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Messages - Aerimor

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This thread is for documentation purposes for Raz's Ship, The Ravenwind.  It will include statistics, special weapons, enchantments etc. when they become available and as needed.  This thread is also to document the ships current ports and patrol routes for RP, Quest and GM purposes.  In addition this is to record ship's crew, personal, any special passengers.  Lastly this thread is to record any damages, repairs, costs and expenses.


 


The Ravenwind


Large ship constructed from yew wood.  Plated and some reinforcement with Mithral.  Golden sails, sails and rigging constructed from (that demon spider) silk.  Light weight and durable for size.


Armaments: Moderately armed.  Main weapon: Argali Trueaxe designed ballista made from mithral/demon spider silk on a pivoting mount on he fore-deck.  Ballista head forged from adamant and mithril depending on use with explosive heads.


Captain: Razeriem


First Mate: to be determined


Ship's Mage: Zarianna


Officers: to be determined


Crew: to be specified


 


 


Home Port: Hurm (current)


Allies: to be determined likely, Hurm and Red Bear, possibly Llilwich.


Enemies: to be determined, pirates/slavers


 


Purpose: Patrolling waters, hunting pirates/slavers/anything resembling a Kuhl Warship.


Projects:: Build crew unity, drill and practice, cross-train (even if its basic function), familiarization with ship and abilities and use of magic in combat (Raz acting as ship's mage for time being in addition to Captain.) 


Tactics:  Magic familiarization focused on damage spells (evocations), defensive screens (gust of wind, shield, stoneskin), enchantments (ship weapons if possible-archers secondary), speed, unexpected nimbleness, working from positions not in favor of the wind to give false expectation to enemy ships and overcoming with magic (gust of wind.)  Use unexpected speed and agility, magic and specialized ballista with unexpected punch.


 


Primary area of patrol.  Area patrolled until indicated otherwise.


Sea of Fury, with refueling port being Sedera (hopefully-Raz was in the naval battle to defend them, figure they should allow him to spend money to port and refuel.)  Current purpose: take any pirate/slaver vessels possible.  Capture or sink anything resembling a Kuhl Warship-if they have any.  Gather intelligence on movements through the Sea of Fury and from to the Kingdom of Kuhl.  Sneak occasional peeks at the Kuhl ports and coastlines.


 


 

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2
General Discussion / Quest tonight Looking for more
« on: October 19, 2013, 07:42:41 pm »
I am running this quest tonight.  If you don't have any plans, then make this your plan. http://layonara.com/calendar/event/nimrod-what-would-you-do-for-a-klondike-bar It will not be everyone's cup of tea, but I am sure it will be somethign for the character to talk about. ~Nimrod 
The following users thanked this post: Ravemore, Lance Stargazer

3
General Discussion / Katherian Quest
« on: August 20, 2012, 03:58:33 pm »
Anyone interested in a quest line to take place in Katherian.  It would be easier treaded by non-good alignments, but open to whomever.  Its focus would be on political espionage, cloak and dagger, power and prestige type pursuits.

It would likely be a bi-weekly quest line, with as much taking place between sessions as during them.  In fact the session at some point may wait until prompting by character actions.

I imagine it would involve 1-4 groups of PC's working together or in opposition to some degree in the same city of politics.   Each attempting to makes gains for themselves and their 'faction'

So the question is, who is interested in such a quest line and has a character appropriate for such pursuits?  Feel free to also mention when you'd most favor the quest line run, weekdays/weekends  EST morning/afternoon/evening?

Thanks for reading
The following users thanked this post: lonnarin, miltonyorkcastle, Nehetsrev, Lance Stargazer, Alatriel, davidhoff, RollinsCat

4
Just for Fun / Torts and Retorts
« on: July 11, 2012, 06:36:51 pm »
A famous one and a personal one.

The famous one being between Lady Astor and Winston Churchill

Lady Astor said to Churchill, "If you were my husband, I'd poison your tea," to which he responded, "Madam, if you were my wife, I'd drink it!"


The Personal one was between myself and my wife, who will remain nameless.  *grins*

The wife was telling me about a friend who will have some time off of work for the next few weeks.

Me:    "How did she manage that?"
Wife:  "She made a deal with a demon."
Me:     "So...What did you get out of the deal?"
Wife:   "What do you mean.... Hey!!  Jerk."
Me:      *Smirks, pleased as punch.*
The following users thanked this post: lonnarin, miltonyorkcastle, Chazzler, Lance Stargazer, davidhoff, willhoff, Teo, Dremora

5
Trade and Market Hall / Ambrosia - Drinks of the Gods
« on: May 31, 2012, 06:07:30 pm »
Exotic spirits for sale.  Drink of the Gods!

I have for sale a case of five extremely rare spirits, each worth a fortune to a collector or connoisseur.   One time chance of a life time.

Bid now or miss your chance forever.

Each case will be auctioned off separately.  Auction closed when bids stop.  All auctions start at 1,000 true a case,  that's only 100 true a bottle!  Each bottle is easily worth ten times that!




Descriptions of each are as follows:


Creme de Katia: This green and minty liquor is made with a lot of natural sugars, of course!  It mixes well in many drinks but it also stands alone.

Ilsare's Golden Locks: This golden mead is sweet and smooth.  After a few drinks its imbibers experience a warm tingly sensation in their chests from its secret ingredients.

Pyrtechon's Curse: Upping the ante with five different peppers. Pyrtechon's Curse brings the heat.  Just catching a whiff of the stuff is enough to start clearing sinuses.  The essential oils from the chiles have obviously made a home in the bottle, as evidence by the color and oily texture.  The alcohol clears away the heat quickly though, leaving behind a smoky chipotle flavor, its Curse, a satisfying warmth that seems to say "that wasn't so bad.  Of course you want more."  And then it proceeds to slap you around all over again.

Shadon's Trap: This clear, corn-grain alcohol has virtually no taste. But its near to pure alcohol content packs a wallop like a knife in the gut. Rumors abound of this drink being laced into other drinks and then when their drinkers pass out, their purse contents becoming as empty as their stomachs.

The Spider's Kiss:  This dark syrupy-green alcohol is rumored to be distilled from a deep fungi and a spider's venom.  If not mixed in a precise manner it is said to be deadly.  Its recipe and even name are rare known secrets.  While its taste is most closely related to molasses rums, it is unique all to its own.


I discovered the Creme de Katia in the forests of the Horn Kingdom. Ilsare's Golden Locks while at the Breath of the Muse. I found Pyrtechon's Curse in an old wine celler in Boyer Kingdom.  Experienced and then tracked down Shadon's Trap in Hurm.  And stumbled on The Spider's Kiss through mercantile contacts.

Each is an authentic masterpiece!


Jacomere the Fine Spirits Merchant
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6
General Discussion / Quote from todays quest
« on: May 19, 2012, 08:33:42 pm »
Duncan Skull Crusher: [DM] when able .... Duncan tries to get the attention of one of the children
Girl: What cha doin?
Duncan Skull Crusher: [Party] C'mere.... *crooks a finger to the child*
Girl: no way!  Stranger danger!!!
Duncan Skull Crusher: [Party] *pulls out a true coin and flashes it at the girl* Know 'ow many sweet cakes ya could buy fer this?
Girl: *runs off*
Duncan Skull Crusher: [Party] Bah!
Girl: Stranger Danger!!!
Duncan Skull Crusher: [Party] Typical... foirst sensible longlegger oi've ever met... an she's six

7
For you consideration, I offer the attachment below.

Thank you in advance for the time and effort,
~Razeriem
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8
Rumour Has It / Hempstead crops
« on: April 04, 2012, 03:40:35 pm »
Hempstead crops, like many places are suddenly wilting in the field.

Not all fields are affected, but enough to cause some shortages and great concerns.  

Authorities are looking into causes and affected areas.  The only immediate effects are a slight spike in some food prices as various parties start stockpiling grains in case of continued shortages.
The following users thanked this post: Jilseponie Wyndon

9
Rumour Has It / Hlint crops wilting
« on: March 26, 2012, 11:19:15 pm »
Add to the list of cities, towns and nations suffering famine and crop failure the name of Hlint.

The crops being brought in are not as plentiful as they should be.  In fact some of the crops remaining in the field are now being harvested early as they are starting to wilt in the field.
The following users thanked this post: Anamnesis, Alatriel, Aphel

10
Rumour Has It / Rael movements
« on: March 23, 2012, 05:05:42 pm »
The Rael Kingdom, affected by the recent crop failures, has made some logistical changes.

It seems Rael has reassigned numerous wagons and convoys to to haul fish and seafood goods from its coastal cities to those cities starting to suffer shortages, such as Prantz.

Wagons can be seen traveling from Raylyn, Seawatch Fort, and even Lor to Rael's non-coastal forts and cities.

Also loads of odd mushrooms and fungi begin to make an appearance in the Prantz markets.

While food prices rise and people are worried over certain shortages, many can be heard praising Lord Rael for his leadership, actions and compassion for the common citizen.

11
Rumour Has It / Fireball in the Arms
« on: November 22, 2011, 02:38:43 pm »
Rumors and reports in Leringard tell of an abduction from the Arms.  A woman known as the Seer of the Leringard Arms, Rose by name was snatched out from under the Blue Mercenary's nose.  Details are sketchy, but a fireball was apparently launched into the Arms to cover the escape.  At least one man was killed in the explotion.

The Blackwatch, protecting the citizenry of Leringard valiantly tracked down the abductors and and drove them off, freeing the Seer from their clutches.  Some reports say that Rose was brutalized by her abductors and after the Blackwatch cared for her most grivious wounds she was released into the care of the Arm's agian.

Let us hope the Mercenary Steel can protect his own domain this time.
The following users thanked this post: miltonyorkcastle, Anamnesis, Alatriel, RollinsCat

12
General Discussion / Drunken Sailor Quest
« on: October 08, 2011, 11:59:05 am »
I forgot I have class on Monday nights for the next 4 weeks and scheduled a quest for this Monday.  I think I will have enough time to get this in place to run it tomorrow (Sunday night EST.)  As such, the event is moved.

http://forums.layonara.com/calendar.php?do=getinfo&e=18040&day=2011-10-9
The following users thanked this post: Anamnesis, Lance Stargazer, Alatriel

13
Rumour Has It / Murder in Vehl?
« on: August 17, 2011, 06:12:36 pm »
The home of a successful import export merchant in Fort Vehl has been closed off and subject to investigation by City Guard, Rofireinite officials, a small number of representatives of other shrines in Fort Vehl.  

Rumor is that a gruesome murder is the cause of the flurry of activity, the home remained under guard and reportedly with noone entering or leaving for hours before a select team that included priests and healers prepared magical protections and entered the home.  

Team then started entering a couple hours later and continued through most of the day.  Certainly this will be all the talk of Vehl in the days to come.

But for the moment, little is known, other than some of those that entered came back out looking green and sick.
The following users thanked this post: cbnicholson, Ravemore, Lance Stargazer

14
Rumour Has It / Burn baby, Burn!
« on: July 28, 2011, 07:40:36 pm »
Prist in the Morholt kingdom has suffered from a range fire raging out of control.  

The cause of the fire is unknown.  Some local land owners were forced to mobilize large numbers of slaves to fight the fires and dig fire breaks before the fires could burn into their precious vineyards.  A handful of vineyards still suffered losses but thankfully at the expense of only few score of slaves, lost in fighting the fire, the majority of the vineyards threatened were spared the worst of it.
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15
Rumour Has It / Execution in Vehl
« on: July 11, 2011, 04:43:54 pm »
Word from Fort Vehl is that the stone bound criminal, Tyra Dragonheart, was released from prison and then beheaded by the Rofireins.  Before the great blade executed judgment she was pronounced banished from the Cor'ys Kingdom.
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16
Rumour Has It / Rift trip
« on: July 11, 2011, 10:25:58 am »
Word is passed in Center of a dwarf looking for a party of adventurers to tackle the depths of the Rift.  Not much else is mentioned, besides all treasure found will be freely shared.


//7/11/11 6:00 PM EST. No restrictions out of play, let role play decide if there are any at all.  Intent is to attempt a single full run.
The following users thanked this post: lonnarin, Lance Stargazer

17
Rumour Has It / Moonlight terror
« on: June 09, 2011, 04:35:51 pm »
A pair of reports circulate in Point Dart of theft on wing.

The first was from a shepherd.

It was like any other day but it was too quiet.  I had this tingle and knew something was wrong so I went out to my flock.  As I crested the rise my stomach dropped.  There was what little remained of my flock, a splash of blood here and there.  I counted maybe 3 identifiable kills and found 4 of my flock still alive elsewhere.  They were scared, I could tell. I couldn't find trace of the other 22 sheep, they were just gone.  In the middle of it all were huge tracks, looked like clawed feet digging heavy into the ground.  It must of been huge!  It must of ate my whole flock.  There were no traces of it coming in or leaving on foot.  I must of flown!

I'm ruined, what good is a shepherd without a flock? And worse yet, it must of ate my dog! My poor girl loved that dog.



The second from a nearby farm.

I tell you, I heard my goat bleating in the night and I ran out to see to her as fast as a whippersnap.  I ran out the door just in time to see a dragon carrying off my only cow! It was titanic! To carry off Bertha like that.  The cursed thing, it killed both my goats. All it left was one bloody stump of a leg. What do you think it means?  You think the Cult is coming?  Are they sending their dragons to kill us?  They weren't suppose to come here, not here!

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Just for Fun / Tempted by the Dark Side.
« on: June 05, 2011, 11:05:41 pm »
Cute short video.

YouTube - ‪Little Girl Joins The Dark Side‬?
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Trade and Market Hall / Auction
« on: May 30, 2011, 03:57:01 pm »
All funds raised will be donated to assist Voltrex.

There will be a minimum bid.  I will end the auction or parts of the auction at my discretion.  I can refuse to sell at my discretion.  I can remove items from auction at any point until I have agreed for their sale.  Dark elves may freely bid, but are required to show in person at the conclusion of the auction.

Gel'larian 225,000 true---Deep Red Ioun Stone //+2 Dexterity, LR:14

Keela 185,000 true---Pale Blue Ioun Stone //+2 Strength, LR:14
Tegan 70,000 true---Blade of Reckoning // Keen Longsword, +3 v evil, +1 positive damage v chaotic, +1d6 fire damage v chaotic, +1 strength, LR: 19
Tegan 85,000 true---Eye of Darkvision //Add darkvision to any item once, LR:10
DeLongVille 95,000 true---Rocksilk Armor//Cloth armor, +3 AC, 5/- resistance to Slashing and piercing, +1 constitution, +1 universal saves, LR:24
Steel 80,000 true---Lichbane //mace, +2 constitution, +2 universal saves, on hit slay racial group: Undead (DC=20), LR:24
80,000 true---Courtesan blade with strongest cold enhancement //+2 Keen dagger, on hit Stun (DC=14) 50% 2 Rounds, LR:21
Sehky 185,000 true---Hliligril's Amulet//Death Ward 1/day, Negative Energy Protection 1/day, LR:18
Chakar 110,000 true---Woodland Soles//boots, +2 Dodge AC, +2 Dex, +1 Reflex saves, +1 Universal saves, 1/day True Sight, Only: Good/Neutral/Ranger, LR:19
Sil'via 50,000 true---Golden Nymph Cloak //+3 Charisma
Keela 100,000 true---Golden Circlet//Helm, Immune to Mind Affecting Spells, +1 Will Saves, LR:24
Damon 50,000 true---Darkbane//Rapier, Bonus Feat:Weapon Finesse, +1 Divine damage v evil, +1d6 fire damage v evil, +3 Enhancement v evil, LR:17
100,000 true---K'halziras Holy Axe of the Azure Hunter//Keen Handaxe, +3 enhancement v evil, +4 divine damage v evil, +4 listen/move silently/search, Only: Ranger
Sehky 100,000 true---Krisial's Armor// +4 AC light armor, Piercing/Slashing 5/- resistance, +2 Dexterity, +1 Reflex save, Only:Fighter/Weapon Master, LR:24
Lareth & Aralin 100,000 true---Boots of Hardiness//+2 Dodge AC, +2 Constitution, LR:14
Aralin 13,000 true---Highest power Titanium Enhancement//+1d8 damage to Outsiders/Elementals

Jako  150,000 true---the farm house located at 151 Port Hempstead Fields.

~Aerimor Lightbringer

*Messages and bids are quickly seen to and taken down as appropriate.*

//I do not intend to end an auction on an item until at least two days pass with no new bid upon it.  The auction on any item is open until I post it is closed.  Items in red are ones with active bids on them.  Items in blue are sold items.
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20
Rumour Has It / Dragonheart Taken into Custody
« on: May 05, 2011, 03:55:32 pm »
The criminal Tyra Dragonheart was turned over to the Rofirein Church in Fort Vehl by Captain Daniel Poetr.

In further developments, Protector Aesthir Stargazer and a squad of Rofireinites have seized a tower in Dapplegreen Outskirts in relation to the criminal Dragonheart.  Protector Stargazer was reported to have personally tacked the notice of seizure upon the tower's door and then, with a triumphant smile to those gathered to witness proclaimed, "Finally, justice is served."
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