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Messages - Hellblazer

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Layonara Server / Re: NWN Module Changelog Entries
« on: January 08, 2021, 11:17:42 pm »
A new changelog entry has been added.

December 18, 2020

    Removed Coat of Arms from random quest
    Fixed grapes being unreachable by brownies in Karthy
    Fixed some body parts not being available in the customization screen
    Fixed the filter to work properly for customizing heads
    Fixed collectors quests not checking if you even had the item, doh
    Fixed an issue with random creature scale
    Fixed issue with agree rules instructions
    Fixed an issue with the "dream" quest being tagged improperly


    Upgraded Layonara to 8193.20
    Wires can be crafted up to 5 at a time
    Poisons can be crafted up to 5 at a time
    Upgraded many textures from tga to dds
    Polymorph elementals use old appearance
    Updated skyboxes
    Use environmental maps in more places
    Cleaned up a ton of the sync folder to remove things in base game

Builder things

    Added Arabian Nights tileset
    Added Mountain Jungle tileset
    Added aquatic placeables
    Added Catacombs tileset

Previous change logs are listed at
The following users thanked this post: miltonyorkcastle

Calendar Events / Re: Storm on the Horizon
« on: October 17, 2020, 08:27:20 pm »
*As Fehriel sees the the note he growls in a low growls as no one has ever heard him do before he then rips off the note. In it's place a note hung by a dagger with a wolf decorated handle*

You FOOLS!! It's not enough that we had the black plague, but we've lost so many towns, villages and people to the green dragon cult war. You are placing my pack in danger, I will have word with you... if word they are.

A wolf paw with an elaborate F in the center is stamped

*Fehriel then storms out heading to Prantz to speak with some of the denizen on who might have gathered there on their way to an excursion.*
The following users thanked this post: Tobias

NWN Ideas, Suggestions, Requests / Re: Portal Change
« on: October 15, 2020, 02:42:50 am »
already had a small talk about it on the builders channel and Dorganath brought up this following reasoning, although I'm paraphrasing here.

there's actually a very good reason that was brought in the discussion about it, is that it's due to some areas being able to be accessible for lower levels than those intended by Hilm or Miritix areas
and if the portal was set to there, then those lower levels wouldn't be able to reach the area's intended, at least not in a timely fashion like the Arnax point gives
one suggestion might be to place a new exit point while keeping the Arnax one though
so have one at Arnax, and one at Hilm for instance
The following users thanked this post: Chuckles_McChuck

*Riven tacks a note to the Loaner chest*

To Nate,
Thanks for making use of the crafter loaner chest!
Are you missing your encircling scale belt? My records show you borrowed a belt of cunning and later returned an encircling scale belt instead of a belt of cunning. Not that I'm complaining, as belts of cunning are easier to replace for me than the scale belt, but I imagine you may be missing it the next time you go up against demon spiders!

//That's what happened to my belt!! LOL
The following users thanked this post: Riven

I'm not sure if this is hard coded in the game, but would it be possible to remove that penality.

I personally would have two toons that would pretty much always have their furry friends out on a trip, but I mostly keep them away so I don't impact the other players.

Would be great if we could have them without impacting the group.
The following users thanked this post: Chazzler

Roleplaying / Re: Kudos for great roleplay
« on: May 21, 2020, 04:48:41 am »
To Van, Gum and Xiao

Thanks for the rp tonight with Nate, it was really fun.
The following users thanked this post: davidhoff, willhoff

Heya James,

Hope you get better soon.

You have my support for the server.  I have covered July and august .
The following users thanked this post: Lord of the Forest, Ke' Koa, Xiaobeibi, Weeping Lily, davidhoff, willhoff

Calendar Events / Re: Raiders of the lost crypt!
« on: April 17, 2020, 01:54:56 am »
Would love to, but working on sat and sunday at those times.
The following users thanked this post: Xiaobeibi

Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: November 10, 2019, 02:48:53 am »
Bron picks up 1440 True from the Payment chest, for the sand he had dropped off.

Barley picks up 4680 True from the Payment chest for the goods he had dropped off.


*Some nasty looking guards with dire wolves and the likes comes to knock on each of them doors* //:P Kidding
The payment chest was for customer buying stuff.. but not a bad idea to leave one for the drop offs
The following users thanked this post: Riven

Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: October 30, 2019, 03:30:42 am »
*Egil comes in and strolls through the enchantments*

Picking up:
An electric of the second 3140
An Fire of the second 3140
And Iron battle great axe 1750

Left 10700 in the payment chest
The following users thanked this post: Chazzler

Some workbench like gems let you do five at a time, others like the tinkering furnace only allows you to do 3 glass ingots at a time.

I propose that when a recipe is trivial, that there's no limit to what can be crafted at once. If the player wants to make 100 of the same item, he should make sure he has enough space to receive them all.
The following users thanked this post: Xiaobeibi

Rumour Has It / A parchement is tacked to a few inn's on mistone
« on: October 14, 2019, 02:51:14 pm »
Cailomel's Goods and wares is putting a contract out for the following items.

Box of Corn grain (36 unit) 1,080
Box of Barley grain 1,080
Box of Rye grain 1,080
Box of Wheat grain 1,080
Sand Bags 40/unit
Clay lumps 25/unit
Feldspar raw 40/unit
Fire Opals raw 240/unit
Amethyst raw 100/unit
Ginseng Roots 150/unit
Aloe 30/unit
Galic clove 50/unit
Comfrey Roots
Ginger Roots 50/unit
Greenstone 21/unit
Sapphire 240/unit
Purple Mushroom 50/unit
Gold nugget: 50/nugget
Silver nugget: 100/nugget
Platinum nugget: 100/nugget

All items will be paid in credit.
The following users thanked this post: Riven

Calendar Events / Cailomel's Goods & Wares shop meeting
« on: October 13, 2019, 09:35:06 am »
Meeting of the members of the shop at 1 Pm est.

At the shop.

The following users thanked this post: Chazzler

*Egil comes in and checks the chests for interesting items*

1 x hickory guitar
1 x red mushroom

left 220 in the respective chests.

The following users thanked this post: Riven

I can't seem to get my  characters to transfer over.  I created a test character as Emie Meadows2.

I have Emie Meadows, Cherry, and Randi Coyle .

Wow, nice to see you!
The following users thanked this post: Lynn1020

Would it be possible if all the tools (gem of remembrance, pvp widget, remembering orb, pc emote wand, pc dice bag, language ears) be combined into on tool that could be stored into a container please?
The following users thanked this post: scifibarbie

*Egil comes in and looks around for silk*

Took 10 queen spider silks
1 x catnip
1 x ginseng
1 x rhubarb
1 x chamomille

left 1800 true

The following users thanked this post: Riven

*A dwarf with an Imaculate beard comes and read the board*

I'm picking up a oak short bow.

1500 paid in full
The following users thanked this post: Riven

Trade and Market Hall / Re: Cailomel Goods and Wares (updated)
« on: September 27, 2019, 03:48:37 am »
*Fehriel comes in and replaces the front page with a new page and then leaves a comment at the end of all the pages*

As of today the Cailomel's shop will offer line of credits for crafting material and items brought in. The crafting materials will be valued at the fair market price (see saddlebag prices for CNR) and items brought in will be valued at 75% of the lens value (example if an item is worth 1000 you will receive 750 in credits) this can be applied to any purchases up to half the value of the purchase. In addition if you bring the crafting material needed to make an item and you have credit with us, the total amount that can be applied to the item that is being crafted is 75%.
The following users thanked this post: Riven

They flee maybe because it's you :P But there's a enough reports every year of cougar attacks or black bear attacks to know that they don't always flee. Then there are these

Deer attacks

Birds attack

So it's not as cut and dry.
The following users thanked this post: Riven

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