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Topics - vgn

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1
Rumour Has It / A Broken Spell
« on: July 09, 2019, 09:13:01 pm »
An adventurous Halfling appeared the other night in a small village called Center quite curious and eager to explore the area. No one seems to have caught his name or perhaps he never gave it, but he spent the better part of several days exploring the surrounding area and poking his head into places it likely should not have been.

As he claimed to be quite proficient with a blade in addition to many other talents, a distraught woman in the crafting hall implored him to venture down into the cellar for there was an infestation of insects, rats, and other vermin. It did not take long for the Halfling to determine it was not nearly safe enough down there as he would like and he took it upon himself to find a human shield to act as a guide.

With the human's help, the Halfling cleared out the vermin in the cellar and the various tunnels below the crafting hall which did indeed impress the woman so much she offered him a generous pouch of gold. After using the gold to outfit himself with better equipment, the Halfling ventured down below the crafting hall by himself as he had seen there were several other tunnels, some much smaller than the man who ventured down with him before could fit through. That's one of the many flaws that people of such abnormally large sizes have.

After several turns and what was a distinct downward slope, the Halfling crawled through a tight tunnel that opened into a larger rough cavern. To his amazement he found there were 6 bodies of various sizes laid out on smooth stone tables. Shimmering sleeves of magic encased them all. Also in the room was a pedestal with an ornate gem that pulsed softly with a calming blue light.

After looking over all of the bodies and ensuring they did not appear to be mobile, he thought he had much better use for the gem than whoever left it there and he snatched it from the pedestal. As soon as he took it, there was a low rumble and the shimmering magics encasing the bodies began to fade. The bodies themselves started to shift and stir.

The Halfling fearing retribution or at least the loss of his newly acquired gem, dove back into the tight tunnel and hurried back up to the surface through the winding maze of passages as fast as he could.


2
Development Journals and Discussion / The worn journal of Xobin
« on: June 27, 2019, 10:38:48 am »
Xobin sits on a log by a fire in a small trading town and pulls out his journal to take a few notes.

I arrived in a small trading village today though to be honest, using the word village is a bit too generous. Sure, there were a couple of buildings but it was mainly tents and wagons. As I made my way through town I saw a few folks that seemed friendly enough. I met a lovely Halfling next to a small make-shift shrine. She seemed nice enough but not overly talkative.

The local crier announced a fine place to find some refreshment and gossip was the Leringard Inn. That sounded like the perfect place to get the lay of the land but I walked all over that small rag-tag village and could not find where they hide their inn.

On my way back through the village I saw the strangest thing! There was a great looking Wemic just standing there doing business with the local trader. He seemed a bit surprised to see me but I was my usual charming self and he warmed up right away. I asked where I might find the inn and he didn't seem to know. I complemented him on his fine looking pelt and would you believe it?? He offered me a lion pelt from his bag. To tell the truth I thought it a bit odd and disconcerting that he had the pelt of what I can only imagine might have been one of his brethren right in his bag and not only that but he was willing to just give it to the first Halfling he ran into.

I was about to wish him safe travels when he seemed to remember where the Leringard inn was. It was right about the time the crier started going on about it again (not that the crier would tell me where it was mind you) and that Wemic said I could walk with him to a city where I could find the inn. Not one to say no to an escort by a powerful looking creature I said I'd love to.

Off we went down the road, talking along the way. He had a tendency to talk about himself in the third person so I picked up that his name was Ashi or something like that. To tell you the truth it was a bit hard to understand the fellow but I was able to pick up enough of what he was talking about. He rarely got my puns and jokes though.

After traveling the road for quite some time we came to the port city of Hempstead. He told me I could find the Leringard Inn there but said he was not welcome in the city and the guards would shoot him if he got too close. Fair enough reason to stay away then! I said my goodbyes and thanked him. Before he left he somewhat randomly gave me some maple syrup and a couple other odds and ends as gifts. Never one to say no to something with a free price tag I slipped them in my bag. He said I could find him at Fort Vehl should I want to see him again some day. I may take him up on that, I'm not sure. He seemed eager to take on the likes of ogres and trolls. I tend to find it best to keep those at a distance thank you very much!

Prior to entering the city I noticed a sign enumerating all the unwelcome races and was actually happy to see such a list as Halfling was of course not on it and I can't say I'd be too interested in mingling with the folks that were! Give a greeting to the guards on my way in I entered the city which was a right proper city compared to that collection of tents that called itself a village.

The first thing I spied was not the inn I've been looking for but a templed to Deliar. Considering my luck in running into that Wemic fellow and his gifts, I tossed a tribute coin into the bowl and headed into the temple. I gave a quick prayer at the shrine and then went off to find that blasted inn.

I wandered through the city taking in the sights and finally came to a tavern near the docks. It wasn't the Leringard Inn and the prices were pretty steep for my current purse size. I quickly went on my way and continued looking. Alas, that poor Wemic was confused. Not surprising really as it sounded like he had never been in the city, but there was no Leringard Inn in Hempstead.

Lacking anything better to do I followed the road back to the small village. Along the way I found some crops growing in some well tended fields and no one seemed to be around so I helped myself thinking they may come in handy. Who knows, maybe I'll find a way to make something with the stuff. If I can't find the inn I may need to figure out how to bake some bread!

And that leads me to this log I'm sitting on by the fire, ready to take a bit of a rest. It sure would be nice to have found an inn with a bed.

3
Roleplaying / Death and Memories
« on: March 19, 2008, 07:56:25 pm »
I was going to make a poll, but couldn't figure out how so instead this is just a request for opinions.

Layonara and many RPGs allow characters to die and then they are brought back, either through spells (raise dead, resurrection) or through the magic of the bind stones.

The question is, how much do you remember of death and the moments leading up to it? Does it depend on how you were brought back to the land of the living?

Do you keep all of the memories up until the moment you are at 0 HP?
Do you keep all of the memories up until the moment you are at -10 HP?
Is there perhaps memory loss of those last few moments?
Does it depend on how sudden the death was?
Do you know how you died? What if you are conscious when the death happens?

Ultimately, what I'd really like to know, is in a world where anyone can breath life again after practically any death (except that final soul strand) is it possible for an assassin or serial killer to remain unknown?

In the real world if someone decides to secretly kill someone, it's quite possible the perpetrator of the crime may not be known for a long time and sometimes not ever.

In a game with life after death however, do you always come back knowing that person who did you in? Does an assassin have to wait until you are sleeping? Does he have to make arrangements to render you unconscious before his presence is known?

Curious and twisted minds want to know what you think?

4
//
Warning! The contents of this CDT is available to be viewed by all, however please note:

1. It is possible at times some of Twists writings may be graphic, disturbing, and not at all appropriate for all people. If you feel you may be one of these people, then do not read this CDT.

2. As should always be the case, remember that things written about in a CDT are private knowledge and you should treat any interactions with Twist based on actual in game interactions and not what insights you might gain in your trip through a twisted mind.
//

5
Just for Fun / Looting Policy
« on: October 15, 2007, 10:16:14 pm »
The riches gathered are for those most in need and those most in need are often those with the greatest desires.

The riches can be gathered by any and any quick enough to gather riches may do so.

Items not readily identified should be snatched and any item that fits in one's bag should be identified later in private.

Gnomes should have first choice and of course gnomes of the deep should always pick before those of the surface.

Gnomes of the deep are often quite worthy and yet Vin is most worthy of those deep gnomes.

Vin may choose what to reveal and the most choice items may very well stay in Vin's bag.

Vin will split gold evenly and of course basic rounding will often occur.

Items revealed by Vin may be rolled for and Vin may of course also roll for items revealed.

Items fairly won by Vin are often available and any who wish items Vin has won may often trade for fair quantities of gold.

Arguments should be avoided and disputes can often by settled by Vin.

Those accepting this policy are listed below and all that wish to adopt this policy may make it known by signing below.

~Adventurers in Acceptance~
Vin

6
Introduce Yourself / Greetings and Salutations
« on: March 12, 2007, 01:12:39 pm »
My name is Alex Peachey and I live in Las Vegas, NV. Before that I was in Seattle, WA and spent most of my life in the Pacific Northwest. I am currently the IT Manager at a very large trade show and as a supplement to my income and a recreational activity to boot, I play poker and have done so since before it was cool to do so.

I'm 32 and my handle here is vgn, which is what you get when you take the vowels out of the word vegan, which is a word that also describes me. I've been vegan now for about 6 or 7 years and vegetarian for 14 years.

I've been role playing in some fashion or another since I was in middle school, so I guess that makes it 20+ years. I found Layonara in the fall of 2004. I had played the single player campaigns and had never played an online role playing game of any sort. Browsing through the NWN sites I saw a blurb on Layonara and read everything on the forums. I decided it sounded like the kind of place I'd like to be and signed up. At one point I was encouraged by a GM to apply as a GM. I was accepted and spent quite a while helping the team as I could, running quests, administration, and project team. The scale that holds my work/life balance in it's hands started to change though and work drew heavier and heavier. I took a step down from the team and have enjoyed playing as time permits.

7
Layonara Server / V3 Launch and Expectations
« on: February 27, 2007, 08:25:58 am »
Hello all.

I'm not a current member of any administrative team here at Layonara but I haven't seen anything similar posted regarding V3 and I thought I would help the hard working team out a little bit.

If all goes well, V3 will launch this evening. This is a major release for Layonara and the team has worked long and hard on it. They have also done quite a bit of testing, but as is the case whenever a great portion of the world and systems change, the likelihood that something or somethings have been missed is high. This is nothing against the hardworking team, but instead the reality of any large software related project.

That being said, I know everyone is excited about V3 and all the changes but I ask on behalf of the team that should you run into a snag you please show patience and follow the standard procedures.

1. If the problem is very large and likely impacts not only you, but others as well, there is probably a message right here in this forum about it along with any updates on the solution. Always check the Server forum before panicking.

2. If you have found a problem, whether it seems localized to you or not, go to the bug reports forum, http://www.layonaraonline.com/forums/forums/forum-view.asp?fid=71 and first check to see if someone else has brought it up. If no one has brought it up, then please post a detailed account of what the problem is. Give as much information as possible relating to the issue. If someone has brought it up, then read what has been said so far. If you feel you have more information that might help, then add to that thread. Please avoid "me too" and "when is this getting fixed" type posts.

3. If you have found a problem and it appears to be of an exploitable nature. Please disregard number 2 above and send a PM to the relevant members of the team. They will track the bug/exploit separately and fix it in private.

4. If a problem induced in V3 is of a horrific nature and causes your character(s) substantial loss (i.e. chest issues, xp issues, bank issues, death issues) then please use the Grievances Forum, http://www.layonaraonline.com/forums/forums/forum-view.asp?fid=123 and report your loss as usual. Please include a link to the Bug report which explains the problem.

Finally, I would ask again that after doing any of the above items, you then show patience and wait for the team to solve the problems. I'm sure they will be working hard to solve any problems and pestering them will only slow the effort.

Congratulations on the expectant launch team!
You've done a great job.

8
Trade and Market Hall / Vin's Riches from the Depths
« on: November 25, 2006, 11:37:05 pm »
*A neat looking parchment is found posted in the Arms*

Vin has many great treasures and many wondrous things have been found by Vin.
Some items are quite rare and these rare items will be sold to the highest bidder.
Some items are of excellent quality and these items may be purchased at the Arms.

The following item is for auction and 80,000 pieces of gold starts the bidding.
A fine white leather cloak is available and this leather cloak has man wonderful properties.
//Stag Cloak - Bludgeoning Resist 5/-, Magical Resist 5/-, Disease +5, Fortitude +2, Low White Light

The following item is for auction and 30,000 pieces of gold starts the bidding.
A lovely pair of bracers is available and these bracers are velvet lined.
//Bracers of Indomitable Focus, Concentration +12

The following item is for auction and 20,000 pieces of gold starts the bidding.
A brilliant diamond ring is available and this diamond ring is set in fine silver.
//Diamond set in silver, +2 fortitude

Other items of great desire may be found at the Arms and all should stop by the Arms for their needs.

9
Just for Fun / Vespar Bloodborne
« on: October 05, 2006, 05:37:02 pm »
Full Name: Vespar Bloodborne
Age: 20
Class(es): Fighter/Sorcerer/Cleric
Race: Human
Subrace: Teifling
Alignment: CE
Deity: Himself (See Bio)
Domains (if cleric): Evil, Death
Biography and Description:

Xandrial occationally knew Human women during his rule of Xantril. Some of those women bore his children and some of those children bore children of their own. Vespar is a direct decendant of Xandrial and as such feels he not only has the right but is destined to become a diety in the Layonara pantheon. In getting to that point Vespar plans on conquering most of Layonara to gain worshipers and strength. Seeing Bloodstone fall in the recent wars, Vespar saw this as an opening and plans to take up where Bloodstone failed. In the darkages of Layonara he feels gathering an army under him should pose no trouble and expects to acend in 20 years. (I'd like to have the GMs start considering how this will best run as a WLDQ when the time comes and of course several CDQs will be needed during his rise to power as he systematically conquers different areas of the world.)

//OOC I plan on Leveling Vespar pretty quickly because he realistically needs to be more powerful to execute his plan, and really is since he is not that far removed from Xandrial himself. Also, Vespar should be a Fighter/Sorcerer/Cleric but to excel in that combo he needs better stats than even your average hero. I'd like to request an OOC item, perhaps a belt or cloak that would give Vespar a +6 bonus to all of the core stats.

10
General Discussion / Magic
« on: August 30, 2006, 04:58:02 pm »
There's been talk at times on irc and a few posts, including Varka's recent post that touch on magic, races, balancing, and other issues. I could have posted this on Varka's thread, but I thought since I'd like to focus on Magic I'd create a new thread.

First I'd like to say that Leanthar as always called Layonara a "Low Magic World." Compared to stock NWN and many PWs out there, that is the case. Though I would more likely call it a "Lower Magic World." It's not really a low magic world, it's just lower than many others. At best I'd call it "Mid-Level Magic."

In my mind, and I don't think I'm alone, in a low-magic world, powerful wizards and clerics should be rare. Magic items even rarer. The most common magic items should be potions and other consumable items. Very few magic items should be permanent in nature.

How does this translate to Layonara? Well, it would take some heavy modifications, but if it was so inclined for nwn2, I would recommend seriously reconsidering magic.
Some suggestions:

1. Halve the spell progression for any caster class. Assuming there is still level 1-20 and 21-40 as epic, then make it so spells are gained at half the rate. By the time a wizard gets to level 20 s/he would have the spells of a level 10 under normal rules. It would take an epic wizard to progress into the higher levels of magic. Same is true for any caster class. It would take a near epic caster to raise dead and resurection would be a truly epic act.

2. Require more components for spells.

3. Eliminate/replace most magic items. Perment magic items should be rare high level drops. Excitement can still be added and maintained with single use or charged items.

4. Tone down, eliminate, or severely restrict the number of the more "magical" races. Races in general should be more restricted. Always have human unlimited, but put scaling quota limits on the other races. X many elves per months, Y dwarves, etc. The subraces should be even more rarer with tighter restrictions.

5. Restrict the caster classes as well. Unlimited fighters, rogues, barbarians. Then some number of rangers, paladins, bards. Then even fewer wizards, clerics, sorcerers.

6. Implement more stringent resting restrictions. Resting to regain all magical ability every 10 minutes is much to often and fast. Perhaps even scaled resting systems. Out in the wild and/or dungeon if you rest, you can rest a little more often but you only can regain a part of your spells or maybe only the lowest level. If you take the
time to go to a safe place like a town, fort, etc then you can do a full rest where you can fully study your books, pray to your god, etc and then you gain back everything.

7. Keep death meaningful. Have strong penalties for death/respawning. Since raise/res is rarer, they can completely eliminate or greatly reduce penalties. Perhaps add a system where on death a character with a party can choose not to respawn and a party member can take something representing their "body" with them. At great cost, or perhaps even requiring a GM run quest, an NPC could be hired/convinced to raise/res the character.

There are probably other ways I can think of, but this is a start.

11
Trade and Market Hall / Slightly Used Boots
« on: August 22, 2006, 12:31:09 pm »
*A parchment with crude common written with black charcoal is posted in a few choice locations*

Vin has two old pairs of boots and these old shoes may be of use to some.

One pair of boots fills one with energy and many long journies through the northern lands can be made in these boots.
(Boots of Striding +2 with a Level II Cold Resistance)

One pair of boots enhances grace and many spells can be dodged in these boots.
(Boots of Reflexes +3)

Each pair of boots has charm and each pair of these boots may be desired by adventures.

Each pair of boots will be auctioned and 50,000 gold is the starting bid for each pair of these fine shoes.

Submit all bids to Vin and Vin can sometimes be found at the Arms.

12
General Discussion / vgn slips away into the shadows
« on: July 11, 2006, 08:42:11 pm »
Hello all,

I'm letting everyone know that I'm stepping down as a GM for now and even as a player I won't be around much, if any.

I have too many things I'm trying to juggle and even though this is a great place and a great world, it just can't be anywhere close to a priority right now.

Enjoy the world the team has created and remember to peek in the shadows everyonce in a while. You just might find a small gnome lurking about.

----
Note to Leilon Arms Management: As I won't be on regularly and I'm not even sure the next time I will be on, please if you would keep Vin's room secure and take a month or two rent from Vin's bank account as needed.

13
Development Journals and Discussion / The new darkness
« on: June 25, 2006, 05:35:05 am »
The skies grow dark over Layonara. People shout for joy and celebrate through the day and night as word spreads across the land. The following day as heads buzz from the sorry after effects of a party gone on much too long, many notice the skies do not clear and a gloom begins to fall. As the days continue and rumors of monsters and even dragons abound, a new fear grips the people of the land. The war is gone but so is much of the world they knew. The streets are filled with many more whispers than before and the shadows grow long even at noon.

One such shadow hides an interesting little gnome. He watches the dark skies and the coming of the shadows. A twisted grin spreads over his face, distorted by the scar running the length of his left cheek. He rubs his hands slightly and pats his sack of gold. This gnome starts scheming and knows the time has come. The darkages are here and the shadows spread day and night. This gnome is wiley and knows full well the way to advantage this time.

14
World Leader Development Quests (WLDQ's) / Vin Onyxshade
« on: May 11, 2006, 02:47:03 pm »
Character: Vin Onyxshade
Level: 20

Original Submission:

Full Name: Vin Onyxshade
Age: 35
Classes: Rogue(13)/Shadowdancer(7)
Race: Gnome
Subrace: DeepGnome
Alignment: TN
Deity: Beryl
Bio/Description:

Vin was born and raised in the underdark in a small community of Svirfneblin situated under the Backbone Mountains on Talimar Island. The spot was chosen due to an abundance of fire opals and diamonds that could be found near. Unfortunately a few years before Vin was born, the Drow set up an outpost near the Svirfneblin. They used this outpost as a staging area for raids on the land above. Finding the gnomes rather easy targets, the clan was repeatedly raided. They took gems, jewlery, and even some of the gnomes to sell as slaves. As such Vin, and many others learned to hide extremely well. The dark skin of Vin and the others of his clan blends right into the shadows and many of the more adept learn to actually slip fully into the shadows and wrap them around themselves as if they were tangible blankets. Though Vin never attained this skill during his time with the clan, he did show great promise for the talent.

At 23, his father was killed in a Drow raid led by a Drow who called himself Dhaunrak of the House Barri'und. He led a small team of 5 but it was a successful raid and several of the clan were killed. Numerous gems were stolen and several women taken including his mother. It was during this raid that the Drow decided to expand their outpost and engulf the Svirfneblin clan area. Soon after the raid, the Drow returned with an occupation size force led by Dhaunrak. They stripped the gnomes of the rest of their possessions and forced them to mine the nearby gems for them. The gnomes were proud of their gem work and even under the boot of the Drow continued to produce exquisite gems.

Living amongst the Drow for several years Vin eventually learned the Drow language as many of the Drow spoke a mix of Drow and undercommon in order to get the gnomes to understand their orders. Vin had a quick wit and eventually became quite fluent in the language. He learned a great deal about both Dhaunrak and the House Barri'und. Dhaunrak was actually a minor player in the House, but held some authority in this Drow outpost.

He eventually learned his mother had been sold as a slave in an Illithid market. He decided to escape and go in search of her, but first, being young and brash, he thought to kill Dhaunrak. Vin slipped into Dhaunrak's private chambers. He waited patiently in the shadows and when the Drow retired for the evening, Vin struck. Unfortunately, though he gave the Drow a critical wound to his leg, Dhaunrak slashed Vin's face with an acid laced dager, burning a deep gouge in his left cheek. This marks makes him even uglier than most deep gnomes. Wailing in pain, Vin ran as fast as he could. Dhaurak, with his limp leg, could not follow quickly, but started to cry out to raise alarm. Before the near by Drow knew what was happening Vin had fled the outpost and into the shadows of the underdark.

He went in search of where his mother was traded. He survived in the underdark by slipping in and out of the shadows staying out of the way of most anyone he came accross. After following many trails and leads, he eventually found his mother, slave to an Illithid merchant, reduced to a mindless thrall. She did not even know him when he revealed himself to her and in fact began to raise the alarm that there was an intruder. Saddened, he quickly left, both crushed and filled with rage at what the Drow and specifically the House Barri'und had done to his family.

Vin has since become determined to become a master of stealth and one day hopes to have his revenge against the drow any way possible. He has dreams of slipping back into the underdark and hopping in and out of the shadows killing each and every member of the House Barri'und. Until then he has traveled both the underdark and above ground searching out those that can teach him to better manipulate the shadows. He greatly distrusts all Drow, though if he runs into any member of the House Barri'und, he will likely go out of his way to kill them.

Like many of his race and clan, he has enjoys collecting, carving, and working with gems of all kinds. He has been known to use his talents at hiding to fetch some gems that he wouldn't otherwise be entitled to. As a present on his 20th birthday, his parents gave him a finely polished black onyx as a representation of his family line.

Having only recently come to the surface he is still very sensitive to light and is rarely seen without a black cloth hood.

.....

The character development thread:
http://www.layonaraonline.com/forums/forums/thread-view.asp?tid=12496&posts=9&start=1

The thread hasn’t been updated in some time, and for that I apologize. There have been numerous major events and happenings though and those with the most impact with be noted:

…..

The quiet gnome tugged his hood down lower and looked across the sandy expanse. He noted that the sun was bright but low and the dunes cast long shadows. The gnome slipped playfully from shadow to shadow across the hot desert, idling every so often in the cool shade.

He had heard rumors of an underground passage that had been found in the desert town of Saudiria. When he arrived he found a small group of people, some of which he knew quite well. They planned to enter the foul Drow temple and unfortunately for the gnome the entrance to below was inside. Sticking to the flickering shadows along the walls he made his way through the inner chambers and into a side bedroom. He skittered down the ladder and found a vast underground network of sewers and rivers.

The group provided great protection and cover. Working with them he made his way to an area of long forgotten ruins. The lost ancients were smart and left a plethora of traps and riddles blocking the way. The bright gnome shined under pressure and solving many of the twists led the way down in his own fashion. Never the true leader, he merely scouted ahead removing traps and obstacles.

Either the ancients themselves or newcomers that replaced them actually inhabited the deepest depths. It was here that stones were found that could manipulate the earth itself as if the most malleable of clay. The gnome was fascinated by this and held onto one of them until it was forcibly taken.

…..

The quiet gnome found himself with a group of adventurers outside Fort Velensk. The town was closed to outsiders and a political coup of sorts was unfolding within. The gnome did not care much for politics but was tasked by the Mistone Alliance Scouts to investigate one of the powerful houses at play. This was tasked to the entire group but the large clump of mostly confused humans had no better ideas than to argue and banter with the guards.

The gnome soon grew tired of waiting for this jumbled group and set off on his own. He waited for a clear moment and out of sight of the guards, he used a rope to scale the wall, dropping deftly into a cluster of welcoming shadows below making no more noise than a soft leaf falling from a tree.

He slipped carefully through the town, enveloped by the shadows and made his way to the house in question. Finding an open window he slipped in and quietly crept through the halls until he spied the master bedroom guarded by two humans. Thinking quickly he pulled a tattered scroll from his bag and mouthed the words on the page while wiggling his fingers. It seemed to be close enough to what was needed as a small flying book appeared next to him. He sent it down the hallway and the guards took chase. Using this opportunity he slipped in to the room.

…..

The quiet gnome found the source of the undead that were plaguing the land. Deep in a cave a ritual had been carried out. Elaborate patterns were scribed and an orb cast a red beacon of energy around a small boy. Feeding off this boy, the energy fueled the ritual and the dead rose in swarms. Analyzing the situation quickly, the gnome decided the best course of action would be to cut off the source. The gnome crept up behind the boy and with a solid but fluid motion, sliced the boy’s neck with his kukri. No longer having a source to tap, the red energy flared back into the orb and went dark. The gnome crept away through the shadows. The others he traveled with finished off the remaining undead and found the boy as well as the disrupted ritual. They were saddened at the loss of the boy and confused as to what had happened, but as the gnome suspected all were glad the dead stopped rising and the ritual over.

…..

The quiet gnome learned of a group headed down into the deep Underdark. Excited for the opportunity to revisit the evil depths while protected by this group, he added himself to the party ranks. The group delved deeper than the gnome had ever gone before. Numerous Drow were seen and the gnome took great joy in laying waste to any near him. His knives found temporary homes in many a dark skinned elf.

Eventually the group traveled so deep the Drow were no longer seen. Not wanting to stray from the group so deep in the Under, the gnome stayed close and continued into the depths with a wistful thought of the Drow that were left behind unharmed.

The group found an ancient city, seemingly deserted, and explored the streets and buildings. It was oddly quiet, yet the shadows seemed to dance and whispers were heard by those that listened. The gnome began to think he could even understand some of these whispers and they drew him deeper into the city towards a tall tower. Inside he found ancient creatures who seemed one with the shadows that drew heavily in the area. They whispered in an eerie fashion that was quiet, yet seemed to fill the air and buzz in his ears. He knew these sounds and these were the sounds of the shadows themselves. He often used similar whispers to talk with his shadow companions.

These ancient creatures gave him a gift of a new cloak, which he treasures, and asked for assistance, which the group promised. The gnome acted as translator though often he took the liberty of speaking for both himself and the group, failing to include them. During the time there the rest of the group found themselves immersed in shadows. Time was also distorted and many gained the knowledge the shadows held in days that normally would take years.

The gnome feels a tighter bond with this group than many others he travels with for this group can understand his shadowed whispers. Since this time the gnome has fallen into using these whispers more and more, often forsaking common or gnomish all together except when needed.

…..

The gnome goes from group to group, often seeing many of the same faces. Adventure leads to more adventure and the mysteries of the world are slowly unraveled. Feeling more and more comfortable in the shadows, the gnome rarely fully exits them. He slips and dances from shadow to shadow and avoids places completely filled with light. Always one to whisper, fewer and fewer of his whispers are in common these days. Often his shadow whispers go unheard or not understood. When reminded he reverts to common, but most don’t even mention it as they are used the gnome being silent.

…..

The Elven priest of the Mother has opened an inn with his colleagues. Business is weak and the gnome is asked to help with matters of gaming. In many ways a pragmatic gambler, the gnome sets up two games in the inn and manages these games of chance for the Elf. The gnome gets a piece of the take and his material greed is satiated somewhat. The gnome longs for more though and dreams of his own establishment. A multitude of games and ways for entertained patrons to lose their money.

…..

15
The Silver Buckle / *Posted by some gaming tables in the back room*
« on: April 08, 2006, 06:16:01 pm »
Rules and Regulations.

Blackjack
The cards are numbered 2 through 10 and other special cards exist in the deck.
An ace can be 1 or 11 and those with a face are worth 10.
Each is dealt two cards and one of the dealer's cards is hidden.
The goal is to reach 21 and the number 21 must not be exceeded.
The player has a choice and the choice is hit or stand.
A hit gives another card and standing will stay with the current total.
The choices are made until the player stops and exceeding 21 will also stop this game.
The dealer must hit with less than 17 and a 17 made with an ace must also be hit.
The player may split two like cards and for an additional bet the cards can be split into two hands.
The player may choose to double the bet and this bet can be doubled only on the first two cards.
A choice to double is a gamble and a double bet yields exactly one more card.
The bet is made before the game begins and the bet should be 100-500.

Roulette
The wheel spins well and the ball will fall into a slot.
The slots are numbered 1-36 and the special numbers 0 and 00 are also available.
Some slots are colored red and other slots have black as the color.
The special 0 is green and green is the color of that other 00.
Some numbers are of course odd and some others would be even.
A bet can be made of even and one can also choose to bet on odd.
A bet can be made of red and one can also choose to bet on black.
These bets are paid 1 for 1 and the maximum bet is 500 gold.
One or more numbers can be bet and the maximum bet per number is 100 gold.
A lucky winner has his number come up and a winning number yields 35 for each gold bet.

16
Trade and Market Hall / Vin's Chest at the Arms
« on: March 13, 2006, 11:11:09 am »
*A note posted on the post-board at the Leilon Arms*

Vin currently rooms at the Arms and Vin's well locked chests at the Arms have many wonders for sale.

The following is a list and this list contains most Vin has for sale:
Gloves -
Lesser Gauntles of Ogre Power (+1 Str)
Gloves of Swordplay (+3 Parry)
Lion Leather Gloves (+1 Attack - Unarmed)
Gloves of Spellcraft (+3 Spellcraft)
Gloves of Discipline (+3 Discipline)
Gloves of Animal Handling (+3 Animal Empathy)
Gloves of Concentration (+3 Concentration)
Gloves of Appraisal (+3 Appraisal)

Clothes -
Robes of Acid (Acid Resist 10/-)
Robes of Lightning (Electric Resist 10/-)
Robes of Fire (Fire Resist 10/-)
Robes of Sparks (Electric Resist 5/-)
Lesser Mage Armor (+1 AC, +1 Lore, +2 Spellcraft)
Mage Armor (+2 AC, +2 Lore, +3 Spellcraft)
Lesser Monks Armor (+1 AC, +3 Discipline)
Iron Reinforced Clothes (+1 AC)
Cloak of the Panther (+3 Hide/Move Silently)
Padded Armor +3

Weapons -
Coward's Blade (+1, Exp. Retreat 1/day)
Iron Dagger
25 Adamantium Darts
Adamantium Scythe
Iron Short Sword
Lion Leather Sling
Iron Scimitar
Adamanitum Great Sword
Iron Kukri (+1, Electric III, Silver III)
Iron Kukri (+1, Fire III, Silver III)
Adamantium Double Axe
Iron Bastard Sword

Various -
Exceptional Platinum Ring set with a Fine Phenalope (+2 Saves vs Cold, Cold Resist 10/-)
Exceptional Silver Ring set with a Fine Fire Opal (+3 Reflex Saves)
Various Platinum and Silver rings with various jewels.
Frost Enchantment IV


The following is a list and this list contains things Vin would like most to buy:
A finely crafted pair of gloves and these gloves should be exceptional Gloves of Fury.
A cloth suit of clothes and this suit should be reinforced with the rare metal Mithril.
A resistance enchantment of the highest magnitude and this enchantment should protect Vin from Acid burns.

17
Fixed Bugs / HalfGiant Large Weapon/Tower Shield
« on: March 07, 2006, 06:55:48 am »
Reported on IRC but posting here so it can be tracked. After getting a new body, the half-giant can no longer hold both a Large size weapon and a shield at the same time. They are large size creatures and before could hold the large weapon one handed and the shield in the other.

18
Trade and Market Hall / Some Interesting Things for Sale
« on: November 29, 2005, 03:03:00 pm »
*Vin tacks up a noticed that seems a simple laundry list of items with various numbers scribbled next to them*

(1)Scroll - Horrid Wilting - 25,000

(2)Lesser Monk's Armor - 3,500
(2)Lesser Mage's Armor - 4,000
(1)Mage's Armor - 14,000
(1)Platinum Reinforced Clothing - 8,000

(2)Robe of Sparks - 2,000
(2)Robe of Acid - 8,000

(1)Adamantium Great Sword - 20,000
(1)Adamantium Double Axe - 20,000
(1)Adamantium Scythe - 20,000

(2)Iron Short Sword - 2,500
(1)Iron Dagger - 2,000

(5)Gloves of Spellcraft - 2,000
(1)Gloves of Appraisal - 2,000
(1)Gloves of Animal Handling - 2,000
(1)Gloves of Swordplay - 2,000
(1)Gloves of Dicipline - 2,000
(1)Gloves of Concentration - 2,000
(1)Gloves of Lesser Ogre Power - 2,000
(2)Lion Leather Gloves - 2,000

(2)branch of yew - 5,000

19
*A note is found one morning on the temple door in Ft. Llast.*

The mighty have fallen and the church of Toran is weaker than ever. Even it's glorious paladins have fallen and it is sung through the land their abilities to drink to much excess.

*It is signed simply*
Those of the true faith.

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