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Messages - Spike

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1
General Discussion / Sounds like a plan! It's been
« on: February 15, 2017, 07:39:00 am »

Sounds like a plan! It's been a while since I last logged in, but if Steel is around on Saturday I'll do my best to get Jehoram online for some adventuring shenanigans. Now to try and get NWN to work in windows 10...


2
Character Development Quests (CDQ's) / CDQ requested for Jehoram,
« on: September 27, 2015, 06:33:06 pm »

CDQ requested for Jehoram, Part III: Revenge of the Corathites. PM incoming


3
Development Journals and Discussion / XIIIIt is time.Over five
« on: September 16, 2015, 05:57:55 pm »

XIII

It is time.

Over five years have passed since my fateful meeting with Daneth. As soon as I escaped that hole in the ground I sent word to Kurgen through a twisted pit fiend. I had broken the creature well, so I knew it could be trusted to deliver the message in a timely fashion. From there, I hired passage north to Krashin to escape civilization. The lands there have an unusual aura about them. I am certain that He once walked there, many centuries ago. There is a cave there, north-west of the Coldfinger manson, that I had prepared for this very day. Inside lies a great stone sarcophagus, built with my own two hands from ice and stone. Kurgen was already waiting for me inside, his passage from Leringard swift. He was the only living creature I ever allowing enter that tomb, and only because he was needed for what was to come next. I have long been aware that the Sanctus Mortis had been watching my actions, but when I confronted Daneth I knew she had underestimated me. For I now know her for what she truly is. A servant of the mother of shadows.

I laid down to rest in the tomb of my own making. It was time to leave this world for a time and enter His. I could feel the warmth leave my body before the lid was even fully closed and the last wisp of candle light vanished. I closed my eyes and slept. And drempt...

The Realm of Dust has never left my mind since I first travelled there, its sands infested my conscious thoughts and actions. I saw there what must pass before the Truth can be birthed. The ascended realm of man in the Empire of the Mortis Mentus. But to understand how to achieve this, I had to travel back there. If not in flesh, then in mind, in spirit. I did not hear the incantations being cast upon me. I was already gone.

The cliff of jagged stone that rose before me greeted me like an old friend.. I felt as a druid returning to its grove. This was my home and I am its guardian. I descended from the heights and began to wonder amongst the dunes of ash at the base of the mountains. I had tread these paths before, I remembered them well. But soon my path lead me elsewhere, into a vast and foreboding desert of apathy. No thirst parched my lips, no sweat touched my brow, for I knew I was already dead. I do not wish to guess how long I wondered there, for that blood red sun never moved and I quickly left all landmarks behind me. But eventually, eventually I saw something in the distance. A single spear of indomitable black rock, Tower Vereor. A cry would have escaped my throat, but there was no air in my lungs. I hurried forward and reached out at the familiar black stone, only to draw my hand away in revulsion at the organic matter that covered my gauntlet. I looked up at the tower in horror to behold its majesty covered by a sticky cocoon. Franticly I tore away at it to free the temple beneath, this was my city! My tower! Arnaxian born! But it was too late. By the time I exposed the stone it was already turning a deep shade of violet. In disgust I turned away and returned to the endless desert of my wanderings. That was the first of many dreams.

I had no concept of how much time had passed when I finally awoke. Kurgen explained later that my tomb had been stumbled upon, defiled by the living. He had to move quickly to return me here, and not without a little blood along the way. And here I finally am, returned to this home in Leringard after all these years. The house had been gutted, the the structure stood still with little damage. The temple inside was the only room unfouled, perhaps they had not found it. Perhaps, or perhaps it was a message directed at me. Either way it begins now, the Black Sun rises.


4
Roleplaying / Jehoram, Kurgen
« on: September 07, 2015, 08:08:33 am »

Jehoram, Kurgen Splinterbone

 

(Disclaimer: NPCs may end up eaten)


5
Corath / The city gleamed in the
« on: September 03, 2015, 09:44:03 am »

The city gleamed in the moonlight, deserted streets taking on an almost ethereal aura in the rain washed streets. It was quiet now, the only noise came from outside the city walls. The methodical sounds of ironshod horses' hooves accompanied by the clatter of cart wheels drifted up to the city gates, causing the half-asleep guard on duty to jerk fully awake. “Who goes there?” he called, peering into the gloom. A large dark warhorse strode into view, its head low and harnessed to a ramshackle wooden cart behind it. A small hunched figure was perched on the cart reins in hand, but it carried no lantern.

Again the guard called out, “Who goes there? Name yourself!” The driver continued on in silence, until both horse and cart stood before the city gate. “Just a humble priest come seeking refuge from the cold night” a voice finally answered, the accent think and strange. “The gate is closed 'til sun up, come back then” the guard called back. “My son” the voice interjected, “I have travelled far this night to seek shelter in this city, might you make an exception for a weary old man?” A pale hand emerged, clutching a purse that swelled heavily.

There was a long pause, and then the unmistakable sound of the gate being slowly opened. The driver waited until a gap barely large enough appeared, and then entered the city. “You do the Lord's work child” the hunched figure praised as the purse was handed over. “Yeah, sure” retorted the guard before looking suspiciously at the contents of the cart, now that it was visible. A large heavy casket could be made out under the oiled rain cloth. “Here I need to inspect this cargo before you can go further” commanded the guard. “There is no need child, it only contains copies of holy scripture for the temple. Here, let me show you.” A second purse emerged, this one larger than the first. The guard sniffed, before snatching it. “Be on you way quickly then old man.”

He watched the cart set off down the moon illuminated streets and stood a while listening until the sound of its wheels vanished entirely into the night. His pockets noticeably heavier, he sauntered back up to his post to forget about the incident. He had taken larger bribes from stranger characters.

 

*****

 

Kurgen nodded to himself as he drew up to a large house at the other side of the city. Despite its size and location, the property looked abandoned. Windows broken, weeds overgrown and the door had long been torn off its hinges. As he drew the cart to a halt, an individual concealed beneath a heavy dark cloak appeared from the foreboding doorway. “We received your message Sanctus, I only wish we had been given more time to prepare for you arrival. It's been so long, we had no idea what to expect.” “There was no time” Kurgen snapped, “we had to move quickly to remain undedicated. Things become more complicated than we anticipated. He should have been awoken months ago, years even.” He glanced back at the casket.

 

“But come, we will speak more inside. There is work to do...”


6
Rumour Has It / A heavily armored warrior
« on: March 03, 2014, 08:17:44 pm »

A heavily armored warrior enters the Arms wrapped under a heavy dark cloak with a raven skull clasp. Rumors of a long legacy had brought him here, and now that his personal business was finished with a new opportunity had arisen. Selecting a secluded table in the corner, he orders a stiff drink and settles himself comfortably in his chair, his gaze fixed on the bookcase on the opposite wall. For the meantime, he waits...

 

 

//Anyone interested in giving this thing a go? With a magic user I think we can get it.


7
General Discussion / So now that some time has
« on: March 03, 2014, 08:02:06 pm »

So now that some time has passed and people have had a chance to look at this thread, what would peoples thoughts be on organising a player event, a meet up perhaps followed by a trip into the Leringard undercity? So far I was thinking maybe an EST weekend evening.


8
General Discussion / IC I think, Geloooo and
« on: February 20, 2014, 04:54:01 pm »

IC I think, Geloooo and myself were discussing some broad primary objectives to bring it together with the hopes of organising a player event to meet and talk IC and discuss it further.


9
Character Development Quests (CDQ's) / *takes a number and stands
« on: December 28, 2013, 09:57:31 pm »

*takes a number and stands behind Lance*


10
Development Journals and Discussion / THE CHILDREN OF AMISITThe
« on: December 28, 2013, 09:26:37 pm »

THE CHILDREN OF AMISIT

The 'Children of Amisit', or the 'Cult of the Lost' to the indigni, emerged in the city of Leringard during the early half of the 16th century. Attracting followers from across central and northern Mistone, the cult focuses on the teachings of a prophetic figure named Amisit. Amisit claims that he visited the realm of Corath, and returned foretelling of an approaching 'Last Night'. It is unclear what the Last Night refers to, though some theorize that it may be the belief of a coming apocalypse to the indigni. This is just speculation of course, as the cult members are known for their refusal to comment on what the Last Night truly is. What is known however, is that the cult is obsessed with the acquisition of lost relics of the Mortis Mentis and His allies, reportedly already having possession of a number of the Demi-Lich Mechidil's writings, and a blade of Tsaryn.

The symbol of the Children of Amisit is a white raven skull on a black background, and it is rumoured that the cult possess a tome with this symbol on the cover that contains esoteric knowledge. Only one extract from this tome is know outside the cult:

 

On the first night there was no life. The sands dunes of oblivion lay frozen in the stale air. Cracked and yellowed bone that had remained undisturbed for aeons lay scattered throughout the sands. Rusted swords and broken shields spoke of battles fought long ago, the memories of which had since joined the surrounding sands. Time stood still like it had never begun, for this was a realm not of mortal concerns, of desire for gold, of lust for flesh, of fear of the inevitable. But a realm of Corath.

On the second night came Corruptio and Insaniam, returned to a land they had never left. On the rivers of the world they travelled, for all rivers ran dry here. Under Corruptio's guiding hand did the dead then rise, and dance to the tune that Insaniam played. The skeletal fingers of thousands clawed at the mortal world, searching blindly for the spark of light that might reignite their cured resurrection. But the blade of hatred blocked their path, that which is called the talon of Chaos. Bone shattered and flew in its wake, skulls flew from the heavens, and no disciple was left unchallenged. Until again Corruptio wove, and again Insaniam played, and again the dead came. For this was the end of realms, and the end of things.

On the final night hatred lay cooled and Chaos lay still, for there was no spark left to fuel them. Mortality lay tempered in the face of decay, and the sands of time again lay still. Until the hand of the Mortis Mentis did move, and the void in the heavens did beckon to the silent realm.

And on the last night, there was no dawn.

 

~Garrick the Red, Sancti of Fort Vehl

 


11
Corath / THE CHILDREN OF AMISITThe
« on: December 28, 2013, 09:24:09 pm »

THE CHILDREN OF AMISIT

The 'Children of Amisit', or the 'Cult of the Lost' to the indigni, emerged in the city of Leringard during the early half of the 16th century. Attracting followers from across central and northern Mistone, the cult focuses on the teachings of a prophetic figure named Amisit. Amisit claims that he visited the realm of Corath, and returned foretelling of an approaching 'Last Night'. It is unclear what the Last Night refers to, though some theorize that it may be the belief of a coming apocalypse to the indigni. This is just speculation of course, as the cult members are known for their refusal to comment on what the Last Night truly is. What is known however, is that the cult is obsessed with the acquisition of lost relics of the Mortis Mentis and His allies, reportedly already having possession of a number of the Demi-Lich Mechidil's writings, and a blade of Tsaryn.

The symbol of the Children of Amisit is a white raven skull on a black background, and it is rumoured that the cult possess a tome with this symbol on the cover that contains esoteric knowledge. Only one extract from this tome is know outside the cult:

 

On the first night there was no life. The sands dunes of oblivion lay frozen in the stale air. Cracked and yellowed bone that had remained undisturbed for aeons lay scattered throughout the sands. Rusted swords and broken shields spoke of battles fought long ago, the memories of which had since joined the surrounding sands. Time stood still like it had never begun, for this was a realm not of mortal concerns, of desire for gold, of lust for flesh, of fear of the inevitable. But a realm of Corath.

On the second night came Corruptio and Insaniam, returned to a land they had never left. On the rivers of the world they travelled, for all rivers ran dry here. Under Corruptio's guiding hand did the dead then rise, and dance to the tune that Insaniam played. The skeletal fingers of thousands clawed at the mortal world, searching blindly for the spark of light that might reignite their cured resurrection. But the blade of hatred blocked their path, that which is called the talon of Chaos. Bone shattered and flew in its wake, skulls flew from the heavens, and no disciple was left unchallenged. Until again Corruptio wove, and again Insaniam played, and again the dead came. For this was the end of realms, and the end of things.

On the final night hatred lay cooled and Chaos lay still, for there was no spark left to fuel them. Mortality lay tempered in the face of decay, and the sands of time again lay still. Until the hand of the Mortis Mentis did move, and the void in the heavens did beckon to the silent realm.

And on the last night, there was no dawn.

 

~Garrick the Red, Sancti of Fort Vehl


12
Development Journals and Discussion / XIIAgain I have been used as
« on: December 24, 2013, 05:21:10 pm »

XII

Again I have been used as a pawn for the Black Wizards, and again I have turned the situation to my advantage. Days spent in my youth pursuing the demi-lich Mechidil paid off in the form a unique discovery, a ritual dedicated to Corath. This ritual was unique in that it required not just mortal blood (an aspect not unusual in itself), but the blood of a follower of Toran. I was not fully sure what the results of this ritual would be, only that a blessing would be placed upon he who made the sacrifice. With this in mind I began to plot my objective.

I began by documenting the movements of Toranite troops in the Fort Llast area, calling upon a few favours owed to me by the Proeliator Stipatio and Ereptor Stipatio of Ire Mountains to provide manpower, with the Doctor also agreeing to send two Oraculis to aid in the ritual itself. With the preparations made a small Toranite company was chosen as the target, numbering ten soldiers lead by a Paladin of the Longsword. Three followed me, and I sent them scouting around the back of the company to wait for my signal to ambush. At a crossroads I met with the company, and telling them I was a weary traveller I convinced them to set up a brief camp and sit for a moment with me. I offered spirits as refreshment, having poisoned the bottles beforehand. Though slow acting, it would give me the advantage I was seeking. With that I gave the signal, the summoning of a pit fiend that cut down the first man before he had a chance to stand. The men sent by my 'allies' however proved to be less effective, being killed shamefully fast. Fortunately I managed to capture four of the Toranites alive, including the Paladin who's blood was the most valuable. Raising one of the fallen as a ghast to assist me, I bound the prisoners and escorted them to where the ritual was due to take place. Two of the Doctor's Ocaculis (or so I thought at the time) were there waiting by a circle of blood red runes on the ground. And with that, the ritual began.

One by one I killed the first three Toranite soldiers, shedding the blood of the indignus on the circle whilst reciting the unholy words. However, in my eagerness to perform the ritual I had neglected to properly bind the Paladin. Breaking free of his bounds even as the last of his men died, he charged the Ocaculis and myself in the hope of disrupting our work. This could not be tolerated. But then another unforeseen event happened. Even as I brought my bade up to finish the upstart of a Paladin, time froze and my two 'Ocaculis' revealed their true intentions. With the Paladin and myself locked in our savage dance, one of the Black Wizards, for that is indeed who they were, pushed my hand to finish the ritual and kill my victim, and with that I knew no more.

I awoke in in the lowest of the Planes, where Negative energy is at its strongest, though I knew not where I was at the time. Endless sands lay before me, its dunes however lay unchanging as no wind blew there. The only sign of 'life' were the rambling corpses of lost souls, and the emotionless sand elements that prayed upon them. Cutting down both kinds in an attempt to understand my situation, I discovered that the undead carried vials of a strange liquid. In my time there I came to understand that I too was one of these lost souls in the making, as food and drink no longer sustained me and my body began to decay. In desperation I consumed a vial of the strange liquid and found to my great relief that it revitalised me where food could not. So this was my fate, to roam this endless desert cutting down these lost undead to sustain myself on these vials, forever. Or what seemed like forever, for eventually I could find no more of the undead to prey upon and my vials diminished, allowing the lower Planes claimed one last victim.

And yet, I write this now, from beyond the grave. The Mortis Mentis works in mysterious ways, for it turned out my ordeal was an experiment of the Black Wizards. As I said at the beginning of this account, I was a pawn of the Black Wizards. As I also said, I have turned it the situation to my advantage. My ordeal in the lower Planes has left me... changed. I can sense them now, when they are near, the spawn of the lower planes, for I became like them. The ritual worked, though not in the way I expected. And when the ordeal was complete, the Children of Amisit were born. My purchase of a large house in Leringard a number of years ago was in preparation for this event, and even now small groups of the faithful have come, seeking the origin of the last night. My former mentor from Arnax, Kurgen Splinterbone, is ship-bound for Leringard to act as a shepherd for my inquisitive flock. The last night is indeed coming, and the Inanis Viscus draws closer.

 


13
Trade and Market Hall / 1 Ring of Exceptional Bulls
« on: December 19, 2013, 04:35:42 pm »

1 Ring of Exceptional Bulls Strength II bought for 12000 True.

~Jay


14
Rumour Has It / A few weeks pass and the same
« on: December 17, 2013, 05:01:32 pm »

A few weeks pass and the same fisherman is again linked with a fanciful tale involving a spot of night-fishing. It seems that this time he claims to have seen a number of small companies pass by Palden Lake in the dead of night, heading in the direction of Leringard. Stories are told about them being of 'unnatural appearance and sinful of bearing'.

 

In other news, the City of Leringard is rumoured to be attempting to regulate the sport of 'night-fishing' in the wake of a series of maritime-inebriation related incidents.

 

http://layonara.com/gallery/image/thefishermanstalepart2png


15
Trade and Market Hall / *A note is left in the Angles
« on: December 12, 2013, 05:25:39 pm »

*A note is left in the Angles Guild*

Perchased:

1 Fire Resistance II = 5720 True

1 Cold Enhancement IV = 12000 True

1 Heavy Mahogany Crossbow = 5000 True

Total = 22720 True

15% Multi-item discount applied = 19312 True

 

Paid:

Store credit = 1011 True

5 dimonds (raw) = 5000 True

2 Admantium ingots = 120 True

13181 True

 

If there are any problems, please don't hesitate to contact me.

~Jay


16
Trade and Market Hall / *A note is left inside the
« on: December 12, 2013, 04:24:01 pm »

*A note is left inside the saddlebag*

Deposited:

1 Adamantium Visor Helmet = 14985 True (75% of lens price)

1 Amulet of Bulls Strength II = 6000 True

1 Ring of the Al'Noth = 21009 True (75% of lens price)

Total = 41994 True

 

Removed: 

1 Cloak of Protection +4 = 24795 True (75% of lens price)

1 Cobalt Helmet = 5500 True

10 Dark Silk = 670 True

Total = 30965 True

10% left in chest= 3097 True

 

11029 True in store credit

 

If there are any problems please don't hesitate to contact me.

~Jay

 

 

 


17
Trade and Market Hall / *A package is left inside a
« on: November 28, 2013, 01:01:35 pm »

*A package is left inside a Dalathar home*


18
Rumour Has It / Re: Into the undercity
« on: January 26, 2013, 08:35:12 am »
//Calendar link up: http://forums.layonara.com/calendar.php?do=getinfo&e=18331&day=2013-1-27&c=2


//Looks like it was a no show, I might try and reschedule if there's still interest.

19
Rumour Has It / Re: Undead Hunting
« on: January 19, 2013, 01:41:24 pm »
A shadowed figure overhears a rumor of the doddering druid of Dregar and his vendetta against the undead.

And so again the feet of the indigni lead them into the shadows, to bring ruin to 'his' children? They should pray that I do not find them first to see that they join those they would destroy...

20
Character Development Quests (CDQ's) / Re: The Troll King - (CDQ/GCDQ)
« on: January 15, 2013, 11:21:47 am »
CDQ requested for Jehoram, pm incoming.

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