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Messages - Lalaith Va'lash

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41
Rumour Has It / Re: Fort Llast arrest
« on: June 14, 2008, 08:25:27 am »
Those asking about the incarceration of Delilah Pepper are informed that bail has been posted and the halfling was released from custody.

Rumors circulate that halfling, and legendary bard Acacea Thistletongue was the one to post bail and set Delilah free. The two were seen in the Fort Llast vicinity recently.

42
Rumour Has It / Re: The Information Market
« on: June 12, 2008, 11:30:06 pm »
*As rumors continue to circulate the name Delilah, or "Deli" begins to accompany the description of the halfling in the tale.*

43
General Discussion / Re: Warning: Whining ahead.
« on: June 12, 2008, 05:56:34 pm »
So, Pseudo, shall we remove some XP so Ark can participate in the Aussie time slot? ;)

44
Just for Fun / Re: Music using only Windows sounds
« on: June 11, 2008, 06:20:55 pm »
So Window's is good for something!

...*hides* ;)

Edit: Actually, that is very cool!

45
General Discussion / Re: DTs
« on: June 08, 2008, 07:35:34 pm »
While I'm intrigued by Jrizz's option #2, the system would make it so that nobody would ever Perm.

If you were on your 9th or 14th SS, you would *always* choose to respawn, and just have to sit out of game for 24 -30 hours.  While the loss of play time is a bite, there is no risk for those on their last soul strands at all. Merely respawn, sit out a bit, and get to keep your character.  Wash, rinse, and repeat next week.

46
General Discussion / Re: DTs
« on: June 08, 2008, 03:51:46 pm »
Quote
Maybe it's a great idea, but we seem to be in agreement it doesn't fit the current lore. Systems that maintain the world rather than bend or break it will always tend to win in my book.


In my book, nothing break immersion worse than an OOC event (lag, disconnection, ect.) causing the loss of a SS.   If bending the lore a little allows for a system can alleviate some of that stress, then I think its worth a look.

20-30% loss of a SS on every death when your with a prepared group and those ooc things creep up?  Ouch.

I'd be behind the current system 100% if it was purely IC.  But I do not think it ever can be.  I guess I'm aware that this is more a product of NWN ect.  than something that can be fixed.  But being with a prepared group, in a known danger, and having your network go down to lose a SS, well, it stings.

At least in the suggested system if that happens with your prepared group, then there is less of a chance of that bite.  I actually like SZ's last suggestion too.  Now we are thinking ;)

(As a final note somewhat unrelated note - if you still want to make death scary, it could have an XP loss even if you are raised for every death. *Hides* I could bare those happening for OOC reasons - but not permanent loss for OOC reasons. - big difference is that one of them you can get back on your own... the other is gone for good)

47
General Discussion / Re: DTs
« on: June 08, 2008, 02:14:19 pm »
On one hand while I agree with you, the system is another means for "group" play.  A raise dead scroll, in these cases, is just as good as a cleric. Anybody can use the scroll, so as long as your not alone....  

And a timer on forced respawn (if not raised in XYZ amount of time, you respawn) is a good way to deter the "leaving of corpses until rotten"  Additionally, maybe a system that causes you to respawn if you log out while dead?  That way the player cannot just go wait until they meta game a cleric of their whereabouts.

While the obvious Con to this system is that there can be some metagaming of clerics, it is limited if there is a timer on the respawn.

Other pro's of the system are the roleplay aspect (yes, bringing a dead body through town can create some nice RP, creating a system where group play is encouraged, and eliminating *most* of the grievances based on lag deaths ect, since with a well equipped party if a member survives you can be raised.)

Total party deaths, Soloing, and the unprepared would still be pretty much forced to respawn., but it puts a little more control into the players hands.

The other major con is that it does not -quite- fit with the lore of the world as Dorg explained a few posts back... (The strain is on death, not respawn) but perhaps the ideas have some merit nonetheless.

I don't think there is a system that is perfect.  But thats why we are all chatting about it in the first place :p

EDIT: SZ beat me to it.

48
Leringard Arms Inn and Tavern / Re: To Feed a City.
« on: June 08, 2008, 11:05:54 am »
*Day to day the Arms continues to prepare hot meals in its kitchen to serve to those who are in need of meals.  They continue to keep cots set up in the spare rooms and a warm fire for those still homeless and in need of places to rest.*

//Available in the last four chests in the hallway for pick up by GM:

30 portions of cooked meat
30 Fish fillets (various)

14 Roasts (6 deer, 2 bear, 3 Pork, 2 Feline, 1 hound)
6 loaves of bread (1 Rye, 3 Wheat, 2 Rice)
5 Bowls of steamed rice
3 pies (1 cherry, 1 blackberry, 1 rhubarb)

100 bottles of ale (various)
80 bottles of wine
20 bottles of juice (10 apple, 10 pear)

49
Leringard Arms Inn and Tavern / Re: To Feed a City.
« on: June 08, 2008, 11:05:29 am »
// Donated Previously by Ophelia for the Arms

47 cook meat
38 servings of fresh fruit (4 pears, 20 apples, 9 cranberries, 5 blackberries)
13 honey
9 handfuls of raw nuts (6 almonds and 3 walnuts)

50
General Discussion / Re: DTs
« on: June 04, 2008, 06:36:40 pm »
Quote from: Makashi
I miss the days of picking up my friends corpse, slugging it back to the nearest temple and waiting for a cleric to come along to help them.

I am sure almost every GM on this server has experienced a tell similar to this:
'I'm going to roll a strength check to carry the corpse' - Why is that so necessary when it can simply be overcome by a corpse being left in replace of a grave stone, and then actually have a weight, so if the PCs pack is light enough, they can carry the corpse, if not, well, it's a long walk back. (minor issue really, but it's happened on more than one quest, both running and taking part in them).

When a player died they would be sent into a limbo - on the server I played on i actually sometimes looked forward to dying to find out some information I was interested in, or hear information I didn't know etc. (and I was very, very suprised how little most of the information was metagamed)

Limbo was a big library of past goings on, stories, jokes, players accounts of events, even a place to sit and just relax :P - Anyway, it was something that made dying bearable, the information changed daily - and you got a new experience with most deaths.

I can recall one time where a person in our party died, we didn't need this person to go on, and didn't have a cleric to resurrect the corpse we now had. Knowing however they would be trapped in this place until some one decided to help, we took the corpse back to a town, and found a cleric to help us, who also ended up joining us, and then also became a good travelling partner for future trips - Death actually helped start RP, here my personal opinion is it doesn't offer an experience anywhere near, not even the same scale as that provided.
Take this situation into mind on layonara, a person in your group dies, but you don't need them and don't have a cleric - four out of five times that person would get left behind I imagine, maybe things would change knowing that the only way for that person to come back is in the hands of the group you left with.

The other option, if you were feeling desperate was to lose about half a level of exp and jump out of limbo, and also be unable to gain any exp for several hours, and lowered stats and a visual effect to show they were currently suffering - We called them plagued :) (a bit like the empty creature system we use)

I was about to write specifics about the system and how "DT" / "shard" losses occur but that will get complicated - but the system did have perma deaths, and they did happen, though rarely, and normally through quests.

*slaps hands on his knees standing* Well thats my trip down memory lane done! I'm not suggesting this as the answer to the current system, bringing it over to layo may not work - may cause too much work because of some of the things within it - and I really do not expect the community to respond to these changes in the same way. Thought I'd just share my personal favourite from the ones I've witnessed.



I'm in agreement with this, honestly.  I loved the death system on the other server I played on.  We called it the nexus, or something instead of Limbo... but it was a similar idea.  The bodies also weighed a ton!

I think it was mentioned before about a system that only has a chance of SS loss on respawn?  If we had a system that you could carry the bodies to get them raised, and then you only had a % chance to lose a SS on respawn, I think that would be great. You keep the randomness factor, you keep permadeath.  And it makes sense IC to me that if its the strain of your soul being tethered to the bindstone that cuts a SS -- well, then it should be when you pull on the bindstone that it has a chance to cut.  Not when a cleric uses a piece of their soul or a soul stone to bring you back.

But, that is me :)

EDIT: On talking to Makashi about this a little bit, I also like to add to this the idea of a maximum time before force respawn -- like 6 hours.

51
Thanks all! Also should note that we finally made Hall of Fame status as well.  Thanks again for all the votes on the module.  

Lala

52
I don't think there is voting involved, I think its decided by AME.

53
Wild Surge Inn / Re: Rebuilding of the Leringard Docks
« on: May 29, 2008, 05:21:20 pm »
In addition to aiding your gathering efforts, The Arms, will pay as mentioned, pay the true necessary for the workers you will need to build the docks once the materials are gathered.

*signed*
~Kali

54
Leringard Arms Inn and Tavern / Re: A Notice
« on: May 28, 2008, 08:17:21 am »
*Between feeding the hungry from the The Leringard Arms own stock in the kitchen, making runs to the temple to bring fresh water which Lance has brought in from nearby town's and streams, and generally gathering supplies to help with the relief of the destruction of Leringard, a very tired Kali starts to dig in the bottom drawer of a desk in the lobby at the arms.  On finding the old notice she unfolds it and takes a glance at the name.*

*Pulling on a dark blue cloak she sets out to find the one who penned the notice so long ago.*

(//If she finds him, this is in person.... otherwise, consider it a letter)

*In her haste she makes little effort not to interrupt the comings and goings of the day, but with her palm to the table slaps the notice onto the surface and slides it across to him.  A plea in her tone..*

[INDENT][INDENT]Dear Sir,

Leringard is..

Leringard is the home to so many of us who were called by the golden dragon to fight in the war against bloodstone, a town that bore heroes for the war, but heroes to the town as well.  A town what later in life and before untimely death those such as Cole Norseman and Derrick Loadson, called home. A place with docks favored in The Lady of the seas winds, and sailors from around the world have made port at one time or another. A place where two Inn's warm lights invites sailors, merchants, town folk, adventurers heroes, the hungry, the tired, and even royalty to their doorstep with little discrimination.  A town with an orphanage and a mistress so kind to serve abandoned and lost children when hope is so desperately needed in their lives and A town where the militia and guard are known for their deeds, and a town so deeply routed in so many of history and heart.

and it has been attacked, devastated.  Many of lives lost leaving more orphaned, many homes destroyed leaving homeless, the docks burnt, leaving sailors to find other ports.. and thereby crippling the parts of town that have survived.  

The one who seeks a worthy cause to put there true too, may think they have found it... but for ages I have watched to see what may come of this?  and so far it is nothing.  Unless in the silence I am mistaken it is still in progress or at rest...  But, what good are plans if they are never brought to bare fruit.  The best laid plans are utterly useless if they are not brought into action! this, THIS, is the worthwhile cause, and the time to make it happen is now.

It is not enough to rebuild what was there, but to rebuild with a stronger foundation, deeper rooted buildings of brick and morter that withstand the fired breath of those who might seek to harm us.  We rebuild to continue a way of life, but we also rebuild to give hope to those when there is none.  Whatever caused this, and I know not what yet, is undoubtedly the work of some that call themselves adventurer, and it will be the adventurers that help to pick up the pieces of a broken city.  We come to the aid of our neighbors and friends.  We come to the aid of our home, and I'm asking you.. begging you and whomever aloquated this coin, to come to our aid now...

Whatever plans may have been laid, keep them.  But build them in Leringard... Build a crafthall so that materials may be worked to rebuild the town within the town, instead of traveling for distances, build more docks and ships, so that trade may be expanded to Vehl and other cities, so that supplies in short may be brought, expand the orphanage to hire teachers and more caregivers for the children, rebuild the homes and stores.... not later though,   and not as soon as possible, its not good enough... no, build them now.  For waiting for the future silently does little but put coin and and whatever legacy to waste.[/INDENT][/INDENT]

*The gypsy takes a deep breath, her stark emerald eyes looking back to him.*

55
Rumour Has It / Re: Dragon attack on Leringard!
« on: May 25, 2008, 09:33:05 pm »
*In order to aid in helping sort out the aftermath and relieve some of the pain of the devastation, The Leringard Arms Inn and Tavern opens its doors to as many of the refugees as they can house in their times of need.  Kali was also seen going to the orphanage to seek assistance and extra beds while the city docks are being rebuilt. Meager meals are provided to the masses, where possible,  as The Arms was becoming fully stocked for an upcoming event, there seems much food to go around. Several times the gypsy, Kali,  can be seen passing through the streets between the temple and the Inn as, as many as possible of the survivors are offered aid, shelter, and food. *

56
*The following passage is written in a child's hand, it is mostly in common with a mix of elven words.*

[INDENT][INDENT]Spring Blossom 1, 1433

For the lest three weeks now we’d been sailin on this ship.  It’s a pretty big ship.  “Tis a fine vessel”, Papa called it, and Sessa say that “We will see its worth in her eyes after it wethers the first storm.”  They are always saying sort of funny things like that.  But, I’m just glad they brought me with them this time.  Sessa and Papa even rented me my own cabin.  Sessa says its because I’m old enough to have my own, but, truth be told, I think they just like to be alone at nights. Not sure if you can blame them though.  I think Papa is going to be going for a trip far away some day, sooner than Sessa wants him to.  I’m not sure what that means really, but, I’ve heard them talk about it before. Sessa usually gets real quiet then, and Papa too.  But, he holds her and I think it makes her feel better.. like when I was little and Sessa used to hold me while we waited for Papa to come back from sailin on his long trips.  Oh! But speaking of sailin.  So, we’ve been on this boat for three weeks now, I think it is because Sessa is learnin to sail.  She is always on the deck watchin’ an’ helpin’ with the crew.  She said it is becuse one day we will have our own ship an she want to be able to sail it with Papa.  Sessa is real good at it though for just startin, and I think she has done it before, even if she doesn’t admit it.  But, Sessa lies about things sometimes, and especially about before she and Papa met. I don’t know if she can tell I know, sometimes I’m not sure though, she and Papa are both very good at it, at lieing. Sometimes they lie to each other too, which is sort of confusing cause I know they also trust each other more than anybody... parents...

Speaking of learnin’ new things, Papa has been learnin’ to speak like Sessa and me.  In Elven.   O’course he has been learnin’ since Sessa and him met, before I was even born.  I think she used to tease him with it though, which was why she taught me Elven before common.  I like hearing Elven better though, probably because that is how Sessa always sings.  I love to hear Sessa sing.  She and Papa both have really good voices, Papa doesn’t sing as much though, but when he does it is a treat.  Even better when they are together. But, back to Elven.  Papa has been really concentrating on learnin’ it lately, which will be no fun when he can understand Sessa and me.  I think he knows more now then he lets on... It has been so many years since she’s been teaching him and Papa is the smartest man I know. Still,  sometimes the things him and Sessa do don’t always make sense.  I mean, well, the only example I can think of right now is that they are finally getting married.  After all these years of not being married.  I remember the day they told me too.  I wasn’t sure wether to be happy or not.  Sessa was real happy, and Papa too when he said that he asked Sessa to be his wife, and she said yes.  But, I don’t really understand the difference that it makes?  I mean... does it really change things? I am happy they are happy about it, but its not as if they were [strike]mic[/strike] [strike]miseri[/strike] [strike]miserab[/strike] un-happy before? Sessa says maybe I’ll understand some day.  I don’t think any man can ever entirely understand my Sessa though.  Not even Papa.  Not sure how I’m supposed to.  Like when Sessa handed me this book today?  I didn’t understand what she expected me to do with the blank pages at first.  “Whats the point in a book with out words?” But you know what she said?  Well... she didn’t say anything.  She just shrugged and smiled at me.  Well, Reckon that I figured out well enough though. At least, Aunty Lynn will be happy that I'm practicin writin in common more and well if Sessa wasn’t expected me to write on it, I just hope I don’t get in trouble.  Better hide you just in case.
[/COLOR][/INDENT][/INDENT]
[/SIZE][/FONT]

57
Trade and Market Hall / Re: herbs and teeth
« on: May 14, 2008, 07:24:24 am »
I will take the box of spider silk.  Delivering can be made to The Leringard Arms Inn at 121 Leringard.

~Kali

58
Leringard Arms Inn and Tavern / Re: *A letter delivered to the inn*
« on: May 12, 2008, 09:54:45 pm »
*Kali collects the letter and sends a reply to Captain Serim*

59
*A hooded elven figure with a blue cloak walks the rainy streets of Leringard, tirelessly adjusting the signs.*

60
General Discussion / Re: DTs
« on: May 10, 2008, 10:07:41 pm »
Quote from: stragen
Ladies and Gents,

Firstly to Serrisa who picked up a SS last night at the same time as Jacrum.  I had fun.  My apologies as I was bound to west.

Those of us who still play Layonara are those who have the persona to withstand the loss of characters.  Or are lucky enough never to have permed one.  I know a friends and players who have left this server because of the nature of the system.   With loss of soul strands triggering depression in real-life.

I was thinking an alternative, perma-death system would be:

Allow a total of 10 respawns.  That is respawn not deaths.
Allow corpses of characters to carried.
Allow temples to raise a corpse
, at the cost of the characters delivering the corpse.
Forced respawn after 2 days game-time.  After which time a corpse can no longer be raised.
Addtional
, provide more negative HPs.  So that if the group of PCs do win the battle then basic first aid and healing may be used to revive some of those fallen unconscious and near death.  Ie CPR works if applied quickly.


In this system loss of a soul strand becomes a conscious decision.  The character having to pay a toll to the soul mother to return to the plane of the living.  There is the hope that they will be raised before a respawn is forced.  There are some really good systems for moving corpses and raising the dead on other NWN servers.  This system could be used for Layo 2.


Cheers,

Stragen


Hey, thats not bad.  At any rate, it also prevents soloing... since somebody is less likely to find your body.

Or, it would encourage you to let you friends know IC ahead of time where you'll be.

Of course, you'll always have the Rez monkeys (As we called them on another server)  I.e.:  "Oh, just drag XYZ's corpse back to the crossroads, and I'll log out and log in with my cleric to raise him for you."

No system is perfect.  I do like the player having the conscious choice. IMO if its because the soul is tethered to the bindstone that your putting a strain on your soul in death it should be on respawn that you roll the 1d100 for the soul mother.  Its the cleric that uses the soulstone or the piece of their soul to bring you back otherwise.

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