This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Makusa
Pages:  2
« on: February 01, 2007, 12:13:24 pm »
ive got many green dusts for you i have more then what would fit in a box im willing to sell them the rest i dont have any of you can find me around hlint mostly
*signed* ashand (and a brief description follows)
« on: May 15, 2006, 02:41:55 pm »
The ab script in the game is just if you can attack swiftly and acurately enough hit them without letting them dodge it. As in the movie (Count Monty Cristo (or something like that)) when the old priest said that in sword fights speed mattered as much as strength.
If how and where to hit ONLY affected WHETHER you did hit that would be BAB since they affect how much you hurt the enemy it is damage.
How and where do affect how much you hurt because if you hit in the shoulder it won't affect the same as if you stab someone in the lung. Also on how if you have your longblade tilted a little bit it Will do a different amount of damage than if it were flat. And where you hit can depend on how you hit that spot using differnt
for instance the feat Weapon Focus I have always believed being an improvement on speed and surity as you got used to the weapon where as the feat weapon specialty i have always held was learning how and where to deal the most damage (as you put new tecniques.)
(Parry allows the character to block incoming attacks and make special counterattacks USE: select parry ode character will remain in until exited.) That's the parrying skill it is used for when your not attacking. perhaps with the non proficient weapon it should be lowered as well. But my minus to ac (which i called the lack of deffensive training in the weapon) was not reffering to blocking with the blade without attacking it was reffering to how a person swung and didn't leave themselves open for an easier than normal attack.
Deffending with a weapon is not only your skill in parrying but where you place your body after you swing. In RL swinging a long sword like a club will set off your balance enough that you won't be able to dodge as well as your normally would with that club. I know this is not real life but i thought the purpose of Layonara was to make it as RL as possible and thats why were were taking penalties at all. EDIT The only other reason would be the balancing of characters classes
2nd edit: btw in general i think this proficiency idea is a good idea we just have to talk out all the kinks. and wait for a final GM decision.
« on: May 15, 2006, 01:42:38 pm »
@TV - I didn't know wether it would work so mentioned it. I thought that perhaps a dm could make up a feat with each items profficency (EDIT: and now that i think more put that feat on an item and put that in your inventory approved like ears. i thought that feat could be made because of things like monk proficiency feat and elf feat ect.)
as for AC decreasement when a person is trained in how to use a weapon they are trained in the offensive and deffensive points of it. a way to swing that sword so that you can block when your opponent swings in case you don't hit as well. lets say i am used to a club and have a short sword the reason i may be off balanced is because of my attacks or because i may simply not be good at blocking with that type of weapon. its longer than a dagger and thinner than a club.
as for the -2 to AB its because i think ab is extremely valuable. I chose an iron weapon over bronze because the iron gave me +1 to AB even though the bronze gave me +2 to slashing damage. AB is consiquential in any and every fight. 1 point in AB increases your chances of hitting 5% which can make a significant change in a battle. -20% (the negative 4 proposed) i think is a bit to harsh
now onto the damage
Stephen Zuckerman said "...I know perfectly well that with a rapier, the pointy end goes into the other man..."
That part I'm not argueing with that's common knowledge, but the knowledge that isn't always out there is where to poke it on the man. sure the heart's a very easy comeback for that but most of the time the heart is well protected. there are spots on the torso though that hurt more than others. Also with the comparison to clubs v.s. swords. Clubs you're trying to break bones swords your trying to avoid them to deal damage to the organs muscles tendons and other fragle inner parts on a person. hitting someones shield with a club can immobilize that arm completely with less strength than it would take with a sword. certain weapons are ment to just plain pound hard. Others are ment to just put someones insides on the outside. As for the mining there are more effective spots to hit on a rock to break it apart. You may think any old joe can hit that rock right but go out there and try sometime. rocks have weakpoints and picks can be held and swung in slightly different ways to maximize damage. these slight differences that most otside observers wouldn't notice can be crucial. (and would explain the -2 damage for an average joe mining on that rock)
in conclusion: When you become profficient in a weapon your learning the BASIC tecniques on how and where to hit. future feats like focus & specializations improve on the basic skills that you would need to know, to show you how to hit more devistating spots easier and quicker.
« on: May 15, 2006, 06:27:53 am »
My thoughts on it are -2 to attack because the weapon will be strange to their hands
-2 to damage because they won't know where to strike the enemy for the most effect of that weapon unlike a trained warrior.
and -2 ac becuase having a new weapon will set them off balance.
(but with this whole thought the more they use a weapon the more profiecient they will become and then would their be an rp way for them to get it much like getting an ear in game? Though I don't know if DM's can make someone profficient in a single weapon.)
*the orc being so happy that he now has lots of gold in his pocket forgets to even think about takeing down the signs and since he didnt tell tolec to take them down there they stay slowly eroding over time untill they all get torn down or fade away*//tolec has been sold sorry if it gets anyone mad
*lartak and tolec discuss it all and he likes how much money lartaks getting anyone thats seen them talk (in orc) can tell by lartaks posture that hes pleased with the gold that tolec told him hed get* //not to much longer folks ill start organizing it with tolec and well rap this bit up
*looks at the board and shakes his head* this was not an action i was just posting items for sale i must not of clerifyed but just post up here how much you want and we'll work out a price when we meet or through birds, i might be abel to supply for who ever needs it, thanks,
*posted at each gate in hlint in big letters* I have two boxes of silk for sale im selling them at 2500 gold pieces or usefull items of that value i can be found in hlint usually,
Ashand (a brief discription follows)
Pages:  2