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Topics - AeonBlues
Yew mandolin for the battle of the bards.
20,000 trade coins for this special work of finest wood.
(( Bonus bard spell levels 4, 5, & 6. Level req: 14 ))
Also, any bard of fine taste should see my selection of top quality silk armors.
« on: July 16, 2008, 03:04:11 am »
Nyeaeana Wood. Forest friendly wood items by the druid Nyeaeana. All wood is hand picked from ground, I guarantee that no axe was used, no tree killed. If the health of our forests is important to you, then choose Nyeaeana wood.
Oak small shield 4000 gp
Oak large shield 4250 gp
Oak tower shield 4500 gp
Mahogany small shield 15000 gp ((AC piercing and slashing +2. Animal Empathy +3, Concentration +3. Level Req: 13 ))
Oak short bow 2000 gp
Oak long bow 2500 gp
Leathers are gathered by myself and members of the farstrider guild with great care for balance of nature. Guaranteed to have good spirit.
Belt of cunning 5000 gp ((WIS +1, Hide +1, Search +1. Level Req: 8 ))
Malar Leather 30,000 gp ((AC +2. Hide +3, Move Silently +3, Search +3, Spot +3, Tumble +3. Level Req 15 ))
Ancient Dire Bear Leather 30,000 gp ((AC +3. Concentration +3. Level Req: 16 ))
Dire Tiger Leather 40,000 gp ((AC +2. Damage Resistance slashing 5/, Improve Save Universal +1, Tumble +3. Level Req: 18 ))
The finest of Silk padded armors, gathered from scary and dark places you would not want to go.
Queen Silk Padded 30,000 gp ((AC +3. Parry +3. Level Req: 16 ))
Queen Bebilith Armor 80,000 gp ((AC +3, Damage Reduction +1 Soak 5. Improved save Fortitude +1. Level Req: 22 ))
Queen Dark Silk Padded 100,000 gp ((AC +3. Hide +4, Move Silent +4, Improved saving throw Negative +3. Level Req: 23 ))
Queen Padded Armor 150,000 gp ((AC +3. Damage Reduction: +3 Soak 5 damage. Improved save Fortitude +1, Improved save Will +1. Level Req: 28 ))
I have posted this bug before and got no response. As there are now at least 3 shifters in the game world and probably a several more then that, I am trying again...
Description: The medusa shape comes equipped with a mahogany long bow. The problem is that there are no arrows equipped. Equipping arrows before shifting does not help as all equipped items are temporarily removed when shifting. I recommend either modifying the bow to have an "infinite arrow" enchantment of some kind or to remove bow entirely.
Note: This bow is not consistent with Lore, nor does it exist when shifter is played in single player modules.
I just wanted to check in or out as the case may be.
I am taking a break from Layo, as I feel burned out. To be completely honest, I am an Aries, and it is a life long pattern of mine that I am raging fire for things that I like, and then I get burned out and lose interest. This is true with games, lovers, jobs, authors, zombie movies, and basically every aspect of my life.
I am not saying that I am leaving for good, because that is probably not true. I am still especially looking forward to the new engine and all that.
While there are certain aspects of Layonara that contribute to my burn out factor, as at times gaming feels more like work then having fun, there are many more things that I like then I don't like. I will leave it at that.
Description: My character Nyeaeana recently got Greater Wildshape IV. The Medusa shape comes equipped with a compound mahogany long bow. No where in Lore or any NWN documents have I read about this shape having a bow. According to Lore, Medusa attacks are as follows:
Claw/Claw 1d6+4/1d6+4 (20/x2)
Bite 1d4+4 (20/x2)
OnHit: Poison [DC=20] 1d2 Str (Medium Spider Venom)
The +4s come from the base 19 STR of this shape by the way, not any special weapon bonuses.
I am assuming this is a layonara custom. This is spiffy except for one problem. No ammo. I equipped some arrows, but when I shift all, my equipped items are removed as part of the shifting. Also, I can not equip items when in a shifted form. Thus there is no way for me to use the bow with out getting a "No Ammo" message. End result is I have a shape lacking any form of combat attacking.
I ask that this shape be set back to NWN default or the ammo issue be resolved.
Reproducible: I can demonstrate.
*Posted on the tavern in Aarmax*
There has been disruptions of the mortal coil recently. These are taking place in the areas of Landaise Plains to Sharwood. Travelers beware. This disturbance is causing areas of land to resonate extremely high or low pitch frequencies. Tremendous amounts of positive or negative energy is splashing across the land like stones raining on a lake. Many quasi elementals have come from these rifts. It is very much like someone is beating the mortal coil with a heavy club.
While I don't want to give out any spoilers. I think the new rift is about the most interesting and well built area of Layonara I have ever seen. I particularly like the immersion. It is a bit hard for me to explain, but I lost any sense of moving from one spawn to the next, and some how it felt very PnP like. Our trip through the rift was very suspenseful and exiting too I might add.
Da goblins of Da redlight clan have assembled wariors from distant lands loike. Rummer has it dey beh assembling siege equipment too. Balazar, Lance, Mandalon and Laaren fell in battle. Dey draged Laaren's body off, but da others safe in Hint.
Please send help loike.
I had a couple of of real funny encounters with DMs lately. Today I was on Dragon Islands with a group of adventures and we had some RP with an orc lady that was demanding gold from us. Lino refused to pay a tribute and attacked her. Soon after my character was suffering the effects of Harpy confusion, when he ran off from the group, and up to an orc chieften who said, "You in big trouble!" Still under the effects of harpy confusion, Boltar proceeded to impale the orc chieften with a skinning knife.
The day before, Boltar was in the red lights, helping "Red" Katrina mine some gems and get the over lord head, amazing enough she still needed that one. We come out of the over lord's chamber, and this goblin goes *Sniff* and in one slamming motion, Red's shield golem makes a nice goblin grease stain on the floor.
*posts up a new notice while muttering about gnome appraisals*
I managed to acquire a mineral ruby. *grins at his lucky dice*
Minimum bid 10,000 trade coins. Buy now for 100,000.
Auction ends in a fortnight.
// auction end July 21st 6pm PDT
I want to make a friendly reminder and open some discussion on the topic of soloing. What I have observed is that some soloing is ok. If you solo gathering a common CNR in a place that is not too difficult, then no one seems to care. On the other hand, when a player solos areas to farm large amount of XP, or rare items and CNRs, then it is not only frowned upon, but it also can have sever negative impacts on other players.
I remember a player that would solo the rift. He would gather the CNR there and was selling many. What happened was that the rift was made harder. Then parties of un-expecting adventures would get wiped out because of these changes. Some times, a power built character can be so good and defeating spawns, that areas that areas are made too dangerous for balanced parties that once hunted there, and the party level balance goes up. So what a balanced party of 15th level characters once handled, now the party has to be more like 18+.
What I am asking... Is that the players who like to solo difficult areas take some time and reflect about how the actions of one individual, can and will impact the enjoyment of everyone else that plays in this game world.
I am kicking myself for not trying this game out sooner. It seems the best games are the ones I don't try till the are ancient or something. Like NWN, I just didn't have a good enough system when the game came out. I loved Starcraft though. That was my first RTS experience's, and I was hooked. I always thought Starcraft was a bit of a rip off of Warhammer 40K. Admittedly, GamesWorkshop made a big rip off of the movie alien with their gene stealer race. Then space marines showed up in the 3rd alien movie, which was probably the best part of the whole movie. Touche. Now, when Blizard made Warcraft, it was debatable. Orc vs. humans is probably not the most original concept. But when they made Starcraft... It is like they sat around brainstorming how they could make a Warhammer 40k game with out getting sued. Zerg are like gene steelers, space marines are space marines, and Protos are a lot like the Eldar race too. Don't get me wrong, Starcraft is a brilliant game, I was on Battlenet like a fiend. I can't wait till Starcraft2 comes out, and if Blizard ever releases a World of Starcraft, it was nice knowing you all. The other RTS game a like a whole lot was not Warcraft3, it was Emperor battle for dune. I wish that game would have been more popular, cause it was a lot of fun. Online it was fun anyway, the single player scenario was weak.
I started playing the Warhammer 40k game, Dawn of War, after I got off of work at midnight till the sun peeked up and the birds were chirping. I am just blown away, this game is awesome. It has all the things I like best about Starcraft and Emperor with some new ideas that work really well. First, you command large numbers of units. Second, you don't group and regroup individual units that pop out of a barracks. You make a squad and then build more units and tech upgrades directly in the squad. This make for some very fun combat as you don't have to constantly go back to your buildings and move troops across the battlefield to reinforce your front. This may not seem realistic, but when was any RTS game realistic, realism is not the point of RTS. The first time my unit leader smashed an orc and sent him flying across the battlefield, I cheered, that was great. Dreadnoughts pick up units and grind them and then toss them aside, I love that too. Best of all is the orcs with British accents.
Another thing that makes this one interesting is that I use to play warhammer 40k when I was in high school. The units in this game remind me of painted miniatures.
So what is the point of this thread? The point is I am having fun!
Description: The Minotaur chieften in the Ruins of Madness is immortal.
Location: Ruins of Madness
Verified: My character Cymeran Vrinn experienced this a long time ago when he went there with the Explorers guild. A DM had to make a temporary fix. A few months ago another player sent me a tell stating that he was experiencing the same thing.
Reproducible: Maybe, I don't know, has this been fixed yet, or is this as intended. Also, I have no good answer as to why no one has reported this as a bug yet.