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Messages - Frances
« on: February 06, 2011, 02:18:52 pm »
I have a couple thoughts on the matter:
First off, I like the idea of a rechargeable personal teleport to one of the population centers. I think it should recharge after a certain amount of logged off time, say 72 hours logged off. Also, to minimize abuse, it should not allow you to use it in areas tagged as 'underground', to prevent a quick escape from the Deep after getting all those emeralds.
The other half of the problem is finding a group. I've often logged in and been the only one on the server, or close to it. I don't want to have to sit around Center waiting for someone else to log in, and I don't want to be watching the status reports for when someone logs in. I suggest an item, which when used sets a flag for you of 'looking for group', and informs you of any other players on doing the same. That way, you know who's available quickly, and if you're available, others know that immediately. You're free to go about your business, and when someone else shows up looking for a group, they see you're looking too and can contact you to arrange a rendezvous. This flag should clear after an hour or upon logging out, to avoid the problem of someone forgetting to change their status.
Just my two cents...
During a desultory look through the archives of this thread, I noticed a curtailment of the usage of actual character names in the usage sentences, something I relished. I don't wish to quibble, or even really elicit a response, but it's something that's gnawed at me...
« on: January 14, 2011, 09:31:57 pm »
I'll take that ring of Grace, without the resistance, if you still have it.
*Tugs reads the note appended to his ad, and ponders a bit*
As this item is something I was reserving for myself, for later in my career, I'm more inclined to want the 15,000 True. Perhaps if you have something interesting to trade...? I've been thinking about a nice panther cape, or maybe a hood of shadows... perhaps a ring of grace set with a diamond?
Anyway, let me know.
« on: December 31, 2010, 06:16:55 pm »
According to the NWN manual, a deaf character has a 20% chance of failing while casting an arcane spell. I would think that Silent Spell feat would negate that, but I'm just making an educated guess there.
Quote from: Dorganath
An Evil-aligned character who does a "good" act for selfless reasons should, in fact, be nudged toward Good. However, if the same act is done for selfish, personal reasons (i.e. furthering some goal) than it is not really a "good" act after all, is it? It may seem so, but the ends and the means cannot be really separated when discussing whether something is good or evil.
So, is there an equivalent evil act? Something that's evil, unless you're doing it for a good end? The logical side of me wants there to be balance, good vs. evil with equal strengths and weaknesses to each. However...
Quote from: darkstorme
Evil is supposed to be the easy way. But Good is supposed to be, ultimately, more rewarding because you stick to your moral guns.
I think this is closer to the way things are. Evil vs. good isn't just played with different tools for each side, each side has different rules, almost as if each were playing different games. I think we're saying evil can do good, and stay evil, but good can't do evil and remain good. It would appear to me that evil is indeed the easier way... so why are so many (in my opinion) characters good?