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Messages - errk

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1
Trade and Market Hall / RE: For Sale: Enchanted diamond jewelry
« on: August 06, 2006, 03:56:23 am »
Miss Reventage,

I wish to buy a diamon amulet of Fox's cunning.

Signed,

Nex Wintergaard.

2
Sorry..  

Didn't see this.  Nex stumbled in and planted some corn.
I'll come and remove asap.

3
Sorry..  

Didn't see this.  Nex stumbled in and planted some corn.
I'll come and remove asap.

4
Trade and Market Hall / RE: Exceptional Amulet for Auction
« on: July 19, 2006, 08:33:37 am »
12500

- Nex

5
General Discussion / Re: A last goodbye from a monk
« on: May 02, 2006, 02:08:21 pm »
Doh!  Not you too.  
Haven't seen you on much as of late.  But guessed it would come to this.
Hope you'll have a nice warm summer up north.. ;)

// Erik

6
Development Journals and Discussion / RE: Gnome tale - Drugo
« on: March 21, 2006, 05:14:51 am »
With a concerned look, the gnome follows a group out from Hurm.
-Asylum? I sense trouble.  There is something wrong with that place. Why are they not opening their eyes? He thinks to himself.
Realizing the leaders are far more seasoned, and that he has never been here before he tries to remain unnoticed as the group continues to escort the salesman and his crates to Lord Falwards asylum.

That evening his concerns for trouble are substantiated.  A “patient” of the asylum escapes while they are having dinner with the Lord.  They find that she has sealed the only apparent exit, and is rambling about demon voices.  Then, when the Lord hangs himself, they realize that the only way out is through a test of sanity. - A gauntlet of the mind.
Realizing his magical power are to weak to help him, he turns to his wits for hope.

7
I personally think it’s difficult to have one fixed counter roll to bluff or many other subjective situations, it would have to be set to a DC as to how believable the bluff actually was.  

If a scruffy looking bard came up to my near-genius wizard, said the world would end if I didn’t give him all my gold..  and rolled a bluff against my lousy will-save..  Well, you get the point.  Bluffs could easy turn into a grievance if someone was forced to play along..  but could add a lot of spice to RP as well.

8
Layonara Server / RE: Will we have scripting in the future?
« on: March 16, 2006, 02:54:02 pm »
Imagine if one could script the population of spells in the spellbook.    One could have one script for defensive, offensive, support, buffing, traveling, heal, summons, general?

Wizards/clerics dream. Save countless erm.. minutes staring into the forest while switching around spells when the party or quest take on a different form.

9
General Discussion / RE: Introduction
« on: March 15, 2006, 04:13:06 pm »
Hey Tay M'real, submit a character pronto and see you in game!

10
General Discussion / RE: Anybody heard of this bug?
« on: March 15, 2006, 04:08:10 pm »
Not sure it has any relevance, but I usually get a bug and crash in the Port Hampshire docks area as you stated..  No clue why, but it happens when I come out of the Lucinda hall or load into the area..

This might just be my pc telling me something..

11
General Discussion / RE: Tomorrows quest - 1 hour delay
« on: March 09, 2006, 10:41:42 am »
Don't drive for drink. .. Or was it the other way around?

12
Talan,  I think it would be great.  I must dig into each and every bag to find what I was searching for.
I currently use colored boxes instead.  But being a wizard, I'm not quite strong enough to carry all the boxes I want.
Would it be possible to get a few colors for the other bags as well?

13
General Discussion / RE: Layo to Single Player
« on: February 22, 2006, 07:27:55 am »
This has probably been answered before, but why was this changed to have the 'humps'?

I mean, the lvl 8 hurdle..  seems that one can get to lvl 8 fairly easy (with the ingame quests and such) but the climb to lvl 10 is fairly steep.  And then its straigt to level 14..  with another large jump. well, you get the picture..
Why was the more linear XP chart changed? (I do realize that the xp req. where higher before..so I'm not complaining.. :)



14
General Discussion / RE: GRAND LOTTERY - Final prize list and ticket sales!
« on: February 21, 2006, 03:03:38 pm »
45 and 88 for Nex.

- otherwise.. any numbers following would be fine.

Not sure I'll make it..  so:  79/75/74/63/78/77/90/89/92/91/95/93

15
NWN Ideas, Suggestions, Requests / RE: Idea for Constructs
« on: February 20, 2006, 06:26:58 am »
This would be way cool.  My 'other' wizard would surely rather use this then summoning.

16
General Discussion / RE: Going for a While
« on: February 20, 2006, 05:45:37 am »
It's a pity to see you go, but I truely understand your point.
Will look forward to the return of Geir when/if you decided to return.

17
Layonara Server / RE: Attention Mages - Melee Fighting
« on: February 09, 2006, 07:23:38 pm »
I’d have to agree with milton.  Increasing the timer won’t really address the problem.
You will still have powerplayers that have mastered the solo art with their spells.  And will have an optimal build for a few extra spellslots to allow tensers a couple more of times than average.

In party, I generally buff, and save a couple of firebrands for kicks..  they soften one or two encounters, but deplete very fast.  If I couldn’t rest with the rest of the group, I’d start feeling even more useless then I already do.

A buffed wizard in NWN can be invincible (in some places). With damage reduction, various shields, concealment, elemental and spell protection. Add a little haste and invis. he can run away from most.  (However a wizard who’s buffs have faded is a high candidate to be killed by the closest monster, unlike fighters.)

And my guess is this is what is being seen.  Increasing the rest for wiz/sorc. to say 20min would not affect this much.  The same problem would exist with a mage being more effective in melee.(in the short term..)
---
I play wizard and personally wouldn’t mind Tensers removed/’nerf:ed’.  But I play a wizard because of the variety it allows..  if yet another spell is reduced, you force me into the role of a buff monkey even more.

So..  er.. I agree with AR7 suggestion of making more spells progressive..   I think that was the best suggestion yet.
(It is interesting that the spell with progression is one for targets.. not solo.)

If you decide to weaken mages, perhaps some strengths can be added to make them more mage like.
Strengthen the offensive spells, weaken the self defensive.
I wish the DC for some lower spells where a little higher, so you actually had a chance of casting sleep/blindness/slow once in a while even on Dregar. It seems most monsters have higher saves then most players (could be an incorrect observation).
Perhaps introduce a few more items for pure casters like the teleport tomb.. maybe staffs that depending on your school would give a little spice.  Say, 'polymorph other staff/1 charge day' for a transmuter.

18
General Discussion / RE: Identify worms?
« on: February 06, 2006, 03:46:37 pm »
Haha..  that is hilarious.  Are yo sure they are worms?
Finally, my Lore skillpoints will come to good use outside quests!
.. Oh, er. Sorry. didn't mean to gloat over your problem.

19
Layonara Server / RE: Attention Mages - Melee Fighting
« on: February 06, 2006, 03:41:16 pm »
Ah, ok, Pan I’m starting to see the point (I think).
I can admit to polymorph and tensers for killing and what not.  But I can hardly say I’ve done it for XP alone.. (ok, I had 3k left to 8.. : )

.. I’ve had my eye on Shapechange for some time..  I can see how that spell could be a problem in Layonara since the fighters don’t get the same flurry of magical weapons and armor that they do in single-player, they simply become unbalanced.
But.. that is a spell you can get at 17, right?  Then they are almost at the lvl 20 cap. And will be stuck there for quite some time.

As a player that only plays mages (not very good however.. :), I suggest reducing the spell duration first (seems to be the easiest and most effective).  If your going to change the polymorph spells, can’t you make instead make it possible to alter into something else for more RP then anything else?  Such as a whale, demon/angle (for cool looks only.. ). Gaseous form?  Table?  (ok.. I'm streching it a bit..)

 ..  oh well..  again. I see your point. Pity it has come to this, but I guess the game system itself brings this on as it was not primarily intended for persistent worlds.

@Aragon, I see your point as well, but the problem with powerbuilds and fast leveling in general can (probably) never be fully solved.  I personally don’t think a community such as this can self govern itself into following a general consensus.  If the system changes, people will try to find ways around it..  Intentionally or not.

20
Layonara Server / RE: Attention Mages - Melee Fighting
« on: February 06, 2006, 02:20:22 pm »
Orth, you state that 8+ mages go melee.  Tensers is a 6th circle spell, which I think one can first get at level 11?  So I’m guessing the problem you and the team are seeing are also polymorphing and this was not intended to be a discussion of Tensers alone?  Or was it?

Or is it more then that?  Are Mages able to go melee to often, even without a shapechange?  Are we talking clerics and bards as well? Fighter/Wiz combos?


I guess I agree with Talan. This is a very interesting discussion from very experienced people, but I don’t know who’s on topic and who isn’t.
(No offense intended to anyone.. : )
--
PS. And can any 18th solo 90% of Dregar?  Guessing it depends on what you mean with 90% .. killing? Or just getting around.  ;)

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