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Messages - White Arrow

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General Discussion / RE: Creating A strong RP Player base
« on: December 04, 2005, 11:03:00 pm »
While Im new to this server, and havent been on long enought to really know what kind of RP happens here,or even if the dm's do anything here, (i haveent seen any yet but havent been on long) or how much and such, I will give some advice on how to foster RP.

First, is DM's. Dm's need to do few things, Initiate story that involve everyone, even if they are not directly involved in the story. How? first of all by use of the shout channel.  People like to know what is happening even if they cant be involved. Shouts from dm's related to storylines give the server life. How to do this? grab a NPC or Boss type monster and have it say something, maybe something its just thinking to its self, maybe something its saying to one of its own minions. Anyway, moderate use of the shout channel by dm's will will get all the players on the server coming together trying to figure out whats happening. For instance: Dm grabs a orc cheif and says over the shout channel that they are ready to attack and destroy town X,  lots of players hurry to that town, and start talking about how to properly defend the town from the immenent invasion. even if for some reason the attack doesnt happen, its brought everyone together in a common cause. Any way, DM's SHOUT A FEW THING, most players will love it :)

Another way dm's can foster a lot of RP is to have the dm controled npc feed the information to a lots of people, just jump around and tell a everyone the same thing, something to feed a storyline, then people will get to gether and start talking about it. Everyone may not be able to actually participate in "killing the Monster" but they will at least know there is a story happening, and come away with the fealing they were part of it. (note see above about the DM shout also).  

Have both long term as well as short term stories, using the above. especially long term stories. Gear as much as possible toward the entire server, not just a few handselected indiviuals.

Ok, Now I know im gona get flamed on this one, but here goes.  EVIL PC. The No EVIL PC,(and to a lesser extent No PVP) really stifles RP on a server. On other servers almost all, well Maybe ALL of the Really good RP stems from What EVIL PC's have done or do. Now, 99.9 percent of all my NWN characters have been Good, all of the meaningful RP has been generated by people playing Evil PC. With out the evil pc's everything seems to be along the lines of:  How's it going Bob? Fine, and your self? Oh quite well. Nice day outside isnt it. yep is sure is. : and on and on with basicly meaning less dribble.   Now with evil pc's creating stories for the good pc, and vice a versa, its essentually creates a entire server of people generating stories for everyone. Now I may have to start another thread on this with greater detail, and im sure im going to get flamed by some, but if you really want to have a roleplay server evil pc should be allowed. The other alternative is to have a large quantity of DM's all playing Evil Characters incognito, all out there stirring up trouble of the RP kind. Now even better yet, is to have both Evil PC working in concert with DM's controlling evil NPC. (note: I am not suggesting mindless PKing here,  never really seen it on any NWN's servers anyway, yes, ive seen the occasional jerk, and even the occasional jerk be killed by someone but thats not what im talking about here. Anyway, ill have to post more on this as im sure its im gona get the "We dont allow Evil PC's and so on. With the PC screening application process, I really doubt there would be much of a problem anyway, but Flame away. I dont want to be a Evil PC, i just want to beable to RP with some  :)

Well, anyway, on so many servers, if the dm's are on, most players have no idea that they are there.  Quite frequently they are just shadowing their favorite players around, and as such most of the Rp is generated between PC's.  Just give the PC's something to talk about, where its DM created or PC generated.

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Bioware Issues / RE: white spaces in inventory
« on: December 04, 2005, 12:40:00 pm »
this is a bug associated with hakpak items.  not a real problem, just relog from a complete shut down you NWN and it will usually be fixed

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NWN Ideas, Suggestions, Requests / RE: Arcane Archer ideas
« on: December 03, 2005, 01:20:00 pm »
Here goes on Arcane Archers from my experience on other servers, and yes its one of my favorite builds.

First of all, the Seeker Arrow, is kind of useless for the most part. The only time Ive used it is just to see how bad it is. It is absolutely worthless.

Second, Hail of Arrows, well by the time you get it, it also is worthless, unless you simply want to attract all the nearby monster to attack you. But yes,useless.

Third, Arrow of Death, This is the most pathetic of them all. Never once out of the dozen or so times Ive tryed is has it ever done anything. the save is always made, your better off just shooting your normal 5 arrows per round as you will do more damage. Same goes with Hail of arrows and Seeker arrows, your better off never using them.


Now Imbue arrows. It is kind of a toss up, its useful for a few levels after you get it, then it looses it usefulness.

Now after all of this one may ask, then why do you like Arcane Archers? Well, the Enchant arrow isnt bad, +5 arrow at 9th level of AA. This is useable on low magic servers, however if one was playing on one of the many Monty Haul servers, then forget it.

Most of all Arcane Archers can be fun to play, but most builds pretty well require that you dont solo.  


What would I suggest be done for Arcane Archers?  Give them a bow with unlimited ammo, so they dont cause server lag because of the 10000 arrows they have to carry with them all the time.  Forget giving them magic arrows, as they always autoload and are never there when you need them, Only positive solution for that is a bow of unlminted ammo, and if they want to shoot magic arrows they can swich to a bow that doesnt shoot unlimited arrows thus allowing them to use the magic arrows.

As to other bonuses, as suggested above? while they may be nice a AA can live without them, as Arcane archers can be plenty deadly without them  :)

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Layonara Server / Not a bug but still a issue.
« on: December 04, 2005, 12:38:00 pm »
The issue is Lag, and its real bad on this server. Seems to be the case with all servers ive been on which use a crafting system. While the Crafting system may not be the entire problem, it more than likely has something to do with it. Just the load caused on the server by people carrying huge quantities of stuff in their inventory, a problem exasperbated by the fairly large server population should be addressed. One must ask, is the ability to make you own gear verses buying it really worth the excessive lag caused by the system?

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CNR Suggestions/Discussion / Crafting and lag
« on: December 04, 2005, 12:32:00 pm »
Dont know for sure if this is the only lag problem on the server, but its been my experience that all servers using a crafting/mining/resource system have lots of lag issues. Being new to the server and experiencing lots of lag, one has to ask the question if the lagggggggg is worth having for the sake of crafting.

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