This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 81
Layonara Server / Re: NWN Module Changelog Entries« on: July 22, 2019, 12:14:57 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-20
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Fixed Bugs / Re: Cloak Models« on: July 20, 2019, 05:25:43 pm »
This was a bug with the customization logic and has been fixed.
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Layonara Server / Re: NWN Module Changelog Entries« on: July 20, 2019, 05:24:24 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-19
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Layonara Server / Re: NSync crashing game« on: July 19, 2019, 01:09:15 am »
No one else is reporting this, no.
Not sure I understand, if you deleted all the nwsync files then you would have to have redownloaded all of the files again and so it wouldn't say 0MB any more. So when you do that, when do you crash? Also consider that anti virus programs have been known to not work with nwsync, if you have one you may need to disable it or disable the web feature (or something akin to that). 85
Important Layonara Announcements / Re: A new craft! Runesmithing« on: July 18, 2019, 11:24:38 pm »
You can only stack the same gem of a different rune type. So you can use a Shadow Greenstone Rune I on a Al'noth Greenstone Rune I and you will get a Shadow Al'noth Greenstone Rune I but you can't use two runes at the same time, no.
If you attempt to use say a Shadow Greenstone Rune I then a Tidal Malachite Rune I on yourself, the first one will be cancelled. If you attempt to stack them it will not be allowed. 86
Layonara Server / Re: NWN Module Changelog Entries« on: July 17, 2019, 04:58:52 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-18
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Important Layonara Announcements / A new craft! Runesmithing« on: July 15, 2019, 05:44:59 pm »
For those who didn't catch it in the ChangeLog or hear about it in game there is a new craft called Runesmithing.
For more information, see the wiki page https://wiki.layonara.com/wiki/Runesmithing 88
Layonara Server / Re: NWN Module Changelog Entries« on: July 15, 2019, 05:40:34 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-17
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Implemented Ideas / Re: Stoneskin and rangers« on: July 15, 2019, 02:27:26 pm »
Eschew 1 works for Ranger level 4 spells once the Ranger reaches level 14.
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Rumour Has It / Plenarius posts a few signs around Center« on: July 14, 2019, 07:24:44 pm »
Looking for some aid in adventuring to the Scarab Dungeons. //today as soon as the party is good enough that I feel confident
Bring your soul stones. -Plen 91
Layonara Server / Re: NWN Module Changelog Entries« on: July 14, 2019, 01:08:58 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-16
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General Discussion / Re: Question about Lens Pricing, and potentially changing Lens Pricing« on: July 09, 2019, 06:09:17 pm »
Just for reference this is the Bioware documentation for Item Cost:
4.4. Cost Calculation The cost of an item is determined by the following formula: ItemCost = [BaseCost + 1000*(Multiplier^2 - NegMultiplier^2) + SpellCosts]*MaxStack*BaseMult + AdditionalCost where:
4.4.1. Base Cost BaseCost = BaseCost column value from baseitems.2da for all items except armor. For armor, BaseCost is the cost in armor.2da for the armor's base AC. The armor's base AC is the ACBONUS from parts_chest.2da, using the part number of the chest as the index into parts_chest.2da. 4.4.2. Multipliers Multiplier is the sum of the costs of all the Item Properties whose costs are positive. That is: NegMultiplier is the sum of the costs of all Item Properties whose costs are negative. If an Item Property has a PropertyName of 15 (Cast Spell), then omit it from the Multiplier/NegMultiplier totals. It will be handled when calculating the SpellCosts instead. To calculate the cost of a single Item Property, use the following formula: ItemPropertyCost = PropertyCost + SubtypeCost + CostValue Add the ItemProperty's cost to the Multiplier total if it is positive. Add it to the NegMultiplier total if it is negative. Note that Item Property Params do not affect Item Property cost. The PropertyCost, SubtypeCost, and CostValue terms are obtained as described below. PropertyCost In itempropdef.2da, get the floating point value in the Cost column, at the row indexed by the PropertyName Field of the ItemProperty Struct. If the Cost column value is ****, treat it as 0. This floating point value is the PropertyCost. SubtypeCost If the PropertyCost obtained above from itempropdef.2da was 0, then get the ResRef in the SubTypeResRef column of itempropdef.2da, at the row indexed by the 2PropertyName Field of the ItemProperty Struct. This is the resref of the subtype table 2da. In the subtype 2da, get the floating point value in the Cost column at the row indexed by the Subtype Field of the ItemProperty Struct. This floating point value is the SubtypeCost. Only get the SubtypeCost if the PropertyCost was 0. If the PropertyCost was greater than 0, then the SubtypeCost is automatically 0 instead. CostValue In iprp_costtable.2da, get the string in the Name column at the row indexed by the CostTable Field in the ItemProperty Struct. This is the ResRef of the cost table 2da. In the cost table, get the floating point value in the Cost column in the row indexed by the CostValue Field in the ItemProperty Struct. This floating point value is the CostValue. 4.4.3. Cast Spell Costs To calculate the cost of a single Cast Spell Item Property, use the following formula: CastSpellCost = (PropertyCost + CostValue)* SubtypeCost The PropertyCost, SubtypeCost, and CostValue terms are obtained in the same way as for non- CastSpell Item Properties. After calculating all the CastSpellCost values for all the Cast Spell Item Properties, modify them as follows:
After adjusting the CastSpellCosts, add them up to obtain the total SpellCosts value. Use the total SpellCosts to calculate the total ItemCost using the formula given at the very beginning of Section 4.4. 93
General Discussion / Re: Question about Lens Pricing, and potentially changing Lens Pricing« on: July 09, 2019, 03:24:32 pm »
The lens pricing is the same value you see on item descriptions now so it's not even needed.
Calculations of item value are very very complex. They involve a base cost, an added cost, multipliers on the base cost and the added cost for each properties. I can't just arbitrarily set a solitary value on an item. We have to tune the multipliers and it's very very hard to do that. 94
Bug Reports / Re: chests not showing contents or activity« on: July 09, 2019, 01:07:01 pm »
Oh maybe it was ~~erase not ~~wipe. That's what I meant.
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Bug Reports / Re: chests not showing contents or activity« on: July 09, 2019, 11:06:08 am »
Try erasing the description with ~~wipe and then adding removing an item to refresh the contents/activity.
With newly added stacking changes the engine is combining multiple stacks that were once in the container and that triggers the ondisturb. Those are the events with no name. 96
Layonara Server / Re: NWN Module Changelog Entries« on: July 06, 2019, 01:55:11 pm »
A new changelog entry has been added. https://wiki.layonara.com/wiki/Changelog_4-15
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NWN Ideas, Suggestions, Requests / Re: Resmelting of armors, shields and weapons« on: July 06, 2019, 01:35:59 pm »
This has been asked many times and the answer has been no because crafters could just do a craft-smelt loop and rise in levels quickly.
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Calendar Events / Re: Dwarven Moot with the Stonesmasher Brothers« on: July 04, 2019, 01:31:30 pm »
For the record I'm probably just going to try to find a time when you guys are all online and not in the middle of some swamps or such and you folks/I have the time to do the meeting.
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General Discussion / Re: Talking Quest Giver Responses« on: July 03, 2019, 09:45:17 pm »
You reply with "Yes <FirstName>" or "Yes Mr. <LastName>" (sometimes it's quirky if the quester's first or last name ends with "no" or "nah" so you have see what you can do.
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