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Messages - Hellblazer

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1
They flee maybe because it's you :P But there's a enough reports every year of cougar attacks or black bear attacks to know that they don't always flee. Then there are these

Deer attacks

Birds attack

So it's not as cut and dry.
The following users thanked this post: Riven

2
General Discussion / Hey scifibarbie
« on: September 02, 2019, 11:54:10 am »
Happy Birthday!!
The following users thanked this post: scifibarbie, Riven

3
Calendar Events / The Pack is on the hunt!
« on: August 31, 2019, 08:20:24 am »
*A man with demonic like eyes and wearing a wolfs head is seen taking a note to various boards*

The pack is on the hunt. Gather  your supplies, your courage and your wits as we are going deep. We will head out from the den at 11 am^.

*Signed with a wolf paw print and a FC in the middle.*


//^ Est, on Sunday.
The following users thanked this post: Chazzler

4
NWN Ideas, Suggestions, Requests / Diety related Hammer of God
« on: August 05, 2019, 03:22:29 am »
Would be nice to see a different color set and animation linked to the Cleric's deity, to give diversity to that spell. Example, Beryl could be a multi color prism crashing down on the ground with a blinding light. Vorax could be a Huge blood red Axe that swipes down (don't know if that's feasible) etc. I know there's different Animation available for GM's entrances, and they are customizable, maybe that system could be adapted for the Hammer of God spell?
The following users thanked this post: silverblades

5
Eldoran(?), Riven (Barley), Wimkin (nyralotep)

Thank you.
The following users thanked this post: Eldoran

6
Would be sweet if we could see the name of a crafter on the crafted Item. I know we can add it Manually with the quill, but still, would be nice if it was automatic.
The following users thanked this post: davidhoff

7
At Cailomel’s for things we can craft we basically calculated the going cost of the cnr plus a little bit more to represent the time and effort of the crafter. Fortunately as Dorg had found out our prices were mostly in line with the 75% or so of the lens price. Hard to do that with non craft-able items. I like Davidhoff Idea of a .25 of lens price for trade in or credit and to keep the 75% of lens price for non craft-able items. It makes total sense.
The following users thanked this post: Riven

8
NWN Ideas, Suggestions, Requests / new portal options
« on: May 21, 2019, 12:32:23 am »
I have an idea that I think a lot of people would like.

What if the portal system would check for the keys the toon is holding before opening the interaction window, and you would have the following options

1: Center on Minstone
2: Prantz on Dregar
3: Arnax on Belinara
4: Key's destination
5: I do not want to jump

When the character would select key's destination, it would show the door numbers for every key the character is holding on him/her. Selecting one of the number would 1 either transport the character at the portal location of that house, or outside the house, which ever the GM's would prefer.
The following users thanked this post: Ke' Koa, davidhoff

9
Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: May 13, 2019, 02:54:30 pm »
//Links are working again!
The following users thanked this post: Ke' Koa

10
In the stock rider system of NWN there's the ability to dual ride. I think that this could be a nice RP tool to have on the current riding system. It would also be convenient for those who do not have horses and need a ride fast to a gathering point (which would be in a rp reason too), having 2 choice of riding style, Normal, which would put the second rider behind of the animal handler, and intimate, which would put the second rider in front of the animal handler. 
The following users thanked this post: Ke' Koa

11
Introduce Yourself / Re: Hello
« on: April 16, 2019, 08:51:54 pm »
Good news is as long as you remember the player name, password is not an issue at the moment. But it will when EE is on, you'll have to recrate one at your first login, if I understood Orth correctly. So until then you can still play!
The following users thanked this post: cbnicholson, Eldo

12
Still working on it, been hitting a snag will talk to you about it tomorrow Orth.
The following users thanked this post: Ke' Koa

13
Fixed Bugs / Bug - lost item on dead ox
« on: April 01, 2019, 03:55:13 pm »
spirit dunes:

don't know if it's reproduceable.

Ox died at the hand of scorpions, I had bodak teeth, fire agates, glass ingots, fire opals, and other gem picks and shovels in it. I had just shoveled sand and placed the sand in the bag. When the ox died, only the sand bags were there to be collected.
The following users thanked this post: willhoff

14
Just for Fun / We thought robots would take our lives in armagedon?
« on: January 08, 2013, 11:18:37 pm »
maybe.. but for now they just decided to chill out playing some metal
The following users thanked this post: Chazzler

15
Just for Fun / Don't mess with the baby!
« on: December 04, 2012, 10:51:15 am »

16
Just for Fun / Got to wonder who's the weirdest....
« on: October 27, 2012, 09:06:43 pm »
The dog or the one playing with the dog? :D
The following users thanked this post: Chazzler

17
General Discussion / A couple of minutes ahead of time but.....
« on: October 08, 2012, 11:41:20 pm »
[SIZE=48]HAPPY[/SIZE][/I][/B] [SIZE=48]BIRTHDAY[/SIZE][/U] [SIZE=48]ANAMNESIS!!!![/SIZE][/U]
The following users thanked this post: Anamnesis

18
As the title says, such a tool would be great to have.
The following users thanked this post: Nehetsrev

19
Just for Fun / Now that's one unafraid kitten
« on: September 17, 2012, 08:53:14 pm »
Kitten up close
The following users thanked this post: lonnarin

20
Just for Fun / Now this could be freekish...
« on: August 02, 2012, 07:01:55 pm »
Honesty on MSN Video

Imagine being that person.:D
The following users thanked this post: miltonyorkcastle, Chazzler, gilshem ironstone

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