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Layonara Server / Notice of exploit -- PLEASE READ« on: March 16, 2011, 10:11:13 pm »
It has come to my attention that there is, and has been for some time, an unintended exploit involving bows and weapon enhancements. Specifically, it has been possible to apply weapon damage enhancements to bows, which then applies an additional damage type on top of whatever the arrows may already do, which also stacks with whatever damage enhancements (i.e. elemental rods) may be present on the ammunition.
This exploit came about as a side effect of being able to cast Darkfire/Flame Weapon on bows and other ranged weapons as part of our rather sweeping improvements to ranged weapons overall. It was not our intent to have permanent enhancement for ranged weapons and it takes the general balance of them beyond our design. As such, the 3.30.3 update closes this exploit. Players will no longer be able to add permanent elemental, silver or titanium enhancements to ranged weapons. Darkfire and Flame Weapon will still continue to function. For those bows already out there with permanent enhancements applied, I'm requiring a mandatory "recall" of such enhanced weapons. This applies to everyone. No exceptions. In order that training, customization and other enhancements (i.e. Mighty) are not lost, I am also making a tool available to GMs which will remove damage enhancements from objects. GMs will also compensate characters with an appropriate elemental enhancement rod, so that nothing is lost. If you are willing or able to "ox" your ranged weapons, please do so. Otherwise, please contact a GM to have your weapon modified. This is mandatory. I regret that this is necessary, but it should never have been in the first place. I realize this will be disappointing for some, but again, it never should have been. I also want to specifically state that I am not targeting anyone, nor do I "blame" anyone who may have made or received such an enhanced bow or other ranged weapon. This is not a punitive measure but a corrective one. Please note that if anyone is found to be using an enhanced ranged weapon after April 15, 2011, the player will receive a temporary ban for exploiting. If use of such weapons continues, subsequent bans may be made permanent. If anyone has any questions about this, please ask below or via PM. I hope everyone, whether affected or not, understands the reasons behind this and cooperates in good spirits. In closing, I want to thank the conscientious player who make me aware of this, as well as thanks to orth for assisting in jogging our collective memories and working out the reason this was even possible. The following users thanked this post: Leanthar
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Important Layonara Announcements / Periodic server downtime over next few days« on: March 16, 2011, 02:57:35 pm »
Hello again folks,
We are reworking our server structure over the rest of the week to prepare for the coming excitement of the plot quests and to cut some costs. One of our development repository and team collaboration servers (silkwood) is being transitioned to run on the same server as our forums and lore server (garent). We don't expect this to cause any change in the performance you see from these sites but it will mean some occasional downtime for the forums and lore as we add some additional web server capabilities. Once this transition is complete and silkwood goes offline we will be using the cost savings to temporarily support a second server for NWN to run quests when needed. Hat tip to Dorganath for offering to pay for the difference to support the windows server for this and for the idea in general. To support this capability there will need to be a time for us to temporarily take down the nwn servers to properly mirror the database and the character files over both servers. We'll try to perform this late at night/early morning when things are quiet. Exact date and time is not known but I will follow up in this thread when we decide upon those details. We estimate it will occur some time in the next week. Feel free to ask any questions should you have them. -orth The following users thanked this post: Leanthar
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Layonara Server / Update coming tonight« on: March 16, 2011, 08:47:03 am »
Hey all,
I have a small update ready to load in tonight. Unfortunately it does require a HAK update, so I thought I'd give you all the link now so you can prepare. http://nwn.layonara.com/downloads/files/layo_ctrlv3r11.rar As usual, this goes in your "hak" subfolder under your NWN installation. You can download and extract this at any time. It will not interfere with your ability to play before the update, and it is required for the new version. The following users thanked this post: Leanthar
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Layonara Server / Version 3.30.2 is online!« on: February 14, 2011, 12:20:35 am »
[SIZE=32]Version 3.30.2 is online![/SIZE]
This one took longer than expected for the sole reason of me not being able to get to things as quickly as I'd have liked. My apologies to those who have been waiting on some of this. There are no downloads required for this one. Changes:
Enjoy! The following users thanked this post: Leanthar
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Layonara Server / Dragon Storm Campaign Finale! -- EVERYONE PLEASE READ« on: January 24, 2011, 11:05:45 am »
Dear Layonara Community,
As you have likely noticed, events pertaining to the Dragon Storm Campaign plot have been picking up as late and seeming to point toward a significant conflict at some point in the near future. This would, in fact, be a correct assessment. In order to help you and us prepare for this, we'd like to advise you of the following planned timeline of events. The plot finale will occur approximately two months from today on or around the weekend of March 19th, 2011. This is subject to change depending on scheduling and other considerations, but that is currently our target. The finale may actually be multiple events, structured to let characters of varying level ranges and interests to have meaningful participation. We haven't worked this out with 100% certainty yet, but this is at least the plan. We'll try to have something firm within a month prior to the event so you can plan accordingly as well. Between now and the finale, you, the community, may use this time to prepare and plan. If there is something you want to try to do or investigate, let us know as soon as possible so that we can plan for them and assist you in your efforts. What you do now will shape the landscape for the finale. Whether that ends up being a good thing or a bad thing is up to you. As a word of advice, we strongly suggest you talk amongst yourselves, hold meetings, review every bit of information about the campaign so far, no matter how old it may be. I know that recent events have made personal security something of a concern for PCs and their friends/families, but if you all need a safe place to meet, there is a room designed just for this in Bydell Castle now (added as of version 3.30). It is adjacent to, but not part of, the Aragenite library/temple there, but it has a separate door and is not consecrated ground, so clergy and paladins need not worry about violating their oaths. Use this time wisely. Ask questions, send letters and make plans. For disclosure and transparency, we have already determined the conditions for success and failure to varying degrees. There are multiple conditions for each and a spectrum of success and failure, so there is no "One Right Way" to pass the campaign. We are not "railroading" anything, but rather we have come to an agreement upon what sorts of things constitute an "ideal" success, partial success and so on. The better prepared you are to face the challenges ahead, the better things will hopefully go. Also, in this case, preparedness is not just a matter of having plenty of weapons, scrolls and potions (though they'll surely help) but also of having some important pieces of information at your disposal. I would also like to give this one piece of advice: All keys needed to unlock the best possible outcome of this Campaign are out there. For the best possible outcome, you'll need more than muscle. Play smart. On that note, good luck! Lastly, I know there's been rumors floating around that the end of this campaign means the end of NWN Layo. I want to set anyone's mind at ease who may be thinking this and state that this is not the plan. For the foreseeable future, NWN Layo will continue under the same conditions it has for the last couple of years. This of course may change as time goes on, but it will not be due to the campaign wrapping up. If there are any questions about this post, please ask below or via PM. The following users thanked this post: Leanthar
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Layonara Server / A note on future updates« on: November 06, 2010, 12:41:47 pm »
Hello Layonara Community,
I just wanted to let you all know that I'm trying something different with the way I've done updates. To put it briefly, I'm going to try doing smaller, more frequent updates. Some of them may also be "stealth" updates, meaning that I may not announce them at all. Others may be quick-fix updates, such as those I have done since 3.30 has gone online. So what does this mean? Well, I'm not making any guarantees, but simple changes and quick fixes will hopefully find their way into play more quickly. Also, I'm hoping to keep better pace with plot-relevant changes as well as possibly add some unexpected variability into the world. Such things may not be frequent, as it is still subject to my rather full schedule. However, this is my intent, and I wanted to let you, the community, to know what is going on, so that when you go on your "usual" and find bugbears instead of ogres, for example, you will know why. We'll see how it goes, I guess! The following users thanked this post: Leanthar
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Fixed Bugs / Triple Bugs in New Update« on: October 30, 2010, 08:08:11 pm »
Ok, me and my dad and just had probably the best time on the game ever in the new areas. But we found a few odd things that make it kind of hard, or are just out of the ordinary.
The first thing that we found was in that little cabin with Mrs. Sampson in Lake Splendor. Everything is good, but Mrs. Sampson has an awfully male-ish voice... Second, in the new Kill the Queen Bug quest in center, you can have the same conversation with the lady for the quest numerous times after you have completed it. You don't get the quest, but still... The third, (and probably worst) was in the abandon castle in gloom wood. On the second level, at the transition going up, three of those (what do they do?) Gaseous Forms block the way up. You can't hit, move or kill them, we tried everything. And since the entrance is blocked when you come in, you get kind of trapped. Thank you to the GM who moved them and allowed our escape. Thanks, Teo The following users thanked this post: Leanthar
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Fixed Bugs / Gloom Castle - Invulnerable Gaseous Forms« on: October 30, 2010, 07:56:55 pm »
Bug Report
Description: Gaseous forms in Gloom Castle are set to Invulnerable. I know that gaseous forms by concept are suppose to be "don't hit and can't be hit". But in the context of Gloom Castle I doubt that was their purpose as their spawn point blocks the way up on the second level (to the third) and the only way to go out of the castle is in the third level. They are even set as foes so I guess they are not mere wondering NPCs. Location: Gloom Castle (near Gloom Woods, near Dapplegreen outskirts) Verified: (didn't understand what I was suppose to say... the GM that helped us verified it if that counts) Reproducable: Yes The following users thanked this post: Leanthar
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Layonara Server / Version 3.30 is online!« on: October 27, 2010, 08:02:36 pm »
[SIZE=32]Version 3.30 is online![/SIZE]
This version is a pretty significant update in some ways, and it also requires new HAK files. Please note that I've restructured the “control” HAK file into two files: a “ctrl” HAK and a “res” HAK for size and management reasons. You will need to download both of these files as well as the latest TLK file in order to enter the game. [SIZE=-1]http://nwn.layonara.com/downloads/files/layo_resv3r1.rar (HAK) http://nwn.layonara.com/downloads/files/layo_ctrlv3r10.rar (HAK) http://nwn.layonara.com/downloads/files/layonara_v24.rar (TLK) [/SIZE] (NOTE: the All-in-One HAK has not yet been updated) This update contains some initiatives that we've been working on in one sense or the other for several months, and in some cases nearly a year,, and in particular one far reaching initiative that we hope will improve several long-running ills. I'll mention more on this later, but this one in particular is the result of a collaboration between the GM Team as a whole based on feedback and comments from the community. For expediency, I want to quickly thank the entire GM Team, the Plot Team, the Project Team and the community for their various contributions, and specifically, I want to thank (in no particular order) Script Wrecked, Alatriel, Rowana, Eorendil, Pankoki, Carillon Guardian-452 and mixafix for their more direct contributions and for saving me a load of time. And now, onto the meat: Announcing: Center, Brelin Kingdom, Mistone[INDENT][SIZE=16]Once a town of its own right prior to the Dark Ages, the region of land once known as Center has seen a resurgence in recent years. The resettling began with refugees fleeing the destruction and uncertainty brought by the tsunamis that struck the west coast of Mistone. While initially little more than a tent city, Center started to become a crossroads in its own right. Its location along the strategic road between Fort Wayfare and points south helped it to become more than just a transient safe shelter for the displaced. Enterprising merchants set up their tents and wagons, finding the trade and commerce worthwhile. [/SIZE] [SIZE=16] [/SIZE] [SIZE=16]As has often been the story of other towns, an inn was built to serve not only those who ended up staying for a long term but also those traveling along the road. The merchant presence likewise became a fixture, drawing not only a banking presence but also facilities for skilled tradesmen. Merchants migrated away from Fort Wayfare, though this wasn't long lamented by residents, who on the whole felt some relief at having less traffic (and fewer “undesirables” lingering around their town. In keeping with this sentiment, Fort Wayfare petitioned Spellgard to “do something about that portal” in the middle of town. Spellgard agreed, and a team led by Connor Garvill shifted the portal's exit to Center. With the added traffic through every means, Center began to truly thrive and become a hub of activity of all sorts. [/SIZE] [SIZE=16] [/SIZE] [SIZE=16]While still essentially a transient settlement, as it doesn't qualify as a town yet, Center has grown beyond the simpleness of its rebirth into a place worthy of note.[/SIZE] [/INDENT] To address one of the biggest problems with v3, Layonara once more has a single starting area: Center. Located south of Fort Wayfare and north of Port Hempstead fields, Center and its surrounding areas represent a complete low-level experience for all new characters. Its status as an unincorporated settlement (at best) makes it open to all races, even those banned from cities and towns throughout the civilized world. That is not to say that they're welcomed by all, but there is either tolerance or numbness in those who might be considered residents. Besides the land mass that is Center, the surrounding areas have been remapped somewhat. Existing areas have been changed and new areas have been added. And of course, there are benches. Along with this, there is a new entry area, which should help introduce new players to the Dragon Storm campaign. As with many things, it is better seen than described, so please, stop by and have a look. We're eager to hear your feedback. As well, why not submit a new character and experience it through new eyes. And since it is such a big thing, it's worthy of special note that Carillon and Pankoki worked quite hard and diligently to bring the Team's vision and plans for Center to life. It is no small feat they accomplished. ------------------------------------------------------------------- With all that said, let's get onto the list... [SIZE=16]Center:[/SIZE] The Center project involves 15 new areas created in or around Center, creating a new hub for the server and completely changing the experience of a first level character entering the game world. Some examples of changes relating to the hub that will help the new character:
[/SIZE] [SIZE=16]Other New stuff:[/SIZE]
Go forth and enjoy! The following users thanked this post: Leanthar
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Layonara Server / Significant update coming soon!« on: October 17, 2010, 10:24:28 pm »
Hey all,
I'm sure you've seen by now at least one mention of me saying "in the next update" and "almost done" and the like. Well...it's really almost here. The last few details are being sorted out, and while I'm hesitant to give a specific day (yet), you can count on seeing it in the very near future. [SIZE=-1]In preparation of this, you'll need to download some files: http://nwn.layonara.com/downloads/files/layo_resv3r1.rar (HAK) http://nwn.layonara.com/downloads/files/layo_ctrlv3r10.rar (HAK) http://nwn.layonara.com/downloads/files/layonara_v24.rar (TLK) You can download these files now and place them in their appropriate locations. They will not impact your ability to play before the update. Regarding the HAKs, the first one listed, the "res" HAK, is new. The old "control" HAK was getting kind of large, so I split off all the large graphical resources that had been stuck into the "control" HAK up to this point, so that future HAK updates in the "control" (now "ctrl") will be smaller and easier to manage on my end and yours. That's it! Happy downloading! [/SIZE] The following users thanked this post: Leanthar
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Layonara Server / Forums and IRC - September 24, 2010« on: September 24, 2010, 09:29:26 am »
Dear Layonara Community,
We are aware that there continue to be issues with the forums, and efforts continue to bring them back to the proper level of functionality, including the visibility of posts made prior to last night (US/Canada time zones). It is pretty much a forum-wide problem that affects everyone equally, including those of us with higher-level access. A side effect of the database problem affecting the forums is that the NickServ, ChanServ and aragen services on IRC are also down. All I know about is that the forum database experienced a couple of crashes over the last couple of days, requiring a repair process. Last night, orth indicated to me that the database in question was quite large and he did not know how long it would take to run the repair completely. At this time, I can offer no information as to when these services will be back in full operation or whether any data has been lost and/or corrupted due to the crash. I do not yet know the root cause of these problems either. We are aware that this causes an inconvenience to people and a difficulty in conducting various RP and social functions for Layonara. We're also aware that this has likely suspended things like Character Applications, as the CA team cannot access the threads to comment upon or approve them. So please bear with us as we work to sort this out. As more information becomes available, someone will update everyone. Until that happens, please assume that things are not working properly and assume that we are working toward a fix. The following users thanked this post: Leanthar
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General Discussion / Thank you« on: August 25, 2010, 05:59:16 pm »
Thank you to DM Dagda for getting the chopsticks out of my characters hair when it loaded in with a wrong head on my first log in
The following users thanked this post: Leanthar
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General Discussion / Negativity« on: July 01, 2010, 10:40:44 pm »
Sorry if I seem negative, ever. I don't try to be negative, just realistic. I don't think yes-men accomplish anything, so someone has to be willing to bring up differing views and point out potential problems.
Here's the weird thing: I actually think I'm rather optimistic. I know. I said it was weird. I think we humans have so much more in us than we give. We could do so much better in every aspect of life if we'd stop being so selfish. I'm just not idealistic. I don't think people as a whole will do better without being more or less forced into it. Yeah, that sucks. I'd like to think differently, but my inner scientist constantly reminds me that the evidence is completely against it. The people who are acting on that great potential are overshadowed by the rest of us. The following users thanked this post: Leanthar
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General Discussion / You may now refer to me as...« on: May 22, 2010, 02:52:20 pm »
[size=8]ycleption, J.D.[/size]
The following users thanked this post: Leanthar
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Roleplaying / On marriage« on: May 09, 2010, 04:55:46 am »
Just a short note on marriage, RPing of marriage and whether or not you need to have a GM present.
Q: My character and another player's character want to get married, is that possible? A: Yes it is. Q: Do we need to have GM permission? A: No, you don't. Q: Do we need to have GM presence during our marriage ceremony? A: No, you don't. Although we recommend you keep logs. We do ask you to inform us so that we can add to the character profiling thread on the GM forums that certain people are married to others. Else we won't know. Q: Do we need to have our marriage ceremony conducted in game? A: No, you don't. Although we think it's a lot nicer of course, because then guests can attend for example. Q: Can we ask a GM to decorate an area for our wedding? A: Yes you can. Details and specifics would then need discussing with the GM. Q: Do we need to have a priest, law official or other official authority present? A: After some discussion, we decided it's not mandatory. Reasoning here is that in the real world, many places had (and some places still do) have "common law" marriages which requires no ceremony or officiating of any kind; it's just that the pair lived together as a married couple for some set amount of time. Q: What about last name changes? A: That's possible, but then we'd need a request from both players to confirm the marriage is there, and a log would be nice. If there's more questions, please post them here. The following users thanked this post: Leanthar
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General Discussion / Layonara Recruitment Drive!« on: April 30, 2010, 08:53:20 pm »
A few posts have made note in the past month of the low number of players in game as of late. I must admit, I've been one of the ones missing for a bit due to work stress and a few new side games. Going to try playing a bit more now, and driving some RP events for new blood, and attempt to convert some of those WoW people out there I know to our world of RP excellence. I ask myself, what can we do to put more butts in the seats? How can we bring the awesomeness of Layo to others, and boost our party sizes?
Find all those friends you know out of game who used to play and bring them back. Czukay and Mangle are now finally showing up with weekly regularity, 2 members of Pooser and my Orlando crowd. Going to work on some of the PnPers at work and wean them off their WoW gaming and bring them here. I implore all others to do the same. As for player events, I'm going to start scheduling a weekly hunt for monstrous and morally ambivalent characters based around our goblins. Chieftain Nonac, Shaman Grovel and our beastly Mangle will be grouping more often and we invite any who see us in game to send tells to get an in on our group. Once you go gobbo, you'll never go back! The dwarven Army needs to set aside some time for hunting as well, unite the clans on a giant killing, beer swilling frenzy! And as for the evil supergroup brewing, you know who you are... evil council meetings and group CDQs eh? We must plot against Daniella's Justice League! So send a tell to your long lost friend of yeasteryear! Dig up those old abandoned Install CD-keys and hand them off to PnPers or MMORPGers that you know in real life (that strange, unreal place with the burning orb in the sky). Initiate your brother, sister, son, daughter, granpapa! And let the dice roll. See you in game. The following users thanked this post: Leanthar
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Layonara Server / Version 3.21.7 is online« on: April 10, 2010, 10:49:49 pm »
[SIZE=24]Version 3.21.7 is online![/SIZE]
This version requires the download of layo_controlv3r9.hak and layonara_v23.tlk. If you have not downloaded and unpacked these files yet, please do so now. "So what's in this one?" you ask? New Content!
Significant thanks go to Script Wrecked for his many contributions and Alatriel for her on-going remodeling work. Enjoy! The following users thanked this post: Leanthar
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Layonara Server / New Project Writer member / welcome Link092« on: April 10, 2010, 02:01:18 pm »
As mentioned in another thread, people who want to join us as Project Writer can contact me directly.
If I think I can work with you (based on my perception of you on forums/in game as well as after talking to you) I'll give you an assignment to evaluate your creativity and writing skills. If that assignment is successfully completed and we like what we read, and you are willing to sign an Author-Publisher Agreement with us then we'll bring you in. Link092 successfully applied, wrote a very nice myth and I'm happy to welcome him to the Writing Team. The following users thanked this post: Leanthar
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Fixed Bugs / Useless Claws« on: April 08, 2010, 02:12:01 pm »
On the Weapons page for Grimals, it says:
Quote Their sharpened claws are kept dangerous through constant sharpening—anything short of a layer of metal can stop them. This means a gauzy layer of cloth - or even bare skin - can stop their claws, making them not at all dangerous. The word "anything" should be replaced with "nothing" to get the meaning I think was intended. The following users thanked this post: Leanthar
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Ask A Gamemaster / Lore: Druid Epic Spell - Mummy Dust« on: April 05, 2010, 07:52:55 pm »
Noticed on LORE that Mummy Dust was listed as a druid spell. Though the game mechanics might allow it, I'm really doubting that raising undead mummies could be allowed under the druid oaths. If that is the case, could there be a big asterisk and note by that spell that it isn't something they should spend a feat on?
The following users thanked this post: Leanthar
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