The World of Layonara  Forums

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - orth

Pages: 1 ... 117 118 [119] 120 121
2361
Roleplaying / Roleplaying Greater Sanctuary - Purple Glowing PCs
« on: January 05, 2006, 08:45:00 am »
If a player is glowing purplish/pink and somewhat see through, this means they are using Greater Sanctuary, and you shouldn't be seeing them unless you happen to be on the ethereal plane as well.

2362
General Discussion / Special Thanks to Yar Ydnar
« on: January 05, 2006, 06:30:00 am »
I just wanted to say thanks to Yar Ydnar for pointing me to a few exploits over the past week.  This sort of contribution is truly needed as it's impossible for the Project Team to consider every situation.

Thanks again Yar, the more the community contributes to Layonara, the easier it makes things for us.

2363
In a recent patch I updated and have yet to document due to more fixes going in shortly, the Oxen system was reworked.  I mainly did this to prevent an exploit with people placing items on it that were once not stackable or chargeable and now are.  Anyway I decided to do it The Right Way and made stackable and chargeable items be able to be stored on the oxen.  Rejoice mages, Bags of Sand can now be loaded up on your ox.

2364
Layonara Server / Fully Rideable Horses
« on: January 01, 2006, 08:18:00 am »
For characters who have reached at least 15th level, you may now purchase a rideable horse.  The one and only horse merchant is on Dregar in Orcs Watch. You will need a saddle if you buy a horse, also available from the horse vendor.  Horses cost about 18,000GP, and saddles cost about 250GP.   Horses work in a very similar fashion to oxen.  You "talk" to your horse to ride it, lead it with a rope or tie it down.  You will need to manage your horse location as you would do for your ox.  To dismount the horse, use your saddle's unique power on yourself.   Horses do not give you any storage space like oxen do, but they will give you a 50% increase in speed over any terrain.   There are 5 kinds of horses available for purchase:  
  • Black horse
  • Brown horse
  • White pony
  • Brown pony
  • Dappled (brown and white) pony  
Full-sized character races (humans, elves, etc.) will be able to buy horses. Small-sized character races (halflings, dwarves, etc.) will be able to by ponies.   There is a horse tracker system, like with oxen, if you misplace your horse.   If your horse dies, you'll have to buy a new one, though you can keep your saddle.   NOTE:  This system is not the same as the Paladin Warhorse system.

2365
Layonara Server / MINOR HAK LION MODEL PROBLEM - UPDATED HAK OPTIONAL
« on: January 01, 2006, 03:20:00 am »
The lion model in the hak we uploaded was an unfortunate overwrite of the core Bioware lion model of a work in progress.  Please download the updated layov2_2da_v20.rar and overwrite the existing layov2_2da_v20.hak in your hak directory to correct this.  This is for anyone who downloaded before the time of this posting (well 10 minutes ago).

2366
Layonara Server / SERVER GOING DOWN 11:40PM PACIFIC
« on: December 31, 2005, 11:03:00 pm »
The server will be down at 11:30PM Pacific, 2:30AM Eastern, 7:30AM GMT. It could be down anywhere from ten minutes to an hour.

Why not bide your time delving into some L.O.R.E.  

Yes introducing http://nwn.layonara.com the Layonara Official Resource Encyclopedia.  This is what OneST8 drinks too much Red Bull for.  No words will give it justice, just click and discover.

2367
Layonara Server / New Downloads Required for Upcoming Update
« on: December 31, 2005, 10:42:00 pm »
This update will be some time soon so start downloading.

The Latest Files section of the web site is updated, you can download them from there or you can start downloading the new files directly from this post:

This one goes in your haks folder after you extract:
layov2_2da_v20.rar New 2da Hak (11MB)

This one goes into your tlk folder after you extract:
layonara_v12.rar New TLK file (198 KB)

And yes you can download them now and place them into the appropriate directories and it will not affect your game play before the update.

2368
Layonara Server / Major Update Today
« on: December 30, 2005, 12:09:00 pm »
Sometime before the New Year (Pacific Time) there will be an update.  There will be a new hak and tlk to download.  Though they shouldn't be more than 15mb.  I'll get those uploaded as soon as they are finalized.

At that time the server will be down for an hour or so depending on test results.

I will be detailing some of the changes in this thread. So keep your eyes open.

2369
All proceeds for the sale of this item will go to the Ministry of Commonwealth of the Mistone Alliance.  Thanks to the group I was a part of who found this and decided this auction would be the best use for this item.

You are bidding on a fine and rare set of Mithril Banded Mail.  Bids start at 80,000gp.  (Level Requirement is 25)



Auction closes January 7th at 23:59 GMT.

2370
Layonara Server / Introducing the Layonara Object Editing System
« on: December 20, 2005, 11:23:00 am »
A few of you have seen these, but in the next update this system will be available for players to buy the quill and parchments at the General Vendors.  Parchments come in varying "Maximum Length"s and prices.    So I thought I'd give everyone a little sneak peek and perhaps a chance for them to ask questions or study how to use the system.  Yes we're quite aware of many of the possibilities this opens up, but feel free to discuss yours. :)  GMs can also rename placeables and items (with a few restrictions).   Pankoki has made some rather splendid screen shots to demonstrate some of the functionality.  Titling Your Parchment    Adding a Header    New Line and Some Text    Quick Command For Date and Location    Horizontal Rule of The Letter "o"    Another Header    Undo and Delete    Your Name and Date      The commands I've listed below are also on the Quill's description in game.  Notes:  
  • Use the quill upon the object you will be editting. Syntax for the commands follow.
  • Placing editted items on your ox pack will wipe your changes.
  • You only need to use the quill once, it works the same as the language ears, requiring a voice.
  • You can use the ~ on any channel.
  • You can not ever repeat the same command, the system will not "hear" a repeated command.
  • Please read the Notes for various commands.  Commands:   Command: ~~title Description: Changes the object's name. Usage: ~~title Plenarius' Diary Note: In order to see changes to the name of an object you must refresh your inventory.  Either close and open it or flip between tabs in your inventory.  Command: ~ Description: Write upon the object's description. Usage: ~So I was walking down the street the other day when a dragon fell from the sky. Note: If you want a space before your word, then put one between the ~ and the first letter (i.e. ~ A new sentence)  Command: ~! Description: Begins a new paragraph with the text following. Usage: ~!The next morning dawned and things seemed a little better. Note: Essentially inserts two new lines and five spaces before your text.  Command: ~~nl Description: Creates a new line. Usage: ~~nl or ~~nll or ~~nlll or ~~nllll or ~~nlllll Note: The amount of the letter "l" indicates how many new lines to insert, from one to five.  Command: ~~tab Description: Inserts some spaces. Usage: ~~tab  Command:  ~~deleteNNN Description:  Deletes the last NNN characters. Usage: ~~delete63 Note: If the amount of characters you try to delete exceeds the size of the text, you will erase it all.  Command: ~~erase Description: Wipes the object's description completely. Usage: ~~erase  Command: ~~undo Description: Restores your text to the previous state before your last command. Usage: ~~undo Note: This only works once!  There is no history, you can not keep undoing.  Command: ~~author Description: Inserts the character's name. Usage: ~~author  Command: ~~location Description: Inserts the character's location. Usage: ~~location  Command: ~~date Description: Inserts the date. Usage: ~~date  Command: ~~datetime Description: Inserts the date and time. Usage: ~~datetime  Command: ~~dateplace Description: Inserts the date and location on two separate lines. Usage: ~~dateplace  Command: ~~datesig Description: Inserts the character's name then the date on two separate lines. Usage: ~~datesig  Command: ~~~~ Description: Inserts a horizontal rule of tildes. Usage: ~~~~  Command: ~~-- Description: Inserts a horizontal rule of dashes. Usage: ~~--  Command: ~~oo Description: Inserts a horizontal rule of the letter "o". Usage: ~~oo  Command: ~~header Description: Inserts your text centered amongst two dashed horizontal rules. Usage: ~~header Day One of My Journey  Command: ~~headerfancy Description: Inserts your text centered amongst two horizontal rules of the letter "o". Usage: ~~headerfancy Recipe for Hampshire Haggis  Command: ~~headerdeco Description: Inserts your text centered amongst two horizontal rules formed from tildes. Usage: ~~headerdeco Chapter 17  Command: ~~speak Description: Reads the description out loud. Usage: ~~speak  Command: ~~whisper Description: Whispers the description out loud. Usage: ~~whisper   Have fun!

2371
Fixed Bugs / DelayCommand Remembering Orb Usage in the Void
« on: December 15, 2005, 03:03:00 pm »
The orb is being used for people who don't have the patience to wait 20 seconds for the whole death system to do it's thing and hence causes problems, so now the Remembering Orb will not return you to your bindpoint right away, it will have a delay with some feedback.

Also add the inability to use the orb if your bind point is on another server, this causes more complications.

2372
Fixed Bugs / Save Character Upon Praying At Grave
« on: December 15, 2005, 02:28:00 pm »
See topic.

2373
Layonara Server / Community Feedback Requested: Hak Updates
« on: December 10, 2005, 02:43:00 pm »
Well I originally intended this to be a poll, but there are many variations of opinions to try to summarize in a poll, so I decided best to just keep it to a discussion.  What I want to know is how often the community minds hak pak updates.  Are they a bother.  How big of a download is too much and how limited we should keep them.  Thanks for any feedback you can offer.

Please note, I'm not referring to the initial download to play the game, just the regular updates.

2374
Fixed Bugs / Postmaster Vale Quest displaying debug message.
« on: December 02, 2005, 11:07:00 pm »
As per subject.

2375
Layonara Server / Patch Release Coming, New 2da Hak required.
« on: November 23, 2005, 05:35:00 am »
This patch will be some time soon so start downloading.

The new 2da is required due to many items being stackable that should not be.  This would have potentially caused many issues.

The Latest Files section of the web site is updated, you can download it from there or you can start downloading the new files directly from this post:

This one goes in your haks folder after you extract:  

layov2_2da_v19.rar New 2da Hak (5.2MB)

2376
Layonara Server / New Downloads Required for Upcoming Update
« on: November 21, 2005, 09:43:00 pm »
This update will be some time soon so start downloading.

The Latest Files section of the web site is updated, you can download them from there or you can start downloading the new files directly from this post:

This one goes in your haks folder after you extract:
layov2_2da_v19.rar New 2da Hak (5.2MB)

This one goes into your tlk folder after you extract:
layonara_v11.rar New TLK file (198 KB)

And yes you can download them now and place them into the appropriate directories and it will not affect your game play before the update.

2377
Layonara Server / Spell Changes In Next Update
« on: November 21, 2005, 08:16:00 pm »
Yes it's that scary time! Though this one seemed to be the Druid update.  There's still some more we have to do! Always!

The following spells have been altered in some form.

  • Weird now has a medium casting range, was short.
  • Mass Heal removed from Druid Spell List
  • Cat's Grace, Owl's Wisdom, Fox's Cunning and Eagle's Splendor added to Druid Spell List
  • Nature's Balance competely redone, Nature's Flow added.
  • Implosion now only affects one target.
  • Gate now requires spell components
  • Rangers receive Ranger Valor instead of Aid which does same thing with no requirement for Holy Symbol
Nature's Balance
Caster Level(s): Druid 9
Innate Level: 9
School: Transmutation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Large
Duration: Instant
Additional Counter Spells:
Save: Fortitude Negates
Spell Resistance: No

Focusing your link with nature, you are able to channel essential life forces to balance yourself and those around you. Performing this great sacrifice will tax your body tremendously, effectively setting your current hit point value to 50% of your maximum. This act of attunement then grants you the ability to tip the scales to those who surround you. The primal equilibrium reached within will then allow you redistribute life energies to both friend and foe in a similar balance. The spell will set all your allies to 75% of their maximum hit point value and up to four monsters surrounding you to 25% of their maximum hit point value if they fail the fortitude save.

Nature's Flow
Caster Level(s): Druid 8
Innate Level: 8
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Gargantuan
Duration: Concentration, 1 Round / Level
Spell Resistance: No
Spell Component: Holy Symbol must be worn
Area Limitation: Natural

The druid focuses all his natural will to project an expansive aura around himself. This aura flows from Nature through the druid and out to her or his allies. After the aura blankets the area, and for 1 round per level while the druid maintains her or his meditative focus, all allies regenerate 12 hit points per round. If the druid's concentration is broken, either by his own volition, such as attacking or casting, or by taking damage, the regenerative flow of nature is broken as well. To assist with keeping focus, the caster is also surrounded in a protective layer of stone when the spell is first cast.


Aid
Caster Level(s): Cleric 2, Paladin 2
Innate Level: 2
School: Enchantment
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic, Material
Range: Touch
Area of Effect / Target: Single
Duration: 1 Turn / Level
Additional Counter Spells: Doom
Save: Harmless
Spell Resistance: No
Material Component: A Holy Symbol which must be worn
Deity Relations
Enemy: No Effect
Unfriendly: No Effect
Neutral: +1 bonus to attack, +1 bonus to fear saves, 1d8 bonus to max hp
Friendly: +2 bonus to attack, +2 bonus to fear saves, 1d8 bonus to max hp
Allied: +2 bonus to attack, +2 bonus to fear saves, 1d8 bonus to max hp
Same: +2 bonus to attack, +2 bonus to fear saves, 1d8*2 bonus to max hp

Gate
Caster Level(s): Cleric 9, Wizard / Sorcerer 9
Innate Level: 9
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Point
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: None
Spell Component: Alignment Based Vial of Blood

This powerful summoning spell opens a portal to another plane, bringing forth a powerful being from a realm aligned to the caster. This being is bound to the caster's will for the duration of the spell, acting as a faithful servant of indomitable will. However, the sheer strength required to perform this summoning forces the caster to protect him or herself against the creature being conjured.

The caster must be protected by the effects of Protection from Alignment, Magic Circle versus Alignment, or Aura versus Alignment or fail upon the summoning and perhaps even confront the creature brought forth.

Furthermore, sanctified blood must be used to properly perform this conjuration. Good aligned characters requiring the Blood of a willing Saint, evil characters using the Blood from a Virgin, and neutrally aligned characters using their own Blood extracted with a special Ceremonial Dagger.

2378
Layonara Server / Emote Wand "Follow" Ability Removed in Next Update
« on: November 19, 2005, 11:06:00 am »
The ability to follow a PC will not be available on the Emote Wand upon the next update.  There were many reports and GM sightings of abuse of this function.

No more follow the monk.

And yes I know it was handy for being saved from a ledge etc :(

2379
Layonara Server / Voice Command Tips
« on: November 19, 2005, 01:03:00 am »
I'm currently thinking of a way to give everyone the ability to create a Voice, as I know some Human and Half Elf classes don't get any Ears.  However, as long as there is an NPC, summon, or familiar around, no Voice is needed.

You can turn off listening to these emotes by selecting "Toggle *emote* Commands" using your Emote Wand.

Emotes you can use
-----------------------
agree     Plays the Listen animation briefly(example: *agrees*)
begs      Plays the Talk Pleading animation until cancelled (example: *begs for food*)
bends     Plays the Get Low animation until cancelled (example: *bends over to pick up an object*)
bored     Plays the Bored animation briefly (example: *looks bored*)
bow       Plays the bow animation (example: *bows stiffly*)
celebrate Plays a Cheer voicechat and animation (example: *celebrates*)
chats     Plays the Normal Chat animation until cancelled (example: *chats with the group*)
cheer     Plays a Cheer voicechat and animation (example: *cheers for victory*)
chuckle   Plays the Laugh voicechat and emote (example: *chuckles*)
curtsey   Plays the bow animation (example: *curtsey*)
demand    Plays the Forceful Chat animation (example: *demands your attention*)
dice      Plays the Get Mid animation (example: *rolls some dice*)
drink     Plays the Drink animation (example: *drinks a swig of ale*)
drunk     Plays the Drunk animation until cancelled (example: *staggers drunkenly*)
exhausted Plays the Tired animation(example: *looks exhausted*)
fatigue   Plays the Tired animation(example: *looks fatigued*)
fiddle    Plays the Get Mid animation until cancelled (example: *fiddles with the lock*)
fidget    Plays the Pause animation until cancelled (example: *fidgets nervously*)
flop      Plays the Dead Front animation until cancelled (example: *flops on the ground*)
giggle    Plays a giggle, if female (example: *giggles*)
greet     Plays the greeting voicechat (example: *greets NPC*)
hooray    Plays a Cheer voicechat and animation (example: *hooray*)
hums      Applies a Bard Song effect for 6 seconds (example: *hums a tune*)
laugh     Plays the Laugh voicechat and emote (example: *laughs out loud*)
meditate  Plays the Meditate animation until cancelled (example: *meditates on the word Om*)
mock      Plays the Taunt voicechat and animation (example: *mocks*)
nap       Applies a Snoring Sleep effect to the caller (example: *takes a short nap*)
nod       Plays the Listen animation briefly(example: *nods*)
peers     Plays the Look Far animation until cancelled (example: *peers in the distance*)
plead     Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*)
pray      Plays the Meditate animation until cancelled (example: *prays to Pelor*)
prone     Plays the Dead Front animation until cancelled (example: *falls prone*)
reads     Plays the Read animation once (example: *reads the old book*)
scratch   Plays the Scratch Head animation once (example: *scratches head*)
salute    Plays the Salute animation once (example: *salutes stiffly*)
scans     Plays the Look Far animation until cancelled (example: *scans the room*)
search    Plays the Look Far animation until cancelled (example: *searches the area*)
shifts    Plays the Pause animation until cancelled (example: *shifts position*)
sings     Applies a Bard Song effect for 6 seconds (example: *sings a ditty*)
sips      Plays the Drink animation (example: *sips some coffee*)
sleep     Applies a Sleep effect to the caller (example: *sleeps briefly*)
smokes    Creates a smoke puff at head level (example: *smokes*)
snore     Applies a Snoring Sleep effect to the caller (example: *snores loudly*)
steal     Plays the Steal animation once (example: *deftly steals*)
stoops    Plays the Get Low animation until cancelled (example: *stoops low*)
stretch   Plays the Bored animation briefly (example: *stretches*)
swipe     Plays the Steal animation once (example: *swipes some quarters*)
talks     Plays the Normal Chat animation until cancelled (example: *talks to the bartender*)
taunt     Plays the Taunt voicechat and animation (example: *taunts*)
threaten  Plays the Forceful Chat animation (example: *threatens the bartender*)
tired     Plays the Tired animation(example: *looks tired*)
wave      Plays the greeting animation (example: *waves*)
whistles  Applies a Bard Song effect for 6 seconds (example: *whistles a tune*)
woozy     Plays the Drunk animation until cancelled (example: *looks woozy*)
worship   Plays the Worship animation until cancelled (example: *worship the shrine*)
yawn      Plays the Bored animation briefly (example: *yawns loudly*)

Special Emotes
--------------
"sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*)
"sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*)
"sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*)
"shakes head" - A "head shake" animation (example: *shakes head*)

2380
Fixed Bugs / Turn Undead Attempting to Turn Already Turned Critters
« on: November 17, 2005, 07:38:00 pm »
Quote

The Turn Undead still always effects the undead closest to you, even if it has been turned already. If this can be fixed, it would be nice.

Pages: 1 ... 117 118 [119] 120 121