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Messages - WarriorOfTheLance
« on: September 08, 2019, 05:54:37 pm »
Mica buys "Sash of a green dragon officer" at 75% of lense value 32000, and leaves 24,000 in the chest by the door
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Important Layonara Announcements / Re: Layonara is soon to be migrating to Neverwinter Nights: Enhanced Edition« on: March 30, 2019, 12:25:02 am »
Definitely try to run it on your current system and see how it performs. Alternatively, look at Ubuntu which it appears NWN EE runs on natively. Then I would use Wine to run your on-prem Office software. No costs above the NWN EE costs.
Wine runs diamond out of the box.
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Important Layonara Announcements / Re: Layonara is soon to be migrating to Neverwinter Nights: Enhanced Edition« on: March 29, 2019, 11:12:36 pm »
I only run linux.... so I run nwn original on linux natively, as well as Neverwinter Nights Enhanced Edition Digital Delux (x2) on my machine (you can run about 10 copies of the game before you can start to slow down a geforce 1070). I've got an optiplex 745 slim i use as a server, you can play nwn on it run 2 nwn servers, and possibly EE on it if you buy a slim card. not sure if you have the slim models or not
Wonder if cheaper to buy Win7 (x2) and two graphics cards? We'd need miscrosoft office for Word and Excell.I would -not- buy windows 7, you're going to end up in the same situation down the road. Windows 7 is near it's EOL... If i was you I'd get Lubuntu (you don't want to run unity on that old hardware trust me) and run vmware for your M$ office suite. you can install and run windows xp and your office using virtual box or vmware or qemu.
you can run MS office in wine, and Excell. Open office can handle anything they put out I believe, but I wouldn't use Open Office, I'd use libreoffice
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Chakar was Glitch'nich's first teacher, and Glitch'nich learned a ton about fighting from him. After the formal training in the arena, Chakar and Glitch'nich traveled many places. In now what I know was Chakar's later life, they traveled the deep together. It was only about a week between their last trip to the deep and Chakar's demise.
On the OOC side of things, I asked Chakar's advice before taking any levels.
Glitch'nich doesn't need another house, but would have been honored if his mentor would have confered an heirloom to him after the way of tea.
Glitch'nich had a lot of respect and admiration for Chakar even though he was a human and was not aware that chakar was so close to death.
Glitch'nich was shocked (as was I) to see that Chakar died (because he'd never said anything about it) and very displeased. With his mentor gone glitch has shut a part of himself down. He travels less, and creates more.
At some point in Glitch's relationship with Chakar he was told that if Chakar died he would inherit Chakar's belongings as Chakar had no offspring to give them to and Glitch was his only apprentice.
I had to remind Chazzler 12 times to post about the will after Chakar's death... so it's no surprise that he didn't actually remember to write one before his death.
I don't think about such things myself, as it's a fantasy world and most people don't think about this sort of thing until after the fact.
If such things were allowed in character here, Glitch'nich would have gone through the house to find something to remember Chakar by after hearing of his death. However that would be viewed as stealing, a bannable here.
I am not sure what the bond from Chakar's side was for glitch, but glitch would always look for chakar, and wish for him when he wasn't around. (Now I understand why he wasn't around much, SS and all.)
What ever the decision is about the will, may it be fair to all.
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Should be fixed now, script was updated dynamically. After the whirlwind you will need to re-engage an enemy.
Thanks Orth, this is fixed.
On a side note it might need a bit of timing tweeking for layo... or I could just be lagging.
I'll let you know after far more use cases.
« on: January 05, 2019, 09:57:28 pm »
Character Name: Deldhin'el Lumorneth Amarth'anel
Silent Horror (del+dîn) Tree Shade (lum+orn) Fate/Doom (amarth)
Character Age: 112
Character Class: Druid
Character Race: Elf
Character Sub-Race: Wild Elf
Character Gender: Female
Character Alignment: TN
Deity Associated With: Kithairien and Katia
Cleric Domain: N / A
Character Birthplace: Near The Whitehorn
Del grew up travelling with her parents across Mistone. They never stayed in one place for too long, and they had few friends because of this. They travelled alone most of the time, however the seven families they knew never travelled too far apart. Together the families, known as the travelling eight, kept watch over each other from a distance, usually not far out of ear shot of the bird calls they knew how to mimic. Each family chose a different call and while on the move you could hear each distinguished tune being called out. The families never left much behind, rarely a foot print they didn't realize they'd left. None of them owned much as far as materials, however they all possessed a grand number of skills. Del's mother was often called a witch, though she wasn't a witch and was often chased away from towns and villages when they'd go for the few supplies they couldn't make themselves. Del's mother had been caught changing forms on two separate occasions, and people thought she was dangerous. Del's mother was a druid and usually only changed forms for hunting or protection. Del's father was a hunter, and they had several trained hunting animals they kept close by.
When Del was born she was given her name because of the things that had started happening around her birthday. That day is when the travelling eight became the travelling seven.
All the camps were set up and the fires lighted. The meals for the day were being cooked and all of the gear had been properly hidden. Most travellers wouldn't be able to find their camps while passing by, but tonight was a different night. The kettle warmed the water and the midwife gathered the cotton and silk cloths. Del was born. They all laid down to get some rest.
Sounds of pounding, and thumping on the ground filled the air, every noise followed by pulses felt in the ground. Animal noises filled the air as the travelling eight called to each other for aid. Alas it was too late, one of the families disappeared into the forest never to be seen again. They all gathered their supplies put out the fires and moved along as fast as they could. What made such quick work of the family? Was it the outcasts? A large bear? Giants? Nobody knew, all they knew was run!
Years went by.
Del is now 10. Two families have disappeared now, in the same manner. Is someone following the families? Still unable to catch the persons or beings responsible the families keep moving. They watch every shadow wondering if it will come for them next. When will the silent horror come from the shade of the trees and claim another. The travelling six continue on. Del has been learning her skills from her mother and father, and has taking a liking to bears. She does not know why, but they intrigue her immensely. Fascinated by them she often hides in the forest not far off watching them sharpen their claws, and catch fish with their paws. She watches them climb trees and run faster than they look capable. She watches them in their slumber while they hibernate the winter days away. She's also found fascination with mixing herbs and various minerals, and growing new plants. Sometimes she swears she can see the plant actually moving as it grows.
Years go by.
Del is now an adult, there aren't many of the travelling eight left, and Del has been going over the events that happened and studying the ground behind them, despite her parents warnings, every time they stop determined to figure out what has been happening. To no end.
Del decides to go off away from her family and search farther in the world for the possibility of an answer.
Del is quite muscular for a female, and stands 5'1" tall, slender and trim from constant travel. She is tan, with black hair and green eyes. She bears her families tatoos.
She is quite fond of bears, deer, snakes, and wolves. She can sometimes be found tracking and silently following them around.
She uses shadows often to hide, but not before throwing a small glowing stone that she carries with her at all times, to check them for danger first.
Del doesn't take sides easy, and is not quick to judge. She tries to find the balance of things but does so very carefully and with a great deal of observation and thinking first, never jumping to conclusions too fast.
She's quiet until you get to know her, as she's probably watching you thoroughly.
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Rumour Has It / *Glitch'nich walks up to the bulletin board in Center's craft hall and puts up a note*« on: January 04, 2014, 08:43:05 pm »
A group of us are planning a trip to the deep.We're all meeting in Miritrix to plan our descent.This will be a trip just for fun, just to see how we do, anything found or mined will be split fairly between all involved.Bring yer boots and join the fun.Glitch'nich Amthrmil// trip will start somewhere between 8 and 9 PM CDT
*You approach the fire near the Bulls eye Tavern. As you walk up to take a seat by the fire you notice a stranger standing dressed in blue and white clothes. He has a load of gear on his back and looks as if he has seen much of the world, and many battles. He stands and stares all creepy like at the fire.*
// Glitch'nich Amthrmil has treasure maps for low level fighters or characters with the martial skill, RP with him and he may give you one
// meant for groups of two or three people of low level. ( 1-8 )