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Topics - Dezza

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1
General Discussion / To the Community - Dezza steping down
« on: September 10, 2013, 08:49:03 am »

Dear Layonara Community,


To the people I have spent so much of my online time with for such a long time I have to announce that I am not only resigning from the Lead GM position but from being a GM completely. I must apologise for this, I had fully intended to continue my role and run the Rise of the Praefuries series which I was quietly excited about.


Things being as they are, work, family and some new writing opportunities have finally taken their toll on my online time and I cannot in good conscience maintain the sort of committment required to help make Layonara a great place to be from a GM perspective.


I realise many of you have relied heavily on me for your character development, your quest fixes, your cdq's, advice on progression, etc, etc and these are the sorts of things I love the most to do for this community and I feel it deeply that I cannot continue that for you.


I will still be around, but not in the capacity that I once was. For this, I apologise. I guess all things must come to an end eventually.


See you in game.


Dezza (Aka Canuslupis)


2
Ask A Gamemaster / Character crash at login
« on: January 26, 2013, 08:11:28 am »
Okay so I was crafting clothing in Center with my character Brodoor Tergin and I crashed. I could no longer log in with the character. I waited for a server reset and I can still not login with the character.

Can a GM with more powers than I fix this?

3
Development Journals and Discussion / Greycloak journal
« on: January 26, 2013, 04:17:57 am »
Well I bid my parents farewell and sailed on a dirty, smelly ship to Fort Vehl. Thankfully the seas were not too bad and the wind fair so we made good time. From Fort Vehl I spent the last of my coin for passage with a caravan heading to Center. I thought that might give me a reasonable start and a better chance for some work.

It certainly was a lot busier than I had anticipated. Not as busy as Fort Vehl but very busy. There were a lot of adventurers too and some were very odd. My first employment was to go into some catacombs under the crafting hall and kill rats and other odd creatures. I was standing down there in the dark when a creature of nightmare appeared. A huge orc bearing a mightyaxe. I tried to use the shadows to hide but its vision must have pierced the darkness and it spied me there. It must have sensed my inadequacy for it ignored me and moved in killing rats and beetles. I followed in its wake and it seemed to accpet me being there or to my luck it ignored me but allowed me to follow it. Once we merged however it left without a word.

I was fortunate enough then to be greeted by a priestess of Lucinda. I was pleased when she offered to aid me in some of my tasks and somewhat concerned when that included two odd companions of hers. they appeared harmless enough after a while but I could not feel comfortable with them.

On another note I am finding many new places to hide and am getting better at sliping into the shadows to sneak upto the few opponents I have come across.

4
General Discussion / Golden Alliance quest start delay
« on: January 19, 2013, 01:48:16 am »
Sorry folks I'm stuck and getting back as fast as I can for the quest. Estimating a half hour delay to start unless Tanman has things ready before I get there.

5
Trade and Market Hall / Tendering for Fire Opals
« on: January 17, 2013, 08:56:17 pm »
I am looking for tenders to supply Fire Opals in significant quantities for a reasonable price.

Please state the quantities you can supply and at what cost in your tender.

Captain Maxamilian De'Lourney, Knight of the Wyrm and Instructor of the Code. Servant of the Great Dragon Rofirein.

6
NWN Ideas, Suggestions, Requests / WL character quests
« on: January 17, 2013, 05:31:56 pm »
In game currently there are still a few remnants of quest RP instigators from previous WL's. The first one that springs to my mind is near Vale when you are told to seek out Plenarius for the whole story.

The idea was that when you found Plenarius and asked him to tell the story he would use the WL xp wand and give that player a reward for doing so.

It never really took off but I think it is a really great way to bring attention to those characters that took the extra effort to go the extra mile to really make something of their characters in a world sense. I know people might say well my character makes an impact too and I didnt do a WL but there are only a few WL's and its a huge effort I think we can use and recognise.

I am proposing those NPC's are tweaked so that we have a starter NPC in a location that tells the player they have to seek out such and such to hear their story. Then they have to travel somewhere that is specific to the WL and find the NPC version of that WL in game that gives them a dialogue about their story and gives them a token. The PC then returns to the original NPC to present the token and earns a XP bonus.

I think it's a great way to keep some of these WL's and their stories alive in the world!

We already have their summaries in their forum we can tweak to suit.

7
Fixed Bugs / One trick stick unusable
« on: January 08, 2013, 04:51:32 am »
The new item 'one trick stick' is not usable by anyone. Even if you have the right credentials as per the description it cannot be used.

This may be a 'trick' by the creators :) but just in case it isnt I'm noting it here.

8
Fixed Bugs / Hurm bugs/errors
« on: December 28, 2012, 02:33:10 am »
Item 1: Trash can behind the market in Hurm

Problem: The trash can is stuck half in the door to the building behind the market place.


Item 2: The Tempest Inn in Hurm
Than Benset/Olivia Menthel NPC's say Welcome to the Lusty Maiden

9
General Discussion / A cave of Monsters quest postponed
« on: December 26, 2012, 07:40:06 pm »
My apologies but due to illness I've had to postpone this event to the weekend.

10
NWN Ideas, Suggestions, Requests / XP for rogue/skills?
« on: November 27, 2012, 03:17:49 am »
Not sure if this a viable option for layo.

Ive seen it done elsewhere where a rogue that unlocks a door or chest or that removes a set trap gains a small xp reward for performing a successful action.

The xp reward is based on the difference between the rogue level and the DC of what they were attempting. Negative returns indicate DC level of XP.

So a level 5 rogue opening a door with a DC of 15 gets 150xp while a level 40 rogue opening the same door gets base xp because the level vs DC returns a negative value. Xp= 15xp.

Another example;
level 5 rogue opens a DC 18 door XP= 18-5 = 13x18 = 234xp
Level 15 rogue opens a DC 18 door XP= 18-15 = 3x18 = 54xp
Level 20 rogue opens a DC 18 door XP= 18-20 = negative value = 18xp

You could do this for all classes using open doors/disable traps and possibly several other checks as well if you wanted to use it and expand it to other scenarios?

11
Fixed Bugs / Real estate agent Leringard
« on: November 19, 2012, 07:47:12 am »
The Real Estate agent in leringard is titled 'Merchant of Leilon'.

12
Rumour Has It / As the dust settles... World update..
« on: November 02, 2012, 08:09:59 pm »
For many years now the realm of Belinara has been beset by enemies, an almost constant barrage of chaos and disharmony. But, as the dust settles from the latest engagements a relative calm appears. Perhaps it is more the case that the populations of those nations directly affected have had their full of uncertainty, of blood and of war, or perhaps its because there are few left willing to fight, or even simpler, the resources no longer remain and those nations need time to lick their wounds and recover.

Whatever the reason, once the dragon wars are declared over Hilm begins the long and arduous task of rebuilding their shattered nation. In the north the lands ruined by Molvarens vast horde from the Cult invasion are slowly but surely reclaimed and resown, vast sections of the city outside Castle Hilm are slowly rebuilt, new trade lines re-opened.

Around Briardusk Hilm establishes an active training camp, the goal to show Molvaren across the border in Kuhl that the hilmites have not forgotten their original mandate, to oust Molvaren completely and restore Queen Langovale to the throne, a goal however that seems more fleeting with each passing day as Molvaren shuts Kuhl down almost completely to any outside influences while he slowly and quietly regains his strength. So to the Raelites remain on land given to them outside Briardusk, by the Hilmite authorities for their service during the war and in protecting Briardusk from Molvaren during the Dragon War. They slowly build a settlement and keep to themselves mainly but their presence, over five thousand of them also gives cause for Hilm and Molvaren to consider them carefully.

In the south, for years to come the Hilmite forces based in Sundance will be flushing out remnants of the Orsgaunt Horde from the civilised centres of the landscape and driving them back to the mountains or hunting them down. Their predations will cause the south to rebuild slowly and often face difficuties but, pending any further incidents they will recover and begin to work towards their former levels of conditions before Molvaren tore the nation apart.

In the Siphe Principality, tensions between Lord Alexander and the fledgling nation will remain a primary source of concern that may in time be eased with the relationship that seems to have developed between the former Kuhl General and now Sovereign Lord of the Siphe Principality, Jaedon Siphe and the Commander of the Toranite armies of Belinara and Chamion of Toran's Divine Will, Daniella Stormhaven. Many hope there can be a reconciling so that all can work towards a common goal, time will tell. Certainly the actions of Sir Lance Stargazer, Commander of Hilms Armies and Second in command of Hilm behind Lord Alexander have shown that he is more moderate in his tolerance of Sovereign Lord Siphe and is trying to bring both parties to an agreement of mutual tolerance as well.

And as the dust settles over the Roughlands, all evidence of Shadrixkayl's forces fade away but there are times when travellers, adventurers or hardy merchants are crossing regions of the landscape and an odd mist will arise threateningly and forebodingly before once again dissipating as if in warning of a time to come.

Above the Orsgaunt mountains to the north east of the Principality, the lands now claimed by the Dread Red Dragon Ractrafiorez there is nothing heard of the great dragon. It was not present for the final battles against Shadrixkayl, nor seen any time thereafter. Rumours began that the dragon, severely wounded after the battle in the Cult war against the Drach Ori occupiers of Briardusk had finally succumbed to the injury and returned to his lair high and deep within the Orsgaunt mountains to rest and recuperate. Certainly any seeking the dragons treasure were met with fierce fire giants, far more powerful and deadly that any previously known to inhabit the dangerous peaks. These giants called themselves Ractrafiorens, servants of Ractrafiorez.

Slowly, surely those soldiers of other nations stationed in Hilm following the end of the war with the Cult returned to their lands around the world to welcomes of varying degrees. The famine that had hit the world following the Cult wars had faded to some degree but not entirely gone away, many did not know if it was truly gone or simply held at bay for the moment.


Many nations around the world still had their own domestic troubles to deal with;

Boyer on Dreger is struggling to recover after infiltration by Pyrtechonite cultists and a deadly plague that decimated whole villages.

Taur'en on Alindor was struggling to come to terms with its own internal upheavals.

The Golden Alliance on Dreger was suffering badly from the predations of criminal elements undermining the safety and stability of the lose alliance of cities.

Sederra on Dreger continued to struggle to rebuild their shattered nation from the debris left over from the Cult wars.

Succession on Dreger has fallen into stagnation and the nations economy barely struggles to tick over. If not for the support from Rael there are fears the nation might dissolve into civil war in the not too distant future.

Rumours from the distant Elven nation of Voltrex indicate they are struggling with a dark elven incursion in their lands and the attacks of a heretofore unknown black dragon.




But it is not all doom and gloom, some nations have rebounded strongly after the Cult wars and while Belinara was still emrboiled in dragon trouble they had managed to slowly pull themselves together.

Erilyn continued to go from strength to strength, their power growing on Alindor.

The nations within Corsain and Tilmar have built in strength and power in their region.

The nations on Mistone have recovered well since the war and each nation is stable and growing again.

Liwich on Dreger, with the greatly diminished threat of the Silver Crescent has established strong trading ties to many nations and is once again becoming a hub of sea trade for the world.

And of course Rael continues to do what Rael does and slowly but surely tendrils of influence reach out touching other nations.





/// Please note this is not by any means a full and complete list of all goings on at present. But it is meant to give players an idea where varying places in the world are at currently.

13
The Dragon Storm Campaign / As the dust settles...
« on: November 02, 2012, 08:09:14 pm »
For many years now the realm of Belinara has been beset by enemies, an almost constant barrage of chaos and disharmony. But, as the dust settles from the latest engagements a relative calm appears. Perhaps it is more the case that the populations of those nations directly affected have had their full of uncertainty, of blood and of war, or perhaps its because there are few left willing to fight, or even simpler, the resources no longer remain and those nations need time to lick their wounds and recover.

Whatever the reason, once the dragon wars are declared over Hilm begins the long and arduous task of rebuilding their shattered nation. In the north the lands ruined by Molvarens vast horde from the Cult invasion are slowly but surely reclaimed and resown, vast sections of the city outside Castle Hilm are slowly rebuilt, new trade lines re-opened.

Around Briardusk Hilm establishes an active training camp, the goal to show Molvaren across the border in Kuhl that the hilmites have not forgotten their original mandate, to oust Molvaren completely and restore Queen Langovale to the throne, a goal however that seems more fleeting with each passing day as Molvaren shuts Kuhl down almost completely to any outside influences while he slowly and quietly regains his strength. So to the Raelites remain on land given to them outside Briardusk, by the Hilmite authorities for their service during the war and in protecting Briardusk from Molvaren during the Dragon War. They slowly build a settlement and keep to themselves mainly but their presence, over five thousand of them also gives cause for Hilm and Molvaren to consider them carefully.

In the south, for years to come the Hilmite forces based in Sundance will be flushing out remnants of the Orsgaunt Horde from the civilised centres of the landscape and driving them back to the mountains or hunting them down. Their predations will cause the south to rebuild slowly and often face difficuties but, pending any further incidents they will recover and begin to work towards their former levels of conditions before Molvaren tore the nation apart.

In the Siphe Principality, tensions between Lord Alexander and the fledgling nation will remain a primary source of concern that may in time be eased with the relationship that seems to have developed between the former Kuhl General and now Sovereign Lord of the Siphe Principality, Jaedon Siphe and the Commander of the Toranite armies of Belinara and Chamion of Toran's Divine Will, Daniella Stormhaven. Many hope there can be a reconciling so that all can work towards a common goal, time will tell. Certainly the actions of Sir Lance Stargazer, Commander of Hilms Armies and Second in command of Hilm behind Lord Alexander have shown that he is more moderate in his tolerance of Sovereign Lord Siphe and is trying to bring both parties to an agreement of mutual tolerance as well.

And as the dust settles over the Roughlands, all evidence of Shadrixkayl's forces fade away but there are times when travellers, adventurers or hardy merchants are crossing regions of the landscape and an odd mist will arise threateningly and forebodingly before once again dissipating as if in warning of a time to come.

Above the Orsgaunt mountains to the north east of the Principality, the lands now claimed by the Dread Red Dragon Ractrafiorez there is nothing heard of the great dragon. It was not present for the final battles against Shadrixkayl, nor seen any time thereafter. Rumours began that the dragon, severely wounded after the battle in the Cult war against the Drach Ori occupiers of Briardusk had finally succumbed to the injury and returned to his lair high and deep within the Orsgaunt mountains to rest and recuperate. Certainly any seeking the dragons treasure were met with fierce fire giants, far more powerful and deadly that any previously known to inhabit the dangerous peaks. These giants called themselves Ractrafiorens, servants of Ractrafiorez.

Slowly, surely those soldiers of other nations stationed in Hilm following the end of the war with the Cult returned to their lands around the world to welcomes of varying degrees. The famine that had hit the world following the Cult wars had faded to some degree but not entirely gone away, many did not know if it was truly gone or simply held at bay for the moment.


Many nations around the world still had their own domestic troubles to deal with;

Boyer on Dreger is struggling to recover after infiltration by Pyrtechonite cultists and a deadly plague that decimated whole villages.

Taur'en on Alindor was struggling to come to terms with its own internal upheavals.

The Golden Alliance on Dreger was suffering badly from the predations of criminal elements undermining the safety and stability of the lose alliance of cities.

Sederra on Dreger continued to struggle to rebuild their shattered nation from the debris left over from the Cult wars.

Succession on Dreger has fallen into stagnation and the nations economy barely struggles to tick over. If not for the support from Rael there are fears the nation might dissolve into civil war in the not too distant future.

Rumours from the distant Elven nation of Voltrex indicate they are struggling with a dark elven incursion in their lands and the attacks of a heretofore unknown black dragon.




But it is not all doom and gloom, some nations have rebounded strongly after the Cult wars and while Belinara was still emrboiled in dragon trouble they had managed to slowly pull themselves together.

Erilyn continued to go from strength to strength, their power growing on Alindor.

The nations within Corsain and Tilmar have built in strength and power in their region.

The nations on Mistone have recovered well since the war and each nation is stable and growing again.

Liwich on Dreger, with the greatly diminished threat of the Silver Crescent has established strong trading ties to many nations and is once again becoming a hub of sea trade for the world.

And of course Rael continues to do what Rael does and slowly but surely tendrils of influence reach out touching other nations.

14
General Discussion / The Source of the Dark Quest
« on: September 23, 2012, 04:44:50 am »
Sorry folks, lost the log and didnt write down who came on the quest today.

Can you please tell me which chars were on the quest (I know some, but not all) also what part they want to play in the war ie fight with the Garra, fight with the Hilmites, leave, etc

Cheers!

15
Trade and Market Hall / Iron spikes and Gnomish lens
« on: August 12, 2012, 04:24:00 am »
Max wanders around the markets for a time and not seeing what he is looking for tries to find a tender for his order.


Seeking:
200 iron spikes
1 gnomish lens

16
NWN Ideas, Suggestions, Requests / Time for a change suggestion
« on: August 11, 2012, 10:33:06 pm »
I know this comes around every now and then, but I was talking to another player online not long ago about this and clarifying some ideas and came away thinking strongly enough about it to post for it.


Now I am not sure if the xp limiting factors are set in bioware code or can be altered by us so all this might be a moot point but I think the time has come for us to seriously consider changing the xp system for parties of multiple levels. I know there are issues with spawns as well and maybe we just have to wear that for the time being until we see that people arent going to abuse it.


I think we are limiting and reducing the enjoyment of Layo for our existing players by having the fact that if a level 20 char travels with a group of level 5's the level 5 chars are penalised in terms of the xp gained.


Before I go any further let me preface this by saying I KNOW! people might abuse it and powerlevel the low characters...but...we penalise those people doing that rather than penalise EVERYONE.


Here are several reasons why I would like to see this restriction removed if it is at all physically possible to do so:

Firstly; A lot of the WL's or players with high level chars I have spoken to that have gradually dwindled often complained they couldnt find anyone their level to play with to go to places they could get xp and they felt bad travelling with lower levels because it spoils their FUN and chances to earn some xp. We all know how hard it is on layo to get xp at times so any chance you get is welcomed.

Secondly; High level chars have a lot to offer low level chars, think about the rich RP situations these times stimulate. But! the low level players need to be willing to forgo any xp earning situation and focus solely on the RP which is fine sometimes and at times when you might rp for an hour and then leave and find another group heading off to do something...but now you are lucky to log in and find one other person around.

Thirdly; Our server is becoming full of individuals who never interact. if I log in on west and there is one other player on who is level 5 and I am level 27 there is no real incentive whatsoever for me to try and find that person and interract with them unless I know them well. if I join them I ruin their chance to make some xp, if they join me it would only be for the chance of RP which might be fine every now and then but sometimes you just want to do something! This situation can never support that. So what happens, both players go their own ways and do their own thing and gradually come on less and less because there is noone their level to help each other out and eventually they disappear.

Fourthly; What do PC's at the top of their game do? what incentive is there for a level 40 player to join a group of level 10's? They might enjoy some Rp but both parties know the situation is untenable if they want to get some xp or do something so invariably the level 40 leaves as they dont want to spoil the L10's fun.

Fifthly; The server community and indeed the world has changed in the last 7 years, people dont have a lot of time anymore to sit in a clearing outside Hlint and RP for 5 hours, nor really are there enough people to sustain such a RP event. These are the realities of the time.

Sixthly; I firmly believe if we remove this restriction we will see Higher level PC's interacting more with lower levels, bringing more information, more RP into the game. Imagine Vrebel with a few young low level fighters relating his experience in battles across layonara. it would be much the same as Lances and Daniella's Toranite recruits program and its success. But even now Daniella and lance can take out their recruits to RP with them and teach them in the field but the reality is they get nothing out of it beyond an RP experience because they dont earn any xp. Which is not essential! But is nice from time to time!

Seventh; I know this is an RP world, I get that, but we need to realise that people like to make some XP at times too and with a community a fraction of what it once was and the loss of many high level chars who just cant face ruining other peoples fun this may be a good bandaid solution to bring back more interaction and more RP.

17
General Discussion / Storold CDQ- POSTPONED
« on: July 28, 2012, 02:22:36 pm »
My apologies for the late notice but I've got food poisoning and can hardly sit upright at the moment. Hopefully everyone can reconvene same time next week.

18
Rumour Has It / Tesak Cult unearthed in Castle Hilm
« on: July 07, 2012, 05:38:25 am »
Word spreads quickly that a Surveyor of Aragen, Iellwen, in seeking out some lost documents belonging to the Aeridinites has stumbled across a Drach Tesak cell in the city.

Using her powers of observation and written records the Surveyor was able to locate the individuals supporting the establishment of the cell in the city and the main ringleader behind it.

Together with support from local authorities including Sir Lance the cell and all documents and materials they held were captured or killed in the final assault on their location.

Rumours persist that the Aeridinite documents which where the Surveyors primary concern contain extensive notes on post traumatic Myr'drach injuries sustained by allied soldiers in the war against the Cult and observations and treatment methodologies for them. Important information indeed.

19
General Discussion / A Clash... Quest postponed
« on: July 05, 2012, 02:23:17 am »
Sorry folks, RL intervened. This quest has been postponed to next week!

20
The Dragon Storm Campaign / Nesar's response to Siphe
« on: June 08, 2012, 06:07:03 am »
Even as a horde of heavily armed Fire Giants wend their way through Siphe Castle down in Arnax a phalanx of fifty Heavy Lancers of the Dark Guards stands at attention before the palace of Queen Maillard. In their centre is a heavily decorated carriage containing the Queens second oldest daughter of 16 years, Princess Shey'kar. The Elite Lancers stand at attention next to their mounts which are wearing darkened leather barding and red steel bridles, bits and accoutrements. Each Lancer holds upright a tall lance with a pennant on the end of them bearing the emblem of Nesar.

Queen Maillard gazes out over them, numerous court functionaries gathered around her. A mage casts some cantrips and when the Queen speaks her voice carries clearly to everyone gathered there.

"You, chosen men of the Dark Guards, I give unto you the safety of my daughter, one of my own blood. She is to be delivered to the Siphe Principality, unharmed, or not one, not ten, but all of your lives are forfeit. Not even all your blood combined is as precious to me as my daughters blood, nor as powerful. Fail me in this and after your lives are sacrificed I shall hand what remains to the temple in the city to do with as they will. Succeed and you will be richly rewarded. Four years you are to remain there as her guards. None are to touch her, she is Lord Siphes and Lord Siphes alone. Now go and fulfill your mission."

As one the Dark Guards raise their lances high and chant in unison "All Hail the Queen, All hail Nesar."

The courtyard then becomes a hive of activity as the fifity Lancers mount up and the column began its journey northwards.

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