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Messages - Polak76

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41
Ask A Gamemaster / Re: spell school immunity question
« on: May 22, 2011, 11:46:37 pm »
Quote from: lonnarin
Harmful effects... so will it prevent beer goggles?


In some circumstances one might consider that as a beneficial effect.

42
The Dragon Storm Campaign / Re: Nesar-Kuhl
« on: May 22, 2011, 07:08:31 pm »
After hearing Adders words Alandric turns to Ozrin, "There you have it.  If his concoctions work as well as they did in Nith you'll have your opportunity to breach the walls in short time.  We can't wait for One-eye.  Start preparing and take what you need and get me in there tomorrow!. Ensure it happens or die in the process, now  Go!"

43
The Dragon Storm Campaign / Re: Nesar-Kuhl
« on: May 22, 2011, 04:59:55 am »
After hearing Adders words Alandric turns to Jehoram and Ozrin.
"Alright, there it is.  If his concoction works as well as it did in Nith you'll have the means to get me into the city."

He pauses for a few moments to catch his breath.  His next words are slow and stern.  

"I need to be in that city tomorrow.  Success rides on it.  Ensure that it happens or die in the process.  I won't accept anything else, dismissed."

44
The Dragon Storm Campaign / Re: Nesar-Kuhl
« on: May 20, 2011, 10:01:09 pm »
Later that evening Alandric departed the company of his commanders and secretly wandered the battlefield.  The task he had in mind was too important to leave in the hands of others.  Also he simply didn't trust them, not even his own commanders.  There was no such virtue in the temple and anyone who put faith in others usually ended up dead.
With greater spells of cloaking in place he trudged through the recent battles looking for a fallen enemy that might still be clawing onto the thin stings of life.  It took over an hour to locate one.  His army was very thorough in recycling the recently deceased.  One that they had missed managed to drag his way a few hundred feet behind a fallen tree.  His blood trail was a clear path for Alandric to follow with his darkvision.
The man was panting profusely, a sure sign that death was on his doorstep.  When Alandric materialised suddenly in front of him his eyes opened wide in horror but he was too weak react.
"Greetings my friend" Alandric taunted him.  "You almost got away but you have something i require."
The Khul warrior in a thick accent whispered back "what do you want fiend?"  His voice was barely audible.
"Only you blood" Alandric replied, "Or at least what's left of it."  And with that Alandric gently lifted his wrist and turned it over palm upright in an almost tender like way.  Alandric then drew a scalpel from his robes and dragged it across the veins in his wrist, severing them and allowing for a thick warm stream of blood to flow.  He placed his scalpel back into his robes and withdrew a glass flask from his pack, holding it under the stream of blood and collecting as much as the man would spare.
The man's eyes were beginning to roll back into his head.  He was too weak to fight against Alandric.  He managed to ask one more question before he passed.  "What are you, some kind of Vampire?"
Alandric chuckled.  "Oh no.  This isn't for me.  It's for someone else."
Alandric squeezed every last drop from the man and corked his flask.  Hiding it within his pack he re-cloaking himself in magic and headed back to his command tent.

45
The Dragon Storm Campaign / Re: Nesar-Kuhl
« on: May 20, 2011, 04:28:15 am »
Later that day a group of Sacnti were summoned at Alandrics command.  Once in ear shot he gave orders.

"I know something of this Cyn Chen and the latest assassin confirms my thoughts.  Pray to the Most Unholy and grant our commanders and scouts the gift of true sight.  I won't have infiltrators sneaking in right under our nose."

They nodded and immediately left.

To those remaining he chuckled and added, "Little use assassins will have against the walking dead.  If we come up against them send in the dead first.  Lets just hope Cyn Chen keeps feeding us corpses."

46
The Dragon Storm Campaign / Re: Nesar-Kuhl
« on: May 13, 2011, 09:58:26 pm »
Alandric returns later that evening, the familiar smell of formaldehyde heralding his presence.  He paces into the room which was once a house that they converted to a office during the battle.  Alandric is visibly tired but there is an eagerness in him that emanates triumph.
Jehoram lifts his head and immediately reports.  Alandric holds his hand out to stop him, "you've done well. I've taken the liberty to perform an inspection and all is as i had planned.  I expected nothing else."
Jehoram shows no sign of pleasure and simply asks another question.  "And your mission?"
"A total success" Alandric replies almost too suddenly.  I have the means to turn the tide of war when we reach Zolinar.  The battle will be fierce and we still need to win the strategy, but we'll have a little help when the moment is right.  Timing must be the key."

Jehoram nods and simply waits patiently.

"Send for some wine and tell me everything that happened here.  We've fot time to rest for a few hours before we begin our march on Zolinar."

Jehoram snaps his fingers and a servant appears.  "Wine and three goblets.  Find Adder and bring him here."

The servant departs and Jehoram begins making an account of the triumph in Vilsnar.

47
Trade and Market Hall / Re: Box of Disappearance Dusts
« on: May 12, 2011, 09:25:59 pm »
*A huge line is drawn across the notice with the world "SOLD" clearly illustrated.*

48
The Dragon Storm Campaign / Re: Nesar-Kuhl
« on: May 11, 2011, 04:00:35 am »
The night was especially dark or at least he thought so.  Perhaps it was his mood.  Over the previous days they had set up camp outside Vilsnar and Alandric had been sending his Orraculi under the cover of illusion magic to scry on the strengths and weaknesses of his advesary.  He also sacrificed some of the Nessar men, under duress of couse, his comrad Jehoram whipping them into running the distance between their camp and the fortified walls, measuring speed, time and accuracy of their archers.  They all died naturally but is was a small cost for valuable knowledge.  Their corpses would always be recycled regardless.
Vilsnar was not a problem.  He did not expect to lose this battle and calculated a small cost in men.  What aggiated him was his destination after...Zolinar.  He had counted his army of men and undead and felt weak against the rumours of Zolinar.  That was where the true battle would be fought.  He could not afford to be defeated.  Failure was simply not acceptable.  Better to sacrifice oneself and have the soul mother take all your strands that have the Mad One grab hold of them.  Alandric was riled with how he would overcome the innevitable battle against a horde dwarfing his own army.  The skill of the Raven under Jehoram and guile from Stygian's poisons were certainly battle winners but they would surely not turn the tide of war.  He had one last option and he summoned his comrads.

Jehoram and Stygian entered his tent and waited patiently for Alandric to address them.
"My friends, I leave now on the eve of battle to seek more strength for our army.  As you know this battle poses little problem for us.  Vilsnar will certainly fall.  What bothers me is Zolinar.  We simply don't have the force to take it.  We need more allies."

He pauses for moments.  The two look at each other but their stern expressions betray no thoughts.

"Hence I will leave this very night by means of magical travel.  I leave the nessar army under your charge Raven.  Lead them well.  Follow the tactics we've been discussing and victory will be ours."
To Stygian, "You'll lead my orraculi and sancti.  Catapult the diseased corpses over the walls and raise them from the inside.  Get to their graveyards and raise what you can.  With chaos from the inside the Nessar army and Ravens will have little trouble taking the fort.  Cover their advanace in darkness and ehnhance their weapons and armor.  I'll leave the rest to your discretion.  Try to save some of your posions for the battle ahead."

He turns and grabs his pack and sings it over his shoulder.  From his robes he withdraws a magical device.  "I'll try to return before the battle ends but in truth I don't know how long it will take to convince him."

"Who are you talking about?" one of them asks.

Alandric grins..."an old friend" then activates the device and disappears.

 

49
Ask A Gamemaster / Re: Monstrous Submissions
« on: May 08, 2011, 09:04:32 pm »
Nice post Lonnarin.  I think you're highlighted what we've all been thinking.
Firstly to chime in, I'd like to see Char Subs down to 1 day for acceptance or reply pending on the content of the submission.  I agree the bar is way to high, especially for standard race good/neutral characters.  I also agree that many new characters would see Layo as being all too difficult to deal with and leave elsewhere.  Subs need to be managed a little more light-heartedly and with more haste.  The CA process should only encourage players to think about their character a little more and not become a knowledge test or do it our way or there is the door.  I've never had a problem with my character subs and i'll echo Lonnarin's sentiments in that we appreciate what you're doing with limited resources.  We're only asking if it can be done a little differently?

I've also been an advocate for Darkstorms post.  It should be difficutly to play any monstrous races for fear of slaughter and there shoud be no exceptions to join a good party for the sake of adventuring.  Some people mention in their descriptions "this character is heavily cloaked obscuring their identiy". This doesn't gel right with me either as it can insult other characters that have invested skill points in spot, listen and search.   I say roll a bluff check and if you fail it's all on!
For this reason to play a monstrous race shouldn't be daunting or restricted at character creation, the only problem would be once in the world they may be faced with a very boring solo world  (welcome to our world).  I will admit i've tried to make a case from tiem to time to join other good players for the sake of adventuring but they are few and far between and each time has left a bad taste in my mouth.  On the flip side and only my personal opinion, LG characters fall into this arena.  If anything i believe they'd be the hardest characters to play in the world and suffer the similar penalties.

This leads into one of my wish lists which Zoog mentioned regardind areas dedicated for specific races, allowing them to rise to a specific level.  That would be very nice but unfortunately highly unlikely.

I like Skabots post and completely agree.  So what if there are all monstrous classed PCs online.  If I were a GM I'd immediately create an NPC hunting party and go get em.  They'd love you for it!
The NPC population is always going to remain status quo unless a plot quest governs otherwise.  How cool would it be to have humans as the rare class?

If all this means more strain on CA's then I'll put my hand up for a job.  I'm sure you'll find plenty of others willing to assist the CA's so long as the bar is dropped accordingly.

Cheers,
Polak

50
I have the fix.
Just make a corathite and you won't have anyone to travel with.  Hence no need to get anywhere in a hurry!

51
Ouch...this would be nasty.  
The only problem is it doesn't seem that you're making a sacrifice to get something great.  All abilities and feats work with the class anyway.  
I think the AA is a fantastic class already.  The AB and +dam every odd level makes it one of the best hitting and damage characters already in the game, not to mention against dam resistant monsters.
What I'd like to see for AA's is fixing hail of arrows.  Also featls to increase arrow of death and hail of arrows to more per day like stunning fist, bard song..etc.  Also Stunning shot would be cool or the potential to change the element type for explosive arrow.  These things all make the class more interesting.


FYI - I had a Bard/RDD/AA on another server once upon a time.  The extra strength from RDD, plus focusing all feats and abilites to get the dev crit made me almost 1 shot anything.  It was quite funny watching things disintegrate all over the place.  Very powerful.

Cheers,
Polak

Quote from: MadHattan
I have heard nothing to dissuade me from my theory that Devastating Critical and Overwhelming Critical were created for general combat characters and that for some unintended reason translated for only the melee bashers.  I still feel that the feats can and should work for archers or any general combat characters that pursue the line of training that would achieve critical hits.  The fact that we cannot find analogous feats for Cleave and Great Cleave only seems to demonstrate the weakness of the feat choices for archers as opposed to melee.  

To address concerns, I now propose the following four new feats:

New Feat: Improved Called Shot
Specifics: Replaces Called Shot Feat; Grants the ability to make a potentially disabling attack against an opponents arms or legs. Improved Called shots are made at a -4 penalty, and must overcome the targets Discipline skill check. A successful called shot against the legs reduces the opponents movement rate by 30% and gives them a -3 cumulative penalty to their Dexterity. A successful called shot against the arms applies a cumulative -3 penalty to the creatures Attack Rolls. Successful called shots last for six rounds.

(1)    Called Shot required

New Feat: Overwhelming Called Shot
Specifics: Replaces Improved Called Shot Feat; Grants the ability to make a potentially disabling attack against an opponents arms or legs. Improved Called shots are made at a -4 penalty, and must overcome the targets Discipline skill check. A successful called shot against the legs reduces the opponents movement rate by 40% and gives them a -4 cumulative penalty to their Dexterity. A successful called shot against the arms applies a cumulative -4 penalty to the creatures Attack Rolls. Successful called shots last for eight rounds.

(1)    Improved Called Shot required


New Feat: Overwhelming Critical Shot (long bow, short bow)
Specifics: When using the weapon chosen, the character deals +1d6 points of damage on a successful critical hit. If the weapons critical multiplier is x3, add +2d6 and if the multiplier is x4, add 3d6.

(1) Dex 23 required
(2) Improved Called Shot required
(3) Level 21 required
(4) Improved Critical (chosen weapon long bow or short bow)

New Feat: Devastating Critical Shot (long bow, short bow)
Specifics: Whenever you inflict a critical hit against an opponent he has to make a Fortitude save or die instantly.  This shot is analogous to a shot through the very hard to hit weak points in armor to the brain, throat, or spine. Difficulty Class: 9 + ½ Character level + Strength modifier

(1) Dex 30 required
(2) Level 25 Required
(3) Overwhelming Called Shot required
(3) Overwhelming Critical Shot Required (chosen weapon long bow or short bow)

52
General Discussion / Re: Big thanks to Dezza
« on: April 27, 2011, 06:22:51 pm »
Well done mate!

53
General Discussion / Re: Finally!
« on: April 26, 2011, 02:26:28 am »
congratulations.  Now I just need to make sure I'm in your party.

54
The Dragon Storm Campaign / Re: Nesar
« on: April 17, 2011, 11:56:36 pm »
** Several hours pass and the Mad Doctor seemingly pops back into the camp.  He is fatigued and gives brief orders to those nearby to locate Jehoram and Stygian and bring them to him.

When they finally appear Alandric is pacing, his gait and posture highlighting a man deep in thought.  Suddenly he turns to Stygian and Jehoram.

"My brothers.  I have just returned from Arnax.  By order of the Priest of Death I am in charge here.  The Black Wizards have sold us out.   I will fill you in with the detail later.  Now we must grab everyone here.  Go and tally our numbers.  I want all the ravens, the Oracculi and any other bystander we can find. If they can breathe they fight.  If they can't breath we cart them to our destination for animating.  We will join the Nesar forces and invade Kuhl itself.  
Now the real battle begins!"

55
The Dragon Storm Campaign / Re: Nesar
« on: April 17, 2011, 03:32:50 pm »
*Alandric turns to Stygian*
"Follow the Raven to Nith and await the officials.  I'll head to Arnax and speak with our superiors.  I'll send message where to meet me."

*He withdraws a device from his robes and activates it, Teleporting him elswhere.*

56
Layonara Server / Re: Housing Sweep -- Phase 2
« on: April 13, 2011, 06:04:48 pm »
oh my god.  All these names are bringing back so many memories.  A shame we don't see them around anymore.

57
Rumour Has It / Re: Task for Castor Goodshot ;-)
« on: April 11, 2011, 07:20:30 pm »
The door opens slightly and immeidately Castor is confronted with various imposing smells, almost forcing him to raise a hand to his nose.
The room is extremely dark inside and it takes a moment for his eyes to adjust before he realises the sihlouette of a man gazing at him expectantly.
The doctor measures the man and notices the box in his hand.  It's black skull and arcane symbology familiar to Alandric.
"I take it that is mine", he almost asks before snatching it from the mans hands.  "If anyone asks you were never here," he says before closing the door firmly behind him.

58
General Discussion / Re: Book Rec
« on: April 06, 2011, 09:22:06 am »
Bah...read Necroscope by Brian Lumley.

59
Layonara Server / Re: Housing Sweep -- Phase 1
« on: April 05, 2011, 06:52:54 am »
Quote from: lonnarin
128 Leringard released to the open market.


Dear new home owner.  Pay no attention to the occasional waft of carrion from the neighbours house. I'm sure the cat has simply left something dead in the garden.

Also the midnight chanting and occasional screams are simply symptoms from the owners chronic constipation.

60
Trade and Market Hall / Re: Iron Tower Shield Request
« on: March 23, 2011, 07:14:52 am »
*Leokadia pulls the note from the board and follows the directions*

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