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Messages - Hellblazer
« on: September 16, 2019, 08:16:25 am »
*A man with demonic like eyes and wearing a wolfs head is seen taking a note to various boards*
The pack is on the hunt. Gather your supplies, your courage and your wits as we are going deep. We will head out from the den at 11 am^.
*Signed with a wolf paw print and a FC in the middle.*
//^ Est, on Sunday.
Would be nice to see a different color set and animation linked to the Cleric's deity, to give diversity to that spell. Example, Beryl could be a multi color prism crashing down on the ground with a blinding light. Vorax could be a Huge blood red Axe that swipes down (don't know if that's feasible) etc. I know there's different Animation available for GM's entrances, and they are customizable, maybe that system could be adapted for the Hammer of God spell?
The following users thanked this post: silverblades
« on: July 14, 2019, 01:04:24 pm »
Eldoran(?), Riven (Barley), Wimkin (nyralotep)
The following users thanked this post: Eldoran
« on: July 13, 2019, 11:13:08 am »
Would be sweet if we could see the name of a crafter on the crafted Item. I know we can add it Manually with the quill, but still, would be nice if it was automatic.
The following users thanked this post: davidhoff
« on: July 10, 2019, 07:25:48 pm »
At Cailomel’s for things we can craft we basically calculated the going cost of the cnr plus a little bit more to represent the time and effort of the crafter. Fortunately as Dorg had found out our prices were mostly in line with the 75% or so of the lens price. Hard to do that with non craft-able items. I like Davidhoff Idea of a .25 of lens price for trade in or credit and to keep the 75% of lens price for non craft-able items. It makes total sense.
The following users thanked this post: Riven
I have an idea that I think a lot of people would like.
What if the portal system would check for the keys the toon is holding before opening the interaction window, and you would have the following options
1: Center on Minstone
2: Prantz on Dregar
3: Arnax on Belinara
4: Key's destination
5: I do not want to jump
When the character would select key's destination, it would show the door numbers for every key the character is holding on him/her. Selecting one of the number would 1 either transport the character at the portal location of that house, or outside the house, which ever the GM's would prefer.
« on: April 17, 2019, 04:44:05 pm »
In the stock rider system of NWN there's the ability to dual ride. I think that this could be a nice RP tool to have on the current riding system. It would also be convenient for those who do not have horses and need a ride fast to a gathering point (which would be in a rp reason too), having 2 choice of riding style, Normal, which would put the second rider behind of the animal handler, and intimate, which would put the second rider in front of the animal handler.
Important Layonara Announcements / Re: Layonara is soon to be migrating to Neverwinter Nights: Enhanced Edition« on: April 14, 2019, 11:29:00 pm »
Still working on it, been hitting a snag will talk to you about it tomorrow Orth.
don't know if it's reproduceable.
Ox died at the hand of scorpions, I had bodak teeth, fire agates, glass ingots, fire opals, and other gem picks and shovels in it. I had just shoveled sand and placed the sand in the bag. When the ox died, only the sand bags were there to be collected.
The following users thanked this post: willhoff
« on: January 08, 2013, 11:18:37 pm »
« on: October 06, 2012, 05:16:48 pm »
As the title says, such a tool would be great to have.
The following users thanked this post: Nehetsrev