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Messages - Tanman
Depends on how you want to play it.
Remember, the encounters are mechanical in NWN, so in reality your character will not be expecting monster in x spot all the time. With my Aeridinite sorc I have always roleplay always being repulsed and ending up discussing the morality behind it all.
It always ended up with a fun discussion.
I have an Aeridian sorc. Yes Clerics are more complicated to play than other character.
But I think that there is a big misunderstanding of how a Cleric might behave.
If you read LORE under the diety for Aeridin it says this:
Aeridinites have a deep respect for all living things so they are going to frown on activities like hunting. This does not mean that they will not resort to violence or they can't join parties for an adventure. What will change is the dynamic of the other characters and the Aeridinite.
I will give you an example a long time ago with my Aeridinite sorceror and his friends. They always travelled to different places. When they encountered creatures/humanoids were depending on what they were my sorceror will react in different ways. Some of his friends had different ideas on how to handle the situations with bandits they encountersed. and so there would arguments/discussion. Fun roleplay.
You have to remember the way that Neverwinter Nights mechanically is designed primarily with combat in mind ....especially with the factions system. For example without a GM present all hostile creatures will attack you. These are mechanics and I don't think it is fair to limit a character behaviour based on mechanics. I think because of this there has to be a bit of leeway with how they fight..within reason of course!!
« on: January 03, 2013, 06:07:11 am »
Actually having looked at the line:
move-item "$nwn_path\\$log_path\\nwclientLog1.txt" "$nwn_path\\$dest_path\\$final"
you could try changing it to
ie for example if i wanted it for d:\\NWN\\logs
the last line might look like:
move-item "$nwn_path\\$log_path\\nwclientLog1.txt" "d:\\nwn\\logs\\$final"
as it is just parsing paths. Give it a go and lets see how it turns out.
you could change this path to:
I don't mind doing them, but be prepared for the unexpected when things could go awry for your character development or some other adverse effect such as a soul strand loss.
This is all part of the game...and who knows? It can make a bit of extra spice to it.
« on: October 27, 2012, 05:56:37 am »
Also I wasn't trying to implying anything like that. just wanted to try and point out a possible scenario in witch were the goblin was trying to be good and make a fair trade for some food.How would anyone know what the intent of the goblin was? How does anyone know that they are meaning ill intentions?
Hm, kinda wander then... would a deformed human be considered a monster and be attacked buy a zealous do-gooder? Say... some one one with Leprosy?Big difference here. deformed human . Goblin = Monstrous race.
Even in this instance for some....the deformed human might be avoided but that can vary.
@drakogear A goblin is not like a pet or any other being that is considered 'friendly' for that matter.
It seems to me that players playing monstrous races should be treated the same as everyone else. This is a misconception.
These creatures are simply scary for the common folk. They are not like cute little creatures.
There will be distrust in the general populace toward them and that is a given.