Chongo) so you'll keep working on the modules.

People are wondering if you (Chongo) are just doing what you want without any oversight or having to answer to anyone. This ties into the whole recently-raised oxing issue too, which is unfortunately bleeding over into the event as well.

One thing feeds another, and the apparent secrecy isn't helping matters, and to be quite frank, whether these things are 100% unfounded or not, it's threatening to cast a pretty dark shadow over the whole event.

I probably don't have to tell you all that jaws are dropping so hard and fast at the screen shots that they're bouncing off the floor.
     

[SIZE=16]So, in turn:[/SIZE]

There are questions regarding the origin of these items.

1) Creatures.  A lot of them.  I'll get into this later.
2) Unique drop chests.  I seldom visit these unless I have other people with me.  They are smattered around the server in areas of 30+ CR, often much harder.  Maybe 5 of these things come from them, and if I wanted - it could be hundreds more.  Stop assuming.
3) These do not come from the fabled 'only the builder knows where it is' item shops.  I've made one shop mistake in my past.  I took an existing idea of the 'hidden shop', and made it with high-drop rated items.  This by itself bears no mistake.  What does is that I went there before others, or rather - with others of my own choosing.  I didn't go to buy myself things - I went to buy things for friends and players that were weak builds and I felt needed a boost before they DT'd out.  The mistake is in that a) it was done in a way that unfairly distributed aid, and 2) as the only person building areas, items, and creatures for NWN, it is my general, but recent to 3.2, contract with Leanthar that whenever something new goes in - I ensure that others find it first.  In hindsight, he shouldn't have had to advise me on the fairness of this - I should've figured it out on my own prior to 3.2 (which this was).  Now - all that said, it's moot to this raffle - there's nothing in there from that chunk, and as stated, any items purchased are in hands other then my own.  On shops in general, they are all fair, they are all balanced, and they are all well positioned.  Ask PC's in game - they are not well guarded secrets.

There are questions regarding who gets the money and why.

This is a good question that Milty and I have been figuring out.  Since it's a public debate over the virtue of such an event, I'm going to spell it out.  The original agreement was that Steel would run the event in a manner where I (Abiorn) would be completely hands-off since RL is busy.  I would pay his guild, and a significant percentage would go to charity - it just wasn't yet determined which one.  Now, Milty came up with a lot of clever ideas which the questioning folks haven't been patient enough to wait for.  Ultimately this ended up yielding a much higher amount of gold then we had initially projected.  The resulting idea for where gold would go was that his costs, which are significant with all the ideas going into this and the creative leveraging of multiple players in the community, would be covered... and then some.  The raffle proceeds, which with math you can see are quite high (and they're still changing IC folks so simmer down if you're still fired up about them) would be split between the benefactor of the event, and a single existing charity, mistone defense.

So, what I'd like people to consider is if they have enough knowledge of things to objectively speak of or criticize such an event.  The initial agreement was that my PC would walk with 2.8 million gold for an IC project he's working on.  2.8 million gold you say!!!  Gods!  What greed!

Now, as I've said rather harshly and reactively to the first person to come forward with this concern... this is whole thing is a gesture of altruism.  If I wanted gold I'd just auction off 5 items and have the same proceeds I would get from these 175 or whatever it ends up being raffled.  I could even name the it the 'Rich get richer' auction as it would have no opportunity for entry by all but the folks who have played long enough, and with the intended direction, to amass such wealth.

It's interesting to me because milty's very interesting delivery in marketing should've created a lot of IC hype.... but instead it's created a lot of OOC whispering and assumptions.  And I think the reason he or I did not expect this - is because we know the rest of what's going on for this... and probably found it unfathomable for such opinions to be formed.  Looking back at what information was available - it makes sense, and confirms one of the things I dislike most about internet communities.

This is where it goes downhill...
For those who know who is supplying the items, there are questions about the methods used to obtain them.


Right.  I addressed where they came from save for the creatures segment of it.  So let's be brief on the age old argument.  First, I'm sticking with a major point of disgust I have with the dynamic of our forum culture on RP.  

I feel that the merits and judging of roleplay and playstyle have always been corrupted by the ego of individuals who realized that the ability to degrade someone's fair efforts in-game on the forums or via PM channels would allow them perceived progression by itself.

Reread that.  

A lot of people have fallen into this methodology by which they need not actually put forth effort in game - they simply must comment on, degrade other's efforts despite ignorance in 99% of the cases, and provide legislation by means of the loudest and most persistant or echoed voice.  This allows people to find relative power, voice, and authority - without actually ever doing anything at all.  And if they are doing anything - this is allowing them a way to bring everything back to the scale their ego is comfortable with, where they feel good about themselves, and they are still a 'presence'.  I feel, that from the grass roots beginnings, the difficult bumps and bruises of learning to manage the 'good' and the 'bad' of large internet communities has bred a culture by which forum voice and politics are the only real efforts that yield approved power.  And this is an atrocity - it is a deformed contortion of original intent.

Reread that too.  Last time I'll ask it in this post - I promise.


So, the methodology of gaining these items.  Playstyle.  My playstyle has been criticized by a lot of folks, even folks that are my peers or superiors on Layonara.  And I'll be blunt, it's uninformed for the majority, and it's idiotic for the informed.

I've made so many posts about this sort of thing that it's ridiculous to entertain the same old arguments.

Roleplay is a role that you play.  It is a character.  Not a single person on this server can legitimately denounce my roleplay.

Playstyle, and it's definition, needs to be narrowed down.  I will call it what you enjoy doing when you come home from a long day at work or school or whatever it is you do outside of this.  Are there harmful playstyles?  Absolutely.  Sadistic and meanspirited behavior, and playstyles which betray your character roleplay.  I'm pretty sure this is it.  I think most arguments to include other things belong to the body of what I just criticized above.

Abilities, both for your character and within your own playing - are not applicable to judgement of playstyle.

When I built Abiorn it began from of an argument with a Layo staffer about the lacking balance between casters and non-casters.  I was shut down in my arguments.  So I at first built him to show the fault in these arguments.  I put a lot of thought into the actual roleplayed character - because otherwise it'd be a silly waste of time.  I figured it would be somewhat temporary though as I tend to believe in the one-character per player ideal (and I don't think there's anything right or wrong with that - it's just me, I like single focuses).  I'd have fun with him for a while, it was a quirky character, and yeah - I'd point out some mechanical realities.  And I ended up really coming to enjoy the actual character behind it.  I got involved in a lot of events that actually had some gravity behind them, and moreover I found a better character medium to develop IC relationships where the conversations ended up holding more depth then I'd ever had in a game.  3+ years later - it's the character through which I've had the best roleplayed experiences in my life.  And that's the goal of everything Layo should be.

And yes - the original build is apparent mechanically.  I can talk to any one of you, all of you at once - whatever you'd like - on how things end up working out mechanically.  And in this case it's not rocket science.  You have a 600+ HP, 75% concealed, hugely damage reduced, DC 44 caster.  Things are going to die and it's rarely him, even if I do play a bit reckless.

And the question I pose: ... does this by itself represent something wrong?  Is it malicious?  Is it not roleplayed as the character?  Do I not have fun with others playing it, and they with me?  And moreover, should these facts detract from the perception of the character? Far far far too many people on this server - they do.  And I think you should be embarrassed.

And moreover - should one be motivated to intentionally take 'weak' feats to temper some balance of mechanic?  Should this be a legitmate form of peer pressure in a roleplay server?  Should your mechanical power go into the overall equation of your worth as a player and/or degrade from it?  Is there an actual power median to which one should shoot for?

My response is... as long as the decisions on stats, skills, feats... etc - as long as they remain true to your character - everything else is a load of bologne for argument towards playstyle or roleplay 'worth'.  

And while we will all lose focus to our character, be it to a bad day at work where you just don't want to have to really dig your emotional RP teeth into things or just a situation where you can't focus enough to feel it anything more then half-arsed in effort... as long as you're keeping character at the core of your intent - everyone has different days.

And maybe the community as a whole disagrees with this despite what's offered above, in what should be quite thought provoking for many of you.  If so... well, I think Layo as a whole needs to do some thinking on what it wants to be.

Based on already formed suspicions of how they were obtained, further questions speculate as to whether the GM is looking the other way just to appease you (Chongo) so you'll keep working on the modules.

Well, to be honest, I've had a hard time working on the modules for the past three months - so you guys can all stop holding your breath.

So, reinforcing how they were obtained, I am not using inside information - nor am I abusing any mechanic.  The notion of inside information is difficult, because yeah - I have an easier time figuring out things like what items will work best for my character - because I've been through the lists a hundred times over trying to do everything from removing darn FR-lore items.. to rejiggering overall balance.  And yeah, when you build the creatures, you know how to fight them.  But I am laughing at two aspects of this.  First - I've made so darn many between this server and my last, over such a long period of time - that my memory is just plain scattered.  I can't tell you how many times I've seen the 'do we need deathwards here?' PM followed by the response 'heck if I remember... '.  I don't remember skins, I don't remember vulnerabilities - and I sure as poop don't build things to be weak for me.  Nor do I do the opposite in making them hard for me especially.  I build to the middle ground, with variance to give perks to every end... and that's that.

The things I do remember are spawn points, and things like 'this is how this thing killed me last time', or 'this thing always trumps my spells'.  And you've all got the same shot as I do on those things.

I'm not ignorant enough to think that building it doesn't provide a little advantage - but if I'm not acting on it in a negative manner, and I'm not actively trying to remember mechanical things (read: supersupersuper boring for me at 7 years into this game)... I dunno - what would you have me do?  Anyone want to build some areas?

So onto the last silly point.  Appeasing me.  I haven't built in months.  I don't know what they're appeasing.  I can tell you all with almost disturbing certainty that the last thing people on the Layo staff do in how they respond to my playing and working here is 'appease me'.  Staffers - I don't say that to be mean... but come on - let's go through the posts and emails.

No blind eyes, and nothing to be blind of.

People are wondering if you (Chongo) are just doing what you want without any oversight or having to answer to anyone. This ties into the whole recently-raised oxing issue too, which is unfortunately bleeding over into the event as well.

I answer to Dorg in such an annoying way that any 'freelancing' ends up causing dialogues that I find so demotivating that it's a wonder I still keep trucking on with this server.  No offense Dorg - it's the only way I can explain that one in no uncertain terms to the community.  And this goes beyond the steady pings from everyone on mechanical 'problems'.  It gets into themes and stories I've tried on my own, or stories I've tried adapting from the writing team forums.  One of you try pouring that much time into what you deem a work of 'limited-graphics-available' art and having it retconned.  Now, the writing team has to do what it has to do - but I'm just saying, don't you dare say I don't deal with oversight.  Everyone on our team deals with that, from all different angles.  There are no people on the staff that just get their way, least of all me.  Heck, not even Leanthar I'd contend.  Everyone has to deal with it.

And ox'ing.  You know what...  I once had a player test ox'ing an item I'd recycled into a new item in the toolset with new attributes.  I thought changing the tag would keep it separate.  I was wrong, and the person had a pretty good item in their hands all of a sudden.  And I said 'ugh... don't throw it out - just don't let that out before the next update so I have a chance to fix it'.  Was it wrong to let them keep it?  I dunno.  They'd just lost an item I could no longer replace.  Was it wrong to not go talk to the whole GM team about the possibility of an exploit?  In my mind - heck no.  It's like shutting down congress for an hour due to a scare.  It becomes a two month ordeal.

And that there is the extent of my 'ox'ing' abuses.  I've ox'ed altered items - almost all of which went into lesser forms folks.  And this whole notion just leaves me furious.  I don't need the 'help' that your conspiracy brains are hatching.  Just because I wiped the floor with you in the arena doesn't mean I'm cheating (and in that example I exclude Alantha as we're each batting 500 heh).  Sure, that's not the most tactful sentence right there - but you do know how that ends up making me feel right?  You deserve to hear it.

One thing feeds another, and the apparent secrecy isn't helping matters, and to be quite frank, whether these things are 100% unfounded or not, it's threatening to cast a pretty dark shadow over the whole event.

 I probably don't have to tell you all that jaws are dropping so hard and fast at the screen shots that they're bouncing off the floor.

I want to address the anonymous sender individually here on this, and I'd prefer that she/he not respond here and instead just think about it: "
whether these things are 100% unfounded or not"  ... this is where you and I get into it, every single time.  Either get to the point on what facts you have before you that are bugging you, or stop speaking with even-tempered indifference towards things that are very personal.  Either trust someone or come up with why you don't.

Back on point - It's sad that people are being negative about this whole thing.  You (limited) people need to wake up.  This isn't about personal gain, this is about breaking down the same junk system of 'only the wealthy' auctions and spreading out the uniques to folks that just aren't part of that crowd for one reason or another.  I don't care what reason is keeping you from that crowd - it makes no difference - the end result is that I'm sitting here and giving you a chance instead of just auctioning things off and buying an island.

And your astute observations have figured out the overall amount of gold?  Well... did you think about the economy and how finding a means to distribute non-gold wealth by way of items people need to survive better while draining the economy of a gold surplus achieves a bit more then you at first considered?  Did you consider the actual worth of the items in there?  Do you know one darn thing about the other events and perks of the event?

It's unfortunate on a whole lot of levels.  Milty's presentation opened the doors to the wolves of everything I have regarded above as the broken model of power in this community.  It's not his fault.  He was doing it IC and he had some neat marketing ideas to maintain interest over an extended period of time.

But then one of you had to start your PM's before he actually got around to speaking of the rest of it...

9
Fixed Bugs / Ambush Spawn
« on: April 07, 2009, 06:41:44 pm »
Misplaced spawn/ ambush in Great Forest off Ozlo's.  I'll post when I fix it.

In the meantime, watch out folks when heading east from Ozlo's.  It is not intended to be that way.
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10
General Discussion / A Campaign To Free Up Houses
« on: December 29, 2008, 11:13:34 pm »
This is for everyone who owns a home in game but does not play their character enough to warrant it.

I don't think the build team should be responsible for cleaning up unused homes, or rather I don't think Orth or Dorg should have to spend the time doing a manual DB edit.

A lot of us have old characters with a home.  We don't use the homes, they're just sitting there collecting dust with old junk.

Now, my hope is that my gesture starts a chain from these folks.  You know perfectly well who you are.  There are a lot of newcomers who just haven't had that chance to own a home and try it out.  We had our chance, and if you haven't played your character more then 10 hours in the past two months... I'd call that a pretty good starting sign.

I've been greedy with Ket's home for over a year now.  Time to fess up.

I'm going to put Ketil's back on the market this week.  I hope others follow suit.  (Lillian, I hope you're on board with this.  You may want to clear out your things.  Donate them!)
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11
General Discussion / To Harlas and the Main Plot Team
« on: November 22, 2008, 09:11:23 pm »
I've only been on three of these now, but I just wanted to say - it makes the server feel different and I really appreciate your efforts.  When you bring in a plot that has the authority to dictate world events, it really makes everybody's heads turn in the same direction.  And it's neat to have that community-wide direction.

Even if we end up killing each other.  O.o


Haven't felt like this in-game for a while.  Pretty neat stuff.  Thanks.

12
General Discussion / Money Where Our Mouth Is
« on: October 02, 2008, 11:31:22 pm »
Orth has spelled it out more clearly then I've ever heard it before.
Sign up as per this thread below in the following format:

 
Name

 
Monthly donation cap

 
How you could come up with that amount per month if needed

 
At the end of that, we'll see how many names actually sign on. And you have the caveat of your cap to fall back on if the division of 255 comes out above that. This is kinda where the rubber meets the road folks. I've been hesitant to donate ever since I heard NWN was going away someday, but Orth spelled it out clearly, and if there's some manner of visibility as expressed with the assurance that if we maintain the cost of NWN - I see no reason for us to be arses about it. That and for me, I don't think my servitude/ time investment rationale works any longer.

 
If we don't have enough gravity in this (i.e. 10 people sign up), then I'm guessing that says enough in study of the investment in NWN.
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13
Just for Fun / Why we should be walking around in game
« on: October 01, 2008, 11:10:10 am »
YouTube - Treadmill Race Across Azeroth
The following users thanked this post: miltonyorkcastle, Hellblazer

14
General Discussion / (Small version by request)
« on: September 30, 2008, 09:50:53 pm »
[SIZE=16]" As we descended we came upon the last dwarven tunnel, a hallway that led to a large natural cavern. The hall was rough as though the cutters broke through into the cavern and left their duties of perfecting the path for another time, one that never came. Thus began a descent deeper and deeper, tunnels not dug by hands but burrowed or even eaten from the solid core of the mountain high above us lead from cavern to cavern. No more level rooms were to be found as we went down, further and further into Layonara. The simple clans and beasts from above grew scarce as deeper and fouler beasts, some that have never seen the sun, turned common and our group now trekked slowly and carefully."[/SIZE]
 
[SIZE=16] [/SIZE]
[SIZE=16]---Harolgar, Frostblade  of the White Fox Clan---[/SIZE]



[SIZE=16] About a month or so ago I tendered my resignation to Layonara team. I used to be able to crank out hours upon hours of building on top of playing the game for hours on end. These days I can't really find committed time to fulfill my duties as a full time quest GM on top of growing our little garden of NWN Layonara. I thought about clinging onto the GM seat, I really did. But all I'd end up doing is passing judgement or chiming in my steady opinion from afar without an inkling or grasp of our community. So it's time to call it quits.[/SIZE]
 
[SIZE=16] [/SIZE]
[SIZE=16] [/SIZE]    
[SIZE=16]When I started off with the relic based entry theme/ system, I built a good chunk of new material. It was closed and locked off waiting for completion both in building and the scripting needed to successfully implement it. Also, older material that had been converted was locked off. Since Dorg finalized 1.69 several weeks ago, I picked up the modules for one last swing and wrapped everything up that I was capable of handling on my own, with a little help on puzzle scripting from ScriptWrecked (thanks script).[/SIZE]
 
 

   
 
[SIZE=16]The major new addition to the server is the region of the Great Spikes of the Blinding Lands, implemented as closely to Ed's team's new writings on it as I could muster knowing all the potentials of the toolset... of course with ample spins and twists on it to appropriately get an amused growl from Ed. The adventure of these northern realms is pretty neat. It's an older and perhaps simpler vibe, one that I had a lot of fun working on. And the GM who first picks up on the nature of the region and the number of quests to be had here is lucky. All in all around 70 areas that were either locked off or didn't yet exist are now in game and waiting for you. There are also a couple of new quest areas to get things kicking on quests. Beyond that it's the normal fixes here and there, trying to wrap the monster that was too hard here, and the area that needed a bit of love there.[/SIZE]
 
 

 
 
[SIZE=16]I've had a great time working on this module, and hope you guys liked what came of v3. I'll support fixes for the next couple of weeks to make sure nothing is quirky, and after that I'll still be around playing.[/SIZE]
   
[SIZE=16] [/SIZE]
[SIZE=16]So, I suppose I'll see you in there, and remember - when you find a book, take the time to read it and talk about it. It may save your life.[/SIZE]
 
 

The following users thanked this post: orth, EdTheKet, Kethryc, s0ulz, jrizz, akata, jadewillow, Stephen_Zuckerman, Lynn1020, Link092

15
General Discussion / One Last Time
« on: September 30, 2008, 06:11:45 pm »
[SIZE=16]" As we descended we  came upon the last dwarven tunnel, a hallway that led to a large natural cavern.  The hall was rough as though the cutters broke through into the cavern and left  their duties of perfecting the path for another time, one that never came. Thus  began a descent deeper and deeper, tunnels not dug by hands but burrowed or even  eaten from the solid core of the mountain high above us lead from cavern to  cavern. No more level rooms were to be found as we went down, further and  further into Layonara. The simple clans and beasts from above grew scarce as  deeper and fouler beasts, some that have never seen the sun, turned common and  our group now trekked slowly and carefully."[/SIZE]
 [SIZE=16]
[/SIZE]
[SIZE=16]---Harolgar, Frostblade  of the White Fox Clan---[/SIZE]



[SIZE=16] About a month or so ago I tendered my  resignation to Layonara team. I used to be able to crank out hours upon hours of  building on top of playing the game for hours on end. These days I can't really  find committed time to fulfill my duties as a full time quest GM on top of  growing our little garden of NWN Layonara. I thought about clinging onto the GM  seat, I really did. But all I'd end up doing is passing judgement or chiming in  my steady opinion from afar without an inkling or grasp of our community. So  it's time to call it quits.[/SIZE]
  [SIZE=16]

[/SIZE]    
[SIZE=16]When I started off with the relic based  entry theme/ system, I built a good chunk of new material. It was closed and  locked off waiting for completion both in building and the scripting needed to  successfully implement it. Also, older material that had been converted was  locked off. Since Dorg finalized 1.69 several weeks ago, I picked up the modules  for one last swing and wrapped everything up that I was capable of handling on  my own, with a little help on puzzle scripting from ScriptWrecked (thanks  script).[/SIZE]
 
 
   
 
[SIZE=16]The major new addition to the server is the  region of the Great Spikes of the Blinding Lands, implemented as closely to Ed's  team's new writings on it as I could muster knowing all the potentials of the  toolset... of course with ample spins and twists on it to appropriately get an  amused growl from Ed. The adventure of these northern realms is pretty neat.  It's an older and perhaps simpler vibe, one that I had a lot of fun working on.  And the GM who first picks up on the nature of the region and the number of  quests to be had here is lucky. All in all around 70 areas that were either  locked off or didn't yet exist are now in game and waiting for you. There are  also a couple of new quest areas to get things kicking on quests. Beyond that  it's the normal fixes here and there, trying to wrap the monster that was too  hard here, and the area that needed a bit of love there.[/SIZE]
 
 
 
 
[SIZE=16]I've had a great time working on this  module, and hope you guys liked what came of v3. I'll support fixes for the next  couple of weeks to make sure nothing is quirky, and after that I'll still be  around playing.[/SIZE]
    [SIZE=16]
[/SIZE]
[SIZE=16]So, I suppose I'll see you in there, and  remember - when you find a book, take the time to read it and talk about it. It  may save your life.[/SIZE]
 
 

16
If anyone has logs of the event, please send them to jrizz, minerva, and chongo. I am terrible at keeping logs, and I publically apologize to everyone involved as well as Minerva for the lack of documented conversation. Any misunderstandings on her part are a result of me not having kept logs, so please bear with her on this.
 
 Any logs of the dialogue between the guards and Muhkuman in either of the two events would be greatly appreciated.
 
 Thanks!
 
 :)
The following users thanked this post: Chazzler

17
General Discussion / Everyone Read
« on: July 07, 2008, 04:19:25 pm »
Click This Link
 
 Important server announcement which could affect your inventory.
The following users thanked this post: jrizz

18
Rumour Has It / The Tale of the Broken Arc
« on: June 03, 2008, 10:59:48 pm »

 
[SIZE=16]*A group of bards gather from around Layonara in the town of Dalanthar. A circle forms, a crowd behind, listening in awe as the sky glows red on the crumbling Horizon of the Thunder Peaks. An elf in subdued blue garb opens his mouth slowly as he stokes the fire before the crowds. His voice is melodic, composed, and suddenly as he speaks his plain garb seems to reveal the sparkling of perfectly placed hidden accents of rubies*[/SIZE]

 
[SIZE=16]Listen well friends, listen well enemies... for the fate of a king of kings hangs on those horizons.. and it is by both your hands that it crumbles. It began with the High Boyer, sensing the storms of the giant known as Essrantor Aldtorskel approaching too near to the cities of his domain. He sent word for adventurers, and adventurers they came. Dozens of the best known warriors of our time heeded the call, though they knew not what stood in their path. And for that path I'll start with the end, for the beginning of things never truly start with any other place then where we've just ended no?[/SIZE]

 
[SIZE=16]*He takes a deep breath as the skies darken all but his red-lit face over the fire*[/SIZE]

 
[SIZE=16]Four figures stood, a grey hued giant with a stone crown upon his head, a dwarf of fire and ore, an elf of bone and flame, and the mist of a spirit of an adventurer sacrificed. Ever fading, the ghostly adventurer stood. His name was Fenrir Thornaxe, and as the story tells, he was the blood birthright of Axela and Thorn Losthammer, of the dwarves of olden spirit in these peaks high above us. Fenrir stood, fading and distant, until the king spoke the words of release, and reborn his physical being was. Behind him the mists of the veiled lake swirled about in turmoil. The sounds of crashing echoed so loudly that the hair of the many heroes surrounding waved in the wind of the noise. A tower on the horizon of the lake crumbled, and the stone of the great Thunder Peaks fell around the scene. You see... Fenrir had led the assault on Essrantor Aldtorskel the Ether Giant known for his Arc Clan. And now he stood before his Thane by blood, redeemed of a treacherous past in kin. So how did a spirit thane, a dead lord, and a olden Giant come to redeem this dwarf before his allies amongst the falling skies of Thunder? That is a tale unlike any I have told dear listeners, and not since the days of Bloodstone's fall have will you witness such deeds so heroic.[/SIZE]

 
[SIZE=16]*The bard slaps his hands together over the fire, causing sparks to erupt in a swirling cloud of air over the fire* Thunder Struck! ...over the armies of three. One army to hold a pass, one army to perform the ritual, and one to storm the tower of storm itself. Their journey had been long, through deep drifts of snow, threats of falling into the wintery abysses around them, and venturing in the realm of spirit's minds of ages long past. It had begun with a battle on the outskirts of Essrantor's realm, at the foothills of the peaks. Clashing with an army of infinite horizon, the armies looked upon each other before they set off into the snows. They each knew their tasks, and they knew that'd they relied on the success of the other. Many would fall in their efforts, some would find the soul mother's grasp upon them. But the war was more important then any one adventurer, and it would be their friends who's lives would one day soon hang on the outcome of their efforts.[/SIZE]

 
[SIZE=16]The first party of adventurers would seek out wisdom of old. A hammer they sought and a ritual of times past which might break the seals of Storm Tower. The second party would set off for the ruins of Losthammer in the great chasm of bridges. They would need the knowledge of the dwarven spirits from whom Essrantor had stolen his secrets. The last group would split on itself many times. For many battles needed fighting, and many questions needed answers. To uncover enemies of the Arcs they would set themselves toward so that their fight would not be in vain with such an overwhelming army ahead. This last party knew that they would one day hold the key to defending the high passes so that others might succeed, and all would hinge on their success.[/SIZE]

 
[SIZE=16]The many warriors of many epic tales set off in a large group toward the ruins of the Losthammer Clan. They'd retrieved the knowledge of an ancient blood rite in which they might see the past of a kindred clan. So with the wisdom of the Runic Anvil they found themselves before the great chasm of Losthammer. The rune was drawn, the words spoken, and three dwarves of different clans spilled their blood upon the stone of Losthammer. The tale they tell is one of great wonder, for as the first drop hit, time stood still. The dwarf known as Grohin watched as his blood circled the rune, and time slowed around the group. They found themselves looking upon a scene of old, as the history of the clan reversed around them. The wars waged between the giants and dwarves upon the magnificent bridges, and they watched as the scenes unveiled themselves. A young giant, a young Essrantor, stealing the pages of the runic tome of Losthammer from scribes throughout the years. The war waging, the battles lost, their own magics and materials turned against them. The dwarf known as Fenrir Thornaxe watched as his kin fled in cowardice to save their only child, but only later would he find the truth of the scene being of his own blood. The final blood drop fell from the dwarf known as Kobal Bluntaxe, and in a grand room the group found itself, time still working it's way around their ethereal reality. [/SIZE]

 
[SIZE=16]*He stamps his foot on the ground in rhythm, stoking the fire with a stick to spray sparks around into the crowd* [/SIZE]

 
[SIZE=16]A Thane stood before 15 warriors and 3 lords. The walls around them thundered. The war was lost, the Thane of Losthammer now spoke of it. Behind them stood a book, the tome of so many secrets that Essrantor had now stolen. The group of heroes watched helplessly as the Thane spoke the final rites. An oath to the clan, an oath to Vorax, and they ran toward the tome in unison, a roar of dwarves echoing throughout the already deafening halls. One by one they perished, and their souls turned to fire. The oath was made you see... and they would forever defend their clanhome from the Arcs... for they had offered their spirits in a final and lasting defense. The dwarves died willingly so that they might fight forever, and the heroes now watched as their souls transformed into a lasting hatred of Essrantor.[/SIZE]

 
[SIZE=16]*He claps his hands over the fire and looks to the crowd dramatically* And suddenly they stood before a dwarf of ore and fire. A soul of burning fury, demanding that they explain their use of the blood rites on the Losthammer clanhome. For the king had sensed the blood of a Losthammer, the blood of a dwarf who's soul would honorably be a spirit fighting still for the clan. He grabbed Kobal at first, lifting him by his head off the ground to look in his eyes and touch the blood from his arm, then he grabbed Grohin. Both were cast aside, thrown across the great throne room, sliding with great speed into the stone walls, and left unconcious. Finally, the king grabbed Fenrir and roared with fury and confusion. How could a Losthammer bleed blood still![/SIZE]

 
[SIZE=16]That of course, is a question that needed answering. But the story was unravelling beyond the chasm with the other parties, and not until we understand their tales will we understand where Fenrir Thornaxe's fate lied.[/SIZE]

 
[SIZE=16]*The bard turns to an elderly human who steps forward with a book in hand. Without looking up he begins to read, a slow and steady elderly voice which seems to rattle with the vibrations of the winds around you.*[/SIZE]

 
[SIZE=16]A few notes have I, a few tales to be told. Many of you know me as Nus, and many stories have I heard to find the peices to this tale, this tale that ends with the fires in the peaks. Hear them.[/SIZE]

 
[SIZE=16]No sooner had a plea gone out for heroes to rally to the cause of Boyer when one by one, each with their own tale to tell on the why and how they were there they arrived; Argali, Jin, Ferrit, Grenna, and Arkolia.[/SIZE]

 
[SIZE=16]Though none had been there to hear the pleas on behalf of Boyer they came nonetheless having heard the call for aid second or third hand. Indeed it appears they had hoped to meet with others with first hand knowledge but none were there and time was pressing that much they knew. [/SIZE]

 
[SIZE=16]They petitioned Amoran IIyon, the elder sage of elven lore, for knowledge, certain that much of the lore of the rise of Assrantor could be found at Willows Weep. This information was not so easily obtained, Amoran seemed reluctant to have the group stir trouble, but soon realized the scale of events, he handed them a solitary scroll; a song, Elphonse's reposte. This it appears was the only surviving document, however it's very nature alluded to the existence of further hidden lore. [/SIZE]

 
[SIZE=16]First though it demanded in verse that three key words be found to gain the support of magic, nature, and healing. The would be heroes rightly assumed this was some test of resolve and character. The secrets were held among the faithful of Aeridin at North Point, the Druids of the Wilds and a shrine to Lucinda. Time prevented them gaining nature's word and this was later to prove a troubling loss.[/SIZE]

 
[SIZE=16]Solving some remaining verse they decamped to Thunder Bridge and quite out of tune I might add began singing the song...soon birds appeared and eventually a man who declared himself a wizard of the Higher Path, and duty bound to help the bearer of the scroll. He impassively revealed only that of which he was asked and then provided a way to a concealed crypt. Key words were spoken and they entered to find undead and nature's defences still intact. They fought them all without turning, without complaint, aware others needed there absolute effort. Two fell and were nearly lost forever and so when they found a runed hammer mentioned in the song they turned back, not certain they would survive if they remained. What lore lay beyond their grasp we may never find out....[/SIZE]

 
[SIZE=16]By magical portal they returned to an oak that marked the way and stood in a high mountain valley...[/SIZE]

 
[SIZE=16]*The elderly human coughs and takes a breath and flips to the next chapter* Counterpoint...[/SIZE]

 
[SIZE=16]Below an army of Boyer was spread across the valley intent on distracting Essrantor's forces. Serg a wizard with that army quickly joined the heroes on the mountain and explained the armies movements. Torn between helping the army which looked to be in trouble or taking the hammer to the lead groups. I am told it was with no small discussion that they decided thus; the hammer was to be taken to Kobal and the lead group bypassing the army, and another group poised to divert Essrantor at a fort ahead. Bypass they did, turning aside for none they climbed, caved and sneaked there way to the lead group, and made splendid time as to be mentioned in Boyer dispatches. However they did not leave Boyer's army to certain doom for Arkolia, one of there number alone turned back to warn them of hidden dangers.[/SIZE]

 
[SIZE=16]*He looks up, clearing his throat and catching eyes over the fire to be certain all listen* Boyer's Dispatches...[/SIZE]

 
[SIZE=16]From the shadows four figures arrive at Kobal's campsite high in the thunderpeaks. Two half-elves, one male and one female, a human in wizard robes, and a dwarf. As they enter the light they are revealed, the Mystic Jin Lun Lee, the Scout Ferrit, the Mage Serg, and the Defender of Vorax Argali. How they reached there through the lines of giants is certainly an epic story.[/SIZE]

 
[SIZE=16]"Greetings Kobal. The Grace of the Longstrider to you and your companions."[/SIZE]

 
[SIZE=16]Jin Lun Lee looks over the dwarves in the group. [/SIZE]

 
[SIZE=16]"Is that Master Grohin?"[/SIZE]

 
[SIZE=16]"Well here I have an artifact for you. Ragnor's Hammer. As well as this poem, by the bard Elphonse."[/SIZE]

 
[SIZE=16]"It is likely that this Hammer can be used to destroy the pillars of Essrantor's Veil and restore the use of the weave. The there are four rune on the hammer. The first three we have discovered: Heal-Aeridin, Magic-Lucinda, and Nature-Katia. The fourth rune we do not know and cannot read. Our best guess is that the forth rune is Craft-Dorand."[/SIZE]

 
[SIZE=16]Jin hands Kobal the hammer and note. He looks across to the tower.[/SIZE]

 
[SIZE=16]" You have in your hands an artifact of rune magic. May the Longstrider Guide your path that you may use it with wisdom."[/SIZE]

 
[SIZE=16]*The old man slams the book shut and nods to the crowd*[/SIZE]

 
[SIZE=16]The rest is a tale to be told, not now, but very soon.[/SIZE]

 
[SIZE=16]*The ruby-adorned bard leaps forth toward the crowd and begins to speak*[/SIZE]

 
[SIZE=16]Elsewhere, in the peaks high above the storms suddenly raged down on a band of adventurers set forth toward a different task! Seeking the kin of the Arcs they were, and they would soon indeed find them, for the cards of fate spelled doom for all, and that doom came in the form of falling snowflakes.[/SIZE]

 
[SIZE=16]*His fingers dramatically wiggle from above his head down and he gazes about the fire*[/SIZE]

 
[SIZE=16]The storm was relentless they say, burying the adventurers to their knees, then waists, then necks... and then the storm struck and they found themselves tumbling and turning and blowing with the winds and snows and Essrantor's rage in the form of storm itself![/SIZE]

 
[SIZE=16]*The bard tumbles and rolls about on the ground as he sees a few frightened children listening. He rolls around one of them, winking at each passing and turn of his eyes to the scared child until the young girl begins to giggle. He renews his tale and his eyes flash over the fire*[/SIZE]

 
[SIZE=16]They found themselves in the whitest of white lands of snow and ice. And buried around them they found giants! But not living were these giants, but rather stone! The adventurers devised a plan, and soon they found the means to revive one. Before long their stood the proud and intelligent Ether Giants, kings amongst all, rulers of the storms and skies... still furious at the betrayal of the Arcs in times past. One stood higher then the rest, a king of kings or lord of lords! [/SIZE]

 
[SIZE=16]*The bard skips to the side and gestures toward a gnome who steps forth with a parchment in hand, and he begins to read*[/SIZE]

 
[SIZE=16]The Ether. Here is my record of what the adventurers told.[/SIZE]

 
[SIZE=16]*The gnome takes a deep breath then begins*[/SIZE]

 
[SIZE=16]Helmuut looked down. The little people faced him, and his fellow giants surrounded him.[/SIZE]

 
[SIZE=16]"Sit, and I will grant both wishes." [/SIZE]

 
[SIZE=16]All complied. Helmuut, standing a head taller than even the tallest Ether, surveyed the crowd. [/SIZE]

 
[SIZE=16]"For what you have done," [/SIZE]

 
[SIZE=16]Now he looked directly at the humans and solitary elf staring up at him. [/SIZE]

 
[SIZE=16]"I will pledge myself to your cause. I have faced no other Arc as merciless and cunning as Essrantor. You will need all the help you can get, though I fear you may have brought us back only to have us march back to a swift demise. Now, as to the state in which you found us. I should begin with a small bit about the history between the Ether and the Arc. Though cousins by divine creation, we are not family. Enemies. Ours is a relationship built on an eternal feud. Of all giant-kind, none can compare to the cunning and wit of the Arc. None except the Ether."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Hemuut paused. He spread his arms, each one thick as a tree trunk. [/SIZE]

 
[SIZE=16]"We are all that remains of the Ether that settled the mountains you call the Thunder Peaks. The Arc's jealous hatred wittled us down into near extinction. And herein lies the distinct difference between the Ether and the Arc: We, the Ether, crave peace and learning. The Arc craves nothing but power. Though we were truly no threat to them, in the mind of the Arc we are an afront to their supremacy, not to be subjucated like all other creatures, but hunted, tortured, and killed. We fought back, of course, but we are admittedly not as skilled in killing. Such has never been the focus of the Ether. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"As I said, we are the last, were the last, and thus at the time I made a decision. Two pillars of thought supported this decision. The first is that we, as a people, were destined to die at the hands of the Arc, and we had no where else to go. The Arc followed the Ether to these peaks, and we had no reason to believe they would not chase us were we to leave. The second is that we believed the destructive nature of the Arc would eventually lead to their demise. Such is the natural way of things. We did not, however, anticipate the rise of Essrantor. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"I decided, and the Ether agreed, that we should go into hiding until such a time that the Arc had moved on or destroyed themselves. Knowing that if we yet lived, the Arc would find us, we chose to die, if but for a time. We turned ourselves into stone. Granite statues to outlive the ages, and buried ourselves in the mountain snow. Only one remained alive."[/SIZE]

 
[SIZE=16]Again, the great giant paused, this time bowing his head. A stillness settled over the gathered. Even the mountain winds hiss became a whisper. The moment passed, and Helmuut began anew. He spoke a name, loud and reverant and sad. [/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"Rorch. My son. A talented weaver of the Al'Noth. He would hide himself in magic and lie in wait until such a time that he might release us from our self-inflicted curse. You can imagine my surprise when it was not my son but an elf that restored me to flesh. But then you tell me what Essrantor has done. Severing the Al'Noth doomed Rorch. He had poor health for an Ether, a fact he made up for with his grasp on the Al'Noth. Had he tried, I suspect he would not have survived the trek down from the mountains without the use of the magic. He must have realized this, and chose instead to die near us, as you found him, a statue of ice instead of a statue of stone. My son, my loyal son, who can never be replaced. If we survive the attack on Essrantor, the Ether will take the proper time to mourn him, and I will open for him with my bare hands a proper grave in the mountain cliffs.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Helmuut squated down, yet even like this, only the tallest humans could look him in the eyes, those great orbs of green that pierced the adventurers Helmuut now faced, sincerity and determination flooding their senses.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"Rise, small ones, and face me. I have answered both requests. Now you must tell me everything you know of Essrantor and your fight with him, that I may devise something to help in the coming battles......."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The gnome bows and steps into the shadows as the ruby adorned bard takes a long drink of ale and presses on in his tale*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Meanwhile in the peaks other battles were being waged, other tasks brought to measure.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]In the thick mists of the valley fellow adventurers were vying in a political struggle for the allegiance of the large bandit village we of Dalanthar have come to despise. It was rumored that a relic of the runes was kept amongst the bandit lords, and that should it take blood, it must be retrieved for those above to succeed.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard scratches his head a moment and looks around*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]I did tell the tale of their goal and cause aye?[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*A man, wobbling drunk in the crowd yells "no!" and the bard jumps up on a boulder by the fire*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The pillars you see! They were to fell the pillars of antimagic. For with the pillars gone, so would the magic and domain of Essrantor, and the Boyer Kingdom safe from rogue lords of the peaks.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]So you see.... these rune were the peices of puzzle to break the many curses laid upon the pillars of storm tower, the pillars that once shot into the sky with antimagical energy so great the world has never again witnessed![/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The adventurers in the mists prevailed you see, and both rune and allies they secured.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*He jumps down from the boulder and hovers again over the fire, using it to illuminate his face dramatically for the audience*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Another group of the armies of adventurers had in these times found their way up Warrior's Ridge to seek council with the great glacier dragon of the peaks. Once a myth, the drake Iliarn was known to sleep on the mountainside, resting and creaking, covered in the ice of old as he slid down toward the lowlands below. This, of course, is partly false. For the Drake known as Iliarn is not the glacier, but he does indeed sleep within it's snows.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Within the halls of coldest ice and wind these adventurers delved in search of the drake. They had a task, to secure the last of the old allegiances... the great dragon spirit Granarock the Silver. They knew not how to call this spirit, nor if he would hear their request in aid against Essrantor. Nor even did they know if the ancient Iliarn would know the means to call his part-kin dragon of old, or if he would desire to aid them.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]You see... Iliarn has been known for some ages by adventurers.  Reclusive, impatient, unwilling to speak to the mortals of the lands below. Sliding beneath the ice and snow of the land he rests, avoiding all save for what he must eat. But the adventurers delved into his caverns, and called forth for his meeting.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard jumps forth and rattles a young boy's shoulders in vibration*[/SIZE]

 
[SIZE=16]The earth trembled! The ice of the cavern's ceiling crumbled... and suddenly! *He points behind the crowd to the distance* ... a sight rarely seen appeared on the horizon... something moving beneath the snows, through the ice... a large beast burrowing below toward them. *The bard claps his hands loudly* And suddenly the ice drake Iliarn shot forth from the snows below to stand before the adventurers.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Would he know of the means to call the olden Granarock... would he aid the adventurers... or would they be eaten in their insolence of entering his domain....[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]That is a tale you will soon find the end to...[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]But first we turn our eyes to the tombs below the ancient grove, and a runestone in Fenrir's hand.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]The weeping widow kneeled, blue tears of magic everlasting dripping forth toward the puddles forever swirling below her. Wisps of written words swirled in the pools of tears, words that spoke of the sorrow of the Le'tennodins.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir stood with his group of adventurers before the two runestones of warding which blocked the entry into the Le'tennodin Catacombs. Their venture they knew was hopeless, for most of them knew of what lay beyond... the foes of undeath that even the bravest and capable of heroes knew to fear. Only three times before had adventurers dared brave the catacombs... and always would they turn in fear or carry the body of a friend away, their souls gone forever.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]He pulled the runestone from his pack, and held it to the stones before him. He knew not what to do, but he recited his willingness to succumb the magic of the Losthammer Rune. At once he doubled up, seizing on the floor in agony they say. He could not breath, he could do naught but writhe on the floor in pain. And soon he lay dead. The adventurers amongst his group were horrified, for the means to their salvation were to have laid in the magic of this rune and Fenrir's blood. Strange and old winds began to pass over his lifeless body, his skin and body began to wither away. And then he lay, but a skeleton on the ground.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bard goes silent and leans back from the flames and into the shadows of the crowd, allowing silence to fall over them. Suddenly he springs forth from the other side of the crowd with a loud clap*[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]It stirred! The bones of Fenrir stirred and rose, and he found his voice still within, his mind still within. He looked down at his hands of bone... even then they seemed to be still withering away, and a light aura incapsulating him. The group of adventurers were in shock, their dwarven friend now in the clutches of apparent undeath. Fenrir now passed beyond into the realm into Essrantor, his allies followed. The Keepers... the most dangerous of undead stood at the entrance beyond, their headless bodies seemingly staring at the adventurers as they approached.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir spoke, he spoke that he of the Losthammers had come to call on Le'tennodin's allegiance still. The hall fell silent for an uncomfortable time... then the echoes of voices in unison peirced through the silence.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]"And how is it that a Losthammer defies the curse of the Ether abomination and enters these hallowed halls..."[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]Fenrir held the hammer of Cainforge Mountlus Losthammer and spoke, that he was the last of the Losthammers and he had come to call on the allies of old. The Keepers were distant, their minds almost an echo of reason... but they heard the ring of the hammer of old and told the party of their allowance to pass. But fear they should this group of the living... for the minds of the cursed below would not hear the voice of ally nor friend.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]And so the adventurers passed beyond into the darkness of the catacombs.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]What would happen to them you wonder? Aye, as I heard it from their mouths I wondered it as well. But the night has been long, and the many children of our fine audience show weakening gazes. Tomorrow we bards of the lands will assemble again, and tell the end to this tale of ages.[/SIZE]
[SIZE=16][/SIZE]

 
[SIZE=16]*The bards of the circle bow and smile to the applause around them, as the crowd withers into shadows under moonlight, candles lighting in windows of the town in succession as the crickets come out again to dominate the silent landscape of noise under the peaks of broken thunder.*[/SIZE]
[SIZE=16][/SIZE]
[SIZE=16]Thank you to Mixafix and Milty for their contributions thus far.  More to come with the rest of the tale.[/SIZE]

19
Rumour Has It / A Mountain Crumbles
« on: May 12, 2008, 01:34:51 am »
Reports from Dalanthar tell of a swirling mass of cloud that spiralled over the Thunder Peaks for two days straight before bursting into flame and then disapating into a strange mist that descended like a thick fog onto the lands stretching from Highpass Fort to Hurm.
 
 Reports tell that explosions of a battle could be seen from Dalanthar in the high peaks, they even tell of seeing at least one mountain top crumbling into the clouds below.
 
 Adventurers had been seen going in great forces towards the peaks prior to these events, but few have heard what actually occurred to cause such a force of magic and nature.
The following users thanked this post: miltonyorkcastle

20
General Discussion / Essrantor's Veil Quest Announced
« on: May 03, 2008, 01:44:15 am »
[SIZE=18]WELCOME TO THE QUEST SERIES: ESSRANTOR'S VEIL[/SIZE]

 
[SIZE=16]For the past several weeks, a group of several GM's have been working with the writing team and lore experts to develop a quest series that would impact the lands you travel on Layonara. This series contains 11 individual quests, which are tied intricately to each other, hinging on each other's success.[/SIZE]

 
[SIZE=16]The quest will begin with the High Boyer designating his esteemed counciler for war, Raker Estoum, to put forth the call of aid in a time of impending threat. The quest begins with that alone, an audience with one of the most highly respected individuals in the Boyer Kingdom at Boyer's Fort.[/SIZE]

 
[SIZE=16]This quest will impact the world around you. It will play upon developing plotlines, and at it's conclusion - the lands of the Boyer Kingdom will face the changes that have sprung from your own efforts. It will require wit, perseverance, teamwork, and sacrifice from all the players involved.[/SIZE]

 
[SIZE=16]So how does this work?[/SIZE]

 
[SIZE=16]There are 11 quests in this series. They will occur next week at varying times that allow for attendance in all timezones. The introductory quest will cause several groups with different tasks to split up. This feeds into the other quests.[/SIZE]

 
[SIZE=16]The separate quests will involve the groups designated to the task, and that group will be time bubbled in that lone plotline. [/SIZE]

 
[SIZE=16]You can not attend quests that are outside your designated group.[/SIZE]

 
[SIZE=16]There are three major branches to the quest, and in each below, you will see that the quests are each designated to a specific branch. This is the progression of each branch in all of it's quest segments.[/SIZE]

 
[SIZE=16]There are three Finale's to this series, all feeding time bubbled repercussions of each success or failure from the other branches. While some are oriented towards higher levels, and other lower levels... the nature of the series is that every quest branch is critical towards the success of the series. They are all tied together, and if one branch fails, dire consequence faces the others.[/SIZE]

 
[SIZE=16]So all participants be aware - your actions count.[/SIZE]

 
[SIZE=16]Each GM will be posting their quests on the Calender shortly. There may be some minor changes to times or days, so be flexible with your GMs. Sign up accordingly, and find a series or branch that seems right for you, or strikes the right chord for you. They have some vague details attached, and we'll be working with all of you to assure that everyone finds a home.[/SIZE]

 
[SIZE=16]The introductory quest will create many of the groups, so prepare for flexibility in this as well. And yes, if you can't attend the introduction, there is opportunity to still join in.[/SIZE]

 
[SIZE=16]The GM's that can help answer questions are those running or helping run each segment of this series:[/SIZE]

 
[SIZE=16]- Chongo[/SIZE]

 
[SIZE=16]- Miltonyorkcastle[/SIZE]

 
[SIZE=16]- Osxmallard[/SIZE]

 
[SIZE=16]- Jrizz[/SIZE]

 
[SIZE=16]- Mixafix[/SIZE]

 
[SIZE=16]- Makashi[/SIZE]

 
[SIZE=16]- Darkstorme[/SIZE]

 
[SIZE=16]- Tanman[/SIZE]

 
[SIZE=16]Good luck, and get ready.[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]THUNDERING HORIZONS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]From afar, the High Boyer looks from his window to think upon the view his eyes behold. An anvil of cloud forms over the Thunder Peaks as the winds grow colder and pour forth in all directions. The wind pours through and onto his face, colder then ever before, colder then it should rightfully be. Such risk the heights above, but such risk to avoid them any longer. The time for a battle of ages has come.[/SIZE]

 
[SIZE=16]Date: Sunday May 4th[/SIZE]

 
[SIZE=16]GM: Chongo[/SIZE]

 
[SIZE=16]Time: 1300 MST / 1900 GMT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: All[/SIZE]

 
[SIZE=16]Group Bracket Details: All[/SIZE]

 
[SIZE=16]Special Notes: This is the introduction into the quest. You are not required to attend in order to attend the other quests, but you are required to be knowledgeable of the basis for the quest groups you join if you skip the introduction.[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]THE DEAFENING SILENCE[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]A group sets forth, their legs not unused to carrying the weight of consequence that heroes know all too well. The king must be reached, the reason must be known, an ally must be gained. Or they all shall perish.[/SIZE]

 
[SIZE=16]Date: Monday May 5th[/SIZE]

 
[SIZE=16]GM: Chongo[/SIZE]

 
[SIZE=16]Time: 1300 MST / 1900 GMT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]

 
[SIZE=16]Group Bracket Details: Group A[/SIZE]

 
[SIZE=16]_________________________________________________[/SIZE]

 
[SIZE=16]A MIST OF TEARS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The Weeping Widow lies at wait, a reason unknown, and only feared. A fear that is wise to keep.[/SIZE]

 
[SIZE=16]Date: Tuesday May 6th[/SIZE]

 
[SIZE=16]GM: Chongo[/SIZE]

 
[SIZE=16]Time: 1300 MST /1900 GMT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]

 
[SIZE=16]Group Bracket Details: Group A[/SIZE]

 
[SIZE=16]_________________________________________________[/SIZE]

 
[SIZE=16]THE WISDOM OF WILLOWS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The party sets forth, to track the wisdom of ages past. They watch as their friends walk a separate path, towards the cold peaks above. A key must be found, a knowledge uncovered... or all efforts are for naught.[/SIZE]

 
[SIZE=16]Date:Tuesday May 6th[/SIZE]

 
[SIZE=16]GM: Mixafix[/SIZE]

 
[SIZE=16]Time: 1900 AEST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 12+[/SIZE]

 
[SIZE=16]Group Bracket Details: Group B[/SIZE]

 
[SIZE=16]_________________________________________________[/SIZE]

 
[SIZE=16]COLD NOSES, COLDER HEARTS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The great glacier stirs, living somehow in the rippling clouds. A crack, a crumble, the spirits of the ice hint their existance. An ally must be found, though only through an enemy might this be. An ally must be awakened, for the time of war needs great beasts of war, and none is mightier then he who's wings spread more distant then the sky itself.[/SIZE]

 
[SIZE=16]Date: Wednesday May 7th[/SIZE]

 
[SIZE=16]GM: Osxmallard[/SIZE]

 
[SIZE=16]Time:1900 PST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: All[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C2[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]EVEN THIEVES MUST FACE THE RAIN[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]Allegiance stirs amongst enemies, and silver tongues must prevail. A shadow moves, to be mirrored twice by it's own. To uncover the secret, one must look to the words within words.[/SIZE]

 
[SIZE=16]Date:Wednesday May 7th[/SIZE]

 
[SIZE=16]GM: jrizz[/SIZE]

 
[SIZE=16]Time: 2000 PST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 1-20[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C1[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]REVEAL THE STORM[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The greatest of giants sits atop the clouds themselves, though he knows the kings have kin, of friends and ancient enemies alike. Through the storm they must travel until they are lost. Only then will the most ancient of Essrantor's enemies be revealed.[/SIZE]

 
[SIZE=16]Date: Thursday May 8th[/SIZE]

 
[SIZE=16]GM: Miltonyorkcastle[/SIZE]

 
[SIZE=16]Time: 1100 CDT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: All[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C2[/SIZE]

[SIZE=16]
_________________________________________________
[/FONT][/SIZE]

 
[SIZE=16]FINALE 2: THE THUNDERING HAMMER[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The others long distant in the peaks above, the group holds tightly to the hope they can muster. All weighs upon their shoulders, their minds, and their souls. They know the consequence of failure, they know that it will not be their blood that spills should they not succeed. [/SIZE]

 
[SIZE=16]Date: Friday May 9th[/SIZE]

 
[SIZE=16]GM: Mixafix[/SIZE]

 
[SIZE=16]Time: 1900 AEST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 12-20[/SIZE]

 
[SIZE=16]Group Bracket Details: Group B[/SIZE]

[SIZE=16]
________________________________________________
[/FONT][/SIZE]

 
[SIZE=16]FINALE 1: THE TITAN'S STRIKE[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]The stage of war set, a valley lies in full view. Ice and rock cling to the landscape, soon to be sewn with the blood of all races. The allies are known, the enemy approaches. The field of war sits before you all. They must not pass or the others are doomed.[/SIZE]

 
[SIZE=16]Date: TBD[/SIZE]

 
[SIZE=16]GM: TBD[/SIZE]

 
[SIZE=16]Time: TBD[/SIZE]

 
[SIZE=16]Recommended Level Ranges: All[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C[/SIZE]

 
[SIZE=16]________________________________________________[/SIZE]

 
[SIZE=16]HOWLS ON THE WIND[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]A howl carries on the wind, echoing upon echoes as it finds voice in the canyons surrounding. The people of the lands below suffer, and the sound chills all hearts as they have come to know it's meaning. The townships must be protected, and a key passage maintained.[/SIZE]

 
[SIZE=16]Date: Saturday May 10th[/SIZE]

 
[SIZE=16]GM: jrizz[/SIZE]

 
[SIZE=16]Time: 2000 PST[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 1-20[/SIZE]

 
[SIZE=16]Group Bracket Details: Group C1[/SIZE]

 
[SIZE=16]_________________________________________________[/SIZE]

 
[SIZE=16]FINALE 3: THE CLASH OF THE STORMS[/SIZE]

 
[SIZE=16][/SIZE]

 
[SIZE=16]Their fate hangs by strands they do not know nor can they see. Only faith guides their hand as the great halls loom around them. Essrantor waits.[/SIZE]

 
[SIZE=16]Date: Sunday May 11th[/SIZE]

 
[SIZE=16]GM: Chongo[/SIZE]

 
[SIZE=16]Time: 1300 MST/ 1900 GMT[/SIZE]

 
[SIZE=16]Recommended Level Ranges: 26+[/SIZE]

 
[SIZE=16]Group Bracket Details: Group A[/SIZE]
The following users thanked this post: miltonyorkcastle, Yllyrryon, jrizz, jadewillow, Pen N Popper, LordCove, ShiffDrgnhrt, Erik K

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