This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 41
NWN Ideas, Suggestions, Requests / Re: Lower all HP, AC and AB's for creatures« on: December 16, 2009, 01:59:51 am »
I'm working like a mule right now.
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NWN Ideas, Suggestions, Requests / Re: Lower all HP, AC and AB's for creatures« on: December 15, 2009, 01:22:32 am »
Peck!!! Roar!!!
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Server Rules / Re: Clarifying note on regeneration« on: December 12, 2009, 12:49:10 pm »
@akata
I see your points, but no where in D&D or Layo is an item with Regeneration ever healed aging cells. Aging cells are not the same as being wounded. By your rational, you wouldn't even grow hair while wearing a regen item, because it would revert your hair cells back to their original state when the item was first put on. The growing of a hair cell, is in fact the aging of that cell as it multiplies. In fact, your last statement actually makes more sense. The growing and splitting of cells would be excellerated, causing your hair to grow at an increased rate and your cells to replicate over and over to the point that you would never stop growing. I don't want to break down an entire cell biology course here, it would bring up great debates between fantasy items of regen vs the natural aging process!! Would be fun, but pointless. My point is, if a regen item prevented the aging process, it would also prevent the growing of any cell, preventing any change in it, which would prevent the growing of a person body, hair ect. Infact, it would by that rational prevent the regeneration of a limb, because a cell couldn't grow and multiple into other cells and the die. 44
Server Rules / Re: Clarifying note on regeneration« on: December 11, 2009, 05:06:04 pm »Quote from: akata Actually that is precisely what regeneration does. However, I believe all items, even a ring, have to be activated to work. Simple commands or even conditions can activate them, such as being wounded, a ring of regeneration would then activate. In the D&D setting, which layo could change that however they deem, a regeneration ring only heals when damaged. A ring of Regen is not an everlasting, never aging, never dying. 45
General Discussion / Re: I'm not dead!« on: December 11, 2009, 04:57:34 pm »
Dead? I thought your facebook said something about a treky convention and you were going awal for it or something like that...
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General Discussion / Re: Well missed this one.. tsts« on: December 10, 2009, 03:25:01 am »
Way to gain a foot in the age race!!!
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Server Rules / Re: Clarifying note on regeneration« on: December 09, 2009, 09:11:19 pm »
Now why would any pc want to torture another pc and go as far as removing body parts? = )
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General Discussion / Re: Have a Great one...« on: November 30, 2009, 07:28:30 pm »
Way to get older!!!
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Ask A Gamemaster / Re: Cosmology FAQ« on: November 21, 2009, 05:55:34 pm »Quote from: EdTheKet Updated LORE: Greater Sanctuary Well not being able to dispell it would make it better...*grins* Thanks Ed. 50
Ask A Gamemaster / Re: Cosmology FAQ« on: November 20, 2009, 11:15:01 pm »
And what does better invisibility mean? Like you have no scent, do not leave tracks? How can you be "better invisibility"? I mean the only bad things about being invisible are...you still leave tracks, you can still be smelt, no one can see you (hehe), people can see you with see invis/true sight...
So in order to be a "better invisibility", which of the above differ? Sorry Ed, I try to leave you alone! Quote from: EdTheKet Please post any questions on the new cosmology here. I will make this a running thread and update questions/answers. 51
General Discussion / Re: Happy birthday Hellblazer!!!!« on: November 20, 2009, 11:02:03 pm »
Happy Birthday!!! ROAR!!
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General Discussion / Re: Happy birthday Pseudonym..« on: November 20, 2009, 11:01:33 pm »
Happy Birthday Super Peck!!
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General Discussion / Re: Screeching trollocs of the great forest« on: November 18, 2009, 01:53:41 pm »Quote from: jrizz Sorry to disagree with you on this one but the peaks got tweaked due to a huge multi week multi GM quest event. I know about the DM events that "changed" the peaks, which also solved the problems with which you are talking about when you were a DM. I just fired an employee because she broke the rules, but the truth is I was going to fire her for another reason within the week. I used one avenue to get to the same ending result that I desired, without having to let everyone know the other, real reason. Sorry for the conspiracy theory! hehe @dorg I took the word on the streets because it came from the people making the changes. 54
General Discussion / Re: Screeching trollocs of the great forest« on: November 17, 2009, 12:34:56 am »
What stinks is that fighters had the dead magic area near thunder peaks, and then because a fighter could do what a caster could...seemed things changed. Maybe there was another reason, but the word on the street was that the change came because fighters were soloing the area.
Quote from: Makashi In my opnion this is not a low magic world by any means. 55
Layonara Server / Re: Version 3.21.5 is online« on: November 12, 2009, 09:16:00 pm »
I love to see the work you guys do and that you are continuing to make Layo a better place. I personally appreciate it and hope everyone else does too!! Thanks team!!!
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Ask A Gamemaster / Re: Ask the Loremaster: Vierdri'ira« on: November 06, 2009, 01:33:53 pm »Quote from: lonnarin "Usually they wear an obsidian necklace with two red eye-shaped rubies hanging from it." I have always looked at this based on the power/level/strength of the PC. A young priestess would have small shards of rubies to represent the two full sized rubies. Two small ruby shards are not that expensive and wouldn't be hard to find. This is because she is not that powerful/rich and can't afford two full sized rubies. It would be the priestess goal over time to acquire the larger rubies to better represent her deity. Over time she might have two hope diamond sized rubies blinging from her neck! 57
General Discussion / Re: Happy Birthday Orth!« on: October 25, 2009, 10:41:40 am »
Happy Birthday!!
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NWN Ideas, Suggestions, Requests / Re: pawn shop limit per character and not overall limit.« on: October 22, 2009, 01:46:41 am »Quote from: Hellblazer Ah thanks for the clarification. I thought he was talking of merchants buying from the pc and selling back to other pcs. Just what Gun said. Every PC had the ability to place a merchant and they remained if you were on line or not, meaning you could have tons of merchants causing insane lag. 59
General Discussion / Re: Exploration into the depths of the Underdark« on: October 20, 2009, 11:38:20 pm »
// Hmm...330am ugg. We'll see!!
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NWN Ideas, Suggestions, Requests / Re: pawn shop limit per character and not overall limit.« on: October 20, 2009, 11:36:44 pm »
Not IMO. We can't handle 40 people logged in with full inventories. I doubt we would be able to handle 400 NPC Merchants with just as much stuff on them as our PCs!
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