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General Discussion / Happy Birthday!!!« on: February 05, 2011, 03:10:18 pm »
Tooooooo EventHorizon. :p:)
hope you have a good day!!! 3
Fixed Bugs / Pick pocket system in Lor« on: November 22, 2010, 06:43:51 am »
Description: after the update the pick pocket system seems to have been disabled, I tried running over the area to trigger a theft but nothing happens.
Oddly enough then when I use my rod and disable the system then I will get the server message "You look about and see Lor guardsmen patrolling the area. It would be hard to perpetrate any crime here!" So its only the pick pocket side of the system, and not the cure that seems to be bugged. Location:Lor, Central Server Verified: - Reproducable: tested it on two resets, same result 4
Ask A Gamemaster / Ratio« on: September 29, 2010, 12:24:08 pm »
I was wondering about the ratio between the races of layonara and secondly the ratio between commoners and soldiers for the different races.
~Akata 5
General Discussion / Catch 22« on: August 30, 2010, 01:56:39 pm »
I'll start out by saying this is not a personal attack on anyone.
I normally stay well out of the team's decisions and trust them to rule fairly. Even though requests are handled on a case-to-case basis then they are still saved and used for later references. There are also some contradictions in the team's reasoning that confuses me, therefore I'll voice my concern on this particular case. In this case the player xiaobeibi has given both IC and OOC reasons to his request to change domains. OOC: "New" heal kits and potions, regardless of if you're for or against them then the new healing kits have made it easier to travel without the aid of a cleric, under the 3.2 release notes=>healing supplies the changes made from the old to the new heal kits and potions can be viewed, it is even posted that "Potions and heal kits are much more powerful" stack size up to 50 and weight was lowered. Thereby enabling everyone to carry large amounts of healing without being weighted down. In my experience the better potions have diminished the need for a healer, thereby making the healing cleric less needed and the healing domain less attractive from an OOC view compared to before the changes in potions and heal kits. IC: Quote:
Contradicting /confusing Information: Quote:
Quote:
Regards Akata 6
Rumour Has It / Attempted prison break« on: August 11, 2010, 03:36:59 pm »
In the small settlements, Clover, Vale ,Oakhurst and Orc's Watch, hidden in the Forest of Fogs rumors start to circulate of yet another prison escape, or rather an attempted one from the small town of Rangley. While the rumors claim no reason to the attempt, the brutality of the Raelian forces and their disrespect for the lives of the villagers whom they slaughtered in their eagerness to capture the small force is brought up several times. The Green Dragon Cult is put up as a likely candidate for the attacks because who doesn't remember the previous attack on Prantzpatrols by them, not to mention that no other forces are cable of killing hundreds of Rael's finest and escape into oblivion.
//ooc for the small group on the suicide mission, the actual death count Dwarf Mercenary 30 Adamantine Brotherhood monk 7 Guard of Bloodstone-Dwarf Mercenary 29 Adamantium Adapt 25 Duergar Priestess of Sulterio 16 Deep dwarf scout 3 Adamantium Master 2 Raelian Enforcer 22 Rael Choosen 2 Mithril Golem 2 7
Ask A Gamemaster / Items level requirement and race restrictions« on: May 21, 2010, 08:11:20 am »
I was wondering about the requirements/restrictions on items in regard to NPC's, I always figured the level reg. was an ooc way to control when players can use said item but what of the restrictions? Would a bow made for elves simply not work for other races? Is the restriction a magic barrier or simply the result of items made to fit the race and thereby being unhandy for other races?
8
Trade and Market Hall / Gold« on: May 13, 2010, 02:03:56 pm »
I am in need of gold ingots and I am willing to pay 200 true a piece
I can be reached in Hampstead 111 for anyone interested ~Angela Swann 9
General Discussion / Happy Birthday!« on: February 06, 2010, 09:18:38 am »
A belated happy birthday to layo's cutes dark elf
10
General Discussion / Balance caster/none caster« on: November 20, 2009, 08:56:48 am »
Caster vs none caster, this is my view of balance between casters and none casters on Layonara, let me start of by saying that I don't think you can ever make them even in regards to soloing. Why? From the simple fact that soloing=crowd control.
This is the casters tools for it LORE: Encyclopedia of Spells and this the melee's tool LORE: Knockdown that is of course rather bluntly put. Yes I left out devastating critical, from the simple fact that there isn't a player that has achieved the feat yet, secondly you can't get the feat till level 28 as a half-orc and 32 for races with a starting strength of max 18 in short meaning your utterly depend on caster or quests from 15ish and up. Going for quest then you likely won't make it in the nwn version, if you're lucky enough to travel with a caster regularly then it won't matter, you're character have access to the wards needed to survive Some time ago (V3 I think) there was a much needed revamp of the spells in layonara, in general making the evocation school useful on epic levels again, and thereby making it possible for casters (mostly arcane casters) to be useful in a group without the use of instant death magic. I think it's time the same happened to the none-casters. The trick is.. how to do it with the least amount of work? Because let's face it, the team already got their hands full with the mmo. So I put on my thinking cap, rework all spawns making them smaller as suggest hmm sure but would in my opinion make the world a boring place when you're in a group, and it sounds like a huge work load as well. Even if I do agree that the mob spawns is the number one reasons none casters can't solo (or travel in groups without a caster). I'll give an example Angela my level 40 melee has a ac of 51 unbuffed and deals out hmm around 14d6+ enchantments and strength etc (when sneak attacking). so clearly one on one she can hold her own, against a mob.. no way. I can't even take her into the first area in the deep, dark elves and spiders at around CR 20, and that is even though I can raise her AC to 60ish put up a shadow shield to get 50% miss chance and immunity to necromantic spells and death magic as well as mind immunity (gear) and an improved evasion reflex save on 50+ all in all making her completely immune to their damage spells. The fact is that the 10 dark elf rogues will surround her and with 7 attacks per around from duel wield will roll enough 20ish to kill her. Not only that but the time and the items (scrolls, scales) is making the risk/cost vs. reward to great. I don't want to see casters nerfed, the changes to the Screechings in the Great Forest was a good start, the amount of spells a caster has to use balance out the risk/cost vs. reward (In my opinion) but is only dealing with half of the problem, it balance out the spawns for the casters not the none caster. But if none-casters should be able to travel around without a caster (In my opinion they should be able to but leaving the decision in the hands of the team as I'm not the one that will have to dedicate the hours into it, that is needed) then there are really only two choices 1: redo all spawns made for level 17 and above 2: change items to reduce the difference between a buffed and unbuffed character. The problem is that the current spawns on Layonara are all build for groups with a caster in them. Meaning a spawn build for level 20 is build assuming your none-caster have a +4 weapon, buffs on stats, immunities to mind spells and death wards (due to the lack of clerics, healing potions and so were made more potent reducing the need to travel with a cleric) Since there already is items' adding to stats, granting immunities etc, then the logical step would be to up weapon and armors something like this. Weapons (meaning melee range, gloves or whatever a none caster uses) +0 raised to +1 +1 raised to +2 +2 raised to +4 +3 raised to +6 Armors (same here all types of armor) +0 raised to +1 +1 raised to +2 +2 raised to +4 +3 raised to +6 This in effect completely removes the need for gwm/mv and makes the gear follow the curve that layonara's critters are assuming you have, since we haven't touched stats or immunities then a spawn is still going to be at the very least a huge challenge to any none caster. Now, for the people arguing that this won't make the problem of soloing better. Then you're completely right, on the other hand that is not what I'm trying to do, I'm trying to put balance between casters and none caster in regard to how the spawns are now on Layonara. Doing these changes will in my opinion give none-casters a fighting chance to do the same as casters can, Solo in a way where risk/cost is balance out with the reward or travel in a group without the need of a caster to ward them. So for me balance comes down to this: Should a player be able to solo? if the balance between risk/cost vs. reward is fair yes Should all classes at the very least have a fighting chance to do it then? YES YES YES! Imo Layo's problem isn't that a caster can solo it's that a none caster can't If your answer instead is no, players shouldn't be able to solo at all: Added a few creatures to every spawn, give them 50+ in all saves, true sight, perm haste, immunity to mind spells and 1000+ hp. That will add a creatures your caster can't kill with spells but a buffed up melee can with the cost of a lot of healing Another option is to do a complete remake of every single spawn, making them in a way that a none caster can deal with, but that will also mean you need to reduce their number or people who can group with a caster is going to fly though the xp chart at the speed of light. In my opinion the best choice is to up gear as suggest in my post so it reflect the spawns as they are already build, it would also mean that your crafter no longer feels frustrated over the xxxxx hours he/she used perfecting a craft are in a mechanical sense useless since your fighter is better of getting a bronze weapon and have a gmw cast on it. It will push the balance between a caster and a none-caster closer to equal (casters would still hold the advantage) Of course.. all this is assuming that the team have the time to make these changes Feel free to comment, I'm looking forward to hearing it ~Akata 11
Rumour Has It / Traveling through Lor« on: September 30, 2009, 06:20:19 am »
People traveling though Lor will notice an increase in the number of guards around the dock district, as well as the areas around the city gates. Patrols consisting of five guards each are quietly making the way through the crowd.
They seem to take an particular interested in the tall and sturdy as well as people wearing mask, helmets or any other gear hiding their face from view. People falling into this category are politely asked to state their name and business in Lor as well as searched for weapons. If asked the guards will inform that they are searching for the notorious murder Gork as he has been rumored to travel through Lor, and that any complaints to the search are to be taken to diet member Angela Swann as the orders are coming directly from her office. //ooc information Each guard carry a whistle and are under order to use that before engaging any person trying to resist the arrest (by resist I mean offering violence to the guards) refusal to remove head gear will result in the person being refused entrance into Lor, if coming in by ship they will be forced to remain onboard and return to the city they arrived from. If the whistle is blown the city gates will be closed and ships prevented from leaving, and of course guards will rush to assist in the capture of who ever caused the problem. If any player should wish to bribe/bluff/intimidate or in any other way try to avoid removing head gear, I request that they contact a dm over the dm channel, as dc should be individual to each player depending on rp and so on. 12
General Discussion / Common Courtesy« on: September 24, 2009, 08:13:08 am »
A few thoughts after having read this thread
http://forums.layonara.com/leringard-arms-inn-tavern/245722-white-lily-proudly-presents-night-duels.html#post1425582 While there is nothing wrong is asking question in order to better understand any event, then do please bear in mind what is ooc and what is ic. In this case the post was made IC in a IC forum, but out of the 25 posts so far only 2 of them are ic, and frankly most of them are completely unrelated to the event and deals with rules regarding magic dead areas, which should have been taken up in either http://forums.layonara.com/layonara-server-rules/ or http://forums.layonara.com/ask-gamemaster/ Do please remember that there is a player who has taken time to make this, give him/her the same courtesy you would give a dm setting time aside to run a quest, or such events are sure to die out. And really, dont post links to different player events in the same thread, IMO that is extremely rude and belittles the effort the player put into the event. And read the event over before starting to ask questions a competition among fighters and those who think they can stand a fight in range of a melee weapon. Everyone is welcome for this even, may it be to attend as a fighter and prove ones skill with a weapon, or just to watch the combatants fight.[/i] In this case I cant see how the player could have been more clear to his/hers intent, as already being said not every event is for every character, if the event dont fit you make one that does. All the more fun for us all, but please dont take it out on the person who actually bothered to try and make something fun 13
General Discussion / Adventures again again« on: August 23, 2009, 05:22:47 pm »
Once again Alantha and Angela would like to invite you all our for a night of fun and adventures.
Starting location: Fort Miritrix Lvl reg: none, join at own risk time: monday 24.08 around 9-10 am, gmt (forum clock) sorry for the short notice but I been out of town 14
General Discussion / Adventure 20-09« on: August 18, 2009, 06:09:01 am »
Since the first trip was such a succes I'm gonna try again
new round of adventures on the 20.08 at 10 am gmt The Fixed Time World Clock Starting location: Fort Miritrix Level reg: none, join at own risk notice that I moved the time one hour back, so please don't be late or it will be a short adventure http://forums.layonara.com/calendar.php?do=getinfo&e=13222&day=2009-8-20 15
General Discussion / Adventure tuesday 11« on: August 10, 2009, 06:25:05 am »
hiya boys and girls
Alantha and Angela would like to invite anyone interested out for a night in town/forest/crypt/mountain or what ever we decide on tuesday 11 at 9 am gmt The Fixed Time World Clock starting location: Fort Miritrix party limit: none level reg: none, join at own risk http://forums.layonara.com/calendar.php?do=getinfo&e=13122&day=2009-8-11&c=2 16
General Discussion / Reminder to the player base« on: July 09, 2009, 08:24:10 am »
I have in recent time twice now encountered spawns left right at the transitions in the Great Forest.
Please if your in over your head and run (even though after the guidelines for the server you shouldn't), contact a dm or make a post in order to avoid causing needless pain and grief to other players ~Akata 17
Ask A Gamemaster / Item in need of oxing?« on: July 08, 2009, 08:19:58 am »
I recently found a Lichbane http://forums.layonara.com/photopost/showphoto.php?photo=134672&ppuser=2588
But noticed it is different from the version I already had in my inventory http://forums.layonara.com/photopost/showphoto.php?photo=134662&ppuser=2588 which is the correct version and when did it get changed? are there other items that been changed and need to be ox'ed? 18
Trade and Market Hall / Emerald Trade« on: July 02, 2009, 08:11:55 am »
looking for Adamantium in a effort to aid our brave trops fighting the Dragon cult,
Therefore Im willing to trade one emerald ring or amulet for one hundred (100) adamantium ingots. Emerald will be enchanted after choice of the trader If interested please contact either Angela Swann or Alantha Tsarran **this trade is only for emeralds who grant strength, grace, endurance, insight, knowledge or charm *signed* Angela Swann //Characters need to be at least same level as the items level reg in order to make this deal 19
Just for Fun / Dm theme songs« on: May 16, 2009, 07:58:19 pm »
I figured it was time for the dm's to get their own theme song as well as us poor players
This one made me think of Pesudonym with Lord Cove and Dezza as back up singers YouTube - Everybody's Makin' It Big But Me [size=-15]please dont kill me the next time I log on [/size] 20
Fixed Bugs / Auto Porting« on: April 30, 2009, 07:10:03 am »
Description: when logging in after a server reset. My character doesn't get ported to her last saved locating, but are left in the starting area (for both west and central server)
It is also happing when I use house portals, in this case from Stort (central) jumping to Fort Wayfare, but my character loaded into Alantha's house (Port Hampstead 111) instead of Fort Wayfare After the lates server reset my character was stuck in The Eye of the Storm, using the portal to try and load to my last saved location simply put me back into the entry room. To clear up this is not just the case of the last area use on the server being loaded before your ported to the locating you jumped to. My character stayed in the house (and is still there) Location: Verified: Reproducable: Yes so far |