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41
General Discussion / (Small version by request)
« on: September 30, 2008, 09:50:53 pm »
[SIZE=16]" As we descended we came upon the last dwarven tunnel, a hallway that led to a large natural cavern. The hall was rough as though the cutters broke through into the cavern and left their duties of perfecting the path for another time, one that never came. Thus began a descent deeper and deeper, tunnels not dug by hands but burrowed or even eaten from the solid core of the mountain high above us lead from cavern to cavern. No more level rooms were to be found as we went down, further and further into Layonara. The simple clans and beasts from above grew scarce as deeper and fouler beasts, some that have never seen the sun, turned common and our group now trekked slowly and carefully."[/SIZE]
 
[SIZE=16] [/SIZE]
[SIZE=16]---Harolgar, Frostblade  of the White Fox Clan---[/SIZE]



[SIZE=16] About a month or so ago I tendered my resignation to Layonara team. I used to be able to crank out hours upon hours of building on top of playing the game for hours on end. These days I can't really find committed time to fulfill my duties as a full time quest GM on top of growing our little garden of NWN Layonara. I thought about clinging onto the GM seat, I really did. But all I'd end up doing is passing judgement or chiming in my steady opinion from afar without an inkling or grasp of our community. So it's time to call it quits.[/SIZE]
 
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[SIZE=16] [/SIZE]    
[SIZE=16]When I started off with the relic based entry theme/ system, I built a good chunk of new material. It was closed and locked off waiting for completion both in building and the scripting needed to successfully implement it. Also, older material that had been converted was locked off. Since Dorg finalized 1.69 several weeks ago, I picked up the modules for one last swing and wrapped everything up that I was capable of handling on my own, with a little help on puzzle scripting from ScriptWrecked (thanks script).[/SIZE]
 
 

   
 
[SIZE=16]The major new addition to the server is the region of the Great Spikes of the Blinding Lands, implemented as closely to Ed's team's new writings on it as I could muster knowing all the potentials of the toolset... of course with ample spins and twists on it to appropriately get an amused growl from Ed. The adventure of these northern realms is pretty neat. It's an older and perhaps simpler vibe, one that I had a lot of fun working on. And the GM who first picks up on the nature of the region and the number of quests to be had here is lucky. All in all around 70 areas that were either locked off or didn't yet exist are now in game and waiting for you. There are also a couple of new quest areas to get things kicking on quests. Beyond that it's the normal fixes here and there, trying to wrap the monster that was too hard here, and the area that needed a bit of love there.[/SIZE]
 
 

 
 
[SIZE=16]I've had a great time working on this module, and hope you guys liked what came of v3. I'll support fixes for the next couple of weeks to make sure nothing is quirky, and after that I'll still be around playing.[/SIZE]
   
[SIZE=16] [/SIZE]
[SIZE=16]So, I suppose I'll see you in there, and remember - when you find a book, take the time to read it and talk about it. It may save your life.[/SIZE]
 
 

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42
General Discussion / A belated farewell
« on: June 15, 2008, 08:19:54 am »
Hello everyone,

I've been meaning to make this post for some months now, but every time I thought about making it I'd think to myself, "Oh, I'll come back." Once I started thinking about Layonara again I'd get excited to come back and do one thing or another. But I never did come back and GM or play. The fact of the matter is, NWN had a good run (and I've spent and absolutely obscene amount of time playing it) but I'm tired of it. I'm not tired of Layonara, but I just don't want to play NWN anymore, and haven't for a while.

I'd like to formally announcing my resignation from all Layonara position that I've held and release any and all of my characters to NPC use.

Talan's house should go to Lalaith, I believe her and some other characters still use it. Akki's house in Krandor (137 I think, the one closest to the crypts) can be resold.

----

Since about the time I completely disappeared (last December-Januaryish) I've been working on my own project which has captured most of my free time. You can read about it on my blog at:

Cutthroat Studios Developer’s Blog

It's not an MMO or even in the same genre as Layonara, I hope L does not mind me posting the link. The Layonara MMO should come out well before it anyway, which I'm looking forward to as well!

If anyone wants to reach me, feel free to do so! You can find my contact information on the contact page of the website I linked to above (I'm trying to avoid posting my email address on forums these days, some of the email addresses I used to do that with now get more penis enlargement spam than I thought was possible lol.)

Anyway, Have fun everybody! I'm sorry that I won't be here to share the road.

Jesse Wright, AKA SongOfTheWeave, Talan Va'lash
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43
General Discussion / The time has come to say goodbye.
« on: April 03, 2008, 12:47:44 am »
I am posting this to let everyone know that our family will be leaving the current version of Layonara.  We are in the process of making some major transitions in our lives (retirement, starting college, moving to a new state, starting a farm, and more)  With all of the changes in the near future we have decided to focus our attention on getting our new real lives established and in balance before we fill up all of our spare time with Layo.  We are all true addicts in the best sense of the word and have thoroughly enjoyed the last few years we have been able to play here.  Great job to all of the players and L and the team for providing something unique in online gaming!  We are very much looking forward to the new version of Layo and hopefully by the time that comes out we will have everything in order and be able to make a good decision about when to get back into the game and at what level of commitment.  You may see a couple of us around for a few days to take care of some last minute issues and we will stil be around on the forums from time to time so feel free to PM us and if any of us owe anyone money or anything please let us know so we don't stiff anyone by our absence.
 
 This applies to the following players/characters:
 
 Skywatcher/Clarissa
 Mooneyes/Clover, Peanut, Keela
 Halfwit Genious/Kalin
 Dalila/Rose,Melana
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44
Layonara Server / Module update coming soon!
« on: February 26, 2008, 08:00:12 pm »
That's right, you've heard me talk about it for months, and now, it's almost ready.  This update will require that you download some new files before you'll be able to get in-game:

layo_controlV3r3.hak  - Download and unpack this RAR file into your /hak subfolder under NWN

layonara_v20.tlk - Download and unpack this RAR file into your /tlk subfolder under NWN

Or download them from the Downloads page.

You can download and install these now without disturbing your game play.

I'm not going to say exactly when the update will happen, but it will be soon.
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45
General Discussion / The Final Stroke of V3
« on: June 05, 2007, 12:00:53 am »
[SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16]I've always found pictures to be a good snare for you unfortunate readers.[/SIZE]
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 [SIZE=16]I've been on three servers where they announced plans to at some point end their module progress. What I've found is a typical response from the playerbase, including myself. Interest in progression of your own character lessens, and the sudden reminder of the server mortality usually hits me for about a two week depression.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]There's a lot of major differences here however. First, the timeline put on NWN is of our own making. The new medium for Layonara is a massive effort very good people are working on. But it is going to take time since it is such a massive effort. And it's not two months, or six months... it's a long time. I hope the team working on it doesn't mind me saying that. NWN truly is in the hands of the players here. And this brings me to the second major difference. Layonara is continuing. The campaign and histories are continuing. The histories your characters are creating and helping to build are continuing. Characters of your own making are going into the very written history of Layonara. Look around. We *are* Layonara. This is not a plug pulled.[/SIZE]
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 [SIZE=16]What is going to keep us going is simply the continuation of motivation. Any way you slice it you're playing Layonara, be it this generation or the next. Had you found out that v3 would've been a character wipe, would you have fled? How many of us have started new characters since that discussion and found them in late stages of their life, engrained in the server, fulfilled. A lot of us I'd say. This is absolutely the same thing. I mean, Ketil is barely over a year old. I think of the time I've had playing him, and sure I want more, but that was a really really good year I've had with him. The same opportunity is in front of each of your characters right now. People just tend to get down when they see some finality to a character, it's something we don't like to admit as being possible. But we're talking about a *long* time here. Get over that sense of impending closure and realize it's not changing the game for you whatsoever.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]We play here for the community and that is what we must retain. Levels, progression, everything tangible to a single character ends up falling back on your interest in the community when it's said and done. When you've seen it all, when you have no more surprises around the corner, it is the surprise from a trusted and dynamic community that you will find your interest has been in this whole time.[/SIZE]
 
 [SIZE=16]I know what the pessimists will pick out of the big announcement post, as they like whispering it in my ear now and then. Timelines, character closure, last update... things of that nature. [/SIZE]
 [SIZE=16][/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]So let me shed some light on some realities on the update side of it that you haven't been able to see yet. For you players playing here in the years of 2004-2006, think of the updates you witnessed. The new scenery, it wasn't all that major. Mind you, a lot was going on, the game was being refined, scripting was allowing greater diversity and variation of gameplay, on the whole the NWN engine was being perfected for Layonara. Then came the V3 announcement. The initial update for V3 is what you have seen so far. It seemed like a significant change for some, the pessimists did their pessimism thing and probably complained about rangers or barbarians or bards *winks*. Some were blown away by the change in appearance. Most were merely excited about the newfound source of motivation.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]I usually stick to that middle crowd, complaining. That said, this "final" update, this conclusion to the major push for V3 of NWN, it's been worked on for several months. Several months where wives, husbands, coworkers or bosses of those working on it narrowed their eyes at the bags under eyes or the far away looks. I know for a fact that my wife is plotting a detailed sabotage of the server machines, bioware, Leanthar's house, and the developer of our computer to top it off. It's a big update that took a lot of work.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]This update is more substantial then what you're used to. It's quite likely the most substantial percentage change of material in NWN Layo to this point. And that's what I'm mostly going to be talking about here.[/SIZE]
 
 [SIZE=16]Updates come and go, and with version changes they hit surges. We didn't hit all the changes proposed for the V3 vision. That's clear to everyone. Kingdoms, farming, etc.... they never hit home. But updates also hit lulls. Lulls where there's not a ton to do. I can say with confidence that in the grand scheme of what V3 was realized as, this is the typical final stroke before the standard lull. We've made the important stuff hit home, we've made the core of V3 hit home. So to hit the stuff we should be concentrating on...[/SIZE]
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 [SIZE=16][/SIZE]
 
 [SIZE=16][/SIZE]
 
 
 [SIZE=18]The Scope of the Final V3 Update[/SIZE][/U][/B]
 
 [SIZE=16]What's new, what's different, and why should I be excited? Well Leanthar detailed the percentage changes on the servers. Bear in mind that this is a massive amount when compared to other updates you've seen. I don't want to go into the unknowns and mysteries that are in there waiting, it ruins most of the fun, but I can detail what they mean for you as players.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Belinara and Dregar[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]These have been merged. I actually view this as a plus because communication and grouping will be on the rise. Green tells or not, being a server apart limits grouping, and I'm glad to see the merge. More importantly, you are looking at huge rebuilds and added material. The first time you travel to Arnax you are going to immediately be hit with the changes with some impressiveness. Travelling north, you will be lost. It's a good thing. Dregar has likewise seen some major changes, I'm not going to tell you much about them. I can just say that the adventure is going to be new, exciting, and if you thought the new Firesteep was something... you ain' seen anything yet.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Obviously new material is great, but a lot more has been done. Traffic has been funneled in ways that will pool people for roleplay and roleplay adventure. Thematic environments have been added, those places that naturally attract people for myriad reasons, and promote that magnet for roleplay.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]A few ambassadors for lore that we have all grown accustomed to listening to over the years have been made aware of the specific histories and themes of some of these grand new schemes on Dregar and Belinara. Look to them, you know who they are. Follow them to the new focal points for roleplay and adventure, prepare for the new adventures, and better yet the new campfires and places we'll come to know and love and gather at.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]The New Balance[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]The balance of the world has not shifted in any wild manner. What has been done is the empowering of particular classes that until now have been left wondering why they are so unable to deal with the world around them. It's not a matter of changing a class, or limiting another. It's a matter of creating environments that foster certain character types that may have been limited before. Where and how? You'll figure that out quite fast I'm guessing. To what scale are we talking here? A massive scale. I'm fully aware of the woes of melees, the fact that a party of one class can do all while the party of all another class can do naught. You'll see role reversals in this regard, without taking anything away from a certain class. But it will be a new and dynamic set of environments that will let all characters have their shining moments instead of being left in the dark on all occasions. Additionally, a slight shift in magic level will be realized. It's not profound, since anything profound would be a true mistake. But some class characteristics have met with limitations given magic levels, and the bar has been slightly raised. Be patient, meet the adventure head on, and look forward to a big smile here and there. Even you rangers. I am very proud of what people have come together to achieve on this front, and all I can say is that I'll see you all at the crossroads.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Epic Themes and Adventures[/SIZE]
 [SIZE=16][/SIZE][/U][/B]
 
 [SIZE=16]Creating themes for epic characters has always been a problem, everywhere in NWN, whatever roleplay-based server you might be on. There seem to be only two speeds in epic adventure and challenge: 1) Everyone in your group dies ultra fast, or 2) Everything you're fighting dies ultra fast. NWN is what it is and it's hard to combat the tempo of adventure in epic levels. Roleplay is limited due to the tempo of epic grouping. [/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]But there are themes, hidden themes here and there, that will bring new dynamic to epic adventure. Thought process, lore, decision making, the demands of what roleplay servers should be. It's the best possible that people can do with NWN and I'll say that in full confidence. Look forward to those massively epic adventures, and enjoy the new style of play. That said, good luck finding them.[/SIZE]
 [SIZE=16][/SIZE]
 
 [SIZE=16]Oh, and additionally, the bar has been raised all you epics. Every CR abounds, finally. Have fun, and don't be hasty or the soul mother will steal your company from the rest of us.[/SIZE]
 [SIZE=16][/SIZE]
 
 
 [SIZE=16]Leanthar's courtesy in informing the community of plans in motion that will not be seen by us for a long time I deem a gesture of faith in the playerbase here. Our server here is made by the motivation of the playerbase and the higher standard of gameplay that continues to grow. Realize that Layonara is here to continue, in two ways. In one, NWN will keep going for some time to come, Leanthar was just gracious enough to share the full picture of things. A long time! Don't get down because the doc just told you that people typically don't live past 100. Appreciate your time and the people you're sharing it with. And in the other way, Layonara persists. It has blown through the roof of being held by a single game engine, and the histories we have all come to be a part of look as though they will continue far beyond the lifespan of a single engine. And this is something we should all be grateful for.[/SIZE]
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 [SIZE=16]I'll see you at the crossroads soon. There's a lot of new adventure for us to enjoy. Oh, that's right, and it's coming in the next few days.[/SIZE]
 [SIZE=16][/SIZE]
 
 ;)
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46
Fixed Bugs / Character Submission Wizard
« on: March 18, 2007, 05:26:19 am »
Hello there,

I recently attempted to post my latest character submission using the character submission wizard. I accessed the wizard from the link on the sticky in the character submission forum, filled in all the parts applicable to me and entered my bio. I then previewed my post, which seemed fine, and attempted to post it.

I was redirected to the main layonara page. Upon trying the whole process again, the same thing occurred. I posted my submission in the traditional way, but I thought I should let someone know that there may be a problem with the wizard. Please let me know if I can provide you with any further information on the topic.

Thanks,
Carillon
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