This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2361
Roleplaying / Roleplaying Greater Sanctuary - Purple Glowing PCs« on: January 05, 2006, 08:45:00 am »
If a player is glowing purplish/pink and somewhat see through, this means they are using Greater Sanctuary, and you shouldn't be seeing them unless you happen to be on the ethereal plane as well.
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General Discussion / Special Thanks to Yar Ydnar« on: January 05, 2006, 06:30:00 am »
I just wanted to say thanks to Yar Ydnar for pointing me to a few exploits over the past week. This sort of contribution is truly needed as it's impossible for the Project Team to consider every situation.
Thanks again Yar, the more the community contributes to Layonara, the easier it makes things for us. 2363
Layonara Server / Changes to Oxen - Support for Chargables and Stackable Items« on: January 04, 2006, 07:33:00 pm »
In a recent patch I updated and have yet to document due to more fixes going in shortly, the Oxen system was reworked. I mainly did this to prevent an exploit with people placing items on it that were once not stackable or chargeable and now are. Anyway I decided to do it The Right Way and made stackable and chargeable items be able to be stored on the oxen. Rejoice mages, Bags of Sand can now be loaded up on your ox.
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Layonara Server / Fully Rideable Horses« on: January 01, 2006, 08:18:00 am »
For characters who have reached at least 15th level, you may now purchase a rideable horse. The one and only horse merchant is on Dregar in Orcs Watch. You will need a saddle if you buy a horse, also available from the horse vendor. Horses cost about 18,000GP, and saddles cost about 250GP. Horses work in a very similar fashion to oxen. You "talk" to your horse to ride it, lead it with a rope or tie it down. You will need to manage your horse location as you would do for your ox. To dismount the horse, use your saddle's unique power on yourself. Horses do not give you any storage space like oxen do, but they will give you a 50% increase in speed over any terrain. There are 5 kinds of horses available for purchase:
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Layonara Server / MINOR HAK LION MODEL PROBLEM - UPDATED HAK OPTIONAL« on: January 01, 2006, 03:20:00 am »
The lion model in the hak we uploaded was an unfortunate overwrite of the core Bioware lion model of a work in progress. Please download the updated layov2_2da_v20.rar and overwrite the existing layov2_2da_v20.hak in your hak directory to correct this. This is for anyone who downloaded before the time of this posting (well 10 minutes ago).
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Layonara Server / SERVER GOING DOWN 11:40PM PACIFIC« on: December 31, 2005, 11:03:00 pm »
The server will be down at 11:30PM Pacific, 2:30AM Eastern, 7:30AM GMT. It could be down anywhere from ten minutes to an hour.
Why not bide your time delving into some L.O.R.E. Yes introducing http://nwn.layonara.com the Layonara Official Resource Encyclopedia. This is what OneST8 drinks too much Red Bull for. No words will give it justice, just click and discover. 2367
Layonara Server / New Downloads Required for Upcoming Update« on: December 31, 2005, 10:42:00 pm »
This update will be some time soon so start downloading.
The Latest Files section of the web site is updated, you can download them from there or you can start downloading the new files directly from this post: This one goes in your haks folder after you extract: layov2_2da_v20.rar New 2da Hak (11MB) This one goes into your tlk folder after you extract: layonara_v12.rar New TLK file (198 KB) And yes you can download them now and place them into the appropriate directories and it will not affect your game play before the update. 2368
Layonara Server / Major Update Today« on: December 30, 2005, 12:09:00 pm »
Sometime before the New Year (Pacific Time) there will be an update. There will be a new hak and tlk to download. Though they shouldn't be more than 15mb. I'll get those uploaded as soon as they are finalized.
At that time the server will be down for an hour or so depending on test results. I will be detailing some of the changes in this thread. So keep your eyes open. 2369
Trade and Market Hall / Charity Auction for Mistone Alliance - Mithril Banded Mail« on: December 29, 2005, 08:17:00 am »
All proceeds for the sale of this item will go to the Ministry of Commonwealth of the Mistone Alliance. Thanks to the group I was a part of who found this and decided this auction would be the best use for this item.
You are bidding on a fine and rare set of Mithril Banded Mail. Bids start at 80,000gp. (Level Requirement is 25) Auction closes January 7th at 23:59 GMT. 2370
Layonara Server / Introducing the Layonara Object Editing System« on: December 20, 2005, 11:23:00 am »
A few of you have seen these, but in the next update this system will be available for players to buy the quill and parchments at the General Vendors. Parchments come in varying "Maximum Length"s and prices. So I thought I'd give everyone a little sneak peek and perhaps a chance for them to ask questions or study how to use the system. Yes we're quite aware of many of the possibilities this opens up, but feel free to discuss yours. GMs can also rename placeables and items (with a few restrictions). Pankoki has made some rather splendid screen shots to demonstrate some of the functionality. Titling Your Parchment Adding a Header New Line and Some Text Quick Command For Date and Location Horizontal Rule of The Letter "o" Another Header Undo and Delete Your Name and Date The commands I've listed below are also on the Quill's description in game. Notes:
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Fixed Bugs / DelayCommand Remembering Orb Usage in the Void« on: December 15, 2005, 03:03:00 pm »
The orb is being used for people who don't have the patience to wait 20 seconds for the whole death system to do it's thing and hence causes problems, so now the Remembering Orb will not return you to your bindpoint right away, it will have a delay with some feedback.
Also add the inability to use the orb if your bind point is on another server, this causes more complications. 2372
Fixed Bugs / Save Character Upon Praying At Grave« on: December 15, 2005, 02:28:00 pm »
See topic.
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Layonara Server / Community Feedback Requested: Hak Updates« on: December 10, 2005, 02:43:00 pm »
Well I originally intended this to be a poll, but there are many variations of opinions to try to summarize in a poll, so I decided best to just keep it to a discussion. What I want to know is how often the community minds hak pak updates. Are they a bother. How big of a download is too much and how limited we should keep them. Thanks for any feedback you can offer.
Please note, I'm not referring to the initial download to play the game, just the regular updates. 2374
Fixed Bugs / Postmaster Vale Quest displaying debug message.« on: December 02, 2005, 11:07:00 pm »
As per subject.
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Layonara Server / Patch Release Coming, New 2da Hak required.« on: November 23, 2005, 05:35:00 am »
This patch will be some time soon so start downloading.
The new 2da is required due to many items being stackable that should not be. This would have potentially caused many issues. The Latest Files section of the web site is updated, you can download it from there or you can start downloading the new files directly from this post: This one goes in your haks folder after you extract: layov2_2da_v19.rar New 2da Hak (5.2MB) 2376
Layonara Server / New Downloads Required for Upcoming Update« on: November 21, 2005, 09:43:00 pm »
This update will be some time soon so start downloading.
The Latest Files section of the web site is updated, you can download them from there or you can start downloading the new files directly from this post: This one goes in your haks folder after you extract: layov2_2da_v19.rar New 2da Hak (5.2MB) This one goes into your tlk folder after you extract: layonara_v11.rar New TLK file (198 KB) And yes you can download them now and place them into the appropriate directories and it will not affect your game play before the update. 2377
Layonara Server / Spell Changes In Next Update« on: November 21, 2005, 08:16:00 pm »
Yes it's that scary time! Though this one seemed to be the Druid update. There's still some more we have to do! Always!
The following spells have been altered in some form.
Caster Level(s): Druid 9 Innate Level: 9 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Large Duration: Instant Additional Counter Spells: Save: Fortitude Negates Spell Resistance: No Focusing your link with nature, you are able to channel essential life forces to balance yourself and those around you. Performing this great sacrifice will tax your body tremendously, effectively setting your current hit point value to 50% of your maximum. This act of attunement then grants you the ability to tip the scales to those who surround you. The primal equilibrium reached within will then allow you redistribute life energies to both friend and foe in a similar balance. The spell will set all your allies to 75% of their maximum hit point value and up to four monsters surrounding you to 25% of their maximum hit point value if they fail the fortitude save. Nature's Flow Caster Level(s): Druid 8 Innate Level: 8 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Gargantuan Duration: Concentration, 1 Round / Level Spell Resistance: No Spell Component: Holy Symbol must be worn Area Limitation: Natural The druid focuses all his natural will to project an expansive aura around himself. This aura flows from Nature through the druid and out to her or his allies. After the aura blankets the area, and for 1 round per level while the druid maintains her or his meditative focus, all allies regenerate 12 hit points per round. If the druid's concentration is broken, either by his own volition, such as attacking or casting, or by taking damage, the regenerative flow of nature is broken as well. To assist with keeping focus, the caster is also surrounded in a protective layer of stone when the spell is first cast. Aid Caster Level(s): Cleric 2, Paladin 2 Innate Level: 2 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic, Material Range: Touch Area of Effect / Target: Single Duration: 1 Turn / Level Additional Counter Spells: Doom Save: Harmless Spell Resistance: No Material Component: A Holy Symbol which must be worn Deity Relations Enemy: No Effect Unfriendly: No Effect Neutral: +1 bonus to attack, +1 bonus to fear saves, 1d8 bonus to max hp Friendly: +2 bonus to attack, +2 bonus to fear saves, 1d8 bonus to max hp Allied: +2 bonus to attack, +2 bonus to fear saves, 1d8 bonus to max hp Same: +2 bonus to attack, +2 bonus to fear saves, 1d8*2 bonus to max hp Gate Caster Level(s): Cleric 9, Wizard / Sorcerer 9 Innate Level: 9 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Point Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: None Spell Component: Alignment Based Vial of Blood This powerful summoning spell opens a portal to another plane, bringing forth a powerful being from a realm aligned to the caster. This being is bound to the caster's will for the duration of the spell, acting as a faithful servant of indomitable will. However, the sheer strength required to perform this summoning forces the caster to protect him or herself against the creature being conjured. The caster must be protected by the effects of Protection from Alignment, Magic Circle versus Alignment, or Aura versus Alignment or fail upon the summoning and perhaps even confront the creature brought forth. Furthermore, sanctified blood must be used to properly perform this conjuration. Good aligned characters requiring the Blood of a willing Saint, evil characters using the Blood from a Virgin, and neutrally aligned characters using their own Blood extracted with a special Ceremonial Dagger. 2378
Layonara Server / Emote Wand "Follow" Ability Removed in Next Update« on: November 19, 2005, 11:06:00 am »
The ability to follow a PC will not be available on the Emote Wand upon the next update. There were many reports and GM sightings of abuse of this function.
No more follow the monk. And yes I know it was handy for being saved from a ledge etc 2379
Layonara Server / Voice Command Tips« on: November 19, 2005, 01:03:00 am »
I'm currently thinking of a way to give everyone the ability to create a Voice, as I know some Human and Half Elf classes don't get any Ears. However, as long as there is an NPC, summon, or familiar around, no Voice is needed.
You can turn off listening to these emotes by selecting "Toggle *emote* Commands" using your Emote Wand. Emotes you can use ----------------------- agree Plays the Listen animation briefly(example: *agrees*) begs Plays the Talk Pleading animation until cancelled (example: *begs for food*) bends Plays the Get Low animation until cancelled (example: *bends over to pick up an object*) bored Plays the Bored animation briefly (example: *looks bored*) bow Plays the bow animation (example: *bows stiffly*) celebrate Plays a Cheer voicechat and animation (example: *celebrates*) chats Plays the Normal Chat animation until cancelled (example: *chats with the group*) cheer Plays a Cheer voicechat and animation (example: *cheers for victory*) chuckle Plays the Laugh voicechat and emote (example: *chuckles*) curtsey Plays the bow animation (example: *curtsey*) demand Plays the Forceful Chat animation (example: *demands your attention*) dice Plays the Get Mid animation (example: *rolls some dice*) drink Plays the Drink animation (example: *drinks a swig of ale*) drunk Plays the Drunk animation until cancelled (example: *staggers drunkenly*) exhausted Plays the Tired animation(example: *looks exhausted*) fatigue Plays the Tired animation(example: *looks fatigued*) fiddle Plays the Get Mid animation until cancelled (example: *fiddles with the lock*) fidget Plays the Pause animation until cancelled (example: *fidgets nervously*) flop Plays the Dead Front animation until cancelled (example: *flops on the ground*) giggle Plays a giggle, if female (example: *giggles*) greet Plays the greeting voicechat (example: *greets NPC*) hooray Plays a Cheer voicechat and animation (example: *hooray*) hums Applies a Bard Song effect for 6 seconds (example: *hums a tune*) laugh Plays the Laugh voicechat and emote (example: *laughs out loud*) meditate Plays the Meditate animation until cancelled (example: *meditates on the word Om*) mock Plays the Taunt voicechat and animation (example: *mocks*) nap Applies a Snoring Sleep effect to the caller (example: *takes a short nap*) nod Plays the Listen animation briefly(example: *nods*) peers Plays the Look Far animation until cancelled (example: *peers in the distance*) plead Plays the Talk Pleading animation until cancelled (example: *pleads with the jury*) pray Plays the Meditate animation until cancelled (example: *prays to Pelor*) prone Plays the Dead Front animation until cancelled (example: *falls prone*) reads Plays the Read animation once (example: *reads the old book*) scratch Plays the Scratch Head animation once (example: *scratches head*) salute Plays the Salute animation once (example: *salutes stiffly*) scans Plays the Look Far animation until cancelled (example: *scans the room*) search Plays the Look Far animation until cancelled (example: *searches the area*) shifts Plays the Pause animation until cancelled (example: *shifts position*) sings Applies a Bard Song effect for 6 seconds (example: *sings a ditty*) sips Plays the Drink animation (example: *sips some coffee*) sleep Applies a Sleep effect to the caller (example: *sleeps briefly*) smokes Creates a smoke puff at head level (example: *smokes*) snore Applies a Snoring Sleep effect to the caller (example: *snores loudly*) steal Plays the Steal animation once (example: *deftly steals*) stoops Plays the Get Low animation until cancelled (example: *stoops low*) stretch Plays the Bored animation briefly (example: *stretches*) swipe Plays the Steal animation once (example: *swipes some quarters*) talks Plays the Normal Chat animation until cancelled (example: *talks to the bartender*) taunt Plays the Taunt voicechat and animation (example: *taunts*) threaten Plays the Forceful Chat animation (example: *threatens the bartender*) tired Plays the Tired animation(example: *looks tired*) wave Plays the greeting animation (example: *waves*) whistles Applies a Bard Song effect for 6 seconds (example: *whistles a tune*) woozy Plays the Drunk animation until cancelled (example: *looks woozy*) worship Plays the Worship animation until cancelled (example: *worship the shrine*) yawn Plays the Bored animation briefly (example: *yawns loudly*) Special Emotes -------------- "sits" and "drink" together in the same emote - Sits on the floor, then plays drinking animation. If you are already sitting, then you continue to sit (example: *drinks and continues to sit*) "sits" and "reads" together in the same emote - Sits on the floor, then plays reading animation. If you are already sitting, then you continue to sit (example: *sits and read*) "sits" and "floor" together in the same emote - Plays the Sit Down on Floor animation until cancelled (example: *sits on the floor*) "shakes head" - A "head shake" animation (example: *shakes head*) 2380
Fixed Bugs / Turn Undead Attempting to Turn Already Turned Critters« on: November 17, 2005, 07:38:00 pm »Quote
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