This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 21
Introduce Yourself / another hello again« on: June 26, 2014, 07:51:54 pm »
Once again I got lured back here. And Layo is still here! I joined almost 10 years ago and you guys have squeezed every drop of fun and RP out of the clunky ancient Aurora engine. Dorg and Onest8 and Orth and everyone else involved in building and maintaining should all be running the government with that kind of efficency hahaI was skmiming the site and saw some familiar names and missed not seeing others. I knew soooo many people like Seteece, Pathfinder, Celgar, Marainna, Brutus (yes I saw you on here you old dog), Ollom, Cole Einfall, Dorganath (shared a house haha) Bris, Plen, Rakish, Farros (oh, the kilts!) and too many others to name and try to spell. Heck I even remember an attempted server attack by a disgrunted player! I had a great time playing Fian and Drawna especially and more recently Mimir.So once again I'm going to try and get into the PW I liked the most online.Now, the uncomfortable quesion - how the heck do I log in?? All my old server addresses don't work (but I know my NWN id !) I think I need another helpful PM from Minera or somebody *whimper*
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Layonara Server / Welcome back returning GM Ravemore« on: March 11, 2014, 08:34:58 pm »
I would like to take this time to announce that we are welcoming another former GM back onto our team. Ravemore has rejoined the GM team after an extended absence and he is currently coming back up to speed with all the tools, tricks and changes.Welcome back!
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General Discussion / Ice Storm rolls a natural 20... IRC takes the hit...« on: February 29, 2016, 10:53:30 am »
Hey all,In case people weren't aware, the IRC services are down due to the ice storm happening in Toronto... or rather... down due to the annoyingly persistent power outage.Service will be restored as soon as things settle down and the electrowebbery is restored to the area.My apologies for the disruption,Cheers!
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Layonara Server / The Fortune System« on: November 06, 2013, 11:06:03 pm »
Greetings all,A short time ago, we announced the Fortune system, which at the time was described only as a system to accumulate points that can be used for various things simply by being in-game and active. Today, I am going to describe exactly what Fortune is and how it can benefit you.At the simplest level, Fortune is essentially like XP, only more flexible in what one may do with it. The system is also very similar to AutoXP, except that Fortune does not have to be activated by a GM, and it doesn't expire. That's right, the Fortune system is always running.To give credit, the original concept came from long-time player and former GM stormspirit. Once the concept took root in my head, I worked out the details and initial state with Rowana and added the system to the modules. She's since been instrumental in testing and refining the system.
How does it work?As long as a character is logged in and active, that character will earn some small amount of Fortune every few minutes. This Fortune adds up, and eventually a character will earn a whole point. Once this happens, that point can be spent or saved. There is no requirement to spend Fortune points. In fact, some may wish to save it up for special reasons, which I will detail later. Fortune points are stored on each character and saved to the database. There's very little to it than that. Characters will continue to accumulate XP through all the normal methods, but they will also accumulate Fortune at the same time.There is one thing of key importance that must be stressed. Fortune is NOT an in-character thing in any way. Just like XP is an OOC mechanic with in-game benefits. Just like you do not talk about XP in an IC sense, neither should you talk about Fortune in an IC sense. If you need any guidance on this, please ask. Do not discuss Fortune in any in-character way.One way to think of it is a representation of a character's "social capital", their influence, reknown or reputation, though in some other ways it is also just a way for us to reward and thank you for spending time in-game. Despite Fortune being earned simply by being in-game, as you'll read below, the Fortune rewards for more RP-focused activities are greater, and so there are some significant RP ways to spend one's accumulated Fortune.Keeping trackSince Fortune is a custom system and will not show up on any character sheet in-game, we've made it easy to check one's Fortune at any time. Simply type the following in the chat bar:=c pointsThis will report to you how many whole points of Fortune your current character possesses. Also, anytime a character earns a whole point of Fortune, this will be shown as a system message, and that character's current total will also be displayed. This message will not be seen frequently. Instead, during each interval, a more generic and non-specific message will be shown: Your Fortune has increased slightly.This means your character has earned some fractional amount of Fortune. This update message can be disabled by using the following toggle command: =c toggle points_feedbackFor those who really need to get a microscopic view of their current Fortune levels, there is another command to show a more exact total: =c points exactEveryone who already had a character at the time that this system was put into place will start out with a starting pool of five (5) Fortune points. Existing characters belonging to GMs start out with a pool of fifteen (15) Fortune points. World Leader characters start out with a pool of twenty-five (25) Fortune points. New characters will start out with one (1) Fortune point. Gaining FortuneAs stated above, simply being actively in-game will allow a character to gain Fortune at a slow but consistent rate. However, there are other ways to earn Fortune.GMs can give out Fortune points in the same way they give out XP right now. In fact, the tool is set to give out Fortune in the same sort of amounts, except rather than giving out whole or fractional hours worth of XP, they can now give out whole or fractional points of Fortune instead.GMs may give out Fortune instead of quest XP. This choice will be primarily up to the GM, though requests for one or the other by players will be considered.Also, effective immediately, GMs will give out 1 Fortune point simply for showing up to a quest, even if the GM cannot ultimately take everyone who shows up. (Note: If people begin to abuse this, we will be forced to reevaluate this policy. Please don't make us do this.)Lastly, the World Leader XP wand has been modified to give out either XP or Fortune.One Fortune point granted by GMs and WLs is effectively equivalent to 1 hour of RP or Quest XP.For transparency, World Leader characters will accumulate Fortune at a faster rate. However, they will receive the same number of Fortune points when awarded by a GM for quest or RP rewards.Fortune earned by a character is for that character alone. One may not share Fortune with another character on the same account, nor can a player pool all the Fortune from all characters held by that player. There are only a few cases where pooling of Fortune will be allowed at all (more below), but it will not be allowed to pool the Fortune points of characters belonging to the same player.Spending FortuneWhile the idea of earning points just for playing is probably interesting in itself, it's worth talking about the sorts of things on which these points can be spent. Note that once a point is spent, that character's Fortune is reduced accordingly. Of course, the points can be earned again, but in this way Fortune is also like a sort of currency...a resource to be used and managed.The things upon which one may spend Fortune fit into one of four key categories:
Again, these options are solely at the discretion of the GM(s) running the quest. There is not guarantee these options will be available, nor is there any guarantee of complete success. Always work with the GM when desiring to spend Fortune in this way. Note also that GMs will deduct Fortune on the spot when it is used in this way. Also, it's important to note that there is a limit to the number of times a single character can utilize Fortune like this during a single quest. While the GM running the quest will have final say on this limit, we will generally limit these uses to three (3) times, in any combination, during a given quest episode/event.
What are the numbers?The Fortune systems is based on time and a certain number of points given out per hour of playing, divided up into smaller intervals to allow people to benefit regardless of how long they can spend in-game at any given time. We have factors we can bring into play to increase or decrease this rate or even shut it off completely.At this time, we are not inclined to discuss the exact numbers. We may never be, in fact. We may tweak and adjust the numbers over time as seems appropriate. We may find cause to change the rates because we feel they're too fast or too slow. We may have bonus events, announced and unannounced.We also don't want people to game or exploit the system. We don't want people scrutinizing their time spent in-game and figuring out how maximize their Fortune and little else. As such, we are keeping the inner workings of this system private for the foreseeable future. That said, there are certain rates and numbers which are public and visible:
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Rumour Has It / WANTED: Thieves to be tracked down« on: February 01, 2013, 05:20:43 am »
*Tralek posts a notice on the bountyhunter and work-for-hire boards around Layonara*
WANTED: I, Tralek Rivarmar, am hereby seeking an able-bodied group to track down the thieves who stole a shipment of goods from me and Vrebel. I had a courier in route to the Saddlebag shop in Haven and thieves came upon him and killed my courier and stole the goods. The group is brazen enough because they tatooed the forehead of my courier with a mark, the mark of a scarab with a tiny beetle. I have visited the corpse of the courier and investigated the scene. The courier appears to have been killed by a large insect. I believe from the tatoo and the types of lacerations, that the group who perpitrated this belongs to a Cult that I experienced a long while ago out near the roughlands. Seek them out and deal with them and any of my treasure still found upon them is yours as a reward. Be careful, because they may lay in waiting. I just want to repair the name of Rivarmar and let others know that I, nor my couriers, will not be messed with. Come to my home at 207 Lor, Outskirts of Castle Mask, and I will give you more detailed information and directions. Tralek //I have left a Treasure Map at my house at 207 Castle Mask. The door is unlocked and I left the map in the foyer chest labled "Orders 3". This will require an experienced group probably in a level 20+ range. Good luck! The following users thanked this post: Leanthar
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Important Layonara Announcements / A new year, a new site and NWN server renewal.« on: January 21, 2013, 02:40:01 pm »
Hello!
Firstly, Layonara's servers will be renewed again for a year. Yay! So you can rest easy that as long as there are volunteers to keep the cogs greased the world will continue to run. Secondly, there are about to be some significant changes to the sites. Every Layonara site and feature has been rolled into one all new site. That includes LORE, the forums, the gallery, the calendar, the character pages, the personal messages, the downloads, the devlog etc. Let me say the new site is awesome. I can't begin to describe how many features exist. I think players will love the ability to tag anything with your character and then your character's page aggregates all this information. Whether it's a forum topic, a gallery image, maybe quest participation each "node" can be associated with as many characters as you wish. Here's a current screenshot of the front page to give you an idea of the look and feel of the site. Anyway, it's getting pretty darn close to being ready so I hope you share in my excitement for its new launch. I'm sure some of you will be a bit concerned with transitioning to a new system but we've tried to keep every single feature that exists already into the new site. I'll be happy to answer any questions about the new site and we'll go through a period of adjustment I'm sure but moving forward to have the entire codebase in one place is a real benefit to everyone's end. Also as you may already know, the servers are being paid for their annual renewal again and every dollar you can help to donate will ease my expenses. I've included the links to donate once again for your convenience. Donate to Layonara in AUD Donate to Layonara in CAD Donate to Layonara in EUR Donate to Layonara in USD Thank you, James The following users thanked this post: Leanthar
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Layonara Server / Bonus XP Week....ish« on: December 17, 2012, 11:34:38 pm »
Do I have your attention? *grins*
It's time again for one of our famous bonus XP events. Here's the details:
Bear in mind it is the holidays, and GM availability will be subject to other obligations first, but I've gotten assurances from at least some of our GMs for scheduled and impromptu events and the like. Rewards for RP are rated higher than combat, so remember to make time for it. There have been several new characters lately from new and old players alike, so hopefully there will be some good opportunities for all. Old faces are always good as well, of course. Make something happen! The following users thanked this post: Leanthar
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Layonara Server / Version 3.31 is online!« on: November 03, 2012, 10:38:22 pm »
[SIZE=24]Version 3.31 is online![/SIZE]
I'm going to start this one out by thanking all the people who contributed first, because without them, this update would be a lot smaller...and a lot less cool. So in no particular order, I'd like to give my personal thanks so Alatriel, Guardian 452, Script Wrecked, Honora, Xaltotun and mixafix for their specific contributions and/or initiatives. Specific contributions will be detailed below. Similar thanks go to the members of the Project Team and GM Team who contributed to various efforts with input and perspective. Lastly, a fair amount of this content comes from the community as a whole. While some things may not seem like direct requests and suggestions, the original motivations for some come from the community at-large, so thanks go to you all for bringing forth your ideas, even if we've managed to twist them from their original forms. As I mentioned within the last few days, there is an updated HAK and TLK file required for this update. If you haven't downloaded them yet, please do so now. [SIZE=16]Fixes:[/SIZE]
There are some pretty significant changes to Armor Crafting, specifically for the metal armors, helmets and shields. This project was spearheaded by Guardian 452 and ultimately most of the heavy lifting was done by him, but it was definitely a group effort with significant input coming from members of the Project and GM Teams. In terms of specifics...
[SIZE=16]Thrown Weapons:[/SIZE]
A while back, we disallowed two Epic Shifter feats from being used due to some serious lore violations with the forms. Particularly, these were the Construct Shape and the Undead Shape feats. It doesn't take much imagination to understand why constructs and undead are somewhat the antithesis of Layonara's Druids as we have represented them in lore. Anyway, at the motivation of Xaltotun and mixafix, we started an effort to replace these forms with something more compliant with lore. While the end result differs quite a bit from their initial proposal, proper credit is due to them for getting the ball rolling. The Undead Shape feat is now Nature Entity Shape, and the Construct Shape feat is now Manifestation Shape.
Full details for these feats will be available on LORE shortly. [SIZE=16] General Game Features:[/SIZE]
I'll be making a few more posts related to this update soon, but until then feel free to ask questions that come to mind. Notes: [SIZE=10]{1} Primary credit to Guardian 452[/SIZE] [SIZE=10]{2} Primary credit to Alatriel[/SIZE] [SIZE=10]{3} Primary credit to Script Wrecked[/SIZE] [SIZE=10]{4} Primary credit to Honora[/SIZE] [SIZE=10]{5} Please note, this reduction in the Save vs. Soul Mother DC is a purely OOC change. Please do not RP or acknowledge any sort of change in this mechanic in any in-character way. There is not IC reason for it. There's no greater purpose or mysterious shift in the Cosmos, nor have your characters become “stronger” somehow or the Soul Mother gotten “weaker” or “less hungry”. This is simply me adjusting the curve, as we have done in the past.[/SIZE] [SIZE=10][SIZE=10]{6} This system is completely at t[SIZE=10]he discretion of the GMs, and they may[SIZE=10] enable or disable it for any character at any time for any reason. It is not an entitlement, it is a reward. Please treat it as such[/SIZE][/SIZE][/SIZE]. [/SIZE] Enjoy! The following users thanked this post: Leanthar
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Layonara Server / Promotional Badges« on: August 23, 2012, 08:12:27 pm »
Here are the first edition promotional badges.
When placed in a signature or in email they are active link to the Layonara home page. Many of you are active on other sites and you can use them on those forums to show your Layo spirit To use - copy the text as it appears into the signature section of the forums On these forums it is My Account/Edit Signature Layo Logo [box][/box] Ilsare [box][/box] Toran [box][/box] Vorax [box][/box] Beryl [box][/box] The following users thanked this post: Leanthar
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Layonara Server / Promotional Posters« on: August 22, 2012, 11:41:12 pm »
These are two posters I have made to help promote the Layonara website and the game. They can be downloaded from the downloads section as 300dpi 4800x6000 files that will print out fairly well at 16x20 or smaller.
(download section under optional downloads) They are my contribution to helping to build the community. I have printed out several and put them in the local comic book shops, game shops and one in the local library. I hope you will do the same. Coming soon are web badges you can use to show your Layo spirit and perhaps generate some web traffic. Enjoy Minerva The following users thanked this post: Leanthar
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General Discussion / orth checking in.« on: February 02, 2012, 12:14:20 am »
Hello friends, old and new. It's been a while since I've been able to sit down and take a breath but I promised myself I would take the time to catch up on what I've been up to and some of the things that have to be done on the technical end over the coming month.
To start, I wanted to say that Layonara is with my heart every day. The friends I made and the moments I shared in its fantasy setting will be cherished moments I'll hold through my whole life with no regret. The past year I've been at a distance, occasionally trying to force my way back into the magic that I know makes me feel like only roleplaying can make me feel. It's been there for short whiles but real world priorities get in the way and days away become weeks and then months. I'm not going to try to explain nor am I sure I even know why, it just happens. Life's been pretty good. I've become a bit of a sports nut, I even bought season tickets to the Blue Jays for this summer. Nothing new on the love side of things, though a kiss stolen here and there. Work has had me with a lot less time than I was afforded a few years ago but I remain physically and mentally very healthy. As with playing, my desire for working on the MMO has had to be forced and again other worldly concerns leave me getting side tracked then ultimately not having the fortitude to jump back into the development. I am making progress in a core area though and when I can catch a breath and bare down for the final touches I'll be eager to move on to the areas that others have continued to bear down upon. Over the coming month there's going to be a few headaches from the technical end. One of our servers is old and has to be updated, this means I have to make a decision to either stay with our existing server setups or consider moving all of our servers to a cloud based setup. I've not made that decision yet and it's a pretty complicated one as Dorganath would be able to attest to as we discussed it on IRC. Once I make that decision I will get a better idea of downtime for all our servers, web, irc, nwn etc. I touched on the core area I'm working on with the MMO and that's focused on the web end of things. Using the versatility and module rich Drupal CMS I'm developing both a front end to a new updated community site and a back end to the MMO database structure. This could mean some heavy work needed on LORE and perhaps *cringe* if I'm really feeling adventurous, I would transfer the entire forum to drupal's forum. Alternatively there are modules that allow both vBulletin and Drupal work side by side. I wonder, do any of you have Drupal experience? So I guess that's kind of it for my update. I'll be informing you via the Important World Announcements forum about server downtimes as soon as I can possibly know and with as advanced notice as possible. I apologize in advance if this gets in the way of some scheduled quests. My best, James The following users thanked this post: Leanthar
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Layonara Server / Version 3.30.8 is online!« on: February 01, 2012, 09:01:04 pm »
[SIZE=32]Version 3.30.8 is online![/SIZE]
Hello all, it's been a while and there are some things that needed some attention, so here goes... Please note there are no downloads required for this update. Changes:
Enjoy! The following users thanked this post: Leanthar
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Character Submissions / Character Submission Questionnaire -- New Character Start -- Short Version!« on: March 18, 2016, 02:19:47 pm »
See https://wiki.layonara.com/wiki/NWN_Character_Submission_Questionnaire
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General Discussion / Going to be missing for a week or more.« on: September 23, 2011, 09:41:39 pm »
Finalizing the paperwork on the new place, making repairs to the old one and cleaning it out. Only moving down the street, but the next week or two will be hectic for me. Not likely to have internet access for a few days at the end of the month and the beginning of the next. I will try to log into the forums oat work, but please don't be discouraged if any PMs get unanswered in the near future.
After I get Settled in: 1. Going to try to run the next installment of "Unfriendly Competition" some time mid-late October. Inspired by some Miami Vice themes and the dark underbelly of the commercial underworld. Will try to keep you posted with rumors. 2. Dorandite GCDQ? I'll try my hand at that. Look for updates in between and will try to run that during late October, Early November. I'd run it now if I wasn't knee deep in boxes. 3. Will keep up with the forums from work meanwhile. And try to find some time to sneak in for an impromptu or two, schedule permitting. The following users thanked this post: Leanthar
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Layonara Server / Character Submission Process Changes - September 2011« on: September 19, 2011, 10:41:25 pm »
Greetings Layonara,
I am writing you on behalf of the Character Approvals Team and in conjunction with the changes happening server wide. Over the years we have given little (and not so little) tune-ups to the CA process, trying to find away to make the requirement of pre-approval work for the majority of people. We've taken feedback to heart and attempted to scale back certain obtrusive aspects to the process while balancing overall needs and have only met partial success. Striving to find a better version of policies, we have taken a large step back and looked at things from a different angle entirely. What is outlined below is a result of that different viewpoint. The changes, in some ways aren't much, but in other places they are quite huge. All of these changes, together, are designed to return the world to a policy that promotes the focus on roleplay. While exploration, crafting and accumulation of experience are all part of our experience, the focus is returns more fully to character development through roleplay. Lore will be the primary focus of the character application process. Rarely will mechanical detail hold up applications, but lore must be compliant. Here is an outline of the changes: General procedure goals and statements: - The CA Team's main goal will scale back to what is most important for the biographies, and indeed the world: Lore. If something does not fit with current lore, it will be held up until there is an appropriate change (or compromise in a few cases). - CAs will no longer ask for justification of class, development of an alignment nor expansion on a race except for those that are listed as special (Wemic, Brownie, Ghostwise Halflings, Sea Elf, Dark Elf or Goblin). Those biographies that include details that are CONTRARY to alignment, class or race will be held up where lore becomes an issue. (No wizards gaining innate power and lacking the need for study. No humans with elf traits. No Lawful Good characters lopping off heads out of rage.) - Resubmissions for basic classes have a new set of rules. Any scrutiny will be lore based but there are level related restrictions (for lore reasons). For clarity, 'basic class' is any of the standard classes except cleric, paladin, druid or monk due to issue of lore or long standing multiclass restrictions.
New forum accounts, regardless of if they are simply alternate accounts for current players or whole new people, will be limited to the following for the first approved character: -Races are restricted to basic elf, basic dwarf, basic halfling, human and basic gnome. No subraces. -Character class is restricted to Barbarian, Bard, Fighter, Monk, Rogue, Ranger, Sorcerer and Wizard. -The character's alignment is restricted to CG, NG, LG, LN and TN. -New players are eligible for resubmission for with the original character or with a new character after two weeks of active game time. -The Character Stable will still be an open option to new brand accounts. The intent behind these restrictions has nothing to do with a prejudgment of new player's ability to correctly play a class, alignment or race. What it does is require new players to focus purely on the lore of Layonara, which is vast and unique compared to many places. The limitations placed will hopefully help simplify entrance into the world in effort and gaining expediency. They will hopefully limit the frustration many people have expressed about being required to know lore that they feel they don't have proper access to. Once in the world and experiencing things first hand, the rest of the opportunities open up. Some notes related to these changes: Gilshem Ironstone is the new CA Team Leader. He, Pibemanden and Geloooo will be working the majority of applications. Ycleption, if she should get a chance to return to us, still holds a spot on the CA team (at least for now). There may be a rare instance here and there where a GM will step in to help out but this will be only under certain circumstances which we will not list. An example of such would be, if two or more CA team members are unable to fulfill their duties for a period of time due to RL obligations and the remaining CA requires assistance. Your GM Team will still be a part of the process on the back end of things. Giving council, clarification and testimony will remain a part of what we do to help. We will be focusing our attention other places instead (elaborated upon in other posts). Some upcoming reform and projects for the CA Team/process: Our Class and PrC descriptions will be updated on LORE to be Layo-centric. A lot of what is on LORE for descriptions now are stock NWN descriptions of things and long have been out of sync with the server's core lore. This confusing factor will be rectified in the coming weeks (though we do not have an exact ETA.) We have some additional avenues for advancement and training coming to the server that will relate back to how the CA Team can work with people to gain desired classes, alignments and deity relationships (among other things) and encourage roleplay. Our documentation on the process of submitting a character for approval will be brought up to current both on the forums and in LORE. We do ask that you be patient with us as we go through this adjustment. Please keep in mind that we are working with several people to make this change over with clarity and thoroughness. We hope that all of the changes bring a more meaningful and less stressful experience to the world as a whole. Regards, The Character Approvals Team The following users thanked this post: Leanthar
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Layonara Server / World Policy Update -- Sept. 19, 2011« on: September 19, 2011, 10:39:48 pm »
Greetings Layonara Community,
As we have done now and then through the years, we are bringing some changes to Layonara. Some of these are significant. Others are simple clarifications of what already exists. Regardless of the case, from this point forward, a new set of policies and conventions will be in place for all, from the new player on up to the GM team. These changes have come after a good deal of consideration, proposal, discussion and refinement over the course of several months. They take into account those things that we, as a community, do well and those things that we, as a community, could do better. The full details of all these things are too much to list here, but they will either be covered with some detail elsewhere or be evident in the way things are done by the GM team. Don't worry; the changes are all aimed at a more positive experience for everyone. What I will do here is summarize these changes and then offer an agreement between the community-at-large and the GM team. The latter is offered because in order for this all to work, it requires cooperation between everyone, whether one is “just a player” or our most experienced GM. Afterall, we're all working toward the same goal: a rich and enjoyable experience for everyone. [SIZE=18]Summary of Changes:[/SIZE] As mentioned above, the details of all the changes are too numerous to list here, and much of them get into administrative details. To list the major changes in summary:
In order for everything to work well, we all need a reminder that there is a need for cooperation between both players and GMs. Without it, there is nothing but difficulty, and anyone who has been around here long enough has probably witnessed the occasional period of problems and tension. We recognize these will never be truly eradicated, but we can all take steps to minimize them and work more constructively when problems do arise. In that spirit, I offer the following agreement to be held between players and GMs. Players agree to...
In understanding our various differences, let us also remember that each of us is only human. The above agreement is a goal, and regardless of which side we're on, no one expects perfection. We do, however, request that everyone keeps these things in mind when playing here. Most of us here are adults. Let's remember to act like adults. Speak to other players. Work out differences person-to-person, and ask for help if there are problems doing so. [SIZE=18]The “Clean Slate”[/SIZE] Under the GM section of the agreement, the concept of a “clean slate” was mentioned. By way of explaining this, it is necessary to mention the oft-misunderstood “Player Watch List”. Many players may not know if this list, while others may have the wrong idea of it. The Player Watch list is simply that...a list of players to watch. A player may get onto the list in several ways, which can be summarized as bad or questionable behavior. Such behavior can take many forms, whether it is a complaint by another player, minor rule violations or any matter that seems of concern. We use this as a communication tool between the entire GM team, such that we may all know of issues that may require a closer eye on a player in order that they do not cause problems for others through such behavior as we may document. A player will remain on the watch list for a period of six (6) months, after which time, the thread will be moved to an “inactive” archive, assuming no further issues during that time. If necessary, an archived thread may be made active again if there are repeated issues for a given player. These threads help us determine when administrative action or more direct intervention may be necessary, and they serve as long term documentation. It bears stating, unequivocally, that the Player Watch List is not a list of people that the GM team “does not like.” This is actually quite far from the truth. It should also be said that just because someone is on the watch list does not mean the player is in trouble. In order to illustrate a little better what the list is and isn't, here are a few examples of why someone might appear on the list:
To enact the “clean slate”, from this point forward, any and all active Player Watch List threads are now archived permanently. Any past incidents or disciplinary actions, except for permanent bannings of course, are hereby forgiven and completely in the past. If a player who has been the subject of one or more Player Watch List posts in the past has a new incident worthy of the Player Watch List, such incidents will be considered new, and past incidents will not be taken into account. Repeated incidents after this point will, of course, be handled as we have in the past, with each thread serving as a historical record for future reference. This gives everyone who may have come in conflict with server rules in the past or who may have caused difficulties for other players to start fresh and without bias. It is our hope that in this environment, people will seize this opportunity to be better members of the community as a whole and remember that this is not just a single-player game and that our actions affect other players, either directly or indirectly. [SIZE=18]So let's get started![/SIZE] Without further ceremony or description, let's all start moving forward and continue making Layonara the best environment for RP and enjoyment it can be. For good or ill, we've all contributed to what Layonara is today. As we go on, we will continue to shape it. Let's make it good! The following users thanked this post: Leanthar
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Character Development Quests (CDQ's) / How to use this forum (CDQ policies...read this first)« on: September 19, 2011, 10:39:15 pm »
Welcome! In this forum you will find both the sticky you are reading now, indicating the process and rules in which the CDQs will be handled, and also a specific thread for each one of our active Gamemasters (GMs). Please read through the following information and guidelines to ensure you understand the rules and expectations before requesting a CDQ.
Plesae note: The rules below represent the first major shift in CDQ rules in the last several years. Please take a few minutes to read and understand this post. For old players, the changes should be obvious. For new players, welcome! [SIZE=18]What [/SIZE][SIZE=18]is[/SIZE][SIZE=18] a CDQ?[/SIZE] Character Development Quests (CDQs) are especially tailored quests that allow players to further some development of their characters. These quests provide players with extra resources such as GM time and guidance to allow players to affect large-scale character changes and development. CDQs are intended for larger character changes rather than minor things. Groups of players such as guilds, organizations or other groups with some common goal can also request a Group CDQ (GCDQ). If you are not certain whether a CDQ is right for you, read on! If you are still not sure after reading this sticky, the best route is always to ask someone, such as in our Ask A Gamemaster forum. [SIZE=18]What are the rules for CDQs?[/SIZE] As of this post, each individual GM will set his or her own policies and guidelines on CDQs, including what sorts of CDQs they will run, how often they'll run a CDQ for a given player or group and so forth. This basic idea is prevalent through the following universal rules:[LIST=1]
[/SIZE]CDQs should always begin from a defined objective or goal. Legitimate objectives and goals include (but are not necessarily limited to):
We do ask that players request a CDQ only if there is a legitimate character need. Our GM team is very busy running quests and working on projects that benefit the entire community, and regrettably GMs do not have time to run private quests for characters (unless the quest is to achieve a legitimate development goal, as above!), nor would this be fair to other players. Therefore, we ask that players look carefully at the calendar and at the diversity of quests offered by our GMs over many different timezones, and instead join a scheduled quest if they do not truly need a CDQ. Rest assured, there are plenty of opportunities to develop your character(s) in the many quests that are run each month. If you are still uncertain whether your proposed goal merits a CDQ or Group CDQ or would best be handled in some other way, try answering the following questions:[LIST=1]
If after answering these questions you believe you require a Character Development Quest then please continue reading to learn how to request one. [SIZE=18]How can I request a CDQ? [/SIZE] In this forum you will find a number of stickied GM threads. Each GM thread contains information on the times that those GMs are normally available, and any other pertinent information. 1. Read through the different GM threads, or the introduction threads in the Ask A Gamemaster forum, and select a GM. Your choice should be based on a compatibility between you, your character goals and the policies of the selected GM. Besides these primary factors, keep in mind matters of timezones, GM style and other factors that may interfere with the CDQ process. Whenever you are in doubt, the best course is to speak directly with the GM before the CDQ is run. 2. Make a post in the CDQ thread of your selected GM. In making your choice of GM, you can request a CDQ by making a post in that GM's stickied thread in this forum. In order to communicate your CDQ goals, you should post or PM the details of your CDQ along with the request itself. Over the next few days, you and your selected GM should exchange information on availability and scheduling, and you should discuss and clarify the details of the request. There is a shared responsibility to the exchange of ideas and information. 3. Communicate with your CDQ GM. It is the player's responsibility to communicate as clearly and completely as possible with the CDQ GM and to do so in a timely manner. This includes conveying any details relevant to the request, resolving any questions of individual GM policy and basically making sure you and your GM are on the same page by the time your CDQ begins. If something changes, communicate this to your GM, even if it includes the need to change GM for your CDQ. 4. Schedule a date and time to begin your CDQ. As soon as it is feasible to do so, you and your GM should work out a schedule for beginning your CDQ. The GM will work with you as much as possible to reach a common and agreeable schedule. A GM may set his/her own time frames and policies regarding scheduling, including the order in which the GM runs your CDQ relative to other CDQs the GM may be running. 5. Prepare for your CDQ, and invite others if you wish. Depending on your goals, the type of CDQ and other factors, you may need to do some preparation before the quest. You may also wish or require the presence of others in order to complete the CDQ. Be sure to invite any other people in plenty of time for them to be able to fit into the agreed schedule. Also, be sure to communicate with your GM regarding who else will be attending. Each GM may have different policies on how many additional people can attend a CDQ, and the GM has the right to deny any additional participants over a given number. Please respect the limits that the GM sets. 6. Enjoy your CDQ! Sign in before your CDQ time and be ready to quest. Have any other participants do the same. Have fun. Act as your character would. Remember that the purpose of all CDQs is character development. Do the best you can, and enjoy the ride. [SIZE=18]What happens after the CDQ is done? When can I take another one?[/SIZE] After the CDQ is done, what happens is partly up to you. As the primary purpose is character development of some sort, even if the stated objective of the CDQ was not met, there was still likely some degree of development. Whether it was a “pass” or a “fail”, work these results into the RP of your character. If you did not meet your objective, you may of course try again with another CDQ request, if that same goal is even still valid when the CDQ is over. If you succeeded in meeting your objective, another CDQ may be desired to continue along the same development path. Whatever the reason for wanting another CDQ, how soon you may have another CDQ will depend upon the policies of GMs who run CDQs. This is especially true if you choose to stay with the same GM for a long-term development path over multiple CDQs. You may, if appropriate, request another CDQ as soon as one is completed, but the GM has full discretion on when that next CDQ will be run. The GM may wish to impose a waiting period for administrative reasons or for story-related reasons. The GM may also wish to work in someone else's CDQ between your CDQs. Whatever the case, it is important for players and GMs to work together cooperatively on scheduling matters. As a reminder, a player cannot schedule another CDQ with any GM until a requested CDQ has been completed or canceled. [SIZE=18]What about CDQs for classes?[/SIZE] All multiclass and Prestige Class requests must be approved by the Character Approvers. Depending on the request, the rarity of the class, supporting RP, and the presence and quality of a Character Development Thread, the Character Approvers may approve the class or may ask the player to submit for a CDQ. Players who are approved without the requirement to take a CDQ may still request one for additional RP development if they wish. Some PrCs are only available through multiple CDQs or a WLDQ. You can read more on the requirements for multiclassing and PrCs in the Character Submission Approval Policies thread. In the case of a CDQ, the outcome of the CDQ will serve as an approval (in the case of success) or denial (in the case of failure). If the character fails his or her CDQ, the character must wait and make another attempt at a CDQ, until a CDQ is passed, or abandon the request. Further attempts are subject to the scheduling preferences of the GM. [SIZE=18]What about WLDQs?[/SIZE] A WLDQ or World Leader Development Quest is a specialized type of CDQ and requires a formal application and extra approval. WLDQs are requested when a player wants to try to make their character a World Leader. Only one successful WLDQ will be run during a character's lifetime. All subsequent development quests will be CDQs. If a character is denied for a WLDQ or fails their WLDQ, they must wait two months before requesting another attempt. Except under exceptional circumstances which will be considered on a case-by-case basis, a character may not request or take a CDQ after being approved for a WLDQ until the WLDQ is completed, and the player must until the end of the WLDQ to request a CDQ. More information on WLDQs, World Leaders, and requirements for both can be found in the World Leader Development Quests forum. What are the GM's responsibilities for CDQs? Besides the obvious role of running the CDQ, the GM's responsibilities touch all parts of the process. As insight into the GM side of things, here are some of the things that GMs do and consider during the CDQ process. A GM generally puts a good amount of thought and effort into planning the CDQ. Rather than pull some standard off-the-shelf quest to run, a GM usually plans out a CDQ that is uniquely tailored to a single character. Often, there may be things that need approval as well. Sometimes, the GM also takes other participants into account, including relationships between characters, abilities, influences and the like. This is generally a lot to consider, and it only grows when more people are invited to a CDQ. This is one of the main reasons why the player requesting a CDQ needs to be open and communicative with the GM running the quest. Of course another significant task that a GM must complete before the CDQ is run is setting up a mutually agreeable schedule. This of course is a shared responsibility between GM and player, and often enough the GM is not only juggling one player's schedule but that of multiple players and perhaps multiple quests in addition to the GM's own schedule. A GM has a very strong responsibility to world lore when running a CDQ. This responsibility is even greater than the responsibility to a player's stated wishes. The GM's job is to make sure that the goals and the manner in which these goals are reached (or not, as the case may be) are in agreement with world lore. This is really of benefit to the player, ultimately, because should the player wish to submit the character in question for World Leader down the road, events and development that do not mesh well with lore can cause problems in such situations. Many people believe that a CDQ is just a formality and that one will show up, RP for a few hours and succeed in the end. While this may happen, in truth a CDQ should be one of many paths of development for a character, and as such there is usually an element of challenge. A GM is responsible for presenting circumstances on the CDQ whereby it is possible to successfully complete the stated goal(s). The rest is up to the player and any other participants. When the goals of a character are longer-term in scope, or if there are failures along the way, multiple CDQs will often occur or even be required. Similar to planning a single CDQ, the GM also needs to chart a long-term progression in a way that makes sense in all ways and also in a way that has a schedule that makes sense. As should be apparent, there's a lot more at work for a GM than just running a quest. In the eyes of most GMs, there is a desire to provide an interesting and challenging experience for the player, and to do that requires a good deal of work. Keep this in mind when working with your GM. What's all this about GM discretion? Why are there no more waiting periods? A few years ago, the community was different. It was growing rapidly, and the number of GMs available was insufficient to service an ever-increasing number of CDQ requests. The calendar became packed with more CDQs than open quests, much to the frustration of many. Sensible limits were put in place to combat this and throttle the flow of CDQ requests, requiring people to give some thought to them rather than just requesting a CDQ to get some GM time. Today, the community has shifted. It is smaller and maintaining itself at a fairly stable level overall. The sum of limits we imposed don't have the same benefit as they did, and the need for them has largely passed. However, rather than return to a sort of free-for-all model for CDQs, we are taking a hybrid approach. We are breaking from the “one size fits all” concept for CDQ timing, GM acceptance and the like in order to take a more collaborative approach. This approach allows GMs to declare their own limits as to what sorts of CDQs they'll run and so forth. The result, we hope, will enable a better match between players and GMs along a variety of factors. The following users thanked this post: Leanthar
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Introduce Yourself / *Bounces around*« on: September 08, 2011, 09:46:21 pm »
[SIZE=13]Ello! My name is Jennifer but I go by Jen or Jenny usually. I live in an EST time zone though I was born in Scotland and I'm now in my early 20s. I'm a little hyper so ignore the title, it seemed appropriate at the time and I couldn't think of anything better.
Last night about this time I was sitting around on a different Neverwinter Night's RP server that my boyfriend and I had discovered only 3 days ago. Despite the fact it hadn't been long enough for the feeling of novelty to wear off we were already growing tired of it. Not because we disliked the people or the setup and I wont name the server for posterity sake. Lets just that they are very grind heavy and we don't have the time to dedicate to grinds which keep us from role playing anywhere but 1-2 low level zones. So I started googling other possibilities using my amazingly awesome google skills!... he did most of the searching. :p Eventually we found the main page for this community, Lyonara, which roped us in almost immediately. The further we dug the more excited we became over Layonara and the prospect of the role play that could await us here. About 2 hours into our informative research frenzy (which consisted of one of us going to the other every 2-5 minutes and exclaiming "Look at this!" or "Oh wow they have ---- here!" sometimes "dcbhd,mv,.ifdf" but that only happened when the cat walked over my keyboard) my boyfriend discovered you had an IRC chat. He then proceeded to join it without telling me and started magically answering all the questions we had not been able to find direct answers to or at all. Of course I refused to be out-done and nearly sent myself into a tizzy trying to find answers before he could spout them to me. That is until he casually informed me he was asking people in a Layonara IRC chat all his questions. She was not amused. >:/ So we both spent the next 15 minutes getting me set up and connected to the IRC chat where upon joining I had the delight of meeting several Layonara members. I have to say thus far you all seem like a very friendly and welcoming group. Further more I think the world you have created with meticulous detail and care is simply exquisite and I cannot wait to join it as soon as possible with boyfriend in tow. I'm pretty sociable on most days so feel free to ask me any questions and just poke me to chat if the mood strikes you. [/SIZE] The following users thanked this post: Leanthar
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Layonara Server / Announcement: Please Welcome...« on: August 10, 2011, 02:35:04 pm »
.... Pibemanden and Geloooooo to the Character Approvers Team. They will be working with us to start moving the process along more quickly. Thanks to them for stepping into this position to help keep Layonara running as smoothly as possible.
~row (and the CA team) The following users thanked this post: Leanthar
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Layonara Server / Version 3.30.3 is online!« on: March 16, 2011, 10:11:48 pm »
[SIZE=32]Version 3.30.3 is online![/SIZE]
As I posted earlier today, this update requires everyone to download an updated HAK file. Download the new file here, and expand it into your "hak" subfolder Changes/fixes:
Enjoy! The following users thanked this post: Leanthar
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