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Messages - Dremora
« on: December 09, 2012, 09:36:06 am »
Im opening up this thread to bring together people who may have some unorthodox, under-used and/or other-server-inspired ideas for improving the Layonara experience that does not necessarily require other people playing.
Presently, solo-able activities are CNR gathering, grinding, playing cards. Unfortunately, Layonara experiences a decent number of players most frequently whenever a quest is on and this to me may be because there is nothing else to do but grind a very very long, ardous and unenjoyable ladder to the next level on your way to 40, or up the CNR levelling ladder (grinding as well).
So.. has anyone got some thoughts about scripted/automated systems that could be designed and put into Layonara that allows for people to do things when others arent online and keep them entertained. Thus keeping a higher population presence on average and hopefully.. bringing in more people so that they can then group together and do stuff?
Repeatable quests (darkstorme was running a bounty hunting deal once)? Randomized spawns (yes, dangerous and perhaps not suitable since people have to put arguably too much effort into characters to get them to high levels that may then be torn away by a cruel spawn)? A different type of minigame other than basically NWN pokemon ? Perhaps randomized events where a GM can come on, activiate a code and something bad happens to a village or something else and with a message on the forums, people can come investigate and solve the area (this would require work in advance and isnt friendly on people lacking time). Just throw your idas in and lets see if we don't come across something workable that the dev time is willing to invest time in that may improve the playing experience on a server before it goes stagnant at all times except for quest days.
Thanks to the release of Sophos' update that ended up thinking everything (including itself) was spyware; otherwise known as the Shh B-Updater issue, several of my systems have been quaranteened and no longer work properly. The fix they provided may have eventually stopped sophos' continued malfunctions but it has not fixed the damage done. NWN is one of my affected programs and now has stopped working altogether.
So basically I do not know when I will be back in game; could be tomorrow, could be weeks, Im not sure so if I miss any quests im expected on. Apologies but until I find a way to fix the damage, I won't be around.
Happy Happy Birthday! From all of us to you! *forges the rest of the song from Emperor's New Groove which is an awesome cartoon and... totally dark elven ofcourse...*
The following users thanked this post: gilshem ironstone
Well, to get to the point of the matter.
It seems some aspect of the web service provided in the halls here does not get along with things like Steam, X-Chat 2, Gamespy Arcade for whatever reason.
I believe it was saying intranet services, when I visited a site online, are switched off and short of speaking with the IT people (which I will be doing); Enabling intranet access seems to be the last thing I can try to allow me to do anything online that isnt Internet Explorer-based.
If the crew here can't sort something out, I'll either need to get my own internet wireless thingy and set it up here which I don't have the money for atm or you guys won't be seeing me until next year. :/
Will let you know whats what for those interested.
« on: July 11, 2011, 07:44:32 am »
Nym'roos snarls upon awakening in the cell, recalling little about how he got here beyond the agonising storm of arrows and the countless number of assailants. Glances around from his prone position to study the stone tiles and walls, along with the crude and strange devices in the main chamber; he had supposed them the human attempt at a torture rack but remained skeptical.
With a wince of pain and tightly shut eyes, the burning ache of his body alerts him that he is still damaged, but nevertheless he pushes himself to his feet all while ignoring the pain as he has trained himself to do.
He begins to pace his cage, a hand over his diaphragm that seems to still struggle a little in its operation after being kicked around on the return from the Lake. Immeadiately he walks up to the bars and glances out at the layout, noting the guard positions with a dark scowl and the positions of weapon racks, other cells, the exit and anything he may use to escape, or even his own equipment if its in the dungeon along with the belonigngs of other prisoners.
After a moment of doing so, he heads back to his own cell to examine the possibilities of getting past Step 1.
Stone tiles, could serve as a makeshift knife, all he need do is find some loose rock to pry off one of the damaged tiles, snap it to have a sharp edge and do it slowly so not to arouse suspicion.
A narrow tunnel lead into his holding area from the cage bars, which were thankfully flanked either side with enough space to conceal himself in.. in truth, there was plenty of places to hide and he would have to assume his captors knew that aswell.. he would need something particularely good, or to be particularely fast to catch them unawares. This is assuming they even enter the cell and don't just sentence and shoot him there and then. That would be the smart thing to do, if not the flashiest.
Next there was the slop bucket, easy enough to use on the guards if he wanted to be base and crude but needed to blind them temporarily.. lovely but if he got anything on himself, that'd probably give him away later.
The bars.. Nym'roos wondered to himself a moment, tapping his chin. They could be bent, all he need do is use cloth from what they've left him in, something sturdy he can put two hands on and run through and then.. soak the cloth.
Then it would be up to his muscles and hopefully the bars only being made of low-quality but functional iron for its purpose; but for now he was too weak and the guards are shifting around, he needs rest and the right oppurtunity.. which he may have to make for himself.
With a pessimisitc sigh he folds his legs and closes his eyes, entering meditation.. he would be going no where for the time being.
Misted Village caverns seem to be counted as outdoors because the -2 skills and stats (not attri.) is still present even after leaving the actual outdoor maps (in the 'daylight' timeslot). This was noticed by my dark elf who has not taken sunlight adaptation and I believe Xaltotun's SD also suffers from the problem and has mentioned it.
The unsigned message reads as follows: "I am seeking the acquisition of a belt, commonly referred to as Geode's Embrace. I am willing to pay the price in Trues for it and if you have one in your position. Send your reply to the Leringard Arms. I will be waiting."
The following users thanked this post: miltonyorkcastle
On the subject of Luring, which has been brought to my attention recently as illegal (sorry for forgetting it from the rules, thats my fault I admit).
The purpose of luring is in order for players, when they cannot handle a full blown spawn, to pull in one or more that they are capable of handling in order to successful hunt/grind whatever you wanna call it in an area.
While yes, this is an abuse of AI mechanics and this is an RP server as opposed to a PvP or Arena one. I would like for the team to please consider relaxing the rule in situations where a player is alone or with a friend so luring one or more becomes acceptable. Especially alone where no one is around to RP anyway. If you are thinking a GM may be watching, well then if the GM is busy, then they likely won't be paying too much attention anyway and if not, im sure they'd likely change things abit or spark an impromptu if they are watching what a loner is up to.
Before you all scream No.. hear me out.
Layonara, while very rich in quality of RP and its lore, is somewhat lacking in activity, I mean the most I've seen when a big quest isn't running is about 8-10. This usually around American timings or so. Alot of the time the server IS empty or maybe with one to three online.. or maybe its just when im about, whatever thats not the issue. The point is its true atleast for some of us.
When you are on your own with nothing to do, it stands to reason you might want to spend time getting xp from a worthwhile source. Not everyone likes crafting and some characters dont craft as apart of their RP.
Some spawns ARE simply too hard to take full on without company, and when you dont have company, this rule means we either cheat.. or we have to settle for something quite repetive and not worth the effort.
Not to mention, that revisiting a place over and over is ALSO not realisitc because it would take more than a week ingame for an area to recover from an extermination (day in RL?). They are recovering in 5 minutes.
Opening up where a player can go only means they get in some variety should they get bored of an area (believe me, I do).
Its basically: no harm is being done to anyone if the group RPs their lures.. and no harm is being done to anyone if a lone guy/girl is just trying to find something worthwhile to do.
Its about fun and good RP.. so if you take out RP because there's no one to RP with, you are only holding back fun due to a flawed game's mechanics and a rule that centralizes around the idea of "what if it was real" i.e RP. If there is RP to be had, why does it matter about mechanics so long as RP is there on the grind and everyone's enjoying themselves.
Yes the server seems to doing just fine as it stands, im just trying to make a suggestion I feel might help a little. Please consider it.
My thanks and Kudos goes out to the players of Keela Moonflower (Mooneyes) and Tyra Dragonheart (Shiffdrgnhrt) for their no nonsense RP and attempted murder of Nym'roos, after an arguably failed attempt at interrogating him for answers regarding certain people .
And yes Tyra.. I kept a screenshot of that knockdown attempt
Gotta have some revenge right?
« on: February 15, 2011, 02:17:55 pm »