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41
Layonara Server / Re: NWN Module Changelog Entries
« on: August 11, 2019, 01:30:27 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-24

42
DO we still need the old hak paks? I dont see them anywhere for donwload or any mentions

No you do not. NWN:EE includes NWSync which automatically downloads any hak or tlks necessary.

43
Layonara Server / Re: NWN Module Changelog Entries
« on: August 05, 2019, 03:21:35 am »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-23

44
Even the Birdlord has some bills to pay and I am interested in helping out with some jewelling and enchanting work. Please post here if you require any services. My rates will be reasonable as I need the practice. I have a lot of experience with even the most advanced settings so fear not for your valuable resources.

-Plenarius

45
Layonara Server / Re: NWN Module Changelog Entries
« on: July 27, 2019, 11:05:02 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-22

46
Layonara Server / Re: NWN Module Changelog Entries
« on: July 25, 2019, 06:14:13 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-21

47
Fixed Bugs / Re: Cave of snake(s) - Dregar
« on: July 22, 2019, 05:59:27 pm »
Thank you, fixed in next update.

48
Layonara Server / Re: NWN Module Changelog Entries
« on: July 22, 2019, 12:14:57 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-20

49
Fixed Bugs / Re: Cloak Models
« on: July 20, 2019, 05:25:43 pm »
This was a bug with the customization logic and has been fixed.

50
Layonara Server / Re: NWN Module Changelog Entries
« on: July 20, 2019, 05:24:24 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-19

51
Layonara Server / Re: NSync crashing game
« on: July 19, 2019, 01:09:15 am »
No one else is reporting this, no.

Not sure I understand, if you deleted all the nwsync files then you would have to have redownloaded all of the files again and so it wouldn't say 0MB any more. So when you do that, when do you crash?

Also consider that anti virus programs have been known to not work with nwsync, if you have one you may need to disable it or disable the web feature (or something akin to that).

52
Important Layonara Announcements / Re: A new craft! Runesmithing
« on: July 18, 2019, 11:24:38 pm »
You can only stack the same gem of a different rune type. So you can use a Shadow Greenstone Rune I on a Al'noth Greenstone Rune I and you will get a Shadow Al'noth Greenstone Rune I but you can't use two runes at the same time, no.

If you attempt to use say a Shadow Greenstone Rune I then a Tidal Malachite Rune I on yourself, the first one will be cancelled. If you attempt to stack them it will not be allowed.

53
Layonara Server / Re: NWN Module Changelog Entries
« on: July 17, 2019, 04:58:52 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-18

54
Important Layonara Announcements / A new craft! Runesmithing
« on: July 15, 2019, 05:44:59 pm »
For those who didn't catch it in the ChangeLog or hear about it in game there is a new craft called Runesmithing.

For more information, see the wiki page https://wiki.layonara.com/wiki/Runesmithing

55
Layonara Server / Re: NWN Module Changelog Entries
« on: July 15, 2019, 05:40:34 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-17

56
Implemented Ideas / Re: Stoneskin and rangers
« on: July 15, 2019, 02:27:26 pm »
Eschew 1 works for Ranger level 4 spells once the Ranger reaches level 14.

57
Rumour Has It / Plenarius posts a few signs around Center
« on: July 14, 2019, 07:24:44 pm »
Looking for some aid in adventuring to the Scarab Dungeons. //today as soon as the party is good enough that I feel confident :P

Bring your soul stones.

-Plen

58
Layonara Server / Re: NWN Module Changelog Entries
« on: July 14, 2019, 01:08:58 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-16

59
Just for reference this is the Bioware documentation for Item Cost:

4.4. Cost Calculation
The cost of an item is determined by the following formula:
ItemCost = [BaseCost + 1000*(Multiplier^2 - NegMultiplier^2) + SpellCosts]*MaxStack*BaseMult + AdditionalCost

where:

  • BaseMult = ItemMultiplier column value from baseitems.2da.
  • AdditionalCost = AddCost Field from the Item Struct.
  • and the other terms are as defined in the following subsections:

4.4.1. Base Cost
BaseCost = BaseCost column value from baseitems.2da for all items except armor.

For armor, BaseCost is the cost in armor.2da for the armor's base AC. The armor's base AC is the
ACBONUS from parts_chest.2da, using the part number of the chest as the index into parts_chest.2da.

4.4.2. Multipliers
Multiplier is the sum of the costs of all the Item Properties whose costs are positive. That is:

NegMultiplier is the sum of the costs of all Item Properties whose costs are negative.

If an Item Property has a PropertyName of 15 (Cast Spell), then omit it from the
Multiplier/NegMultiplier totals. It will be handled when calculating the SpellCosts instead.

To calculate the cost of a single Item Property, use the following formula:
ItemPropertyCost = PropertyCost + SubtypeCost + CostValue

Add the ItemProperty's cost to the Multiplier total if it is positive. Add it to the NegMultiplier total if it
is negative.

Note that Item Property Params do not affect Item Property cost.
The PropertyCost, SubtypeCost, and CostValue terms are obtained as described below.

PropertyCost
In itempropdef.2da, get the floating point value in the Cost column, at the row indexed by the
PropertyName Field of the ItemProperty Struct. If the Cost column value is ****, treat it as 0. This
floating point value is the PropertyCost.

SubtypeCost
If the PropertyCost obtained above from itempropdef.2da was 0, then get the ResRef in the
SubTypeResRef column of itempropdef.2da, at the row indexed by the 2PropertyName Field of the
ItemProperty Struct. This is the resref of the subtype table 2da.

In the subtype 2da, get the floating point value in the Cost column at the row indexed by the Subtype
Field of the ItemProperty Struct. This floating point value is the SubtypeCost.

Only get the SubtypeCost if the PropertyCost was 0. If the PropertyCost was greater than 0, then the
SubtypeCost is automatically 0 instead.

CostValue
In iprp_costtable.2da, get the string in the Name column at the row indexed by the CostTable Field in
the ItemProperty Struct. This is the ResRef of the cost table 2da.

In the cost table, get the floating point value in the Cost column in the row indexed by the CostValue
Field in the ItemProperty Struct. This floating point value is the CostValue.

4.4.3. Cast Spell Costs
To calculate the cost of a single Cast Spell Item Property, use the following formula:

CastSpellCost = (PropertyCost + CostValue)* SubtypeCost

The PropertyCost, SubtypeCost, and CostValue terms are obtained in the same way as for non-
CastSpell Item Properties.

After calculating all the CastSpellCost values for all the Cast Spell Item Properties, modify them as
follows:
  • Most expensive: multiply by 100%
  • Second most expensive: multiply by 75%
  • All others: multiply by 50%

After adjusting the CastSpellCosts, add them up to obtain the total SpellCosts value. Use the total
SpellCosts to calculate the total ItemCost using the formula given at the very beginning of Section 4.4.

60
The lens pricing is the same value you see on item descriptions now so it's not even needed.

Calculations of item value are very very complex. They involve a base cost, an added cost, multipliers on the base cost and the added cost for each properties. I can't just arbitrarily set a solitary value on an item. We have to tune the multipliers and it's very very hard to do that.


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