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Messages - Dorganath

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6341
General Discussion / The Cage...for those who signed up, PLEASE READ
« on: July 10, 2005, 09:27:00 am »
First let me say I'm flattered by the response to my first official quest as a GM.  There are 27 people (at last count) signed up for this quest, and all I can say is, "wow!" :)

The following, however, is a heads-up.

Unfortunately, this is a problem in several ways.  I stated a party limit of "10-ish" characters.  While I'm willing to relax the party size limitation a bit, 27 is not going to happen.

Early last week, I ran an impromtu introduction to this quest, and it drummed up interest in about 12 people by the end.  Several of those people specifically asked when this was being posted and/or the name of the quest so they could resume what they had started that night.  In the interest of being fair to those people, I included a note on the event that preference will be given to those who participated in that prelude event.

To keep anyone from being surprised or shocked tomorrow night when we all gather in Krandor, I'm letting you know right up front here that not everyone who signed up will be able to participate.  Those who took part in the prelude will be included automatically if they wish.  Of those who are left, I will need to thin the ranks.

I posted a limit of approximately 10 for several reasons:
1) It's a limit I fell comfortable with as a GM, especially as a new GM.
2) a small-to-medium sized party, I think, works better together than a larger one.  I want people to have fun, not be frustrated by chaotic activities of sub-factions within their party, which is supposed to be working together to solve a common problem.
3) larger parties produce lots of server lag, and when 40+ players are on one server, whether in the party or not, the effects are strongly felt everywhere.

Future installments of this series may take place on Central to lighten the load on West.  If that is the case, then I may be willing to accept a larger party.  This first installment, however, was envisioned and planned for West.

Everyone who is signed up at the time the quest starts is welcome to show up, but some of you will be sent away.  I will be taking more than 10 characters, but exactly how many more will be decided Monday night.

Please do not feel offended if you are not asked to join the group this time.  Party size limits are in place for a reason.  I'm trying to be as fair as possible, but it's not really fair to anyone if lag and chaos prevent the entire server from having a good time.

I'm sorry to have to do this, but I thought you all deserve to be warned of the possibility now rather than find out when the quest starts and we all spend 30 minutes debating this when we could be questing.

If anyone has any questions or comments, feel free to post them here or PM me.

6342
Rumour Has It / Wanted for Questioning
« on: July 07, 2005, 10:14:00 am »
*Posted up in various places around Haven, Hlint, Fort Llast, Leilon, Fort Hope, Port Hampshire and Fort Velensk*

Name: Unknown
Description: a figure, presumed human, covered in dark robes, often seen carrying a walking stick and a lantern made from a skull.

This individual is wanted for questioning regarding the discovery of various dead and drained creatures, including one of the Queen's guards.  Reports have been received of the figure walking through Hlint, in the Krandor and Zainge River area, near Fort Llast and the road between Fort Llast and Hlint.

This figure should be considered very dangerous.  If spotted, do not approach, but notify the local authorities as soon as possible with any information regarding these sightings.

6343
General Discussion / To everyone in the UK and especially London...
« on: July 07, 2005, 05:03:00 am »
I just wanted to let you know our thoughts are with you this morning. :(

6344
Introduce Yourself -- Game Masters / Æther
« on: September 16, 2013, 09:49:54 pm »
DM Name: Æther
Forum Name: Dorganath
Timezone: Central US (GMT -6:00)
Real Name: Steve
Occupation: Professional and father, not necessarily in that orderI've been rattling around in the D&D universe since the late 1970's when a good friend of mine (waves to dfiremann) told me about this cool game where you get to play wizards and fighters and go find treasure and explore and solve puzzles and of course kill nasty monsters. I was instantly hooked. Since that time, I've spent untold hours on either side of the GM screen involved in a world that was as rich as the players themselves could make it....all the while consuming massive quantities of Doritos, pretzels, chips, sour cream and onion dip and beverages of many varieties (Dr. Pepper being a steady favorite). Life went on and our group got separated by distance and the growing responsibilities of real life. NWN came along and I thought, "WOW! This would be great and we could get the old group back together...." though sadly, it never quite took shape. But then, that same good friend of mine told me about this place called Layonara, and I was hooked all over again.Since I've joined Layonara, I've been a player, GM, developer and eventually a site/world administrator. These latter duties haven't left much time for the former, but I'm still plotting behind the scenes.  When I do GM, I love telling the story and putting characters into situations where there may be more than one way out. Each way may end in success to varying degrees, or it may end in utter failure or at least a more difficult hill to climb from that point forward. The easy, obvious way is not always the best way or the right way...or even a way that will work at all. Then again, sometimes it is. *evil GM snicker*I'd like to see my players use all their abilities and skills to solve the problems I put before them, even if it is somewhat outside of what the game's mechanics can directly support. I generally welcome non-standard ideas and actions, and I'm more than willing to let the players influence my stories...up to a point, that is. Hints and such will be dropped, if you know where to look. Good playing and problem solving will be rewarded. Bad playing and general disarray will be dealt with. You will be allowed to dig your own hole, and I'll provide the shovel....just do not expect a rescue. Simply put, play smart and play your character.Overall, though, I want the players to have fun, or be challenged, or be amused....because these are the things I enjoy about the game. Constructive feedback is always welcomed, as I know I am far from perfect. As I tell my wife, I am a work in progress!I'm not generally running any quests directly. Those efforts I'm doing in some way line up with other motives I have or because I found both time and interest.  As such, many of you may not directly experience my style of GMing.  However, should such a thing come to pass, or if I decide to throw something up on the calendar, most of my quests will take place on evenings and weekends in the US/Canada timezones. Weeknight quests will be shorter, on the order of 2-3 hours at a time, to hopefully get some players involved who cannot make a typical 4-6 hour quest during the week. I generally do not run groups larger than 8-10 people except in special circumstances. Level requirements and limits, where applicable, will be somewhat flexible, with the understanding that they're suggested levels for a reason. The same goes for party size limits. I am presently more likely to run world- and plot-level events.Oh, and about the name....It was once believed to be the medium that filled empty space until science figured out that empty space truly is empty. Still, it seemed fitting and I thought it sounded neat. Oh yeah, I'll answer to "Aether", "Ether", "Dorganath" and sometimes "Hey you!". If you're really interested, hold down the Alt key then type 0198 on the keypad.

6345
Wild Surge Inn / Crazy cats
« on: June 09, 2005, 05:27:00 pm »
"I'm telling you...they were acting strange."

"Nah, cats is always strange, lad."

"No, I mean more than usual....like they were attacking something."

"Eh?  Like what?"

He shrugs, "I dunno...the air."

"The air?  Lad, you've been hitting the ale too hard lately."

"I'm telling you...it's not normal...even for cats."

"Bah!  Probably jest got inter the catnip...."

6346
Trade and Market Hall / Iron weapons for sale
« on: May 28, 2005, 06:07:00 pm »
I have in my possession the following for immediate sale:

Iron light mace
Iron light flail
Iron battleaxe

Also...
Iron bastard sword with Frost Enhancement II

Contact me to arrange for a sale or trade

-- Connor

6347
General Discussion / Silencing the Howl....
« on: May 21, 2005, 06:01:00 am »
I want to thank vgn for a great series, and I also want to commend those on this last installment for the excellent teamwork!  We were a small group and not overly strong, and I think we all worked very well together.

Good job all!

6348
Fixed Bugs / Garent's Quest still bugged???
« on: May 17, 2005, 07:16:00 pm »
After this last update, I went to talk with Garent, just to see his reaction, and I still get the "Leave me to my rounds! I don't have time for young adventurers."

The character I used has 13 character levels, and has had Garent's quest in his journal since before it was changed to a higher level quest.

Thought someone would like to know...

6349
General Discussion / Thanks once again to Guardian....
« on: May 10, 2005, 05:43:00 am »
...for keeping us on our toes when leaving the Haven mines.  Nothing like a few Ogre Cheiftains coming at the party from all possible directions to make one appreciate the exit to that cave...mine...whatever.

Oh...and also for the yummy pie afterward. *drools*

6350
Trade and Market Hall / Weapons for sale
« on: May 06, 2005, 03:04:00 pm »
Oak Light Crossbow (( +1 to hit, Level 5))
Iron Dagger (( +1 to hit, Level 5))
Iron Mace ((+1 to hit, Level 5))

2000 gold each.  Reasonable trades accepted.

Contact Connor

6351
Trade and Market Hall / Oak crossbow for sale
« on: May 03, 2005, 06:58:00 pm »
I have one light oak crossbow for sale or trade.

Contact Connor to work out a deal.

6352
Bioware Issues / CNR - Customization strangeness
« on: April 22, 2005, 06:27:00 am »
OK, maybe this is a HAK issue on my end...but just in case....  A couple times now, I have been customizing some armor in the craft hall, and I would be cycling through the options for torsos, for example.  What would happen is that while I continue to hit "Next", the style would not change for several iterations.  Then it would start changing again and go on as normal.  If I reversed and hit "Previous" it would eventually stop changing again until I got past a certain number of styles.  This was all very predictable and repeatable.  Here's an illustration of what I saw: (-> = next,  Style B -> Style C -> Style C ->Style C -> Style D -> Style E -> Style F...  Going back the other way (start at the right).... ... Style A

6353
Development Journals and Discussion / The Journals of Connor Garvill
« on: December 20, 2004, 12:15:00 pm »
[SIZE=13]* the writing is hurried, but very legible * [/SIZE]
  [SIZE=13]"If you want to remember something, write it down." -- Arthur Garvill [/SIZE]
  [SIZE=13]Not very original advice, and certainly not a saying of his own making, but it is perhaps one of the truer bits of wisdom my father...my adoptive father, that is...ever gave. I wish of all times I would have heeded his advice after I arrived here in this strange place called Layonara. More has happened to me in these few months than in my entire life up until this point. Before I forget anymore, I must put these thoughts down in my journal. [/SIZE]
  [SIZE=13]Where to start...Perhaps, at the beginning. [/SIZE]
  [SIZE=13]I guess I've been different all my life. I was the only orphan in my home village of Osterhaf, which was within the protection of King Althain VII on the northern continent of a world called....curses! I have forgotten the name of my world already. It may come to me in time. I do remember it was some word in an ancient, forgotten tongue which meant "ground" or "rock" or something silly like that. Anyway... The people I called my parents, the ones who raised me, were a human couple named Arthur and Elaia Garvill. My father was a woodsman. Made furniture and homes for people. We lived right outside of town along the main road. They always wanted a child, but it never worked out for them. My coming to them was something of a blessing, despite the fact that I quite obviously wasn't their true child. [/SIZE]
  [SIZE=13]Which brings me to another reason I was different...slightly pointed ears...like the Elves.  Elves were things of stories, of legend, of fables. In truth, no one had really ever seen one, and it caused people to be suspicious of me, to fear me....though out of respect for my father, they were rarely hostile. I grew my hair out a bit to cover the tips of my ears. It kept the questions to a minimum....questions I could not answer. I can only assume that I am half-elven, because I do not carry all the markers and traits of elves. I don't really know, however, as there are precious few clues to my true ancestry.(note in margin: be sure to include what I do know later) [/SIZE]
  [SIZE=13]A third thing I discovered at an age early enough to really scare me. I found that I could do things that other people could not. One day...night actually...darker than most. I was about 13 years old at the time. There was no moon and the stars were obscured by clouds. It was cold, and I always had more trouble seeing in the dark when it was cold. I had returned home before my parents and I was looking for a lantern so I could see well enough to light a fire. I found the lantern alright, hanging in its spot next to the door, but I could not find a sparker (a special rock and a rough piece of metal....flint and steel they call it here) to light it. So after the third or forth time that I banged my shin on the furniture, I remember thinking how nice it would be once I got that light. As the thought passed my mind, I felt something roll over me...through me even. [/SIZE]
  [SIZE=13]And before I knew what was going on, the lantern flared to light. But it was not burning, it was just giving off light. "How extrordinary" I remember thinking...right before I realized the enormity of what had just happened and dropped the lantern in a panic and ran from my home. After a while, several minutes, an hour, not really sure...I caught my breath and went back in the house. There was the lantern, on the rug, still giving off light and yet cool to the touch. Cautiously, I picked up the lantern and convinced myself that there was nothing really to fear. I used the light, located a sparker and some tinder, then built a fire in the hearth to warm the chill night. [/SIZE]
  [SIZE=13]I debated whether or not I should tell my parents of this. I wasn't really sure how it happened, if I had done it or if I could even do it again. But I could not conceal it, for my father returned home while the lantern still glowed. To my amazement he did not seem surprised by this at all. We talked at length about what had happened. That night, he told me two things. First, I must be careful and not let anyone else see me do that, if I can help it at all. Second, he told me of the night I was found by them.... But I will need to continue this another time. [/SIZE]
  [SIZE=13]My hand is cramping and I am tired. [/SIZE]

6354
DM name: The Heretic Forum Name: EdTheKet NWN Account name: EdTheKet Age: 33 Sex: Male Location: Amsterdam, The Netherlands Well, what would you like to know. Why The Heretic perhaps? That one's easy, my last name, means 'of the Heresy' in English, so then it's a really short step to Heretic. ;) How did I get here? I got NWN shortly after it was released but never finished the OC, since boredom set in. When SoU came out, I bought it, started over with NWN and played right into SoU. Then I decided it might be fun to play online, registered at Neverwinter Connections, accidentally clicked on Layonara, and there I was. I joined Layonara in September 2003, first only playing my dwarven wizard, Brac'ar Fireface. I had never done and roleplaying before so I kind of jumped in head first, feeling like a complete newbie. When a slot for a Dark Elf opened up, I read up on the drow, got fascinated and I decided to apply for one and soon after the "ever-friendly" Zaraun of the House of Torlyl could be seen in the streets of Hlint. I think around March 2004 I applied for a Quest GM position and a bit to my surprise (since I had only been RP'ing for 4 months and had never DM'ed before), I got the job :). Shortly after that I got to writing stuff about the drow in Layo as well as 'creating' the drow goddess Vierdri'ira, from there the writing sucked me in leading to the first Campaign Handbook in August 2004. About a year later, we did a 'minor' update, adding over a hundred pages to it. I've been enjoying myself immensely with running quests, it's always surprising that when you think you've thought things through and you got all the avenues of approach in a quest covered that there is still some other way you hadn't thought of that a party comes up with and you need to bring in your improvisation skills (which adds to the fun, I might add). Too bad I haven't run a quest for a while. Something on my quests and some requests/FYIs: Most of my quests are run in the GMT evenings or weekends, since I am in the GMT+1 zone. I always use sign-ups, since that allows me to prepare for the number of players that'll be joining my quest, however, there's some things I want to add about sign-ups that apply for my quests: - Sign ups are mandatory. If there's a limit to the number of players, the signups go first, even if you're there early. -if you sign up but do not show and have not given notice, I will not allow you on the next quest that you do sign up for. - If you sign-up and you're late your spot can be assigned to somebody from the reserve list. You having signed up will then not be a guarantee for participating (I will not immediately re-assign the spot to somebody else, but on average, if you're 15 minutes late you have a chance of having lost your spot :) ) - Ed's blunt interpretation of the Calem rule applies: "Acting stupid will get you killed", less bluntly "Actions have consequences". Also (but this is probably clear), if an entire party gets themselves killed, it's generally the end of the quest. I don't do deus ex machina raises. - If a quest turns into endless discussions amongst party members, remember that the clock is ticking and events will continue to unfold and you may be too late. - Use that dicebag! - I never did PnP. 1's are not auto failures (but pretty bad) and 20's are not guaranteed I-WIN rolls (but pretty good). - I may allow some spells or rituals that are not in the NWN spell list. IF RPed properly (i.e. *cast Speak with Dead* is not, you'll have to give me some ritual :) - Think out of the box! (That means don't think you're limited by NWN mechanics. So if there is a rockface which you can't pass, I may allow you to climb it if you have a rope for example). That's about it, my contact details are in my profile if you got questions. My Gallery has some picture series of previous quests I ran.

6355
Introduce Yourself -- Game Masters / Leanthar
« on: September 13, 2013, 10:25:31 pm »
DM Name: Leanthar Spellore Forum Name: Leanthar Account Name: Leanthar Character Names: At least one (but no names) :) Real Name (Full): Dan Scott Age: 37 Sex: Male Location: Oakhurst, Ca. Interests: Family Time, Designing, GM’ing, Roleplaying, Reading, Movies, and Writing.  I enjoy fantasy and medieval history. Hopes: That my loved ones have a long, healthy, and happy life.  That Layonara is discovered and some day I am lucky enough to be a well known designer with a world that is loved.  That the Layonara community thrives and moves to many additional levels in the gaming world. Layonara Position: Creator Layonara History: I have been designing/developing Layonara for about twelve years now, perhaps longer.  It has been a long time and many things have changed.  Layonara is in its third incarnation.  I have been fortunate enough to have the opportunity to GM a few different PnP players (groups) throughout the years.  They are really who created the world, not so much me, they do it through their reactions and I fill in information between sessions.  Players have a knack of keeping one on his/her toes. J  I could go on and on in this area but I will stop there for now. Now that Layonara is online it has grown by leaps and bounds and once again it is the players that are expanding and defining Layonara and its History. The GM and Content Teams for Layonara (the online version) is top notch and work many long hours to make sure players have fun.  I am very proud of them! Layonara Interests: I am a strong believer in allowing players to create their own destiny (good or bad, fail or prosper), as such I trying to make sure the plot(s) are open enough to where players truly can affect the outcome.  I have had two worlds destroyed due to player actions and they were major learning experiences…but at the same time the players realized that their deeds can have that outcome.  I have learned how to try and hedge that at times but there are many times in the plot that there is that possibility.  Layonara is my heart and soul when it comes to gaming. J Layonara Duties: I manage the day to day operations as well as create content for the world.  I have the best team that I could ever hope for and for that I am thankful.  Without them Layonara Online would not be a 1/100th of what it is today.  Oh, I also run the plot quests. Final Words: Welcome to Layonara!  Go out, have fun, treat people with respect and be a part of a great community.  Please rest assured that I, or any GM team member, can be approached should the need arise so please do not hesitate to do so. Contact me: ICQ: 201333827 Email:  dscott@sierratel.com  

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