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Messages - osxmallard

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1
Forum Discussion / Thanks, I was having the same
« on: February 24, 2015, 11:34:34 am »

Thanks, I was having the same problem for the past month.  Heh.  Used the mozilla plugin and got the files no problem and installed.


2
Ask A Gamemaster / Won't see that one often,
« on: March 03, 2013, 07:40:35 pm »

Won't see that one often, Orth!  :D


3
Ask A Gamemaster / There is either an error in
« on: March 03, 2013, 05:29:44 pm »

There is either an error in the cls_pres_harper.2da file OR an error in LORE which is causing you to be mechanically unable to take the PrC when you level.

According to LORE, prior to taking the class the character needs to have 4 ranks in persuade, 4 ranks in search, 6 ranks in lore, and 8 ranks in listen, plus the alertness and iron will feats.

In the 2da file I reference above, the character needs to have 8 ranks in persuade, 4 ranks in search, 6 ranks in lore, and 4 ranks in listen, plus the alertness and iron will feats.

Your character has 5 ranks in persuade, 5 ranks in search, 6 ranks in lore, and 13 ranks in listen, plus the alertness and iron will feats.  So overall you are short 3 ranks of persuade.

Since you meet the requirements from LORE but not mechanically per the 2da file, the game will not allow you to level.  It needs to be determined that the error is in the 2da file or if it is in LORE so we can fix one or the other (and your character, who was obvioulsy just following LORE).

Hope that helps.

-osX


4
Ask A Gamemaster / I can help you. 
« on: March 02, 2013, 07:22:41 am »

I can help you.

 


5
Rumour Has It / Re: Fire in Angel's shop (Port Hempstead fields)
« on: January 10, 2013, 05:30:06 am »
As the Angels scour the areas around the city and farmlands of Hempstead, they find that the shop burnings have seemed to begin to taper off but trade has begun to slow for many of the merchants and guilds in the area.  

A few customers that have come into the shop recently just looked at prices of wares, and wrote down costs in a notebook as if performing a survey.  As the Angels begin to also survey fellow business owners, they have stated that after paying the required 'taxes' and 'trade union fees', their shops were spared from further destruction by the Merchant Union Society of Hempstead.

More bold merchants who have refused to join MUSH have either had their shops and stalls burned to the ground or just plainly haven't been seen for quite a while, said to have picked up their shops and 'moved North' or 'relocated to Dregar'.

6
Rumour Has It / Re: Fire in Angel's shop (Port Hempstead fields)
« on: December 26, 2012, 08:50:24 pm »
*some other trade guilds in the Hempstead area report fires in or directly adjacent to their locations*

7
Rumour Has It / Re: Fire in Angel's shop (Port Hempstead fields)
« on: December 25, 2012, 07:32:58 am »
* A note is stuck to the door of the shop the next day *

Dear Angels Guild Members,

I heard about the recent "accident" at your shop.  How lucky you were that this fire was able to be quenched before rendering it all into a smoldering pile of ashes.  Next time there will be much more irreparable damage.  

LONG LIVE THE DESTROYER!  MORTALS WILL BURN WITH THE WRATH!

- P

8
Trade and Market Hall / Re: Auction - Scribble Cloak (NEW)
« on: November 13, 2012, 05:26:56 pm »
I shall pay you 6500 for the cloak.

Kindest regards,
Caniel Scarlace

9
General Discussion / Re: A couple of minutes ahead of time but.....
« on: October 10, 2012, 06:21:12 am »
A very merry Un-Birthday to you?  *looks for the Mad Hatter and the Hare*

10
Fixed Bugs / Re: Silver Buckle Clinic - Alters
« on: September 28, 2012, 06:04:03 pm »
Extra altars removed from Silverbuckle Inn (owner ID "Ya Mama").  DM Furniture Tool -> Destroy on all 3.  Should not respawn again.

11
The Silver Buckle / Re: A Royal Letter Arrives...
« on: September 26, 2012, 08:11:18 pm »
"The why is never my concern.  I shall deliver this letter back to the sender and I can assure you castle Driran will await your arrival."  *the courier takes the letter, tucks it back into his messenger bag and heads out*

12
The Silver Buckle / Re: A Royal Letter Arrives...
« on: September 25, 2012, 08:43:43 pm »
* The letter is sealed with a very intricate seal which would be extremely difficult to duplicate due to it's very fine lines and design.  Once Ty cracks the seal and opens the letter, this is what he finds within... *

Tyr'riel WIlliam Reid-Dragonheart,

In honor of your loyal and dedicated service to the crown, you are hereby invited to visit
Driran Castle and are granted an audience with The Benevolent, Regina Elena Starphire.

The Regina wishes you to stay as her personal guest for up to one week prior to the Royal
Ball.  It is requested that you bring a guest of proper social class.  If one is not available, an
escort shall be assigned at the pleasure of the Court.

You shall place your mark below if you accept the invitation and return this letter to the
courier.

On Behalf of Regina Starphire,
Steffani D'Arvein
Lady Chamberlain, Castle Driran

13
The Silver Buckle / Re: A Royal Letter Arrives...
« on: September 25, 2012, 05:30:25 pm »
*The courier approaches Ty and after properly identifying him using a short checklist of features, places the scroll in his hands*

"This is hereby delivered to you on order of Regina Starphire of the Driran Kingdom."

*With that, he gives thanks to Elohanna for the hospitality displayed, and then stands there, waiting for the reply*

14
The Silver Buckle / Re: A Royal Letter Arrives...
« on: September 24, 2012, 07:33:45 pm »
"Please let me know when he arrives so I may complete this task."  *nods and goes back to sipping a tall glass of water by the fire*

15
The Silver Buckle / Re: A Royal Letter Arrives...
« on: September 22, 2012, 08:53:44 am »
"This is my only task, so I shall wait until death if need be.  However, I implore you, the prompt delivery of this letter is of much importance to the Queen."

16
The Silver Buckle / Re: A Royal Letter Arrives...
« on: September 21, 2012, 09:35:40 pm »
"I am sorry, but that will not be permissible madam", he says quickly.  "This letter is only to be given to the man addressed on the outside.  I am sure you understand."

17
Fixed Bugs / Re: Wildshape: Dual wield
« on: September 20, 2012, 06:07:17 pm »
This is the description from Greater Wildshape, but I imagine the druid wildshape applies the same way as the shifter greater version from NWN Wiki:

"Item merge:

Weapon is any melee weapon in the main hand slot.
 
Items are those in the ring slots, amulet slot, cloak slot, boots slot, or belt slot.

Armor is the item in the armor slot, plus a shield if in the off-hand slot and anything in the helmet slot.

The gloves or bracers slot and the ammunition slots never merge.

Rules of thumb:
        Has a weapon? Merges all.
        Unarmed, stands on two legs? Merges items & armor.
        Unarmed, four or more legs? Merges armor only.
        Exceptions to the rule are epic manticore, spectre, death slaad lord, stone golem, and demonflesh golem.

Because only the properties of the items are taken, and the item is "removed" and unavailable in the shifted form, any penalties from armor, such as penalties on skills, do not apply when shifted. This also means that a druid/shifter/monk who had been wearing armor or using a shield prior to shifting will have their special abilities reinstated because they will no longer be wearing armor or using a shield.

All AC bonuses become deflection bonuses, and only the highest applies.

If there are multiple bonuses to an ability score, only the highest applies. For example, if the shifter was wearing elven boots (+2 dexterity), a belt of agility +2 (+2 dexterity), and bracers of agility +3 (+3 dexterity), the final dexterity bonus on the shifted form is +2: the elven boots and belt of agility do not stack, and the bracers in the glove slot do not merge at all."

So it makes sense you don't get any bonus from the offhand weapon, since only the main slot merges into the shape for weapon.

18
Rumour Has It / Re: Ships and Undead Hunters in Vehl...
« on: September 13, 2012, 05:10:12 pm »
// The "toranites" recommend downloading and installing spybot search and destroy... :)

19
Rumour Has It / Re: Deaders.
« on: August 26, 2012, 05:03:00 pm »
As low as you feel safe -- I'd recommend 9-10 as a minimum, but I don't mind lower at all -- just have to gauge your own character's abilities if combat actions are in progress.

20
Rumour Has It / Re: Deaders.
« on: August 26, 2012, 02:44:55 pm »
Sorry, meet in Mariners Hold.  Added to calendar.

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