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Topics - Frances

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1
General Discussion / This may be a first...
« on: September 11, 2012, 03:14:26 am »
That I've been able to get in here before anyone else and say:

[size=+2]Happy Birthday Ystrday![/size]

(love you sweetie!)

2
Ask A Gamemaster / How useful is Listen?
« on: December 31, 2010, 04:20:14 pm »
I know the Listen skill can be used for RP purposes, but is there any mechanical advantage to the skill?  Does it help you find anything, identify cast spells, spot (not using the Spot skill) hidden creatures, etc.?

Just curious.

3
Trade and Market Hall / Tugs' Stuff for Sale
« on: December 30, 2010, 12:51:33 am »
In the course of my travels, I have acquired a few items of interest.  These might be of use to someone, from the newest militiaman to the experienced warrior.  I will occassionally add things to the list, as I find them, so check back now and then.

All prices are negotiable.  I also love taking items in trade, especially items with an interesting history.


//Iron short sword, +1 enhancement bonus; LR: 5; 900 Tr
 - This weapon has served me well for many years.  I would consider it a kindness to have it go to a worthy person who will likewise use it well.

//Oak short bow, +1 to attack; LR: 5; 900 Tr
 - This weapon has also served me well for many years.  Please don't buy this if you just intend to give it to Kit in Haven; the trainees there will have it destroyed inside of a week.

//Robes of Acid, Acid resist 10/-; LR: 2; 450 Tr
[strike]//Robes of the Broken Hope, +2 AC (armor), On hit: Slow (level 8 ), +4 to Tumble, Fear 1/day; LR: 18; 15000 Tr   [/strike]     SOLD
//Pair of fire opal set in bronze rings, +1 each to reflex saves; LR: 3; 3000 Tr/pair
//Pair of diamond set in bronze rings, +1 each to fortitude saves; LR: 3; 3000 Tr/pair
//Swordsman's Belt, slashing resist 5/-; LR: 5; 4500 Tr
//Archer's Belt, piercing resist 5/-; LR: 5; 4500 Tr
[strike]//Element Ejector Belt U-43, Dragon Breath Acid/Cold/Fire/Lightning, 3 uses; LR: 9; 7500 Tr  [/strike]SOLD
//Dark Padded Armor, +1 AC (armor), +1 to saving throws vs. Negative Energy, +2 to Hide, Move Silently; LR:10; 4000 Tr
[strike]//Pair of Designer rings, +4 to Craft Armor each; LR: 1; 500 Tr [/strike]SOLD
//Pair of Dorand's Helper rings, +2 to Appraise, +3 to Craft Weapon (each); LR: 2; 500 Tr
//Last Defense greatsword, +1 enhancement bonus, +3 enhancement bonus vs. monstrous; LR: 11; 1000 Tr
//Blue Suede Shoes, +1 CHA, +1 DEX, +2 to Perform, Tumble; LR: 10; 3000 Tr


- Scrolls.  I am not a magicker, so this is my best guess as to what spell is recorded.  You may inspect them before you buy if you like.
//Grease 50 Tr
//Darkness 100 Tr
//Summon Creature II 100 Tr
//Stoneskin 400 Tr
//Elemental Shield 400 Tr
//Negative Energy Burst 200 Tr
//Light 25 Tr



~
Tugs Sunnytoes

4
Ask A Gamemaster / Good acts
« on: November 06, 2010, 09:15:51 pm »
I was reading through the [thread=282017]Regarding Poison[/thread] thread and read about how using poison was an evil act.  I was reminded how creating undead was an evil act, and someone mentioned how Speak with Dead was an evil act.  Someone (probably Dorg) mentioned how an evil character committing a good act as part of some overall evil scheme was acceptable.

So I've started wondering, what is a good act?  Something an evil character picks up a good point for doing, even if it is part of his evil scheme (just like someone conducting torture or using poison would pick up an evil point, even if he's just doing it for the greater good).

I'm thinking there should be acts, that if your character does them, she gets an evil point or a good point, regardless of her long term goals.  It's that bad feeling in your heart after you've used that poison on them and heard them screaming in pain (until you stabbed them in the heart, which you could do while they were so distracted), or that warm fuzzy you got after you helped that poor orphan, and he gave you the sweetest smile you've ever seen.

5
Trade and Market Hall / For Sale: Various Items
« on: October 02, 2010, 01:49:55 am »
In the course of my travels, I have acquired a few items of interest.  Hopefully, these will be of use to someone, between the newest militiaman or the experienced warrior.


[strike]//Iron short sword, +1 enhancement bonus; LR: 5; 900 Tr[/strike] SOLD[/color]
[strike]//Iron handaxe, +1 enhancement bonus; LR: 5; 900 Tr[/strike] SOLD[/color]
[strike]//Iron greataxe, +1 enhancement bonus; LR: 5; 1400 Tr[/strike] SOLD[/color]
[strike]//Lion leather sling, +1 attack bonus; LR: 5; 1000 Tr[/strike] SOLD[/color]
//Robes of Acid, Acid resist 10/-; LR: 2; 450 Tr
[strike]//Robes of Lightning, Electrical resist 10/-; LR: 3; 450 Tr [/strike] SOLD[/color]
[strike]//Iron Chain Mail, +1 AC (armor), +3 to Discipline; LR: 8; 1600 Tr[/strike] SOLD[/color]
[strike]//Jaguar leather armor, +3 to Search, Spot and Tumble; LR: 5; 1100 Tr[/strike] SOLD[/color]
//Robes of the Broken Hope, +2 AC (armor), On hit: Slow (level 8), +4 to Tumble, Fear 1/day; LR: 18; 15000 Tr
[strike]//Pair of amethyst set in copper rings, +1 each to saving throws vs. acid; LR: 1; 300 Tr/pair [/strike] SOLD[/color]
[strike]//Pair of topaz set in bronze rings, +2 each to Hide and Move Silently; LR: 1; 1000 Tr/pair[/strike] SOLD[/color]
//Pair of fire opal set in bronze rings, +1 each to reflex saves; LR: 3; 3000 Tr/pair
//Pair of diamond set in bronze rings, +1 each to fortitude saves; LR: 3; 3000 Tr/pair
[strike]//Exceptional fire agate set in copper ring, +1 to saving throws vs. fire, fire resistance 5/-; LR: 5; 1500 Tr[/strike] SOLD[/color]
[strike]//Exceptional amethyst set in copper ring (4 available), +1 to saving throws vs. acid, acid resistance 5/-; LR: 3; 1500 Tr[/strike] SOLD[/color]
//Swordsman's Belt, slashing resist 5/-; LR: 5; 4500 Tr
//Archer's Belt, piercing resist 5/-; LR: 5; 4500 Tr
[strike]//Belt of Cunning, +1 WIS , +1 to Hide, Search; LR: 8; 2700 Tr[/strike] SOLD[/color]
[strike]//Fezeeaka's Slippers of Alertness, +1 AC (dodge), Electrical resist 5/-, +4 to Listen and Tumble; LR: 9; 3000 Tr[/strike] SOLD[/color]
[strike]//Utility belt, +5 to disable trap, open lock, set trap; -8 to hide, move silently; -2 to listen; +1 DEX, -2 WIS; LR: 13; 2000 Tr[/strike] SOLD[/color]
//Hangman's Rope, Grease (single use); LR: 1; 100 Tr
[strike]//Dorand's Helper, +2 to Appraise, +3 to Craft Weapon; LR: 2; 200 Tr[/strike] SOLD[/color]
//Element Ejector Belt U-43, Dragon Breath Acid/Cold/Fire/Lightning, 3 uses; LR: 9; 7500 Tr
[strike]//Broken Scales, 50 charges, Acid fog, Cloudkill, Mestil's Acid Breath, Mestil's Acid Sheath, 5 chrgs/use each; LR: 18; 10000 Tr[/strike] SOLD[/color]

- Scrolls.  I am not a magicker, so this is my best guess as to what spell is recorded.  You may inspect them before you buy if you like.
//Endure Elements 50 Tr
//Find Traps 100 Tr
//Darkness (x3) 100 Tr
//Ghostly Visage 100 Tr
//Confusion 200 Tr
//Circle of Doom 800 Tr
[strike]//Mind Fog 800 Tr[/strike] SOLD[/color]
//Circle of Death 1600 Tr


All prices are negotiable.  

~
Tugs Sunnytoes

p.s. I will seriously consider a trade, if you have something you think might interest me.

6
Layonara Server / Level limits on items?
« on: October 02, 2010, 12:27:17 am »
After the recent reset, I've noticed that several items I've been saving until I reach a higher level are usable now.  Did the level limits on items not get turned on?

7
Ask A Gamemaster / Using the Mysterious Contraption
« on: September 17, 2010, 12:27:52 am »
I just purchased a new weapon with a 3rd level electrical enchantment.  However, that enchantment comes with a normal (15 m) light that I would like to get rid of.  I was thinking about putting it in the Mysterious Contraption.



Possible results I see in order of desirability:

- Remove the light but not changing the appearance, leaving the sparks.

- Remove the light and the appearance so it looks like a normal blade (but it still shocks).

- Remove the enchantment completely, including appearance.



Anybody know what will happen?

8
Trade and Market Hall / Wanted: Adamantium Dagger
« on: September 02, 2010, 11:36:01 pm »
I'm looking for an adamantium dagger with an intermediate elemental enchantment on it (as opposed to minor, lesser, or greater).  Used ones are fine, especially if it has some history to it.  Please contact me with details and we can discuss it.



~

Tugs Sunnytoes

9
Trade and Market Hall / Wanted: Box of Ring Molds
« on: September 02, 2010, 01:11:34 am »
I'm looking to purchase a box of ring molds. 600 true/negotiable.



~

Tugs Sunnytoes

10
Trade and Market Hall / Wanted: Oak pipe
« on: August 30, 2010, 07:40:00 pm »
The kind for smoking, if there's some other kind to be confused with.  I have no idea what's a reasonable price, so let me know what you'd like and we'll discuss.



~

Tugs Sunnytoes

11
Trade and Market Hall / Wanted: Copper and bronze
« on: August 28, 2010, 01:03:55 am »
I'm looking to purchase 40 ingots of copper and 20 ingots of bronze.  I'd like them in 20 ingot lots.  600 Tr each for the copper ingot lots and 1250 Tr for the bronze ingot lot.



~

Tugs Sunnytoes

12
Trade and Market Hall / For Sale: Various Items
« on: August 14, 2010, 11:39:15 pm »
In the course of my travels, I have acquired a few items of interest.  Hopefully, these will be of use to someone, between the newest militiaman or the experienced warrior.





- Need a small weapon with an extra sharp point?  This bronze short sword is for you. Only 700 Tr. SOLD

//Bronze short sword, +2 piercing damage; level requirement: 5



- Maybe you need something not quite as sharp, but better at slipping past defenses.  This iron short sword will fill the bill. 900 Tr.

//Iron short sword, +1 enhancement bonus; level requirement: 5



- Want an axe instead of a sword?  900 Tr.

//Iron handaxe, +1 enhancement bonus; level requirement: 5



- A well used but equally well maintained sling.  I used this one for many years, and can attest to its worth. 1000 Tr.

//Lion leather sling, +1 attack bonus; level requirement: 5



- Need a weapon that can improve your defense as well as your offense?  I have a saber here perfect for you swashbuckler types. 5000 Tr.

//Swashbuckler's Sabre, +1 AC (deflection), +1 enhancement bonus, +4 to parry; level requirement: 12



- Here's a whip to confuse your opponents.  I'm pretty sure it's called an Adler. 2000 Tr.

//Adler, +1 enhancement bonus, On-hit Confusion DC-20 25%/3 rds; level requirement: 14



- I have some rare arrows from Voltrex.  They have a small silver stone for a arrow tip, with an unusual effect on your target.  8 of them for 2000 Tr. SOLD

//Shoot the Moon (x, On-hit Blindness DC-18 25%/3 rds; level requirement: 17



- Need protection from acid attacks?  Try these Robes of Acid.  450 Tr.

//Robes of Acid, Acid resist 10/-; level requirement: 2



- How about protection from lightning?  Robes of Lightning will help. 450 Tr.

//Robes of Lightning, Electrical resist 10/-; level requirement: 3



- Black leather armor.  Less distractions on the armor let you focus on what you're doing.  700 Tr. SOLD

//Black leather armor, +3 to concentration; level requirement:1



- Some light leather armor made from cougar skin.  Helps you slip past opponents.  900 Tr.

//Cougar leather armor, +3 to tumble; level requirement:1



- If you'd like to do more than just slip past your opponents, this armor made from jaguar leather will also help focus your senses. 1100 Tr.

//Jaguar leather armor, +3 to search, spot and tumble; level requirement: 5



- This is an unusual shield made from the skin of a large lizard or some such beast.  I've heard it has the ability to minimize its interference on the casting of spells.  5000 Tr. SOLD

//Dragonskin buckler, +1 AC (shield), -5% spell failure; level requirement: 14



- Two sets of hide armor.  Very tough, the leather has been magically hardened to withstand much greater blows.  One of the sets is unusually marked and seems to have originally been sized for a dwarf.  8000 Tr. each

//Hide Armor +3, +3 AC (armor); level requirement: 15

//Duergar Hide Armor +3, +3 AC (Armor); level requirement: 15 SOLD



- There are many things out there that can hurt you besides weapons.  I have various rings with inherent protections that can help you. 300 Tr/pair.

//1 pair of phenalope set in copper rings, +1 each to saving throws vs. cold; level requirement: 1

//1 pair of amethyst set in copper rings, +1 each to saving throws vs. acid; level requirement: 1



- These rings help maintain your footing.  600 Tr/pair  SOLD

//1 pair of alexandrite set in bronze rings, +2 each to discipline and taunt; level requirement: 1



- These rings help protect your mind.  700 Tr/pair

//1 pair of garnet set in copper rings, +1 each to saving throws vs. mind affecting; level requirement: 4



- These rings help you disappear into the shadows. 1000 Tr/pair

//1 pair of topaz set in bronze rings, +2 each to hide and move silently; level requirement: 1



- These rings help protect you in many situations.  3000 Tr/pair

//1 pair of fire opal set in bronze rings, +1 each to reflex saves; level requirement: 3

//1 pair of diamond set in bronze rings, +1 each to fortitude saves; level requirement: 3



- This is a ring better than many like it.  The magic in the stone has been tapped perfectly to help protect you from fire or acid.  1500 Tr.

//1 exceptional fire agate set in copper ring, +1 to saving throws vs. fire, fire resistance 5/-; level requirement: 5

//1 exceptional amethyst set in copper ring, +1 to saving throws vs. acid, acid resistance 5/-; level requirement: 3



- Gloves for spellcasters.  They seem to have some memory about the hand movements for casting spells, since they help you recognize the spell cast.  450 Tr. SOLD

//Gloves of Spellcraft, +3 to spellcraft; level requirement: 1



- Gloves for bards.  Make your hands practically fly across your instrument. 2000 Tr.  SOLD

//Greater Gloves of the Minstrel, +6 to perform; level requirement: 2



- Boots to help the miles go by with less wear on you.  These are the lesser type of boots of striding.  1200 Tr.  SOLD

//Boots of Striding +1, +1 to CON; level requirement: 4



- A cloak from an ancient group known as the Watchers.  Several unusual magics are woven into this fine garment.  2000 Tr. SOLD

//Cloak of the Watchers, 6 charges: Protection from Evil/2 chrgs, Take to the Air/6 chrgs, True Seeing/6 chrgs, Web/2 chrgs; level requirement: 8



- A belt with all sorts of gnomish contraptions attached.  Noisy, but the tools may come in handy if you're working on something... 2000 Tr.

//Utility belt, +5 to disable trap, open lock, set trap; -8 to hide, move silently; -2 to listen; +1 DEX, -2 WIS; level requirement: 13



- Working on making your sword look just right to intimidate your foes?  This ring from Dorand will help.  200 Tr.

//Dorand's Helper, +2 to Appraise, +3 to Craft Weapon; level requirement: 2



- A bit of magic from the stars.  This one is from Lucinda's constellation.  Gives you immunity to low level spells.  400 Tr.

//Stardust of Lucinda, Minor Globe of Invulnerability; level requirement: 6



- Something gnomish for shooting spikes at your enemy.  150 Tr USED

//Bracers of Many Needles, Manticore Spikes, 5 uses; level requirement: 1



- An unusual item, it appears to be a broken scale from a very large lizard.  Has several magics inside it, mostly related to acid.  10000 Tr.

//Broken Scales, 50 charges, Acid fog, Cloudkill, Mestil's Acid Breath, Mestil's Acid Sheath, 5 chrgs/use each; level requirement: 18



- A scroll.  I'm pretty sure the spell is supposed to make a distracting fog.  4500 Tr.

//Scroll of Mind Fog



- 1 ingot and 7 nuggets of silver.  I have no idea where I got these.  800 Tr. SOLD





All prices are negotiable.  



~

Tugs Sunnytoes



p.s. I will seriously consider a trade, if you have something you think might interest me.

p.p.s. Master Windsbreath, I still have a ring of Dorand's Helper for you. SOLD

13
Trade and Market Hall / Wanted: Holy Water
« on: February 22, 2010, 08:00:10 pm »
I'd like about as much as I can carry while taking up as little space as possible.

~
Tugs Sunnytoes

//basically one stack.  I think they stack to 10, but I'm not sure.

14
Trade and Market Hall / Wanted: Box of Ring Molds
« on: February 18, 2010, 01:25:54 pm »
Contact me with your price, and we'll discuss terms.

~
Tugs Sunnytoes

*a short description follows*

15
Development Journals and Discussion / Tugs' Book of Dragonstorm Info
« on: January 18, 2010, 04:13:27 pm »
Having spoken with some people on this subject, I think it's best that I write stuff down.  There's no way I can remember all this.

16
Trade and Market Hall / Wanted: Choking Powder
« on: November 19, 2009, 09:22:46 pm »
I'd like 10 bags of choking powder.  

Name your price and we can work out a deal.

~
Tugs Sunnytoes

17
General Discussion / Found Scroll Box
« on: November 19, 2009, 09:17:10 pm »
Tugs found a scroll box in the crafting hall in Vehl.  Identify where it was found, and what was in it, and it will be returned.

This is OOC, since Tugs would consider it a lucky find ("finders keepers"), but as a player I'm going to return it.

18
Ask A Gamemaster / Maps on LORE and characters
« on: August 16, 2009, 03:41:38 pm »
What, if anything, of the maps on LORE is available to characters in game?  If they have access to them, where would they find them (if such information is available to them)?  Or would it simply be something they 'knew', like the way you know (theoretically) how to get around your hometown and the local area, and you know that the nearest big city is 'X' and is somewhere in that direction *waves his arm casually in some direction*, and you know such and such cities and they're 'here' and 'there'?

19
General Discussion / Question regarding spells
« on: April 07, 2009, 03:23:23 pm »
With the 3.2 update, many spells have changed.  Is this a RetCon (i.e. the spells have always been that way, you remember that, right?) or has there been some recent change to the Al'Noth (or some other explanation for the change)?

20
Ask A Gamemaster / Grave marker for perm'd character
« on: September 20, 2008, 10:45:03 am »
What are the chances of getting a grave marker placed for Shiff Dragonheart, on the hill above Haven where he was buried (RP-wise)?  I was thinking just a marker or a statue, with a short phrase that could be read if you examined it.

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