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Topics - akata

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1
General Discussion / Happy Birthday!!!
« on: February 05, 2011, 03:10:18 pm »
Tooooooo EventHorizon. :):p:)

hope you have a good day!!!

2
Just for Fun / Posting and you
« on: January 25, 2011, 04:54:15 pm »

3
Fixed Bugs / Pick pocket system in Lor
« on: November 22, 2010, 06:43:51 am »
Description: after the update the pick pocket system seems to have been disabled, I tried running over the area to trigger a theft but nothing happens.

Oddly enough then when I use my rod and disable the system then I will get the server message "You look about and see Lor guardsmen patrolling the area. It would be hard to perpetrate any crime here!"

So its only the pick pocket side of the system, and not the cure that seems to be bugged.

Location:Lor, Central Server

Verified: -

Reproducable: tested it on two resets, same result

4
Ask A Gamemaster / Ratio
« on: September 29, 2010, 12:24:08 pm »
I was wondering about the ratio between the races of layonara and secondly the ratio between commoners and soldiers for the different races.

~Akata

5
General Discussion / Catch 22
« on: August 30, 2010, 01:56:39 pm »
I'll start out by saying this is not a personal attack on anyone.

I normally stay well out of the team's decisions and trust them to rule fairly. Even though requests are handled on a case-to-case basis then they are still saved and used for later references. There are also some contradictions in the team's reasoning that confuses me, therefore I'll voice my concern on this particular case.



In this case the player xiaobeibi has given both IC and OOC reasons to his  request to change domains.



OOC:

"New" heal kits and potions, regardless of if you're for or against them then the new healing kits have made it easier to travel without the aid of a cleric, under the 3.2 release notes=>healing supplies the changes made from the old to the new heal kits and potions can be viewed, it is even posted that "Potions and heal kits are much more powerful" stack size up to 50 and weight was lowered. Thereby enabling everyone to carry large amounts of healing without being weighted down. In my experience the better potions have diminished the need for a healer, thereby making the healing cleric less needed and the healing domain less attractive from an OOC view compared to before the changes in potions and heal kits.  



IC:


   
Quote:

   
   
      
   
   

         
            In Galathea's request, so much of her development has gone on unrecorded and to the vast majority of the staff she has not moved far from the roll of healer, in fact moved closer to it by our measures.
         
      

It is no secret that large part of the staff are busy working on the mmo, some are busy in RL and others have simply burned out. The current activity of GM:s is at the lowest I have experienced in my 5 years here as an active player, therefore I can't help to wonder how many of the vast majority that feel that way due to only knowing Galathea through her work with the hospital and not through quests or observing her RP. The player don't keep a CDT and I can understand that it makes it hard for the team to support requests due to the lack of recorded evidence, in the cases that lack support in the form of CDT I will therefore suggest that the player be allowed to gather support in the form of not only GM: s but players in the same way as is being done for SS returns under the GP system. The people playing on a regular basis are after all more likely to give an accurate impression/view on the character. Something else I find highly troubling is that in the end a decision seem to have been made to discard the input by the single most informed GM in favour of less informed individuals.



Contradicting /confusing Information:


   
Quote:

   
   
      
   
   

         
             To address some raised points about her other efforts, even with her actions on certain quests where she has used her divine gifts from Beryl to perform miracles and her CDQ with Dezza, the vast majority of us still feel she is more the healer now then she was the first 20 levels of her life. Her actions, her miraculous efforts still fall pretty squarely in the 'general Berylite' effort line for us. Any devout Berylite, regardless of domain, would be allowed to attempt such miracles.
         
      

What strikes me here is that the "general Berylite" has to take earth as a domain. From http://lore.layonara.com/Deity%20Domains "2. Clerics of this deity almost always choose this domain. Clerics not selecting this domain should provide a good RP reason." For Beryl that domain is earth, it can be viewed as the majority of the staff sees Galathea as any other Berylite cleric and since they have earth then they support the claim that Galathea has moved to RP a cleric with the earth domain?




   
Quote:

   
   
      
   
   

         
             In accompaniment to the above we are requiring two CDQs for domain change. The contents of those CDQs will be largely between yourself and your selected GM, but it should deal with the wholeness of moving away from healing all together and stepping into the earthen domain
         
      

It is my understanding that deities domains are picked because they fit the deity and gives guidance to players on how to RP the different deities on Layonara, since Beryl has healing then wouldn't an all together move from healing be moving against the wishes of her? Deities have more domains than a cleric can pick but why should picking one over the other mean a complete cut from another domain that falls under the deity?  



Regards

Akata

6
Rumour Has It / Attempted prison break
« on: August 11, 2010, 03:36:59 pm »
In the small settlements, Clover, Vale ,Oakhurst and Orc's Watch, hidden in the Forest of Fogs rumors start to circulate of yet another prison escape, or rather an attempted one from the small town of Rangley. While the rumors claim no reason to the attempt, the brutality of the Raelian forces and their disrespect for the lives of the villagers whom they slaughtered in their eagerness to capture the small force is brought up several times. The Green Dragon Cult is put up as a likely candidate for the attacks because who doesn't remember the previous attack on Prantzpatrols by them, not to mention that no other forces are cable of killing hundreds of Rael's finest and escape into oblivion.







//ooc

for the small group on the suicide mission, the actual death count

Dwarf Mercenary 30

Adamantine Brotherhood monk 7

Guard of Bloodstone-Dwarf Mercenary  29

Adamantium Adapt 25

Duergar Priestess of Sulterio 16

Deep dwarf scout 3

Adamantium Master 2

Raelian Enforcer 22

Rael Choosen 2

Mithril Golem 2

7
Ask A Gamemaster / Items level requirement and race restrictions
« on: May 21, 2010, 08:11:20 am »
I was wondering about the requirements/restrictions on items in regard to NPC's, I always figured the level reg. was an ooc way to control when players can use said item but what of the restrictions? Would a bow made for elves simply not work for other races? Is the restriction a magic barrier or simply the result of items made to fit the race and thereby being unhandy for other races?

8
Trade and Market Hall / Gold
« on: May 13, 2010, 02:03:56 pm »
I am in need of gold ingots and I am willing to pay 200 true a piece

I can be reached in Hampstead 111 for anyone interested


~Angela Swann

9
General Discussion / Happy Birthday!
« on: February 06, 2010, 09:18:38 am »
A belated happy birthday to layo's cutes dark elf ;)

10
General Discussion / Balance caster/none caster
« on: November 20, 2009, 08:56:48 am »
Caster vs none caster, this is my view of balance between casters and none casters on Layonara, let me start of by saying that I don't think you can ever make them even in regards to soloing. Why? From the simple fact that soloing=crowd control.
 This is the casters tools for it LORE: Encyclopedia of Spells and this the melee's tool LORE: Knockdown

that is of course rather bluntly put. Yes I left out devastating critical, from the simple fact that there isn't a player that has achieved the feat yet, secondly you can't get the feat till level 28 as a half-orc and 32 for races with a starting strength of max 18 in short meaning your utterly depend on caster or quests from 15ish and up. Going for quest then you likely won't make it in the nwn version, if you're lucky enough to travel with a caster regularly then it won't matter, you're character have access to the wards needed to survive
Some time ago (V3 I think) there was a much needed revamp of the spells in layonara, in general making the evocation school useful on epic levels again, and thereby making it possible for casters (mostly arcane casters) to be useful in a group without the use of instant death magic. I think it's time the same happened to the none-casters. The trick is.. how to do it with the least amount of work? Because let's face it, the team already got their hands full with the mmo. :D  

So I put on my thinking cap, rework all spawns making them smaller as suggest hmm sure but would in my opinion make the world a boring place when you're in a group, and it sounds like a huge work load as well.
Even if I do agree that the mob spawns is the number one reasons none casters can't solo (or travel in groups without a caster). I'll give an example Angela my level 40 melee has a ac of 51 unbuffed and deals out hmm around 14d6+ enchantments and strength etc (when sneak attacking). so clearly one on one she can hold her own, against a mob.. no way. I can't even take her into the first area in the deep, dark elves and spiders at around CR 20, and that is even though I can raise her AC to 60ish put up a shadow shield to get 50% miss chance and immunity to necromantic spells and death magic as well as mind immunity (gear) and an improved evasion reflex save on 50+ all in all making her completely immune to their damage spells. The fact is that the 10 dark elf rogues will surround her and with 7 attacks per around from duel wield will roll enough 20ish to kill her. Not only that but the time and the items (scrolls, scales) is making the risk/cost vs. reward to great.

I don't want to see casters nerfed, the changes to the Screechings in the Great Forest was a good start, the amount of spells a caster has to use balance out the risk/cost vs. reward (In my opinion) but is only dealing with half of the problem, it balance out the spawns for the casters not the none caster. But if none-casters should be able to travel around without a caster (In my opinion they should be able to but leaving the decision in the hands of the team as I'm not the one that will have to dedicate the hours into it, that is needed) then there are really only two choices

1: redo all spawns made for level 17 and above
2: change items to reduce the difference between a buffed and unbuffed character.

The problem is that the current spawns on Layonara are all build for groups with a caster in them. Meaning a spawn build for level 20 is build assuming your none-caster have a +4 weapon, buffs on stats, immunities to mind spells and death wards (due to the lack of clerics, healing potions and so were made more potent reducing the need to travel with a cleric)
Since there already is items' adding to stats, granting immunities etc, then the logical step would be to up weapon and armors something like this.

Weapons (meaning melee range, gloves or whatever a none caster uses)
+0 raised to +1
+1 raised to +2
+2 raised to +4
+3 raised to +6

Armors (same here all types of armor)
+0 raised to +1
+1 raised to +2
+2 raised to +4
+3 raised to +6

This in effect completely removes the need for gwm/mv and makes the gear follow the curve that layonara's critters are assuming you have,  since we haven't touched stats or immunities then a spawn is still going to be at the very least a huge challenge to any none caster.  Now, for the people arguing that this won't make the problem of soloing better. Then you're completely right, on the other hand that is not what I'm trying to do, I'm trying to put balance between casters and none caster in regard to how the spawns are now on Layonara. Doing these changes will in my opinion give none-casters a fighting chance to do the same as casters can, Solo in a way where risk/cost is balance out with the reward or travel in a group without the need of a caster to ward them.
So for me balance comes down to this:
Should a player be able to solo?

if the balance between risk/cost vs. reward is fair yes

Should all classes at the very least have a fighting chance to do it then?

YES YES YES! Imo Layo's problem isn't that a caster can solo it's that a none caster can't

If your answer instead is no, players shouldn't be able to solo at all:

Added a few creatures to every spawn, give them 50+ in all saves, true sight, perm haste, immunity to mind spells and 1000+ hp. That will add a creatures your caster can't kill with spells but a buffed up melee can with the cost of a lot of healing

Another option is to do a complete remake of every single spawn, making them in a way that a none caster can deal with, but that will also mean you need to reduce their number or people who can group with a caster is going to fly though the xp chart at the speed of light.

In my opinion the best choice is to up gear as suggest in my post so it reflect the spawns as they are already build, it would also mean that your crafter no longer feels frustrated over the xxxxx hours he/she used perfecting a craft are in a mechanical sense useless since your fighter is better of getting a bronze weapon and have a gmw cast on it. It will push the balance between a caster and a none-caster closer to equal (casters would still hold the advantage)
Of course.. all this is assuming that the team have the time to make these changes :)
Feel free to comment, I'm looking forward to hearing it

~Akata

11
Rumour Has It / Traveling through Lor
« on: September 30, 2009, 06:20:19 am »
People traveling though Lor will notice an increase in the number of guards around the dock district, as well as the areas around the city gates.  Patrols consisting of five guards each are quietly making the way through the crowd.

They seem to take an particular interested in the tall and sturdy as well as people wearing mask, helmets or any other gear hiding their face from view.  People falling into this category are politely asked to state their name and business in Lor as well as searched for weapons.

If asked the guards will inform that they are searching for the notorious murder Gork as he has been rumored to travel through Lor, and that any complaints to the search are to be taken to diet member Angela Swann as the orders are coming directly from her office.

//ooc information
Each guard carry a whistle and are under order to use that before engaging any person trying to resist the arrest (by resist I mean offering violence to the guards) refusal to remove head gear will result in the person being refused entrance into Lor, if coming in by ship they will be forced to remain onboard and return to the city they arrived from.

If the whistle is blown the city gates will be closed and ships prevented from leaving, and of course guards will rush to assist in the capture of who ever caused the problem.

If any player should wish to bribe/bluff/intimidate or in any other way try to avoid removing head gear, I request that they contact a dm over the dm channel, as dc should be individual to each player depending on rp and so on.

12
General Discussion / Common Courtesy
« on: September 24, 2009, 08:13:08 am »
A few thoughts after having read this thread
http://forums.layonara.com/leringard-arms-inn-tavern/245722-white-lily-proudly-presents-night-duels.html#post1425582

While there is nothing wrong is asking question in order to better understand any event, then do please bear in mind what is ooc and what is ic. In this case the post was made IC in a IC forum, but out of the 25 posts so far only 2 of them are ic, and frankly most of them are completely unrelated to the event and deals with rules regarding magic dead areas, which should have been taken up in either http://forums.layonara.com/layonara-server-rules/ or http://forums.layonara.com/ask-gamemaster/

Do please remember that there is a player who has taken time to make this, give him/her the same courtesy you would give a dm setting time aside to run a quest, or such events are sure to die out. And really, dont post links to different player events in the same thread, IMO that is extremely rude and belittles the effort the player put into the event. And read the event over before starting to ask questions a competition among fighters and those who think they can stand a fight in range of a melee weapon. Everyone is welcome for this even, may it be to attend as a fighter and prove ones skill with a weapon, or just to watch the combatants fight.[/i]

In this case I cant see how the player could have been more clear to his/hers intent, as already being said not every event is for every character, if the event dont fit you make one that does. All the more fun for us all, but please dont take it out on the person who actually bothered to try and make something fun

13
General Discussion / Adventures again again
« on: August 23, 2009, 05:22:47 pm »
Once again Alantha and Angela would like to invite you all our for a night of fun and adventures.

Starting location: Fort Miritrix
Lvl reg: none, join at own risk
time: monday 24.08 around 9-10 am, gmt (forum clock)

sorry for the short notice but I been out of town :)

14
General Discussion / Adventure 20-09
« on: August 18, 2009, 06:09:01 am »
Since the first trip was such a succes I'm gonna try again
new round of adventures on the 20.08 at 10 am gmt The Fixed Time World Clock

Starting location: Fort Miritrix
Level reg: none, join at own risk

notice that I moved the time one hour back, so please don't be late or it will be a short adventure :)

http://forums.layonara.com/calendar.php?do=getinfo&e=13222&day=2009-8-20

15
General Discussion / Adventure tuesday 11
« on: August 10, 2009, 06:25:05 am »
hiya boys and girls
Alantha and Angela would like to invite anyone interested out for a night in town/forest/crypt/mountain or what ever we decide on tuesday 11 at 9 am gmt
The Fixed Time World Clock

starting location: Fort Miritrix
party limit: none
level reg: none, join at own risk :)

http://forums.layonara.com/calendar.php?do=getinfo&e=13122&day=2009-8-11&c=2

16
General Discussion / Reminder to the player base
« on: July 09, 2009, 08:24:10 am »
I have in recent time twice now encountered spawns left right at the transitions in the Great Forest.

Please if your in over your head and run (even though after the guidelines for the server you shouldn't), contact a dm or make a post in order to avoid causing needless pain and grief to other players


~Akata

17
Ask A Gamemaster / Item in need of oxing?
« on: July 08, 2009, 08:19:58 am »
I recently found a Lichbane http://forums.layonara.com/photopost/showphoto.php?photo=134672&ppuser=2588

But noticed it is different from the version I already had in my inventory http://forums.layonara.com/photopost/showphoto.php?photo=134662&ppuser=2588

which is the correct version and when did it get changed?
are there other items that been changed and need to be ox'ed?

18
Trade and Market Hall / Emerald Trade
« on: July 02, 2009, 08:11:55 am »
looking for Adamantium in a effort to aid our brave trops fighting the Dragon cult,
Therefore Im willing to trade one emerald ring or amulet for one hundred (100) adamantium ingots.

Emerald will be enchanted after choice of the trader

If interested please contact either Angela Swann or Alantha Tsarran

**this trade is only for emeralds who grant strength, grace, endurance, insight, knowledge or charm


*signed*
Angela Swann

//Characters need to be at least same level as the items level reg in order to make this deal

19
Just for Fun / Dm theme songs
« on: May 16, 2009, 07:58:19 pm »
I figured it was time for the dm's to get their own theme song as well as us poor players :D

This one made me think of Pesudonym with Lord Cove and Dezza as back up singers :P

YouTube - Everybody's Makin' It Big But Me

[size=-15]please dont kill me the next time I log on ;)[/size]

20
Fixed Bugs / Auto Porting
« on: April 30, 2009, 07:10:03 am »
Description: when logging in after a server reset. My character doesn't get ported to her last saved locating, but are left in the starting area (for both west and central server)
It is also happing when I use house portals, in this case from Stort (central) jumping to Fort Wayfare, but my character loaded into Alantha's house (Port Hampstead 111) instead of Fort Wayfare

After the lates server reset my character was stuck in The Eye of the Storm, using the portal to try and load to my last saved location simply put me back into the entry room.

To clear up this is not just the case of the last area use on the server being loaded before your ported to the locating you jumped to. My character stayed in the house (and is still there)

Location:

Verified:

Reproducable: Yes so far

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