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General Discussion / (Yet another) returning player« on: September 06, 2015, 04:25:22 pm »Hi folks, I've been kicking around here on and off for a number of years now and despite extended absences there's something about this place that always draws me back. There's a real appeal about being able to step into a persistent d&d campaign that no other game can seem to match, and once again I felt the call. I'm hoping to finish up a potentially consequential cdq, and get back into exploring the world and its stories again. So if anyone is around on gmt evenings and feels like a little murder and mayhem, give me a shout! Just a couple of questions as well as I've noticed a few changes. I see that a world campaign has just drawn to a close and I have no idea what happened. Is there a thread somewhere that covers the story? I saw as well that in game, the player list now reads everyone as 'someone'. I like the new system, but I'm not sure how it works. Is there somewhere I can read up on how to use it? Thanks all, Spike 2
Trade and Market Hall / For sale: Shadon's Trapping Bow« on: February 11, 2014, 05:39:03 pm »
*Posted on the notice board in Centre*For Sale:Shadon's Trapping Bow ~ 20,000 True*A brief description follows*Lvl 17http://layonara.com/sites/layonara.com/files/ShadonsBow1.pnghttp://layonara.com/sites/layonara.com/files/ShadonsBow2.pnghttp://layonara.com/sites/layonara.com/files/ShadonsBow3.png
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Rumour Has It / The fisherman's tale« on: December 11, 2013, 12:56:11 pm »Rumours persist in the drinking establishments of the city of Leringard and its surrounding villages and hamlets, of the fanciful tale of a fisherman of Palden Lake. He apparently while 'night fishing' (though it is noted that his breath told a different tale) oversaw a disturbing event. A shadowy figure with a skull-like head came to stand on a cliff face over looking the water, and stood silently as if waiting. Then (and the account differs depending on the tavern), a man dragged itself out of the lake and began to climb the cliff face to where the first figure stood. A break in the clouds revealed that its skin was greyish-green, and hung off its elongated limbs in folds. When it finally reached the top it faced the skulled figure. No conversation was heard, but a after a few moments both vanished into the night. A fanciful tale for a dark Seplar night. 4
Rumour Has It / Into the undercity« on: January 24, 2013, 10:39:52 am »
Word is sent out to familiar names and acquaintances that the shadowy mercenary named 'Jay' is looking to organize an expedition into the foreboding depths of Leringard undercity. Promises of uncovered truths are made, but only to those deemed worthy. Those who wish to answer the call should make their way to the Leringard Arms Inn and Tavern, and await further word.
//Hey folks, hoping to organize a trip down the undercity for some bashyness and RP (more to be explained if it happens). Thinking that Sunday would be best, around 8pm GMT, though I'm happy to change it depending on interest. All are welcome though someone with thief skills is needed to get past the first door. 5
Trade and Market Hall / Purchase of Ruby set in a Mithril amulet« on: December 22, 2012, 12:55:57 pm »
45924 (75% of lens price) left in the empty sales chest in 224 Dalanther for the Ruby set in a Mithril amulet. If this price is unsatisfactory please don't hesitate to contact me.
~Jay 6
Ask A Gamemaster / Stuck in the death void« on: November 21, 2012, 06:43:54 pm »
Title says it all, any friendly gms about who can give me a port? (on central)
*edit* Scratch that, didn't know you could use the remembering orb in that situation. Worked great, thanks DS. 7
Just for Fun / What a natural 20 should be« on: May 05, 2011, 12:15:24 pm »
Just found this on a random forum post.
-Roll to climb -20 -"You launch yourself up with such incredible force that you end up in the stratosphere, roll for falling damage." -Roll to hide -20 -"You can't find yourself anymore. Make another character" -Roll to Pickpocket -20 -"You now hold the man's heart. He dies and the guards are aware you just murdered someone." -Roll to use a rope to tie up a prisoner -20 -"It can never be removed by any means. You're a horrible person for doing this to someone. When the prisoner dies, the rope continues to bind their soul, resulting in some kind of freaky incorporeal undead that hates you." -Roll escape artist check -20 -"You find yourself in the astral plane." -Roll to bluff guard that you're taking over his shift -20 -"You've convinced yourself. You spend the rest of your life as a guard." 8
General Discussion / I feel it's my civic duty to inform all of you...« on: March 17, 2011, 01:55:05 pm »
that it's St. Patricks day!
I will be working all day today and tomorrow, but I will do my best to uphold tradition this evening. Go now and spread the Green! 9
Ask A Gamemaster / Ohh dear...« on: July 18, 2010, 05:01:02 pm »
Whilst accessing the bioware nwn forums I decided to change my account details. The account needed activation and it wouldn't let me change the e-mail address so I thought the best option would be to delete it and start a new one. Little did I know that the forums account and the multi-player account were linked. So now I can't access any of my characters. Is there anything I can do?
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Ask A Gamemaster / Common and Unique Ships of Layonara« on: June 23, 2010, 08:46:37 am »
For all those budding Admirals out there, LORE: Common and Unique Ships of Layonara is now up.
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Just for Fun / Avatar Days« on: June 02, 2010, 03:28:26 pm »
Here's an interesting video I've just come across. It's about four people and their relationship with their avatars.
Avatar Days on Vimeo 12
Just for Fun / Procrastination...« on: March 31, 2010, 07:25:17 pm »
Procrastination... I love it so.
It's almost half past midnight here, and I'm staring at my computer screen with dazed eyes. My essay is due in just under 12 hours and I still haven't finished it. I stupidly got Mario kart for my DS yesterday so I'm picking it up every half hour or so and racing away. And now I'm writing a random thread on Layo, and after that I'm going to go look up procrastination on wikipedia... ohh the irony *facepalms*. So tell me folks, whats your biggest vice when there's work to do? Ohh, and if anyone could give me roughly 800 words to finish off my essay I'd appreciate it . 13
General Discussion / It's my favourite time of year again...« on: March 17, 2010, 09:06:55 am »
Well folks, it seems another year has gone by. So...
Happy St. Patrick's Day! Now if you'll excuse me, I'm off to go celebrate it as tradition dictates . Cya! 14
Development Journals and Discussion / Revelations on Heresy, the Journal of Acilius Shadowbane« on: March 14, 2010, 12:49:22 pm »*The following is the journal of Acilius Shadowbane, Witch Hunter of Toran, Beacon of Retribution and Purger of the Damned.* Threas, Seplar 26, 1462 It is time I believe to review the past events and make some sense of them so that none may accuse me of being guilty of hiding the inner workings of my mind. I have nothing to hide. It has been two years now since I fell into the foul claws of the Excrucio due to Issac Lightbearer, my former mentor. It is hard not to blame him but I know that that is not Toran's way. I sensed no malice in his heart. Not only did my ordeal leave many scars physically and mentally, but my death changed me for the better. It is said that once a body's life has left it, it has three days in which it can be raised. I was raised at the end of the third day, making death my closest friend. Words which I know sound as if they should be coming from the mouth of a Corathite, but I assure you nothing could be further from the truth. I clung to my newly given life for one reason, and one reason only. Revenge. Never again shall those who seek pleasure and satisfaction in harm walk in safety. I will see to that. My new comrades of the Fort Llast temple are an intriguing bunch, widely diverse. I will review them here.
These are my comrades, and though they are not perfect, their spirit is pure. I have not yet had to question any of their loyalties. This is good to know as it has come to my attention that recently that all is not well in the Citadel in Huangjin. Those that come from there (myself excluded of course) have been acting strangely, blurred. Most recently after assisting an adventure in purging a tower of undead, Beacon Isabelle Stridewith left with the dark artefact that had been causing the chaos. She claimed that it was to be taken back to Huangjin for 'study', and that it was not her first such artefact. This bodes ill with me. It is clearly stated in the holy tomes that evil must be destroyed at all costs, not 'studied'. She also sought to delay our initial assault upon the tower. This dose not sit well with me, not at all. The stench of heresy is in the air. ~A.S.~ [/I]
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Rumour Has It / Information on Michidil, 10,000 True Reward« on: March 11, 2010, 02:56:44 pm »
A rumour, originating in the Wild Surge Inn, begins to circulate. Any information on the entity known as Michidil should be taken to either Quantum Windword of the Temple of Toran, or alternatively Jay (A representative of The Arm of the Ram trading venture), who is know to be commonly seen in the Wild Surge Inn. Those who wish not to approach one, should speak with the other. The rumour circulates faster than most as it is said that there is a 10,000 true reward for information that is deemed adequate. Proof will be asked for.
http://forums.layonara.com/wild-surge-inn/266782-searching-something.html 16
Rumour Has It / Development in the Gloomwood caves« on: February 23, 2010, 03:27:50 pm »
The cave is dark, dank and unpleasant. An aura of nausea envelopes the place, the few bloated ogres who lurk outside have obviously suffered the effects. But they are only rotting corpses now, soon to be fodder for the carrion feeders. A heavily armoured man wrapped in a dark cloak stalks through the cave, though unusually for him there is no villainy in his goals.
He calmly smashes slimes and molds that have taken on a new life with the flat of his blade. The stench seems not to effect him, nor the gore and foulness that drips from his sword. A slight rattle causes him to turn sharply. A giant malformed skeletal creature rushes him in its deathly silence. Bone shatters, shards fly, and a cleaved skull smashes on the floor. He moves on. He turns a corner and a strange sight greets him. A gargoyle statue? It emerges from the stone like it has been there for years, though knowing this place well he knows this fact to be false. A small chest of gold sits open invitingly in front of the sculpture which strikes a fancy with him. However he leaves it untouched, coin not being his goal. He continues on. Soon another frozen creature draws his eye. It is similar to its brother though far more grotesque. It radiates a sense of malevolence and evil, the floating image of a skull hovering above it. This intrigues him and he inspects it further. He ponders as to its purpose. 17
Character Development Quests (CDQ's) / GCDQ's« on: February 21, 2010, 02:40:17 pm »
Just a question about group CDQs in terms of who can request them.
When a player requests a GCDQ, does it count againts that players ability to request a CDQ for their character? So when you request one, it counts as one of your personal slots even though it may not personaly involve your character? Or is it a case that when a GCDQ is requested, it counts against that factions ability to request further GCDQ (no more that once every two months). I'm asking this as because I was planning on requesting one soon for a particular faction and Im curious as to whether I can (having done one so recently for my own character) or if I need to ask a fellow player involved to request it? 18
Rumour Has It / A search for Art« on: February 11, 2010, 07:57:35 am »*A poster begins to circulate the masses in central Mistone, most notably in Hlint, Haven and Spellgard*
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Just for Fun / Doraleous & Associates« on: January 31, 2010, 01:56:06 pm »
Just found this new cartoon on the escapist, very very funny . There's even a Christopher Walken knight in it.
Anyway check it out. The Escapist : Video Galleries : Doraleous and Associates 20
Trade and Market Hall / The Arm of the Ram« on: January 31, 2010, 01:42:18 pm »All prices subject to negotiation. [SIZE=24]Enhancements & Resistances[/SIZE] Weapon Enhancements: Compound Bow Parts I = 1000 True Elemental Enhancements: Cold/Electrical/Fire Enhancement I (2 elemental damage) = 1500 True Electrical/Fire Enhancement II (1d4 elemental damage) = 4500 True Electrical/Fire Enhancement III (1d6 elemental damage) = 10,000 True Cold/Electrical/Fire Enhancement IV (1d8 elemental damage) = 20,000 True Silver Enhancements: Silver Enhancement I (2 damage vs. Undead/Werebeasts) = 3000 True Silver Enhancement II (1d4 damage vs. Undead/Werebeasts) = 6000 True Silver Enhancement III (1d6 damage vs. Undead/Werebeasts) = 15,000 True Silver Enhancement IV (1d8 damage vs. Undead/Werebeasts) = 20,000 True Elemental Resistances: Electrical/Acid/Cold/Fire Resistance I (5/- elemental resistance) = 4500 True Electrical/Cold/Fire Resistance II (10/- elemental resistance) = 15,000 True [SIZE=24]Armour, Shields & Clothes[/SIZE] Bracers & Gloves: Bracers of Armor +2 (Armour Class +2 (Armor Modifier), Level Required 8 ) = 3000 True Bracers of the Scout (Armour Class +1, Camouflage 2 charges/use, Darkness 1 use/day, Level Required 8 ) = 3000 True Gloves of Animal Handling (Animal Empathy +3, only usable by Druids and Rangers, Level Required 1) = 120 True Gloves of Appraisal (Appraise +3, Level Required 1) = 120 True Gloves of Concentration (Concentration +3, Level Required 1) = 120 True Gloves of Minuscule Observation (Search +12, Level Required 6) = 2800 True Gloves of the Scout (Dexterity +1, Hide +2, Listen +2, Move Silently +2, Parry +2, Spot +2, Level Required 9) = 5700 True Lion Leather Gloves (Attack Bonus +1, Level Required 3) = 1000 True Belts: Archers Edge (Armour Class +1, Entropic Shield 1 use/day, Level Required 8 ) = 5000 True Belt of Acquisition (Dexterity +1, Pick Pocket +4, Expeditious Retreat 1 use/day, Level Required 9) = 7400 True Belt of Cunning (Wisdom +1, Hide +1, Search +1, Level Required 8 ) = 4100 True Belt of Evading (Reflex +2, Hide +3, Move Silently +3, Tumble +3, Expeditious Retreat 1 use/day, Level Required 12) = 12000 True Elemental Ejector Belt U-43 (Dragon Breath Acid/Cold/Fire/Lightning 1 charge/use each, Level Required 8 ) = 7400 True In Honour of Shadow ( Armour Bonus verses Undead +4, Acid Resistance 10/-, Spell Resistance 20, Level Required 19) = 58,000 True Healers Hug (Heal +3, Cure Critical Wounds 1 use/day, Level Required 12) = 12,500 Utility Belt (Wisdom -2, Hide -8, Listen-2, Move Silently -8, Dexterity +1, Disable Trap +5, Open Lock +5, Set Trap +5, Level Required 13) = 18,000 True Boots: Acenders March (Armour Class verses Elemental/Giant +3, Armour Class verse Goblinoids +2, Level Required 14) = 4000 True Alaamiathela's Slippers (Armour Class Dodge +1, Cold Resistance 5/-, Light Bright (20m) Blue, Heal +4, Spellcraft +4, Level Required 9) = 5000 True Blue Suede Shoes (Charisma +1, Dexterity +1, Perform +2, Tumble +2, Level required 10) = 8000 True Boots of the Militia (Constitution +1, Fortitude +1, Will +1, Concentration +2, Discipline +2, Level Required 10) = 8500 True Boots of Reflexes +2 (Reflex +2, Level Required 5) = 1500 True Boots of Striding +1 (Constitution +1, Level Required 4) = 1200 True Fezeeaka's Slippers of Alertness (Armour Bonus Dodge +1, Electrical Resistance 5/-, Light Bright (20m) Blue, Listen +4, Tumble +4, Level Required 9) = 5000 True Jaldrix's Boots of Vivacity (Armour Bonus Dodge +1, Fire Resistance 5/-, Light Bright (20m) Red, Perform +4, Taunt +4, Level Required 9) = 5000 True Stone's Boots of Protection (Armour Class Dodge +1, Acid resistance 5/-, Light Bright (20m) Green, Concentration +4, Discipline +4, Level Required 8 ) = 5000 True Cloaks: Cloak of Az'atta (Saving Throw verses Poison +4, Sanctuary 2 uses/day, Level Required 10) = 9500 True Cloak of Fortification +1 (Armour Class +1, Universal Saving Throw +1, Level Required 9) = 5000 True Cloak of the Watchers (Protection from Evil 2 charges/use, Take to the Air 1 charge/use, True Seeing 1 charge/use, Web 2 charges/use, Level Required 8 ) = 4500 True Glorious Mantle (Armour Class verses Animals +3, Saving Throw verses cold/fire +2, Saving Throw verses Fear +3, Level Required 15) = 25,000 True Riam's Cloak of Reflex (Reflex +2, Level Required 5) = 1200 True Armour (light): Black Hide Armour (Armour Class verses Slashing +1, Concentration +3, Level Required 4) = 1200 True Black Leather Armour (Concentration +3, Level Required 1) = 250 True Leather Armour +3 (Armour Class +3, Level Required 15) = 28,000 True Armour (medium): Bronze Chainmail (Bludgeoning 5% Immunity, Level Required 6) = 1600 True Bronze Chain Shirt (Bludgeoning 5% Immunity, Parry +3, Level Required 8 ) = 2000 True Bronze Half Plate (Slashing 5% Immunity, Level Required 7) = 3000 True Bronze Scale Mail (Bludgeoning 5% Immunity, Concentration +3, Level Required 8 ) = 2500 True Crocodile Armour (Saving Throw verses Cold/Disease +2, Level Required 9) = 3000 True Iron Chain Shirt (Armour Class +1, Parry +3, Level Required 8 ) = 4500 True Iron Scale Mail (Armour Class +1, Concentration +3, Level Required 8 ) = 4300 True Armour (heavy): Adamantium Full Plate (Armour Class +1, Damage Reduction +1, Soak 5 Damage, Slashing Resistance 5/-, Discipline +3, Level Required 18 ) = 18,000 True Bronze Half Plate (Slashing 5% Immunity, Level Required 7) = 3000 True Half Plate +3 (Armour Class +3, Level Required 15) = 25,000 True Iron Full Plate (Armour Class +1, Slashing 5% Immunity, Discipline +3, Level Required 12) = 7500 True Iron Half Plate (Armour Class +1, Level Required 6) = 6500 True Helms: Noise Maker (Concentration -1, Saving Throw verses Fear +4, Reflex -1, Level Required 9) = 5000 True Platinum Bascinet (Concentration +2, Discipline +2, Level Required 1) = 250 True Silk Hood (Armour Bonus +2, Concentration +3, Level Required 10) = 8000 True Shields: Dragon Skin Buckler (Armour Class +1, No Spell Failure, Level Required 14) = 24,000 True Iron Kite Shield (Armour Class +1, Level Required 5) = 2500 True Iron Star Shield (Armour Class +1, Level Required 5) = 1600 True Robes & Clothing: Cobalt Reinforced Clothing (Armour Class +2, Slashing Resistance 5/-, Level Required 13) = 20,000 True Greater Mage's Armour (Armour Class +3, Lore +3, Spellcraft +4, Only usable by Sorcerer/Wizard, Level Required 18 ) = 20,000 True Lesser Lady's Gift (Armour Class +1, Concentration +2, Heal +2, Lore +2, Spellcraft +2, Only usable by Cleric/Sorcerer/Wizard, Level Required 10) = 8000 True Lesser Mage's Armour (Armour Class +1, Lore +1, Spellcraft +2, Only usable by Sorcerer/Wizard, Level Required 8 ) = 6000 True Lesser Monk's Armour (Armour Class +1, Discipline +2, Only usable by Lawful/Monk, Level Required 7) = 2500 True Robes of Acid (Acid Resistance 10/-, Light Dim (5m) Green, Level Required 2) = 500 True Robes of Lightning (Electrical Resistance 10/-, Light Dim (5m) Blue, Level Required 2) = 500 True [SIZE=24]Weapons[/SIZE] Melee Weapons (simple): Adamantium Dagger (Enhancement Bonus +2, Level Required 10) = 8000 True Black Kumade (Enhancement Bonus +2, Spell Resistance 10, Spear, Level Required 10) = 8000 True Iron Dagger (Enhancement Bonus +1, Level Required 5) = 1000 True Snake Fang (Poison DC~14 1d2 Constitution Damage, Dagger, Level Required 10) = 8000 True Walking Stick of the Hierophant (Enhancement Bonus +1, Sleep 1 charge/use, Level Required 4) = 1200 True Melee Weapons (martial): Bloodfall (Enhancement Bonus +1, Attack Bonus +2, Level Required 14) = 3000 True Cowards Blade (Enhancement Bonus +1, Expeditious Retreat 1 use/day, Shortsword, Level Required 8 ) = 3800 True Goblin Mincer (1d4 Cold Damage, Enhancement Bonus +1, Light Low (10m) Blue, Longsword, Level Required 9) = 5000 True Iron Battleaxe (Enhancement Bonus +1, Level Required 5) = 1800 True Iron Greataxe (Enhancement Bonus +1, Level Required 5) = 2100 True Iron Greatsword (Enhancement Bonus +1, Level Required 5) = 2100 True Iron Hand Axe (Enhancement Bonus +1, Level Required 5) = 1300 True Iron Maul (Enhancement Bonus +1, Level Required 5) = 2100 True Iron Rapier (Enhancement Bonus +1, Level Required 5) = 1800 True Iron Shortsword (Enhancement Bonus +1, Level Required 5) = 1300 True Iron Warhammer (Enhancement Bonus +1, Level Required 5) = 1800 True Light Bronze Hammer (2 Bludgeoning Damage, Level Required 5) = 800 True Swashbuckler's Sabre (Armour Class +1, Enhancement Bonus +1, Parry +4, Level Required 12) = 12,000 True Melee Weapons (exotic): Adamantium Kukri (Enhancement Bonus +2, Level Required 10) = 8000 True The Adler (Enhancement Bonus +1, Whip, Level Required 5) = 1800 True Bloody Lash (Disarm (Whip), Wounding DC~16, Level Required 13) = 8000 True Hamaji's Fan (Attack Bonus +2, 1d10 Slashing Damage, Fashion Accessory, Level Require 14) = 15,000 True Lawgiver (Enhancement Bonus +1, Enhancement Bonus verses Chaotic +3, Bastard Sword, Level Required 14) = 20,000 True Ranged Weapons: Lesser Flight of Fancy (Attack Bonus verses Dwarf/Human +2, Alertness, Longbow, Level Required 10) = 8000 True Missile Weapons & Ammo: Arrow of the Destroyer x25 (1d8 Fire Damage, Only usable by CE/CN/NE/TN, Level Required 14) = 5000 True Bronze Bullets x99 (2 Bludgeoning Damage, Level Required 6) = 500 True Iron Bullets x99 (3 Bludgeoning Damage, Level Required 11) = 1000 True Iron Dart x25 (Extra Ranged Damage: Bludgeoning, Level Required 1) = 200 True Iron Throwing Axe x50 (Enhancement Bonus +1, Level Required 5) = 1000 True Tooth of the Viper x50 (Attack Bonus +1, No Damage, Poison DC~16 1d2 Constitution Damage, Dart, Level Required 16) = 10,000 True [SIZE=24]Jewellery[/SIZE] Lesser Ability Rings: Ring of Bull's Strength I (Strength +1, Level Required 6) = 2250 True Ring of Cat's Grace I (Dexterity +1, Level Required 6) = 2250 True Ring of Eagle's Splendor I (Charisma +1, Level Required 6) = 2250 True Ring of Endurance I (Constitution +1, Level Required 6) = 2250 True Ring of Fox's Cunning I (Intelligence +1, Level Required 6) = 2250 True Ring of Owl's Wisdom I (Wisdom +1, Level Required 6) = 2250 True Intermediate Ability Rings: Ring of Cat's Grace II (Dexterity +2, Level Required 12) = 14,000 True Ring of Eagle's Splendor II (Charisma +2, Level Required 12) = 14,000 True Ring of Endurance II (Constitution +2, Level Required 12) = 14,000 True Ring of Fox's Cunning II (Intelligence +2, Level Required 12) = 14,000 True Lesser Ability Amulets: Amulet of Bull's Strength I (Strength +1, Level Required 5) = 2500 True Amulet of Eagle's Splendor I (Charisma +1, Level Required 5) = 2500 True Amulet of Fox's Cunning I (Intelligence +1, Level Required 5) = 2500 True Amulet of Owl's Wisdom I (Wisdom +1, Level Required 5) = 2500 True Intermediate Ability Amulets: Amulet of Fox's Cunning II (Intelligence +2, Level Required 11) = 15,000 True Amulet of Bull's Strength II (Strength +2, Level Required 11) = 15,000 True Amulet of Eagle's Splendor II (Charisma +2, Level Required 11) = 15,000 True Amulet of Endurance II (Constitution +2, Level Required 11) = 15,000 True Amulet of Cat's Grace II (Dexterity +2, Level Required 11) = 15,000 True Amulet of Owl's Wisdom II (Wisdom +2, Level Required 11) = 15,000 True Misc. Jewellery: Crow's Feather Necklace (Spell Immunity Darkness, Level Required 12) = 10,000 True Feldspar set in an Adamantium Amulet (Saving Throw verses Death +3, Level Required 12) = 12,000 True Fire Opal set in a Silver Ring (Reflex +2, Level Required 7) = 4000 True Ring of Wizardry I (Bonus Spell Slot: Wizard 1st Level x3, Only usable by Wizard, Level Required 6) = 3000 True Sapphire set in a Silver Ring (Concentration +4, Spellcraft +4, Level Required 5) = 2500 True Topaz set in a Silver Ring (Hide +4, Move Silently +4, Level Required 5) = 2000 True Exceptional Jewellery: Exceptional Amulet of Fox's Cunning II (Intelligence +2, Fox's Cunning 2 uses/day, Level Required 13) = 19,000 True Exceptional Amulet of Owl's Wisdom II (Wisdom +2, Owl's Wisdom 2 uses/day, Level Required 13) = 19,000 True Exceptional Fire Opal set in a Silver Ring (Reflex +3, Level Required 11) = 6000 True Exceptional Greenstone set in a Copper Ring (Saving Throw verses Poison +2, Level Required 5) = 1500 True Exceptional Malachite set in a Copper Ring (Saving Throw verses Disease +2, Level Required 5) = 1500 True Exceptional Ring of Bull's Strength I (Strength +1, Bull's Strength 1 use/day, Level Required 10) = 7000 True Exceptional Ring of Cat's Grace II (Dexterity +2, Cat's Grace 2 uses/day, Level Required 14) = 18,000 Exceptional Ring of Eagle's Splendor I (Charisma +1, Eagle's Splendor 1 use/day, Level Required 10) = 7000 True Exceptional Ring of Endurance I (Constitution +1, Endurance 1 use/day, Level Required 10) = 7000 True Exceptional Ring of Owl's Wisdom I (Wisdom +1, Owl's Wisdom 1 use/day, Level Required 10) = 7000 True [SIZE=24]Magical Items & Trinkets[/SIZE] Books: Ashes and Dust (Contagion, Infestation of Maggots, , Poison, Only usable by Cleric/Druid, Level Required 10) = 8500 True Details on Destruction (Combust, Gust of Wind, Isaac's Lesser Missile Storm, Scintillating Sphere, Only usably by Sorcerer/Wizard, Level Required 12) = 13,000 True Dissertations on Divination (Clairaudience/Clairvoyance, Find Traps, Identify, Only Usable by Bard/Cleric/Sorcerer/Wizard, Level Required 9) = 7000 True Fooled You (Displacement, Improved Invisibility, Silence, Only usable by Bard/Sorcerer/Wizard, Level Required 10) = 7500 True Paladin's Primer (Aura of Glory, Bless Weapon, Prayer, Only usable by Paladin, Level Required 9) = 5000 True Permutations on Protection (Minor Globe of Invulnerability, Protection from Alignment, Only usable by Bard/Sorcerer, Level Required 9) = 5500 True Seeing the Forest for the Trees (Invisibility Purge, Mass Camouflage, One with the Land, Only usable by Ranger, Level Required 10) = 8000 True Skull Duggery (Expeditious Retreat, Find Traps, Knock, Only usable by Rogue, Level Required 5) = 2000 True To Be or Not to Become (Fox's Cunning, Keen edge, Slow, Only usable by Wizard, Level Required 10) = 7500 True Trinkets: Desert Firstbloom Wildflower (Light Bright (20m) Blue, Cure Moderate Wounds 1 charge/use, Level Required 5) = 800 True Skull of the Black (Damage Penalty -5, Evil Bight 1 charge/use, Ghoul Touch 1 charge/use, Only usable by Evil, Level Required 1) = 500 True Thieves' Tools +3 (Level Required 1) = 100 True Wands: Bulls Strength (Level Required 5) = 800 True Burning Hands (Level Required 2) = 500 True Camouflage (Level Required 2) = 500 True Lightning Bolt (Level Required 9) = 2500 True Melf's Acid Arrow (Level Required 4) = 800 True Neutralize Poison (Level Required 9) = 3500 True Stoneskin (Level Required 10) = 3500 True [SIZE=24]Scrolls[/SIZE] Minor (100 True): Cure Minor Wounds Light First Circle (250 True): Bless Weapon Cure Light Wounds Expeditious Retreat Grease Identify Magic Missile Remove Fear Sleep Summon Creature I Second Circle (500 True): Bull's Strength Combust Cat's Grace Darkness Death Armour Endure Elements Endurance Ghostly Visage Summon Creature II Web Third Circle (1000 True) Find Traps Fourth Circle (2500 True) Elemental Shield Stoneskin Fifth Circle (5000 True) Cone of Cold Mind Fog [SIZE=24]Specialist Items[/SIZE] Traps: Minor Acid Splash/Fire/Frost/Gas/Holy/Sonic/Spike/Tangle Trap (Level Required 1) = 400 True Average Frost/Spike Trap (Level Required 1) = 750 True Strong Holy Trap (Level Required 1) = 1000 True Deadly Holy Trap (Level Required 1) = 1500 True Poison: Ettercap/Aranea Spider (Level Required 1) = 100 True Giant Spider/Phase Spider (Level Required 1) = 300 True Bebilith/Dire Spider (Level Required 2) = 600 True Queen Spider/Bastard Sword Spider (Level Required 3) = 900 True Inquire about our discount for bulk buying. [SIZE=24]Mercenaries[/SIZE] The Arm of the Ram is proud to represent a number of prominent mercenary organisations and independent specialists. If you need a job done, we are the ones to ask! //OOC Note: The Arm of the Ram is an underground trading venture. Therefore we ask that you do not post here unless your character has ties to the shady underbelly of Layonara, or hears about it IG. If you do not fit into this category and there is a particular item you want, we suggest you ask a dodgy friend to buy if for you. The Ram was created to promote evil rp, and we hope to keep it that way . The Ram also offers a means of communication (though this is not advertised) with faiths/organisations that might not normally be approachable by players. Current members are:
Stygian Achnuman (Ravemore) Dr. Alandric Vensk (Polak76) Revone Starr (HooD!uM) Jehoram (Spike) |