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Character Submissions / Re: New Character Submission: Imogen Darkmere« on: November 08, 2022, 12:51:10 pm »
Approved!
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Character Submissions / Re: New Character Submission: Imogen Darkmere« on: November 08, 2022, 03:12:27 am »
Hey there,
The submission itself looks good to me, but you are lacking some additional statements for a clerical character. See here https://wiki.layonara.com/wiki/Cleric_Paladin_and_Champion_Submissions I still need input on statement two and three. Cheers Lily 3
Ask A Gamemaster / Re: Card Bag Removal« on: September 08, 2022, 03:51:19 am »
This has been taken care of.
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Character Submissions / Re: charecter submission - Leo Lionheart« on: July 13, 2022, 04:08:46 pm »
See here for details: https://forums.layonara.com/important-layonara-announcements/layonara-is-now-live-running-neverwinter-nights-enhanced-edition!/msg10453069/#msg10453069
If you still have your old cd keys from back then, you can try to use it to automatically port your chars to the EE server: https://forums.layonara.com/important-layonara-announcements/layonara-is-soon-to-be-migrating-to-neverwinter-nights-enhanced-edition/msg10452948/#msg10452948 5
Character Submissions / Re: charecter submission - Leo Lionheart« on: July 13, 2022, 12:07:58 pm »
Hey there mumbles,Have fun exploring Layonara anew. There have been quite some changes in the meantime 😉Your character is approved. The address is ee.layonara.com:5121 The password is layoplayerWelcome back!
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Roleplaying / Re: Rebuilding the village of Vale« on: February 14, 2022, 11:55:58 am »
//All the gathered good up until now have been shipped over to Vale. Thread updated accordingly
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Ask A Gamemaster / Re: How does one get a Notice or Name Plate on the front door of a House (186 Haven)« on: September 27, 2021, 03:41:11 pm »
That would require a database edit, to my knowledge. While I cannot help you with that, I took the liberty and placed a sign right next to the door. I know it is only temporary and I will have to redo it after a server reset, but it is something I can provide for the time being.
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General Discussion / Re: Hide in Plain Sight (Ranger)« on: June 19, 2021, 01:11:54 am »Does Light effects from items or the Light spell have any adverse effect on Ranger HIPS?If there is a source of light nearby you cannot use HiPS, whether it be from any kind of equipment or a torch, the spell light etc 10
General Discussion / Re: Hide in Plain Sight (Ranger)« on: June 18, 2021, 10:24:54 am »
To my knowledge the feat has not been updated recently. Ranger HiPS always had some limitations compared to the vanilla one. Maybe the IG description changed to avoid confusion.
As it describes, rangers can only use HiPS is certain areas which have natural surroundings, i.e. forests, swamps, meadows. Generally speaking, it can be used in most outdoor / rural areas. It should also work in natural caves and other areas under ground. 11
Roleplaying / Re: Rebuilding the village of Vale« on: May 31, 2021, 03:06:21 pm »
//All the gathered good up until now have been shipped over to Vale. Thread updated accordingly
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Ask A Gamemaster / Re: Willik is stuck in transporter area« on: May 22, 2021, 02:52:48 am »
Try logging in with him again. He should be unstuck now.
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Ask A Gamemaster / Re: Bron is stuck in the "Transporter" area« on: May 16, 2021, 02:33:36 am »
Not sure why or how this had happened, but you are unstuck again. Please let us know if it happens again
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Character Submissions / Re: Character Re-creation due to Permanently Decreased Attributes (Bron)« on: April 22, 2021, 03:50:37 am »
Hey there,
I'd like to try out some things first with Bron IG before we'll recreate him from scratch as the latter is far more complex (administrative wise) below the surface. I'll try catching you IG to run some tests on Bron. 15
Character Submissions / Re: Character resubmission for Assassin levels - Nate« on: April 22, 2021, 03:45:34 am »
Hey there,
sorry for the delay on this, but as you are resubmitting Nate for a Prestige Class that is considered as "complex", it will take us some time to carefully read through the original submission, the CDT and exchange several thoughts between each other before we come up with a reply. It would have helped if you included a link to Nate's journal and original submission as well. We approve Nate for CDQ(s) to take assassin levels. Please find a GM to run this and point them to this thread. Keep in mind that taking a CDQ does not guarantee approval right away. There is always a chance of failure when trying to take on a complex PrC. 16
Character Submissions / Re: Character resubmission for Assassin levels - Nate« on: April 08, 2021, 05:30:50 am »
This is currently under review. We will get back to you shortly.
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Bug Reports / Re: Toon stuck in balcony in Fort Llast« on: April 05, 2021, 07:38:02 am »
The dwarf eventually made his way down again.
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Calendar Events / Re: Quest: No Tinks, No Problem!« on: March 26, 2021, 02:59:57 am »
Let me rephrase then: Having the algorithm come up with the wrong time is an issue I will have to endure. Another thing is folks just not caring that a quest is about to start. That is where we have to differentiate. If there is a set date /appointment I do all the preparations in advance to show up on point and not start preparing by the time the meeting is already supposed to take place. I know my boss will be pretty angry if I don't show up on a meeting on time.
Furthermore, I also provided the UTC (https://www.timeanddate.com/time/aboututc.html) starting time so it is easy to determine and look up the local time. EDT is UTC-4, EST is UTC-5. AEST is UTC+10, AEDT is UTC+11, just to give a few examples. Timezones can be tricky, especially with Daylight Savings starting happening not universally around the globe, hence providing the UTC time. 19
Calendar Events / Re: Quest: No Tinks, No Problem!« on: March 25, 2021, 05:30:40 pm »
Bumping for visibility. Also added some quest details, such as starting location!
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Roleplaying / Re: Rebuilding the village of Vale« on: March 14, 2021, 04:11:55 pm »
//All the material goods have been taken care of so far. FP deductions are still pending.
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