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Messages - s0ulz

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21
Ask A Gamemaster / Re: Spell Resistance
« on: September 16, 2011, 05:30:07 pm »
Quote from: Xaltotun
While not a game master, can I add my thoughts on my experience here.

Can I point out that the link Lance refers to may not be actually the case on Layonara (I mention Layo as I am not sure about other servers).

My experience with my sorcerer is that a creature's spell resistance has to overcome my DC rating, but not as explained in the link:
 

There seems to be no random d20 roll at all, as the DC ratings for my castings are always the same for the same spell level. What seems to happen instead is the DC is calculated on my level (I presume), plus my bonus for my Charisma (or Int or Wis for a wizard or cleric respectively), PLUS the level of the spell cast.


I say this as I cast a level 9 spell and the DC is always the same; when I cast a level 6 spell spell, the DC is 3 points lower.  You also do not seem to increase your DC by one per level either and I have not been able to work out how caster level is actually worked, but suffice to say, the above is my experience of DC vs Spell Resistance.


To my knowledge it's unaltered in Layonara.

Therefore, if a spell is subject to spell resistance (noted in the spell's description), it first allows the target of the spell to roll to entirely resist the spell, for which the caster rolls a d20 + caster level + spell penetration feat modifiers versus the targets spell resistance score. Maximum roll a spellcaster can get this way is therefore 66 and having a spell resistance of 67 makes you immune to all spells subject to resistance.

If the spell is not subject to spell resistance or the above roll fails for the target, the target must make a save versus DC as per the spell description, for which the DC calculation is DC = 10 + spell level + ability modifier + feat modifier (spell focus +2, greater spell focus +4 and epic spell focus +6, non-cumulative). Making the save has different results depending on the spell.

22
Introduce Yourself / Re: *Bounces around*
« on: September 09, 2011, 02:01:52 am »
You guys are so mainstream... jeesh...

Oh, and welcome! If you need advice for the mechanical side of your character, feel free to hit me up.

Cheers,

23
General Discussion / Re: A week without a birthday? Let's fix that!
« on: August 05, 2011, 01:58:47 am »
Happy Birthday ChongoBongo!

24
General Discussion / Re: Volunteers
« on: August 01, 2011, 02:19:43 am »
If you're up for dabbling with dwarves, I'd be happy to give you access to Fenrir and his rich past. Aspiring defenders or other dwarven fighters might benefit from it. If you need any additional info feel free to PM me.

Cheers,

25
General Discussion / Re: Pankoki - Certainly Not Forgotten
« on: July 28, 2011, 02:32:49 am »
Happy Birthday Pan!

26
Layonara Server / Re: Annoucement: Please Welcome...
« on: July 26, 2011, 03:18:50 am »
What were you thinking making Pseudonym a GM. Towns will burn, children will cry, players will sit in corners hugging their knees afraid to go outside. You just set all hell loose.


...


Congratulations to all the new GM's though. Fresh imagination will help keep things alive.

27
General Discussion / Re: Happy Birthday Lonnarin!
« on: July 08, 2011, 05:11:17 am »
Happy Birthday!

28
General Discussion / Re: Happy Birthday S0ulz
« on: July 04, 2011, 03:11:22 pm »
Thanks everyone for still remembering me even though I've only been lurking here for a while now.

I'm pleased to report that multiple kinds of meat and cake was consumed during today's festivities.

29
General Discussion / Re: Resigning as GM
« on: June 01, 2011, 02:51:11 am »
You're the man Harlas, you deserve some time off after all your hard work.

Besides, it's not like Dezza has enough to do anyway...

30
General Discussion / Re: Another Dezza enters the world
« on: May 24, 2011, 02:03:39 am »
Once again you see that Dezza is the most committed guy in the Layonara GM team, juggling pregnant ladies and quest-hungry foaming from the mouth players.

You rock Derek and you sure as heck deserve some time off!

Congratulations!

31
General Discussion / Re: Hey Plot Boy
« on: April 06, 2011, 08:17:03 am »
Thread naming has really plummeted in here.

Nonetheless, Happy Birthday Harlas!

32
General Discussion / Re: Happy Birthday Akata!!
« on: February 28, 2011, 03:02:02 am »
Happy Birthday!

33
General Discussion / Re: Happy Birthday Alatriel!
« on: February 28, 2011, 03:01:22 am »
Happy Birthday Erin!

34
General Discussion / Re: Happy Birthday!!!
« on: February 06, 2011, 02:57:32 am »
Happy Birthday!

35
General Discussion / Re: Oleoresin Capsicum
« on: February 02, 2011, 09:15:31 am »
Being nicknamed Jason is a tremendous honour man, cherish it! Jason rocks.

36
Rumour Has It / Re: NOTICE: Please Read
« on: January 24, 2011, 02:26:56 am »
*Mumblings make it to Daniella about Father Mithril having extensive experience in matters of negotiations between Deities*

37
Ask A Gamemaster / Re: #4 in the "How useful is" series - Blind fighting
« on: January 02, 2011, 03:24:47 am »
Quote from: gilshem ironstone
Does this work with ranged attacks?


Yes, it does.

38
Ask A Gamemaster / Re: Multiple Damage Reductions
« on: January 02, 2011, 03:21:36 am »
Quote from: jadewillow
What about the related question. How useful is DR in Layo? How high does it need to be? For example, are +5 weapons/claws common in Layo?


Considering that Fenrir is built around damage mitigation, I can tell you that it is a very good thing to build around, but like with anything else, only if y ou get over a threshold. As I mentioned before, immunity and resistance cannot be overcome, so those come as a priority. Prefer items with the highest threshold of immunity/resistance as these help the most.

Reduction from items is generally useless because of the relative availability of Stoneskin. Fenrir barely made past the point where Stoneskin was useless to him, so most other characters will benefit from the spell much more than Damage Reduction. Usually though considering the character level you get specific reduction values, opposing foes already overcome it, hence why it is generally useless.

Building for mitigation is a huge commitment and unless you go for it all the way (full Barbarian or Dwarven Defender) you should only stack immunity and resistance and beg for Stoneskin. That'll get you enough mitigation for a reasonable cost.

39
Ask A Gamemaster / Re: Multiple Damage Reductions
« on: January 01, 2011, 03:05:20 pm »
You confuse damage resistance and damage reduction. They perform the same function, but in completely different manners.

For damage mitigation you have damage immunity, damage resistance and damage reduction. Immunity is percentile based and cannot be bypassed, resistance is fixed amount and cannot be bypassed and finally reduction is fixed number with enhancement threshold that allows it to be overcome (exception is feat based reduction that can be /-).

The three mitigation methods overlap and are applied in the abovementioned order. All three methods also stack with oneanother and within it's class the highest is applied. There are exceptions such as feat based reduction stacking with item reduction, but the rule is that within the categories of x/- and x/+y reduction, only the highest applies.

40
Ask A Gamemaster / Re: #4 in the "How useful is" series - Blind fighting
« on: January 01, 2011, 02:37:45 pm »
If there's a single feat that any AB focused offensive class should always have it's Blind Fighting. It's immensely useful for hitting anything concealed.

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